#26800
[v1.04] suggestions and tweaks.
Hello!
First of all I'd like to say big “Thanks!” to all mod creators. You have created really awesome addition to CoH and I hope it will get better and better.
I have some little suggestions and tweaks for soviet fraction to be made (IMHO). So they are:
1. T-70 and T-90. As for me, it was a little surprise to see this tanks in Tank Depot. Yes I know that they were fabricated massively in 1943-1945 but to represent better the whole soviet armor “family” I suggested using some other combinations like:
BA-20 + T-70 http://ru.wikipedia.org/wiki/%D0%91%D0%90-20
BA-64 + T-70 http://ru.wikipedia.org/wiki/%D0%91%D0%90-64
T-26 + T-90 http://ru.wikipedia.org/wiki/T-26
BA-11+ T-90 http://armor.kiev.ua/Tanks/BeforeWWII/ba11/
Sorry for Russian links, but I hope you will understand from pictures what I am talking about =)
2. Soviet tanks machine-gun. For now it is useless so I suggest adding to each tank upgrade
for improving it's machine-gun (about 25-50 mention cost)
3. Conscripts problem. For now they are absolutely useless because of Ingenery spamming
tactics. So as I see two things can be made: Reduce cost of conscripts or reduce Ingenery
damage.
4. Soviet arty. For 300 manpower and 100 fuel not quite needed thing to have on a
battlefield. Personally I have never build it in SP games. So I suggest removing it at all or lowering it cost (and accuracy possible).
5. Secured resourcing in all sectors – NO! Securing resourcing in one player handpicked sector (ammo, manpower, or munition) –YES! As I see it will be a perfect thing for soviet. For example we can add this ability to soviet command squad so they can secure one sector increasing it's income.
6. Anti-tank rifle teams. For now they have not enough firepower to counter even a puma. I suggest increasing there firepower and adding breaking tracks ability. This is because in late game stage they are becoming useless and this improvement will bring them back allowing for soviet player totally no tank tactics: ZIS-2+ Anti-tank rifle = great anti-tank barrier.
7. Soviet 120mm heavy mortar. It is quite powerful and to balance it I suggest lowering it moving speed.
8. Soviet flamethrower tanks. During the WW2 soviets were having a lot of flamethrower tanks modifications (most numerous was T-26 T-38 and T-34 modifications). So what about adding flamethrower upgrade to some of soviet tanks?
9. ISU-152 – great, big, useless. As I thing such monstrous weapons are not fitting the entire CoH game concept so I suggest removing it and call instead pair of SU-76 assault guns. http://ru.wikipedia.org/wiki/%D0%A1%D0%A3-76 More then 13000 produced units during WW2!
That's all my thoughts about improving and re-balancing EF mod for now.
One more time thanks you for Eastern Front!
P.S. Sorry for my English it is awful actually =(
First of all I'd like to say big “Thanks!” to all mod creators. You have created really awesome addition to CoH and I hope it will get better and better.
I have some little suggestions and tweaks for soviet fraction to be made (IMHO). So they are:
1. T-70 and T-90. As for me, it was a little surprise to see this tanks in Tank Depot. Yes I know that they were fabricated massively in 1943-1945 but to represent better the whole soviet armor “family” I suggested using some other combinations like:
BA-20 + T-70 http://ru.wikipedia.org/wiki/%D0%91%D0%90-20
BA-64 + T-70 http://ru.wikipedia.org/wiki/%D0%91%D0%90-64
T-26 + T-90 http://ru.wikipedia.org/wiki/T-26
BA-11+ T-90 http://armor.kiev.ua/Tanks/BeforeWWII/ba11/
Sorry for Russian links, but I hope you will understand from pictures what I am talking about =)
2. Soviet tanks machine-gun. For now it is useless so I suggest adding to each tank upgrade
for improving it's machine-gun (about 25-50 mention cost)
3. Conscripts problem. For now they are absolutely useless because of Ingenery spamming
tactics. So as I see two things can be made: Reduce cost of conscripts or reduce Ingenery
damage.
4. Soviet arty. For 300 manpower and 100 fuel not quite needed thing to have on a
battlefield. Personally I have never build it in SP games. So I suggest removing it at all or lowering it cost (and accuracy possible).
5. Secured resourcing in all sectors – NO! Securing resourcing in one player handpicked sector (ammo, manpower, or munition) –YES! As I see it will be a perfect thing for soviet. For example we can add this ability to soviet command squad so they can secure one sector increasing it's income.
6. Anti-tank rifle teams. For now they have not enough firepower to counter even a puma. I suggest increasing there firepower and adding breaking tracks ability. This is because in late game stage they are becoming useless and this improvement will bring them back allowing for soviet player totally no tank tactics: ZIS-2+ Anti-tank rifle = great anti-tank barrier.
7. Soviet 120mm heavy mortar. It is quite powerful and to balance it I suggest lowering it moving speed.
8. Soviet flamethrower tanks. During the WW2 soviets were having a lot of flamethrower tanks modifications (most numerous was T-26 T-38 and T-34 modifications). So what about adding flamethrower upgrade to some of soviet tanks?
9. ISU-152 – great, big, useless. As I thing such monstrous weapons are not fitting the entire CoH game concept so I suggest removing it and call instead pair of SU-76 assault guns. http://ru.wikipedia.org/wiki/%D0%A1%D0%A3-76 More then 13000 produced units during WW2!
That's all my thoughts about improving and re-balancing EF mod for now.
One more time thanks you for Eastern Front!
P.S. Sorry for my English it is awful actually =(
Last edited February 7, 2010 at 12:33 PM by WartyX

