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[1.710] Game crashes/freezes - Post here

Bugs & Tech Support

#107604

Re: [1.600] Game crashes/freezes - Post here

@ciorex
You need to post your warnings.log, otherwise we are not going to know what's going on.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#107607

Re: [1.600] Game crashes/freezes - Post here

blackbishop wrote:
@ciorex
You need to post your warnings.log, otherwise we are not going to know what's going on.

Yes, my mistake. This is everything I could find thats related to the crashes.

Last edited February 4, 2012 at 9:05 PM by ciorex

#108412

Re: [1.600] Game crashes/freezes - Post here

like many of the recent posters ever since the last patch came out my game crashes alot. more specifically whenever i try and load a saved skirmish game. These are the crash report details as i see them on my relic crash report:

1. CoHOT0L5EV6.dmp
2. A3GT0EK3.xml
3. warnings.log
4. configuration.lua
5. warnings.2012-o2-09. 16-0...
6.artmessages. 2010-02-09....
7. soundmessages.2012-02-...
8. localizer.2012-02-09.16-0...
9. playercfg.lua
10. physicsmessages.2012-02...
11. 4p_coastal_harbour - save...

these files appear to be identical every time the game crashes save for the map file name. not sure how to post them in more specific detail otherwise i would. Next time ill try and put up the actual files if i can find them.

also great work on the bringing back the jagdtiger and the new officer.

Last edited February 9, 2012 at 11:17 PM by jdogg

#108423

Re: [1.600] Game crashes/freezes - Post here

EF always crashes on me when I try to load a saved game. In the past, this would not happen, but with 1.6 I am unable to load saves in EF, because they always prompt a crash.


The latest crash file I have from a loaded save:

#108477

Re: [1.600] Game crashes/freezes - Post here

vikingsteve wrote:
EF always crashes on me when I try to load a saved game. In the past, this would not happen, but with 1.6 I am unable to load saves in EF, because they always prompt a crash.


The latest crash file I have from a loaded save:


I would imagine this is similar if not identical to what i have been experiencing
#108592

Re: [1.600] Game crashes/freezes - Post here

Game  freezes when uploading saved game in Eastern Front
map - EF_ Rostov - 8p_rostov - save0.cohsav  (same and 8p_montargis region)

now install version EF 1.400 and test map 8p_rostov - normally working and uploading saved game on high-ultra graphics setting
#108861

Re: [1.600] Game crashes/freezes - Post here

Hi - been playing through the regular game missions from CoH to OF and ToV through the EF Mod.  Causeway, Mission2 game crashes when loading this mission. Loading bar is about 2/3rds full, at the point where it normally pauses, crashes to Relic bug report window. Does not crash in regular CoH.

Also, since updating latest patch (did not occur in previous EF versions) on Falais Pocket, Mission 3, the Command abilities tabs for the abilities given to you at the start of this mission no longer appear.  This means you cannot use these Command abilities, (including V1 rocket, off-map artillery and Henschel attack) which makes the mission impossible to complete. The new ones you earn playing this mission appear normally and can be used.
Had to continue this campaign in regular CoH where this bug does not occur.

Additionally, I cannot play more than one game of any type in EF without quitting out and reloading the game.  If I try to continue to the next mission in any campaign, or start a second Skirmish game after playing one, the game crashes when loading, no error report screen. This has been occurring I think since the update before this one.

Thanks for the awesome work!

Last edited February 14, 2012 at 6:05 AM by Eakster

#109758

Re: [1.600] Game crashes/freezes - Post here

Hi I dont know if this is already known but when I try play the Campaign "Falasie Pocket" and I try starting from the level "City under seige" the game crashes.
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#111859

Re: [1.600] Game crashes/freezes - Post here

Hi When i try and load a scenario and ive picked the Soviets it gets to about 2/3rds done and then crashes and not giving me a giving me an error report, ive tried it with the other factions only problem is when i try to play or have soviets ingame.
Thanks
#112457

Re: [1.600] Game crashes/freezes - Post here

Just wanted to let you guys know that I'm looking into the loading issue. Any more details on the save games you're trying to load (what units were you using? etc.) are helpful.
#112512

Re: [1.600] Game crashes/freezes - Post here

in my last attempt at loading a game i was on gilroys harbor had 6 inf squads (4 riflemen and 2 para), maybe a greyhound, several mortars, machine guns in a few buildings, no tanks and the wehr were in the process of repairing the large bridge that connects the bases. hope this helps.

based on my experiences it does not appear that any map is to blame since campaigns or skirmishes on any map result in the same outcome. On a side note is it possible to take the cherbourg map from the Normandy campaign and use it for online and skirmish without downloading a third party map pack?

Last edited March 8, 2012 at 12:50 AM by jdogg

#112602

Re: [1.600] Game crashes/freezes - Post here

The savegame crash should be fixed with the next patch. Unfortunately the savegames themselves are corrupted, so you won't be able to load them even with the next patch.
#113383

Re: [1.600] Game crashes/freezes - Post here

when the patch will be released? Crashed savegames just kill me  :'(
#115853

Re: [1.600] Game crashes/freezes - Post here

I got a strange bug over here. My game is freezing every time I finished a match in EF, forcing me to re-enter the game every time that I have finished the match and render me unable to collect rank. Sometime the game also crash during the match as well but this is pretty rare and I don't know what is the condition for in-game crash. This kind of crash only occur to the EF map or the Soviet faction is selected by any party. The vanilla map play with vanilla faction has no problem at all.

Please advise. 
#115855

Re: [1.600] Game crashes/freezes - Post here

You need to provide the dmp files as well, otherwise we won't know what happened.

blackbishop wrote:
Copernicus wrote:
We figured out the TEMP Folder Full Error.
See here for more details.


Please include the following files:

*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file

  1. Hold Windows Key and click R

  2. Enter "%Temp%" (without " " and with % %)

  3. Find the .dmp file that was created at the time of the crash



Additional Information
Please provide the following information as well.

*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?


Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116057

Re: [1.600] Game crashes/freezes - Post here

I had to get a new computer yesterday. HP Pavilon  model P7-1003w

Loaded CoH/EF/ yada yada.

Created desktop s/c for EFv1.61

Game crashes at startup or soon there after. Both with EF launcher and EF short cut. CoH seems to work fine.

I tried this with and w/o "RelicCoH.exe -backup sugestion. Crashes either way.

Windows7-Premium, .NET Framework 3.5 seems to be installed.




孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116063

Re: [1.600] Game crashes/freezes - Post here

@Otto Halfhand
The problem is that EF is looking for a file that no longer exists.

Meaning that some files were mixed up. Maybe the update wasn't installed properly, Are you sure you ran the process with Admin rights?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited April 16, 2012 at 3:23 PM by blackbishop

#116073

Re: [1.600] Game crashes/freezes - Post here

Hey amigo,
I am running with adminrights I reloaded 1.6.0 tried it. crash
reloaded 1.61 tried it. crash
Coh is running fine.
Maybe a problem with COH patch?

Otto
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116076

Re: [1.600] Game crashes/freezes - Post here

You will need to uninstall EF, remove the remaining files and folder if they are still there and reinstall with admin rights.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116080

Re: [1.600] Game crashes/freezes - Post here

Since EF doesn't appear in the windows unistall or change program window I deleted all EF files and reinstalled. Crash and burn.
THe EF updates came from my laptop; wherein EF works fine (but is unplayable there. One bar prfomance a lowest settings).
I will start over from Scratch with CoH. MERDE!
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116082

Re: [1.600] Game crashes/freezes - Post here

I don't think it is a CoH issue :-\. Btw, Eastern Front creates an uninstaller inside the CoH directory ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116094

Re: [1.600] Game crashes/freezes - Post here

Actually I think it is a CoH issue. I found I didn't have a copy of patch 2.602 on laptop.    :-[ Might never have upgraded my laptop to 2.602. Plays EF 1.61 though very very slowly. We will see. I am at McDonanlds D/L 2.602 patch 65min=156Mb/40KBS.

孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#116116

Re: [1.600] Game crashes/freezes - Post here

I have the problems with game CoH, In i play this game in camp Campaign in mission on Sottevast on mission 7 i have "Scar Fatal Error,Exucution Paused"
and see this Log/Picture


Warning Log :

RELICCOH started at 2012-04-16 21:49
OS NT 6.1, 0MB Physical Memory, 0 Physical Available, 4004 Virtual Available
RUN-OPTIONS 
WORKING-DIR C:\Program Files (x86)\THQ\Company of Heroes
USER Home

21:49:24.66   4 Logical Processors detected
21:49:24.66   Multithreading Enabled
21:49:24.66   THREAD: Hyper-Threading Technology Processors are not detected.
21:49:24.66   XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
21:49:24.66   XTHREAD: Main thread now used as XThread 0
21:49:24.66   XTHREAD: Spawned thread on processor 1
21:49:24.66   XTHREAD: Spawned thread on processor 2
21:49:24.66   XTHREAD: Spawned thread on processor 3
21:49:24.66   MATHBOX -- Version=6, Cpu=unknown:f=6,m=14, Mode=SSE
21:49:24.67   FILESYSTEM -- filepath failure, path does not exist 'DataPreview\'
21:49:24.67   GAME -- Company Of Heroes, 1.0, Build 10332
21:49:24.67   GAME -- Available memory: 8158MB RAM, 8156MB Pagefile
21:49:26.03   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
21:49:26.04   SPDx9 -- Driver Name = aticfx32.dll  Desc = ATI Radeon HD 4600 Series
21:49:26.04   SPDx9 -- Driver Vendor = 0x1002  Device = 0x9490  SubSys = 0x20091787  Rev = 0x0000
21:49:26.04   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x000A  Build = 0x0423 (1059)
21:49:26.04   SPDx9 -- Driver GUID = {D7B71EE2-D7D0-11CF-1470-0300BEC2C535}
21:49:26.42   SPDx9 -- 4068MB available Texture Memory
21:49:26.42   ShaderDatabase: using shader profile [ps30]
21:49:26.48   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
21:49:26.58   GAME -- Beginning FE
21:49:26.58   UIFrontEnd - Loading Front End
21:49:26.65   SOUND -- Initializing ...
21:49:26.65   SOUND -- Initialization completed!
21:49:26.65   UIFrontEnd - Initializing Forms
21:49:26.93   MOVIE -- Opening movie 'movies:ThqIntro.lua'
21:49:26.95   Activating screen: MovieScreen
21:49:34.44   MOVIE -- Closing movie 'movies:ThqIntro.lua'
21:49:34.44   MOVIE -- Opening movie 'movies:RelicIntro.lua'
21:49:40.62   MOVIE -- Closing movie 'movies:RelicIntro.lua'
21:49:40.62   MOVIE -- Opening movie 'movies:NvidiaIntro.lua'
21:49:45.06   MOVIE -- Closing movie 'movies:NvidiaIntro.lua'
21:49:45.06   MOVIE -- Opening movie 'movies:DivxIntro.lua'
21:49:45.06   MOV - playing movie without sound
21:49:51.04   Activating screen: AppLoadingForm
21:49:51.05   MOD -- (mod manager) RelicCOH, 1.0
21:49:51.08   DATA -- Mapped in archive WW2\Archives\WW2Locale-English.sga
21:49:51.09   DATA -- Mapped in archive WW2\Archives\WW2SoundSpeechEnglish.sga
21:49:51.09   DATA -- Mapped in archive WW2\Archives\WW2AlliesSpeechEnglish.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2AxisSpeechEnglish.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2SoundNISEnglish.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2SoundHigh.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2ArtHigh.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2Data.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2Art.sga
21:49:51.10   DATA -- Mapped in archive WW2\Archives\WW2Sound.sga
21:49:51.11   DATA -- Mapped in archive WW2\Archives\WW2ArtAmbient.sga
21:49:51.11   DATA -- Mapped in archive WW2\Archives\AttribArchive.sga
21:49:51.11   DATA -- Mapped in folder WW2\Movies
21:49:51.97   WW2Mod -- PropertyBagManager Loaded in 0.860000s
21:49:51.99   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions
21:49:52.03   GAME -- Using player profile HOME-PC
21:49:53.18   Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
21:49:53.42   Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
21:49:53.60   Activating screen: FEMovie
21:49:53.60   Activating screen: FE_mm_01
21:49:53.60   MOVIE -- Opening movie 'movies:FEMovie.lua'
21:49:53.64   GAME -- Setting campaign state to 'coh'
21:49:53.64   GAME -- Closing state 'coh'
21:50:02.55   Activating screen: skirmish
21:50:48.73   APP -- Game Start
21:50:48.74   GAME -- Ending FE
21:50:48.74   UIFrontEnd - Unloading Front End
21:50:48.74   MOVIE -- Closing movie 'movies:DivxIntro.lua'
21:50:48.74   MOVIE -- Closing movie 'movies:FEMovie.lua'
21:50:48.74   SOUND -- Shutting down ...
21:50:48.84   SOUND -- Shutdown completed!
21:50:48.85
21:50:48.85   GAME -- *** Beginning mission 2p_sturzdorf (1 Humans, 1 Computers) ***
21:50:48.85
21:50:49.01   GAME -- Recording game
21:50:49.04   Activating screen: GameLoadScreen
21:50:49.04   PerformanceRecorder::StartRecording for game size 2
21:50:49.29   SOUND -- Initializing ...
21:50:49.29   SOUND -- Initialization completed!
21:50:49.31   PHYSICS: detected processor(s) capable of handling 4 threads.
21:50:49.33   GAME -- Loading Animators
21:50:49.33   GAME -- Precaching Action
21:50:52.25   PHYSICS -- Created node factory 'HVOK'
21:50:52.25   PHYSICS -- Created node factory 'DMMY'
21:50:58.85   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
21:50:58.85   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
21:50:58.85   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
21:51:02.69   Regenerating ImpassMap data...
21:51:02.69       Impass Data was already valid, but regenerating...
21:51:02.76   Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
21:51:02.76   Regenerating CanBuildMap data...
21:51:02.76   Generating CanShoot Map.
21:51:02.76   Pathfinder::Regenerate()...
21:51:02.78   Generating PathSectorMap...
21:51:02.92   Pathfinder::Regenerate() Done.
21:51:04.82   SPEECHMANAGER -- Loaded in 1.124991 seconds
21:51:06.16   GAME -- Loading completed (17 seconds)
21:51:06.16   SIM -- Setting SyncErrorChecking level to None
21:51:07.16   Activating screen: GameScreen
21:51:07.16   Activating screen: Decorators
21:51:07.16   Activating screen: Taskbar
21:51:07.16   Activating screen: SubtitleScreen
21:51:07.16   Activating screen: TextOverlayScreen
21:51:07.65   PreloadResources took 460ms.
21:51:07.65   GAME -- Starting mission...
21:51:33.35   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
21:52:24.02   Activating screen: Command_Tree
21:59:58.39   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
21:59:58.39   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
21:59:58.39   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
22:00:02.41   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:02.41   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:02.41   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
22:00:06.48   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:06.48   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:06.48   Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00].  It could be looping in a fire-n-forget action.
22:00:10.45   Unable to bind updater for fx [fx_special\production_exhaust].  It could be looping in a fire-n-forget action.
22:00:10.45   Muting spew of bind updater.  Fix art and re-test.
22:01:55.75   Activating screen: Command_Tree
22:02:22.67   Activating screen: Command_Branch
22:03:45.99   Activating screen: Command_Branch
22:04:19.19   Activating screen: pause_menu
22:04:19.19   GAME -- SimulationController::Pause 0
22:04:20.51   Activating screen: prompt_generic
22:04:21.14   MOD -- Game Over at frame 6331
22:04:21.14   Activating screen: GameOverDialog
22:04:21.14   GAME -- SimulationController::Pause 1
22:04:22.03   Activating screen: ViewStats
22:04:27.70   Activating screen: pause_menu
22:04:27.70   GAME -- SimulationController::Pause 0
22:04:29.16   Activating screen: prompt_generic
22:04:29.98   Activating screen: postgame_stats_skirm
22:04:29.98   GAME -- SimulationController::Pause 1
22:04:31.82   Activating screen: AppRestartingForm
22:04:31.83   APP -- Game Stop
22:04:31.83   GameApp::TransitionGameStop
22:04:31.83   GameApp::TransitionQuitCommon
22:04:31.83   GameObj::ShutdownGameObj
22:04:31.83   GAME -- Ending mission (Abort)
22:04:31.98   SOUND -- Shutting down ...
22:04:32.05   SOUND -- Shutdown completed!
22:04:32.05   PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.028662
22:04:32.05   GAME -- Beginning FE
22:04:32.05   UIFrontEnd - Loading Front End
22:04:32.16   SOUND -- Initializing ...
22:04:32.16   SOUND -- Initialization completed!
22:04:32.16   UIFrontEnd - Initializing Forms
22:04:32.59   Activating screen: AppRestartingForm
22:04:32.76   Activating screen: FEMovie
22:04:32.76   Activating screen: skirmish
22:04:32.76   MOVIE -- Opening movie 'movies:FEMovie.lua'
22:04:58.49   APP -- Game Start
22:04:58.51   GAME -- Ending FE
22:04:58.51   UIFrontEnd - Unloading Front End
22:04:58.51   MOVIE -- Closing movie 'movies:FEMovie.lua'
22:04:58.52   SOUND -- Shutting down ...
22:04:58.61   SOUND -- Shutdown completed!
22:04:58.62
22:04:58.62   GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***
22:04:58.62
22:04:58.90   GAME -- Recording game
22:04:58.93   Activating screen: GameLoadScreen
22:04:58.93   PerformanceRecorder::StartRecording for game size 2
22:04:59.21   SOUND -- Initializing ...
22:04:59.21   SOUND -- Initialization completed!
22:04:59.23   PHYSICS: detected processor(s) capable of handling 4 threads.
22:04:59.23   GAME -- Loading Animators
22:04:59.23   GAME -- Precaching Action
22:05:09.71   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:05:09.71   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
22:05:09.71   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:05:20.19   SPEECHMANAGER -- Loaded in 1.193490 seconds
22:05:22.08   GAME -- Loading completed (23 seconds)
22:05:22.08   SIM -- Setting SyncErrorChecking level to None
22:05:22.96   Activating screen: GameScreen
22:05:22.96   Activating screen: Decorators
22:05:22.96   Activating screen: Taskbar
22:05:22.96   Activating screen: SubtitleScreen
22:05:22.96   Activating screen: TextOverlayScreen
22:05:23.55   PreloadResources took 570ms.
22:05:23.55   GAME -- Starting mission...
22:05:58.37   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
22:13:47.99   Activating screen: Command_Tree
22:13:51.75   Activating screen: Command_Branch
22:14:28.02   Activating screen: NewObjective
22:14:44.36   Activating screen: Command_Branch
22:20:42.25   Activating screen: Command_Branch
22:23:23.73   Activating screen: Command_Branch
22:29:51.51   Activating screen: Command_Branch
22:30:29.50   Activating screen: Command_Branch
22:34:04.60   Activating screen: pause_menu
22:34:04.60   GAME -- SimulationController::Pause 0
22:34:05.79   Activating screen: prompt_generic
22:34:06.45   MOD -- Game Over at frame 13766
22:34:06.45   Activating screen: GameOverDialog
22:34:06.45   GAME -- SimulationController::Pause 1
22:34:08.44   Activating screen: postgame_stats_skirm
22:34:10.44   Activating screen: AppRestartingForm
22:34:10.45   APP -- Game Stop
22:34:10.45   GameApp::TransitionGameStop
22:34:10.45   GameApp::TransitionQuitCommon
22:34:10.45   GameObj::ShutdownGameObj
22:34:10.45   GAME -- Ending mission (Abort)
22:34:10.69   SOUND -- Shutting down ...
22:34:10.78   SOUND -- Shutdown completed!
22:34:10.78   PerformanceRecorder::EndRecording - game size 2: max average from this game is 0.041919
22:34:10.78   GAME -- Beginning FE
22:34:10.78   UIFrontEnd - Loading Front End
22:34:10.87   SOUND -- Initializing ...
22:34:10.87   SOUND -- Initialization completed!
22:34:10.88   UIFrontEnd - Initializing Forms
22:34:11.33   Activating screen: AppRestartingForm
22:34:11.51   Activating screen: FEMovie
22:34:11.51   Activating screen: skirmish
22:34:11.51   MOVIE -- Opening movie 'movies:FEMovie.lua'
22:34:23.23   APP -- Game Start
22:34:23.25   GAME -- Ending FE
22:34:23.25   UIFrontEnd - Unloading Front End
22:34:23.25   MOVIE -- Closing movie 'movies:FEMovie.lua'
22:34:23.26   SOUND -- Shutting down ...
22:34:23.36   SOUND -- Shutdown completed!
22:34:23.37
22:34:23.37   GAME -- *** Beginning mission 2p_lyon (1 Humans, 1 Computers) ***
22:34:23.37
22:34:23.54   GAME -- Recording game
22:34:23.56   Activating screen: GameLoadScreen
22:34:23.56   PerformanceRecorder::StartRecording for game size 2
22:34:23.78   SOUND -- Initializing ...
22:34:23.78   SOUND -- Initialization completed!
22:34:23.78   PHYSICS: detected processor(s) capable of handling 4 threads.
22:34:23.79   GAME -- Loading Animators
22:34:23.79   GAME -- Precaching Action
22:34:34.26   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
22:34:34.26   TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
22:34:34.26   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
22:34:40.52   SPEECHMANAGER -- Loaded in 1.311357 seconds
22:34:42.18   GAME -- Loading completed (19 seconds)
22:34:42.18   SIM -- Setting SyncErrorChecking level to None
22:34:43.58   Activating screen: GameScreen
22:34:43.58   Activating screen: Decorators
22:34:43.58   Activating screen: Taskbar
22:34:43.58   Activating screen: SubtitleScreen
22:34:43.58   Activating screen: TextOverlayScreen
22:34:44.20   PreloadResources took 600ms.
22:34:44.20   GAME -- Starting mission...
22:36:59.75   Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
22:37:22.01   Activating screen: pause_menu
22:37:22.01   GAME -- SimulationController::Pause 0
22:37:23.26   Activating screen: prompt_generic
22:37:23.90   GAME -- SimulationController::Pause 1
22:37:23.93   Activating screen: AppRestartingForm
22:37:23.93   GameApp::ShutFrontEnd
22:37:23.93   GameObj::ShutdownGameObj
22:37:23.93   GAME -- Ending mission (Game In Progress)
22:37:24.13   SOUND -- Shutting down ...
22:37:24.47   SOUND -- Shutdown completed!
22:37:24.47   MOD -- (mod manager) shutting down
22:37:24.49   NetworkStatHandler -- 0 rendezvous calls made in this session.
22:37:24.49   NetworkStatHandler -- average number of rendezvous calls made per minute: 0
22:37:24.99   ActionDatabase : [1681] global actions, [75] dummy actions.
22:37:25.01   FILESYSTEM -- filepath failed to remove alias, missing alias 'preview'

Application closed without errors



And This For The Screen Shot (Capture Picture For Fatal Error (Scar)) :

Forum post imageForum post image

Please, Help Me :'(

Last edited April 17, 2012 at 4:20 AM by blackbishop

#116117

Re: [1.600] Game crashes/freezes - Post here

@Chris Lee
You need to upload the ailog.txt in order to check this issue:

Quoteailog.####.####.txt
Located on Documents\My Games\Company of Heroes\LogFiles. For AI related errors. Replace the "#" for the current date and time.


In this case locate the file that belongs to the datetime you got the error, otherwise you can try again to play that mission to get the AI error once more, and upload the correct file right after you get the error.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116126

Re: [1.600] Game crashes/freezes - Post here

Momod (Moderator)
C:\Users\Home\Documents\My Games\Company of Heroes\LogFiles

and this logfiles don't have anything log or folder theres in logfiles foldier is Empty >,<  ???
#116576

Re: [1.600] Game crashes/freezes - Post here

Chris wrote:
I have the problems with game CoH, In i play this game in camp Campaign in mission on Sottevast on mission 7 i have "Scar Fatal Error,Exucution Paused"
and see this Log/Picture

I have had this experience also. At first I thought it was related to some testing I am doing with JoJo Rabbit in EF. But When I reloaded CoH and Patches it occurred in CoH play.

I tried a clean reload of CoH and EF and it went away, (I hope). Make sure to save all patches and EF ugrades in a folder that contains no reference to CoH or EF, (I recommend a memory Stick). You'll be SORRY if you don't.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#118267

Re: [1.600] Game crashes/freezes - Post here

warnings.log

warnings.2012-05-09.23-21-08.txt

the DUMP file isn't there. :(


Additional Information


*What map were you playing? Zhytomyr

*Which factions were involved? Me as Arty Brits(vanilla; not royal marine commandos), friend as USA Airborne, Expert AI as Propaganda Red Army, 2 Normal AI and 1 Easy AI as Wehrmacht(I'm not sure of their companies)

*What were you doing when the crash occurred? We finished a Skirmish game on Zhytomyr. Everything went as normal: AI with a seemingly unfair advantage dominating us early game, followed by a miraculous counter-attack by 4 Kangaroos and a horde of Naval Infantry, supported by Priests. It was a stunning victory. No problems. I went to the post-game stats, reveled in my glory, and clicked the option to leave the post-game stats and go back to the Skirmish menu. As soon as I did that, the game crashed to the desktop.

*Do the crashes happen during every or almost every game? I have only opened the mod twice since patching to the latest version, and the same crash happened in both instances, with the same thing: Finish a game with no problems, but clicking the button to leave the post-game stats crashes the game.
#122541

Re: [1.600] Game crashes/freezes - Post here

I have a bug but i do not have the warnings log so i will have to play a game so i can get it
#125732

Re: [1.600] Game crashes/freezes - Post here

Hello, i'm new on this forum. About 2 months ago everything works good. After this i have break for playing games. Today i want play Eastern Front and first error is "Could not to connect to Eastern Front server. Turning off auto update. You can reenable this in settings later.
Please restart your Eastern Front Launcher" so after this kicks me to the desktop. When I relaunch this and click play I have an crash report. I'm trying reinstall this mod and the errors are same. Please help me, i really like this mod. I don't change anything in settings!
There is a config:
Quote######    Eastern Front Launcher Log  ######
###### http://www.easternfront.org/ ######

Created : 2012-07-18 19:57:55
OS Build : Microsoft Windows NT 6.0.6002 Service Pack 2
Launcher Version: [IP address redacted]
2012-07-18 19:57:55 : MESSAGE : Retriving Eastern Front Mod version from registry...
Eastern Front Version: [IP address redacted]

##############################################################
2012-07-18 19:57:55 : MESSAGE : Creating a new instance of Eastern Front Launcher...
2012-07-18 19:57:55 : MESSAGE : Initializing...
2012-07-18 19:57:55 : MESSAGE : Checking language file version...
2012-07-18 19:57:55 : MESSAGE : Language file check passed.
2012-07-18 19:57:55 : MESSAGE : Creating tooltips...
2012-07-18 19:57:55 : MESSAGE : Tooltips created.
2012-07-18 19:57:56 : MESSAGE : Initialized Succesfully.
2012-07-18 19:58:05 : MESSAGE : Calling settings window...
2012-07-18 19:58:05 : MESSAGE : Initializing settings window...
2012-07-18 19:58:06 : MESSAGE : Loading settings from config file...
2012-07-18 19:58:06 : MESSAGE : Settings loaded succesfully.
2012-07-18 19:58:06 : MESSAGE : Retriving Company of Heroes directory from registry...
2012-07-18 19:58:06 : MESSAGE : Creating tooltips...
2012-07-18 19:58:06 : MESSAGE : Tooltips created.
2012-07-18 19:58:06 : MESSAGE : Initialized Succesfully.
2012-07-18 19:58:09 : MESSAGE : Exiting launcher...
#126530

Re: [1.600] Game crashes/freezes - Post here

Every damn time I try to run on any map, single player or multiplayer, game crashes when it's half loaded. Sound starts looping and I get the "Unable to create error. No space in temp folder" or whatever. I already saw the solutions on this and none worked.

Once on Achelous River I was in multiplayer I was hosting and started the game, he loaded up and was ready and I was loading slowly but for once I got past the half loading time and up to 100% but then it crashed with same error. I want to play the game with him but I can't because of this.. is it the game that's poorly optimized because I can run Tales of Valor no problem high graphics and sounds.

I have uploaded 2 dxdiag readme's for you to see my specs.
#126531

Re: [1.600] Game crashes/freezes - Post here

@mser123
You should read this: http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#126607

Re: [1.600] Game crashes/freezes - Post here

blackbishop wrote:
@mser123
You should read this: http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631

mser123 wrote:
I already saw the solutions on this and none worked.





Okay, I used the GameBooster and set graphics inbetween low and medium and it works. Now what I need to know is how to run it on ultra... do I need more RAM because I got 2 GB, and do I need a new processor to run a 64bit OS?

Last edited July 25, 2012 at 9:14 PM by mser123

#126610

Re: [1.600] Game crashes/freezes - Post here

You don't need a new processor to run the 64 bits of any window version your current one is fine, but you might need at least 4GB of ram.

I'm not sure how it will run with 2GB, but I'm sure if you don't play MP it probably will run fine or if you play maybe 1v1 would be ideal.

Also, we'll work in the new soviet models soon, and once they are out I'm sure they won't tax so high any PC any longer... although Ostheer stuff comes as well so maybe the resource consumption ends being the same XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited July 25, 2012 at 9:28 PM by blackbishop

#127384

Re: [1.600] Game crashes/freezes - Post here

blackbishop wrote:
You don't need a new processor to run the 64 bits of any window version your current one is fine, but you might need at least 4GB of ram.

I'm not sure how it will run with 2GB, but I'm sure if you don't play MP it probably will run fine or if you play maybe 1v1 would be ideal.

Also, we'll work in the new soviet models soon, and once they are out I'm sure they won't tax so high any PC any longer... although Ostheer stuff comes as well so maybe the resource consumption ends being the same XD.

Yeah 1v1 single-player works with all settings on maximum just fine but the problem is when I load larger maps and multiplayer.
#127385

Re: [1.600] Game crashes/freezes - Post here

Just make sure you don't put the graphic settings on Ultra, otherwise you will have problems. Make sure you have them at high at most.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#127679

Re: [1.600] Game crashes/freezes - Post here

Sorry if this is silly question - tried reading all through for obvious answer till boggle eyed

Downloaded EF 1.601 says installed correctly and COH updated to 2.602

Launcher crashes instantly - "Launcher has stopped working" -

No Temp file produced for error

Windows 7 - 8 GB ram

???

 
#127682

Re: [1.600] Game crashes/freezes - Post here

Do you have installed .NET framework 3.5?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited August 2, 2012 at 9:42 PM by blackbishop

#127703

Re: [1.600] Game crashes/freezes - Post here

Yes 3.5.1 - tried to turn on the two HTTP componant services but windows cannot complete, tried uninstall but it seems to be pre release version 3, so does not appear in CP and microsoft uninstall tool does not compute - reinstalled EF and now desktop launcher only flashes, but COH/EF folder launcher at least tries but gives same 'Launcher stopped working'

Seems you must push Eastwards without me  :(

#127708

Re: [1.600] Game crashes/freezes - Post here

Could you upload your EF_Launcher_Log.txt located on CoH Directory?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#127742

Re: [1.600] Game crashes/freezes - Post here

EF_Launcher_Log txt is just blank -
#128114

Re: [1.600] Game crashes/freezes - Post here

Just to bring you up to date - After EF launcher kept failing I dowloaded a few small progs and every other newly downloaded launcher also failed so I reinstalled windows and COH and updated all and now EF launches fine, however trying to update EF it now stops at 36mg or 66% everytime - other connections work fine - I have craptastic 3connect so dont know if your end is broke or mine

#128115

Re: [1.600] Game crashes/freezes - Post here

After posting last EF launcher/update then crashed -

Description:
  Stopped working

Problem signature:
  Problem Event Name: CLR20r3
  Problem Signature 01: ef_launcher.exe
  Problem Signature 02: [IP address redacted]
  Problem Signature 03: 4f1382f8
  Problem Signature 04: EF_Launcher
  Problem Signature 05: [IP address redacted]
  Problem Signature 06: 4f1382f8
  Problem Signature 07: 1bd
  Problem Signature 08: 44
  Problem Signature 09: FatalError
  OS Version: 6.1.7600.2.0.0.768.3
  Locale ID: 2057

#128117

Re: [1.600] Game crashes/freezes - Post here

@wargasm
If you cannot update to the latest version using the auto-update feature, you can always download the full version:

http://www.moddb.com/mods/coheastern-front/downloads/eastern-front-160-full

Before installing, uninstall your old version and make sure there is no EF file inside your CoH directory.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#130254

Re: [1.600] Game crashes/freezes - Post here

Do we now have a solution for game crashes/freeze or wait for the next patch?
#130263

Re: [1.600] Game crashes/freezes - Post here

Nope, the game crashes because it fails to allocate more memory for EF. We cannot do anything about it unless Relic release the source code of CoH :P.

If you want to avoid crashes you should try the tips I suggest in my reply #92 of this topic, otherwise there is nothing we can do atm.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#130265

Re: [1.600] Game crashes/freezes - Post here

My apologies...I just have to change my Ultra settings to High.  Enjoying it as I type this.  Silly me. :)
#130267

Re: [1.600] Game crashes/freezes - Post here

Whoops, I was mistaken XD... I wanted to refer to my post #80 :-X.

blackbishop wrote:
@mser123
You should read this: http://easternfront.org/forums/index.php?topic=1677.msg56631#msg56631


Glad to hear it worked
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#130515

Re: [1.600] Game crashes/freezes - Post here

Hello guys. Game had been crashes after sometime i played at maps 3*3, 4*4, not always, but sometimes. The low graphics solved this problem. The mod "Europa at war" need 6gb RAM, i have only 3,25gb (because Win 7 32bit, totally i have 4 gb). Will the more gigabytes of RAM solve this crashes?
#130516

Re: [1.600] Game crashes/freezes - Post here

No, Company of Heroes is designed to follow the architecture rules of the 32 bits software. Even if you have 32 GB of RAM it will still crash. Besides 32 bits OS only support 3.5 GB at most AFAIK.

The problem of mods is that they usually surpass the amount of memory CoH can handle due to extra content. When you run CoH in Windows version of 32 bits, the amount of memory used is very limited. When you use the 64 version, the OS limits are "lifted", however CoH still remains as a 32 bits software, which means it cannot use the full potential of any rig.

That could only be fixed by Relic(I don't know if Cope can do it but probably not I guess), but seeing they are throwing everything to CoH2 it is pretty safe to assume CoH will be buried(as if it wasn't all this time, support-wise talking).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#130520

Re: [1.600] Game crashes/freezes - Post here

Oh, shit. So many great mods has kill by this crashes. Still hope Relic will be think about mods and solved this problem in CoH 2. Thanks for your support, waiting for Ostheer.