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CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

Balance Discussion

#23335

CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

Everything was processed from Eastern Front via Corsix's Modstudio by me. Everything is shown largely "as is" from Corsix's Modstudio, I still have a lot to do but I intend to rename everything according to the .ucs file so all names here will eventually be the same as those you see ingame (if not already). All information here has been process in a way similar to CoH-stats to the best of my ability.

This is by no means official but WartyX said on another thread that one should feel free to take a look at Eastern Front via Corsix and post the info on here. I am not affiliated with either CoH-stats or the Eastern Front mod.

This is also by no means 100% correct, if you spot an error, or could help me with something please feel free to PM me or post. If you are looking for something I have not covered yet, you can ask me and I could take a quick look for you.

Now go forth and backup your claims of OP with numbers!

Soviet Union

Soviet Headquarters

Health 1500
Cost 500 MP
Time 90
Max Engineers 8
Reinforce Radius 25
Sight 50
Detection 3/0
Target Type building
Critical Type panel_building

Constructs:

Ingenery

Squad Size 4
Health 120
Cost 150
Population 4
Time 12
Upkeep No idea how this is derived. :-\
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Soviet HQ

Can Construct

Squad Abilities
Soviet Satchel Charge
Cut Wire
Repair

Squad Upgrades
ROKS Flamethrower

Squad Weapons
Mosin Nagant Rifle

Command Squad

Squad Size 5
Health 550 (Major:150 Bodyguard:100)
Cost 350
Population 5
Time 30
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection Major:18/0 Bodyguard 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Major: Heroic Bodyguard: Infantry
Critical Type Major: Heroic Bodyguard: Infantry

Built From
Soviet HQ

Squad Abilities
Soviet Light Artillery Barrage
Soviet Heroic Charge
Soviet Binoculars
(All belong to Major)

Squad Upgrades
N/A

Squad Weapons
Major: TT-33
Bodyguard: Mosin Nagant Rifle


Stumovie Ingenery

Squad Size 5
Health 150
Cost 150
Population 5
Time 30
Upkeep see Ingenery.
Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.633333
Reinforce Time 1
Suppression Threshold 0.02
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Soviet HQ

Can Construct

Squad Abilities
Soviet Satchel Charge
Cut Wire
Repair
Ingenery Zeal

Squad Upgrades
ROKS Flamethrower

Squad Weapons
PPSh Sub Machine Gun



Infantry Mustering Tent

Health 500
Cost 100 Manpower
Time 70
Max Engineers 8
Reinforce Radius 20
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs:

Conscripts

Squad Size 8
Health 320
Cost 200
Population 0
Time 24
Upkeep see Ingenery.
Squad Slots 8
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Cocktail

Squad Upgrades
N/A

Squad Weapons
Conscript Rifle (Half)

Strelky

Squad Size 7
Health 350
Cost 250
Population 7
Time 21
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle

Guards

Squad Size 6
Health 600
Cost 300
Population 6
Time 24
Upkeep see Ingenery.
Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_elite
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression

Squad Upgrades
N/A

Squad Weapons
SVT Rifle


NKVD Conscripts

Squad Size 9
Health 420 (Commissar:100 Conscript:40)
Cost 200
Population (Commissar:1)
Time 30
Upkeep see Ingenery.
Squad Slots 8
Capture Rate 1.5
Sight 35
Detection Officer: 18/0 Conscripts: 7/0
Retreat  Modifier N/A
Reinforce Cost 0.72
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type  Officer: Heroic Conscripts: Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Throw Cocktail (Conscript)
Motivate (Commissar)

Squad Upgrades
N/A

Squad Weapons
Conscript Rifle (Conscripts)
TT-33 (Commissar)

Red Banner Strelky

Squad Size 8
Health 425
Cost 250
Population 8
Time 24
Upkeep see Ingenery.
Squad Slots 7
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Sprint
Hold your ground

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle (5)
SV red flag pistol
DP Light Machine Gun (2)

Shock Guards

Squad Size 7
Health 715
Cost 300
Population 7
Time 28
Upkeep see Ingenery.
Squad Slots 6
Capture Rate 1.5
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.75
Reinforce Time 1
Suppression Threshold 0.3
Pin Threshold 0.75
Recovery Rate 0.012
Target Type Infantry_riflemen_elite
Critical Type Infantry

Built From
Infantry Mustering Tent

Squad Abilities
Rapid Fire
Throw Grenade
Throw RPG
Throw Smoke
Tank Guards Suppression

Squad Upgrades
N/A

Squad Weapons
SVT Rifle
PPSh Sub Machine Gun



Support Barracks

Health 500
Cost 200 Manpower 50 Fuel
Time 70
Max Engineers 8
Reinforce Radius 30
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs

Sniper Team

Squad Size 2
Health 125 Sharpshooter: 75 Spotter: 50
Cost 320 Sharpshooter: 220 Spotter: 100
Population 5 Sharpshooter: 3 Spotter: 2
Time 16
Upkeep see Ingenery.
Squad Slots 2
Capture Rate 1
Sight Sharpshooter:35 Spotter:45
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.5
Reinforce Time 2
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Sharpshooter: Infantry_sniper Spotter: Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Ambush
Observe
Strelky Suppression Break
Sniper Artillery

Squad Upgrades
N/A

Squad Weapons
SVT Sniper Rifle (Sharpshooter)
Spotter's Mosin Nagant Rifle (Spotter)

PTRD Team

Squad Size 4
Health 200
Cost 200
Population 4
Time 16
Upkeep see Ingenery.
Squad Slots 4
Capture Rate 1
Sight 35
Detection 7/0
Retreat Modifier N/A
Reinforce Cost 0.38889
Reinforce Time 1.25
Suppression Threshold 0.25
Pin Threshold 0.65
Recovery Rate 0.008
Target Type Infantry_airborne
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Ambush
Throw RPG

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
PTRD

ZiS-2 Anti-tank Gun

Health 300
Cost 300
Time 25
Population 4
Upkeep see Ingenery.
Crew Size 4
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun

Built From
Support Barracks

Vehicle Abilities
N/A

Vehicle Weapons
ZiS-2 57 mm

Mortar Team

Squad Size 4
Health 200
Cost 350
Population 4
Time 24
Upkeep see Ingenery.
Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Mortar Hold Fire

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
1938 Mortar Not Upgraded

Zis-5 Medic Truck

Health 300
Cost 150 Manpower 15 Fuel
Time 25
Population 5
Upkeep see Ingenery.
Max Speed 4
Acceleration 1.6
Deceleration 4
Rotation 35
Crush Human True
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type m3_halftrack
Critical Type supply_truck
Rear Damage Enabled False

Built From
Support Barracks

Requires
Russian Tank Hall

Vehicle Abilities
Soviet Medical Aura

Vehicle Weapons
N/A


ZiS-2 Upgraded

Health 300
Cost 300
Time 30
Population 5
Upkeep see Ingenery.
Crew Size 5
Crew Health 50
Crew Cover Heavy
Crew Target Type Infantry
Sight 45
Detection 0/0
Target Type towed_gun

Built From
Support Barracks

Vehicle Abilities
N/A

Vehicle Weapons
ZiS-2 57 mm

Mortar Team Upgraded

Squad Size 5
Health 250
Cost 350
Population 5
Time 20
Upkeep see Ingenery.
Squad Slots N/A
Capture Rate 1
Sight 35
Detection 7/0
Retreat  Modifier N/A
Reinforce Cost 0.5
Reinforce Time 1
Suppression Threshold 0.2
Pin Threshold 0.6
Recovery Rate 0.008
Target Type Infantry
Critical Type Infantry

Built From
Support Barracks

Squad Abilities
Mortar Barrage
Smoke Barrage
Mortar Hold Fire

Squad Upgrades
N/A

Squad Weapons
Mosin Nagant Rifle
1938 Mortar



Russian Tank Hall

Health 775
Cost 300 Manpower 115 Fuel
Time 165
Max Engineers 8
Reinforce Radius 0
Sight 15
Detection 3/0
Target Type building
Critical Type building

Constructs

T-70

Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.
Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 9/0
Target Type m8
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
T-70 45 mm

T-34

Health 650
Cost 350 Manpower 75 Fuel
Time 50
Population 8
Upkeep see Ingenery.
Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
76mm f-34
DT Coaxial T-34-76
DT Hull T-34-76

T-90

Health 300
Cost 250 Manpower 30 Fuel
Time 40
Population 4
Upkeep see Ingenery.
Max Speed 5
Acceleration 4
Deceleration 4
Rotation 50
Crush Human False
Crush Mode crush_light
Sight 35
Detection 0/0
Target Type stuart
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
T-90 Flak

IS-2

Health 1500
Cost 600 Manpower 135 Fuel
Time 60
Population 12
Upkeep see Ingenery.
Max Speed 5
Acceleration 2
Deceleration 4
Rotation 25
Crush Human True
Crush Mode crush_heavy
Sight 35
Detection 0/0
Target Type m26_pershing
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
D-25T 122mm
DT Coaxial IS-2
DT Hull Coaxial IS-2

SU-85

Health 300
Cost 400 Manpower 85 Fuel
Time 50
Population 8
Upkeep see Ingenery.
Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
85mm D5T Gun


T-34-85

Health 700
Cost 380 Manpower 80 Fuel
Time 55
Population 8
Upkeep see Ingenery.
Max Speed 6.5
Acceleration 1.75
Deceleration 3.75
Rotation 35
Crush Human True
Crush Mode crush_medium
Sight 25
Detection 0/0
Target Type sherman
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
N/A

Vehicle Weapons
85mm F-34
DT Coaxial T-34-85
DT Hull T-34-85

SU-100

Health 450
Cost 500 Manpower 100 Fuel
Time 50
Population 8
Upkeep ???
Max Speed 6
Acceleration 3
Deceleration 4
Rotation 32
Crush Human True
Crush Mode crush_medium
Sight 35
Detection 0/0
Target Type hetzer
Critical Type armour
Rear Damage Enabled True

Built From
Russian Tank Hall

Vehicle Abilities
Vehicle Cover

Vehicle Weapons
100mm D10S Gun




Armoury

Health 475
Cost 100 MP
Time 60
Max Engineers 8
Reinforce Radius N/A
Sight 15
Detection 3/0
Target Type building
Critical Type building

Upgrades

NKVD Conscripts

Cost 200 Munitions Time 60
Supply new Conscripts with more rifles, Petrol Bombs and a Commissar to lead the way.

Red Banner Strelky

Cost 200 Munitions Time 40
Strelky squads fight with renewed passion as they follow the flag of the mighty Red Army to victory. Also gives the option to switch to either all SMG's or 2 LMG's for extra firepower.

Sturmovie Ingenery

Cost 200 Munitions Time 60
Increase the size of all new Ingenery squads and equip them with body armour, SMGs, satchel charges and a mine detector.

Men Against Tanks

Cost 100 Munitions Time 45
Another one of your Tank Hunters receive a PTRD gun.

Ballistics Veterans
Cost 100 Munitions Time 50
Increases the Heavy Mortar's crew size, accuracy, range and deployment speed. Also allows the barrage ability.

T-34-85

Cost 250 Munitions Time 60
Wipe the smile off that Panzer commander's face - mass production allows for all your new T34 tanks to be upgunned with powerful 85mm cannons.

Shock Guards

Cost 200 Munitions Time 60
Guards are now able to lay down covering fire and an Honor Guard Sergeant with an SMG is added to the Squad.

Gunnery Veterans

Cost 100 Munitions Time 45
Increases the ZiS-2 AT Gun's crew size, movement speed, targeting speed and chance of crippling hits.

SU-100

Cost 300 Munitions Time 45
Upgrade all new SU-85's to the more powerful SU-100 with thicker armor and the 100mm D-10S Anti-Tank gun



Enjoy?  ;D

I'll probably do abilities or weapons next, can't say 100% when it will be done, shouldn't be too long though.

Would not fit in one post...  :(

Last edited January 31, 2010 at 11:53 PM by Someone

#23355

Re: CoH:EF Stats thread WIP [Unofficial]

Thanks man, this is very interesting!  ;D
#23366

Re: CoH:EF Stats thread WIP [Unofficial]

Good work!
Forum post image
#23389

Re: CoH:EF Stats thread WIP [Unofficial]

Nice. Finally some evidence for or against all those OP threads comign up
#23503

Re: CoH:EF Stats thread WIP [Unofficial]

Thanks a lot for this. And one question: how do you load .rgd files into Corsix' Mod Studio?

#23518

Re: CoH:EF Stats thread WIP [Unofficial]

nice work, maybe you should include the tank and at gun weapon ranges too
#23526

Re: CoH:EF Stats thread WIP [Unofficial]

Would it be possible for Coh-stats to host the stats when they are done?
Forum post image
#23536

Re: CoH:EF Stats thread WIP [Unofficial]

I believe a community member has emailed CoH Stats regarding Eastern Front. We will just have to wait and see.
Forum post image
#23538

Re: CoH:EF Stats thread WIP [Unofficial]

As the stats are being heavily modified/balanced still...maybe its too early?
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#23559

Re: CoH:EF Stats thread WIP [Unofficial]

Zerstörer wrote:
As the stats are being heavily modified/balanced still...maybe its too early?


It may be a bit early to get CoHstats involved as the units are still in a flurry of balance changes (hopefully), BUT I'd really like to see those stats maintained somewhere here so we can track the before and after of each patch so we can see exactly what has changed and by how much.

thoughts?
#23670

Re: CoH:EF Stats thread WIP [Unofficial]

This is fantastic! Could you also upload stats for the actual weapons? Just displaying what weapon a unit has isn't particularly helpful (except for infantry squads where it can be ambiguous) without info on what the weapons actually do.
#23763

Re: CoH:EF Stats thread WIP [Unofficial]

w00tm0ng3r wrote:
This is fantastic! Could you also upload stats for the actual weapons? Just displaying what weapon a unit has isn't particularly helpful (except for infantry squads where it can be ambiguous) without info on what the weapons actually do.

I will, I will. Just wait, I'll start in a minute.
#23765

Re: CoH:EF Stats thread WIP [Unofficial]

Toxic19813 wrote:
Good work!


+1
In CoH aggiungetemi agli amici (nick ITAKAlanPizza).
Forum post image
#23788

Re: CoH:EF Stats thread WIP [Unofficial]

Weapons

Mosin Nagant Rifle


















































































































































































































































































































































Damage 10-10 Fire Aim Time 0.3-0.3
Range L 35 L 2 L 0
Max:35 M 17 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 8 S 0.25 S 0
L 0.35 Ready Aim Time 0.25-0.25 L 1
Accuracy M 0.55 Post Firing Aim Time 0.25 AOE Accuracy M 1
S 0.75 Post Firing Cooldown 0 S 1
Reload 2-1.5 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 0.75-0.75 Deflection Multiplier 1 AOE Penetration M 1
L 1.25 L 0.006 S 1
Cooldown Multiplier M 1 Suppression M 0.004 L 0 0
S 0.75 S 0.001 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.1 S 0 0
Wind Down 1.3 Nearby Supp. Radius 10
Setup Time 0 A 1 Fire Angle Cone 5
Burst Duration Vs. Supp. Targets P 1 Tracking Vertical -40-40
Rate of Fire 0-0 D 1 Tracking Horizontal -60-60
Reload Frequency 5-5 S 1 Speed Vertical 90
Moving Accuracy 0.5 Speed Horizontal 360
Moving Burst 1 Scatter Angle 1
Moving Cooldown 1 Scatter Max 10 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.45 Attack Ground False
L 0 Scatter Ratio 0.8 Projectile
Search Radius M 0 FoW Angle Mult. 1
S 0 FoW Distance Mult. 1


PPSh Sub Machine Gun


















































































































































































































































































































































Damage 5-5 Fire Aim Time 0.5-0.25
Range L 30 L 2 L 0
Max:30 M 15 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 5 S 0.1 S 0
L 0.1 Ready Aim Time 0.3-0.3 L 1
Accuracy M 03 Post Firing Aim Time 0 AOE Accuracy M 1
S 0.6 Post Firing Cooldown 0 S 1
Reload 3.5-2.8 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 2-1.5 Deflection Multiplier 1 AOE Penetration M 1
L 1.5 L 0.002 S 1
Cooldown Multiplier M 1 Suppression M 0.002 L 0 0
S 0.3 S 0.001 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.3 S 0 0
Wind Down 0 Nearby Supp. Radius 4
Setup Time 0 A 0.75 Fire Angle Cone 5
Burst Duration 2-1.5 Vs. Supp. Targets P 1 Tracking Vertical -45-45
Rate of Fire 10-10 D 1 Tracking Horizontal -60-60
Reload Frequency 7-7 S 0.2 Speed Vertical 60
Moving Accuracy 0.2 Speed Horizontal 360
Moving Burst 1.5 Scatter Angle 10
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.8 Attack Ground False
L 0 Scatter Ratio 0.8 Projectile
Search Radius M 0 FoW Angle Mult. 1
S 5 FoW Distance Mult. 1


Conscript Rifle


















































































































































































































































































































































Damage 10-10 Fire Aim Time 0.3-0.3
Range L 35 L 2 L 0
Max:35 M 17 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 8 S 0.25 S 0
L 0.25 Ready Aim Time 0.25-0.25 L 1
Accuracy M 0.45 Post Firing Aim Time 0.25 AOE Accuracy M 1
S 0.65 Post Firing Cooldown 0 S 1
Reload 2-1.5 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 0.75-0.75 Deflection Multiplier 1 AOE Penetration M 1
L 1.25 L 0.006 S 1
Cooldown Multiplier M 1 Suppression M 0.004 L 0 0
S 0.75 S 0.001 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.1 S 0 0
Wind Down 1.3 Nearby Supp. Radius 10
Setup Time 0 A 1 Fire Angle Cone 5
Burst Duration 0 Vs. Supp. Targets P 1 Tracking Vertical -40-40
Rate of Fire 0 D 1 Tracking Horizontal -60-60
Reload Frequency 5-5 S 1 Speed Vertical 90
Moving Accuracy 0.5 Speed Horizontal 360
Moving Burst 1 Scatter Angle 5
Moving Cooldown 1 Scatter Max 10 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.45 Attack Ground False
L 0 Scatter Ratio 0.8 Projectile
Search Radius M 0 FoW Angle Mult. 1
S 0 FoW Distance Mult. 1


SVT Rifle


















































































































































































































































































































































Damage 10-10 Fire Aim Time 0.3-0.3
Range L 35 L 2 L 0
Max:35 M 17 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 8 S 0.25 S 0
L 0.35 Ready Aim Time 0.25-0.25 L 1
Accuracy M 0.55 Post Firing Aim Time 0.25 AOE Accuracy M 1
S 0.75 Post Firing Cooldown 0 S 1
Reload 3.5-2.5 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 3-2.5 Deflection Multiplier 1 AOE Penetration M 1
L 1.5 L 0.006 S 1
Cooldown Multiplier M 1 Suppression M 0.004 L 0 0
S 0.55 S 0.001 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.3 S 0 0
Wind Down 0 Nearby Supp. Radius 10
Setup Time 0 A 1 Fire Angle Cone 3
Burst Duration 0 Vs. Supp. Targets P 1 Tracking Vertical -40-40
Rate of Fire 0 D 1 Tracking Horizontal -60-60
Reload Frequency 10-10 S 1 Speed Vertical 90
Moving Accuracy 0.5 Speed Horizontal 360
Moving Burst 1 Scatter Angle 5
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.8 Attack Ground False
L 0 Scatter Ratio 0.8 Projectile
Search Radius M 0 FoW Angle Mult. 1
S 0 FoW Distance Mult. 1

DP Light Machine Gun


















































































































































































































































































































































Damage 7-7 Fire Aim Time 0.25-0.25
Range L 35 L 1 L 0
Max:35 M 17 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 8 S 1 S 0
L 0.2 Ready Aim Time 0.1-0.1 L 1
Accuracy M 0.45 Post Firing Aim Time 0.5 AOE Accuracy M 1
S 0.75 Post Firing Cooldown 0 S 1
Reload 3.5-2.5 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 2-1.5 Deflection Multiplier 1 AOE Penetration M 1
L 2 L 0.002 S 1
Cooldown Multiplier M 1 Suppression M 0.0035 L 0 0
S 0.45 S 0.0075 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.25 S 0 0
Wind Down 0 Nearby Supp. Radius 2
Setup Time 0 A 1 Fire Angle Cone 5
Burst Duration 1.25-0.75 Vs. Supp. Targets P 1 Tracking Vertical -15-45
Rate of Fire 7-7 D 1 Tracking Horizontal -60-60
Reload Frequency 8-6 S 0.4 Speed Vertical 60
Moving Accuracy 0.5 Speed Horizontal 120
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1.02 Scatter Offset 0.8 Attack Ground False
L 15 Scatter Ratio 0.8 Projectile
Search Radius M 10 FoW Angle Mult. 1
S 6 FoW Distance Mult. 1


SVT Sniper Rifle


















































































































































































































































































































































Damage 65-65 Fire Aim Time 0.5-0.3
Range L 50 L 2 L 0
Max:50 M 25 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 12 S 0.25 S 0
L 1 Ready Aim Time 0.25-0.25 L 1
Accuracy M 1 Post Firing Aim Time 0.25 AOE Accuracy M 1
S 0.75 Post Firing Cooldown 0 S 1
Reload 3-3 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 5-3 Deflection Multiplier 1 AOE Penetration M 1
L 1.5 L 0.0001 S 1
Cooldown Multiplier M 1 Suppression M 0.0001 L 0 0
S 0.75 S 0.0001 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.3 S 0 0
Wind Down 1.3 Nearby Supp. Radius 10
Setup Time 3 A 1 Fire Angle Cone 5
Burst Duration 0 Vs. Supp. Targets P 1 Tracking Vertical -40-25
Rate of Fire 0 D 1 Tracking Horizontal -60-60
Reload Frequency 5-5 S 0.1 Speed Vertical 45
Moving Accuracy 0.5 Speed Horizontal 135
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.8 Attack Ground False
L 0 Scatter Ratio 0.8 Projectile
Search Radius M 0 FoW Angle Mult. 1
S 0 FoW Distance Mult. 1


PTRD


















































































































































































































































































































































Damage 62.5-62.5 Fire Aim Time 0-0
Range L 35 L 1 L 1.5
Max:35 M 17 Aim Multiplier M 1 AOE Distance M 0.1
Min:0 S 8 S 1 S 0
L 0.7 Ready Aim Time 0.1-0.1 L 1
Accuracy M 0.8 Post Firing Aim Time 0 AOE Accuracy M 1
S 0.9 Post Firing Cooldown 0 S 1
Reload 9-7 L 0.75 1
L 1.25 L 1 AOE Damage M 1 1
Reload Multiplier M 1 Penetration M 1 S 1.25 1
S 1 S 1 L 0.75
Cooldown 0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0.004 S 1
Cooldown Multiplier M 0.7 Suppression M 0.004 L 0 0
S 0.5 S 0.004 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.3 S 0 0
Wind Down 0 Nearby Supp. Radius 10
Setup Time 2 A 1 Fire Angle Cone 5
Burst Duration 0 Vs. Supp. Targets P 1 Tracking Vertical -45-45
Rate of Fire 0 D 1 Tracking Horizontal -60-60
Reload Frequency 1-1 S 1.25 Speed Vertical 90
Moving Accuracy 0.5 Speed Horizontal 90
Moving Burst 1 Scatter Angle 5
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 1 Attack Ground False
L 0 Scatter Ratio 0.6 Projectile
Search Radius M 0 FoW Angle Mult. 2
S 0 FoW Distance Mult. 2


ZiS 2 57mm


















































































































































































































































































































































Damage 125-125 Fire Aim Time 0-0
Range L 60 L 1 L 0.5
Max:60 M 40 Aim Multiplier M 1 AOE Distance M 0.25
Min:0 S 20 S 1 S 0.01
L 0.65 Ready Aim Time 0-0 L 1
Accuracy M 0.9 Post Firing Aim Time 0 AOE Accuracy M 1
S 1 Post Firing Cooldown 0 S 1
Reload 3.5-3.5 L 1 1
L 1 L 0.85 AOE Damage M 1 1
Reload Multiplier M 1 Penetration M 0.9 S 1 1
S 1 S 1.25 L 1
Cooldown 0-0 Deflection Multiplier 0.5 AOE Penetration M 1
L 1.5 L 0.001 S 1
Cooldown Multiplier M 1 Suppression M 0.001 L 0 0
S 0.5 S 0.001 AOE Supression M 0 0
Wind Up 0.3 Nearby Supp. Multiplier 1 S 0 0
Wind Down 1.5 Nearby Supp. Radius 0
Setup Time 1 A 1 Fire Angle Cone 5
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -10-25
Rate of Fire 0-0 D 1 Tracking Horizontal -40-40
Reload Frequency 1-1 S 1.25 Speed Vertical 18
Moving Accuracy 0.5 Speed Horizontal 18
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 10 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.75 Attack Ground True
L 0 Scatter Ratio 1 Projectile allied_57mm_at_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 1


1938 Mortar Not Upgraded


















































































































































































































































































































































Damage 75-50 Fire Aim Time 0.75-0.25
Range L 75 L 1 L 7
Max:75 M 50 Aim Multiplier M 1 AOE Distance M 5
Min:15 S 20 S 1 S 3
L 0.1 Ready Aim Time 0.5-0 L 1
Accuracy M 0.25 Post Firing Aim Time 1 AOE Accuracy M 1
S 0.5 Post Firing Cooldown 0 S 1
Reload 15-15 L 1 1
L 0 L 1 AOE Damage M 1 1
Reload Multiplier M 0 Penetration M 1 S 1 1
S 0 S 1 L 0.7
Cooldown 8-6 Deflection Multiplier 1 AOE Penetration M 0.85
L 1 L 0.025 S 1
Cooldown Multiplier M 1 Suppression M 0.025 L 0.15 0
S 1 S 0.025 AOE Supression M 0.2 0
Wind Up 2.2 Nearby Supp. Multiplier 0.5 S 0.4 0
Wind Down 1 Nearby Supp. Radius 7
Setup Time 3 A 1 Fire Angle Cone 20
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -90-90
Rate of Fire 0-0 D 1 Tracking Horizontal -180-180
Reload Frequency 1-1 S 0.1 Speed Vertical 90
Moving Accuracy 1 Speed Horizontal 90
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0 Attack Ground True
L 0 Scatter Ratio 0.25 Projectile m2_60mm_mortar_round
Search Radius M 0 FoW Angle Mult. 1
S 0 FoW Distance Mult. 1


1938 Mortar


















































































































































































































































































































































Damage 75-50 Fire Aim Time 0.75-0.25
Range L 85 L 1 L 7
Max:85 M 45 Aim Multiplier M 1 AOE Distance M 5
Min:15 S 20 S 1 S 3
L 0.12 Ready Aim Time 0.5-0 L 1
Accuracy M 0.3 Post Firing Aim Time 1 AOE Accuracy M 1
S 0.6 Post Firing Cooldown 0 S 1
Reload 15-15 L 1 1
L 0 L 1 AOE Damage M 1 1
Reload Multiplier M 0 Penetration M 1 S 1 1
S 0 S 1 L 0.7
Cooldown 8-6 Deflection Multiplier 1 AOE Penetration M 0.85
L 1 L 0.025 S 1
Cooldown Multiplier M 1 Suppression M 0.025 L 0.15 0
S 1 S 0.025 AOE Supression M 0.2 0
Wind Up 2.2 Nearby Supp. Multiplier 0.5 S 0.4 0
Wind Down 1 Nearby Supp. Radius 7
Setup Time 1.5 A 1 Fire Angle Cone 20
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -90-90
Rate of Fire 0-0 D 1 Tracking Horizontal -180-180
Reload Frequency 1-1 S 0.1 Speed Vertical 90
Moving Accuracy 1 Speed Horizontal 90
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0 Attack Ground True
L 0 Scatter Ratio 0.25 Projectile m2_60mm_mortar_round
Search Radius M 0 FoW Angle Mult. 1
S 0 FoW Distance Mult. 1


T-70 45mm


















































































































































































































































































































































Damage 65-65 Fire Aim Time 0-0
Range L 40 L 1 L 1
Max:40 M 20 Aim Multiplier M 1 AOE Distance M 0.5
Min:0 S 10 S 1 S 0.25
L 0.75 Ready Aim Time 1.5-1.5 L 1
Accuracy M 1 Post Firing Aim Time 4 AOE Accuracy M 1
S 1 Post Firing Cooldown 0 S 1
Reload 6.5-5 L 0.5 0.2
L 1 L 0.66 AOE Damage M 0.75 0.2
Reload Multiplier M 1 Penetration M 0.83 S 1 1
S 1 S 1 L 1
Cooldown 0-0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0.001 S 1
Cooldown Multiplier M 1 Suppression M 0.001 L 0.1 0
S 1 S 0.001 AOE Supression M 0.15 0
Wind Up 0 Nearby Supp. Multiplier 1 S 0.2 0
Wind Down 3 Nearby Supp. Radius 0
Setup Time 0 A 1 Fire Angle Cone 5
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -10-30
Rate of Fire 0-0 D 1 Tracking Horizontal -180-180
Reload Frequency 1-1 S 1.25 Speed Vertical 35
Moving Accuracy 0.5 Speed Horizontal 100
Moving Burst 1 Scatter Angle 7.5
Moving Cooldown 1 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.25 Attack Ground True
L 0 Scatter Ratio 1 Projectile cw_37mm_tank_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 2


76mm f-34


















































































































































































































































































































































Damage 87.5-87.5 Fire Aim Time 0-0
Range L 40 L 1 L 3.3
Max:40 M 20 Aim Multiplier M 1 AOE Distance M 1.5
Min:0 S 10 S 1 S 0.75
L 0.5 Ready Aim Time 1.5-1.5 L 1
Accuracy M 0.6 Post Firing Aim Time 4 AOE Accuracy M 1
S 0.7 Post Firing Cooldown 0 S 1
Reload 7-7 L 0.2 0.2
L 1 L 0.838 AOE Damage M 0.35 0.35
Reload Multiplier M 1 Penetration M 0.92 S 1 1
S 1 S 1 L 1
Cooldown 0-0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0 S 1
Cooldown Multiplier M 1 Suppression M 0 L 0.5 0
S 1 S 0 AOE Supression M 0.5 0
Wind Up 0 Nearby Supp. Multiplier 1 S 0.5 0
Wind Down 0 Nearby Supp. Radius 0
Setup Time 0 A 1 Fire Angle Cone 1
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -10-25
Rate of Fire 0-0 D 1 Tracking Horizontal -180-180
Reload Frequency 1-1 S 1 Speed Vertical 35
Moving Accuracy 0.75 Speed Horizontal 48
Moving Burst 1 Scatter Angle 7.5
Moving Cooldown 1.5 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.25 Attack Ground True
L 0 Scatter Ratio 1 Projectile t-34_76mm_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 2


DT Coaxial T-34-76


















































































































































































































































































































































Damage 4-4 Fire Aim Time 0-0
Range L 25 L 2 L 0
Max:25 M 12.5 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 6.25 S 0.1 S 0
L 0.05 Ready Aim Time 0-0 L 1
Accuracy M 0.1 Post Firing Aim Time 0 AOE Accuracy M 1
S 0.3 Post Firing Cooldown 0 S 1
Reload 6.5-6 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 5-5 Deflection Multiplier 1 AOE Penetration M 1
L 1.5 L 0.0015 S 1
Cooldown Multiplier M 1 Suppression M 0.003 L 0 0
S 0.6 S 0.003 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.75 S 0 0
Wind Down 0 Nearby Supp. Radius 12
Setup Time 0 A 1 Fire Angle Cone 10
Burst Duration 3-2 Vs. Supp. Targets P 1 Tracking Vertical 0-0
Rate of Fire 7-7 D 1 Tracking Horizontal 0-0
Reload Frequency 10-10 S 0.5 Speed Vertical 40
Moving Accuracy 0.5 Speed Horizontal 120
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 20 AA Weapon False
Acc. Incremental 1.05 Scatter Offset 0.8 Attack Ground False
L 15 Scatter Ratio 0 Projectile
Search Radius M 10 FoW Angle Mult. 1
S 6 FoW Distance Mult. 1


T-90 Flak


















































































































































































































































































































































Damage 5-5 Fire Aim Time 0-0
Range L 45 L 2 L 0
Max:45 M 22.5 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 11 S 0.1 S 0
L 0.2 Ready Aim Time 0.3-0.3 L 1
Accuracy M 0.4 Post Firing Aim Time 0.5 AOE Accuracy M 1
S 0.4 Post Firing Cooldown 0 S 1
Reload 12-10 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 4-2 Deflection Multiplier 1 AOE Penetration M 1
L 1 L 0.002 S 1
Cooldown Multiplier M 1 Suppression M 0.003 L 0 0
S 0.8 S 0.004 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.5 S 0 0
Wind Down 0 Nearby Supp. Radius 15
Setup Time 0 A 0.75 Fire Angle Cone 10
Burst Duration 3.5-2.5 Vs. Supp. Targets P 1 Tracking Vertical -15-75
Rate of Fire 24-24 D 1 Tracking Horizontal -180-180
Reload Frequency 3-3 S 1 Speed Vertical 75
Moving Accuracy 0.5 Speed Horizontal 60
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 15 AA Weapon True
Acc. Incremental 1.02 Scatter Offset 0.8 Attack Ground False
L 10 Scatter Ratio 0.8 Projectile
Search Radius M 8 FoW Angle Mult. 1
S 6 FoW Distance Mult. 1


D-25T 122mm


















































































































































































































































































































































Damage 150-150 Fire Aim Time 0-0
Range L 40 L 1 L 1.5
Max:40 M 20 Aim Multiplier M 1 AOE Distance M 1
Min:0 S 10 S 1 S 0.5
L 0.75 Ready Aim Time 1.5-1.5 L 1
Accuracy M 1 Post Firing Aim Time 4 AOE Accuracy M 1
S 1 Post Firing Cooldown 0 S 1
Reload 10-10 L 0.2 0.2
L 1 L 0.9 AOE Damage M 0.35 0.35
Reload Multiplier M 1 Penetration M 0.95 S 1 1
S 1 S 1 L 1
Cooldown 0-0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0 S 1
Cooldown Multiplier M 1 Suppression M 0 L 0 0
S 1 S 0 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 1 S 0 0
Wind Down 0 Nearby Supp. Radius 0
Setup Time 0 A 1 Fire Angle Cone 5
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -6-17
Rate of Fire 0-0 D 1 Tracking Horizontal -180-180
Reload Frequency 0-0 S 1 Speed Vertical 10
Moving Accuracy 0.5 Speed Horizontal 25
Moving Burst 1 Scatter Angle 7.5
Moving Cooldown 1.5 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.25 Attack Ground True
L 0 Scatter Ratio 1 Projectile IS2_122mm_gun_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 2


DT Coaxial IS-2


















































































































































































































































































































































Damage 4-4 Fire Aim Time 0-0
Range L 25 L 2 L 0
Max:25 M 12.5 Aim Multiplier M 1 AOE Distance M 0
Min:0 S 6.25 S 0.1 S 0
L 0.05 Ready Aim Time 0-0 L 1
Accuracy M 0.3 Post Firing Aim Time 0 AOE Accuracy M 1
S 0.1 Post Firing Cooldown 0 S 1
Reload 6.5-6 L 1 0.1
L 1 L 1 AOE Damage M 1 0.1
Reload Multiplier M 1 Penetration M 1 S 1 0.1
S 1 S 1 L 1
Cooldown 5-5 Deflection Multiplier 1 AOE Penetration M 1
L 1.5 L 0.0015 S 1
Cooldown Multiplier M 1 Suppression M 0.003 L 0 0
S 0.6 S 0.003 AOE Supression M 0 0
Wind Up 0 Nearby Supp. Multiplier 0.75 S 0 0
Wind Down 0 Nearby Supp. Radius 12
Setup Time 0 A 1 Fire Angle Cone 10
Burst Duration 3-2 Vs. Supp. Targets P 1 Tracking Vertical 0-0
Rate of Fire 7-7 D 1 Tracking Horizontal 0-0
Reload Frequency 10-10 S 0.5 Speed Vertical 40
Moving Accuracy 0.5 Speed Horizontal 120
Moving Burst 1 Scatter Angle 10
Moving Cooldown 1 Scatter Max 20 AA Weapon False
Acc. Incremental 1.05 Scatter Offset 0.8 Attack Ground False
L 15 Scatter Ratio 0 Projectile
Search Radius M 10 FoW Angle Mult. 1
S 6 FoW Distance Mult. 1


85mm D5T Gun


















































































































































































































































































































































Damage 115-115 Fire Aim Time 0-0
Range L 45 L 1 L 3
Max:45 M 20 Aim Multiplier M 1 AOE Distance M 1.5
Min:0 S 10 S 1 S 0.25
L 0.75 Ready Aim Time 0.5-0.5 L 1
Accuracy M 1 Post Firing Aim Time 4 AOE Accuracy M 1
S 1 Post Firing Cooldown 0 S 1
Reload 5.5-4.5 L 0.2 0.2
L 1 L 0.81436 AOE Damage M 0.35 0.35
Reload Multiplier M 1 Penetration M 0.91561 S 1 1
S 1 S 1 L 1
Cooldown 0-0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0.001 S 1
Cooldown Multiplier M 1 Suppression M 0.001 L 0.1 0
S 1 S 0.001 AOE Supression M 0.15 0
Wind Up 0 Nearby Supp. Multiplier 1 S 0.2 0
Wind Down 1 Nearby Supp. Radius 0
Setup Time 0 A 1 Fire Angle Cone 1
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -10-10
Rate of Fire 0-0 D 1 Tracking Horizontal -5-5
Reload Frequency 1-1 S 1.25 Speed Vertical 35
Moving Accuracy 0.5 Speed Horizontal 48
Moving Burst 1 Scatter Angle 7.5
Moving Cooldown 1.5 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.25 Attack Ground True
L 0 Scatter Ratio 1 Projectile SU-85_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 2


85mm f-34


















































































































































































































































































































































Damage 115-115 Fire Aim Time 0-0
Range L 40 L 1 L 3.3
Max:40 M 20 Aim Multiplier M 1 AOE Distance M 1.5
Min:0 S 10 S 1 S 0.75
L 0.75 Ready Aim Time 1.5-1.5 L 1
Accuracy M 0.75 Post Firing Aim Time 4 AOE Accuracy M 1
S 1 Post Firing Cooldown 0 S 1
Reload 7-7 L 0.2 0.2
L 1 L 0.838 AOE Damage M 0.35 0.35
Reload Multiplier M 1 Penetration M 0.92 S 1 1
S 1 S 1 L 1
Cooldown 0-0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0 S 1
Cooldown Multiplier M 1 Suppression M 0 L 0.05 0
S 1 S 0 AOE Supression M 0.05 0
Wind Up 0 Nearby Supp. Multiplier 1 S 0.05 0
Wind Down 0 Nearby Supp. Radius 0
Setup Time 0 A 1 Fire Angle Cone 1
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -10-10
Rate of Fire 0-0 D 1 Tracking Horizontal -180-180
Reload Frequency 1-1 S 1 Speed Vertical 35
Moving Accuracy 0.75 Speed Horizontal 48
Moving Burst 1 Scatter Angle 7.5
Moving Cooldown 1.5 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.25 Attack Ground True
L 0 Scatter Ratio 1 Projectile t-34_76mm_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 2


100mm D10S Gun


















































































































































































































































































































































Damage 125-125 Fire Aim Time 0-0
Range L 45 L 1 L 3
Max:45 M 20 Aim Multiplier M 1 AOE Distance M 1.5
Min:0 S 10 S 1 S 0.25
L 0.75 Ready Aim Time 0.5-0.5 L 0.75
Accuracy M 1 Post Firing Aim Time 4 AOE Accuracy M 1
S 1 Post Firing Cooldown 0 S 1
Reload 5.5-4.5 L 0.2 0.2
L 1 L 0.81436 AOE Damage M 0.35 0.35
Reload Multiplier M 1 Penetration M 0.91561 S 1 1
S 1 S 1 L 1
Cooldown 0-0 Deflection Multiplier 0.15 AOE Penetration M 1
L 1 L 0.001 S 1
Cooldown Multiplier M 1 Suppression M 0.001 L 0.1 0
S 1 S 0.001 AOE Supression M 0.15 0
Wind Up 0 Nearby Supp. Multiplier 1 S 0.2 0
Wind Down 1 Nearby Supp. Radius 0
Setup Time 0 A 1 Fire Angle Cone 1
Burst Duration 0-0 Vs. Supp. Targets P 1 Tracking Vertical -10-10
Rate of Fire 0-0 D 1 Tracking Horizontal -5-5
Reload Frequency 1-1 S 1.25 Speed Vertical 35
Moving Accuracy 0.5 Speed Horizontal 48
Moving Burst 1 Scatter Angle 7.5
Moving Cooldown 1.5 Scatter Max 15 AA Weapon False
Acc. Incremental 1 Scatter Offset 0.25 Attack Ground True
L 0 Scatter Ratio 1 Projectile SU-85_shell
Search Radius M 0 FoW Angle Mult. 3
S 0 FoW Distance Mult. 2

Last edited January 31, 2010 at 5:46 AM by Someone

#24399

Re: CoH:EF Stats thread WIP [Unofficial]

Very interesting. What about the damage of the tank guns?
#24471

Re: CoH:EF Stats thread WIP [Unofficial]

darkmarc86 wrote:
Very interesting. What about the damage of the tank guns?

Done most of the tank guns and up, there are a few minor weapons e.g. hull mgs that aren't there because I decided to do the more important ones first, I may get to it later though, now it's off to abilities I guess.

Last edited January 29, 2010 at 11:50 PM by Someone

#24555

Re: CoH:EF Stats thread WIP [Unofficial]

Great work! Thanks for the info.
I read that ZiS-2 has vehicle ability of ZiS Camo. What's this?
#24562

Re: CoH:EF Stats thread WIP [Unofficial]

Awesome work! GJ!
#24650

Re: CoH:EF Stats thread WIP [Unofficial]

Oxygen wrote:
Great work! Thanks for the info.
I read that ZiS-2 has vehicle ability of ZiS Camo. What's this?


I just went looking for it and it seems it doesn't exist, it must've been removed but they didn't remove the ability from the gun, I'll remove it since shouldn't be there.
#24659

Re: CoH:EF Stats thread WIP [Unofficial]

i love uuuuuuuuuuuuuuuuuuu
#24685

Re: CoH:EF Stats thread WIP [Unofficial]

This is amazing! Someone needs to sticky this...
#26160

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

great work, thx for the stats, now I know for example that the IS2 got 0.9 penetration even at long range and that distance from target won't make a difference when it comes to speed of reload (like firefly).
I've got the emial of the guy from cohstats as I was talking with him about the redesign sometime ago and I've send him an email referring to coh stats update but he never get back to me, maybe somebody got better luck?
#30842

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

Great work.

There are no target tables for weapons but thats great info anyway.

Do upgraded constripts have a different rifle now (1.04)? I think Ive read about a mosin2 rifle with 7 dmg.
#31568

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

I have a question about Zis-5 Medic Truck.
"Health 300
Crush Human True
Target Type m3_halftrack"

Did anyone tried to kill germans with a medic truck? :D
Can it take as much shreck hits as the M3 halftrack?
#33344

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

I learned that 1.04 or 1.1 path (dont know with) changes T-34/85 armor from Sherman to Churchill.

Are you planninng to change this topic when 1.1 patch apeares?
This is important to me becouse all my quotes about Soviet fraction are based on this topic.

Last edited May 6, 2010 at 4:35 PM by Paciat

#34451

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

Hi, sorry I've been inactive for a while due to school and such and my internet was acting up so I couldn't update the thread properly. I will get to work on updating it next Saturday or so after my practice exams are over.
#34463

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

I don't recommend updating these stats for 1.04
Forum post image
#34473

Re: CoH:EF Stats thread 1.03 (partially), WIP [Unofficial]

WartyX wrote:
I don't recommend updating these stats for 1.04


As in... these stats won't be relevant for much longer?

I really like the idea of this thread. It has been an interesting read and has allowed the formulation of many balance arguments. Try your best to keep it up to date if you can but good luck with exams.

I'd also like to throw in a quick note that coh-stats won't be with us soon. The page will be taken down in July.
If you get into an argument with me, you're wrong.