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[1.11] Limit on Units

Balance Discussion

#36515

[1.11] Limit on Units

Am I correct that there are still unit limitations?
#36521

Re: [1.11] Limit on Units

If you mean hard caps then yes. To my knowledge conscripts , LL Sherman and the  ISU-152 are all capped I may be missing some.

Not positive on the 152.
#36534

Re: [1.11] Limit on Units

Yeah they still are...if you are refering to call-in units. They are hard capped at 3. Its annoying because devs said they will not change existing factions in any matter...and this decision has hard impact on vanilla factions. F.e. i play as PE and i cant call fourth Hetzer because they are capped at 3...that sucks.
"There is no such thing as innocence, only degrees of guilt..."
#36589

Re: [1.11] Limit on Units

are hummels still capped at two? I haven't been able to check yet.
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#37034

Re: [1.11] Limit on Units

That's a shame. They really should stop messing with the other factions if they want more people to play EF.
#37054

Re: [1.11] Limit on Units

Hmm, it problay was a mistake though... we should tell them
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#37127

Re: [1.11] Limit on Units

I dont think it was a mistake. Some Dev said that they have done it intentionally to not allow AI spamming the of-map units.
"There is no such thing as innocence, only degrees of guilt..."
#37143

Re: [1.11] Limit on Units

i agree the cap should be incresed or removed on off map units because most of them are under powered in small groups  :( and one of the most powerful units of the game are non doctrinal basic units ie PE infantry
#37246

Re: [1.11] Limit on Units

Versedhorison wrote:
are hummels still capped at two? I haven't been able to check yet.

Hummel's are 3.

Heh, the capping's probs not a mistake, AI spamming as anouther user said.
#37294

Re: [1.11] Limit on Units

Well, can they at least take the limit off of the calliopes? The AI only generally fires those off once from the arse end of the map and then runs it directly into my guns thereafter.

computer spamming of hummels and priests is a bit of a pain, if only because the cpu tends to just lock them down and then call in precision strikes on guys they can't see...
#37306

Re: [1.11] Limit on Units

Ressy wrote:
Well, can they at least take the limit off of the calliopes? The AI only generally fires those off once from the arse end of the map and then runs it directly into my guns thereafter.


Calliopes are capped at two in vannila COH v2.601 so EF devs doesnt have anything with it.
"There is no such thing as innocence, only degrees of guilt..."
#37441

Re: [1.11] Limit on Units

It would appear that the soviet AI tends to spam partisans and katusha's ALOT
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#37496

Re: [1.11] Limit on Units

dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.
#37500

Re: [1.11] Limit on Units

TomaSkTemplar wrote:
dont forget KV-2

they spam because sometimes their production buildings are halted by a never finished production of an upgraded unit.(AI doesnt know how to cancel it) But Im tired of when they completely do nothing except call ins, sometimes not even that.

It makes sense now.
I fought it was an AI bug but if all 3 buildings will be blocked by upgrades than AI will only be able to use call-ins.

Tier blocking bug needs to be fixed.
#37512

Re: [1.11] Limit on Units

No, blocking production in not the reason. It's old hard-coded bug made by Relic (even in vCoH if you play long enough (1,5-2 or more hours) AI starts to spam off-map units).
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#37532

Re: [1.11] Limit on Units

I did not see every building being blocked, but still, it would help it by reducing resources and making AI work better for the time.

Also Fallschirmjager is capped at 3
didnt use Storms so far.
Wirbel/wilber I dunno :-) is capped at 2
#38420

Re: [1.11] Limit on Units

conscripts should not be capped. i miss the conscript spam. it wasn't like it was unbeatable, when i played as germans i never had any trouble slaughtering Russians by the dozen.

Katyushas should be capped, but at four or five, not three.

and as for the firebase..... its just sad. not only because it is capped at one, but because its so gosh-darned inaccurate. yesterday i was using it and i just deleted it, and instead made mortars.
"It is better to fight for something than live for nothing." George Patton
#38433

Re: [1.11] Limit on Units

Firebases= Waste of pop, fuel, and time. Its dosent help me at all and you can only get 1!
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#38446

Re: [1.11] Limit on Units

Yeah defiantly get rid of the cap on conscripts. The whole point of the Russians is the Red Horde. However, I don't agree with raising the cap on Katyushas.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#38451

Re: [1.11] Limit on Units

Only time we'd get rid of hardcap for conscripts is when we give them the correct pop of 8 and a higher price tag....take your pick, no other inbetween choice  ;D

US get 2 Calis, Soviets get 3 Katys...that's more than enough...its not like its your only arty choice

Mindless spamming=Ruined COH
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
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Last edited June 20, 2010 at 8:01 PM by Zerstörer

#38452

Re: [1.11] Limit on Units

What about the cap on AB and rangers you guys put in?  "Spamming" those units is par for the course for vCoH, AI or human.
#38453

Re: [1.11] Limit on Units

Any hardcaps not part of vanila coh will be removed at some point, yeah
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#38454

Re: [1.11] Limit on Units

fair enough
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.