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1.05

Balance Discussion

#26220

1.05

I (and I am sure most of the rest of the community) am wondering an approximate date for 1.05 release and what are some of the fixes to be initiated (hopefully mandatory patching.)

Thanks to all the hard work and dedication to the Devs.
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#26222

Re: 1.05


Well reward units for starters... ;)
Other bugs to be fixed... ? Ahh, well suicidal conscripts
would be nice. (Giving unarmed men 0 damage invisible
guns to shoot with)!! But I guess making them flawed and
stupid is perfect initially.
You know, there are many people in the country today who, through no fault of their own, are sane. Some of them were born sane. Some of them became sane later in their lives. It is up to people like you and me who are out of our tiny little minds to try and help these people overcome their sanity
#26285

Re: 1.05

They ain't stupid...just had too much vodka before the battle...takes alot to get you to run around a battlefield unarmed with only the guy next to you carrying a gun  ;)
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#26294

Re: 1.05

Not really......

When they guy behind you will shoot you if you don't run out in front.

Die now or later. Which is it?

Maybe you be lucky and survive.
#26299

Re: 1.05

Actually, 1 rifle to 2 soldiers is the idea of EatG.

Even in Battle of Moskow, there were many "civil" divisions of Volonteurs - but all of them had a weapon! And other large volonteur appearing took place in Battle of Stalingrad, where workers of factoryes drew tanks directly from buildings and after minutes were shooting at germans. The last volonteur appearing was in late 43, at crossing Dniepr river. But again, all soldiers had not enough military uniform but all of them had rifles.

1 rifle to 2 men is noncence, a insuilting fairytale from EatG.
-------------------
94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#26301

Re: 1.05

I like that conscripts have armed and unarmed men,but I don't understand why the unarmed can't take enemy's weapons???

Or to take their fallen comrade's weapons (they automatically get weapon when their armed comrade is killed)?

And to fix inaccuracy of all soviet infantry.

Anyway I love this mod.
#26308

Re: 1.05

I too like that there are unarmed conscripts in each squad, but I second the idea of them automatically getting their fallen comrade's rifles.

And one very annoying bug that i hope gets fixed is not being able to call more than 3 "special" squads (this bug affects ALL factions). I use LGF's and Fallschims a lot, it also affects the campaign missions where calling lots of paratoopers is obligatory.
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#26413

Re: 1.05

Unarmed ones are programmed to die first, so don't worry
#26438

Re: 1.05

doesn't always happen like that though haha
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#26439

Re: 1.05

May be condcripts is not correct, if You want "unexpirienced stupid badly-armed soldiers". More correct will be "Militia volonteurs", with skin of "Partizans". And partizans could be replased with Navy Infantry :)
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94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#26450

Re: 1.05

Zerstörer wrote:
They ain't stupid...just had too much vodka before the battle...takes alot to get you to run around a battlefield unarmed with only the guy next to you carrying a gun  ;)

problems with the lack of weapons for the new recruits were only in the first months of war, because people who want to fight for their country was more than the possibility of supply, but they are spoiling for a fight with their bare hands ready to kill Nazis,fought even children. Regular troops were always armed and they drank  only 100 grams of vodka before the serious attack.

Last edited February 5, 2010 at 8:14 AM by ravenarh

#26850

Re: 1.05

hgghg4 wrote:
I (and I am sure most of the rest of the community) am wondering an approximate date for 1.05 release and what are some of the fixes to be initiated (hopefully mandatory patching.)

Thanks to all the hard work and dedication to the Devs.


Patch 1.05 will be out next week with further multiple significant changes

http://forums.relicnews.com/showthread.php?p=3765765#post3765765

Regards
funnyme
Ten soldiers wisely led will beat a hundred without a head.
#26854

Re: 1.05

ravenarh wrote:
Zerstörer wrote:
They ain't stupid...just had too much vodka before the battle...takes alot to get you to run around a battlefield unarmed with only the guy next to you carrying a gun  ;)

problems with the lack of weapons for the new recruits were only in the first months of war, because people who want to fight for their country was more than the possibility of supply, but they are spoiling for a fight with their bare hands ready to kill Nazis,fought even children. Regular troops were always armed and they drank  only 100 grams of vodka before the serious attack.


who says that?
Soviet Propagandaministry?  ;)
#26856

Re: 1.05

What you talk about?

No one in that time selected people with low IQ,and use it as a shield.

If some people don't have military training not mean they are idiots.
You can be surprised to see how many troubles can make one person without military training.

One hunter who don't even know to write can kill 10 soldiers with a sniped rifle,and may go where he want without being observed.

One shepherd can cut a throat without problems.







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http://www.worldwar2.ro/

Last edited February 7, 2010 at 5:02 PM by PSIHOPAT

#26872

Re: 1.05

Yea, sure, but you seem to make it sound like an untrained person is 10x better than a Soldier, so why arn't armies composed entirely of untrailed civilians?

QuoteNo one in that time selected people with low IQ,and use it as a shield.

No ONE did but the Soviets used deserters, PoWs, and dogs to clear minefields. Sounds like shield to me.
#26873

Re: 1.05

Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.

On another note, I'm hoping our resident coding magicians will have the patch ready by next weekend with crap loads of changes, as you'll see, that will make the soviet faction more balanced and interesting faction to play.

Tweaks in teching means you'll have alot more options on how you tech and what options you get.
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#26947

Re: 1.05

Zerstörer wrote:
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.


I agree and I'm happy you guys are keeping the conscripts based on EaTG and CoD despite the whining from some people. I NEVER see them complaining about the vCoH 3 man squads of elegantly-dressed Knigth Cross-wielding bullet-resistant supermen that never existed in reality.
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#26970

Re: 1.05

maxi1991 wrote:
ravenarh wrote:

problems with the lack of weapons for the new recruits were only in the first months of war, because people who want to fight for their country was more than the possibility of supply, but they are spoiling for a fight with their bare hands ready to kill Nazis,fought even children. Regular troops were always armed and they drank  only 100 grams of vodka before the serious attack.


who says that?
Soviet Propagandaministry?  ;)

My grandfather said this, he fought in Stalingrad. The weapon was lying under the feet - "pick up a rifle and shoot".
#27014

Re: 1.05

Zerstörer wrote:
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.



Ok then if you're not aiming for historical realism, then make the soviets be able to fight the Americans & Brits also... I think alot of people will like this idea
#27020

Re: 1.05

I think is wrong to say about this mod to not be historical accurate.

It IS historical accurate,but in the limits of gameplay balance.

Correct ?
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http://www.worldwar2.ro/
#27024

Re: 1.05

HeNeArKrXeRn wrote:
Ok then if you're not aiming for historical realism, then make the soviets be able to fight the Americans & Brits also... I think alot of people will like this idea


No. End of.
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#27045

Re: 1.05

WartyX wrote:
HeNeArKrXeRn wrote:
Ok then if you're not aiming for historical realism, then make the soviets be able to fight the Americans & Brits also... I think alot of people will like this idea


No. End of.


I wouldn't... It would be spam out the ass... and then Soviet armor would roll them...no balance against each other
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#27051

Re: 1.05

ravenarh wrote:
My grandfather said this, he fought in Stalingrad. The weapon was lying under the feet - "pick up a rifle and shoot".


My granfather sayd other thing.

There was a lot of guns, but very small of ammunition. Also, there were SO MUCh gunfire, mine blasts, bomb explosions in infantry positions, that even lying weapon was smashed and useless. All rifles, MG's, even helmets were shot up many times...

Soldiers had to care about their weapon not to lost it. And be accurate with ammunition, because of bery hard way of supply - across the Volga. Attacks of Ju87/Ju88 made ship supply extremly hard in day light.

Average life length of private soldier in september "meat-grind" in Stalingrad was ONLY ONE DAY.

My grangrandfather fought all through the aug and sept, all the time in frontline, and in mid october was badly shellshocked my bomb exlosion, almost killed him.

He sayd - in october we alsmost had no ammo to our rifles, so the only way to get weapon - take it from germans. We had to attack german positions with steel bars, bricks, knifes and bajonettes. "Urrraaaa! and forward!". He got Officer's Orden of Red Banner for saving a life of his commandeur, when he armed with 2 grenades and steel barrel, killed 8 germans and bring his wounded officer to his positions.
-------------------
94th Guards Infantry Division, 100th Separated Anti-Tank Artillery Divizion.
#27121

Re: 1.05

Holy shit artillerist. You have some history.
#27156

Re: 1.05

Artillerist wrote:
ravenarh wrote:
My grandfather said this, he fought in Stalingrad. The weapon was lying under the feet - "pick up a rifle and shoot".


My granfather sayd other thing.

There was a lot of guns, but very small of ammunition. Also, there were SO MUCh gunfire, mine blasts, bomb explosions in infantry positions, that even lying weapon was smashed and useless.

Ok, it is true in October 26 1942,Front chief of staff Major-General Malinin reported: on the each kilometer 74 45-76mm guns,and we have 12 76-120mm. mortar regiments.At the same time Germans bombed marinas,But the supply of ammunition lasted continuously

Last edited February 9, 2010 at 5:08 AM by ravenarh

#27318

Re: 1.05

Zerstörer wrote:
Guys, once again this ain't historical realism...one man dies the other picks up the rifle and continues' is simply put...fucking cool!...so its here to stay end of.

On another note, I'm hoping our resident coding magicians will have the patch ready by next weekend with crap loads of changes, as you'll see, that will make the soviet faction more balanced and interesting faction to play.

Tweaks in teching means you'll have alot more options on how you tech and what options you get.


I cant wait!
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#27421

Re: 1.05

Zerstörer wrote:
Tweaks in teching means you'll have alot more options on how you tech and what options you get.

I am this happy  ;D
#27452

Re: 1.05

Hi! I would like the salvage wrecks ability removed from tank assault doctrine.It's kinda lame IMO to have four man repair a destroyed tank,and they do it pretty fast too.Just put something like su-100 has thredbreaking ability or something else...
Gret mod btw!
#27457

Re: 1.05

patronsaintescort wrote:
Hi! I would like the salvage wrecks ability removed from tank assault doctrine.It's kinda lame IMO to have four man repair a destroyed tank,and they do it pretty fast too.Just put something like su-100 has thredbreaking ability or something else...


I don't agree. Just let it as it is. You just need to destroy the wrecks and apart from wreck of ISU 152 (and IS2 , not sure), your tanks can just walk above it and destroy it or just shot it. Anyway, mechanics are also vulnerable and cost 300 mp which is a lot ( 1 mechanic = 2 ingeneys = 1 guard) so getting the salvage ability make them more interesting.
#27461

Re: 1.05

patronsaintescort wrote:
Hi! I would like the salvage wrecks ability removed from tank assault doctrine.It's kinda lame IMO to have four man repair a destroyed tank,and they do it pretty fast too.Just put something like su-100 has thredbreaking ability or something else...
Gret mod btw!

Soviets dont have medics, they have salvaging mechanics. (Like PE and the BergeTiger). Maybe if they salvaged slower...
A powerfull unit like SU-100 cant tredbreak. PE needed a special halftrack and a Marder or a shreck to benefit from tredbreaker. A single powerfull mobile AT gun that can stop any tank to finish it of is OP.
#27491

Re: 1.05

the SU-100 has a bonus modifier against the heavy tanks correct? I thought I saw that in the changelog
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#27680

Re: 1.05

Yup, its a bit of a beast vs heavy armour but fairly fragile vs heavy armour. What it does best is combine with other armour to take down even the heaviest tanks. Block a panther/tiger path with a T34 and let the SU eat away large chunks of health from them
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#27683

Re: 1.05

1.05 will be released this week ?
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http://www.worldwar2.ro/
#27714

Re: 1.05

PSIHOPAT wrote:
1.05 will be released this week ?


Hi,

Was just wondering why didnt this post appear sooner .we are into the new week here ... ;) , The weekend is still not over though ....

Regards
funnyme


Ten soldiers wisely led will beat a hundred without a head.
#27728

Re: 1.05

Well I didn't press the subject after I posted initially because I know that they gave some hint as to when its comin out but I also know they are workin hard (I am betting that they are just using us as a Beta test to market to relic :P )
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#27732

Re: 1.05

It is taking so long because it is a massive patch with alot done to it. Hopefully one of the last major faction edits for a very long time.
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#27733

Re: 1.05

Forget 1.05, let's shoot for 1.1!  ;)
#27734

Re: 1.05

Awesome Warty can't wait :D
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#27749

Re: 1.05

nbeerbower wrote:
Forget 1.05, let's shoot for 1.1!  ;)


That mean allot of time until 1.1 will come.

Right ?
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#28040

Re: 1.05

Can't wait for the update for our Glorious Red Army.
#30078

Re: 1.05

Any updates on how 1.05 is coming along?  It has been almost a month since the last post here, so I figured that I'd try to get any new info if there is any.
#30293

Re: 1.05

boc120 wrote:
Any updates on how 1.05 is coming along?  It has been almost a month since the last post here, so I figured that I'd try to get any new info if there is any.


same here guys
change log or wot ever ??
Only The Dead Have Seen The End Of War
#30297

Re: 1.05

I can't wait for the 1.05 it sounds like its gonna be a massive bomb off huge changes + new content. Anyway im hopeing its working out for the devs as they wantet, with the new patch. Im getting quite nervous that something isent working out?

OH SHIT PATCH PARANOIA KICKING INN !!!  :o
#30313

Re: 1.05

The Ostheer, DLC, real life issues and the lack of a systems programmer are what have been holding up 1.05.
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#30317

Re: 1.05

WartyX wrote:
The Ostheer, DLC, real life issues and the lack of a systems programmer are what have been holding up 1.05.


O_o

If I'm interpreting that right, Ostheer's being included in the next patch?
#30320

Re: 1.05

No, sorry. All those things are being worked on separate to the current patch.
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#30324

Re: 1.05

WartyX wrote:
the lack of a systems programmer


So does anyone know where Hawk is? :P
#30331

Re: 1.05

nbeerbower wrote:
WartyX wrote:
the lack of a systems programmer


So does anyone know where Hawk is? :P


On which language do you program?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#30334

Re: 1.05

Lua
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#30335

Re: 1.05

nbeerbower wrote:
WartyX wrote:
the lack of a systems programmer


So does anyone know where Hawk is? :P


yeah did the guy disappear  :'(  ?