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Unit - Reward suggestions thread:

Red Army Suggestions

#34436

Re: Unit - Reward suggestions thread:

They should be powerful inf- but only limited to 3 the whole game.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#34439

Re: Unit - Reward suggestions thread:

ColonelMolotov wrote:
Thanks. I read that production of these "exotic" weapons such as the AVS-36 or the Fedorov Avtomat was stopped by 1941... plus, I think I read somewhere on the old Eastern Front ModDB page, that creating a new weapon model is really a lot of hard work.
How about going unusual and having a short-range defensive unit, particularly well-suited for warfare in dense battle environments ? Zeal - AT Molotov Cocktails - PPSh ?

AVS-36 would be a SVT-40 with a bigger clip and some stats changed. All animations (difficult part) could be unchanged.
"short-range defensive unit, particularly well-suited for warfare in dense battle environments" - that sounds too much like partisants.

Sorry about misleading. AVS-36 was in service till 1945. Soviets stopped its production in 1938.

Last edited May 21, 2010 at 8:14 PM by Paciat

#34441

Re: Unit - Reward suggestions thread:

Still not a fan of these rare weapons compared to good ol' Mosin-Nagan or PPSh, but that's not the main point anyway...
Limiting them to 3 seems a little odd, given that they were quite common on the battlefield, and Guards are not limited in number. Also, without retreat, every pinned squad can be considered lost, and limiting them to 3 for the whole game seems a little harsh.
Returning to the very core of the question : are we talking about an off-map reinforcement ? A buildable unit ? Short, or long-ranged ? Offensive, or defensive ?
  I personaly stand for an off-map unit, with assorted long-range weapons, and tough defensive soldiers.
Все за Родину, смело в бой идём !
До последного фашистов перебём !
#34719

Re: Unit - Reward suggestions thread:

How about they become a reward unit replacement for guards?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#34802

Re: Unit - Reward suggestions thread:

You mean, with exactly the same abilities, but just a different skin ?
Все за Родину, смело в бой идём !
До последного фашистов перебём !
#34812

Re: Unit - Reward suggestions thread:

ColonelMolotov wrote:
You mean, with exactly the same abilities, but just a different skin ?

Basicly, with maybe some special features the guards don't have, but then they wouldn't have all of the guards' abillities.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#34970

Re: Unit - Reward suggestions thread:

In january/february we talked about soviet airborne troops, but no one seem to look forward for them.

Soviet were the first, with Italians, to develop the concept of airborne troops.In WW2 they use them to reinforce partisans in Belarus and Ukraine with their experience and weapons. Due to the lack of research about airborne assault ( thanks to stalin and his purges... ) most of the soviet big air operations fail, but paratroopers who were infiltrate behind nazi's lines were very efficient and deadly!

What about a reward unit for partisans? It could be a smaller squad, but composed of elite troops, with full PPSH and satchel charge ( or demo charge ). They would be able to infiltrate the battlefield just like partisans and fallschirmjager.
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#37231

Re: Unit - Reward suggestions thread:

Hello, What do you think about the Soviet T-35 as an analogue of "Tiger II"? It can be added to the tank as a branch of the mobile fortress for 8-10 team points. This: http://en.wikipedia.org/wiki/T-35
Sorry for the clumsy language.
#37240

Re: Unit - Reward suggestions thread:

I don't think the T35 would come as close as the Tiger II... Even IS2 Tanks feared coming up n' personal with a Tiger II... They're hard. Last British Leval is a example of the Tiger II... Commando's fail at it, M7's can't let a lock on it, and Churchill's are damaging, but can't go 1-2-1 [haven't trided ARVE] and it';s near inpossible to hit them with a 25 Pdr or 17Pdr. So really, i'd say if we included the IS3 as a reward unit that'd be more suitable, Probs T35 as replacement for the KV.
#37274

Re: Unit - Reward suggestions thread:

I don't know if this taken was brought up before but perhaps the T-44 tank could be a good reward unit, http://en.wikipedia.org/wiki/T-44,

It had the same gun as the T-34/85 and better armor. If we would replace something with it i would say the T-34/85, LL Sherman, or the IS-2

If it replaces the T-34/85 upgrade- It would have slightly less range, but more armor for Breakthrough Ops.

LL Sherman replacement-  it would be more powerful gun wise and armor wise, but would come after the Mechs, perhaps cost 1 more CP and at minimum an increase of 100 manpower to the cost.

IS-2 replacement- Less armor and less power, but slightly longer range, faster speed, lower cost and pop. They are still accesed in the same way (by getting both tank upgrades as i believe the new patch will make that the requirement), but have a much more versitile role then the giant behemoths and can defeat Panthers by flanking and supporting their T-34 cousins.

As for the IS-3, it never saw combat anywhere on the Eastern Front, but were present at the Victory Parade. They didn't reach the Front quite fast enough (they were present on the attack against the Japanese in Manchuria, but the Japs ain't involved in this mod so we ain't adding it)

Now the T-35 is something that will be slightly too hard to include into this kind of game, too big, too slow, and too easy to blow to chunks. Its more like a weak King Tiger and im damn sure that nobody wants something that a PE player can destroy with 1 Marder or 2 PGs w/ PzSchrecks. Hell, all i need is 3 PGs and those AT-nades cause thats all i need to kill that box on treads.
#37276

Re: Unit - Reward suggestions thread:

heh, dunno if this'd work, but could we have a 'Reward Doctrine Ablity'?

I'm thinking Yak-9 to replace the IL-2, basiccly Anti-Infantry instead of Anti-Tank xD.
#37292

Re: Unit - Reward suggestions thread:

Must I say it? T-28 !, T-28 ! :D T-28 FTW !
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#37298

Re: Unit - Reward suggestions thread:

T44 look like a very good idea for unit reward!! I think it should replace LL sherman in breakthrough doctrine, not the IS2 which is a heavy tank.

IS3 is a good idea too, I think it should replace the ISU152, but would be, like KT, available once. Also who care about historical accuracy? Pershing have seen combat by the end of the war, and you can use it in Normandy!

T-35 and T-28 arent good unit reward: they were crap tank, and were only used in the first stage of the war.
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#37321

Re: Unit - Reward suggestions thread:

Stinger, the Pershing as you said saw combat (however limited) on the Western Front. The IS-3 saw NO combat on the Eastern Front whatsoever. It was to late by about a few days to participate on the attack on the Reichstag. The Pershing did see combat against Panthers and Tigers as well as against German infantry. So while it had a limited role it was there. The IS-3 wasn't so you can't include it whatsoever. It wouldn't represent the Whole Eastern front anyway (unlike the IS-2 which was very important on it). So yea....
#37344

Re: Unit - Reward suggestions thread:

Pershing was engaged in 1945, and never saw combat in Normandy, and you can use it, because its fun to have a good tank in america side!
IS3 have never seen combat in european front as you said, but again "who care about historical accuracy?". It's a great tank which can beat even Tiger 2. That's why it would be fun to have it!
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#37353

Re: Unit - Reward suggestions thread:

But here's one big problem. Pershing was used on WWII (from what i remeber, 13 were sent to Europe, and one was took down by 88). IS-3 WASN'T.
Forum post image
#37356

Re: Unit - Reward suggestions thread:

Well if the IS-3 isn't used what will the soviets have ? the IS-2 can be killed easily . the Americans have the Pershing , the Germans both the Tiger 1 & 2 , the Brits have Churchills and the Firefly(the Firefly has the best gun in game IMO ) so I think for the sake of it the Soviets should get the IS-3.
But what do the devs think of this ?
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#37365

Re: Unit - Reward suggestions thread:

I've seen the Pershing that was the only one to cross the bridge at Niegmegan (sp?), I think.

It could've been another bridge in another city, but it was in Market Garden.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#37367

Re: Unit - Reward suggestions thread:

i think that was the M26 Super Pershing.. Not sure, was only used in OMG... And still, used twice, once knocking out a Tiger II and once with a Panther.
#37421

Re: Unit - Reward suggestions thread:

Newbie. wrote:
i think that was the M26 Super Pershing.. Not sure, was only used in OMG... And still, used twice, once knocking out a Tiger II and once with a Panther.

Nah, that tank looked "normal" to me, but it was one of the first 20 to arrive in Europe and must've been lucky enough to dodge all the panzershrecks and Flak 88's.

Edit: Just looked it up, the "Super" Pershing was the basicly the same as the "normal" Pershing. Wikki says it sucked, but it couldn'tve of if it survived being destroyed trying to get across the Rhine. And it says the Pershings only arrived for the Bulge.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Last edited June 11, 2010 at 1:13 AM by HyperSniper999

#37521

Re: Unit - Reward suggestions thread:

I agree with Soldie , everyone Ignore WerWolf!
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#44197

Re: Unit - Reward suggestions thread:

I'd now Personally like to see a Ablity for the Tank Hunters to 'Unleash a Anti-tank Dog', A Dog with a AT Mine Straped to it, Works like a Goliath,. But costs Manpower (Like 800MP), But VERY Effective (Unlike in rl, where they charged Soviet Tanks, Gameply Reasons ftw?) No need to show it blowing up, just walk to a tank then a Massive Explosion, To save Moaning from Animal Lovers.
#44204

Re: Unit - Reward suggestions thread:

Can't animate dogs.
If you get into an argument with me, you're wrong.
#44216

Re: Unit - Reward suggestions thread:

Newbie. wrote:
I'd now Personally like to see a Ablity for the Tank Hunters to 'Unleash a Anti-tank Dog', A Dog with a AT Mine Straped to it, Works like a Goliath,. But costs Manpower (Like 800MP), But VERY Effective (Unlike in rl, where they charged Soviet Tanks, Gameply Reasons ftw?) No need to show it blowing up, just walk to a tank then a Massive Explosion, To save Moaning from Animal Lovers.


not gonna happen. was discussed before. animating them would make devs go insane. just a waste of time and there are more important things on the agenda (other reward units, campaign, ostheer, balancing,...). and as you mentioned in real life they just run under soviet tanks as they were trained to... ::)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#44223

Re: Unit - Reward suggestions thread:

We can take this guy and make him a dog, he looks good for the job  ;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#44418

Re: Unit - Reward suggestions thread:

Seeme wrote:
We can take this guy and make him a dog, he looks good for the job  ;D


Rofl'd and badly. But why did everyone bury the Marine idea replacing guards? I think it sounds great!
#45458

Re: Unit - Reward suggestions thread:

@Lolman112 idea:
Lolman112 wrote:
Some things for the soviets:

Machinegun team: 3 guy's
2 just rifles
1 DP-28 gunner (only deployable with bipod, so only while lying on the ground or in buildings)

Attachable Comissars:
1 Comissar who can be attached to a unit of infantry.
It can execute someone and let the others fight better (dont know if such already is)

The sovjet-army used the scorcered earth tactic earlier than the germans. The germans have copied it. But it isn't fun to have 2 the same things.

I'll have many idea's for the Ostheer. Ask later if you want them.


Post Merge: [time]1282937553[/time]

@GameMan's idea:

GameMan wrote:
Hi!

I think there should be new units to red army like:
Russian motors - like german BMV
Russian HMG - from films. Russians must have a hmg, because in other way they are quite weak in defending.
TRUCK!!!! - on bigger maps Russians can't move fast or smth like that, and they aremy is usally made by infantry. In this case, before Russians will get to enemy, a lot of time passes. Pls add these trucks, it would really help!
Propaganda truck - truck wich would give us morale etc.

Upgrades to units:
Tank hunters - dog. During the Holy War Russians trained dogs to go under the tank, because usually they were able to find some food there. During the battle, they were running to enemy tanks, and then, blowed up(poor dogs ;/). It's not a joke, It's fact. It would be a nice upgrade to tunk hunters. Dog for 50 ammunition. It would work as goliat. For me, geat idea.

Replace:

T-90 - what is it? It's so unknown tank, that it should be removed and replaced with for examble BT tank or any other Russian light tank.


That's all folks!
Thx for listening ;].
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited August 27, 2010 at 7:32 PM by blackbishop

#46277

Re: Unit - Reward suggestions thread:

This is a suggestion thread, post your replays at the correct thread.
Forum post image

Last edited September 4, 2010 at 4:33 PM by blackbishop

#46309

Re: Unit - Reward suggestions thread:

1.
During entire war, Soviet Army improvise with defence & attack technics & tactics. To help withstand for hard deadly blitzkrieg tank attacks, and then, crush german defence lines, russian engineers repair & throw to the frontlines Throphy Nazi tanks, infantry carriers, Selfpropelled artillery.
Pz II, III, IV, V, VI. StuG III, IV.
In 1944-45, Russian Strike Army, tank company have armed with Tiger & Panther heavy tanks.

In hard war years 1942-1943, can be whole tank platoons, in case for heavy loses have bee rearmed with german tanks/

My suggestion - Wy not, if Soviet Red Army having reward - trophy Panther & Tiger tanks? (Propaganda strategy)

Trophy Panther
(http://slfed.narod.ru/Photo/Panter.jpg)
Tiger
(http://waffen.ucoz.ru/_nw/40/79472917.jpg)
Stug IV
(http://www.armchairgeneral.com/rkkaww2/galleries/axiscaptured/SPG/StuG/StuK40_L48_pic1.jpg)

2.
Russian strategy during Great War for the Motherland, have a critical tactical tradition. In hard frontline times, during hard battles,Staff of the red army send to the last stand comrades help of the mechanised during 1942, or in 1943 Tank corpses.
That wil be helpfull & realistic. Marshall Rybalko Рыбалко П.С., twise Hero of the Soviet Union. Iron comandarm.
(http://upload.wikimedia.org/wikipedia/ru/4/40/Pavel_Rybalko.jpg)
Command with 5th / June 1942, 3th/ october 1942 & 3th guard from may 1943 tank armies.
Battle for Dnepr, Kursk mass tank battle, Charkov (1943), Kiev, Jitomir, Proskurov, Lvov, Dresden, Praha, Berlin.
During Lvov- Sandomirsk operation, Rybalko Tank Army save live of the Lvov city from destruction.
Marshall Konev with Rybalko tanks can capturing Berlin, but global strategy "cards" of the general staff will already draw...

Why not, SA will have tank platoon help from Rybalko veteran tank army? (Tank strategy)

Post Merge: [time]1283581675[/time]

3. Another point.
What if. Russian tank hall & support structure (especially tank hall) in the  beginning can take for the frontline begin war technology:
- KV
- T-34
SU-85/76
Than, via reward points player can make improvement for the tanks & SAU
- KV-2/KV-85
- Т-34-76
- IS-1
- SU-100
- SU-122 (http://www.kursk1943.mil.ru/kursk/tw/afv/s_spg_su122.jpg)
+ heavy defence buildings like MG bunker, Tank turrets & others
(http://www.vn-parabellum.com/images/fort-sov-turret-pb_20.jpg)
(http://www.vn-parabellum.com/images/fort-sov-turret-pb_5.jpg)
(http://www.vn-parabellum.com/images/fort-sov-turret-pb_17.jpg)
(http://www.vn-parabellum.com/images/fort-sov-turret-pb_23.jpg)
(http://www.vn-parabellum.com/images/fort-t34-turret-pb-0_1.jpg)

In the final stage, reward can improve tank hall for last stage war machines.
- IS-2/3
- T-34-85
- SU-100 + SU-152

4.
Anti-tank guns (especially ZIS-2), using Armour-piercing discarding sabot can penetrate heavy armouring targets.
(ZIS-2/ 500m - penetrate 147mm, 1,5km - 100mm)
Good for AT-guns take special ability "Use APDS Ammo".
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Last edited September 5, 2010 at 7:36 PM by Sturmovik

#47575

Re: Unit - Reward suggestions thread:

Suggestion lines:

Infantry Division
- Heavy defence fortifitions
- Black coats (Black davils)
- Heavy battalion artillery installations & mortar inst.
- Heavy Mobile seige artillery call outs

Strike/Tank army
- Unique tank science (IS-3, KV-2)
- Throphy tanks call outs
- Heavy SU units produse (ISU-122, ISU-152)
- Heavy tanks reinforcements

NKVD
- Propaganda with loudspeaker
- NKVD infantry & mechanased units
- Sniper veteran call out
- BM-31-12

What about that lines?
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"
#47580

Re: Unit - Reward suggestions thread:

You realise the Soviet Union has been released for some time and you're asking for total redesign?

Stick to the unit suggestions mate.
If you get into an argument with me, you're wrong.
#47589

Re: Unit - Reward suggestions thread:

GodlikeDennis wrote:
You realise the Soviet Union has been released for some time and you're asking for total redesign?

Stick to the unit suggestions mate.

+1

Cramming in as many random units as possible just because they existed in ww2 is a baaaaaad idea. There is something called 'redundant' when you have multiple units that look different but all have the same role. Also, what's the point of a faction if it has everything every other faction gets and where a doctrine doesn't offer genuine change over the other two in gameplay
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#47632

Re: Unit - Reward suggestions thread:

GodlikeDennis wrote:
You realise the Soviet Union has been released for some time and you're asking for total redesign?

Stick to the unit suggestions mate.

It is good "near hstorical" correction.
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"
#47636

Re: Unit - Reward suggestions thread:

Quote
It is good "near hstorical" correction.


Not really, its just your opinion of what the faction should look like. Surprise surprise, everyone has one...

But, we're not redesigning them...we've already done that once and this is how they'll stay apart from reward units. So please stick to that as its the purpose of this thread, reward units.

Cheers
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#48032

Re: Unit - Reward suggestions thread:

One last thing , what do you mean by reward units ? Doctrine call ins ? New units ? I need specification !
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#48109

Re: Unit - Reward suggestions thread:

How about you try Reading the topic?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#48121

Re: Unit - Reward suggestions thread:

Seeme wrote:
How about you try Reading the topic?
Priceless  ;D
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#48123

Re: Unit - Reward suggestions thread:

I have read the first page and a few pages, but I need an exact meaning of reward units :P
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#48125

Re: Unit - Reward suggestions thread:

reward unit = unit included in the game as bonus, it replaces an unit with similar stats(brits doesn't count ;)).

That's the only information you might need to know :). For anything else, wait until the reward units be released to find it out.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#48133

Re: Unit - Reward suggestions thread:

Things like the T17, gwagon and kang are all examples of reward units.
If you get into an argument with me, you're wrong.
#48173

Re: Unit - Reward suggestions thread:

It was excelent, if reward units will be:

- A-19 heavy Corps Artillery (122mm)
http://upload.wikimedia.org/wikipedia/commons/8/84/122_mm_gun_M193137_(A-19)_1.jpg
- or 152 caterpiller Heavy Seige Artillery
http://upload.wikimedia.org/wikipedia/commons/0/0f/152_mm_gun_M1935_(Br-2)_at_Museum_of_Heroic_Defense_and_Liberation_of_Sevastopol_on_Sapun-gora.jpg
- IS-3 heavy tank, for balance of Tiger-B only for Breakthrough tactics
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"
#48196

Re: Unit - Reward suggestions thread:

Is-3 was never seen in Europe.
I vote for KV-85. Good armour, considerable firepower. Great replacement for IS-2.
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!

Last edited September 24, 2010 at 5:53 PM by cephalos

#48229

Re: Unit - Reward suggestions thread:

cephalos wrote:
Is-3 was never seen in Europe.
I vote for KV-85. Good armour, considerable firepower. Great replacement for IS-2.

OK But it's no mass prodused machine & soon this tank will replaced by the IS-1.
Can be possible for IS-1, or t-44 (T-44-85, T-44-100, T-44-122)
1800 - were built.
m10 & M18 were built 5000/2500, but to the Europe front, if i remember correct, was send only 150-180 of all models Tank - destroyers.
Battalion & company organisation do not allow deliver more. Athers will fight on the other theaters.
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"
#48718

Re: Unit - Reward suggestions thread:

Keep the T-34, it doesnt need to be replaced but i like the idea for the KV-1 and have an upgrade to the KV-85 and make the KV-1/85 as a new unit. Add it for the Urban warfare strategy or something.?

I might go out on a limb and suggest some Lend-Lease vehicles like a M3 Grant/Lee tank, have it like an expendable unit??

Hope these ideas dont sound too far fetched.
#48758

Re: Unit - Reward suggestions thread:

@Sturmovik

- Heavy battalion artillery installations? -> firebase....  ::)
- Heavy Mobile seige artillery call outs? -> they already have the katyusha
- Unique tank science (IS-3, KV-2)? -> kv2 is ingame, is-3 never saw action on the eastern front
- Heavy SU units produse (ISU-122, ISU-152)? -> isu 152 is ingame
- Heavy tanks reinforcements? -> IS-2 seems heavy enough for me
- NKVD infantry? -> ingame (penal squad)
- Sniper veteran call out? -> ingame (sniper ace)
- BM-31-12? -> ingame

so most of your suggestions are already in the game...
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#48886

Re: Unit - Reward suggestions thread:

Ghost wrote:

so most of your suggestions are already in the game...


My thread is not about this ... i already have an answer.
I saying about replanning & renaming reward themes & regrouping the reward points ... but no one will do this ...
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"
#48888

Re: Unit - Reward suggestions thread:

Because there's no point.
If you get into an argument with me, you're wrong.
#49128

Re: Unit - Reward suggestions thread:

I don't know if any were already said but here are some of my suggestion:
1)T-26/T-46 for T-70(a bit slower but with a stronger gun)
2)BT-2/BT-5/BT-7 for T-90(faster but a weaker gun)
3)T-28 for SU-85(not as good against tanks but better against infantry, and since i heard there is a problem with animating more than one turret the 2 MG turrets don't move)
4)T-44 for IS2(a very fast tank, cheaper and equivalent to Panther or a bit better)
5)T-34/57 for T-34/76(faster firing and deals more damage but it costs more than standard T-34/76; can still be upgraded to 34/85)
6)KV-2/107 or KV-2/85 for KV-2(a powerful anti tank gun, fires as slow as the regular KV-2 but it's deadly for enemy tanks)
7)KV-85 for IS2(fires faster, has almost the same armor and costs a bit less)