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[1.31] If your game crashes - Post here

Bugs & Tech Support

#50169

Re: *NEW NEW* If your game crashes - Post here

Hi There, i seem to hv a problem, its EF, it seems to crash whenever i play it. *Attached are some info*

*What map were you playing?
-Montherme

*Which factions were involved?
-1 PE, 1 WHER, 1 USSR, 1 BRIT, 1 AMERICAN

*What were you doing when the crash occurred?
I was just playing the game as usual, it was when the attack started at the middle of the map, in which the game crashed at that point. Up to this point i had not built any tanks, i only had infanry on the field. Btw i chose the breakout command tree.

*Do the crashes happen during every or almost every game?
The first 3 times played were alrite-no problems- only recently did i exp this porblem.

** I tried reinstalling COH and the mod 2 times but still facing this problem..
:(

Last edited November 13, 2010 at 11:36 PM by Noobchild123

#50192

Re: *NEW NEW* If your game crashes - Post here

Quote*Which factions were involved?
-1 PE, 1 WHER, 1 USSR, 1 BRIT, 1 AMERICAN


1+1+1+1+1 = 5

Montherme = 6

So one faction should be twice on the battlefield.

Also which units did you (or your enemy) used for the attack in the middle.
I identify as a four-eyed bird man. /s

Last edited November 14, 2010 at 11:17 AM by walki1

#50193

Re: *NEW NEW* If your game crashes - Post here

Hey there....i was was indeed playing with only 5 slots occupied.. but i was just wondering if that would affect the performance of the game (i.e Making it crash if 1 slot was not filled) ?? ???

** I was playing it on low graphics settings BTW**

** The attack was made by the PE CPU enemy using a HETZER tank**

Last edited November 14, 2010 at 11:38 AM by Noobchild123

#50348

Re: *NEW NEW* If your game crashes - Post here

Do the Devs get those reports that come up right after a crash, when we send them?  Do they have any file info, or is it only what we write in?  Hate to be a rube, but what is the window key that Rizz referenced in the directions on his first entry of this thread?
Thnks
#50363

Re: *NEW NEW* If your game crashes - Post here

redtail666 wrote:
Do the Devs get those reports that come up right after a crash, when we send them?  Do they have any file info, or is it only what we write in?  Hate to be a rube, but what is the window key that Rizz referenced in the directions on his first entry of this thread?
Thnks

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Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50473

Re: *NEW NEW* If your game crashes - Post here

*any map
*soviets were always involved when all my crashes occurred, didn't get any crash when played as British without soviets on the map, but I did it only once to test all new vehicles
*just playing, but i have noticed that most of all crashes occurred when I was upgrading my units in the soviet structures (maybe all of them, I dont really remember every crash), last time it happened when i was unlocking antitank gun and sniper, the game crashed when the upgrade should be finished
*I would say 4 out of 5 times when I try to upgrade all my units and 2 out of 5 when only few of them, but I think there were some crashes when I wasnt doing anything
#50479

Re: *NEW NEW* If your game crashes - Post here

Try to get CoH dmp files, are created when CoH crashes and can be found in User\Application Data\Local\Temp.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50740

Re: *NEW NEW* If your game crashes - Post here

Hi,

My game crashes ALL the time, on every map.

This time I was playing Vire River Valley
Germans vs. Soviets
I was playing as the Germans and I was ready to get my 3 panther tanks across the bridge and that's when it happened. I've noticed that the game crashes once the tanks and heavy artillery start getting built.

I've attached both files.

Last edited November 25, 2010 at 2:15 AM by USMCSKYLINE

#50741

Re: *NEW NEW* If your game crashes - Post here

USMCSKYLINE wrote:
Hi,

My game crashes ALL the time, on every map.

This time I was playing Vire River Valley
Germans vs. Soviets
I was playing as the Germans and I was ready to get my 3 panther tanks across the bridge and that's when it happened. I've noticed that the game crashes once the tanks and heavy artillery start getting built.

I've attached both files.

what doctrine did you choose?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50742

Re: *NEW NEW* If your game crashes - Post here

terror doctrine.

Post Merge: [time]1290718591[/time]

Anybody?  ???

Last edited November 25, 2010 at 8:56 PM by USMCSKYLINE

#50970

Re: *NEW NEW* If your game crashes - Post here

I fixed it!
#51284

Re: *NEW NEW* If your game crashes - Post here

This is for my friend. Everytime he tries to play his screen starts shaking all over the place. According to him it sounds like the game may be continuing to play nornally while this occurs. When I altered his graphic settings it worked fine. once I left sometime after it started again. His computer has really good equipment but I don't kbow the exact specs. His computer can run almost any game on max settings. He said he tried lowering them even more. This has only been a problem for only a few weeks and he has had the game fully patched for months now. We would both extremely appreciate any ideas because we enjoy playing LAN together. Thanks! I will add any other information I get.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#51297

Re: *NEW NEW* If your game crashes - Post here

Did he tried to lower the refresh rate of his monitor?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#51299

Re: *NEW NEW* If your game crashes - Post here

OK, so two of us were normal Germans playing against one Normal Russian in the Lyons map.  The other slot was closed.  I was the server.  The client crashed shortly after start up.

We were unable to pull up a dump: there was nothing in the directory anywhere close to the date and time of the crash.

#51580

Re: *NEW NEW* If your game crashes - Post here

sightreader wrote:
OK, so two of us were normal Germans playing against one Normal Russian in the Lyons map.  The other slot was closed.  I was the server.  The client crashed shortly after start up.

Even more interesting... the first time we play, the client crashes.  The second time we play - even on the same map - it runs fine!
#51581

Re: *NEW NEW* If your game crashes - Post here

Can you and your comrades low CoH graphics settings if possible?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#51627

Re: *NEW NEW* If your game crashes - Post here

blackbishop wrote:
Did he tried to lower the refresh rate of his monitor?


Sorry for not getting back to you. He did not. I don't see how that would matter. All of his other games work and EF worked perfectly for awile. It was working fully updated, then we played lan and a week later it just stopped. I'm not sure if he played between those times. I thought it was a video card issue, but that doesnt quite fit either. Thanks.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#51646

Re: *NEW NEW* If your game crashes - Post here

blackbishop wrote:
Can you and your comrades low CoH graphics settings if possible?

HA!  The second the client saw that most of his settings were set to ULTRA, we felt the problem was solved.  Indeed, when we tried to reproduce the problem with settings jacked down to LOW, it worked!

Of course, we were always able to play non-Russian enemies in COH with his ULTRA settings, so apparently this version eats up a bit more than Tales of Valor.

Note that it only crashes the FIRST time we play against an AI Russian.  Even with the same scenario, once he restarts the COH process after the crash it works fine.

Last edited December 8, 2010 at 9:19 AM by sightreader

#51677

Re: *NEW NEW* If your game crashes - Post here

That's because the second time you try, the game is in the cache memory.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#51938

Re: *NEW NEW* If your game crashes - Post here

blackbishop wrote:
That's because the second time you try, the game is in the cache memory.

Yep, that's what we suspected.  The auto-detect on the client machine set most stuff to "Ultra".
#51943

Re: *NEW NEW* If your game crashes - Post here

sightreader wrote:
blackbishop wrote:
That's because the second time you try, the game is in the cache memory.

Yep, that's what we suspected.  The auto-detect on the client machine set most stuff to "Ultra".

Did you and your friends installed DirectX routines? If not you should.

Also, you and your friends can deactivate triplebuffer and vsync to improve the performace. You can check it on EF Launcher Settings menu, if you use EF Launcher; if you use a shorcut from RelicCoH.exe you should add "-novsync -notriplebuffer", without the quotes of course.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#52040

Re: *NEW NEW* If your game crashes - Post here

blackbishop wrote:Did you and your friends installed DirectX routines? If not you should.

Our DirectX should be up to date as far as I know.  The game has been running flawlessly since he turned his graphics down from Ultra (not to mention loading faster as well!)
#53690

Re: *NEW NEW* If your game crashes - Post here

Здарова народ!! Вот проблема. Скачал, установил, обновил. Загружаю и в выборе нации пишет что мол нельзя русских юзать и замок красный рядом. Что за Хня!?
#53693

Re: *NEW NEW* If your game crashes - Post here

Ну привет.
Ты, случаем, не ГР запускаешь (надо именно ВФ)?
Замки, в любом случае, идут от игры, а не от мода. Т.е. замки стоят на месте кампаний, которые тебе не доступны, потому что ты купил не полную версию игры (не Tales of Valor, а Opposing Fronts, например).
РККА доступна только в режиме схватка, т.к. компании никто еще не сделал, и если сделает, то не скоро.

Бывай.

П.С.: Проголосуй против фашисткого вермахта, за РККА! Не дай фашистской гадине снова поднять свою уродливую голову! -
http://easternfront.org/forums/index.php?topic=4913.0
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

Last edited January 2, 2011 at 4:36 PM by IJoe

#54350

Re: *NEW NEW* If your game crashes - Post here

Game crashed with me being russian and an american ally vsing 2 german. it crashed when their tanks had entered my base.
This was with the lastest patches out atm. i've attached requested log and dmp files
cant remember the name of the map but it was one of the custom EF maps (2v2)
#54439

Re: *NEW NEW* If your game crashes - Post here

I've a problem with playing on the Vire River Valley. One Wehrmacht vs a soviet and american AI. The game always locks up on when I do this. The screen will shake as if the images of the game were something that could be tossed about by picking up ones monitor and shaking it. The game doesnt completely crash but it certainly wont play any farther past that point.

My pc has directx up to date and the graphics for company of heroes are well below upper limit of my graphics card. Have not noticed any problem on other maps to this extent.
#54681

Re: *NEW NEW* If your game crashes - Post here

Whenever i click on my launcher it crashes, and i am unable to play the game. if anyone has any ideas please reply
#54683

Re: *NEW NEW* If your game crashes - Post here

jmac4311 wrote:
I've a problem with playing on the Vire River Valley. One Wehrmacht vs a soviet and american AI. The game always locks up on when I do this. The screen will shake as if the images of the game were something that could be tossed about by picking up ones monitor and shaking it. The game doesnt completely crash but it certainly wont play any farther past that point.

My pc has directx up to date and the graphics for company of heroes are well below upper limit of my graphics card. Have not noticed any problem on other maps to this extent.


Low your settings and disable anti-aliasing. Hope that helps.

mowensmith wrote:
Whenever i click on my launcher it crashes, and i am unable to play the game. if anyone has any ideas please reply

READ BEFORE POSTING!! - List of Issues & Fixes
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#54850

Re: *NEW NEW* If your game crashes - Post here

I usually play this game with 3 friends of mine, and we've all had problems with the game crashing during 4 player matches, but never usually during a 1v1. The thing that always seems to trigger the crashes is when a player uses artillery. it's happened once when I used the command squad artillery strike as russians, and also when a werhmacht player used rocket barrage. only one player's game actually crashes when this happens and it's a different player every time.
#56133

Re: *NEW NEW* If your game crashes - Post here

Здравствуйте, у меня проблема. Некоторые карты вылетают, пишет, что нет папки TEMP, хотя всё наместе. Оригинал работает без проблем. Причем вылетает не постоянно, некоторые карты (с пометкой ВФ) запускаются нормально, некоторые вылетают на середине загрузки, а не которые загрузились и тут же вылетают (ещё в окне загрузки), это у всех так или проблема у меня? В любом случае есть решение?
#56153

Re: *NEW NEW* If your game crashes - Post here

6izik wrote:
Здравствуйте, у меня проблема. Некоторые карты вылетают, пишет, что нет папки TEMP, хотя всё наместе. Оригинал работает без проблем. Причем вылетает не постоянно, некоторые карты (с пометкой ВФ) запускаются нормально, некоторые вылетают на середине загрузки, а не которые загрузились и тут же вылетают (ещё в окне загрузки), это у всех так или проблема у меня? В любом случае есть решение?

Try using english further on. (Здесь пиши только на английском, т.к. здесь нет модераторов специально под каждую языковую группу. Будешь продолжать - не получишь ответа, а возможно и бан отхватишь, как за спам)
Translated as follows:
Hello! I have a problem.
Some maps crash the game. It writes, that "there's no TEMP folder", though everything is in place. Vanilla works just fine. Crashes are not persistent: some EF maps run without any problems, some crash the game, while loading, some finish the loading process, and then crash (still in the loading window). Am I the only one to have such a problem? Anyway, is there a solution?
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#56155

Re: *NEW NEW* If your game crashes - Post here

IJoe wrote:
6izik wrote:
Здравствуйте, у меня проблема. Некоторые карты вылетают, пишет, что нет папки TEMP, хотя всё наместе. Оригинал работает без проблем. Причем вылетает не постоянно, некоторые карты (с пометкой ВФ) запускаются нормально, некоторые вылетают на середине загрузки, а не которые загрузились и тут же вылетают (ещё в окне загрузки), это у всех так или проблема у меня? В любом случае есть решение?

Try using english further on. (Здесь пиши только на английском, т.к. здесь нет модераторов специально под каждую языковую группу. Будешь продолжать - не получишь ответа, а возможно и бан отхватишь, как за спам)
Translated as follows:
Hello! I have a problem.
Some maps crash the game. It writes, that "there's no TEMP folder", though everything is in place. Vanilla works just fine. Crashes are not persistent: some EF maps run without any problems, some crash the game, while loading, some finish the loading process, and then crash (still in the loading window). Am I the only one to have such a problem? Anyway, is there a solution?


Running the game on lower settings; also as that problem is just seen on x86 OS, you could try to change the OS from x86 to x64 one.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56210

Re: *NEW NEW* If your game crashes - Post here

I don't have the dmp file, sadly. I have played a game since it crashed and I don't feel like playing another one right now to see if it crashes. I will upload the file if I play another soon.

Basically from what I have seen, the game crashes during any skirmish including more than two players. I can complete 1vs1 no problem. But 2vs2, 3vs3, 4vs4, all seem to crash eventually. I have not managed to complete a single game using anything except 1vs1.

This has almost always been while playing Russia, with Russian AI on my team. I suspect the problem has something to do with AI Russians. I will probably try running a game versus two AI russians, and trying running a game where I am the only Russian faction, and fill out the rest of my team with Americans. See if the game crashes in those circumstances. Because thus far, the game has crashed very reliably whenever there is more than one AI Russian.

The crash is fast. It just drops immediately to desktop and brings up the Relic crash reporter. Nothing special.

I will say that one of those times the game seemed to crash when I recrewed an AT gun as Russians, and it's possible that the game might be crashing when the AI Russians recrew AT guns, but that's just speculation.

Edit: About AT guns, I will say that I have had no trouble recrewing AT guns in 1vs1 as Russians, so it's probably just my imagination.

Last edited January 24, 2011 at 11:40 PM by Harle

#56705

Re: *NEW NEW* If your game crashes - Post here

Map: Gilroy's Harbor
Factions involved: Russians, Americans, Germans, Elite Germans (the 2 dif axis factions)
I was in the process of defending my ally with commissars with SMG upgrade.
It crashes every game. Have suspicions it has something to do with the Germans....

Both files needed are attached. Please fix soon. Only just got it working again  :-\
#56795

Re: *NEW NEW* If your game crashes - Post here

Hello. I just bought the company of heroes gold pack from steam that includes both COH and COH opposing fronts. I went on and made my account and all seemed to be going well, but ANYTHING I try to play on the game makes me crash to the desktop... Tutorial, skirmish, online, campaign, even the performance test after adjusting graphics settings.

I have windows 7 64-bit, geforce 9800GT graphics card, and i'm currently using an HDTV as my monitor with an HDMI cable.

For any other details  on computer specs just ask, thanks

Last edited January 30, 2011 at 7:16 AM by schwev

#56826

Re: *NEW NEW* If your game crashes - Post here

schwev wrote:
Hello. I just bought the company of heroes gold pack from steam that includes both COH and COH opposing fronts. I went on and made my account and all seemed to be going well, but ANYTHING I try to play on the game makes me crash to the desktop... Tutorial, skirmish, online, campaign, even the performance test after adjusting graphics settings.

I have windows 7 64-bit, geforce 9800GT graphics card, and i'm currently using an HDTV as my monitor with an HDMI cable.

For any other details  on computer specs just ask, thanks

What other mods do you have installed?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56852

Re: *NEW NEW* If your game crashes - Post here

hey guys, when i commanded any of mine soviet infantry units to mount on heavy weapons like the HMG, AT,or the Flak 88,...it always crashed. Plz if someone know how to fix it, please help me.
Who am i?
#56854

Re: *NEW NEW* If your game crashes - Post here

Mr.Q wrote:
hey guys, when i commanded any of mine soviet infantry units to mount on heavy weapons like the HMG, AT,or the Flak 88,...it always crashed. Plz if someone know how to fix it, please help me.

Uninstall EF, go to your CoH Directory and make sure Eastern_Front directory doesn't exists.

Then install EF 1.30 and update it using the launcher. If your launcher cannot download the updates, you can download them from here.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56857

Re: *NEW NEW* If your game crashes - Post here

Mods? I dont know what you mean, I just bought the game and haven't modified a thing.
#56859

Re: *NEW NEW* If your game crashes - Post here

schwev wrote:
Mods? I dont know what you mean, I just bought the game and haven't modified a thing.


Then you should, probably, go to relic forum, for THIS FORUM BELONGS TO THE MOD AND IT'S TECH PROBLEMS, NOT THE GAME ITSELF.
Forum post image
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#56860

Re: *NEW NEW* If your game crashes - Post here

Eastern Front, Blitzkrieg, Battle of the Bulge, Back to Basics, Modern Combat, Zombie Mod, Cheat Mod... all these are modifications(aka mods) for Company of Heroes.

They change CoH's behavior to be more "realistic", others change it completely and presents you a new "theaters" rather than WW2 fields and a few ones just add stuff following CoH game style. In this case, Eastern Front belongs to the latters, don't messing with CoH gameplay but adding the Soviet faction.

Now, the error that your log file shows, reminded me of a user with a similar case; his problem was caused because he used the Cheat Mod.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited January 31, 2011 at 2:24 AM by blackbishop

#57037

Re: *NEW NEW* If your game crashes - Post here

QuoteЦитата: IJoe от Январь 24, 2011, 08:07:00
Цитата: 6izik от Январь 24, 2011, 05:21:01
Здравствуйте, у меня проблема. Некоторые карты вылетают, пишет, что нет папки TEMP, хотя всё наместе. Оригинал работает без проблем. Причем вылетает не постоянно, некоторые карты (с пометкой ВФ) запускаются нормально, некоторые вылетают на середине загрузки, а не которые загрузились и тут же вылетают (ещё в окне загрузки), это у всех так или проблема у меня? В любом случае есть решение?
Try using english further on. (Здесь пиши только на английском, т.к. здесь нет модераторов специально под каждую языковую группу. Будешь продолжать - не получишь ответа, а возможно и бан отхватишь, как за спам)
Translated as follows:
Hello! I have a problem.
Some maps crash the game. It writes, that "there's no TEMP folder", though everything is in place. Vanilla works just fine. Crashes are not persistent: some EF maps run without any problems, some crash the game, while loading, some finish the loading process, and then crash (still in the loading window). Am I the only one to have such a problem? Anyway, is there a solution?

Running the game on lower settings; also as that problem is just seen on x86 OS, you could try to change the OS from x86 to x64 one.

Это означает что проблема есть ?
А она будет решена в будущем ?

It means that the problem is?
And it will be solved in the future?
Forum post image
#57040

Re: *NEW NEW* If your game crashes - Post here

guldan wrote:
QuoteЦитата: IJoe от Январь 24, 2011, 08:07:00
Цитата: 6izik от Январь 24, 2011, 05:21:01
Здравствуйте, у меня проблема. Некоторые карты вылетают, пишет, что нет папки TEMP, хотя всё наместе. Оригинал работает без проблем. Причем вылетает не постоянно, некоторые карты (с пометкой ВФ) запускаются нормально, некоторые вылетают на середине загрузки, а не которые загрузились и тут же вылетают (ещё в окне загрузки), это у всех так или проблема у меня? В любом случае есть решение?
Try using english further on. (Здесь пиши только на английском, т.к. здесь нет модераторов специально под каждую языковую группу. Будешь продолжать - не получишь ответа, а возможно и бан отхватишь, как за спам)
Translated as follows:
Hello! I have a problem.
Some maps crash the game. It writes, that "there's no TEMP folder", though everything is in place. Vanilla works just fine. Crashes are not persistent: some EF maps run without any problems, some crash the game, while loading, some finish the loading process, and then crash (still in the loading window). Am I the only one to have such a problem? Anyway, is there a solution?

Running the game on lower settings; also as that problem is just seen on x86 OS, you could try to change the OS from x86 to x64 one.

Это означает что проблема есть ?
А она будет решена в будущем ?

It means that the problem is?
And it will be solved in the future?

It means the problem is caused by the use of 32 bit OS. It's a problem related to that type of OS, if you use 64 bit OS you aren't likely to have such issue.

It cannot be solved by any means, just can be prevented to some extent, lowering your settings and avoiding huge/very detailed maps, but never will be fixed due the x86 arquitecture, unless you install a 64 bits OS then you can use more than 3gb... this is due the amount of content that every mod has, and will increase in the future, making this worse.

When i started to playing EF, I had that problem(TEMP folder full) many times, infact that was the only crash error i had. I used to had 4GB on XP 32 bits, then in a couple of weeks i changed to Vista 64 and the problem was gone, EF still crashes from time to time, but is far more stable in 64 bits OS than in 32 bits one.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#57060

Re: *NEW NEW* If your game crashes - Post here

Sorry to have posted this but I have already tried everything stated in this forum about crashing issue but my problem continues to recur.

I have installed EF 1.3 recently. When I launch it its ok then brings me to what game I want to play (i.e. skirmish, campaign, etc) I usually select skirmish and play the rostov 8 player game where I play and the rest are computers. When I click start, the game meter starts rapidly then suddenly slows down until it reach approximately 60% of the bar. When it reaches 60%, it either hangs up by hearing the music repeating itself in a cycle or I get kicked out and usually brings me to the main menu. My EF 1.3 is updated and I have already downloaded the latest 2 patches and is still not working.

My current config for my WS are as follows

AMD Athlon 7850 Dual Core Processor
2.80 GHz
4 GB ram
Windows XP Home Edition Version 2002 SP3

Any help is greatly appreciated.

Thanks and Cheers to all!
1GB video card
#57098

Re: *NEW NEW* If your game crashes - Post here

BlueHoplite wrote:
Sorry to have posted this but I have already tried everything stated in this forum about crashing issue but my problem continues to recur.

I have installed EF 1.3 recently. When I launch it its ok then brings me to what game I want to play (i.e. skirmish, campaign, etc) I usually select skirmish and play the rostov 8 player game where I play and the rest are computers. When I click start, the game meter starts rapidly then suddenly slows down until it reach approximately 60% of the bar. When it reaches 60%, it either hangs up by hearing the music repeating itself in a cycle or I get kicked out and usually brings me to the main menu. My EF 1.3 is updated and I have already downloaded the latest 2 patches and is still not working.

My current config for my WS are as follows

AMD Athlon 7850 Dual Core Processor
2.80 GHz
4 GB ram
Windows XP Home Edition Version 2002 SP3

Any help is greatly appreciated.

Thanks and Cheers to all!
1GB video card


Have a look at what has been said in the last few comments on this page before yours.... your problem sounds exactly the same as 6izik.

You'll need to upgrade your OS to a 64bit version =\
Yes its troublesome but worth it if you can upgrade.

Personally I'm running windows 7 ultimate 64bit and it runs like a dream bar the hit and miss with various maps which cant be helped atm.
#57237

Re: *NEW NEW* If your game crashes - Post here

i was plaiyng with cohef at sheldt when the game crashed. I was in the middle of the play when it crashed. This is the crash report: CoHBBGT1UD3.dpm. this isn't the first time that it crashes. I use windows xp and I set graphic all at minimal. i don't know to do anything anymore. HELP ME PLEAZE!!!  ??? :'(
Olda
#57240

Re: *NEW NEW* If your game crashes - Post here

Thanks to all for the advices.

I am able to play now with ease but can only do it at 4 players instead of 8 but its better than nothing. Will try to upgrade to a 64bit pretty soon.

Thanks again to all!
#57244

Re: *NEW NEW* If your game crashes - Post here

olda wrote:
i was plaiyng with cohef at sheldt when the game crashed. I was in the middle of the play when it crashed. This is the crash report: CoHBBGT1UD3.dpm. this isn't the first time that it crashes. I use windows xp and I set graphic all at minimal. i don't know to do anything anymore. HELP ME PLEAZE!!!  ??? :'(

You forgot to attach the necessary files(warnings.log, dmp file) in order to help you. Also, you didn't mention if was a normal crash or a "TEMP folder full" error.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#57270

Re: *NEW NEW* If your game crashes - Post here

Oh sorry, it was a normal crash not a "temp folder full". The dmp file is:CoHBBGT1UD3.dmp (I can't open the file; it's impossible), the warnings.log files (I hope; I think is too long) is:

[aeva][aeva]
RELICCOH started at 2011-02-03 16:52
OS NT 5.1 (sp3.0) x86, 3071MB Physical Memory, 2512 Physical Available, 1968 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer 
WORKING-DIR C:\Programmi\Steam\steamapps\common\company of heroes
USER Proprietario

16:52:48.15   2 Logical Processors detected
16:52:48.15   Multithreading Enabled
16:52:48.15   THREAD: Hyper-Threading Technology Processors are not detected.
16:52:48.15   XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
16:52:48.15   XTHREAD: Main thread now used as XThread 0
16:52:48.15   XTHREAD: Spawned thread on processor 1
16:52:48.15   MATHBOX -- Version=6, Cpu=Intel Core 2:f=6,m=15, Mode=SSE
16:52:48.26   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language Italian
16:52:48.67   MOD -- Mounting EF_DLC1, 1.0
16:52:48.81   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
16:52:48.81   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC1\Data\'
16:52:48.84   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtLow\'
16:52:48.84   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC1\DataArtLow\'
16:52:48.89   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
16:52:48.89   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
16:52:48.90   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC1\Movies\'
16:52:48.90   MOD -- Mounting EF_DLC2, 1.0
16:52:49.01   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
16:52:49.01   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC2\Data\'
16:52:49.04   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtLow\'
16:52:49.04   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC2\DataArtLow\'
16:52:49.10   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
16:52:49.10   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
16:52:49.14   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC2\Movies\'
16:52:49.14   MOD -- Mounting EF_DLC3, 1.0
16:52:49.21   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
16:52:49.21   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC3\Data\'
16:52:49.31   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtLow\'
16:52:49.31   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC3\DataArtLow\'
16:52:49.37   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
16:52:49.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
16:52:49.40   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\DLC3\Movies\'
16:52:49.40   MOD -- Mounting EF_OPS, 1.0
16:52:49.53   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
16:52:49.53   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\Ops\Data\'
16:52:49.53   MOD -- Mounting Eastern_Front, 1.0
16:52:49.85   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
16:52:49.85   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\RelicOnline\Data\'
16:52:49.92   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
16:52:49.92   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\Engine\Data\'
16:52:49.93   FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
16:52:49.93   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\WW2\Data\'
16:52:50.56   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
16:52:50.56   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\Data\'
16:52:51.04   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Eastern_Front\Data\'
16:52:51.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtLow\'
16:52:51.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\DataArtLow\'
16:52:51.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Eastern_Front\DataSoundLow\'
16:52:51.26   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
16:52:51.26   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Eastern_Front\DataSound\'
16:52:51.31   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\Italian\Data\'
16:52:51.31   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Eastern_Front\Locale\Italian\Data\'
16:52:51.32   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Locale\Italian\Data\'
16:52:51.32   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\Engine\Locale\Italian\Data\'
16:52:52.60   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
16:52:52.60   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\DataSoundEnglish\'
16:52:52.60   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\Italian\Data\'
16:52:52.60   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\CoH\Locale\Italian\Data\'
16:52:52.67   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
16:52:52.67   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Eastern_Front\Movies\'
16:52:52.67   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\Engine\Movies\'
16:52:52.67   FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Proprietario\Documenti\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x1488D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
16:52:57.90   GAME -- Resetting fp control word.
16:53:29.79   WW2Mod -- PropertyBagManager Loaded in 31.889999s
16:53:29.93   NetworkManager::Create - creating network manager
16:53:30.01   Read 752 bytes from network datastore login_cache.bin
16:53:30.09   Read 105140 bytes from network datastore global_cache.bin
16:53:30.15   Read 47134 bytes from network datastore ping_cache.bin
16:53:30.18   QuazalInitializer - static initializing Quazal library
16:53:30.18   PingCache - populating cache with 2617 pings
16:53:30.39   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
16:53:30.39   WinTransport - CreateSocket exclusive broadcast socket was available.
16:53:30.39   WinTransport - CreateSocket listening for broadcasts on default port
16:53:30.40   WinTransport - Host Name: utente-872edd78, aliases: , type=AF_INET, len=4
16:53:30.40   WinTransport - Host IP Address #0: [IP address redacted]
16:53:30.40   WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
16:53:30.40   WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST
16:53:30.40   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:53:30.40   WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112
16:53:30.40   SessionManager - Peer Header Size = 16 bytes
16:53:30.40   SessionManager - Game Data overhead = 7 bytes
16:53:30.40   SessionManager - Proxy overhead = 7 bytes
16:53:30.40   Net::ThreadFunction - Entering network thread function...
16:53:30.46   MessageInternal::CreateChannel: Created channel 47535450
16:53:30.46   Session::Initialize - info, initializing session object, using threads.
16:53:30.46   SessionManager::RegisterSession - Registering new session 057190a0
16:53:30.46   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:53:30.48   AutomatchInternal: Instantiating
16:53:30.50   Transport - Largest received is now 19
16:53:30.50   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:53:30.50   PartyInternal: Instantiating
16:53:30.50   MessageInternal::CreateChannel: Created channel 50525459
16:53:30.51   MessageInternal::CreateChannel: Created channel 51434b4d
16:53:30.65   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
16:53:30.65   MessageInternal::CreateChannel: Created channel 534d5347
16:53:30.65   MessageInternal::CreateChannel: Created channel 474d4343
16:53:30.65   MessageInternal::CreateChannel: Created channel 474f424a
16:53:30.65   MessageInternal::CreateChannel: Created channel 4d4f444d
16:53:30.65   MessageInternal::CreateChannel: Created channel 53594e43
16:53:30.65   MessageInternal::DestroyChannel: Destroyed channel 534d5347
16:53:30.65   MessageInternal::DestroyChannel: Destroyed channel 474d4343
16:53:30.65   MessageInternal::DestroyChannel: Destroyed channel 474f424a
16:53:30.65   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
16:53:30.65   MessageInternal::DestroyChannel: Destroyed channel 53594e43
16:53:30.68   GAME -- Available memory: 3071MB Physical RAM, 2911MB Pagefile, 2047 Virtual Address Space
16:53:33.70   DLLDriverLinker -- Adding driver 'spDx9.dll'.
16:53:33.70   DLLDriverLinker -- 1 DLL drivers found.
16:53:34.20   DLLDriverLinker -- 1 DLL drivers found.
16:53:34.34   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
16:53:34.34   GAME -- Resolution set to 1280x1024 (fullscreen).
16:53:34.39   SPDx9 -- Driver Name = nv4_disp.dll  Desc = NVIDIA GeForce GT 220
16:53:34.39   SPDx9 -- Driver Vendor = 0x10DE  Device = 0x0CA5  SubSys = 0x00000000  Rev = 0x00A2
16:53:34.39   SPDx9 -- Driver Version  Product = 0x0006  Version = 0x000E  SubVersion = 0x00  Build = 259.19
16:53:34.39   SPDx9 -- Driver GUID = {D7B71E3E-4FE5-11CF-AF74-0C2003C2CB35}
16:53:34.84   SPDx9 -- 1502MB available Texture Memory
16:53:35.40   ShaderDatabase: using shader profile [ps15]
16:53:35.87   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
16:53:37.40   GameObjLoader 08cc9ef8 - resetting counters
16:53:37.40   GameObjLoader 08cc9ef8 - Created loader
16:53:37.40   GameObjLoader 08cba628 - resetting counters
16:53:37.40   GameObjLoader 08cba628 - Created loader
16:53:40.04   GAME -- Beginning FE
16:53:40.04   Sent message game CompanyOfHeroes started 2260 601 allowtraffic
16:53:40.04   RemoteDLManager - Connection Restored.
16:53:40.04   UIFrontEnd - Loading Front End
16:53:40.04   THREAD: Hyper-Threading Technology Processors are not detected.
16:53:40.43   SOUND -- Initializing ...
16:53:40.56   INNIMapDCA Key not found: sp_speechducker::time
16:53:41.25   SOUND -- Initialization completed!
16:53:41.25   UIFrontEnd - Initializing Forms
16:53:43.21   CampaignFilter::BindFilterSpecificWidgets()
16:53:43.32   Activating screen: AppLoadingForm
16:53:43.32   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
16:53:43.32   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
16:53:49.68   GAME -- Loaded campaign 'Sbarco in Normandia' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
16:53:49.68   GAME -- Loaded campaign 'Liberazione di Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
16:53:49.68   GAME -- Loaded campaign 'Operazione Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
16:53:49.70   GAME -- Loaded campaign 'Sacca di Falaise' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
16:53:49.71   GAME -- Loaded campaign 'Ponte' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
16:53:49.71   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
16:53:50.75   GAME -- Using player profile UTENTE-872EDD78
16:53:51.29   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
16:53:51.64   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
16:54:00.07   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
16:54:00.09   RendezvousManager: CreateSession - starting profile=Guest login
16:54:01.65   RendezvousManager: Login complete and successfull
16:54:01.65   RendezvousManager initialized
16:54:01.82   Current server Italian:live version is 601.0, client is 601.0
16:54:01.82   OnConnect: successful connection established, enabling reconnect
16:54:01.82   OnConnect: this wasnt a reconnect, no need for autologin
16:54:01.82   Logging in olda92 on controller:0
16:54:02.32   Login completed: ACCOUNT_VALIDATED
16:54:02.32   Found 1 profiles for account olda92
16:54:02.32   Found profile: olda92
16:54:02.32   installed_products = ( CXP1 COH DLC1 DLC2 DLC3 )
16:54:02.32   OnLogin: no previous login, auto selecting profile not required
16:54:02.32   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
16:54:02.32   CRC & Version Info : 00000259:0fd9d603:48d2c5df eastern_front:601:factionfix.dll 1
16:54:02.34   Activating screen: FEMovie
16:54:02.34   Activating screen: OnlineWidget
16:54:02.34   Activating screen: RelicOnlineProfileSelect
16:54:02.50   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
16:54:03.67   Activating screen: RelicOnlineWait
16:54:03.67   RendezvousManager - destroying chat handler
16:54:03.67   RendezvousManager: CreateSession - starting logout profile = 100:Guest
16:54:03.92   RendezvousManager: Logout complete
16:54:03.92   RendezvousManager - terminating all server calls in progress
16:54:03.92   CallManager - terminating all server calls in progress (1 in progress)
16:54:03.92   RendezvousManager: OnCredentialsEvent - starting profile login
16:54:05.48   RendezvousManager: Login complete and successfull
16:54:05.48   RendezvousManager - creating chat handler
16:54:05.50   RendezvousManager::CreateNATTraversalClient - NAT traversal available.
16:54:05.73   QuazalSelectProfileAsync - Got UserID
16:54:05.75   Transport - Largest sent is now 16
16:54:05.90   Transport - Largest received is now 43
16:54:05.92   GetUserStats requested stats for PIDs ( 3182894 ) (best:0, full:1)
16:54:06.00   SelectProfileAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=27551;PID=3182894;RVCID=14681815], private [udp:/address=[IP address redacted];port=6112;PID=3182894]
16:54:06.18   QuazalSelectProfileAsync - Got Full Stats
16:54:06.37   GetAutomatchMaps: Got [31] maps
16:54:06.39   PopulateArmyListBox - skipping race 2
16:54:06.39   PopulateArmyListBox - skipping race 0
16:54:06.39   PopulateArmyListBox - skipping race 1
16:54:06.39   PopulateArmyListBox - skipping race 3
16:54:06.39   AutoMatchForm::OnArmySelectionChanged - sending request info
16:54:06.39   GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
16:54:06.39   AutoMatchForm::OnMatchTypeSelectionChanged - sending team info
16:54:06.39   QuazalSelectProfileAsync - Got Automatch maps
16:54:08.68   QuazalSelectProfileAsync - GetFriends result - CacheState = 1
16:54:08.92   Profile [00000000:0030912e] selected on controller#0
16:54:08.92   Activating screen: FEMovie
16:54:08.92   Activating screen: OnlineWidget
16:54:08.92   Activating screen: FE_mm_01
16:54:08.92   Activating screen: RelicOnlineWait
16:54:08.93   GAME -- Setting campaign state to 'coh'
16:54:08.93   GAME -- Closing state 'coh'
16:54:08.95   GAME -- Setting campaign state to 'cxp2'
16:54:08.95   GAME -- Closing state 'cxp2'
16:54:08.95   GAME -- Setting campaign state to 'cxp1'
16:54:08.95   GAME -- Closing state 'cxp1'
16:54:08.95   GAME -- Setting campaign state to 'dlc1'
16:54:08.95   GAME -- Closing state 'dlc1'
16:54:08.95   GAME -- Setting campaign state to 'dlc2'
16:54:08.95   GAME -- Closing state 'dlc2'
16:54:08.95   GAME -- Setting campaign state to 'dlc3'
16:54:08.95   GAME -- Closing state 'dlc3'
16:54:10.50   Activating screen: MessageBoxPopup
16:54:10.50   Created Matchinfo
16:54:10.50   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
16:54:10.50   starting online hosting
16:54:10.51   OnlineHostAsync: initiating CallCreateMatch
16:54:10.70   OnlineHostAsync: created gid=164027335
16:54:10.71   Transport - Largest sent is now 80
16:54:10.71   RendezvousNotifier - Received Participate ParticipationEvent.
16:54:10.89   Transport - Largest received is now 107
16:54:10.96   OnlineHostAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=27551;PID=3182894;RVCID=14681815], private [udp:/address=[IP address redacted];port=6112;PID=3182894]
16:54:11.15   OnlineHostAsync: initiating UpdateSessionURL [gid=164027335, url=udp:/address=[IP address redacted];port=27551;PID=3182894;RVCID=14681815]
16:54:11.35   OnJoinAdvertisementSuccess - joined online match, server leave notification required
16:54:11.35   starting local hosting
16:54:11.35   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:11.35   Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112;
16:54:11.35   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:11.35   Session::Host sid = 9C6DBC7, hostURL = , local addresses = WINaddr:[IP address redacted]:6112;
16:54:11.35   ValidateCustomData: called with 403 bytes of custom data
16:54:11.35   Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112;
16:54:11.35   AdvertisementInternal::Process - EVENT_NEWPEER
16:54:11.35   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
16:54:11.37   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
16:54:11.37   hosting - Session is connected
16:54:11.37   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:11.39   hosting completed successfully
16:54:11.39   HostAsync - completed with HostResult = 0
16:54:11.39   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
16:54:11.39   Activating screen: OnlineGameSetup
16:54:11.39   MessageInternal::CreateChannel: Created channel 534d5347
16:54:11.40   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
16:54:11.40   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
16:54:11.40   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:11.40   MatchInternal::SetMatchType - new type 14 - updating server
16:54:11.51   SetVisible called while !IsConnected
16:54:11.51   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:11.51   Activating screen: RelicOnlineChat
16:54:11.51   Activating screen: RelicOnlineNewsScreen
16:54:11.56   Activating screen: RelicOnlineStatsScreen
16:54:11.56   Activating screen: Achievements
16:54:11.56   GAME -- Setting campaign state to 'coh'
16:54:11.56   GAME -- Closing state 'coh'
16:54:11.56   GAME -- Setting campaign state to 'cxp2'
16:54:11.56   GAME -- Closing state 'cxp2'
16:54:11.57   GAME -- Setting campaign state to 'cxp1'
16:54:11.57   GAME -- Closing state 'cxp1'
16:54:11.57   GAME -- Setting campaign state to 'dlc1'
16:54:11.57   GAME -- Closing state 'dlc1'
16:54:11.57   GAME -- Setting campaign state to 'dlc2'
16:54:11.57   GAME -- Closing state 'dlc2'
16:54:11.57   GAME -- Setting campaign state to 'dlc3'
16:54:11.57   GAME -- Closing state 'dlc3'
16:54:11.57   GAME -- Setting campaign state to 'dlc1'
16:54:11.57   GAME -- Closing state 'dlc1'
16:54:11.59   Activating screen: GameHistory
16:54:11.59   GAME -- Setting campaign state to 'coh'
16:54:11.59   GAME -- Closing state 'coh'
16:54:11.59   GAME -- Setting campaign state to 'cxp2'
16:54:11.59   GAME -- Closing state 'cxp2'
16:54:11.59   GAME -- Setting campaign state to 'cxp1'
16:54:11.59   GAME -- Closing state 'cxp1'
16:54:11.59   GAME -- Setting campaign state to 'dlc1'
16:54:11.59   GAME -- Closing state 'dlc1'
16:54:11.59   GAME -- Setting campaign state to 'dlc2'
16:54:11.59   GAME -- Closing state 'dlc2'
16:54:11.59   GAME -- Setting campaign state to 'dlc3'
16:54:11.59   GAME -- Closing state 'dlc3'
16:54:11.59   Activating screen: OnlineGameSetup
16:54:11.59   Activating screen: RelicOnlineTabs
16:54:11.59   Activating screen: ScreenTipPopup
16:54:11.59   AutomatchInternal::OnHostComplete - Completed Host with success=1
16:54:11.59   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
16:54:11.59   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
16:54:11.60   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:11.60   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:11.60   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:11.82   Activating screen: ScreenTipPopup
16:54:11.82   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:11.84   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
16:54:11.98   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:11.98   GAME -- Setting campaign state to 'coh'
16:54:11.98   GAME -- Closing state 'coh'
16:54:12.00   GAME -- Setting campaign state to 'cxp2'
16:54:12.00   GAME -- Closing state 'cxp2'
16:54:12.00   GAME -- Setting campaign state to 'cxp1'
16:54:12.00   GAME -- Closing state 'cxp1'
16:54:12.00   GAME -- Setting campaign state to 'dlc1'
16:54:12.00   GAME -- Closing state 'dlc1'
16:54:12.00   GAME -- Setting campaign state to 'dlc2'
16:54:12.00   GAME -- Closing state 'dlc2'
16:54:12.00   GAME -- Setting campaign state to 'dlc3'
16:54:12.00   GAME -- Closing state 'dlc3'
16:54:12.67   Requesting Relic Downloader soft throttle call [GetNewsAsync] has time 828
16:54:12.67   Sent message game CompanyOfHeroes softthrottle
16:54:12.68   Got dlman msg [ack game CompanyOfHeroes softthrottle]
16:54:13.79   QueryMatches: Got [43] maps, [136] ids, [17] advertisements, startID [1]
16:54:13.79   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 119 matches
16:54:14.10   GetUserStats requested stats for PIDs ( 1828358 2101680 3151209 3219786 3232727 3259275 3333251 ) (best:7, full:0)
16:54:16.07   Activating screen: RaceSelectionPopup
16:54:16.78   QueryMatches: Got [37] maps, [134] ids, [17] advertisements, startID [164025925]
16:54:16.78   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 100 matches
16:54:17.40   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:17.40   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:17.40   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:17.42   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:17.43   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
16:54:17.46   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:17.87   Transport - Largest sent is now 81
16:54:18.25   Activating screen: DynamicPopupMenu
16:54:19.21   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:19.21   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:19.21   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:19.25   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:19.26   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
16:54:19.28   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:20.60   Activating screen: RaceSelectionPopup
16:54:21.45   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:21.45   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:21.46   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:21.46   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:21.48   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
16:54:21.50   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:21.85   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 828
16:54:21.85   Sent message game CompanyOfHeroes softthrottle
16:54:21.87   Got dlman msg [ack game CompanyOfHeroes softthrottle]
16:54:22.37   Activating screen: DynamicPopupMenu
16:54:22.95   QueryMatches: Got [39] maps, [134] ids, [17] advertisements, startID [164026442]
16:54:22.95   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 83 matches
16:54:23.07   RendezvousNotifier - Received Participate ParticipationEvent.
16:54:23.34   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:23.34   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:23.34   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:23.48   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:23.65   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
16:54:23.75   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:24.50   Activating screen: RaceSelectionPopup
16:54:25.45   Transport - Largest received is now 351
16:54:25.45   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:25.46   Session - rcv'd Join request - address WINaddr:[IP address redacted]:6112; not currently in use
16:54:25.46   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:25.46   Session::CheckAddress - initiating address check for WINaddr:[IP address redacted]:6112;
16:54:25.46   Allocated route ID=0 for PeerID 2 at WINaddr:[IP address redacted]:6112;
16:54:25.46   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:25.46   Peer::AcceptRoute - accepted route 5<>11 WINaddr:[IP address redacted]:6112; for peerID:2
16:54:25.46   Session - generating NewPeerAcceptedEventEx for peer [email redacted]:[IP address redacted]:6112;
16:54:25.48   ValidateCustomData: called with 468 bytes of custom data
16:54:25.48   Session denying join, reason 109 reasonDebug no slot available for this user
16:54:25.48   Session::DestroyPeer - deallocating peer 2
16:54:25.48   Session - Requested Disconnect for connectionID 4
16:54:25.48   Deallocated route ID=5 for PeerID 2 at WINaddr:[IP address redacted]:6112;
16:54:25.48   Session - Requested Disconnect for connectionID 5
16:54:25.48   Closed route 5<>11 for PeerID 2 at WINaddr:[IP address redacted]:6112;
16:54:25.50   Transport - Largest sent is now 350
16:54:25.57   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:25.57   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:25.59   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:25.62   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:25.64   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
16:54:25.65   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:26.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:26.62   QueryMatches: Got [40] maps, [137] ids, [17] advertisements, startID [164026808]
16:54:26.64   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 69 matches
16:54:27.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:28.01   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:29.03   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:30.00   Activating screen: DynamicPopupMenu
16:54:30.01   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:31.01   Transport - median kBPS [hi/cur] sent = 0.3/0.1, recvd = 0.3/0.1, #p/sec[s/r] = 0.4/0.4, max unsent 0, version err 0, merge 1
16:54:31.01   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:32.01   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:32.28   QueryMatches: Got [37] maps, [135] ids, [17] advertisements, startID [164026979]
16:54:32.28   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 51 matches
16:54:32.29   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:32.29   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:32.29   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:32.68   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:33.01   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:33.10   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:33.81   Activating screen: DynamicPopupMenu
16:54:34.01   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:35.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:35.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:35.15   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:35.15   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:35.18   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:35.23   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:36.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:36.00   Session::ProcessCheckAddressList - address WINaddr:[IP address redacted]:6112; timed out
16:54:36.06   Activating screen: DynamicPopupMenu
16:54:36.73   QueryMatches: Got [39] maps, [133] ids, [17] advertisements, startID [164027131]
16:54:36.75   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 35 matches
16:54:36.75   RNT_CancelParticipation: user 3141479:fastfud left the match
16:54:37.01   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:37.01   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:37.01   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:37.04   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:37.09   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:40.06   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:40.06   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:40.06   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:40.09   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:40.14   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:41.59   RendezvousNotifier - Received Participate ParticipationEvent.
16:54:41.59   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:41.59   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:41.59   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:41.68   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:41.71   QueryMatches: Got [39] maps, [134] ids, [17] advertisements, startID [164027205]
16:54:41.73   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 21 matches
16:54:41.75   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:44.35   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:44.35   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:44.35   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:44.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:44.57   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:44.59   Session - rcv'd Join request - address WINaddr:[IP address redacted]:6112; not currently in use
16:54:44.59   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:44.59   Session::CheckAddress - initiating address check for WINaddr:[IP address redacted]:6112;
16:54:44.59   Allocated route ID=0 for PeerID 3 at WINaddr:[IP address redacted]:6112;
16:54:44.59   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
16:54:44.59   Peer::AcceptRoute - accepted route 7<>15 WINaddr:[IP address redacted]:6112; for peerID:3
16:54:44.59   Session - generating NewPeerAcceptedEventEx for peer [email redacted]:[IP address redacted]:6112;
16:54:44.59   ValidateCustomData: called with 468 bytes of custom data
16:54:44.59   Session denying join, reason 109 reasonDebug no slot available for this user
16:54:44.59   Session::DestroyPeer - deallocating peer 3
16:54:44.59   Session - Requested Disconnect for connectionID 6
16:54:44.59   Deallocated route ID=7 for PeerID 3 at WINaddr:[IP address redacted]:6112;
16:54:44.59   Session - Requested Disconnect for connectionID 7
16:54:44.59   Closed route 7<>15 for PeerID 3 at WINaddr:[IP address redacted]:6112;
16:54:45.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:45.85   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:45.85   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:45.85   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:45.87   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:45.96   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:46.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:47.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:47.12   QueryMatches: Got [36] maps, [134] ids, [17] advertisements, startID [164027335]
16:54:47.14   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 11 matches
16:54:48.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:48.70   Activating screen: DynamicPopupMenu
16:54:49.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:49.65   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:49.65   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:49.65   GetMaxFrameTimeFromProfile: players=6 expected FPS=4.831182, bars=1, max avg=0.150, sd=0.057, 4 samples =  0.12 0.24 0.08 0.15
16:54:49.68   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:49.71   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:50.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:51.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:51.57   QueryMatches: Got [39] maps, [137] ids, [17] advertisements, startID [164027391]
16:54:51.59   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 2 matches
16:54:52.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:53.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:54.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:55.00   Session::ProcessCheckAddressList - sending address check to WINaddr:[IP address redacted]:6112;
16:54:55.00   Session::ProcessCheckAddressList - address WINaddr:[IP address redacted]:6112; timed out
16:54:55.68   RNT_CancelParticipation: user 3141479:fastfud left the match
16:54:56.87   QueryMatches: Got [39] maps, [133] ids, [17] advertisements, startID [164024257]
16:54:56.87   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 4 matches
16:54:58.56   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
16:54:58.56   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:58.56   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:58.56   MatchInternal::SetMatchState - state 1 - updating server
16:54:58.56   Net::Session::SetVisible - session is set to INVISIBLE.
16:54:58.56   MatchSetup: Sending start game message!
16:54:58.56   GameSetupForm - Starting game
16:54:58.56   GameInfo::ResetInfo - SyncLevel set to 0 on reset
16:54:58.56   PopulateGameInfo - random seed:[1296748498], guid:[{1e113588-ba80-4978-95b0-52b965713b80}], sync level:[0]
16:54:58.56   Error loading [DATA:levelingCurve.lua]
16:54:58.56   Error loading [DATA:levelingCurve.lua]
16:54:58.56   Error loading [DATA:levelingCurve.lua]
16:54:58.56   Error loading [DATA:levelingCurve.lua]
16:54:58.56   Error loading [DATA:levelingCurve.lua]
16:54:58.57   Error loading [DATA:levelingCurve.lua]
16:54:58.57   MOD - Setting player (0) race to: allies_soviets
16:54:58.57   MOD - Setting player (0) race to: 2
16:54:58.57   MOD - Setting player (1) race to: allies_soviets
16:54:58.57   MOD - Setting player (1) race to: 2
16:54:58.57   MOD - Setting player (2) race to: allies_soviets
16:54:58.57   MOD - Setting player (2) race to: 2
16:54:58.57   MOD - Setting player (3) race to: axis
16:54:58.57   MOD - Setting player (3) race to: 3
16:54:58.57   MOD - Setting player (4) race to: axis
16:54:58.57   MOD - Setting player (4) race to: 3
16:54:58.57   MOD - Setting player (5) race to: axis
16:54:58.57   MOD - Setting player (5) race to: 3
16:54:58.57   OnlineUpdateStateAsync: initiating state change, id = 164027335, state=2
16:54:58.59   APP -- Game Start
16:54:58.59   Sent message game CompanyOfHeroes allowtraffic
16:54:58.59   GAME -- Setting campaign state to 'coh'
16:54:58.59   GAME -- Closing state 'coh'
16:54:58.59   GAME -- Setting campaign state to 'cxp2'
16:54:58.59   GAME -- Closing state 'cxp2'
16:54:58.59   GAME -- Setting campaign state to 'cxp1'
16:54:58.59   GAME -- Closing state 'cxp1'
16:54:58.60   GAME -- Setting campaign state to 'dlc1'
16:54:58.60   GAME -- Closing state 'dlc1'
16:54:58.60   GAME -- Setting campaign state to 'dlc2'
16:54:58.60   GAME -- Closing state 'dlc2'
16:54:58.60   GAME -- Setting campaign state to 'dlc3'
16:54:58.60   GAME -- Closing state 'dlc3'
16:54:58.60   MessageInternal::DestroyChannel: Destroyed channel 534d5347
16:54:58.62   GAME -- Ending FE
16:54:58.62   UIFrontEnd - Unloading Front End
16:54:58.64   SOUND -- Shutting down ...
16:54:58.75   SOUND -- Shutdown completed!
16:54:58.78
16:54:58.78   GAME -- *** Beginning mission 6p_close_river_combat (1 Humans, 5 Computers) ***
16:54:58.78
16:54:58.90   GAME -- Recording game
16:54:58.98   Activating screen: GameLoadScreen
16:54:59.01   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
16:54:59.20   OnlineUpdateStateAsync: updated state for gid=164027335
16:54:59.25   THREAD: Hyper-Threading Technology Processors are not detected.
16:54:59.31   SOUND -- Initializing ...
16:54:59.78   SOUND -- Initialization completed!
16:54:59.81   QuazalPostStatsAsync: Simulation results sent to server for gid=0
16:54:59.81   PHYSICS: detected processor(s) capable of handling 2 threads.
16:54:59.82   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\6p_close_river_combat\6p_close_river_combat'
16:54:59.82   MOD -- Using Mod 'Eastern_Front'
16:54:59.85   Unable to load/parse precache file [DATA:scenarios\mp\classic\6p_close_river_combat\6p_close_river_combat_precache.lua]
16:55:02.18   GameObjLoader - upgrading load_count from 0 to 1019
16:55:03.14   QueryMatches: Got [41] maps, [138] ids, [17] advertisements, startID [164026242]
16:55:03.14   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 11 matches
16:55:04.42   GameObjLoader - upgrading load_count from 1019 to 1554
16:55:04.42   PHYSICS -- Created node factory 'HVOK'
16:55:04.42   PHYSICS -- Created node factory 'DMMY'
16:55:08.03   QueryMatches: Got [41] maps, [143] ids, [17] advertisements, startID [164026693]
16:55:08.04   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 17 matches
16:55:12.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
16:55:12.01   MessageCounts: inval=0/0, seek=0/0, join=0/2, integ=0/0, seek_reply=0/0, join_reply=2/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=22/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/11, frag=0/0, Errors=0/0
16:55:12.95   QueryMatches: Got [41] maps, [140] ids, [17] advertisements, startID [164027000]
16:55:12.96   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 20 matches
16:55:18.32   QueryMatches: Got [41] maps, [147] ids, [17] advertisements, startID [164027135]
16:55:18.32   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 27 matches
16:55:22.89   QueryMatches: Got [40] maps, [148] ids, [17] advertisements, startID [164027261]
16:55:22.89   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 29 matches
16:55:23.95   GameObjLoader - upgrading load_count from 25 to 3808
16:55:26.87   RNT_ReportPing: user 3070129:JJTony CANNOT connect pingMS=65535
16:55:27.96   QueryMatches: Got [37] maps, [143] ids, [17] advertisements, startID [164027351]
16:55:27.96   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 29 matches
16:55:29.21   GameObjLoader 08cc9ef8 - resetting counters
16:55:29.21   GameObjLoader 08cc9ef8 - LOAD_DONE
16:55:29.21   GAME - SessionSetup
16:55:29.46   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
16:55:29.46   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024
16:55:29.46   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
16:55:30.67   GAME - CreateGEWorld in 1453 ms
16:55:30.68   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
16:55:30.87   GAME - SessionSetup finished in 1657 ms
16:55:30.89   GAME - WaterReflectionManagerSetup
16:55:30.89   GAME - WaterReflectionManagerSetup finished in 0 ms
16:55:30.89   MessageInternal::CreateChannel: Created channel 474d4343
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x03ec8738
[Cope FactionFix] - patched @0x053554c1
[Cope FactionFix] - hooked @0x053554c2
[Cope FactionFix] - patched @0x05354a37
[Cope FactionFix] - hooked @0x05354a37
[Cope FactionFix] - Hook installed
16:55:31.12   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilateNoPop.scar] succeeded.
16:55:31.60   MOD -- Player  (unused player) (frame 0) (KillPlayer)
16:55:31.60   MOD -- Player  (unused player) (frame 0) (KillPlayer)
16:55:32.01   Transport - median kBPS [hi/cur] sent = 0.3/0.2, recvd = 0.3/0.0, #p/sec[s/r] = 1.2/0.6, max unsent 0, version err 0, merge 0
16:55:32.40   MessageInternal::CreateChannel: Created channel 4d4f444d
16:55:33.10   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
16:55:33.10   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
16:55:33.10   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
16:55:33.10   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
16:55:33.10   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
16:55:33.50   SPEECHMANAGER -- Loaded in 0.302345 seconds
16:55:34.12   RNT_ReportPing: user 732194:st21 CANNOT connect pingMS=65535
16:55:34.90   QueryMatches: Got [39] maps, [141] ids, [17] advertisements, startID [164027428]
16:55:34.92   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 13 matches
16:55:35.07   GameObjLoader - upgrading load_count from 0 to 371
16:55:36.34   GameObjLoader 08cba628 - resetting counters
16:55:36.34   GameObjLoader 08cba628 - LOAD_DONE
16:55:36.78   PreloadResources took 391ms.
16:55:36.89   GAME -- Loading completed (38 seconds)
16:55:36.89   SIM -- Setting SyncErrorChecking level to Low
16:55:37.50   QueryMatches: Got [39] maps, [137] ids, [17] advertisements, startID [164027498]
16:55:37.50   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 2 matches
16:55:38.21   Activating screen: GameScreen
16:55:38.21   Activating screen: Decorators
16:55:38.21   Activating screen: Taskbar
16:55:38.21   Activating screen: SubtitleScreen
16:55:38.21   Activating screen: TextOverlayScreen
16:55:38.43   PerformanceRecorder::StartRecording for game size 6
16:55:38.43   GAME -- Starting mission...
16:55:38.65   MOD -- Player CPU: esperto set to AI Type: AI Player (frame 1) (CmdAI)
16:55:38.65   MOD -- Player CPU: esperto set to AI Type: AI Player (frame 1) (CmdAI)
16:55:38.65   MOD -- Player CPU: esperto set to AI Type: AI Player (frame 1) (CmdAI)
16:55:38.65   MOD -- Player CPU: esperto set to AI Type: AI Player (frame 1) (CmdAI)
16:55:38.65   MOD -- Player CPU: esperto set to AI Type: AI Player (frame 1) (CmdAI)
16:55:42.81   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 812
16:55:42.81   Sent message game CompanyOfHeroes softthrottle
16:55:42.81   Got dlman msg [ack game CompanyOfHeroes softthrottle]
16:55:42.87   QueryMatches: Got [37] maps, [136] ids, [17] advertisements, startID [164024748]
16:55:42.87   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 5 matches
16:55:43.40   Warning: non auto-match upgrade not found in AE, tuning
16:55:47.70   QueryMatches: Got [38] maps, [136] ids, [17] advertisements, startID [164026296]
16:55:47.71   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 9 matches
16:55:52.65   QueryMatches: Got [38] maps, [135] ids, [17] advertisements, startID [164026906]
16:55:52.67   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 13 matches
16:55:57.81   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 812
16:55:57.81   Sent message game CompanyOfHeroes softthrottle
16:55:57.81   Got dlman msg [ack game CompanyOfHeroes softthrottle]
16:55:57.85   QueryMatches: Got [38] maps, [132] ids, [17] advertisements, startID [164027131]
16:55:57.85   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 12 matches
16:56:00.17   Activating screen: Command_Tree
16:56:01.39   Activating screen: Command_Branch
16:56:02.54   QueryMatches: Got [40] maps, [134] ids, [17] advertisements, startID [164027295]
16:56:02.54   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 16 matches
16:56:07.25   Warning: binding repeat_1(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
16:56:07.54   QueryMatches: Got [40] maps, [133] ids, [17] advertisements, startID [164027390]
16:56:07.56   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 18 matches
16:56:12.51   QueryMatches: Got [39] maps, [135] ids, [17] advertisements, startID [164027469]
16:56:12.51   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 14 matches
16:56:13.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
16:56:13.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/18, frag=0/0, Errors=0/0
16:56:17.56   QueryMatches: Got [40] maps, [138] ids, [17] advertisements, startID [164027576]
16:56:33.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.4/0.3, max unsent 0, version err 0, merge 0
16:56:33.26   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
16:57:14.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
16:57:14.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
16:57:34.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
16:58:08.18   Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
16:58:15.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
16:58:15.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
16:58:35.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
16:59:16.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
16:59:16.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
16:59:36.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:00:17.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:00:17.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:00:37.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:01:18.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:01:18.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:01:38.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:01:42.14   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
17:01:42.64   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
17:01:59.67   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
17:01:59.67   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
17:01:59.67   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
17:02:15.43   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
17:02:15.43   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
17:02:15.43   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
17:02:19.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:02:19.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:02:21.51   Activating screen: Command_Branch
17:02:39.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:03:20.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:03:20.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=20/13, frag=0/0, Errors=0/0
17:03:40.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.2, max unsent 0, version err 0, merge 0
17:03:52.78   Activating screen: Command_Branch
17:04:21.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:04:21.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:04:39.76   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
17:04:41.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:04:52.62   Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
17:04:52.62   Muting spew of bind updater.  Fix art and re-test.
17:05:22.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:05:22.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:05:42.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:05:57.59   Activating screen: Command_Branch
17:05:59.81   Activating screen: NewObjective
17:06:23.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:06:23.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:06:43.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:07:24.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:07:24.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:07:36.95   Activating screen: Command_Branch
17:07:44.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:08:07.75   Unabled to do upgrade, CANPRODUCE_NoResources
17:08:15.62   Unabled to do upgrade, CANPRODUCE_NoResources
17:08:25.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:08:25.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:08:45.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:09:26.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:09:26.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:09:46.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:10:27.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:10:27.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:10:47.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:11:28.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:11:28.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:11:48.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:12:18.03   Was already stealing a skeleton when told to steal another [heavymachinegun_target].
17:12:29.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:12:29.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/17, frag=0/0, Errors=0/0
17:12:49.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:13:30.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:13:30.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/18, frag=0/0, Errors=0/0
17:13:50.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:14:31.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:14:31.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:14:51.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:15:06.25   Activating screen: Command_Branch
17:15:07.87   Activating screen: NewObjective
17:15:32.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:15:32.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:15:52.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:16:26.26   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:16:27.26   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:16:28.39   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:16:29.39   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:16:30.40   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:16:31.40   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:16:33.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:16:33.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:16:53.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:17:34.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:17:34.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:17:54.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:18:35.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:18:35.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:18:55.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:19:36.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:19:36.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:19:56.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:20:37.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:20:37.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:20:57.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:21:38.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:21:38.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=16/17, frag=0/0, Errors=0/0
17:21:58.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:22:39.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
17:22:39.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=17/16, frag=0/0, Errors=0/0
17:22:59.01   Transport - median kBPS [hi/cur] sent = 0.3/0.0, recvd = 0.3/0.0, #p/sec[s/r] = 0.3/0.3, max unsent 0, version err 0, merge 0
17:23:15.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:23:16.54   Activating screen: Command_Branch
17:23:16.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:23:17.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:23:18.37   Activating screen: NewObjective
17:23:18.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:23:19.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:23:20.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
17:23:21.76   An ability failed to cast because target validation failed: abilities\soviets_air_all_targets
[/aeva][/aeva]
Hope is all.

Edited for the lulz :P.
Olda

Last edited February 3, 2011 at 7:29 PM by olda MG42

#57271

Re: *NEW NEW* If your game crashes - Post here

Why you didn't use the attach option of the forum? ???
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...