RELICCOH started at 2011-09-07 20:42 OS NT 5.1 (sp3.0) x86, 2047MB Physical Memory, 1449 Physical Available, 1954 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer WORKING-DIR D:\THQ USER Angel Joanes 20:42:53.03 2 Logical Processors detected 20:42:53.03 Multithreading Enabled 20:42:53.03 THREAD: Hyper-Threading Technology Processors are not detected. 20:42:53.03 XTHREAD: Detected 2 core(s) with 2 hardware thread(s) 20:42:53.03 XTHREAD: Main thread now used as XThread 0 20:42:53.03 XTHREAD: Spawned thread on processor 1 20:42:53.03 MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE 20:42:53.04 GAME -- Company Of Heroes, 2.601.0, Build live.2.601.0, Type live, Language English 20:42:53.14 MOD -- Mounting EF_DLC1, 1.0 20:42:53.17 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 20:42:53.17 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\Data\' 20:42:53.18 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 20:42:53.18 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 20:42:53.21 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 20:42:53.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 20:42:53.21 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\Movies\' 20:42:53.21 MOD -- Mounting EF_DLC2, 1.0 20:42:53.23 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 20:42:53.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\Data\' 20:42:53.25 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 20:42:53.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 20:42:53.25 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 20:42:53.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 20:42:53.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\Movies\' 20:42:53.25 MOD -- Mounting EF_DLC3, 1.0 20:42:53.26 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 20:42:53.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\Data\' 20:42:53.28 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 20:42:53.28 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 20:42:53.29 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 20:42:53.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 20:42:53.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\Movies\' 20:42:53.29 MOD -- Mounting EF_OPS, 1.0 20:42:53.29 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 20:42:53.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Ops\Data\' 20:42:53.29 MOD -- Mounting Eastern_Front, 1.0 20:42:53.31 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 20:42:53.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\RelicOnline\Data\' 20:42:53.35 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 20:42:53.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Engine\Data\' 20:42:53.35 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 20:42:53.35 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\WW2\Data\' 20:42:53.59 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 20:42:53.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Data\' 20:42:53.81 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Data\' 20:42:53.84 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 20:42:53.84 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 20:42:53.89 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 20:42:54.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 20:42:54.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 20:42:54.34 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 20:42:54.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 20:42:54.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 20:42:54.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 20:42:54.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Engine\Movies\' 20:42:54.37 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x1528D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 20:42:54.79 GAME -- Resetting fp control word. 20:43:12.32 WW2Mod -- PropertyBagManager Loaded in 17.528999s 20:43:12.51 NetworkManager::Create - creating network manager 20:43:12.56 Read 281 bytes from network datastore login_cache.bin 20:43:12.57 Read 52 bytes from network datastore global_cache.bin 20:43:12.57 Read 28 bytes from network datastore ping_cache.bin 20:43:12.59 QuazalInitializer - static initializing Quazal library 20:43:12.59 PingCache - populating cache with 0 pings 20:43:12.60 RemoteDLManager - FATAL: failed to spawn DownloadManager process 20:43:12.60 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 20:43:12.67 WinTransport - CreateSocket exclusive broadcast socket was available. 20:43:12.67 WinTransport - CreateSocket listening for broadcasts on default port 20:43:12.68 WinTransport - Host Name: blackpan-4a0295, aliases: , type=AF_INET, len=4 20:43:12.68 WinTransport - Host IP Address #0: [IP address redacted] 20:43:12.68 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 20:43:12.68 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST 20:43:12.68 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:43:12.68 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 20:43:12.68 SessionManager - Peer Header Size = 16 bytes 20:43:12.68 SessionManager - Game Data overhead = 7 bytes 20:43:12.68 SessionManager - Proxy overhead = 7 bytes 20:43:12.68 Net::ThreadFunction - Entering network thread function... 20:43:12.68 MessageInternal::CreateChannel: Created channel 47535450 20:43:12.68 Session::Initialize - info, initializing session object, using threads. 20:43:12.68 SessionManager::RegisterSession - Registering new session 02e1bae8 20:43:12.68 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:43:12.68 AutomatchInternal: Instantiating 20:43:12.68 PartyInternal: Instantiating 20:43:12.68 MessageInternal::CreateChannel: Created channel 50525459 20:43:12.68 MessageInternal::CreateChannel: Created channel 51434b4d 20:43:12.70 Transport - Largest received is now 19 20:43:12.70 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:43:12.73 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 20:43:12.73 MessageInternal::CreateChannel: Created channel 534d5347 20:43:12.73 MessageInternal::CreateChannel: Created channel 474d4343 20:43:12.73 MessageInternal::CreateChannel: Created channel 474f424a 20:43:12.73 MessageInternal::CreateChannel: Created channel 4d4f444d 20:43:12.73 MessageInternal::CreateChannel: Created channel 53594e43 20:43:12.73 MessageInternal::DestroyChannel: Destroyed channel 534d5347 20:43:12.73 MessageInternal::DestroyChannel: Destroyed channel 474d4343 20:43:12.73 MessageInternal::DestroyChannel: Destroyed channel 474f424a 20:43:12.73 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 20:43:12.73 MessageInternal::DestroyChannel: Destroyed channel 53594e43 20:43:12.75 GAME -- Available memory: 2047MB Physical RAM, 1887MB Pagefile, 2047 Virtual Address Space 20:43:22.12 DLLDriverLinker -- Adding driver 'spDx9.dll'. 20:43:22.12 DLLDriverLinker -- 1 DLL drivers found. 20:43:23.06 DLLDriverLinker -- 1 DLL drivers found. 20:43:23.29 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 20:43:23.29 GAME -- Resolution set to 1024x768 (fullscreen). 20:43:23.32 SPDx9 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce 9500 GT 20:43:23.32 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0640 SubSys = 0x34981458 Rev = 0x00A1 20:43:23.32 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x00 Build = 275.33 20:43:23.32 SPDx9 -- Driver GUID = {D7B71E3E-4500-11CF-856A-941400C2CB35} 20:43:23.48 SPDx9 -- 1487MB available Texture Memory 20:43:23.50 ShaderDatabase: using shader profile [ps30] 20:43:24.40 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 20:43:25.06 GameObjLoader 08981f80 - resetting counters 20:43:25.06 GameObjLoader 08981f80 - Created loader 20:43:25.06 GameObjLoader 08967560 - resetting counters 20:43:25.06 GameObjLoader 08967560 - Created loader 20:43:26.29 GAME -- Beginning FE 20:43:26.29 UIFrontEnd - Loading Front End 20:43:26.29 THREAD: Hyper-Threading Technology Processors are not detected. 20:43:26.67 SOUND -- Initializing ... 20:43:26.79 INNIMapDCA Key not found: sp_speechducker::time 20:43:27.87 SOUND -- Initialization completed! 20:43:27.87 UIFrontEnd - Initializing Forms 20:43:31.04 CampaignFilter::BindFilterSpecificWidgets() 20:43:31.26 Activating screen: AppLoadingForm 20:43:31.29 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 20:43:33.18 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 20:43:33.20 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 20:43:33.20 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 20:43:33.21 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 20:43:33.23 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 20:43:33.23 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 20:43:34.00 GAME -- Using player profile BLACKPAN-4A0295 20:43:34.98 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 20:43:35.31 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 20:43:35.95 SPDx9 -- 1471MB available Texture Memory 20:43:37.59 QuazalLoginService - *** Connecting to server: localhost:30260 20:43:37.59 RendezvousManager: CreateSession - starting profile=Guest login 20:43:52.62 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 20:43:52.62 RendezvousManager - unable to connect to the server as guest 20:43:52.62 OnConnect: connect failure 20:43:52.62 RendezvousManager::Shutdown - deleting instance 20:43:52.62 RendezvousManager - terminating all server calls in progress 20:43:52.62 CallManager - terminating all server calls in progress (1 in progress) 20:43:52.62 RendezvousManager - destroying chat handler 20:43:52.62 ~RendezvousManager - m_state = 7, no need for server disconnect 20:43:52.65 OnConnect: this wasnt a reconnect, no need for autologin 20:43:52.65 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 20:43:52.65 CRC & Version Info : 00000259:076cce49:48d2c5df eastern_front:601:factionfix.dll 1 20:43:52.65 Activating screen: FEMovie 20:43:52.65 Activating screen: OnlineWidget 20:43:52.65 Activating screen: RelicOnlineLogin 20:43:52.78 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 20:43:52.78 You have a valid version of the game. 20:43:52.78 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 20:43:52.78 installed_products = ( DLC1 DLC2 DLC3 ) 20:43:52.78 OnLogin: no previous login, auto selecting profile not required 20:43:52.78 Activating screen: MessageBoxPopup 20:43:52.78 Activating screen: MessageBoxPopup 20:43:52.78 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 20:43:55.06 Beginning media verification... 20:43:55.06 Validator type : validators\udro\udro.dll 20:43:55.09 Activating screen: MessageBoxPopup 20:43:55.14 Activating screen: FE_mm_01 20:43:55.15 GAME -- Setting campaign state to 'dlc1' 20:43:55.15 GAME -- Closing state 'dlc1' 20:43:55.15 GAME -- Setting campaign state to 'dlc2' 20:43:55.15 GAME -- Closing state 'dlc2' 20:43:55.15 GAME -- Setting campaign state to 'dlc3' 20:43:55.15 GAME -- Closing state 'dlc3' 20:43:56.64 Activating screen: MessageBoxPopup 20:43:56.64 Created Matchinfo 20:43:56.64 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 20:43:56.65 starting LAN hosting 20:43:56.68 OnJoinAdvertisementSuccess - joined online match, server leave notification required 20:43:56.68 starting local hosting 20:43:56.68 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:43:56.68 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:43:56.68 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:43:56.68 Session::Host sid = 910EF20733FC88B5, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 20:43:56.68 ValidateCustomData: called with 235 bytes of custom data 20:43:56.68 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 20:43:56.68 AdvertisementInternal::Process - EVENT_NEWPEER 20:43:56.68 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 20:43:56.71 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 20:43:56.71 hosting - Session is connected 20:43:56.71 Net::Session::SetVisible - session is set to VISIBLE. 20:43:56.71 hosting completed successfully 20:43:56.71 HostAsync - completed with HostResult = 0 20:43:56.71 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 20:43:56.71 Activating screen: OnlineGameSetup 20:43:56.71 MessageInternal::CreateChannel: Created channel 534d5347 20:43:56.73 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 20:43:56.73 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 20:43:56.73 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:43:56.73 MatchInternal::SetMatchType - new type 14 - updating server 20:43:56.75 Transport - Largest received is now 507 20:43:56.75 SetVisible called while !IsConnected 20:43:56.75 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:43:56.75 Activating screen: RelicOnlineChat 20:43:56.75 Activating screen: RelicOnlineNewsScreen 20:43:56.75 Activating screen: RelicOnlineStatsScreen 20:43:56.75 Activating screen: Achievements 20:43:56.76 GAME -- Setting campaign state to 'dlc1' 20:43:56.76 GAME -- Closing state 'dlc1' 20:43:56.76 GAME -- Setting campaign state to 'dlc1' 20:43:56.76 GAME -- Closing state 'dlc1' 20:43:56.76 GAME -- Setting campaign state to 'dlc2' 20:43:56.76 GAME -- Closing state 'dlc2' 20:43:56.76 Transport - Largest received is now 593 20:43:56.76 GAME -- Setting campaign state to 'dlc3' 20:43:56.76 GAME -- Closing state 'dlc3' 20:43:56.78 GAME -- Setting campaign state to 'dlc1' 20:43:56.78 GAME -- Closing state 'dlc1' 20:43:56.78 Activating screen: GameHistory 20:43:56.78 GAME -- Setting campaign state to 'dlc1' 20:43:56.78 GAME -- Closing state 'dlc1' 20:43:56.78 GAME -- Setting campaign state to 'dlc2' 20:43:56.78 GAME -- Closing state 'dlc2' 20:43:56.78 GAME -- Setting campaign state to 'dlc3' 20:43:56.78 GAME -- Closing state 'dlc3' 20:43:56.78 Transport - Largest received is now 1180 20:43:56.78 Activating screen: OnlineGameSetup 20:43:56.78 Activating screen: RelicOnlineTabs 20:43:56.79 Activating screen: ScreenTipPopup 20:43:56.79 AutomatchInternal::OnHostComplete - Completed Host with success=1 20:43:56.79 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 20:43:56.79 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 20:43:56.79 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:43:56.79 Net::Session::SetVisible - session is set to INVISIBLE. 20:43:56.79 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:43:56.89 Activating screen: ScreenTipPopup 20:43:56.89 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:43:57.00 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:43:57.01 GAME -- Setting campaign state to 'dlc1' 20:43:57.01 GAME -- Closing state 'dlc1' 20:43:57.01 GAME -- Setting campaign state to 'dlc2' 20:43:57.01 GAME -- Closing state 'dlc2' 20:43:57.01 GAME -- Setting campaign state to 'dlc3' 20:43:57.01 GAME -- Closing state 'dlc3' 20:44:00.92 Activating screen: MessageBoxPopup 20:44:00.92 Session is marking the local peer PeerID 1 for death 20:44:00.92 Session::GetEvent DestroyPeer success Peer 1 removed 20:44:00.92 Session::DestroyPeer - deallocating peer 1 20:44:00.92 Session - Requested Disconnect for connectionID 2 20:44:00.92 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:44:00.92 Session - Requested Disconnect for connectionID 3 20:44:00.92 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:44:00.92 AdvertisementInternal::Process - EVENT_DESTROYPEER 20:44:00.92 Destroyed Matchinfo 20:44:00.93 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 20:44:00.93 PeerRemoveAll - flushing local session peer data 20:44:00.93 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 20:44:00.95 Transport - Largest sent is now 8 20:44:00.96 Activating screen: FEMovie 20:44:00.96 Activating screen: OnlineWidget 20:44:00.96 Activating screen: FE_mm_01 20:44:00.98 GAME -- Setting campaign state to 'dlc1' 20:44:00.98 GAME -- Closing state 'dlc1' 20:44:00.98 GAME -- Setting campaign state to 'dlc2' 20:44:00.98 GAME -- Closing state 'dlc2' 20:44:01.00 GAME -- Setting campaign state to 'dlc3' 20:44:01.00 GAME -- Closing state 'dlc3' 20:44:01.00 MessageInternal::DestroyChannel: Destroyed channel 534d5347 20:44:01.00 GAME -- Setting campaign state to 'dlc1' 20:44:01.00 GAME -- Closing state 'dlc1' 20:44:01.00 GAME -- Setting campaign state to 'dlc2' 20:44:01.00 GAME -- Closing state 'dlc2' 20:44:01.00 GAME -- Setting campaign state to 'dlc3' 20:44:01.00 GAME -- Closing state 'dlc3' 20:44:02.32 Activating screen: OptionsMenu 20:44:02.32 THREAD: Hyper-Threading Technology Processors are not detected. 20:44:02.34 THREAD: Hyper-Threading Technology Processors are not detected. 20:44:13.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.1/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 20:44:13.01 GameApp::ShutFrontEnd 20:44:13.01 GAME -- Ending FE 20:44:13.01 UIFrontEnd - Unloading Front End 20:44:13.03 SOUND -- Shutting down ... 20:44:13.07 SOUND -- Shutdown completed! 20:44:13.12 ~FEAppListener - Flushing queued online notifications 20:44:13.20 DLLDriverLinker -- 1 DLL drivers found. 20:44:13.20 ActionDatabase : [2345] global actions, [0] dummy actions. 20:44:13.20 NetworkManager::Destroy - destroying network manager 20:44:13.20 MessageInternal::DestroyChannel: Destroyed channel 51434b4d 20:44:13.20 MessageInternal::DestroyChannel: Destroyed channel 50525459 20:44:13.20 PartyInternal: Fade to black 20:44:13.20 AutomatchInternal: Fade to black 20:44:13.20 PeerRemoveAll - flushing local session peer data 20:44:13.20 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 20:44:13.20 MessageInternal::DestroyChannel: Destroyed channel 47535450 20:44:13.20 Session - Requested Disconnect for connectionID 1 20:44:13.20 SessionManager::UnregisterSession - Unregistering session 02e1bae8 20:44:13.20 SessionManager::~SessionManager - uninitializing 20:44:13.21 Net::ThreadFunction - Returning from the network thread function... 20:44:13.21 Transport::~Transport - shutting down transport 20:44:13.21 Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 20:44:13.21 Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 20:44:13.21 Wrote 281 bytes to network datastore login_cache.bin 20:44:13.21 Wrote 52 bytes to network datastore global_cache.bin 20:44:13.21 Wrote 28 bytes to network datastore ping_cache.bin 20:44:13.21 Datastore -- uninitialize complete 20:44:13.21 QuazalInitializer - static uninit of Quazal library 20:44:13.21 QuazalInitializer - unhooking memory 0 currently allocated, 523 allocations, total of 60008 bytes 20:44:13.21 MOD -- Shutting down 20:44:13.31 MOD -- Mounting EF_DLC1, 1.0 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\Movies\' 20:44:13.31 MOD -- Mounting EF_DLC2, 1.0 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\Movies\' 20:44:13.31 MOD -- Mounting EF_DLC3, 1.0 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\Movies\' 20:44:13.31 MOD -- Mounting EF_OPS, 1.0 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 20:44:13.31 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Ops\Data\' 20:44:13.31 MOD -- Mounting Eastern_Front, 1.0 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\RelicOnline\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Engine\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\WW2\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 20:44:13.32 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Data\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Data\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 20:44:13.34 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Engine\Movies\' 20:44:13.40 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded 20:44:30.29 WW2Mod -- PropertyBagManager Loaded in 16.815001s 20:44:30.51 NetworkManager::Create - creating network manager 20:44:30.51 Read 281 bytes from network datastore login_cache.bin 20:44:30.51 Read 52 bytes from network datastore global_cache.bin 20:44:30.51 Read 28 bytes from network datastore ping_cache.bin 20:44:30.51 QuazalInitializer - static initializing Quazal library 20:44:30.51 PingCache - populating cache with 0 pings 20:44:30.51 RemoteDLManager - FATAL: failed to spawn DownloadManager process 20:44:30.51 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 20:44:30.57 WinTransport - CreateSocket exclusive broadcast socket was available. 20:44:30.57 WinTransport - CreateSocket listening for broadcasts on default port 20:44:30.57 WinTransport - Host Name: blackpan-4a0295, aliases: , type=AF_INET, len=4 20:44:30.57 WinTransport - Host IP Address #0: [IP address redacted] 20:44:30.57 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 20:44:30.57 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_LOOPBACK IFF_MULTICAST 20:44:30.57 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:44:30.57 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 20:44:30.57 SessionManager - Peer Header Size = 16 bytes 20:44:30.57 SessionManager - Game Data overhead = 7 bytes 20:44:30.57 SessionManager - Proxy overhead = 7 bytes 20:44:30.57 MessageInternal::CreateChannel: Created channel 47535450 20:44:30.57 Session::Initialize - info, initializing session object, using threads. 20:44:30.57 SessionManager::RegisterSession - Registering new session 02e1bae8 20:44:30.57 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:44:30.57 AutomatchInternal: Instantiating 20:44:30.57 PartyInternal: Instantiating 20:44:30.57 MessageInternal::CreateChannel: Created channel 50525459 20:44:30.57 MessageInternal::CreateChannel: Created channel 51434b4d 20:44:30.57 Net::ThreadFunction - Entering network thread function... 20:44:30.57 MessageInternal::CreateChannel: Created channel 534d5347 20:44:30.57 MessageInternal::CreateChannel: Created channel 474d4343 20:44:30.57 MessageInternal::CreateChannel: Created channel 474f424a 20:44:30.57 MessageInternal::CreateChannel: Created channel 4d4f444d 20:44:30.57 MessageInternal::CreateChannel: Created channel 53594e43 20:44:30.57 MessageInternal::DestroyChannel: Destroyed channel 534d5347 20:44:30.57 MessageInternal::DestroyChannel: Destroyed channel 474d4343 20:44:30.57 MessageInternal::DestroyChannel: Destroyed channel 474f424a 20:44:30.57 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 20:44:30.57 MessageInternal::DestroyChannel: Destroyed channel 53594e43 20:44:30.57 GAME -- Available memory: 2047MB Physical RAM, 1887MB Pagefile, 2047 Virtual Address Space 20:44:30.57 Transport - Largest received is now 19 20:44:30.57 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:44:38.31 DLLDriverLinker -- Adding driver 'spDx9.dll'. 20:44:38.31 DLLDriverLinker -- 1 DLL drivers found. 20:44:38.50 DLLDriverLinker -- 1 DLL drivers found. 20:44:38.73 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 20:44:38.73 GAME -- Resolution set to 1024x768 (fullscreen). 20:44:38.73 SPDx9 -- Driver Name = nv4_disp.dll Desc = NVIDIA GeForce 9500 GT 20:44:38.73 SPDx9 -- Driver Vendor = 0x10DE Device = 0x0640 SubSys = 0x34981458 Rev = 0x00A1 20:44:38.73 SPDx9 -- Driver Version Product = 0x0006 Version = 0x000E SubVersion = 0x00 Build = 275.33 20:44:38.73 SPDx9 -- Driver GUID = {D7B71E3E-4500-11CF-856A-941400C2CB35} 20:44:38.87 SPDx9 -- 1487MB available Texture Memory 20:44:38.87 ShaderDatabase: using shader profile [ps30] 20:44:39.71 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 20:44:40.20 GameObjLoader 07614ee0 - resetting counters 20:44:40.20 GameObjLoader 07614ee0 - Created loader 20:44:40.20 GameObjLoader 0781ef30 - resetting counters 20:44:40.20 GameObjLoader 0781ef30 - Created loader 20:44:40.54 GAME -- Beginning FE 20:44:40.54 UIFrontEnd - Loading Front End 20:44:40.54 THREAD: Hyper-Threading Technology Processors are not detected. 20:44:40.64 SOUND -- Initializing ... 20:44:41.75 SOUND -- Initialization completed! 20:44:41.75 UIFrontEnd - Initializing Forms 20:44:44.71 CampaignFilter::BindFilterSpecificWidgets() 20:44:44.82 installed_products = ( ) 20:44:44.84 Activating screen: AppLoadingForm 20:44:44.84 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:44:44.84 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 20:44:46.00 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 20:44:46.00 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 20:44:46.01 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 20:44:46.01 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 20:44:46.01 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 20:44:46.01 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 20:44:46.46 GAME -- Using player profile BLACKPAN-4A0295 20:44:48.10 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 20:44:48.57 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 20:44:49.68 QuazalLoginService - *** Connecting to server: localhost:30260 20:44:49.68 RendezvousManager: CreateSession - starting profile=Guest login 20:45:04.71 GetBackEndServices()->Login: call returned with (5:2) TransportErrorCode::ConnectionFailure. 20:45:04.71 RendezvousManager - unable to connect to the server as guest 20:45:04.71 OnConnect: connect failure 20:45:04.71 RendezvousManager::Shutdown - deleting instance 20:45:04.71 RendezvousManager - terminating all server calls in progress 20:45:04.71 CallManager - terminating all server calls in progress (1 in progress) 20:45:04.71 RendezvousManager - destroying chat handler 20:45:04.71 ~RendezvousManager - m_state = 7, no need for server disconnect 20:45:04.73 OnConnect: this wasnt a reconnect, no need for autologin 20:45:04.73 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:45:04.75 CRC & Version Info : 00000259:076cce49:48d2c5df eastern_front:601:factionfix.dll 1 20:45:04.75 Activating screen: FEMovie 20:45:04.75 Activating screen: OnlineWidget 20:45:04.75 Activating screen: RelicOnlineLogin 20:45:04.75 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:45:04.75 You have a valid version of the game. 20:45:04.76 AccountStore -- Found matching account %%%DefaultAccountName%%%, ignoring for now 20:45:04.76 installed_products = ( DLC1 DLC2 DLC3 ) 20:45:04.76 OnLogin: no previous login, auto selecting profile not required 20:45:04.76 Activating screen: MessageBoxPopup 20:45:04.76 Activating screen: MessageBoxPopup 20:45:04.76 ScreenManager - Flushing recursively, due to activated screens during the previous flush, flush number: 1 20:45:06.46 Beginning media verification... 20:45:06.46 Validator type : validators\udro\udro.dll 20:45:06.46 Activating screen: MessageBoxPopup 20:45:06.51 Activating screen: FE_mm_01 20:45:06.51 GAME -- Setting campaign state to 'dlc1' 20:45:06.51 GAME -- Closing state 'dlc1' 20:45:06.51 GAME -- Setting campaign state to 'dlc2' 20:45:06.51 GAME -- Closing state 'dlc2' 20:45:06.51 GAME -- Setting campaign state to 'dlc3' 20:45:06.51 GAME -- Closing state 'dlc3' 20:45:08.31 Activating screen: MessageBoxPopup 20:45:08.31 Created Matchinfo 20:45:08.31 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 20:45:08.31 starting LAN hosting 20:45:08.32 OnJoinAdvertisementSuccess - joined online match, server leave notification required 20:45:08.32 starting local hosting 20:45:08.32 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:45:08.32 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:45:08.32 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:45:08.32 Session::Host sid = 1718B5C08BD847AE, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 20:45:08.32 ValidateCustomData: called with 235 bytes of custom data 20:45:08.32 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 20:45:08.32 AdvertisementInternal::Process - EVENT_NEWPEER 20:45:08.32 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 20:45:08.37 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 20:45:08.37 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 20:45:08.37 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 20:45:08.37 hosting - Session is connected 20:45:08.37 Net::Session::SetVisible - session is set to VISIBLE. 20:45:08.37 hosting completed successfully 20:45:08.37 HostAsync - completed with HostResult = 0 20:45:08.37 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 20:45:08.37 Activating screen: OnlineGameSetup 20:45:08.37 MessageInternal::CreateChannel: Created channel 534d5347 20:45:08.37 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:08.37 MatchInternal::SetMatchType - new type 14 - updating server 20:45:08.39 SetVisible called while !IsConnected 20:45:08.39 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:08.40 Activating screen: RelicOnlineChat 20:45:08.40 Activating screen: RelicOnlineNewsScreen 20:45:08.40 Activating screen: RelicOnlineStatsScreen 20:45:08.40 Activating screen: Achievements 20:45:08.40 Transport - Largest received is now 543 20:45:08.40 GAME -- Setting campaign state to 'dlc1' 20:45:08.40 GAME -- Closing state 'dlc1' 20:45:08.40 GAME -- Setting campaign state to 'dlc1' 20:45:08.40 GAME -- Closing state 'dlc1' 20:45:08.40 GAME -- Setting campaign state to 'dlc2' 20:45:08.40 GAME -- Closing state 'dlc2' 20:45:08.40 GAME -- Setting campaign state to 'dlc3' 20:45:08.42 GAME -- Closing state 'dlc3' 20:45:08.42 GAME -- Setting campaign state to 'dlc1' 20:45:08.42 GAME -- Closing state 'dlc1' 20:45:08.42 Activating screen: GameHistory 20:45:08.42 Transport - Largest received is now 1180 20:45:08.42 GAME -- Setting campaign state to 'dlc1' 20:45:08.42 GAME -- Closing state 'dlc1' 20:45:08.42 GAME -- Setting campaign state to 'dlc2' 20:45:08.42 GAME -- Closing state 'dlc2' 20:45:08.42 GAME -- Setting campaign state to 'dlc3' 20:45:08.42 GAME -- Closing state 'dlc3' 20:45:08.43 Activating screen: OnlineGameSetup 20:45:08.43 Activating screen: RelicOnlineTabs 20:45:08.43 AutomatchInternal::OnHostComplete - Completed Host with success=1 20:45:08.43 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 20:45:08.43 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 20:45:08.43 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:08.43 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:08.43 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:08.50 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:08.51 GAME -- Setting campaign state to 'dlc1' 20:45:08.51 GAME -- Closing state 'dlc1' 20:45:08.51 GAME -- Setting campaign state to 'dlc2' 20:45:08.51 GAME -- Closing state 'dlc2' 20:45:08.51 GAME -- Setting campaign state to 'dlc3' 20:45:08.51 GAME -- Closing state 'dlc3' 20:45:08.57 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:13.84 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:13.84 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:13.84 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:13.95 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:14.00 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:18.70 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:18.70 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:18.70 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:18.78 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:18.82 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:20.89 Activating screen: DynamicPopupMenu 20:45:22.20 Activating screen: DynamicPopupMenu 20:45:23.09 Activating screen: DynamicPopupMenu 20:45:25.12 Activating screen: RaceSelectionPopup 20:45:26.00 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:26.00 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:26.00 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:26.04 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:26.09 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:31.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 20:45:31.67 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:31.67 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:31.67 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:31.68 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:31.73 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:33.20 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:33.20 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:33.20 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:33.28 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:33.34 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:35.28 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:35.28 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:35.28 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:35.28 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:35.34 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:37.60 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:37.60 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:37.60 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:37.62 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:37.64 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:37.64 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:37.65 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:37.67 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:37.71 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:41.09 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:41.09 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:41.09 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:41.12 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:41.15 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:41.15 Net::Session::SetVisible - session is set to INVISIBLE. 20:45:41.15 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:45:41.17 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:41.23 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:47.53 GameSetupForm - No win/loss reporting and only a single player, disconnecting 20:45:47.53 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:45:47.53 SetVisible called while !IsConnected 20:45:47.53 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:47.53 GameSetupForm - Starting game 20:45:47.53 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:45:47.53 PopulateGameInfo - random seed:[1315403147], guid:[{d204dad2-6d1a-41f4-b54f-3de5c3acfe25}], sync level:[2] 20:45:47.54 Error loading [DATA:levelingCurve.lua] 20:45:47.54 Error loading [DATA:levelingCurve.lua] 20:45:47.54 MOD - Setting player (0) race to: allies_soviets 20:45:47.54 MOD - Setting player (0) race to: 2 20:45:47.54 MOD - Setting player (1) race to: axis 20:45:47.54 MOD - Setting player (1) race to: 3 20:45:47.54 Activating screen: MessageBoxPopup 20:45:47.54 Session is marking the local peer PeerID 1 for death 20:45:47.54 Session::GetEvent DestroyPeer success Peer 1 removed 20:45:47.54 Session::DestroyPeer - deallocating peer 1 20:45:47.54 Session - Requested Disconnect for connectionID 2 20:45:47.54 Deallocated route ID=3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:45:47.54 Session - Requested Disconnect for connectionID 3 20:45:47.54 Closed route 3<>3 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:45:47.54 AdvertisementInternal::Process - EVENT_DESTROYPEER 20:45:47.54 Destroyed Matchinfo 20:45:47.56 Transport - Largest sent is now 8 20:45:47.57 APP -- Game Start 20:45:47.57 GAME -- Setting campaign state to 'dlc1' 20:45:47.57 GAME -- Closing state 'dlc1' 20:45:47.57 GAME -- Setting campaign state to 'dlc2' 20:45:47.57 GAME -- Closing state 'dlc2' 20:45:47.57 GAME -- Setting campaign state to 'dlc3' 20:45:47.57 GAME -- Closing state 'dlc3' 20:45:47.57 MessageInternal::DestroyChannel: Destroyed channel 534d5347 20:45:47.59 GAME -- Ending FE 20:45:47.59 UIFrontEnd - Unloading Front End 20:45:47.62 SOUND -- Shutting down ... 20:45:47.67 SOUND -- Shutdown completed! 20:45:47.70 20:45:47.70 GAME -- *** Beginning mission 2p_st_mere_dumont (1 Humans, 1 Computers) *** 20:45:47.70 20:45:47.89 GAME -- Recording game 20:45:48.00 Activating screen: GameLoadScreen 20:45:48.01 ReportGameStartStats - no connection to server unable to report 20:45:48.01 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 20:45:48.01 PeerRemoveAll - flushing local session peer data 20:45:48.01 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 20:45:48.64 THREAD: Hyper-Threading Technology Processors are not detected. 20:45:48.67 SOUND -- Initializing ... 20:45:49.78 SOUND -- Initialization completed! 20:45:49.85 PHYSICS: detected processor(s) capable of handling 2 threads. 20:45:49.96 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_st_mere_dumont\2p_st_mere_dumont' 20:45:49.96 MOD -- Using Mod 'Eastern_Front' 20:45:49.98 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_st_mere_dumont\2p_st_mere_dumont_precache.lua] 20:45:50.01 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 20:45:50.01 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 20:45:57.95 GameObjLoader - upgrading load_count from 0 to 1083 20:46:02.89 GameObjLoader - upgrading load_count from 1083 to 1761 20:46:03.12 PHYSICS -- Created node factory 'HVOK' 20:46:03.12 PHYSICS -- Created node factory 'DMMY' 20:46:29.03 GameObjLoader - upgrading load_count from 29 to 4161 20:46:30.01 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_03_edit_load.smf'. Expensive operation 20:46:32.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.8/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 20:46:40.46 GameObjLoader 07614ee0 - resetting counters 20:46:40.46 GameObjLoader 07614ee0 - LOAD_DONE 20:46:40.48 GAME - SessionSetup 20:46:41.35 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 20:46:41.46 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 20:46:41.46 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 20:46:43.07 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 20:46:44.07 GAME - CreateGEWorld in 3583 ms 20:46:44.09 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 20:46:44.73 GAME - SessionSetup finished in 4241 ms 20:46:44.87 GAME - WaterReflectionManagerSetup 20:46:44.87 GAME - WaterReflectionManagerSetup finished in 0 ms 20:46:46.12 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x04b17338 [Cope FactionFix] - patched @0x06185491 [Cope FactionFix] - hooked @0x06185492 [Cope FactionFix] - patched @0x06184a07 [Cope FactionFix] - hooked @0x06184a07 [Cope FactionFix] - Hook installed 20:46:46.81 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded. 20:46:46.81 didn't add a border to sector 0!!! 20:46:46.84 Sector 22 is a single cell, it can't have its border traced 20:46:47.17 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:46:47.17 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:46:47.17 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:46:47.17 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:46:47.17 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:46:47.17 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:46:48.59 MessageInternal::CreateChannel: Created channel 4d4f444d 20:46:50.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:46:50.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:46:50.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:46:50.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:46:50.03 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:46:50.56 SPEECHMANAGER -- Loaded in 0.459506 seconds 20:46:53.04 GameObjLoader - upgrading load_count from 0 to 452 20:46:55.42 GameObjLoader - upgrading load_count from 106 to 572 20:46:55.57 GameObjLoader 0781ef30 - resetting counters 20:46:55.57 GameObjLoader 0781ef30 - LOAD_DONE 20:46:57.78 PreloadResources took 2086ms. 20:46:57.87 GAME -- Loading completed (70 seconds) 20:46:57.87 SIM -- Setting SyncErrorChecking level to None 20:46:59.28 Activating screen: GameScreen 20:46:59.28 Activating screen: Decorators 20:46:59.28 Activating screen: Taskbar 20:46:59.28 Activating screen: SubtitleScreen 20:46:59.28 Activating screen: TextOverlayScreen 20:46:59.71 PerformanceRecorder::StartRecording for game size 2 20:46:59.71 GAME -- Starting mission... 20:47:00.43 MOD -- Player CPU - Easy set to AI Type: AI Player (frame 1) (CmdAI) 20:47:05.12 Warning: non auto-match upgrade not found in AE, tuning 20:47:05.43 Activating screen: pause_menu 20:47:05.43 GAME -- SimulationController::Pause 0 20:47:07.53 Activating screen: prompt_generic 20:47:08.42 MOD -- Player BLACKPAN-4A0295 (network abort) (frame 42) (KillPlayer) 20:47:08.42 MOD -- Could not find win condition 'annihilate' 20:47:08.42 MOD -- Could not find win condition 'annihilate' 20:47:08.42 MOD -- Game Over at frame 42 20:47:08.43 GameApp::ReportStats 20:47:08.43 ReportStats - untracked game, no need to report match 4294967295:4294967295 20:47:08.43 ReportSimStats - nothing to report, no connection to the server 20:47:08.43 ReportStats - ReportSimStats failed 20:47:08.43 GameObj::DoGameOverPopup 20:47:08.43 Activating screen: GameOverDialog 20:47:08.43 GAME -- SimulationController::Pause 1 20:47:08.43 ArbitrationMessageNeeded 0 allies vs 0 enemies result 0 20:47:08.43 GameOverDialog - normal game ending (no sync errors) 20:47:10.50 Activating screen: postgame_stats_skirm 20:47:12.31 Activating screen: AppRestartingForm 20:47:12.31 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:47:12.31 Widget attempting to remove a non-existance listener. Widget:bkg_COH 20:47:12.31 Widget attempting to remove a non-existance listener. Widget:bkg_CXP1 20:47:12.31 Widget attempting to remove a non-existance listener. Widget:bkg_CXP2 20:47:12.31 Widget attempting to remove a non-existance listener. Widget:bkg_COHCXP1 20:47:12.31 Widget attempting to remove a non-existance listener. Widget:bkg_ToV 20:47:12.35 APP -- Game Stop 20:47:12.35 GameApp::TransitionGameStop 20:47:12.35 GameApp::TransitionQuitCommon 20:47:12.35 PerformanceRecorder: Not enough game time to update profile history 20:47:12.35 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:12.35 PerformanceRecorder::EndRecording - game size=2, max average=0.000000, worst frame=0.010000 20:47:12.35 Recording: No [2 players] 20:47:12.35 Total render, sim time: 11.91, 12.15 sec 20:47:12.35 Total render, sim frames: 819, 358 20:47:12.35 Max/Avg: 0.00, 0.00 sec (fps=0.00, 0.00) (0 samples) 20:47:12.35 Bars: 0 20:47:12.35 Profile Max Performance[2 players] = 0.00 0.00 0.00 0.00 0.00 20:47:12.35 Profile Avg Performance[2 players] = 0.00 0.00 0.00 0.00 0.00 20:47:12.35 GameObj::ShutdownGameObj 20:47:12.35 GAME -- Ending mission (Game over) 20:47:12.40 GameObjLoader 0781ef30 - Unload 20:47:12.40 GameObjLoader 0781ef30 - resetting counters 20:47:12.45 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 20:47:12.60 GameObjLoader 07614ee0 - Unload 20:47:12.60 GameObjLoader 07614ee0 - resetting counters 20:47:12.70 SOUND -- Shutting down ... 20:47:12.79 SOUND -- Shutdown completed! 20:47:12.81 MessageInternal::DestroyChannel: Destroyed channel 474d4343 20:47:12.81 GAME -- Beginning FE 20:47:12.81 UIFrontEnd - Loading Front End 20:47:12.81 THREAD: Hyper-Threading Technology Processors are not detected. 20:47:13.23 SOUND -- Initializing ... 20:47:13.32 SOUND -- Initialization completed! 20:47:13.34 UIFrontEnd - Initializing Forms 20:47:16.40 CampaignFilter::BindFilterSpecificWidgets() 20:47:16.50 Turning off auto-selection of profiles, we already have a profile selected. 20:47:16.50 MOD -- Mounting EF_DLC1, 1.0 20:47:16.54 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 20:47:16.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\Data\' 20:47:16.56 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 20:47:16.56 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 20:47:16.59 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 20:47:16.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 20:47:16.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC1\Movies\' 20:47:16.59 MOD -- Mounting EF_DLC2, 1.0 20:47:16.64 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 20:47:16.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\Data\' 20:47:16.64 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 20:47:16.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 20:47:16.65 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 20:47:16.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 20:47:16.65 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC2\Movies\' 20:47:16.65 MOD -- Mounting EF_DLC3, 1.0 20:47:16.67 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 20:47:16.67 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\Data\' 20:47:16.68 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 20:47:16.68 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 20:47:16.70 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 20:47:16.70 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 20:47:16.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\DLC3\Movies\' 20:47:16.71 MOD -- Mounting EF_OPS, 1.0 20:47:16.73 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 20:47:16.73 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Ops\Data\' 20:47:16.73 MOD -- Mounting Eastern_Front, 1.0 20:47:16.75 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 20:47:16.75 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\RelicOnline\Data\' 20:47:16.79 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 20:47:16.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Engine\Data\' 20:47:16.79 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 20:47:16.79 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\WW2\Data\' 20:47:16.98 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 20:47:16.98 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Data\' 20:47:17.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Data\' 20:47:17.25 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 20:47:17.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 20:47:17.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 20:47:17.26 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 20:47:17.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 20:47:17.29 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 20:47:17.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 20:47:17.29 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 20:47:17.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 20:47:17.71 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 20:47:17.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 20:47:17.71 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 20:47:17.71 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 20:47:17.76 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 20:47:17.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 20:47:17.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\Engine\Movies\' 20:47:17.78 FILESYSTEM -- filepath failure, path does not exist 'C:\Documents and Settings\Angel Joanes\My Documents\My Games\Company of Heroes\WW2\Movies\' 20:47:17.85 Activating screen: AppRestartingForm 20:47:17.85 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:47:19.93 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:47:19.98 CRC & Version Info : 00000259:076cce49:48d2c5df eastern_front:601:factionfix.dll 1 20:47:20.03 Activating screen: FEMovie 20:47:20.03 Activating screen: OnlineWidget 20:47:20.03 Activating screen: FE_mm_01 20:47:20.12 SetupProductLoadingArt - choosing bgArt = 4 (gold=0) 20:47:20.14 GAME -- Setting campaign state to 'dlc1' 20:47:20.14 GAME -- Closing state 'dlc1' 20:47:20.14 GAME -- Setting campaign state to 'dlc2' 20:47:20.14 GAME -- Closing state 'dlc2' 20:47:20.14 GAME -- Setting campaign state to 'dlc3' 20:47:20.14 GAME -- Closing state 'dlc3' 20:47:22.23 Activating screen: MessageBoxPopup 20:47:22.23 Created Matchinfo 20:47:22.23 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 20:47:22.25 starting LAN hosting 20:47:22.29 OnJoinAdvertisementSuccess - joined online match, server leave notification required 20:47:22.29 starting local hosting 20:47:22.29 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:47:22.31 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:47:22.31 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 20:47:22.31 Session::Host sid = C5F636ADB1DD6C7E, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 20:47:22.31 ValidateCustomData: called with 235 bytes of custom data 20:47:22.31 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 20:47:22.31 AdvertisementInternal::Process - EVENT_NEWPEER 20:47:22.31 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 20:47:22.32 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 20:47:22.32 hosting - Session is connected 20:47:22.32 Net::Session::SetVisible - session is set to VISIBLE. 20:47:22.34 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 20:47:22.34 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=1/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 20:47:22.35 hosting completed successfully 20:47:22.35 HostAsync - completed with HostResult = 0 20:47:22.35 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 20:47:22.35 Activating screen: OnlineGameSetup 20:47:22.35 MessageInternal::CreateChannel: Created channel 534d5347 20:47:22.35 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:22.35 MatchInternal::SetMatchType - new type 14 - updating server 20:47:22.39 SetVisible called while !IsConnected 20:47:22.39 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:22.39 Activating screen: RelicOnlineChat 20:47:22.39 Activating screen: RelicOnlineNewsScreen 20:47:22.39 Activating screen: RelicOnlineStatsScreen 20:47:22.39 Activating screen: Achievements 20:47:22.40 GAME -- Setting campaign state to 'dlc1' 20:47:22.40 GAME -- Closing state 'dlc1' 20:47:22.40 GAME -- Setting campaign state to 'dlc2' 20:47:22.40 GAME -- Closing state 'dlc2' 20:47:22.40 GAME -- Setting campaign state to 'dlc3' 20:47:22.40 GAME -- Closing state 'dlc3' 20:47:22.40 GAME -- Setting campaign state to 'dlc1' 20:47:22.40 GAME -- Closing state 'dlc1' 20:47:22.40 Activating screen: GameHistory 20:47:22.40 GAME -- Setting campaign state to 'dlc1' 20:47:22.40 GAME -- Closing state 'dlc1' 20:47:22.42 GAME -- Setting campaign state to 'dlc2' 20:47:22.42 GAME -- Closing state 'dlc2' 20:47:22.42 GAME -- Setting campaign state to 'dlc3' 20:47:22.42 GAME -- Closing state 'dlc3' 20:47:22.42 Activating screen: OnlineGameSetup 20:47:22.42 Activating screen: RelicOnlineTabs 20:47:22.42 AutomatchInternal::OnHostComplete - Completed Host with success=1 20:47:22.42 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 20:47:22.42 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 20:47:22.42 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:22.42 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:22.42 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:22.60 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:22.64 GAME -- Setting campaign state to 'dlc1' 20:47:22.64 GAME -- Closing state 'dlc1' 20:47:22.64 GAME -- Setting campaign state to 'dlc2' 20:47:22.64 GAME -- Closing state 'dlc2' 20:47:22.65 GAME -- Setting campaign state to 'dlc3' 20:47:22.65 GAME -- Closing state 'dlc3' 20:47:22.73 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:24.39 Activating screen: RaceSelectionPopup 20:47:25.35 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:25.35 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:25.35 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:25.40 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:25.46 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:28.46 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:28.46 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:28.46 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:28.48 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:28.53 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:29.76 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:29.76 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:29.76 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:29.84 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:29.90 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:31.06 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:31.06 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:31.06 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:31.09 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:31.14 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:33.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.3/0.0, #p/sec[s/r] = 0.0/0.3, max unsent 0, version err 0, merge 0 20:47:34.23 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:34.23 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:34.25 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:34.26 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:34.28 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:34.28 Net::Session::SetVisible - session is set to INVISIBLE. 20:47:34.28 GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples = 20:47:34.31 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:34.35 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:49.64 GameSetupForm - No win/loss reporting and only a single player, disconnecting 20:47:49.64 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 20:47:49.64 SetVisible called while !IsConnected 20:47:49.64 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:49.64 GameSetupForm - Starting game 20:47:49.64 GameInfo::ResetInfo - SyncLevel set to 0 on reset 20:47:49.65 PopulateGameInfo - random seed:[1315403269], guid:[{4a7ffc8b-17d2-4c87-b2eb-1da3adc2ca61}], sync level:[2] 20:47:49.65 Error loading [DATA:levelingCurve.lua] 20:47:49.65 Error loading [DATA:levelingCurve.lua] 20:47:49.65 MOD - Setting player (0) race to: axis 20:47:49.65 MOD - Setting player (0) race to: 3 20:47:49.65 MOD - Setting player (1) race to: allies_soviets 20:47:49.65 MOD - Setting player (1) race to: 2 20:47:49.65 Activating screen: MessageBoxPopup 20:47:49.65 Session is marking the local peer PeerID 1 for death 20:47:49.65 Session::GetEvent DestroyPeer success Peer 1 removed 20:47:49.65 Session::DestroyPeer - deallocating peer 1 20:47:49.65 Session - Requested Disconnect for connectionID 4 20:47:49.65 Deallocated route ID=5 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:47:49.65 Session - Requested Disconnect for connectionID 5 20:47:49.65 Closed route 5<>5 for PeerID 1 at WINaddr:[IP address redacted]:6112; 20:47:49.65 AdvertisementInternal::Process - EVENT_DESTROYPEER 20:47:49.65 Destroyed Matchinfo 20:47:49.67 APP -- Game Start 20:47:49.68 GAME -- Setting campaign state to 'dlc1' 20:47:49.68 GAME -- Closing state 'dlc1' 20:47:49.68 GAME -- Setting campaign state to 'dlc2' 20:47:49.68 GAME -- Closing state 'dlc2' 20:47:49.68 GAME -- Setting campaign state to 'dlc3' 20:47:49.68 GAME -- Closing state 'dlc3' 20:47:49.68 MessageInternal::DestroyChannel: Destroyed channel 534d5347 20:47:49.70 GAME -- Ending FE 20:47:49.70 UIFrontEnd - Unloading Front End 20:47:49.71 SOUND -- Shutting down ... 20:47:49.78 SOUND -- Shutdown completed! 20:47:49.81 20:47:49.81 GAME -- *** Beginning mission 2p_st_mere_dumont (1 Humans, 1 Computers) *** 20:47:49.81 20:47:50.00 GAME -- Recording game 20:47:50.10 Activating screen: GameLoadScreen 20:47:50.10 ReportGameStartStats - no connection to server unable to report 20:47:50.10 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 20:47:50.10 PeerRemoveAll - flushing local session peer data 20:47:50.10 Session::Reset with reason 999 and MatchInternal::PeerRemoveAll 20:47:50.78 THREAD: Hyper-Threading Technology Processors are not detected. 20:47:50.81 SOUND -- Initializing ... 20:47:52.00 SOUND -- Initialization completed! 20:47:52.03 PHYSICS: detected processor(s) capable of handling 2 threads. 20:47:52.06 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_st_mere_dumont\2p_st_mere_dumont' 20:47:52.06 MOD -- Using Mod 'Eastern_Front' 20:47:52.07 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_st_mere_dumont\2p_st_mere_dumont_precache.lua] 20:47:52.17 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 20:47:52.18 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 20:48:00.23 GameObjLoader - upgrading load_count from 0 to 1074 20:48:04.68 GameObjLoader - upgrading load_count from 1074 to 1757 20:48:24.50 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 20:48:28.67 GameObjLoader - upgrading load_count from 27 to 4009 20:48:34.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 1.3/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 20:48:39.20 GameObjLoader 07614ee0 - resetting counters 20:48:39.20 GameObjLoader 07614ee0 - LOAD_DONE 20:48:39.20 GAME - SessionSetup 20:48:39.65 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 20:48:39.67 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 20:48:39.67 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 20:48:41.09 Warning: RenderCompositeStrips AddStripSegment : time == FLT_MAX 20:48:44.14 GAME - CreateGEWorld in 4929 ms 20:48:44.14 GAME - SessionSetup finished in 4930 ms 20:48:44.15 GAME - WaterReflectionManagerSetup 20:48:44.15 GAME - WaterReflectionManagerSetup finished in 0 ms 20:48:45.40 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x04b17338 [Cope FactionFix] - Hook already installed 20:48:45.79 ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zannihilate.scar] succeeded. 20:48:45.79 didn't add a border to sector 0!!! 20:48:45.87 Sector 22 is a single cell, it can't have its border traced 20:48:46.12 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:48:46.12 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:48:46.12 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:48:46.12 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:48:46.12 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:48:46.12 MOD -- Player (unused player) (frame 0) (KillPlayer) 20:48:47.73 MessageInternal::CreateChannel: Created channel 4d4f444d 20:48:49.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:48:49.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:48:49.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:48:49.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:48:49.01 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 20:48:49.53 SPEECHMANAGER -- Loaded in 0.441092 seconds 20:48:51.78 GameObjLoader - upgrading load_count from 0 to 443 20:48:54.21 GameObjLoader 0781ef30 - resetting counters 20:48:54.21 GameObjLoader 0781ef30 - LOAD_DONE 20:48:56.34 PreloadResources took 2030ms. 20:48:56.57 GAME -- Loading completed (66 seconds) 20:48:56.57 SIM -- Setting SyncErrorChecking level to None 20:48:58.09 Activating screen: GameScreen 20:48:58.09 Activating screen: Decorators 20:48:58.09 Activating screen: Taskbar 20:48:58.09 Activating screen: SubtitleScreen 20:48:58.09 Activating screen: TextOverlayScreen 20:48:58.45 PerformanceRecorder::StartRecording for game size 2 20:48:58.45 GAME -- Starting mission... 20:48:58.96 MOD -- Player CPU - Easy set to AI Type: AI Player (frame 1) (CmdAI) 20:49:03.71 Warning: non auto-match upgrade not found in AE, tuning 20:49:20.29 Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]