RELICCOH started at 2011-10-09 04:48 OS NT 6.1 (sp1.0) x64, 8183MB Physical Memory, 5565 Physical Available, 3979 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -nomovies -novsync -notriplebuffer WORKING-DIR C:\Games\Steam\steamapps\common\company of heroes USER John 04:48:56.23 8 Logical Processors detected 04:48:56.23 Multithreading Enabled 04:48:56.23 THREAD: Hyper-Threading Technology Processors are not detected. 04:48:56.23 XTHREAD: Detected 8 core(s) with 8 hardware thread(s) 04:48:56.23 XTHREAD: Main thread now used as XThread 0 04:48:56.23 XTHREAD: Spawned thread on processor 1 04:48:56.23 XTHREAD: Spawned thread on processor 2 04:48:56.23 XTHREAD: Spawned thread on processor 3 04:48:56.23 XTHREAD: Spawned thread on processor 4 04:48:56.23 XTHREAD: Spawned thread on processor 5 04:48:56.23 XTHREAD: Spawned thread on processor 6 04:48:56.23 XTHREAD: Spawned thread on processor 7 04:48:56.23 MATHBOX -- Version=6, Cpu=Intel Pentium III Xeon:f=6,m=10, Mode=SSE 04:48:56.23 GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English 04:48:56.24 MOD -- Mounting EF_DLC1, 1.0 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC1\Data\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC1\Movies\' 04:48:56.24 MOD -- Mounting EF_DLC2, 1.0 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC2\Data\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC2\Movies\' 04:48:56.24 MOD -- Mounting EF_DLC3, 1.0 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC3\Data\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 04:48:56.24 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\DLC3\Movies\' 04:48:56.25 MOD -- Mounting EF_OPS, 1.0 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\CoH\Ops\Data\' 04:48:56.25 MOD -- Mounting Eastern_Front, 1.0 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\RelicOnline\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\CoH\Engine\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\WW2\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\' 04:48:56.25 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\CoH\Data\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Eastern_Front\Data\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\CoH\DataArtHigh\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 04:48:56.26 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\' 04:48:56.29 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 04:48:56.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\' 04:48:56.29 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 04:48:56.29 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\' 04:48:56.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\' 04:48:56.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Eastern_Front\Movies\' 04:48:56.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\Engine\Movies\' 04:48:56.30 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\John\Documents\My Games\Company of Heroes\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6A0F8D97 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 04:48:56.34 GAME -- Resetting fp control word. 04:49:02.12 WW2Mod -- PropertyBagManager Loaded in 5.782000s 04:49:02.22 NetworkManager::Create - creating network manager 04:49:02.22 Read 984 bytes from network datastore login_cache.bin 04:49:02.22 Read 120560 bytes from network datastore global_cache.bin 04:49:02.22 Read 396352 bytes from network datastore ping_cache.bin 04:49:02.22 QuazalInitializer - static initializing Quazal library 04:49:02.22 PingCache - populating cache with 5499 pings 04:49:02.22 Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header 04:49:02.22 WinTransport - CreateSocket exclusive broadcast socket was available. 04:49:02.22 WinTransport - CreateSocket listening for broadcasts on default port 04:49:02.23 WinTransport - Host Name: John-PC, aliases: , type=AF_INET, len=4 04:49:02.23 WinTransport - Host IP Address #0: [IP address redacted] 04:49:02.23 WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 04:49:02.23 WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 04:49:02.23 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 04:49:02.23 WinTransport - Quazal address string = udp:/address=[IP address redacted];port=6112 04:49:02.23 SessionManager - Peer Header Size = 16 bytes 04:49:02.23 SessionManager - Game Data overhead = 7 bytes 04:49:02.23 SessionManager - Proxy overhead = 7 bytes 04:49:02.23 MessageInternal::CreateChannel: Created channel 47535450 04:49:02.23 Session::Initialize - info, initializing session object, using threads. 04:49:02.23 SessionManager::RegisterSession - Registering new session 08adf750 04:49:02.23 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 04:49:02.23 AutomatchInternal: Instantiating 04:49:02.23 PartyInternal: Instantiating 04:49:02.23 MessageInternal::CreateChannel: Created channel 50525459 04:49:02.23 MessageInternal::CreateChannel: Created channel 51434b4d 04:49:02.23 Net::ThreadFunction - Entering network thread function... 04:49:02.23 Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED]. 04:49:02.23 MessageInternal::CreateChannel: Created channel 534d5347 04:49:02.23 MessageInternal::CreateChannel: Created channel 474d4343 04:49:02.23 MessageInternal::CreateChannel: Created channel 474f424a 04:49:02.23 MessageInternal::CreateChannel: Created channel 4d4f444d 04:49:02.23 MessageInternal::CreateChannel: Created channel 53594e43 04:49:02.23 MessageInternal::DestroyChannel: Destroyed channel 534d5347 04:49:02.23 MessageInternal::DestroyChannel: Destroyed channel 474d4343 04:49:02.23 MessageInternal::DestroyChannel: Destroyed channel 474f424a 04:49:02.23 MessageInternal::DestroyChannel: Destroyed channel 4d4f444d 04:49:02.23 MessageInternal::DestroyChannel: Destroyed channel 53594e43 04:49:02.23 GAME -- Available memory: 8183MB Physical RAM, 8181MB Pagefile, 4095 Virtual Address Space 04:49:02.25 Transport - Largest received is now 19 04:49:02.25 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 04:49:04.85 DLLDriverLinker -- Adding driver 'spDx10.dll'. 04:49:04.85 DLLDriverLinker -- Adding driver 'spDx9.dll'. 04:49:04.85 DLLDriverLinker -- 2 DLL drivers found. 04:49:04.90 SPDx10 -- Adapter [NVIDIA GeForce GTX 260]: 869MB dedicated video memory, 0MB dedicated system memory and 3199MB shared system memory. 04:49:06.11 DLLDriverLinker -- 2 DLL drivers found. 04:49:06.19 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 04:49:06.19 GAME -- Resolution set to 1920x1200 (fullscreen). 04:49:06.20 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 260 04:49:06.20 SPDx9 -- Driver Vendor = 0x10DE Device = 0x05E2 SubSys = 0x12673842 Rev = 0x00A1 04:49:06.20 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 275.33 04:49:06.20 SPDx9 -- Driver GUID = {D7B71E3E-46A2-11CF-9F46-6B321FC2C535} 04:49:06.54 SPDx9 -- 4038MB available Texture Memory 04:49:06.54 ShaderDatabase: using shader profile [ps30] 04:49:06.92 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 04:49:07.07 GameObjLoader 0a4e8c38 - resetting counters 04:49:07.07 GameObjLoader 0a4e8c38 - Created loader 04:49:07.07 GameObjLoader 0a4e8d98 - resetting counters 04:49:07.07 GameObjLoader 0a4e8d98 - Created loader 04:49:07.22 GAME -- Beginning FE 04:49:07.22 Sent message game CompanyOfHeroes started 2820 602 allowtraffic 04:49:07.22 RemoteDLManager - Connection Restored. 04:49:07.22 UIFrontEnd - Loading Front End 04:49:07.22 THREAD: Hyper-Threading Technology Processors are not detected. 04:49:07.35 SOUND -- Initializing ... 04:49:07.40 INNIMapDCA Key not found: sp_speechducker::time 04:49:07.73 SOUND -- Initialization completed! 04:49:07.73 UIFrontEnd - Initializing Forms 04:49:08.98 CampaignFilter::BindFilterSpecificWidgets() 04:49:09.04 Activating screen: AppLoadingForm 04:49:09.04 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 04:49:09.04 Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3] 04:49:09.47 GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 04:49:09.47 GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 04:49:09.48 GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 04:49:09.48 GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 04:49:09.48 GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 04:49:09.48 GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 04:49:09.71 GAME -- Using player profile JOHN-PC 04:49:10.34 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 04:49:10.51 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 04:49:10.85 QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260 04:49:10.85 RendezvousManager: CreateSession - starting profile=Guest login 04:49:11.40 RendezvousManager: Login complete and successfull 04:49:11.40 RendezvousManager initialized 04:49:11.46 Current server English:live version is 602.0, client is 602.0 04:49:11.46 OnConnect: successful connection established, enabling reconnect 04:49:11.46 OnConnect: this wasnt a reconnect, no need for autologin 04:49:11.46 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 04:49:11.47 CRC & Version Info : 0000025a:5f21ef68:ec3c9e0d eastern_front:602:factionfix.dll 1 04:49:11.47 Activating screen: FEMovie 04:49:11.47 Activating screen: OnlineWidget 04:49:11.47 Activating screen: RelicOnlineLogin 04:49:11.48 SetupProductLoadingArt - choosing bgArt = 0 (gold=0) 04:49:11.48 You have a valid version of the game. 04:49:12.24 Logging in ShockMarine on controller:0 04:49:12.24 Activating screen: RelicOnlineWait 04:49:12.52 Login completed: ACCOUNT_VALIDATED 04:49:12.52 Found 2 profiles for account ShockMarine 04:49:12.52 Found profile: ShockMarine 04:49:12.52 Found profile: DarthLampshade 04:49:12.52 installed_products = ( COH CXP1 DLC1 DLC2 DLC3 ) 04:49:12.53 installed_products = ( COH CXP1 DLC1 DLC2 DLC3 ) 04:49:12.53 Activating screen: RelicOnlineProfileSelect 04:49:12.53 Activating screen: RelicOnlineWait 04:49:12.53 OnLogin: no previous login, auto selecting profile not required 04:49:13.69 Activating screen: RelicOnlineWait 04:49:13.69 RendezvousManager - destroying chat handler 04:49:13.69 RendezvousManager: CreateSession - starting logout profile = 100:Guest 04:49:13.75 RendezvousManager: Logout complete 04:49:13.75 RendezvousManager - terminating all server calls in progress 04:49:13.75 CallManager - terminating all server calls in progress (1 in progress) 04:49:13.75 RendezvousManager: OnCredentialsEvent - starting profile login 04:49:14.24 GetBackEndServices()->Login: call returned with (3:105) RendezVousErrorCode::ConcurrentLoginDenied. 04:49:14.24 RendezvousManager: CreateSession - starting profile=Guest login 04:49:15.04 RendezvousManager: Login complete and successfull 04:49:15.04 QuazalSelectProfileAsync - reverted to guest, in InProgress_SelectProfile state with concurrent login failure.. 04:49:15.04 Activating screen: MessageBoxPopup 04:49:15.04 Activating screen: RelicOnlineWait 04:49:15.04 Activating screen: RelicOnlineWait 04:49:16.79 Activating screen: RelicOnlineWait 04:49:16.79 RendezvousManager - destroying chat handler 04:49:16.79 RendezvousManager: CreateSession - starting logout profile = 100:Guest 04:49:16.86 RendezvousManager: Logout complete 04:49:16.86 RendezvousManager - terminating all server calls in progress 04:49:16.86 CallManager - terminating all server calls in progress (1 in progress) 04:49:16.86 RendezvousManager: OnCredentialsEvent - starting profile login 04:49:17.33 GetBackEndServices()->Login: call returned with (3:105) RendezVousErrorCode::ConcurrentLoginDenied. 04:49:17.33 RendezvousManager: CreateSession - starting profile=Guest login 04:49:18.09 RendezvousManager: Login complete and successfull 04:49:18.09 QuazalSelectProfileAsync - reverted to guest, in InProgress_SelectProfile state with concurrent login failure.. 04:49:18.09 Activating screen: MessageBoxPopup 04:49:18.09 Activating screen: RelicOnlineWait 04:49:18.09 Activating screen: RelicOnlineWait 04:50:03.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0 04:50:13.29 SPDx9 -- 4022MB available Texture Memory 04:50:14.26 Activating screen: RelicOnlineWait 04:50:14.27 RendezvousManager - destroying chat handler 04:50:14.27 RendezvousManager: CreateSession - starting logout profile = 100:Guest 04:50:14.33 RendezvousManager: Logout complete 04:50:14.33 RendezvousManager - terminating all server calls in progress 04:50:14.33 CallManager - terminating all server calls in progress (1 in progress) 04:50:14.33 RendezvousManager: OnCredentialsEvent - starting profile login 04:50:14.79 RendezvousManager: Login complete and successfull 04:50:14.79 RendezvousManager - creating chat handler 04:50:14.80 RendezvousManager::CreateNATTraversalClient - NAT traversal available. 04:50:14.86 QuazalSelectProfileAsync - Got UserID 04:50:14.88 Transport - Largest sent is now 16 04:50:14.93 Transport - Largest received is now 42 04:50:14.94 GetUserStats requested stats for PIDs ( 2543844 ) (best:0, full:1) 04:50:15.13 SelectProfileAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=6112;PID=2543844;RVCID=80470425], private [udp:/address=[IP address redacted];port=6112;PID=2543844] 04:50:15.19 QuazalSelectProfileAsync - Got Full Stats 04:50:15.26 GetAutomatchMaps: Got [32] maps 04:50:15.27 PopulateArmyListBox - skipping race 2 04:50:15.27 PopulateArmyListBox - skipping race 0 04:50:15.27 PopulateArmyListBox - skipping race 1 04:50:15.27 PopulateArmyListBox - skipping race 3 04:50:15.27 AutoMatchForm::OnArmySelectionChanged - sending request info 04:50:15.27 GetMaxFrameTimeFromProfile: players=2 expected FPS=38.234589, bars=5, max avg=0.023, sd=0.003, 5 samples = 0.02 0.02 0.02 0.03 0.02 04:50:15.27 AutoMatchForm::OnMatchTypeSelectionChanged - sending team info 04:50:15.27 QuazalSelectProfileAsync - Got Automatch maps 04:50:15.58 QuazalSelectProfileAsync - GetFriends result - CacheState = 1 04:50:15.78 Profile [00000000:0026d0e4] selected on controller#0 04:50:15.78 Activating screen: FEMovie 04:50:15.78 Activating screen: OnlineWidget 04:50:15.78 Activating screen: FE_mm_01 04:50:15.78 Activating screen: RelicOnlineWait 04:50:15.78 GAME -- Setting campaign state to 'coh' 04:50:15.78 GAME -- Closing state 'coh' 04:50:15.79 GAME -- Setting campaign state to 'cxp2' 04:50:15.79 GAME -- Closing state 'cxp2' 04:50:15.79 GAME -- Setting campaign state to 'cxp1' 04:50:15.79 GAME -- Closing state 'cxp1' 04:50:15.79 GAME -- Setting campaign state to 'dlc1' 04:50:15.79 GAME -- Closing state 'dlc1' 04:50:15.79 GAME -- Setting campaign state to 'dlc2' 04:50:15.79 GAME -- Closing state 'dlc2' 04:50:15.79 GAME -- Setting campaign state to 'dlc3' 04:50:15.79 GAME -- Closing state 'dlc3' 04:50:16.82 Activating screen: MessageBoxPopup 04:50:16.82 Created Matchinfo 04:50:16.82 Session::Reset with reason 999 and AdvertisementInternal::ResetSession() 04:50:16.82 starting online hosting 04:50:16.82 OnlineHostAsync: initiating CallCreateMatch 04:50:16.88 OnlineHostAsync: created gid=204064294 04:50:16.89 Transport - Largest sent is now 79 04:50:16.92 RendezvousNotifier - Received Participate ParticipationEvent. 04:50:16.93 Transport - Largest received is now 105 04:50:17.14 OnlineHostAsync - RegisterLocalURLs public [udp:/address=[IP address redacted];port=6112;PID=2543844;RVCID=80470425], private [udp:/address=[IP address redacted];port=6112;PID=2543844] 04:50:17.20 OnlineHostAsync: initiating UpdateSessionURL [gid=204064294, url=udp:/address=[IP address redacted];port=6112;PID=2543844;RVCID=80470425] 04:50:17.26 OnJoinAdvertisementSuccess - joined online match, server leave notification required 04:50:17.26 starting local hosting 04:50:17.26 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 04:50:17.26 Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112; 04:50:17.26 Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 04:50:17.26 Session::Host sid = C29C626, hostURL = , local addresses = WINaddr:[IP address redacted]:6112; 04:50:17.26 ValidateCustomData: called with 339 bytes of custom data 04:50:17.26 Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112; 04:50:17.26 AdvertisementInternal::Process - EVENT_NEWPEER 04:50:17.26 Session::GetState - info, session's state changed to [2:STATE_CONNECTING]. 04:50:17.27 Session::GetState - info, session's state changed to [3:STATE_CONNECTED]. 04:50:17.27 hosting - Session is connected 04:50:17.27 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:17.28 hosting completed successfully 04:50:17.28 HostAsync - completed with HostResult = 0 04:50:17.28 UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01 04:50:17.28 Activating screen: OnlineGameSetup 04:50:17.28 MessageInternal::CreateChannel: Created channel 534d5347 04:50:17.28 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 04:50:17.28 MatchInternal::SetMatchType - new type 14 - updating server 04:50:17.29 SetVisible called while !IsConnected 04:50:17.29 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 04:50:17.29 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 04:50:17.29 GetMaxFrameTimeFromProfile: players=2 expected FPS=38.234589, bars=5, max avg=0.023, sd=0.003, 5 samples = 0.02 0.02 0.02 0.03 0.02 04:50:17.29 Activating screen: RelicOnlineChat 04:50:17.29 Activating screen: RelicOnlineNewsScreen 04:50:17.33 Activating screen: RelicOnlineStatsScreen 04:50:17.33 Activating screen: Achievements 04:50:17.33 GAME -- Setting campaign state to 'coh' 04:50:17.33 GAME -- Closing state 'coh' 04:50:17.33 GAME -- Setting campaign state to 'cxp2' 04:50:17.33 GAME -- Closing state 'cxp2' 04:50:17.33 GAME -- Setting campaign state to 'cxp1' 04:50:17.33 GAME -- Closing state 'cxp1' 04:50:17.33 GAME -- Setting campaign state to 'dlc1' 04:50:17.33 GAME -- Closing state 'dlc1' 04:50:17.33 GAME -- Setting campaign state to 'dlc2' 04:50:17.33 GAME -- Closing state 'dlc2' 04:50:17.33 GAME -- Setting campaign state to 'dlc3' 04:50:17.33 GAME -- Closing state 'dlc3' 04:50:17.33 GAME -- Setting campaign state to 'dlc1' 04:50:17.34 GAME -- Closing state 'dlc1' 04:50:17.34 Activating screen: GameHistory 04:50:17.34 GAME -- Setting campaign state to 'coh' 04:50:17.34 GAME -- Closing state 'coh' 04:50:17.35 GAME -- Setting campaign state to 'cxp2' 04:50:17.35 GAME -- Closing state 'cxp2' 04:50:17.35 GAME -- Setting campaign state to 'cxp1' 04:50:17.35 GAME -- Closing state 'cxp1' 04:50:17.35 GAME -- Setting campaign state to 'dlc1' 04:50:17.35 GAME -- Closing state 'dlc1' 04:50:17.35 GAME -- Setting campaign state to 'dlc2' 04:50:17.35 GAME -- Closing state 'dlc2' 04:50:17.35 GAME -- Setting campaign state to 'dlc3' 04:50:17.35 GAME -- Closing state 'dlc3' 04:50:17.35 Activating screen: OnlineGameSetup 04:50:17.35 Activating screen: RelicOnlineTabs 04:50:17.35 AutomatchInternal::OnHostComplete - Completed Host with success=1 04:50:17.35 AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring 04:50:17.35 QuickMatchInternal::OnHostComplete - Quickmatch not in host state. 04:50:17.35 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 04:50:17.35 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:17.35 GetMaxFrameTimeFromProfile: players=2 expected FPS=38.234589, bars=5, max avg=0.023, sd=0.003, 5 samples = 0.02 0.02 0.02 0.03 0.02 04:50:17.37 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:17.38 GAME -- Setting campaign state to 'coh' 04:50:17.38 GAME -- Closing state 'coh' 04:50:17.38 GAME -- Setting campaign state to 'cxp2' 04:50:17.38 GAME -- Closing state 'cxp2' 04:50:17.38 GAME -- Setting campaign state to 'cxp1' 04:50:17.38 GAME -- Closing state 'cxp1' 04:50:17.39 GAME -- Setting campaign state to 'dlc1' 04:50:17.39 GAME -- Closing state 'dlc1' 04:50:17.39 GAME -- Setting campaign state to 'dlc2' 04:50:17.39 GAME -- Closing state 'dlc2' 04:50:17.39 GAME -- Setting campaign state to 'dlc3' 04:50:17.39 GAME -- Closing state 'dlc3' 04:50:17.39 UpdateMatch: Call to UpdateGathering started, matchTypeID = 14. 04:50:17.41 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:18.10 QueryMatches: Got [36] maps, [91] ids, [17] advertisements, startID [1] 04:50:18.10 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 74 matches 04:50:19.07 GetUserStats requested stats for PIDs ( 3115959 ) (best:1, full:0) 04:50:21.80 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 04:50:21.80 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:21.80 GetMaxFrameTimeFromProfile: players=2 expected FPS=38.234589, bars=5, max avg=0.023, sd=0.003, 5 samples = 0.02 0.02 0.02 0.03 0.02 04:50:21.80 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:21.83 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:22.30 QueryMatches: Got [36] maps, [90] ids, [17] advertisements, startID [204063109] 04:50:22.30 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 56 matches 04:50:22.69 Activating screen: RaceSelectionPopup 04:50:23.28 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 04:50:23.28 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:23.29 GetMaxFrameTimeFromProfile: players=2 expected FPS=38.234589, bars=5, max avg=0.023, sd=0.003, 5 samples = 0.02 0.02 0.02 0.03 0.02 04:50:23.30 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:23.32 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:27.00 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 04:50:27.00 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:27.01 GetMaxFrameTimeFromProfile: players=2 expected FPS=38.234589, bars=5, max avg=0.023, sd=0.003, 5 samples = 0.02 0.02 0.02 0.03 0.02 04:50:27.01 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:27.03 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:27.30 QueryMatches: Got [38] maps, [93] ids, [17] advertisements, startID [204063588] 04:50:27.30 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 43 matches 04:50:32.24 QueryMatches: Got [36] maps, [92] ids, [17] advertisements, startID [204064025] 04:50:32.24 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 25 matches 04:50:33.93 GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH 04:50:33.93 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:33.93 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:33.93 MatchInternal::SetMatchState - state 1 - updating server 04:50:33.93 Net::Session::SetVisible - session is set to INVISIBLE. 04:50:33.93 MatchSetup: Sending start game message! 04:50:33.93 GameSetupForm - Starting game 04:50:33.93 GameInfo::ResetInfo - SyncLevel set to 0 on reset 04:50:33.93 PopulateGameInfo - random seed:[1318150233], guid:[{66344e21-d46f-4a2a-83ba-3657eb6ff77e}], sync level:[0] 04:50:33.93 Error loading [DATA:levelingCurve.lua] 04:50:33.93 Error loading [DATA:levelingCurve.lua] 04:50:33.93 MOD - Setting player (0) race to: allies_soviets 04:50:33.93 MOD - Setting player (0) race to: 2 04:50:33.93 MOD - Setting player (1) race to: axis 04:50:33.93 MOD - Setting player (1) race to: 3 04:50:33.94 OnlineUpdateStateAsync: initiating state change, id = 204064294, state=2 04:50:33.95 APP -- Game Start 04:50:33.95 Sent message game CompanyOfHeroes allowtraffic 04:50:33.95 GAME -- Setting campaign state to 'coh' 04:50:33.95 GAME -- Closing state 'coh' 04:50:33.95 GAME -- Setting campaign state to 'cxp2' 04:50:33.95 GAME -- Closing state 'cxp2' 04:50:33.95 GAME -- Setting campaign state to 'cxp1' 04:50:33.95 GAME -- Closing state 'cxp1' 04:50:33.95 GAME -- Setting campaign state to 'dlc1' 04:50:33.95 GAME -- Closing state 'dlc1' 04:50:33.95 GAME -- Setting campaign state to 'dlc2' 04:50:33.95 GAME -- Closing state 'dlc2' 04:50:33.96 GAME -- Setting campaign state to 'dlc3' 04:50:33.96 GAME -- Closing state 'dlc3' 04:50:33.96 MessageInternal::DestroyChannel: Destroyed channel 534d5347 04:50:33.96 GAME -- Ending FE 04:50:33.96 UIFrontEnd - Unloading Front End 04:50:33.98 SOUND -- Shutting down ... 04:50:34.05 SOUND -- Shutdown completed! 04:50:34.07 04:50:34.07 GAME -- *** Beginning mission challenge_angoville (1 Humans, 1 Computers) *** 04:50:34.07 04:50:34.12 GAME -- Recording game 04:50:34.17 Activating screen: GameLoadScreen 04:50:34.17 Got dlman msg [ack game CompanyOfHeroes allowtraffic] 04:50:34.29 OnlineUpdateStateAsync: updated state for gid=204064294 04:50:34.38 THREAD: Hyper-Threading Technology Processors are not detected. 04:50:34.42 SOUND -- Initializing ... 04:50:34.94 SOUND -- Initialization completed! 04:50:34.96 PHYSICS: detected processor(s) capable of handling 8 threads. 04:50:34.99 MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\2p_angoville farms\challenge_angoville' 04:50:34.99 MOD -- Using Mod 'Eastern_Front' 04:50:35.00 Unable to load/parse precache file [DATA:scenarios\mp\classic\2p_angoville farms\challenge_angoville_precache.lua] 04:50:35.09 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 04:50:35.10 Re-winding a compressed stream for file 'data:sound\wav\music_nonstream\coh_m01_cue_02_lower_load.smf'. Expensive operation 04:50:38.38 GameObjLoader - upgrading load_count from 0 to 1007 04:50:38.68 QueryMatches: Got [34] maps, [86] ids, [17] advertisements, startID [204064169] 04:50:38.68 QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 6 matches 04:50:40.07 GameObjLoader - upgrading load_count from 1007 to 1658 04:50:40.12 PHYSICS -- Created node factory 'HVOK' 04:50:40.12 PHYSICS -- Created node factory 'DMMY' 04:50:43.66 QueryMatches: Got [36] maps, [92] ids, [17] advertisements, startID [204064292] 04:50:50.47 GameObjLoader - upgrading load_count from 1247 to 3823 04:50:54.22 GameObjLoader 0a4e8c38 - resetting counters 04:50:54.22 GameObjLoader 0a4e8c38 - LOAD_DONE 04:50:54.22 GAME - SessionSetup 04:50:54.35 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP. 04:50:54.35 TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048 04:50:54.35 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024 04:50:56.88 GAME - CreateGEWorld in 2666 ms 04:50:56.89 TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed. 04:50:57.13 GAME - SessionSetup finished in 2909 ms 04:50:57.13 GAME - WaterReflectionManagerSetup 04:50:57.13 GAME - WaterReflectionManagerSetup finished in 0 ms 04:50:57.34 MessageInternal::CreateChannel: Created channel 474d4343 [Cope FactionFix] - Trying to hook function [Cope FactionFix] - Got LuaState @0x07914620 [Cope FactionFix] - patched @0x60275491 [Cope FactionFix] - hooked @0x60275492 [Cope FactionFix] - patched @0x60274a07 [Cope FactionFix] - hooked @0x60274a07 [Cope FactionFix] - Hook installed 04:50:57.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 04:50:57.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 04:50:57.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 04:50:57.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 04:50:57.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 04:50:57.61 MOD -- Player (unused player) (frame 0) (KillPlayer) 04:50:57.99 MessageInternal::CreateChannel: Created channel 4d4f444d 04:50:58.53 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 04:50:58.53 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 04:50:58.53 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 04:50:58.53 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 04:50:58.53 BindingsSystem -- Cannot create binding. Unknown type 'repair_radius_circle' 04:50:59.07 SPEECHMANAGER -- Loaded in 0.501369 seconds 04:51:00.02 NIS file 'sp/CXP1/AUTHIE/NIS/N02_02' could not be loaded 04:51:00.18 GameObjLoader - upgrading load_count from 0 to 495 04:51:01.43 GameObjLoader - upgrading load_count from 160 to 795 04:51:02.06 GameObjLoader 0a4e8d98 - resetting counters 04:51:02.06 GameObjLoader 0a4e8d98 - LOAD_DONE 04:51:04.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.1, max unsent 0, version err 0, merge 0 04:51:04.39 PreloadResources took 2277ms. 04:51:04.42 GAME -- Loading completed (30 seconds) 04:51:04.42 SIM -- Setting SyncErrorChecking level to Low 04:51:06.46 Activating screen: GameScreen 04:51:06.46 Activating screen: Decorators_widescreen 04:51:06.46 Activating screen: Taskbar_widescreen 04:51:06.46 Activating screen: SubtitleScreen 04:51:06.46 Activating screen: TextOverlayScreen 04:51:06.52 PerformanceRecorder::StartRecording for game size 2 04:51:06.52 GAME -- Starting mission... 04:51:07.11 GAME -- SimulationController::Pause 0 04:51:07.15 Activating screen: MessageBox 04:51:07.23 GAME -- SimulationController::Pause 1 04:51:10.46 GAME -- SimulationController::Pause 1 04:51:10.51 GAME -- SimulationController::Pause 0 04:51:10.56 Activating screen: MessageBox 04:51:12.72 GAME -- SimulationController::Pause 1 04:51:12.78 GAME -- SimulationController::Pause 0 04:51:12.82 MOD -- Player 4. Armee set to AI Type: AI Player (frame 1) (CmdAI) 04:51:12.82 Activating screen: NewObjective_widescreen 04:51:14.32 Activating screen: Command_Tree 04:51:17.42 Activating screen: Command_Branch 04:51:17.53 Warning: non auto-match upgrade not found in AE, tuning 04:51:18.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 04:51:18.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 04:51:25.53 Warning: binding repeat_0(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 04:52:03.41 Warning: binding repeat_1(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12] 04:52:05.01 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0 04:52:19.01 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 04:52:19.01 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 04:52:20.94 Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background' 04:52:54.19 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:52:54.19 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:52:54.19 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action. 04:53:06.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0 04:53:10.32 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:53:10.32 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:53:10.32 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action. 04:53:14.34 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:53:14.34 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:53:14.34 Unable to bind updater for fx [fx_damage\tech_tree\white_lingering_smoke_combo_00]. It could be looping in a fire-n-forget action. 04:53:20.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 04:53:20.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 04:53:26.78 Unable to bind updater for fx [fx_special\production_exhaust]. It could be looping in a fire-n-forget action. 04:53:26.78 Muting spew of bind updater. Fix art and re-test. 04:54:07.00 Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0 04:54:15.77 Activating screen: Command_Branch 04:54:21.00 local host PeerID 1 CONN ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0 04:54:21.00 MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0 Unable to create multiple vertex stream declaration -- FATAL EXIT -- dx9vertexdecldb.c/265:! --stack trace-- 0x66F696E3: spInspectDLL (C:\Games\Steam\steamapps\common\company of heroes\spDx9.dll)