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[1.710] Game crashes/freezes - Post here

Bugs & Tech Support

#83849

[1.710] Game crashes/freezes - Post here

Copernicus wrote:
We figured out the TEMP Folder Full Error.
See here for more details.


Please include the following files:

*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file

  1. Hold Windows Key and click R

  2. Enter "%Temp%" (without " " and with % %)

  3. Find the .dmp file that was created at the time of the crash



Additional Information
Please provide the following information as well.

*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?


Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 25, 2012 at 5:35 PM by MaxiKing6

#87005

Re: [1.501] Game crashes/freezes - Post here

Hi there,

game freezes after conscripsts built infantry tent on map Stalingrad Station. Had to restart my PC. It was a 2vs2 game against Wehr and PE AI. Me playing russians and my AI comrade, too. Next 2vs2 game with same army constellation on Mahilyou which got the same size as Stalingrad works fine. No problems to play this map. Also a 1vs1 on Angoville works without any crashes.
#87174

Re: [1.501] Game crashes/freezes - Post here

Anyone finding that there's no more speech? ie. When clicking an assigning actions for all armies, no more comments from the field?
#87319

Re: [1.501] Game crashes/freezes - Post here

Anyone have the issue that map can not be loading?

I have steam account and the map never be loading during skirmish.

after several mins, the pic turned back to the main menue ( is that call crush)

appericated any kinds of help.
#87322

Re: [1.501] Game crashes/freezes - Post here

You should provide more information in order to help you, which map were you trying to play, what are your pc specs and in what settings level you have CoH/EF.

And try to not ask help for your problem in more than one topic, it won't increase amount of help received.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#88008

Re: [1.501] Game crashes/freezes - Post here

I'm sorry,my English is very poor.
When using the EF, can not load the archive.Or stop to load ,or play back to the desktop
This appears to be common

I forgot  explain,This failure is [IP address redacted],Not previously


=====================================
23:33:36.81  UIFrontEnd - Loading Front End
23:33:36.81  THREAD: Hyper-Threading Technology Processors are not detected.
23:33:36.85  SOUND -- Initializing ...
23:33:37.71  SOUND -- Initialization completed!
23:33:37.71  UIFrontEnd - Initializing Forms
23:33:40.10  CampaignFilter::BindFilterSpecificWidgets()
23:33:40.20  Turning off auto-selection of profiles, we already have a profile selected.
23:33:40.20  GameInfo::ResetInfo - SyncLevel set to 0 on reset
23:33:40.20  GameInfo::ResetInfo - SyncLevel set to 0 on reset
23:33:40.20  MOD - Setting player (0) race to: allies_soviets
23:33:40.20  MOD - Setting player (0) race to: 2
23:33:40.20  MOD - Setting player (1) race to: axis
23:33:40.20  MOD - Setting player (1) race to: 3
23:33:40.20  ReportGameStartStats - no connection to server unable to report
23:33:40.20  Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
23:33:40.20  PeerRemoveAll - flushing local session peer data
23:33:40.20  Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
23:33:40.20  Got dlman msg [ack game CompanyOfHeroes allowtraffic]
23:33:40.20  Got dlman msg [ack game CompanyOfHeroes allowtraffic]
23:33:40.21  APP -- Game Start
23:33:40.21  Sent message game CompanyOfHeroes allowtraffic
23:33:40.21  GAME -- Ending FE
23:33:40.21  UIFrontEnd - Unloading Front End
23:33:40.21  SOUND -- Shutting down ...
23:33:40.34  SOUND -- Shutdown completed!
23:33:40.34
23:33:40.34  GAME -- *** Beginning mission 2p_carpiquet (1 Humans, 1 Computers) ***
23:33:40.34
23:33:40.34  GAME -- Recording game
23:33:40.42  Activating screen: GameLoadScreen
23:33:40.42  ReportGameStartStats - no connection to server unable to report
23:33:40.42  Got dlman msg [ack game CompanyOfHeroes allowtraffic]
23:33:40.43  TGAIO -- TGA file 'Data:scenarios\mp\classic\2p_carpiquet\2p_carpiquet.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
23:33:40.85  THREAD: Hyper-Threading Technology Processors are not detected.
23:33:40.90  SOUND -- Initializing ...
23:33:41.76  SOUND -- Initialization completed!
23:33:41.78  PHYSICS: detected processor(s) capable of handling 4 threads.
23:33:41.82  MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_carpiquet\2p_carpiquet'
23:33:41.82  MOD -- Using Mod 'Eastern_Front'
23:33:41.82  Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_carpiquet\2p_carpiquet_precache.lua]
23:33:41.95  Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
23:33:41.95  Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
23:33:47.95  GameObjLoader - upgrading load_count from 0 to 1049
23:33:49.00  Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0
23:33:51.71  GameObjLoader - upgrading load_count from 1049 to 1717
23:33:51.84  PHYSICS -- Created node factory 'HVOK'
23:33:51.84  PHYSICS -- Created node factory 'DMMY'
23:34:06.95  GameObjLoader - upgrading load_count from 28 to 3980
23:34:14.98  GameObjLoader 0b100f98 - resetting counters
23:34:14.98  GameObjLoader 0b100f98 - LOAD_DONE

==============================================
#88696

Re: [1.501] Game crashes/freezes - Post here

Hello everyone,

sorry if my english looks a little bit strange, but i am german and not trained to write in english.

I have the same problems, that some others have, since 1.500, and than later after patching to 1.501 i cant start a match.

I played with the eastern front mod since version 1.4 and everything seems to work fine. But since the update to 1.5 i cant start any game. If i start the EF launcher, the game seems to start normal, but if i choose a mission (in this case a part of Marketgarden) the game starts to load, but nothimg happens. After a few minutes i kill the game via the taskmanager.The same happens if i choose a new game.

I installed and deinstalled the 1.501 Version 3 times but nothing changes. Always the same black screen and no reaction from the game.
I read all your tips, to try to correct this, but nothing seems to work. I get always a black screen and nothing works.

Now i deinstalled 1.501 version and installed 1.4 again and it works fine without any Problems. coh is ver. 2.602.0 and as OS runs Windows 7 Prof.

Any ideas, what the problem is?
#88713

Re: [1.501] Game crashes/freezes - Post here

You could try to unininstall EF completely and make sure that there's no file of your installation left, maybe you have to delete some files manually. After you did that, reinstall EF and look if it works.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#88745

Re: [1.501] Game crashes/freezes - Post here

@MaxiKing6

Can you tell me, for wich Folders or Files i must search, after a normal deinstallation? I didn´t made a scrennshot of my coh install direction, befor i installed EF...
#88751

Re: [1.501] Game crashes/freezes - Post here

You need to delete Eastern_Front folder, FactionFix.dll, LuaExtCore.dll, Eastern_Front.module and files/folders with name starting with "EF".

EF doesn't modify vanilla files so, you can play the campaigns whenever you want. I just tested and for me works.

Also, do you have any other mod installed?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#88767

Re: [1.501] Game crashes/freezes - Post here

Thanks for the list.

Tomorrow i will deinstall EF 1.4 and erase all files and folders you named. After that i try 1.501 and we will see what happens.

By the way, what do yu call "vanilla files"?

And yes i started with the "blitzkrieg mod" but it doesn´t work for me because i play mostly alone and "bk mod" targets multiplayers ;-)

Do you think that the "bk mod" could causes my problems?

In 1.4 i havent any problems though...
#88776

Re: [1.501] Game crashes/freezes - Post here

vanilla = original game

No, I don't think BK is causing problems.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89014

Re: [1.501] Game crashes/freezes - Post here

Dear all,

I have the same issues... The game freeze especially when pioneer start building tent... I already trying almost all map with all available faction with the same result. Please be assure that my PC spec is more than enough to handle the graphic so I'm sure the problem is not in my PC spec. Yesterday when it crashes, It asked me to sent an error report. I already submit the report.

I think you guys done a really great job and I really loved it. I'll be great if someone could tell me what should I do to make the game work and not crashing anymore...

Thank's
#89015

Re: [1.501] Game crashes/freezes - Post here

angeljoanes wrote:
Dear all,

I have the same issues... The game freeze especially when pioneer start building tent... I already trying almost all map with all available faction with the same result. Please be assure that my PC spec is more than enough to handle the graphic so I'm sure the problem is not in my PC spec. Yesterday when it crashes, It asked me to sent an error report. I already submit the report.

I think you guys done a really great job and I really loved it. I'll be great if someone could tell me what should I do to make the game work and not crashing anymore...

Thank's


graphics set to "ultra"? If yes, lower and play.
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#89016

Re: [1.501] Game crashes/freezes - Post here

You should at least post your warnings.log file and your dmp file right after the crash. Otherwise we cannot look at the issue.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89155

Re: [1.501] Game crashes/freezes - Post here

blackbishop wrote:
You should at least post your warnings.log file and your dmp file right after the crash. Otherwise we cannot look at the issue.


Alright... I attached my warning log and the dump file... Please share in here if you already have any solution for the problem. I already lower my graphic setting but it didn't help...

Last edited September 7, 2011 at 2:32 PM by angeljoanes

#89280

Re: [1.510] Game crashes/freezes - Post here

Well here is a shorter Trouble me .. Engineers tried to build (USSR), barracks, and flew ... He tried to put the graphics on the lowest level does not help .. P.S Please forgive my poor English.

Computer Configuration, AMD Phenom X4 B60 3.3Ghz, 4GB RAM, HD 5700

Last edited September 8, 2011 at 8:58 AM by Virtune

#89312

Re: [1.510] Game crashes/freezes - Post here

@Virtune
Dude, the log says you are using the 2.601 version, EF 1.510 is only compatible with 2.602.
12:40:03.56   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language Russian


@angeljoanes
Same for you.
20:42:53.04   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89423

Re: [1.510] Game crashes/freezes - Post here

First crash since the update. Playing as Russians with two Russian AI allies against 2 Wehrmacht and 1 PE AI enemies. Map was custom map Blazing Lowlands. Game seemed to be running fine and randomly crashed.

Computer setup changed a bit:

Windows 7 Pro x64
AMD Phenom II X4 925 @ 2.8GHz
8GB DDR3 RAM
2x Sapphire HD 6950 2GB video cards in Crossfire
#89813

Re: [1.510] Game crashes/freezes - Post here

Hey love the mod its awesome but i wish i could play for more than 30 minutes the game crashes after a while for no reason here are my specs

#89850

Re: [1.510] Game crashes/freezes - Post here

Try to lower your graphic settings from Ultra to High (if possible). Also, disable the scarring option in the graphic settings menu as well.

Can you upload the dmp file as specified in the first post of the topic?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89897

Re: [1.510] Game crashes/freezes - Post here

Alright found the .dmp files one from last night and one today both using different maps and different factions
#91213

Re: [1.510] Game crashes/freezes - Post here

Got the 1.501 mod and it automatically downloaded the patch upon the first start-up attempt.

I started a game on the Kiev(6) map, Soviets (me, position 6) versus Wehrmarcht (cpu, position 1), Normal difficulty, fixed positions, high resources, Annihilate (w/pop cap).

Purchased two engineers and began with capturing the closest ammo point.  But upon sending the second engineer unit to capture the closest strategic point, the game crashed to the Relic error reporter.

Any clues...?

[aeva][aeva]
RELICCOH started at 2011-09-22 19:01
OS NT 6.1 (sp1.0) x64, 8180MB Physical Memory, 5620 Physical Available, 3976 Virtual Available
RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer 
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER Sablicious

19:01:13.12   8 Logical Processors detected
19:01:13.12   Multithreading Enabled
19:01:13.12   THREAD: Hyper-Threading Technology Processors are not detected.
19:01:13.12   XTHREAD: Detected 8 core(s) with 8 hardware thread(s)
19:01:13.12   XTHREAD: Main thread now used as XThread 0
19:01:13.12   XTHREAD: Spawned thread on processor 1
19:01:13.12   XTHREAD: Spawned thread on processor 2
19:01:13.12   XTHREAD: Spawned thread on processor 3
19:01:13.12   XTHREAD: Spawned thread on processor 4
19:01:13.12   XTHREAD: Spawned thread on processor 5
19:01:13.12   XTHREAD: Spawned thread on processor 6
19:01:13.12   XTHREAD: Spawned thread on processor 7
19:01:13.12   MATHBOX -- Version=6, Cpu=Intel Core:f=6,m=14, Mode=SSE
19:01:13.12   GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English
19:01:13.13   MOD -- Mounting EF_DLC1, 1.0
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC1\Movies\'
19:01:13.13   MOD -- Mounting EF_DLC2, 1.0
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC2\Movies\'
19:01:13.13   MOD -- Mounting EF_DLC3, 1.0
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\Data\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
19:01:13.13   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\DLC3\Movies\'
19:01:13.15   MOD -- Mounting EF_OPS, 1.0
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
19:01:13.15   MOD -- Mounting Eastern_Front, 1.0
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
19:01:13.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
19:01:13.17   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\Engine\Movies\'
19:01:13.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Sablicious\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x69918D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
19:01:13.27   GAME -- Resetting fp control word.
19:01:19.41   WW2Mod -- PropertyBagManager Loaded in 6.131000s
19:01:19.50   NetworkManager::Create - creating network manager
19:01:19.50   Read 639 bytes from network datastore login_cache.bin
19:01:19.50   Read 114562 bytes from network datastore global_cache.bin
19:01:19.50   Read 16210 bytes from network datastore ping_cache.bin
19:01:19.50   QuazalInitializer - static initializing Quazal library
19:01:19.50   PingCache - populating cache with 2 pings
19:01:19.53   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
19:01:19.53   WinTransport - CreateSocket exclusive broadcast socket was available.
19:01:19.53   WinTransport - CreateSocket listening for broadcasts on default port
19:01:19.53   WinTransport - Host Name: Sablicious_comp, aliases: , type=AF_INET, len=4
19:01:19.53   WinTransport - Host IP Address #0: [IP address redacted]
19:01:19.53   WinTransport - Host IP Address #1: [IP address redacted]
19:01:19.53   WinTransport - WARNING, MultipleNetwork adapters may cause problems
19:01:19.53   WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:01:19.53   WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
19:01:19.53   WinTransport - Interface #2: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
19:01:19.53   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
19:01:19.53   WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112
19:01:19.53   SessionManager - Peer Header Size = 16 bytes
19:01:19.53   SessionManager - Game Data overhead = 7 bytes
19:01:19.53   SessionManager - Proxy overhead = 7 bytes
19:01:19.53   MessageInternal::CreateChannel: Created channel 47535450
19:01:19.53   Session::Initialize - info, initializing session object, using threads.
19:01:19.53   SessionManager::RegisterSession - Registering new session 08d4cf80
19:01:19.53   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
19:01:19.53   AutomatchInternal: Instantiating
19:01:19.53   PartyInternal: Instantiating
19:01:19.53   MessageInternal::CreateChannel: Created channel 50525459
19:01:19.53   MessageInternal::CreateChannel: Created channel 51434b4d
19:01:19.53   Net::ThreadFunction - Entering network thread function...
19:01:19.53   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:01:19.53   MessageInternal::CreateChannel: Created channel 534d5347
19:01:19.53   MessageInternal::CreateChannel: Created channel 474d4343
19:01:19.53   MessageInternal::CreateChannel: Created channel 474f424a
19:01:19.53   MessageInternal::CreateChannel: Created channel 4d4f444d
19:01:19.53   MessageInternal::CreateChannel: Created channel 53594e43
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 534d5347
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 474d4343
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 474f424a
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
19:01:19.53   MessageInternal::DestroyChannel: Destroyed channel 53594e43
19:01:19.53   GAME -- Available memory: 8180MB Physical RAM, 8178MB Pagefile, 4095 Virtual Address Space
19:01:19.56   Transport - Largest received is now 19
19:01:19.56   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
19:01:19.58   Transport - Largest sent is now 19
19:01:22.37   DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:01:22.37   DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:01:22.37   DLLDriverLinker -- 2 DLL drivers found.
19:01:22.42   SPDx10 -- Adapter [ATI Mobility Radeon HD 4670 ]: 1015MB dedicated video memory, 0MB dedicated system memory and 3067MB shared system memory.
19:01:24.15   DLLDriverLinker -- 2 DLL drivers found.
19:01:24.26   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:01:24.26   GAME -- Resolution set to 1920x1080 (fullscreen).
19:01:24.29   SPDx9 -- Driver Name = atiumdag.dll  Desc = ATI Mobility Radeon HD 4670
19:01:24.29   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9488  SubSys = 0x02FE1028  Rev = 0x0000
19:01:24.29   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x000E  SubVersion = 0x00  Build = 6.78
19:01:24.29   SPDx9 -- Driver GUID = {D7B71EE2-D7C8-11CF-3E71-F422A1C2C535}
19:01:24.71   SPDx9 -- 4055MB available Texture Memory
19:01:24.72   ShaderDatabase: using shader profile [ps30]
19:01:25.17   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:01:25.84   GameObjLoader 0f765d00 - resetting counters
19:01:25.84   GameObjLoader 0f765d00 - Created loader
19:01:25.84   GameObjLoader 0f765e60 - resetting counters
19:01:25.84   GameObjLoader 0f765e60 - Created loader
19:01:26.53   GAME -- Beginning FE
19:01:26.53   Sent message game CompanyOfHeroes started 4236 601 allowtraffic
19:01:26.53   RemoteDLManager - Connection Restored.
19:01:26.53   UIFrontEnd - Loading Front End
19:01:26.53   THREAD: Hyper-Threading Technology Processors are not detected.
19:01:26.70   SOUND -- Initializing ...
19:01:26.79   INNIMapDCA Key not found: sp_speechducker::time
19:01:27.30   SOUND -- Initialization completed!
19:01:27.31   UIFrontEnd - Initializing Forms
19:01:28.82   CampaignFilter::BindFilterSpecificWidgets()
19:01:28.88   Activating screen: AppLoadingForm
19:01:28.88   SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
19:01:28.88   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
19:01:30.80   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
19:01:30.81   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
19:01:30.81   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
19:01:30.82   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
19:01:30.84   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
19:01:30.84   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
19:01:31.16   GAME -- Using player profile SABLICIOUS_COMP
19:01:34.09   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
19:01:34.92   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
19:01:37.23   QuazalLoginService - *** Connecting to server: localhost:30260
19:01:37.23   RendezvousManager: CreateSession - starting profile=Guest login
19:01:52.24   GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure.
19:01:52.24   RendezvousManager - unable to connect to the server as guest
19:01:52.24   OnConnect: connect failure
19:01:52.24   RendezvousManager::Shutdown - deleting instance
19:01:52.24   RendezvousManager - terminating all server calls in progress
19:01:52.24   CallManager - terminating all server calls in progress (1 in progress)
19:01:52.24   RendezvousManager - destroying chat handler
19:01:52.24   ~RendezvousManager - m_state = 7, no need for server disconnect
19:01:52.26   OnConnect: this wasnt a reconnect, no need for autologin
19:01:52.26   AccountStore -- Found matching account Sablicious, ignoring for now
19:01:52.26   installed_products = ( DLC1 DLC2 DLC3 COH CXP1 )
19:01:52.26   OnLogin: no previous login, auto selecting profile not required
19:01:52.26   Activating screen: MessageBoxPopup
19:01:53.95   Beginning media verification...
19:01:53.95   Validator type : validators\udro\udro.dll
19:01:53.96   Activating screen: MessageBoxPopup
19:01:53.98   SetupProductLoadingArt - choosing bgArt = 4 (gold=1)
19:01:53.99   CRC & Version Info : 00000259:076cce49:48d2c5df eastern_front:601:factionfix.dll 1
19:01:53.99   Activating screen: FEMovie
19:01:53.99   Activating screen: OnlineWidget
19:01:53.99   Activating screen: RelicOnlineProfileSelect
19:01:54.06   SetupProductLoadingArt - choosing bgArt = 4 (gold=1)
19:01:54.06   Activating screen: RelicOnlineWait
19:01:54.06   Activating screen: FEMovie
19:01:54.06   Activating screen: OnlineWidget
19:01:54.06   Activating screen: FE_mm_01
19:01:54.06   Activating screen: RelicOnlineWait
19:01:54.13   GAME -- Setting campaign state to 'coh'
19:01:54.13   GAME -- Closing state 'coh'
19:01:54.19   GAME -- Setting campaign state to 'cxp2'
19:01:54.19   GAME -- Closing state 'cxp2'
19:01:54.19   GAME -- Setting campaign state to 'cxp1'
19:01:54.19   GAME -- Closing state 'cxp1'
19:01:54.19   GAME -- Setting campaign state to 'dlc1'
19:01:54.19   GAME -- Closing state 'dlc1'
19:01:54.20   GAME -- Setting campaign state to 'dlc2'
19:01:54.20   GAME -- Closing state 'dlc2'
19:01:54.20   GAME -- Setting campaign state to 'dlc3'
19:01:54.20   GAME -- Closing state 'dlc3'
19:02:01.65   FEHelpers::DoScenarioSelection - Could not find current profile, using first scenario
19:02:01.65   Activating screen: MessageBoxPopup
19:02:01.65   Created Matchinfo
19:02:01.65   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
19:02:01.65   starting LAN hosting
19:02:01.67   OnJoinAdvertisementSuccess - joined online match, server leave notification required
19:02:01.67   starting local hosting
19:02:01.67   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
19:02:01.67   Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112;
19:02:01.67   Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
19:02:01.67   Session::Host sid = FB7B0FD56D7B9FBD, hostURL = , local addresses = WINaddr:[IP address redacted]:6112;
19:02:01.67   ValidateCustomData: called with 249 bytes of custom data
19:02:01.67   Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112;
19:02:01.67   AdvertisementInternal::Process - EVENT_NEWPEER
19:02:01.67   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
19:02:01.69   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
19:02:01.69   hosting - Session is connected
19:02:01.69   Net::Session::SetVisible - session is set to VISIBLE.
19:02:01.70   hosting completed successfully
19:02:01.70   HostAsync - completed with HostResult = 0
19:02:01.70   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
19:02:01.70   Activating screen: OnlineGameSetup
19:02:01.70   MessageInternal::CreateChannel: Created channel 534d5347
19:02:01.70   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:01.70   MatchInternal::SetMatchType - new type 14 - updating server
19:02:01.71   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:02:01.71   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
19:02:01.71   SetVisible called while !IsConnected
19:02:01.71   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:01.71   Activating screen: RelicOnlineChat
19:02:01.71   Activating screen: RelicOnlineNewsScreen
19:02:01.72   Transport - Largest received is now 515
19:02:01.74   Transport - Largest received is now 1052
19:02:01.75   Activating screen: RelicOnlineStatsScreen
19:02:01.75   Activating screen: Achievements
19:02:01.75   GAME -- Setting campaign state to 'coh'
19:02:01.75   GAME -- Closing state 'coh'
19:02:01.75   GAME -- Setting campaign state to 'cxp2'
19:02:01.75   GAME -- Closing state 'cxp2'
19:02:01.75   GAME -- Setting campaign state to 'cxp1'
19:02:01.75   GAME -- Closing state 'cxp1'
19:02:01.75   GAME -- Setting campaign state to 'dlc1'
19:02:01.75   GAME -- Closing state 'dlc1'
19:02:01.75   GAME -- Setting campaign state to 'dlc2'
19:02:01.75   GAME -- Closing state 'dlc2'
19:02:01.75   GAME -- Setting campaign state to 'dlc3'
19:02:01.75   GAME -- Closing state 'dlc3'
19:02:01.76   GAME -- Setting campaign state to 'dlc1'
19:02:01.76   GAME -- Closing state 'dlc1'
19:02:01.77   Activating screen: GameHistory
19:02:01.77   GAME -- Setting campaign state to 'coh'
19:02:01.77   GAME -- Closing state 'coh'
19:02:01.77   GAME -- Setting campaign state to 'cxp2'
19:02:01.77   GAME -- Closing state 'cxp2'
19:02:01.77   GAME -- Setting campaign state to 'cxp1'
19:02:01.77   GAME -- Closing state 'cxp1'
19:02:01.77   GAME -- Setting campaign state to 'dlc1'
19:02:01.77   GAME -- Closing state 'dlc1'
19:02:01.77   GAME -- Setting campaign state to 'dlc2'
19:02:01.77   GAME -- Closing state 'dlc2'
19:02:01.77   GAME -- Setting campaign state to 'dlc3'
19:02:01.77   GAME -- Closing state 'dlc3'
19:02:01.77   Activating screen: OnlineGameSetup
19:02:01.77   Activating screen: RelicOnlineTabs
19:02:01.77   AutomatchInternal::OnHostComplete - Completed Host with success=1
19:02:01.77   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
19:02:01.77   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
19:02:01.78   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:01.78   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:01.78   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:01.82   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:01.82   GAME -- Setting campaign state to 'coh'
19:02:01.83   GAME -- Closing state 'coh'
19:02:01.83   GAME -- Setting campaign state to 'cxp2'
19:02:01.83   GAME -- Closing state 'cxp2'
19:02:01.83   GAME -- Setting campaign state to 'cxp1'
19:02:01.83   GAME -- Closing state 'cxp1'
19:02:01.83   GAME -- Setting campaign state to 'dlc1'
19:02:01.83   GAME -- Closing state 'dlc1'
19:02:01.83   GAME -- Setting campaign state to 'dlc2'
19:02:01.83   GAME -- Closing state 'dlc2'
19:02:01.83   GAME -- Setting campaign state to 'dlc3'
19:02:01.83   GAME -- Closing state 'dlc3'
19:02:01.88   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:11.80   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:11.80   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:11.80   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:11.86   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:11.88   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:20.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:02:23.07   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:23.07   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:23.07   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:23.07   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:23.09   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:25.94   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:25.94   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:25.94   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:26.00   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:26.05   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:28.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:28.15   Net::Session::SetVisible - session is set to INVISIBLE.
19:02:28.15   GetMaxFrameTimeFromProfile: players=2 expected FPS=16.069237, bars=4, max avg=0.048, sd=0.014, 5 samples =  0.05 0.03 0.07 0.05 0.03
19:02:28.15   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:28.17   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:31.25   Activating screen: RaceSelectionPopup
19:02:33.06   Activating screen: RaceSelectionPopup
19:02:47.30   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:47.30   Net::Session::SetVisible - session is set to VISIBLE.
19:02:47.30   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:47.33   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:47.35   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:50.56   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:50.56   Net::Session::SetVisible - session is set to VISIBLE.
19:02:50.56   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:50.58   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:50.61   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:55.63   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:55.63   Net::Session::SetVisible - session is set to VISIBLE.
19:02:55.63   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:55.67   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:55.69   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:58.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:02:58.15   Net::Session::SetVisible - session is set to VISIBLE.
19:02:58.15   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:02:58.18   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:02:58.20   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:02.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
19:03:02.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=8/9, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=18/18, frag=0/0, Errors=0/0
19:03:15.31   Activating screen: RaceSelectionPopup
19:03:17.10   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:17.10   Net::Session::SetVisible - session is set to VISIBLE.
19:03:17.11   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:17.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:17.49   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:21.01   Transport - median kBPS [hi/cur] sent = 0.1/0.1, recvd = 2.0/0.3, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:03:28.14   Activating screen: DynamicPopupMenu
19:03:30.58   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:31.87   Activating screen: DynamicPopupMenu
19:03:32.95   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:32.95   Net::Session::SetVisible - session is set to VISIBLE.
19:03:32.95   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:32.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:32.97   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:33.67   Activating screen: DynamicPopupMenu
19:03:34.69   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:34.69   Net::Session::SetVisible - session is set to VISIBLE.
19:03:34.69   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:34.70   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:34.71   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:35.77   Activating screen: DynamicPopupMenu
19:03:36.61   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:36.61   Net::Session::SetVisible - session is set to VISIBLE.
19:03:36.61   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:36.62   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:36.63   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:37.25   Activating screen: DynamicPopupMenu
19:03:38.15   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:38.15   Net::Session::SetVisible - session is set to INVISIBLE.
19:03:38.15   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:38.15   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:38.16   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:47.42   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:47.42   Net::Session::SetVisible - session is set to INVISIBLE.
19:03:47.42   GetMaxFrameTimeFromProfile: players=6 expected FPS=19.958250, bars=5, max avg=0.039, sd=0.011, 5 samples =  0.04 0.05 0.02 0.04 0.05
19:03:47.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:47.44   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43   GameSetupForm - No win/loss reporting and only a single player, disconnecting
19:03:50.43   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
19:03:50.43   SetVisible called while !IsConnected
19:03:50.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43   GameSetupForm - Starting game
19:03:50.43   GameInfo::ResetInfo - SyncLevel set to 0 on reset
19:03:50.43   PopulateGameInfo - random seed:[1316682230], guid:[{37cde9e0-a75e-40d6-9d31-d8d4ac82d6fb}], sync level:[2]
19:03:50.43   Error loading [DATA:levelingCurve.lua]
19:03:50.44   Error loading [DATA:levelingCurve.lua]
19:03:50.44   MOD - Setting player (0) race to: allies_soviets
19:03:50.44   MOD - Setting player (0) race to: 2
19:03:50.44   MOD - Setting player (1) race to: axis
19:03:50.44   MOD - Setting player (1) race to: 3
19:03:50.44   Activating screen: MessageBoxPopup
19:03:50.44   Session is marking the local peer PeerID 1 for death
19:03:50.44   Session::GetEvent DestroyPeer success Peer 1 removed
19:03:50.44   Session::DestroyPeer - deallocating peer 1
19:03:50.44   Session - Requested Disconnect for connectionID 2
19:03:50.44   Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112;
19:03:50.44   Session - Requested Disconnect for connectionID 3
19:03:50.44   Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112;
19:03:50.44   AdvertisementInternal::Process - EVENT_DESTROYPEER
19:03:50.44   Destroyed Matchinfo
19:03:50.44   APP -- Game Start
19:03:50.44   Sent message game CompanyOfHeroes allowtraffic
19:03:50.44   GAME -- Setting campaign state to 'coh'
19:03:50.44   GAME -- Closing state 'coh'
19:03:50.44   GAME -- Setting campaign state to 'cxp2'
19:03:50.44   GAME -- Closing state 'cxp2'
19:03:50.44   GAME -- Setting campaign state to 'cxp1'
19:03:50.44   GAME -- Closing state 'cxp1'
19:03:50.45   GAME -- Setting campaign state to 'dlc1'
19:03:50.45   GAME -- Closing state 'dlc1'
19:03:50.45   GAME -- Setting campaign state to 'dlc2'
19:03:50.45   GAME -- Closing state 'dlc2'
19:03:50.45   GAME -- Setting campaign state to 'dlc3'
19:03:50.45   GAME -- Closing state 'dlc3'
19:03:50.45   MessageInternal::DestroyChannel: Destroyed channel 534d5347
19:03:50.46   GAME -- Ending FE
19:03:50.46   UIFrontEnd - Unloading Front End
19:03:50.47   SOUND -- Shutting down ...
19:03:50.56   SOUND -- Shutdown completed!
19:03:50.58
19:03:50.58   GAME -- *** Beginning mission 6p_leningrad (1 Humans, 1 Computers) ***
19:03:50.58
19:03:50.63   GAME -- Recording game
19:03:50.69   Activating screen: GameLoadScreen
19:03:50.69   ReportGameStartStats - no connection to server unable to report
19:03:50.69   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
19:03:50.69   PeerRemoveAll - flushing local session peer data
19:03:50.69   Session::Reset with reason 999 and MatchInternal::PeerRemoveAll
19:03:50.69   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
19:03:50.84   THREAD: Hyper-Threading Technology Processors are not detected.
19:03:51.03   SOUND -- Initializing ...
19:03:51.58   SOUND -- Initialization completed!
19:03:51.61   PHYSICS: detected processor(s) capable of handling 8 threads.
19:03:51.70   MOD -- Locating MOD for scenario 'DATA:scenarios\mp\6p_leningrad'
19:03:51.70   MOD -- Using Mod 'Eastern_Front'
19:03:51.71   Unable to load/parse precache file [DATA:scenarios\mp\6p_leningrad_precache.lua]
19:03:51.75   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
19:03:51.75   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
19:03:55.29   GameObjLoader - upgrading load_count from 0 to 1156
19:03:58.56   GameObjLoader - upgrading load_count from 1156 to 1891
19:03:58.71   PHYSICS -- Created node factory 'HVOK'
19:03:58.71   PHYSICS -- Created node factory 'DMMY'
19:04:14.13   GameObjLoader - upgrading load_count from 23 to 4392
19:04:21.55   GameObjLoader 0f765d00 - resetting counters
19:04:21.55   GameObjLoader 0f765d00 - LOAD_DONE
19:04:21.60   GAME - SessionSetup
19:04:21.89   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:04:21.89   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
19:04:21.89   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:04:22.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 2.0/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:04:24.27   GAME - CreateGEWorld in 2670 ms
19:04:24.29   TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
19:04:24.63   GAME - SessionSetup finished in 3030 ms
19:04:24.68   GAME - WaterReflectionManagerSetup
19:04:24.68   GAME - WaterReflectionManagerSetup finished in 0 ms
19:04:25.33   MessageInternal::CreateChannel: Created channel 474d4343
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x07944868
[Cope FactionFix] - patched @0x63185491
[Cope FactionFix] - hooked @0x63185492
[Cope FactionFix] - patched @0x63184a07
[Cope FactionFix] - hooked @0x63184a07
[Cope FactionFix] - Hook installed
19:04:25.59   ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded.
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:25.78   MOD -- Player  (unused player) (frame 0) (KillPlayer)
19:04:26.32   MessageInternal::CreateChannel: Created channel 4d4f444d
19:04:27.02   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.03   BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
19:04:27.50   SPEECHMANAGER -- Loaded in 0.414858 seconds
19:04:29.94   SPDx9 -- 4003MB available Texture Memory
19:04:30.59   GameObjLoader - upgrading load_count from 0 to 400
19:04:31.76   Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'.  Expensive operation
19:04:32.13   GameObjLoader 0f765e60 - resetting counters
19:04:32.13   GameObjLoader 0f765e60 - LOAD_DONE
19:04:33.06   PreloadResources took 870ms.
19:04:33.82   GAME -- Loading completed (43 seconds)
19:04:33.82   SIM -- Setting SyncErrorChecking level to None
19:04:35.40   Activating screen: GameScreen
19:04:35.40   Activating screen: Decorators_widescreen
19:04:35.40   Activating screen: Taskbar_widescreen
19:04:35.40   Activating screen: SubtitleScreen
19:04:35.40   Activating screen: TextOverlayScreen
19:04:35.57   PerformanceRecorder::StartRecording for game size 2
19:04:35.57   GAME -- Starting mission...
19:04:37.24   MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
19:04:41.96   Warning: non auto-match upgrade not found in AE, tuning
19:05:02.02   Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
19:05:12.85   Activating screen: pause_menu
19:05:12.87   GAME -- SimulationController::Pause 0
19:05:15.00   Activating screen: pause_options
19:05:23.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 2.0/0.0, #p/sec[s/r] = 0.3/0.5, max unsent 0, version err 0, merge 0
19:05:24.67   GAME -- SimulationController::Pause 1
[/aeva][/aeva]

[aeva][aeva]
-- Log file for all error messages related to the Scar --

Starting SCAR...
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
Could not find any good position for entity with blueprint ebps\races\allies_commonwealth\vehicles\hq.  Using input position
765
[/aeva][/aeva]

System info:
Win 7 Ultimate
i7, 8GB RAM 1.7~3GHz
ATI Radeon HD 4670 (1Gb)

Last edited September 22, 2011 at 9:37 AM by Sablicious

#91231

Re: [1.510] Game crashes/freezes - Post here

@Sablicious
Do you think you can upload your dmp file too? That would be helpful.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#91276

Re: [1.501] Game crashes/freezes - Post here

MaxiKing6 wrote:
You could try to unininstall EF completely and make sure that there's no file of your installation left, maybe you have to delete some files manually. After you did that, reinstall EF and look if it works.
hey, i had this problem a while ago and i completely uninstalled eastern front an then re installed it but it still didn't work. then i just played vcoh for a while until there was a thunderstorm where i live. my desktop was accidentally left on and apparently the popcaps popped on my motherboard and graphics card. a week, new motherboard, and new graphics card later, i had to reinstall coh and EF with all the patches. (and all my other programs too). now it all works great.  im not complaining, i just thought you guys might want to know how many people are having this problem. on the bright side, i got a new graphics card. :D
Forum post image

Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#91305

Re: [1.510] Game crashes/freezes - Post here

blackbishop wrote:
@Sablicious
Do you think you can upload your dmp file too? That would be helpful.


Planned to but couldn't find it (in the Temps folder, I know, but wasn't there).  What does this file typically look like?  What's it normally called?

Aside from that, I tried the game on a different map with different teams and the game crashed again upon building a engineer.  I think there might be more wrong than just the first example I cited.

I have different mods installed, but they run off their own executables.  Could this still be a problem; do I need a fresh install for this mod to work?  (*All other mods seem like they coexist).

Last edited September 23, 2011 at 10:00 AM by Sablicious

#91331

Re: [1.510] Game crashes/freezes - Post here

Well, the log says that you have CoH v2.601. If you want to play EF you will need to update it to 2.602.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#93440

Re: [1.510] Game crashes/freezes - Post here

Hello, it's my first post here and I just want to thank you for the great mod before I start whining.  ;D

I just updated to the latest version and Fortress Mode keeps crashing for me as soon as actual combat begins. A German Wehrmacht AFV will show up and start exchanging fire with my (Soviet) infantry or 85mm guns and then the game will crash. I've done my best to upload the information you wanted. If I'm missing anything just tell me and I'll be able to replicate the crash.
#93649

Re: [1.510] Game crashes/freezes - Post here

Hi, I play with the last version of Eastern font, but every time = crash =(  It's difficult to say when. But the two last time :
- I Used artillerie from the russian major (I don't tried again)
- The ennemi Puma shot my Su85

Sorry for my poor english. Thanks a lot for your mod beacause i love Russia =D
#93652

Re: [1.510] Game crashes/freezes - Post here

what graphic you have? Ultra, high, medium or low?
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#93659

Re: [1.510] Game crashes/freezes - Post here

October, 11

Windows 7  64 bits
ATI Mobility Radeon HD 4650
RAM 4 Go


Shaders :          Ultra
Model:              High
Anticrénelage:  No
Texture:            Ultra
Shadow:          Medium
Reflection ? :    High
Post traitement: Yes
Building:          High
Physique:          High
Tree:                Medium
Ground:            Medium
Effects:            High
Rain:                High
Damage:          Yes


October, 12, morning

Using as high as possible in video option

- Crash, just before the explosion of my KV85

October, 12, afternoon

Play COH without eastern front and crash...
I'm not sure but there a more crash since 2.6 ?

Last edited October 11, 2011 at 1:49 PM by ludovski

#93744

Re: [1.510] Game crashes/freezes - Post here

Hey Guys, sorry for my abstinence, but i was very busy working...

I de/installed and installed the game again and again, but first nothing seems to work, but after i installed the little patch that came out a few days later, i could run the game  :)

Now some other messages sometimes pop out and the game crashes, sometimes too, but that happen only a few times. Mainly ist runs, thanks for the patch.

Greetings Pegasus
#93755

Re: [1.510] Game crashes/freezes - Post here

ludovski wrote:
October, 11

Windows 7  64 bits
ATI Mobility Radeon HD 4650
RAM 4 Go


Shaders :          Ultra
Model:              High
Anticrénelage:  No
Texture:            Ultra
Shadow:          Medium
Reflection ? :    High
Post traitement: Yes
Building:          High
Physique:          High
Tree:                Medium
Ground:            Medium
Effects:            High
Rain:                High
Damage:          Yes


October, 12, morning

Using as high as possible in video option

- Crash, just before the explosion of my KV85

October, 12, afternoon

Play COH without eastern front and crash...
I'm not sure but there a more crash since 2.6 ?


all ULTRA must be lowered.
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#95091

Re: [1.510] Game crashes/freezes - Post here

Hi all,

I'm new to the forum but have been following this post with interest. Downloading and installing the mod was easy and autopatching worked fine.
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
Despite vanilla CoH running fine on highest settings, EF seems to be a bit more consuming, so I lowered any "ultra" graphic settings, and see: map loads. Stupid me.

Btw, you modders did a great job on this. Very much appreciated. Considering it's all for free - expcept that tiny amount of time, grey hair, blood and soul you've put in here - any nit-pickers, whiners and the gang should shut the fuck up or go to hell.
Thank you very much, guys.

All the best from Germany

Frank
#95093

Re: [1.510] Game crashes/freezes - Post here

Heinrich71 wrote:
[...]
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
[...]

That made my day :P.

Thanks for your support. We will try to improve that map ^^. It always have been quite problematic.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#95099

Re: [1.510] Game crashes/freezes - Post here

blackbishop wrote:
Heinrich71 wrote:
[...]
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
[...]

That made my day :P.

Thanks for your support. We will try to improve that map ^^. It always have been quite problematic.


I lol'd.

Map will be improved soon.
"Balancers are 10 a penny"
#95116

Re: [1.510] Game crashes/freezes - Post here

Haha I loled too. The Zhytomyr we are working on is pretty great thanks to Burro.
If you get into an argument with me, you're wrong.
#95457

Re: [1.510] Game crashes/freezes - Post here

Although this occured some time ago I'd like to post it anyway. Before there are requests thereon: No warnings.log was given due to that issue and there was no *.dmp file as well.

08/30/2011 00:40

Map: [EF] Kharkov (2)
Game Type: Skirmish, Annihilate - No Popcap
Party: Soviets (Human); Counterparty: Panzer Elite (CPU)
Event: Fatal Scar Error - Execution Paused
Last action taken: infiltrated building with Partisans
Incident description: building upon hill (EAST) reaching across map border at ressourceless sector between 2 fuel sectors

Suggestion: forbid infiltration for particular building
Prevention: If error is caused by infiltrating buildings that cross mapborders, revise attributes for such buildings placed on any [EF] maps

encounter this crash everytime without any exception
#95471

Re: [1.510] Game crashes/freezes - Post here

@needles
Thanks for the heads up, this is an interesting bug :). I'll take a look at it later ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#96101

Re: [1.510] Game crashes/freezes - Post here

Sorry to make a irrelevant post but please read:
Several days ago, I could not use EF forum. Everytime I tried to connect, I got a Internal Server Error. Right now, I begin to use this forum again but I cannot make a new topic, reply etc. If I try to do those things above, I get another Internal Server Error. Is this because of my computer or my connection or because of the forum itself? If because of me, is there any solutions?
I'm drunk now, I'm outranked you in philosophy.
#96105

Re: [1.510] Game crashes/freezes - Post here

It's the site itself. Quick reply still works but New Topic and advanced reply won't work.
If you get into an argument with me, you're wrong.
#98574

Re: [1.510] Game crashes/freezes - Post here

Okay i was playing a regular skirmish 1v1 on Kholm and i had my Hetzer and i think my armored car hit the KV-1 and the game crashed.

21:00:32.07  3 Logical Processors detected
21:00:32.07  Multithreading Enabled
21:00:32.07  THREAD: Hyper-Threading Technology Processors are not detected.
21:00:32.07  XTHREAD: Detected 3 core(s) with 3 hardware thread(s)
21:00:32.07  XTHREAD: Main thread now used as XThread 0
21:00:32.07  XTHREAD: Spawned thread on processor 1
21:00:32.07  XTHREAD: Spawned thread on processor 2
21:00:32.07  MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=5, Mode=SSE
21:00:32.07  GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
21:00:32.09  MOD -- Mounting EF_DLC1, 1.0
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\Movies\'
21:00:32.09  MOD -- Mounting EF_DLC2, 1.0
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\Movies\'
21:00:32.09  MOD -- Mounting EF_DLC3, 1.0
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\Movies\'
21:00:32.09  MOD -- Mounting EF_OPS, 1.0
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
21:00:32.09  MOD -- Mounting Eastern_Front, 1.0
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\RelicOnline\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
21:00:32.09  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
21:00:32.10  FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
21:00:32.10  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Data\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
21:00:32.12  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Engine\Movies\'
21:00:32.15  FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x6ADE8D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
21:00:32.23  GAME -- Resetting fp control word.
21:00:40.82  WW2Mod -- PropertyBagManager Loaded in 8.595000s
21:00:40.95  NetworkManager::Create - creating network manager
21:00:40.96  Read 666 bytes from network datastore login_cache.bin
21:00:40.96  Read 118774 bytes from network datastore global_cache.bin
21:00:40.96  Read 110692 bytes from network datastore ping_cache.bin
21:00:40.96  QuazalInitializer - static initializing Quazal library
21:00:40.96  PingCache - populating cache with 2015 pings
21:00:40.96  Sent message game CompanyOfHeroes started 1088 602 allowtraffic
21:00:40.96  RemoteDLManager - Connection Restored.
21:00:40.96  Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
21:00:40.96  WinTransport - CreateSocket exclusive broadcast socket was available.
21:00:40.96  WinTransport - CreateSocket listening for broadcasts on default port
21:00:40.96  WinTransport - Host Name: owner-PC, aliases: , type=AF_INET, len=4
21:00:40.96  WinTransport - Host IP Address #0: [IP address redacted]
21:00:40.96  WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
21:00:40.96  WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
21:00:40.96  Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
21:00:40.96  WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112
21:00:40.96  SessionManager - Peer Header Size = 16 bytes
21:00:40.96  SessionManager - Game Data overhead = 7 bytes
21:00:40.96  SessionManager - Proxy overhead = 7 bytes
21:00:40.96  MessageInternal::CreateChannel: Created channel 47535450
21:00:40.96  Session::Initialize - info, initializing session object, using threads.
21:00:40.96  SessionManager::RegisterSession - Registering new session 06e20448
21:00:40.96  Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
21:00:40.96  AutomatchInternal: Instantiating
21:00:40.96  PartyInternal: Instantiating
21:00:40.96  MessageInternal::CreateChannel: Created channel 50525459
21:00:40.96  MessageInternal::CreateChannel: Created channel 51434b4d
21:00:40.96  Net::ThreadFunction - Entering network thread function...
21:00:40.98  Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
21:00:40.98  Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
21:00:40.98  MessageInternal::CreateChannel: Created channel 534d5347
21:00:40.98  MessageInternal::CreateChannel: Created channel 474d4343
21:00:40.98  MessageInternal::CreateChannel: Created channel 474f424a
21:00:40.98  MessageInternal::CreateChannel: Created channel 4d4f444d
21:00:40.98  MessageInternal::CreateChannel: Created channel 53594e43
21:00:40.98  MessageInternal::DestroyChannel: Destroyed channel 534d5347
21:00:40.98  MessageInternal::DestroyChannel: Destroyed channel 474d4343
21:00:40.98  MessageInternal::DestroyChannel: Destroyed channel 474f424a
21:00:40.98  MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
21:00:40.98  MessageInternal::DestroyChannel: Destroyed channel 53594e43
21:00:40.98  GAME -- Available memory: 2799MB Physical RAM, 2798MB Pagefile, 4095 Virtual Address Space
21:00:41.00  Transport - Largest received is now 19
21:00:41.00  Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
21:00:44.13  DLLDriverLinker -- Adding driver 'spDx10.dll'.
21:00:44.15  DLLDriverLinker -- Adding driver 'spDx9.dll'.
21:00:44.15  DLLDriverLinker -- 2 DLL drivers found.
21:00:44.18  SPDx10 -- Adapter [ATI Radeon HD 3200 Graphics          ]: 253MB dedicated video memory, 0MB dedicated system memory and 1143MB shared system memory.
21:00:45.60  DLLDriverLinker -- 2 DLL drivers found.
21:00:45.69  SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
21:00:45.69  GAME -- Resolution set to 1280x720 (fullscreen).
21:00:45.71  SPDx10 -- Adapter Description = ATI Radeon HD 3200 Graphics
21:00:45.71  SPDx10 -- Driver Vendor = 0x00001002  Device = 0x00009610  SubSys = 0x031f1025  Rev = 0x00000000
21:00:45.71  SPDx10 -- Driver Version  Product = 0x0008  Version = 0x000f  SubVersion = 0x00  Build = 2.12
21:00:45.71  SPDx10 -- Driver LUID = 0x00000000-0x000081b0
21:00:45.71  SPDx10 -- 253MB dedicated video memory, 0MB dedicated system memory and 1143MB shared system memory available.
21:00:45.71  ShaderDatabase: using shader profile [ps40]
21:00:46.50  SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
21:00:46.63  SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
21:00:46.64  FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
21:00:46.85  GameObjLoader 0d2f4998 - resetting counters
21:00:46.85  GameObjLoader 0d2f4998 - Created loader
21:00:46.85  GameObjLoader 0d2f4af8 - resetting counters
21:00:46.85  GameObjLoader 0d2f4af8 - Created loader
21:00:47.06  GAME -- Beginning FE
21:00:47.06  Sent message game CompanyOfHeroes allowtraffic
21:00:47.06  UIFrontEnd - Loading Front End
21:00:47.06  THREAD: Hyper-Threading Technology Processors are not detected.
21:00:47.17  SOUND -- Initializing ...
21:00:47.24  INNIMapDCA Key not found: sp_speechducker::time
21:00:47.68  SOUND -- Initialization completed!
21:00:47.68  UIFrontEnd - Initializing Forms
21:00:49.37  CampaignFilter::BindFilterSpecificWidgets()
21:00:49.45  Activating screen: MovieScreen
21:00:49.45  Got dlman msg [ack game CompanyOfHeroes allowtraffic]
21:00:54.78  Activating screen: AppLoadingForm
21:00:54.78  SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
21:00:55.36  GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
21:00:55.36  GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
21:00:55.36  GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
21:00:55.36  GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
21:00:55.36  GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
21:00:55.37  GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
21:00:55.65  GAME -- Using player profile OWNER-PC
21:01:03.34  Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
21:01:05.68  Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
21:01:07.92  QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
21:01:07.92  RendezvousManager: CreateSession - starting profile=Guest login
21:01:09.43  RendezvousManager: Login complete and successfull
21:01:09.43  RendezvousManager initialized
21:01:10.01  Current server English:live version is 602.0, client is 602.0
21:01:10.01  OnConnect: successful connection established, enabling reconnect
21:01:10.01  OnConnect: this wasnt a reconnect, no need for autologin
21:01:10.02  Logging in Riku11 on controller:0
21:01:10.24  Login completed: ACCOUNT_VALIDATED
21:01:10.24  Found 3 profiles for account Riku11
21:01:10.24  Found profile: riku11
21:01:10.24  Found profile: joshyboy11
21:01:10.24  Found profile: utilitycobra
21:01:10.24  installed_products = ( COH CXP1 )
21:01:10.24  OnLogin: no previous login, auto selecting profile not required
21:01:10.25  SetupProductLoadingArt - choosing bgArt = 1 (gold=1)
21:01:10.25  CRC & Version Info : 0000025a:5f21ef68:ec3c9e0d eastern_front:602:factionfix.dll 1
21:01:10.26  Activating screen: FEMovie
21:01:10.26  Activating screen: OnlineWidget
21:01:10.26  Activating screen: RelicOnlineProfileSelect
21:01:10.28  SetupProductLoadingArt - choosing bgArt = 1 (gold=1)
21:01:10.28  Activating screen: RelicOnlineWait
21:01:10.28  RendezvousManager - destroying chat handler
21:01:10.28  RendezvousManager: CreateSession - starting logout profile = 100:Guest
21:01:10.42  RendezvousManager: Logout complete
21:01:10.42  RendezvousManager - terminating all server calls in progress
21:01:10.42  CallManager - terminating all server calls in progress (1 in progress)
21:01:10.42  RendezvousManager: OnCredentialsEvent - starting profile login
21:01:11.66  RendezvousManager: Login complete and successfull
21:01:11.66  RendezvousManager - creating chat handler
21:01:11.67  RendezvousManager::CreateNATTraversalClient - NAT traversal available.
21:01:11.86  QuazalSelectProfileAsync - Got UserID
21:01:11.90  Transport - Largest sent is now 16
21:01:11.96  Transport - Largest received is now 42
21:01:12.15  SelectProfileAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=6112;PID=3752679;RVCID=95703012], private [udp:/address=[IP address redacted];port=6112;PID=3752679]
21:01:12.73  Requesting Relic Downloader soft throttle call [GetUserStatsAsync] has time 840
21:01:12.73  Sent message game CompanyOfHeroes softthrottle
21:01:12.74  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:13.90  Requesting Relic Downloader hard throttle call [GetUserStatsAsync] has time 2011
21:01:13.90  Sent message game CompanyOfHeroes hardthrottle
21:01:13.92  Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:14.03  GetUserStats requested stats for PIDs ( 3752679 ) (best:0, full:1)
21:01:14.05  QuazalSelectProfileAsync - Got Full Stats
21:01:14.86  Requesting Relic Downloader soft throttle call [GetAutomatchMapAsync] has time 804
21:01:14.86  Sent message game CompanyOfHeroes softthrottle
21:01:14.89  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:14.91  GetAutomatchMaps: Got [32] maps
21:01:14.94  PopulateArmyListBox - skipping race 2
21:01:14.94  PopulateArmyListBox - skipping race 0
21:01:14.94  PopulateArmyListBox - skipping race 1
21:01:14.94  PopulateArmyListBox - skipping race 3
21:01:14.94  AutoMatchForm::OnArmySelectionChanged - sending request info
21:01:14.94  GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:14.94  AutoMatchForm::OnMatchTypeSelectionChanged - sending team info
21:01:14.95  QuazalSelectProfileAsync - Got Automatch maps
21:01:16.75  QuazalSelectProfileAsync - GetFriends result - CacheState = 1
21:01:16.84  Profile [00000000:003942e7] selected on controller#0
21:01:16.84  Activating screen: FEMovie
21:01:16.84  Activating screen: OnlineWidget
21:01:16.84  Activating screen: FE_mm_01
21:01:16.84  Activating screen: RelicOnlineWait
21:01:16.85  GAME -- Setting campaign state to 'coh'
21:01:16.85  GAME -- Closing state 'coh'
21:01:16.86  GAME -- Setting campaign state to 'cxp2'
21:01:16.86  GAME -- Closing state 'cxp2'
21:01:16.87  GAME -- Setting campaign state to 'cxp1'
21:01:16.87  GAME -- Closing state 'cxp1'
21:01:19.91  Activating screen: MessageBoxPopup
21:01:19.91  Created Matchinfo
21:01:19.91  Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
21:01:19.91  starting online hosting
21:01:19.94  OnlineHostAsync: initiating CallCreateMatch
21:01:20.53  OnlineHostAsync: created gid=213720810
21:01:20.54  Transport - Largest sent is now 79
21:01:20.59  RendezvousNotifier - Received Participate ParticipationEvent.
21:01:20.60  Transport - Largest received is now 105
21:01:20.79  OnlineHostAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=6112;PID=3752679;RVCID=95703012], private [udp:/address=[IP address redacted];port=6112;PID=3752679]
21:01:20.87  OnlineHostAsync: initiating UpdateSessionURL [gid=213720810, url=udp:/address=[IP address redacted];port=6112;PID=3752679;RVCID=95703012]
21:01:21.00  OnJoinAdvertisementSuccess - joined online match, server leave notification required
21:01:21.00  starting local hosting
21:01:21.00  Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
21:01:21.00  Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112;
21:01:21.00  Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
21:01:21.00  Session::Host sid = CBD1EEA, hostURL = , local addresses = WINaddr:[IP address redacted]:6112;
21:01:21.00  ValidateCustomData: called with 525 bytes of custom data
21:01:21.00  Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112;
21:01:21.00  AdvertisementInternal::Process - EVENT_NEWPEER
21:01:21.00  Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
21:01:21.03  local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:01:21.03  MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:01:21.03  Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
21:01:21.03  hosting - Session is connected
21:01:21.03  Net::Session::SetVisible - session is set to INVISIBLE.
21:01:21.05  hosting completed successfully
21:01:21.05  HostAsync - completed with HostResult = 0
21:01:21.05  UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
21:01:21.05  Activating screen: OnlineGameSetup
21:01:21.05  MessageInternal::CreateChannel: Created channel 534d5347
21:01:21.06  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:21.06  MatchInternal::SetMatchType - new type 14 - updating server
21:01:21.07  SetVisible called while !IsConnected
21:01:21.07  GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:21.08  Activating screen: RelicOnlineChat
21:01:21.08  Activating screen: RelicOnlineNewsScreen
21:01:21.14  Activating screen: RelicOnlineStatsScreen
21:01:21.14  Activating screen: Achievements
21:01:21.14  GAME -- Setting campaign state to 'coh'
21:01:21.14  GAME -- Closing state 'coh'
21:01:21.15  GAME -- Setting campaign state to 'cxp2'
21:01:21.15  GAME -- Closing state 'cxp2'
21:01:21.15  GAME -- Setting campaign state to 'cxp1'
21:01:21.15  GAME -- Closing state 'cxp1'
21:01:21.16  Activating screen: GameHistory
21:01:21.16  GAME -- Setting campaign state to 'coh'
21:01:21.16  GAME -- Closing state 'coh'
21:01:21.17  GAME -- Setting campaign state to 'cxp2'
21:01:21.17  GAME -- Closing state 'cxp2'
21:01:21.17  GAME -- Setting campaign state to 'cxp1'
21:01:21.17  GAME -- Closing state 'cxp1'
21:01:21.17  Activating screen: OnlineGameSetup
21:01:21.17  Activating screen: RelicOnlineTabs
21:01:21.17  AutomatchInternal::OnHostComplete - Completed Host with success=1
21:01:21.17  AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
21:01:21.17  QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
21:01:21.18  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:21.18  Net::Session::SetVisible - session is set to INVISIBLE.
21:01:21.18  GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:21.40  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:21.42  GAME -- Setting campaign state to 'coh'
21:01:21.42  GAME -- Closing state 'coh'
21:01:21.43  GAME -- Setting campaign state to 'cxp2'
21:01:21.43  GAME -- Closing state 'cxp2'
21:01:21.43  GAME -- Setting campaign state to 'cxp1'
21:01:21.43  GAME -- Closing state 'cxp1'
21:01:21.44  UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
21:01:21.51  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:22.25  Requesting Relic Downloader soft throttle call [GetNewsAsync] has time 810
21:01:22.25  Sent message game CompanyOfHeroes softthrottle
21:01:22.29  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:23.46  Requesting Relic Downloader hard throttle call [GetNewsAsync] has time 2020
21:01:23.46  Sent message game CompanyOfHeroes hardthrottle
21:01:23.48  Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:26.89  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:26.89  Net::Session::SetVisible - session is set to INVISIBLE.
21:01:26.89  GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:26.95  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:26.99  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:27.50  Requesting Relic Downloader hard throttle call [GetAdvertisementsAsync] has time 6055
21:01:27.50  Sent message game CompanyOfHeroes hardthrottle
21:01:27.53  Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:28.35  QueryMatches: Got [28] maps, [53] ids, [17] advertisements, startID [1]
21:01:28.36  QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 36 matches
21:01:28.95  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:28.95  Net::Session::SetVisible - session is set to INVISIBLE.
21:01:28.95  GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:29.02  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:29.06  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:29.21  Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 810
21:01:29.21  Sent message game CompanyOfHeroes softthrottle
21:01:29.25  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:30.42  Requesting Relic Downloader hard throttle call [GetAdvertisementsAsync] has time 2020
21:01:30.42  Sent message game CompanyOfHeroes hardthrottle
21:01:30.45  Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:30.68  QueryMatches: Got [25] maps, [49] ids, [17] advertisements, startID [213720328]
21:01:30.69  QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 15 matches
21:01:31.39  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:31.39  Net::Session::SetVisible - session is set to INVISIBLE.
21:01:31.39  GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:31.45  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:31.50  GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:33.45  Activating screen: ScreenTipPopup
21:01:33.89  Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 830
21:01:33.89  Sent message game CompanyOfHeroes softthrottle
21:01:33.93  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:34.44  QueryMatches: Got [25] maps, [49] ids, [17] advertisements, startID [213720714]
21:01:41.00  Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
21:02:13.04  Activating screen: RaceSelectionPopup
21:02:22.01  local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:02:22.01  MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:02:23.53  Activating screen: Achievements
21:02:23.53  Activating screen: RelicOnlineTabs
21:02:42.00  Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
21:03:23.01  local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:03:23.01  MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:03:43.01  Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
21:04:24.01  local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:04:24.01  MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:04:27.21  Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 840
21:04:27.21  Sent message game CompanyOfHeroes softthrottle
21:04:27.28  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:04:27.88  QueryMatches: Got [19] maps, [45] ids, [17] advertisements, startID [213701014]
21:04:27.88  QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 21 matches
21:04:31.92  Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 820
21:04:31.92  Sent message game CompanyOfHeroes softthrottle
21:04:31.99  Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:04:33.15  Requesting Relic Downloader hard throttle call [GetAdvertisementsAsync] has time 2050
21:04:33.15  Sent message game CompanyOfHeroes hardthrottle
21:04:33.20  Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:04:33.76  QueryMatches: Got [21] maps, [43] ids, [17] advertisements, startID [213720466]
21:04:33.77  QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 8 matches
21:04:36.59  QueryMatches: Got [21] maps, [45] ids, [17] advertisements, startID [213720912]
21:04:44.00  Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
Hope it gives you some info....oh and scar

-- Log file for all error messages related to the Scar --

Starting SCAR...
1595

Last edited December 13, 2011 at 2:10 AM by theoverseer

#98577

Re: [1.510] Game crashes/freezes - Post here

We need the dump files of your crash too.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#98580

Re: [1.510] Game crashes/freezes - Post here

Can't find the file in temp.....damn do you might know what the file is usually called?
#102234

Re: [1.510] Game crashes/freezes - Post here

Help!! I can't play it anymore, it crashes almost every time in the middle of the game. (I always use Soviet)

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#103198

Re: [1.520] Game crashes/freezes - Post here

I've been experiencing a lot of crashes on Kursk as of late, I'm getting an error saying "BugSplatRC resouce DLL not found".

Screenshot

I've attached the warnings.log, scarlog.txt and what I believe to be the correct dump file.

The factions involved were Wehrmacht, Panzer Elite, Americans and Soviets. The crash seems to occur quite randomly, so I have no idea if there is a specific unit or something causing it. The crash has happened several times over the past few days, and I have not been able to finish Kursk.
#105351

Re: [1.520] Game crashes/freezes - Post here

My crashes came me here.

I don't know where is the problem, crashes are randomly, but mostly in 2v2 or 3v3 games.

I have Windows 7 Ultimate 64 (Service Pack 1), radeon 6850 1GB HD, RAM 4 GB, intel core 2 duo CPU E7400 2.80 GHz (i am going to buy better procesor).

Here is my .dmp file. I could post also warning file but i played CoH and there is not time what i had crash, i need another crash to post it.

EDIT: warning posted, i've just had crash :/

Last edited January 28, 2012 at 10:04 PM by TheDzierzanPL

#107523

Re: [1.600] Game crashes/freezes - Post here

Hi, the game worked fine untill this last patch, the 1.6:

now when I click "play" on the launcher the game doesn't start, it says "eastern front launcher has stopped working"

Description:
  Stopped working

Problem signature:
  Problem Event Name: CLR20r3
  Problem Signature 01: ef_launcher.exe
  Problem Signature 02: [IP address redacted]
  Problem Signature 03: 4f1382f8
  Problem Signature 04: EF_Launcher
  Problem Signature 05: [IP address redacted]
  Problem Signature 06: 4f1382f8
  Problem Signature 07: 1bd
  Problem Signature 08: 44
  Problem Signature 09: FatalError
  OS Version: 6.1.7600.2.0.0.256.1
  Locale ID: 1040

i got windows 7 ultimate 64 bit, processor i5 3,30hz duo, 8 gb ram

thks a lot!
#107524

Re: [1.600] Game crashes/freezes - Post here

problem solved! it was my fault that i've installed in a folder called "company of heroes ef" , removing the "ef" solved all.

thks all anyway...i love this mod!
#107575

Re: [1.600] Game crashes/freezes - Post here

I've been geting this crash since 1.6, when I click "play" via the EF launcher.
AMD Athlon II x4 640 3.0 ghz, 4gb ddr3, nvidia GTS 250, win7 ultimate x64 service pack 1

http://imageshack.us/photo/my-images/855/errorcq.jpg/]Forum post image