#43678
[1.23]PTRD
Lets talk about the Ptrd.
In game it seems to do much much more than that.
It damages frontal armor of medium and heavy tanks. It shoots infantry at long range.
What the PTRD did effectively was immobilize those tanks at short to medium range by hitting the drive train. Once stuck, the panzers were fairly screwed, and without support abandoned or destroyed by infantry or cannon.
I would like to see how this unit could be further balanced through increased immobilization or other concepts.
Please don't remind me that this is just a game. It is a war game, and EF brings brings great things. :)
Spasiba and aloha. :)
QuoteThe PTRD-41 (Shortened from Russian, ProtivoTankovoye Ruzhyo Degtyaryova) was an anti-tank rifle produced and used from early 1941 by the Soviet Red Army during World War II. It was a single-shot weapon which fired a 14.5x114mm round. Although unable to penetrate the frontal armor of German tanks, it could penetrate the thinner sides of early-war German tanks as well as thinly armored self-propelled guns. The 14.5 mm armor-piercing bullet had a muzzle velocity of 1012 m/s. It could penetrate an armor plate up to 35 to 40mm (40mm with tungsten ammunition) thick at a distance of 100 meters at 0 degrees. During the initial invasion, and indeed throughout the war, most German tanks had side armor thinner than 40mm (PzKpfw I & II: 13-20mm, III & IV series: 30mm, PzKpfw V Panther (combat debut mid-1943): 40-50mm), which meant that the PTRD teams need to be close to very close–sometimes point blank distances–to have a chance of penetrating the sides of these tanks. However due to the high velocity and small size of the round, it had a very high chance of shattering or utterly failing against armor it should have penetrated, which was aggravated if the target was not at a perpendicular angle.
In game it seems to do much much more than that.
It damages frontal armor of medium and heavy tanks. It shoots infantry at long range.
What the PTRD did effectively was immobilize those tanks at short to medium range by hitting the drive train. Once stuck, the panzers were fairly screwed, and without support abandoned or destroyed by infantry or cannon.
I would like to see how this unit could be further balanced through increased immobilization or other concepts.
Please don't remind me that this is just a game. It is a war game, and EF brings brings great things. :)
Spasiba and aloha. :)