#41901
1.20 and 1.21 Observation about brit changes
In General, Brits tend to be accused of being the most out of balance faction, and in many games they are.
Additions:
The comet. Thanks. Appreciate the work on this. Seems poorer against tanks than firefly. Seems poorer against inf than cromwell. Seems slower than cromwell. Seems tougher than both. This is an early view from just a couple of games.
Actual Changelog
British Bug Fixes and Balance Changes
* Kangaroo Manpower cost increased to 300 from 240. (Nerf)
* Kangaroo Fuel cost increased to 45 from 10. (Nerf)
* Kangaroo Health decrease from 650 to 550. (Nerf)
* Kangaroo Build time increased from 35 to 45 seconds. (Nerf, getting boring now)
* Staghound MG Gunner is now in line with other MG Gunners.
(Not sure, Nerf?)
* Increase delay of Forward Observation Officers (FOO) from 2.0 to 2.75 seconds. (Nerf )
* PIAT accuracy vs infantry reduced. (Nerf, seems like a very one sided deal about now.. :/ )
* Recon Tommies can now detect snipers while moving. (Improvement)
* Sappers now has wire cutters. (Nerf, I blow up sand bags and barb with piats in needed, and you've robbed the sappers of the ambush)
* Bren Carrier now receives double damage while repairing. (Nerf, the bren already stops firing when repairing which was bad enough)
* Tommy Bren gun can no longer use Button Up while garrisoned (Roo, Bren Carrier, Trench, etc). (Nerf)
Changes:
Major nerf on Kangeroo.
Fuel price up. Cost up. Toughness reduced. Build time up.
Inf nerf, reduced ability of buttoning.
Bren made useless and death on repair (presume this is an early game nerf.)
Sappers are given wire cutters, BUT, you've nerfed sappers because now there is no hidden ambush.
Overall, I might concede that Kangeroos needed some adjustment. I enjoy raiding with kangeroos and I know many other players have an appreicted view that they were overpowered against their costs and there is a quantity of whining about them.
BUT, I have to say, Kangeroos were one of the changes I welcomed because they gave brits some teeth offensively mid/late game, and in addition they supply some mobility which again the brit needs badly.
Overall, looking at the above, I have taken the view that its a serious nerf on the already misbalanced brits. If you are going to do this, then you need to re-engineer the other units to rebalance the brits.
Suggestions in light of patch - assuming above changes are to stay
1. Reduce brit infantry cost to 400 or perhaps 350
2. Make all brit inf sniper unit by default - unless upgraded
This gives the brits a mobile inf unit early game for lower cost.
3. Remove the upgrade on them until left tennant is out, so no bren or grenade unless the LT is out.
4. decrease cost of bren carrier to 240, but increase build time slightly.
5. Make sappers without piats a tougher unit = to 4 man inf unit. When piats bought, reduce to current health
6. Allow sappers to have piats only when captain is out
7. Allow sappers to have the ambush back, even if they are equipped without piats.
8. Allow sappers a road block function = at the cost of ammo per road block. If felt appropriate make this available only to engineer faction.
9. Make sappers and air borne the only unit that can trench.
Make sappers have the same demo ability as airborne, not just limited to buildings and bridges as per now.
The above adjusts brits to be a bit more like other factions and to increase their numbers and lower cost slightly.
I'm not sure what to say really. Nothing has been done to alter their early game weakness against PIO spam (one example)- I've said before how much I appreciate the effort put in, and I also am happy to say that as you guys develop things you'll adjust them. But this seems a big unfair nerf, and I offer my comment here in the hope it can be viewed as constructive.
One last thing.
I appreciate the change log. It would be interesting if someone could perhaps give a reason in the change log for the actual change. That way sometimees as a Player I might understand why an adjustment is made.
Overall, I play Brit quite a lot and this change has pretty much shocked me. I don't understand the nerfing (Apart from kangeroo's perhaps, which I think a change overall was due and most would agree with to some degree)
Additions:
The comet. Thanks. Appreciate the work on this. Seems poorer against tanks than firefly. Seems poorer against inf than cromwell. Seems slower than cromwell. Seems tougher than both. This is an early view from just a couple of games.
Actual Changelog
British Bug Fixes and Balance Changes
* Kangaroo Manpower cost increased to 300 from 240. (Nerf)
* Kangaroo Fuel cost increased to 45 from 10. (Nerf)
* Kangaroo Health decrease from 650 to 550. (Nerf)
* Kangaroo Build time increased from 35 to 45 seconds. (Nerf, getting boring now)
* Staghound MG Gunner is now in line with other MG Gunners.
(Not sure, Nerf?)
* Increase delay of Forward Observation Officers (FOO) from 2.0 to 2.75 seconds. (Nerf )
* PIAT accuracy vs infantry reduced. (Nerf, seems like a very one sided deal about now.. :/ )
* Recon Tommies can now detect snipers while moving. (Improvement)
* Sappers now has wire cutters. (Nerf, I blow up sand bags and barb with piats in needed, and you've robbed the sappers of the ambush)
* Bren Carrier now receives double damage while repairing. (Nerf, the bren already stops firing when repairing which was bad enough)
* Tommy Bren gun can no longer use Button Up while garrisoned (Roo, Bren Carrier, Trench, etc). (Nerf)
Changes:
Major nerf on Kangeroo.
Fuel price up. Cost up. Toughness reduced. Build time up.
Inf nerf, reduced ability of buttoning.
Bren made useless and death on repair (presume this is an early game nerf.)
Sappers are given wire cutters, BUT, you've nerfed sappers because now there is no hidden ambush.
Overall, I might concede that Kangeroos needed some adjustment. I enjoy raiding with kangeroos and I know many other players have an appreicted view that they were overpowered against their costs and there is a quantity of whining about them.
BUT, I have to say, Kangeroos were one of the changes I welcomed because they gave brits some teeth offensively mid/late game, and in addition they supply some mobility which again the brit needs badly.
Overall, looking at the above, I have taken the view that its a serious nerf on the already misbalanced brits. If you are going to do this, then you need to re-engineer the other units to rebalance the brits.
Suggestions in light of patch - assuming above changes are to stay
1. Reduce brit infantry cost to 400 or perhaps 350
2. Make all brit inf sniper unit by default - unless upgraded
This gives the brits a mobile inf unit early game for lower cost.
3. Remove the upgrade on them until left tennant is out, so no bren or grenade unless the LT is out.
4. decrease cost of bren carrier to 240, but increase build time slightly.
5. Make sappers without piats a tougher unit = to 4 man inf unit. When piats bought, reduce to current health
6. Allow sappers to have piats only when captain is out
7. Allow sappers to have the ambush back, even if they are equipped without piats.
8. Allow sappers a road block function = at the cost of ammo per road block. If felt appropriate make this available only to engineer faction.
9. Make sappers and air borne the only unit that can trench.
Make sappers have the same demo ability as airborne, not just limited to buildings and bridges as per now.
The above adjusts brits to be a bit more like other factions and to increase their numbers and lower cost slightly.
I'm not sure what to say really. Nothing has been done to alter their early game weakness against PIO spam (one example)- I've said before how much I appreciate the effort put in, and I also am happy to say that as you guys develop things you'll adjust them. But this seems a big unfair nerf, and I offer my comment here in the hope it can be viewed as constructive.
One last thing.
I appreciate the change log. It would be interesting if someone could perhaps give a reason in the change log for the actual change. That way sometimees as a Player I might understand why an adjustment is made.
Overall, I play Brit quite a lot and this change has pretty much shocked me. I don't understand the nerfing (Apart from kangeroo's perhaps, which I think a change overall was due and most would agree with to some degree)


