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Balance topics summary

Balance Discussion

#30775

Balance topics summary

[last update: 16.05.2011]

This is a list of the major balance topics.
Before you start a new topic please make sure the issue isn't already being discussed. And please name topics like this:

[Version of Eastern Front] "Issue to discuss"

If you want your topic being added to the list, just reply and I'll add it.

CoH:EF Stats thread 1.03 (partially) WIP[Unofficial]
Link


[[IP address redacted]]:


Infantry

Conscripts
Link
Link

Soviet Abilities

IL-2
Link

Sniperteam Artillery Strike
Thread locked


General Suggestions

Various
Link
Link

Red Army & CW combination
Link



[1.2] - [[IP address redacted]]:

Infantry suggestions

Sharpshooter team
outdated

PTRD Tankhunters
outdated

Vehicle suggestions

ISU-152
outdated

Katyusha
outdated

Zis-2 AT Gun
outdated

T-34/85
outdated


Ability suggestions

IL-2 Sturmovik
outdated


Building suggestions
Upgrade suggestions
Tweaks, general suggestions

Defensive Game
outdated


Non Soviet abilities / units
AI issues
Map balance


Re-balancing

General
outdated
outdated

Wehrmacht
outdated

Brits
outdated
outdated

Panzer Elite
outdated

Americans
outdated
outdated


[1.10] - [1.11]:

Infantry suggestions

Infantry
outdated

Conscripts
outdated

Strelky
outdated
outdated

Mortars
outdated

Sniper Team
outdated

Tankhunters
outdated


Vehicle suggestions

Lend/Lease Sherman
outdated
outdated
outdated

AT guns
outdated


Building suggestions

Outpost
outdated


Ability suggestions

Command Squad -> artillery barrage
outdated

"God of War" ability
outdated


Upgrade suggestions

Tweaks, general suggestions

Limit on units
outdated

Various Suggestions
outdated


Non Soviet abilities / units

Kangaroo
outdated


AI issues

Katyusha spamming
outdated


Map balance


[1.04]:

Infantry suggestions

Mortars
outdated

Sharpshooter Team
outdated
outdated

Command Squad
outdated
outdated

Strelky
outdated

Conscripts
outdated
outdated

Ingenery
outdated

Tankbusters
outdated


Vehicle suggestions

Katyushas
outdated
outdated
outdated

T34
outdated

T90
outdated

SU 85/100
outdated

IS-2
outdated

Tanks
outdated


Building suggestions

MG Dugout
outdated

Firebases
outdated
outdated


Ability suggestions

IL-2
outdated

"Recover wrecks" ability
the problem doesn't exist anymore since the ability is no longer part of the doctrine

"God of War" ability
Topic locked


Upgrade suggestions

Upgrades
outdated


Tweaks, general suggestions

Tier system suggestions
outdated

General tweaks
outdated

Ammo management
outdated


Strategy suggestions / problems

Soviet rushing/spamming
outdated
outdated


Non Soviet abilities / units

German "Force retreat" / "Propaganda War" abilities
according to dragon93 the problem is solved

PE Fallschirmjäger vs. Soviets
outdated

Limits to non soviet call-ins
outdated


AI issues

AI resource "cheats"
outdated


Map balance

Prokhorovka (6)
outdated
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited May 16, 2011 at 11:09 AM by Ghost

#30784

Re: Balance topics summery

this is stick worthey
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[insert signature here]
#30813

Re: Balance topics summery

Versedhorison wrote:
this is stick worthey


+1

Nice Work
#32162

Re: Balance topics summery

We sould ketp this toic in the top of the page, so here it goes befor it goes to pag 2 and none reads it.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#32163

Re: Balance topics summary

Thanks for this, will sticky.
#32400

Re: Balance topics summary

Dragon93 wrote:
Update

The Wehrmacht Terror Propaganda doctrine ability is now working properly against the Russians - forcing a retreat.[...]


one less problem
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#32500

Re: Balance topics summary

can we have a source for this? just for comformation.
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[insert signature here]
#32525

Re: Balance topics summary

Dragon93 is the Lead Programmer. What better a source?
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#32527

Re: Balance topics summary

Its not entirely working properly, AI Soviet can retreat as normal even though there is no option to retreat for Human Soviet players.
#46202

Re: Balance topics summary

well, maybe you can start by telling us, which player you were and what your problem is. i watched the replay and i just don't get it  ::)

no offense, but:
soviet used lots of arty and mortar while wehr players looked a bit stubborn and noobish trying to defend with bunkers being bombed without even trying to rush the mortars with infantry... and then in the middle of the game the replay ends...
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#46214

Re: Balance topics summary

All expensive. Infantry, engineers are weak. Still don't have guns, mortars, etc.
It became better, but on former there is no capture of guns and mortars. >:(
The infantry in comparison with the first version became weak.
Manual machine guns aren't effective. All is expensive.
Models of guardsmen the bad.

playback
http://depositfiles.com/files/bi767vfuh

In the first version EF of an arrow cost cheaper and were more effective.
Light tanks (T-70, T-90) must be cheaper or more affordable.
Improvements to produce (Headquarters).
RD Tank Hunter-the ability of a horse with horseshoes medium tank.
"It is good against light vehicles and the sides and rear of medium tanks" :)

Ghost wrote:
well, maybe you can start by telling us, which player you were and what your problem is. i watched the replay and i just don't get it  ::)

no offense, but:
soviet used lots of arty and mortar while wehr players looked a bit stubborn and noobish trying to defend with bunkers being bombed without even trying to rush the mortars with infantry... and then in the middle of the game the replay ends...

The impact OF THE ML-20 which bombed and impossible Firebase to capture. :)
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Last edited September 3, 2010 at 5:39 PM by Chasovnikov

#46215

Re: Balance topics summary

the unit costs were increased for balance reasons.

soviet units cannot capture heavy weapons because of a bug that can only be solved by relic not the EF team.

models have nothing to do with balance, post something like that in here:
http://easternfront.org/forums/index.php?board=64.0

QuoteIn the first version EF of an arrow cost cheaper and were more effective.[...]RD Tank Hunter-the ability of a horse with horseshoes medium tank. (make the possibility of a horse with horseshoes Medium Tank).
??? ??? ???

i think we have a language problem here  ;D maybe write it in your own language and then we will find someone who can translate.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#46216

Re: Balance topics summary

No one plays.

Я говорил, что надо дать возможность бронебойщикам (RD Tank Hunter) подбивать средние танки.

Пока вы наконец не сделаете захват пушек, минометов и т.д. - не о каком балансе речи быть не может. Тем более что на первых порах отрядам не хватает станкового пулемета (DS-39 machine gun).
Альтернативой может быть  ba
http://www.battlefield.ru/content/view/22/lang,en/
http://bronetehnika.narod.ru/ba3/ba3.html

http://forum.bestway.com.ua/showthread.php?t=3995

http://operation-barbarossa.narod.ru/bronevik/index.htm
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Last edited September 3, 2010 at 6:27 PM by Chasovnikov

#46220

Re: Balance topics summary

He said that Tank Hunter should be able to tamp medium tanks, we need capturing of heavy weapons for the real balance, and we need ДС-39 machine gun at early game (or БА-3).
I believe in one thing only, the power of the human will. © Joseph Stalin
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#46221

Re: Balance topics summary

Chasovnikov wrote:
... Tank Hunter should be able to tamp medium tanks, we need capturing of heavy weapons for the real balance, and we need ДС-39 machine gun at early game (or БА-3).

Tank Hunters serves well while you deploy soviet armor. IMO they're fine without MG, also seems that you don't understand that the recrew bug is out of Dev hands.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#46303

Re: Balance topics summary

@Chasovnikov

I suggest to go on those threads to post your respective units or make a new thread if don't belong there.

This thread isn't for discussion, any further message of that type will be deleted.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#87244

Re: Balance topics summary

Help the most epic balance issue has rised again a simple Volks squad can pick my Shock guard squad off 1 by 1. I saw my SGuards firing DP and SVT rapidly at those Volks but it seem that none was hit ( their HP bar still remain unchange when being fired) and they magically took down my Guards hit after another in front of my shocking eyes  :o
Who am i?
#87247

Re: Balance topics summary

Mr.Q wrote:
Help the most epic balance issue has rised again a simple Volks squad can pick my Shock guard squad off 1 by 1. I saw my SGuards firing DP and SVT rapidly at those Volks but it seem that none was hit ( their HP bar still remain unchange when being fired) and they magically took down my Guards hit after another in front of my shocking eyes  :o


Omg

you didn´t even follow the simple rules of posting.

1.: providing replay
2.: more exact: Where the volks or the Guards vetted? Were they fighting 1 on 1? In which cover did the Guards stand?
3.: Did the volks have MP40 upgrade and were in close range vs. the Guards?
4.: Are you sure?

EDIT: just noticed you did post it in the wrong thread aswell

Last edited August 27, 2011 at 7:44 PM by Killar

#87266

Re: Balance topics summary

Killar wrote:
Mr.Q wrote:
Help the most epic balance issue has rised again a simple Volks squad can pick my Shock guard squad off 1 by 1. I saw my SGuards firing DP and SVT rapidly at those Volks but it seem that none was hit ( their HP bar still remain unchange when being fired) and they magically took down my Guards hit after another in front of my shocking eyes  :o


Omg

you didn´t even follow the simple rules of posting.

1.: providing replay
2.: more exact: Where the volks or the Guards vetted? Were they fighting 1 on 1? In which cover did the Guards stand?
3.: Did the volks have MP40 upgrade and were in close range vs. the Guards?
4.: Are you sure?

EDIT: just noticed you did post it in the wrong thread aswell


He also did not mention if one of the units were moving.
"Balancers are 10 a penny"
#87396

Re: Balance topics summary

Worst case scenario^^:

Guards were running around in the middle of the road while vet 3 volks had MP40 and were behind sanbags with assault nade :o Mr.Q blinked and they were kiilled :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Last edited August 28, 2011 at 8:47 PM by Fishhunterx

#88632

Re: Balance topics summary

i was hoping that some one fix the Americans the m4105 sould shot the same distisn as the prisit.  forgive me on my spelling i am not good at it...and i was thinking tha the m8 sp howitzer 75mm should be in the game an the pack 75+++m36 jackson and the m24 chaffce and the m22 locust for the airbounei have a lot more that i would add but this is anouth for now... if you can!!! thanks
#88633

Re: Balance topics summary

no changing vcoh units sry
#90318

Re: Balance topics summary

what is vcoh??..plz
#90320

Re: Balance topics summary

james54 wrote:
what is vcoh??..plz


it's fresh, unmodded version of Company of Heroes that Relic made. Also called 'vanilla' COH, so vCoH ;)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#90322

Re: Balance topics summary

james54 wrote:
what is vcoh??..plz

The original game that not have soviets on it :).

What he meant is, we don't make changes on CoH units, unless are bugged and we can fix them.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...