Josiah666 wrote:
Don't quite get whose extra resources you are talking about. The players' in-game or the development team's?
The ones im referring to is the additional amount paid compared to the other factions counterparts. For instance:
British MG Emplacement Cost: 280MP
Soviet MG Emplacement Cost: 300MP, 15 Fuel
Difference between the two: nothing other than all brits can build theres while the Soviets are limited to the Propaganda doctrine.
It's a similar story with the other 2 factions:
US (240MP,10F) and Wehr (150MP,50MU)
(Leaving out PE of course)
What I would like to know is where those extra resources going? Is there some balancing issue Im missing if the Soviets MG emplacement costed the same as say the Brits? (or at very least the US) I mean it costs 20MP more than the Bofors for christ's sake. And provided around the time you've built your dugout the first light vehicles are starting to seep in, which building would you prefer?
QuoteWell this building is a doctrinal addition, and the 1st doctrinal general purpose defensive building (I only have the original CoH), or something that makes USSR unique at the very least. So I think it (and the command tree) deserves a little more attention if a player really wants to play defensively, and to make Soviet defensive play more unique.
I agree, I think the Propaganda doctrine does need some tweaks. Maybe its just me, but I find that when playing vs an equally skilled player, the Propaganda doctine just doesn't cut it. I usually go for the Urban Combat doctine, which never fails me.
Last edited February 23, 2010 at 6:50 AM by Polo