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[[IP address redacted]] Sniperteam artillery

Balance Discussion

#68269

[[IP address redacted]] Sniperteam artillery

Hi,
I played a game about 10 minutes ago and noticed something again. I played as soviet and I built a sniperteam. After that I upgraded them to artillery spotter for 125 ammo. I bashed vehicles and tanks with them!

The point is that you are able to call in the artillery of the lieutenant and of the captain for free but as a british it costs 150 for each barrage. I think that's a way overpowered. I would suggest making sniper teams able to call in artillery for 150 ammo every time like the british command units or reduce the artillerys damage.
I identify as a four-eyed bird man. /s
#68273

Re: [[IP address redacted]] Sniperteam artillery

Or perhaps the barrage itself could use a nerf? I know Munitions is pretty scarce for the Soviets...
#68275

Re: [[IP address redacted]] Sniperteam artillery

Then a high munitions upkeep would be nice for artillery spotter.
I identify as a four-eyed bird man. /s
#68281

Re: [[IP address redacted]] Sniperteam artillery

The barrage will be a little funkier in 1.4, but I'm inclined to agree that the barrage could do with a nerf, maybe increase the cooldown time to counter over-use.
#68283

Re: [[IP address redacted]] Sniperteam artillery

Yeah, i think increasing the cool-down would be good, but i was thinking maybe you should change it to a Mortar Barrage ability, like that of the Wehrmacht Leutnant?
#68292

Re: [[IP address redacted]] Sniperteam artillery

walki1 wrote:
Hi,
I played a game about 10 minutes ago and noticed something again. I played as soviet and I built a sniperteam. After that I upgraded them to artillery spotter for 125 ammo. I bashed vehicles and tanks with them!

The point is that you are able to call in the artillery of the lieutenant and of the captain for free but as a british it costs 150 for each barrage. I think that's a way overpowered. I would suggest making sniper teams able to call in artillery for 150 ammo every time like the british command units or reduce the artillerys damage.


How much do you pay for an arty barrage from a Stuka after you upgrade it for....125 muni?
Why is it directly comparable to the british arty instead of the Stuka?
Remind me the resource bonus of Brits?
With the up-comming health nerf of the sniper, lets see how easy it is to keep them around and do the arty strikes...
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited May 9, 2011 at 5:21 PM by Zerstörer

#68294

Re: [[IP address redacted]] Sniperteam artillery

QuoteWhy is it directly comparable to the british arty instead of the Stuka?


because IT IS the british arty.

Stuka can't be compared because it doesn't pin and has 6 shots instead of 7. Including one directly after you called in.
I identify as a four-eyed bird man. /s
#68295

Re: [[IP address redacted]] Sniperteam artillery

Also remember that the Halftrack has no offensive abilities aside from the barrage, whereas the Sniper, you know, snipes...
#68297

Re: [[IP address redacted]] Sniperteam artillery

walki1 wrote:
QuoteWhy is it directly comparable to the british arty instead of the Stuka?


because IT IS the british arty.

Stuka can't be compared because it doesn't pin and has 6 shots instead of 7. Including one directly after you called in.


It's a unit you upgrade so it can perform artillery strikes-Just like the stuka
The fact that the arty shells do different damage is irrelevant.
British do NOT pay an upgrade to get the arty strike

Halftrack is alot more survivable and fires the barrage from safe distance- pros and cons people....

they also do NOT have a global timer meaning no matter how many snipers you get on the field, you can only use the ability once and then wait for re-charge
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf

Last edited May 9, 2011 at 5:32 PM by Zerstörer

#68300

Re: [[IP address redacted]] Sniperteam artillery

Lieutenant and Captain arty barrages are doctrinal.

What you need to take into consideration when balancing isn't just the ability, nor the unit; You need to consider the whole faction.

Bottom line - Is the Sniper Team arty barrage overpowered? Does it make the Soviet Union overpowered? If so, what can we do to nerf it?
#68301

Re: [[IP address redacted]] Sniperteam artillery

And you've...played with the soviets? Played the balance patch to take into account the sniper nerf?
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#68302

Re: [[IP address redacted]] Sniperteam artillery

You mean the health nerf? No, of course not...
#68303

Re: [[IP address redacted]] Sniperteam artillery

BurroDiablo wrote:
The barrage will be a little funkier in 1.4, but I'm inclined to agree that the barrage could do with a nerf, maybe increase the cooldown time to counter over-use.

If some change may be committed to the sniper barrage this is the wisest solution.

Perhaps as sniper team earns vet their cooldown could be reduced.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68304

Re: [[IP address redacted]] Sniperteam artillery

blackbishop wrote:
Perhaps as sniper team earns vet their cooldown could be reduced.

Shouldn't it already be like that? It makes sense to me...
#68305

Re: [[IP address redacted]] Sniperteam artillery

pariah wrote:
blackbishop wrote:
Perhaps as sniper team earns vet their cooldown could be reduced.

Shouldn't it already be like that? It makes sense to me...

Nope, any arty call-in like that have their cooldown reduced by vet afaik.

Of course, it's comparable with the stuka upgrade but that doesn't mean it should have the same stats.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68306

Re: [[IP address redacted]] Sniperteam artillery

Hold on, i'm confused now... Do the Soviet Sniper Teams already get a cool-down decrease on their arty barrages as their veterancy level increases or not? Because i think it only makes sense that they do, since it gives vet more use, plus pretty much all other units do.
#68309

Re: [[IP address redacted]] Sniperteam artillery

no they dont its not a bad idea since they've been nerfed, and they already have global cooldown, rendering multiple arty upgrades useless
Soviet is OP

Last edited May 9, 2011 at 6:29 PM by RedGuard

#68310

Re: [[IP address redacted]] Sniperteam artillery

Thanks, mate. :) It is hard to help in lieu of that, but i do my best. :(

So, what does everybody think this ability needs? Less damage? Cool-down modifier? A price per usage? What?
#68312

Re: [[IP address redacted]] Sniperteam artillery

I think its fine the way it is honestly, the only balance concerns about SU SS seem to be their health. which the team is working out. price per usage, btw, goes against soviet design  :(
Soviet is OP
#68317

Re: [[IP address redacted]] Sniperteam artillery

pariah wrote:
Hold on, i'm confused now... Do the Soviet Sniper Teams already get a cool-down decrease on their arty barrages as their veterancy level increases or not? Because i think it only makes sense that they do, since it gives vet more use, plus pretty much all other units do.

Neither Officer nor CW Lt./Captain off-map barrages benefit from vet. The only thing similar between sniper barrage and stuka barrage is that you need to purchase them. So, you cannot compare those abilities in that way (this is reasoning the cooldown not being implemented as default).

pariah wrote:
Thanks, mate. :) It is hard to help in lieu of that, but i do my best. :(

So, what does everybody think this ability needs? Less damage? Cool-down modifier? A price per usage? What?

Nope, a price tag for barrage is a no-no.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited May 9, 2011 at 6:53 PM by blackbishop

#68322

Re: [[IP address redacted]] Sniperteam artillery

Firstly, i said "pretty much", since i couldn't think of any that don't, so it was just a precaution. I was thinking mostly of the Wehrmacht Halftrack, Nebelwerfer, Hotchkiss, and American Howitzer, since they get reduced cool-down times with vet. Whether you should implement that into the Soviet Sniper stats or not i can't say.

Secondly, i had already stated that i think that a price for Sniper arty is a bad thing, with the Munitions upkeep. I was looking for what people think should be done (if anything) to nerf the barrage, not what should not be done. ;)
#68325

Re: [[IP address redacted]] Sniperteam artillery

The barrage is not in need of a nerf, its very limited as-is already.
We believe the issue to be somewhere in between hitpoints and armor
Soviet is OP
#68329

Re: [[IP address redacted]] Sniperteam artillery

QuoteSo, what does everybody think this ability needs? Less damage? Cool-down modifier? A price per usage? What?


Arty change. Why? Because like other people said, SU sniper is using british arty. We know that british arty is specific, fairly quickly after a call arty, 1 bullet hit the ground, what causes supressed all infantry and then incoming the rest of bullets. There is no chance (nah maybe is but small)  to escape from arty arena, so you must run to base. You have only about 3 sec from seeing flares to run from arty arena.

My proposition is easy. Give the SU sniper USA arty. You have about 5 sec from seeing flares to run from arty arena and this arty have bigger dispersion, so it shouldn't be that OP like british one.

The rest of SU sniper preferences should stay.
#68331

Re: [[IP address redacted]] Sniperteam artillery

TheDzierzanPL wrote:
QuoteSo, what does everybody think this ability needs? Less damage? Cool-down modifier? A price per usage? What?


Arty change. Why? Because like other people said, SU sniper is using british arty. We know that british arty is specific, fairly quickly after a call arty, 1 bullet hit the ground, what causes supressed all infantry and then incoming the rest of bullets. There is no chance (nah maybe is but small)  to escape from arty arena, so you must run to base. You have only about 3 sec from seeing flares to run from arty arena.

My proposition is easy. Give the SU sniper USA arty. You have about 5 sec from seeing flares to run from arty arena and this arty have bigger dispersion, so it shouldn't be that OP like british one.

The rest of SU sniper preferences should stay.

That doesn't holds weight currently, because Sniper Arty is way different ;D. It's so different that you must wait for 1.40 to have an opinion about it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#68333

Re: [[IP address redacted]] Sniperteam artillery

Well if that's the case, this topic doesn't have much value, does it? ;)

I suggest we come back to this issue if we need to when the next update is out.
#68334

Re: [[IP address redacted]] Sniperteam artillery

Just close this one, since for any reasonable discussion we require an update, that will come... some day.
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