#66168
[[IP address redacted]] Returned to EF after nearly a year, good to see the USSR is still OP
I was onboard with this mod in February 2010, around when the first version of EF came out. It was a lot of fun with the new units, but the Soviets were terribly OP. Sharpshooters massacring everything, enormous numbers of 1-pop NKVD Conscripts storming MGs and breaking suppression, Heavy Mortar howitzer rounds 1-shotting entire squads.
So now I returned to Company of Heroes this month, and found that many changes have been made to EF. But sadly, I fear not enough and the wrong changes have been made. After 10-12 skirmish matches against Hard German AI, and a 3-4 matches as Wehr vs Normal Soviet AI, it's clear to see this game still needs serious balancing.
I think the armory upgrades were better when they were Muni heavy instead of balanced with fuel, because they actually delayed upgrades longer for the Soviet player and made him seriously think how to use his 200 Munis.
The Command Squad global powers are definitely OP. IMO they need to be nerfed to just an area effect.
But the biggest problem is allowing the Soviets to retreat. The lack of a retreat option actually made vanilla EF more playable, because it forced the Soviet player to be careful where he sent his infantry. Now, the enormous Strekly waves can just be retreated the second adverse opposition is discovered, and then return after a minute or so to another area of the map. IMO, a good middle ground is allowing Soviet squads to retreat only if the Command Squad is present nearby.
And don't even get me started on the retreat to Medical Truck option, it is ridiculous. Simply stick it one screen length behind your front line of infantry and you are set. If they are going to leave in the option to retreat, at least take out the retreat to Med Truck ability.
Finally, not allowing the Soviets to capture MGs and crew weapons was part of their faction handicap. Removing this ability made the Soviets more OP from my experience.
So now I returned to Company of Heroes this month, and found that many changes have been made to EF. But sadly, I fear not enough and the wrong changes have been made. After 10-12 skirmish matches against Hard German AI, and a 3-4 matches as Wehr vs Normal Soviet AI, it's clear to see this game still needs serious balancing.
I think the armory upgrades were better when they were Muni heavy instead of balanced with fuel, because they actually delayed upgrades longer for the Soviet player and made him seriously think how to use his 200 Munis.
The Command Squad global powers are definitely OP. IMO they need to be nerfed to just an area effect.
But the biggest problem is allowing the Soviets to retreat. The lack of a retreat option actually made vanilla EF more playable, because it forced the Soviet player to be careful where he sent his infantry. Now, the enormous Strekly waves can just be retreated the second adverse opposition is discovered, and then return after a minute or so to another area of the map. IMO, a good middle ground is allowing Soviet squads to retreat only if the Command Squad is present nearby.
And don't even get me started on the retreat to Medical Truck option, it is ridiculous. Simply stick it one screen length behind your front line of infantry and you are set. If they are going to leave in the option to retreat, at least take out the retreat to Med Truck ability.
Finally, not allowing the Soviets to capture MGs and crew weapons was part of their faction handicap. Removing this ability made the Soviets more OP from my experience.
Last edited April 24, 2011 at 8:12 PM by Gatorbate


