#40203
For the future patch that balances other factions.
OK so I've heard somewhere that future EF patches will attempt to balance the other factions until Relic does so themselves.
Currently the biggest IMBA unit in CoH is the Kangaroo; it is almost an instant-win unit. If EF is really going to attempt to balance the other factions, here is my 2 cents.
1) Forget about a fuel cost increase. Often times what limits the British player is manpower; not fuel or munitions, since they can leech off the resource points like effective parasites. In my opinion, increasing the fuel and calling it part of the nerf is not effective. Manpower is the way to go.
2) Remove infantry crush and/or lower speed. Given the speeds of these things, two well microed empty kangaroos can still crush whole squads or at the very least force them to retreat.
3) Causing more casualties to passengers when the kangaroo dies is not a good nerf either, because the British player can simply exit the kangaroo before it dies.
4) In regards to the possible nerf of vulnerability to flamethrowers or sniper fire: What about Panzer Elite, who have no such tools? Normal rifle fire should be also able to deal damage to passengers to be fair to PE.
5) In regards to the button ability unavailable inside Kangaroo nerf, a good British player can simply drive next to the victim tank, drop off the Bren-Tommy squad, and continue to kill it with the PIAT sappers that are still inside the kangaroo. Not an effective nerf in my opinion. Again, perhaps a kangaroo speed decrease would help.
ALTERNATIVE) Replace it altogether with another British tank like the Comet or something. The British should support their tanks with vulnerable infantry just like everyone else. I simply don't believe the kangaroo carrier even fits in CoH.
Currently the biggest IMBA unit in CoH is the Kangaroo; it is almost an instant-win unit. If EF is really going to attempt to balance the other factions, here is my 2 cents.
1) Forget about a fuel cost increase. Often times what limits the British player is manpower; not fuel or munitions, since they can leech off the resource points like effective parasites. In my opinion, increasing the fuel and calling it part of the nerf is not effective. Manpower is the way to go.
2) Remove infantry crush and/or lower speed. Given the speeds of these things, two well microed empty kangaroos can still crush whole squads or at the very least force them to retreat.
3) Causing more casualties to passengers when the kangaroo dies is not a good nerf either, because the British player can simply exit the kangaroo before it dies.
4) In regards to the possible nerf of vulnerability to flamethrowers or sniper fire: What about Panzer Elite, who have no such tools? Normal rifle fire should be also able to deal damage to passengers to be fair to PE.
5) In regards to the button ability unavailable inside Kangaroo nerf, a good British player can simply drive next to the victim tank, drop off the Bren-Tommy squad, and continue to kill it with the PIAT sappers that are still inside the kangaroo. Not an effective nerf in my opinion. Again, perhaps a kangaroo speed decrease would help.
ALTERNATIVE) Replace it altogether with another British tank like the Comet or something. The British should support their tanks with vulnerable infantry just like everyone else. I simply don't believe the kangaroo carrier even fits in CoH.
