#67219
[[IP address redacted]] The nerfs of SU, that I would consider appropriate
Hi all!
I know, that many people here consider me as a SU fanboi. This faulty opinion, however, doesn't reflect my view of the game, and the mod in its entirety. I do believe that balance needs to be achieved. The problem is the ways people are suggesting it should be done.
So here are some of my thoughts on how to make the game more fair for axis players:
1) Obviously (IMO), PE infantry is fragile due to the low number of squad members. That surely shows on their longevity, and definitely shortens their lifetime on the battlefield. Since changing their stats is not the option (nor should it be), I would suggest, that elimination of certain units, such as strelky, TH, and weapon crews would give 'em a little more experience points, so they could improve their stats a bit quicker,
2) I would suggest putting a build limit of three at a time for conscripts, since rarely a player should need more, otherwise he's just blobbing, which isn't good. Probably some other build limits are viable for other infantry types, but that's up for further research, IMO.
3) Snipers' arty is a bit out of time ATM IMO. It should be available far later. Like after the additional armory research, or when both SB and TH are built.
That's all for now. Thanks for your attention.
Some feedback would be nice. I would like to ask you, however, not to rage-post here, and to keep the point you make well described and fallowed by proper argumentation. Meaning posts like "I don't like it", or "FTW!" would be a bit out of place.
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
I know, that many people here consider me as a SU fanboi. This faulty opinion, however, doesn't reflect my view of the game, and the mod in its entirety. I do believe that balance needs to be achieved. The problem is the ways people are suggesting it should be done.
So here are some of my thoughts on how to make the game more fair for axis players:
1) Obviously (IMO), PE infantry is fragile due to the low number of squad members. That surely shows on their longevity, and definitely shortens their lifetime on the battlefield. Since changing their stats is not the option (nor should it be), I would suggest, that elimination of certain units, such as strelky, TH, and weapon crews would give 'em a little more experience points, so they could improve their stats a bit quicker,
2) I would suggest putting a build limit of three at a time for conscripts, since rarely a player should need more, otherwise he's just blobbing, which isn't good. Probably some other build limits are viable for other infantry types, but that's up for further research, IMO.
3) Snipers' arty is a bit out of time ATM IMO. It should be available far later. Like after the additional armory research, or when both SB and TH are built.
That's all for now. Thanks for your attention.
Some feedback would be nice. I would like to ask you, however, not to rage-post here, and to keep the point you make well described and fallowed by proper argumentation. Meaning posts like "I don't like it", or "FTW!" would be a bit out of place.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
Last edited May 1, 2011 at 9:11 PM by blackbishop
