#43354
Sharpshooter Team 1:23
I think the Sharpshooter team shoot to fast and get vet to fast.
These problems are ofcause connected.
I think they should shot 15% slower.
These problems are ofcause connected.
I think they should shot 15% slower.
Locked topic · 45 posts
Balance Discussion
Last edited August 13, 2010 at 5:47 AM by GodlikeDennis
Zerstörer wrote:
Vet requirements are identical to a US sniper. They are more survivable in terms of health vs small arms...because they're always visible really unlike normal sniper which you never know where they are...it makes them a lot more vulnerable...especially to Puma/Scout car
As WH all you really need is a sniper until you get that puma. you'll always get the countersnipe vs a soviet sniper forcing a long 120mp replacement every time
Saying that, we've made some adjustments to lower their survivability a bit....next patch though...
Last edited August 16, 2010 at 9:20 AM by Sgt_Tenor
Seeme wrote:
I think still think we should do my idea...
Zerstörer wrote:
...
Global arty upgrade would bring us back to v1.00...spam arty tastic
Kolaris wrote:
They're both Airborne armour, which means they've got a 75% chance to be Sniped while moving whereas most Snipers have 50%.
Last edited August 23, 2010 at 12:55 PM by GodlikeDennis
Kolaris wrote:
Posting a screenshot...too much work :P
Sniper has 75 health, Spotter has 50. They're both Airborne armour, which means they've got a 75% chance to be Sniped while moving whereas most Snipers have 50%.
You can find that stuff in the "ebps" folders.

kakatrot wrote:
I think they just need a health nurf. visible or not, if they are rushed by any infantry they should die. they are snipers, rush=death.
Paciat wrote:
I think all Soviet infantry could get a retreat bonus nerf but sharpshooters need it bad.
Seeme wrote:Not if the mg is focused fire on the sniper. I always keep volks close to the mg anyway so it dont get flanked. If the mg is trained on your sharpshooters you will have to retreat. they dont fire that fast.
The sharpshooters easily kill the Mgs. They can shoot father then there range.
Sonders wrote:Seeme wrote:Not if the mg is focused fire on the sniper. I always keep volks close to the mg anyway so it dont get flanked. If the mg is trained on your sharpshooters you will have to retreat. they dont fire that fast.
The sharpshooters easily kill the Mgs. They can shoot father then there range.
Sonders wrote:
I take back what i said earlyer. i dint think sharpshooters need any kind of a health nerf. the more I play with them I realized there not that difficult to beat. Wehr sniper and the schim or bike beats them. PEs inf HT or armor car really beats them. i just saw a armored car take out a sharpshooter team in a single burst. If the guy goes for early sharpshooters then that will delay his tank hunters. Soviets don't really have any good early inf. The command squad is it and they arnt what they use to be. Volks will be up-gunned long before the command squad and up-gunned Volks beat the non up-gunned command squad hands down.
A mg42 really hurts the sharpshooters also. If you keep retreating and reinforcing those guys its going to drain your man power big time. if you ignor them then yes they are going to rack up some kills. BTW; Wehr HT will kill them also or force them to retreat.