#36089
[1.11] God of War "2"
Since this ability didn't change in the last patch and I think it needs to be reconsidered I open again the same topic which was already closed:
http://easternfront.org/forums/index.php?topic=3278.0
According to the original design this ability should deny large area of the map. But from my experience this goal is not achieved when used. GoW shoots very unprecise and with low cadency, which means it doesn't really deny any area, it just make minor to medium damage to ALL troops and structures including my own or my allies. IMO it doesn't fit to offensive player at all and it does fit only a little to defensive player. The price for this ability is therefore too high as Paciat pointed out several times.
2x upgraded Soviet mortars or 1x firebase do more damage than God of War simply because they are more precise. I know that before [1.00] this ability was OP but now I find it quite useless. As some players pointed out - GoW could be used when deployed close to enemy base, which is only logical. I agree that in this case it is the best use of this ability but it is still like lottery ticket - you could do some damage, sometimes almost no damage or very rare do good damage when it hits damaged squad, vehicle or building and completely destroy it.
It needs either to be cost lowered from 6CP to max 3CP or redone to some usable artillery barrage which could be presented by f.e. 20 seconds of heavy gunfire sounds in the background and after it hits designed area with better accuracy and better cadency than it is now. In this case it actually would fit the Propaganda doctrine because Soviets used zounds of guns (thousands) on EF and every major offensive was started by hurricane fire of ALL available artillery pieces.
http://easternfront.org/forums/index.php?topic=3278.0
According to the original design this ability should deny large area of the map. But from my experience this goal is not achieved when used. GoW shoots very unprecise and with low cadency, which means it doesn't really deny any area, it just make minor to medium damage to ALL troops and structures including my own or my allies. IMO it doesn't fit to offensive player at all and it does fit only a little to defensive player. The price for this ability is therefore too high as Paciat pointed out several times.
2x upgraded Soviet mortars or 1x firebase do more damage than God of War simply because they are more precise. I know that before [1.00] this ability was OP but now I find it quite useless. As some players pointed out - GoW could be used when deployed close to enemy base, which is only logical. I agree that in this case it is the best use of this ability but it is still like lottery ticket - you could do some damage, sometimes almost no damage or very rare do good damage when it hits damaged squad, vehicle or building and completely destroy it.
It needs either to be cost lowered from 6CP to max 3CP or redone to some usable artillery barrage which could be presented by f.e. 20 seconds of heavy gunfire sounds in the background and after it hits designed area with better accuracy and better cadency than it is now. In this case it actually would fit the Propaganda doctrine because Soviets used zounds of guns (thousands) on EF and every major offensive was started by hurricane fire of ALL available artillery pieces.
Last edited June 6, 2010 at 7:37 PM by wordsmith



