Re: *NEW NEW* If your game crashes - Post here
Last edited February 3, 2011 at 7:45 PM by olda MG42
Locked topic · 245 posts
Bugs & Tech Support
Last edited February 3, 2011 at 7:45 PM by olda MG42
Last edited February 3, 2011 at 8:24 PM by olda MG42
UncommonValor wrote:
[...]
Any help will be appreciated. Cheers!
Last edited February 6, 2011 at 12:39 AM by blackbishop
blackbishop wrote:UncommonValor wrote:
[...]
Any help will be appreciated. Cheers!
Do you have internet connection in the PC you installed EF?
Yes
Do you have firewall software and is configured to let EF_Launcher send requests?
Tried disabling the firewall and anti-virus software with the same result.
Do you use a proxy and is configured to let EF_Launcher send requests?
Not using proxy.
UncommonValor wrote:blackbishop wrote:UncommonValor wrote:
[...]
Any help will be appreciated. Cheers!
Do you have internet connection in the PC you installed EF?
Yes
Do you have firewall software and is configured to let EF_Launcher send requests?
Tried disabling the firewall and anti-virus software with the same result.
Do you use a proxy and is configured to let EF_Launcher send requests?
Not using proxy.
Last edited February 10, 2011 at 8:39 PM by olda MG42

Last edited February 17, 2011 at 2:45 AM by Breech
donghaijie wrote:
*What map were you playing?
any
*Which factions were involved?
all
*What were you doing when the crash occurred? Try to be as accurate as possible!
it happened every game about 10 - 20 minute
*Do the crashes happen during every or almost every game?
every game
00:47:46.57 GameObj::OnFatalScarError: [string "EASTERN_FRONT\DATA\Scar\EFUtil.scar"]:14: attempt to call a nil value
main zannihilate.scar Ln 9 ((null))
00:47:46.57 GAME -- SimulationController::Pause 0
00:47:46.57 GameObj::OnFatalScarError: Error loading script file (DATA:Scar/WinConditions/zannihilate.scar). Check script syntax!
00:47:46.57 GAME -- SimulationController::Pause 1
00:47:46.62 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] failed.blackbishop wrote:
[...]
line 61400:47:46.57 GameObj::OnFatalScarError: [string "EASTERN_FRONT\DATA\Scar\EFUtil.scar"]:14: attempt to call a nil value main zannihilate.scar Ln 9 ((null)) 00:47:46.57 GAME -- SimulationController::Pause 0 00:47:46.57 GameObj::OnFatalScarError: Error loading script file (DATA:Scar/WinConditions/zannihilate.scar). Check script syntax! 00:47:46.57 GAME -- SimulationController::Pause 1 00:47:46.62 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] failed.
Did you downloaded and installed both updates?? ([IP address redacted] & [IP address redacted])
01:46:34.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.3/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
01:46:34.05 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:35.03 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:36.04 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:36.04 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:37.19 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:38.31 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:39.31 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:40.43 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:41.42 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:42.41 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:43.43 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:44.43 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:45.56 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:46.56 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:47.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:48.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:49.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:50.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:51.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:52.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:53.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:54.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:55.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:56.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:57.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:58.61 An ability failed to cast because target validation failed: abilities\sector_artillery
01:46:59.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:00.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:01.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:02.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:03.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:04.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:05.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:06.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:07.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:08.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:09.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:10.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:11.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:12.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:13.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:14.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:15.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:16.55 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:17.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:18.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:19.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:20.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:21.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:22.53 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:23.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:24.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:25.54 An ability failed to cast because target validation failed: abilities\sector_artillery
01:47:26.54 An ability failed to cast because target validation failed: abilities\sector_artilleryLast edited February 21, 2011 at 6:14 PM by blackbishop
blackbishop wrote:
dude... if you are going to post multiple lines from warnings.log or any other file, wrap them around code tags.
Now, i didn't recommended to lower your graphics. I recommend download the updates if you don't have them.
Cannot download the patches? Look here!
I think this is going to help you.
donghaijie wrote:blackbishop wrote:
dude... if you are going to post multiple lines from warnings.log or any other file, wrap them around code tags.
Now, i didn't recommended to lower your graphics. I recommend download the updates if you don't have them.
Cannot download the patches? Look here!
I think this is going to help you.
I try it thanks
(and please pardon my english ) :P
Last edited February 22, 2011 at 1:45 PM by donghaijie
Last edited February 22, 2011 at 4:29 PM by blackbishop
Last edited February 22, 2011 at 9:25 PM by Zuzundra
Last edited February 22, 2011 at 8:44 PM by donghaijie
blackbishop wrote:
Thanks for your cooperation guys! Your reports, along with many others from the previous pages have been submitted.
Let's hope that bugs will be fixed :).
Last edited February 23, 2011 at 12:23 PM by donghaijie
donghaijie wrote:blackbishop wrote:
Thanks for your cooperation guys! Your reports, along with many others from the previous pages have been submitted.
Let's hope that bugs will be fixed :).
when they can fix that ? :-\
firefox126 wrote:
some times the game crashes in the middle of a game.
even when there is nothing going on (no fighting)
greetings firefox126
blackbishop wrote:
@firefox126 and @jumanji
Could you upload your warnings.log and dmp files right after a crash?
http://easternfront.org/forums/index.php?topic=1677.0
If you have problems trying to find those files, there says how to locate them.
blackbishop wrote:
Usually this kind of crashes happens because the users have 32 bits OS... but other ones are because CoH engine becomes a bit unstable due to all the stuff it has to load. Sometimes helps to use a 64 bits OS.
TyrantOfUtumno wrote:blackbishop wrote:
Usually this kind of crashes happens because the users have 32 bits OS... but other ones are because CoH engine becomes a bit unstable due to all the stuff it has to load. Sometimes helps to use a 64 bits OS.
I have a 32 bits OS I think. Do most people have a 64 bits OS that play this game?
blackbishop wrote:What are your pc specs?
TyrantOfUtumno wrote:blackbishop wrote:What are your pc specs?
Not great but enough to run the standard Opposing Fronts on high settings without any problems.
Windows XP
Intel Celeron 2.40GHz (2 CPUs)
2GB RAM
NVIDIA GeForce 9500 GT, 1GB Memory
Anything else needed?

blackbishop wrote:
EF uses more resources than ToV(which uses more resources than OF), hence, that's why the crash happens. Did you get a "temp folder full" error or just crash?
IJoe wrote:
Try using gamebooster (utility). It is quite helpful. I haven't had crashes in ages. Also, you might wanna check your virtual memory settings. If those are low - enlarge the swap file size.
Last edited March 15, 2011 at 8:08 PM by TyrantOfUtumno
TyrantOfUtumno wrote:blackbishop wrote:
EF uses more resources than ToV(which uses more resources than OF), hence, that's why the crash happens. Did you get a "temp folder full" error or just crash?
No error messages at all. All of of sudden the game freezes and the sound of the game just keeps repeating over and over. The only thing I can do is manually turn the computer off using the on/off switch on the actual computer.

Last edited March 15, 2011 at 8:15 PM by IJoe
blackbishop wrote:
You need more ram. Usually if you set your settings to low, you should get that error(you don't get it on higher settings because the remaining resources are low, hence it happens like in your case).
No matter how many programs he closes, he will need more ram(unless he has some memory sucking software being used at the time), also, 4GB of virtual memory is enough, it won't help at all to avoid all the crashes but at least you will be able to get a normal crash.

Last edited March 15, 2011 at 8:45 PM by IJoe
IJoe wrote:blackbishop wrote:
You need more ram. Usually if you set your settings to low, you should get that error(you don't get it on higher settings because the remaining resources are low, hence it happens like in your case).
No matter how many programs he closes, he will need more ram(unless he has some memory sucking software being used at the time), also, 4GB of virtual memory is enough, it won't help at all to avoid all the crashes but at least you will be able to get a normal crash.
I played on the computer (just recently) with similar processor and just the same ammount of RAM, so I know, what exactly I'm talking about ;).
He needs to monitor, how much RAM his other programmes use. It has to be below 1Gb if I remember correctly. And there's also a RAM usage bar in the game settings he should set at values not exceeding about 1/3 of it's size.
blackbishop wrote:
similar? how similar? was faster than his processor? was from different brand but same speed? -> (not a celeron processor but an amd or another intel model)
If you used a celeron in that pc, fair enough; however, if you used a different processor than a celeron with the same speed (2.4 GHz)... that's another story and will affect CoH performance.
Intel Celeron is the worst brand of Intel processors to play video games.
