#88904
Archived topic · 780 posts
Unit - Reward suggestions thread:
Red Army Suggestions
#88962
Re: Unit - Reward suggestions thread:
I have a suggestion. The SU engineers should be able to upgrade with minesweeper and flamer. It just doesn't seems fair that only the CS and T70 can detect. They can be everywhere at once :(. The only way for SU to stop mines is to either avoid obvious spots or have conscripts run throught it :(. But this should not be a practical tactic :-\. This way Sturm engineers are more powerful like they(sorta) should be and SU doesn't have to worry as much about mines as b4. BTW if either CS or T70 detect a mine can they just shoot it and it explodes or are they unable to. Never tried it :P
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#88965
Re: Unit - Reward suggestions thread:
Fishhunterx wrote:
I have a suggestion. The SU engineers should be able to upgrade with minesweeper and flamer. It just doesn't seems fair that only the CS and T70 can detect. They can be everywhere at once :(. The only way for SU to stop mines is to either avoid obvious spots or have conscripts run throught it :(. But this should not be a practical tactic :-\. This way Sturm engineers are more powerful like they(sorta) should be and SU doesn't have to worry as much about mines as b4. BTW if either CS or T70 detect a mine can they just shoot it and it explodes or are they unable to. Never tried it :P
I think you are mixed up by "Detection Factor"
The CS And T-70 have a good detection range for Cloaked units like Snipers and Storms. Bikes, Jeeps, etc. have good detection range.
Neither unit can detect mines. Sturmovie come with a minesweer.
"Balancers are 10 a penny"
#88966
Re: Unit - Reward suggestions thread:
Stealth detection =/= mine detection.
You can use molotovs or AT nades to destroy mines since they're free. Try throwing them at commonly used mine locations such as the crossroads of Angoville.
You can use molotovs or AT nades to destroy mines since they're free. Try throwing them at commonly used mine locations such as the crossroads of Angoville.
If you get into an argument with me, you're wrong.
#88969
Re: Unit - Reward suggestions thread:
Im sorry :-[. I didn't know the 2 were different. No wonder I've never detected a mine with a CS squad :P. But why cany the regular SU engineer have a mine sweeper. The layout now forces you to but Sturm engineer and spend additional reasources on a mine sweeping squad which wont come out until later in the game :(. Unless your floating a crap load of reasources.
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89791
new unit - dogs with explosive charge
a new unit
we all know that the soviets did trained dogs to look for food under armored vehicles
and in war they put a suit with an explosive charge on them and set them free when an enemy vehicle is approaching , so that when the animal get under the vehicle they detonate it by a wireless signal and that will destroy the vehicle
so
this dog cost ammunition and a little of manpower
it can be detonate by a click
or we can point it to run at any vehicles and explode at the moment that the dog touch's the vehicles
we all know that the soviets did trained dogs to look for food under armored vehicles
and in war they put a suit with an explosive charge on them and set them free when an enemy vehicle is approaching , so that when the animal get under the vehicle they detonate it by a wireless signal and that will destroy the vehicle
so
this dog cost ammunition and a little of manpower
it can be detonate by a click
or we can point it to run at any vehicles and explode at the moment that the dog touch's the vehicles
waiting for Ostheer
waiting for Ostheer
waiting for Ostheer
waiting for Ostheer
waiting for Ostheer
#89793
Re: Unit - Reward suggestions thread:
You are not serious, right?


Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89796
Re: Unit - Reward suggestions thread:
LOL in the corner it says troll me :P
@eyas; You should probably read the list for units that will never be made ::). Using dogs would be hard to animate and for humane animal reasons, EF wont be blowing up Lassie the Wonder Dog any time soon :P
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
@eyas; You should probably read the list for units that will never be made ::). Using dogs would be hard to animate and for humane animal reasons, EF wont be blowing up Lassie the Wonder Dog any time soon :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89810
Re: Unit - Reward suggestions thread:
Because Lassie needs to save Timmy who fell down the well again?
#89819
Re: Unit - Reward suggestions thread:


Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#89821
Re: Unit - Reward suggestions thread:
cephalos wrote:
This can substitute the "Nein nein nein" video! ;D

#89827
Re: Unit - Reward suggestions thread:
Desert_Fox wrote:cephalos wrote:
This can substitute the "Nein nein nein" video! ;D
join my petiton to adding this
to forum emoticons :P
Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#89840
Re: Unit - Reward suggestions thread:
#89900
Re: Unit - Reward suggestions thread:
cephalos wrote:Desert_Fox wrote:cephalos wrote:
This can substitute the "Nein nein nein" video! ;D
join my petiton to adding thisto forum emoticons :P
It would be a nice reward unit for the " ::) ". JK ;D I know its not a reward unit :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89920
Re: Unit - Reward suggestions thread:
Desert_Fox wrote:cephalos wrote:
This can substitute the "Nein nein nein" video! ;D
I just have to do this anyway...
Hitler says NEIN for 10 minutes
And how can somebody suggest something like this? Do you really have no soul OP?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#90069
Re: Unit - Reward suggestions thread:
Guys, i have a suggestion for upgraded TH, after upgraded, TH can have the abilty to shoot at the tank's track which can be cost about 25 ammunition.
Who am i?
#90078
Re: Unit - Reward suggestions thread:
Sounds a tad bit op to me :-\
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90104
Re: Unit - Reward suggestions thread:
Fishhunterx wrote:
Sounds a tad bit op to me :-\
... when including their at grenades, at mines and insane effectivness against enemy tanks. Yeah, pretty OP.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#90120
Re: Unit - Reward suggestions thread:
TH are enought strong, no need changes.

#92500
Re: Unit - Reward suggestions thread:
so basically biological goliaths? ive no qualms using the dogs but the animations would be tough to do. would seem a tad unconventional for coh though as we do seem to use mostly conventional units.
"The first man gets a rifle, the second, ammunition, when the first is killed, the second takes the rifle and shoots!"
#92502
Re: Unit - Reward suggestions thread:
jaxjace wrote:
so basically biological goliaths? ive no qualms using the dogs but the animations would be tough to do. would seem a tad unconventional for coh though as we do seem to use mostly conventional units.
You people are really persistent aren't you :P? Lets says this, *sigh*, again:
NO KILLING OR USING ANIMALS!!!!!!! (except the donkeyfaust which was an easter egg of sorts)

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#93316
Re: Unit - Reward suggestions thread:
Here are a few units I would like to see in EF, though I know some have been discussed and rejected. I am just saying I would "like" to see them implemented not that they should be, I have also have highlighted the problems to acknowledge why they may not be implemented.
------------------------------------------------------------------------------------------
Units that probably will not/won't be able to make it into EF
Unit - T-28
Replaces - Unknown
Description - The T-28 was a multi -turreted tank that entered service 1933 in but was not very successful despite this it was used until 1944. Its main gun was 76.2mm kt28 gun, and it had 4 - 5 DP Machine guns.
Reason - Although it was not a very successful tank it was still used on the Eastern Front until 1944.
Problems - It will probably be difficult to animate this tank due to the high number of machine guns.
Unit - Female Sniper / Soldier / Partisans
Replaces - Varied
Description - Battle harderend Female Soldiers ready to defend their Homeland
Reason - Female soldiers were not uncommon in the Soviet army during World War 2 and were fierce fighters protecting there homeland from the Nazi Army.
Problems - Animating the females and sound files.
Unit - Maxim Machine Gun
Replaces - Mortar Crew
Description - A Heavy machine gun usually crewed by two or more men.
Reason - Iconic machine gun used by the Russian army to pin and slow down the Nazi's Infantry.
Problems - Probably would mess up the balance. Difficult to animate the wheels.
------------------------------------------------------------------------------------------
Units that may be able to make it into the EF
Unit - BT Series 2 - 7
Replaces - T70/T90
Description - A incredibly fast light tank, it was lightly armoured but could reach a maximum speed of approximately 45mph what was pretty fast for a tank in World War 2.
Reason - These tanks were used by the Russian army until the end of the war.
Unit - BA Series
Replaces - T70/T90
Description - An armoured car used by the Russian army usually crewed by 3 or more men. Equipped with a Machine Gun or an AT Gun.
Reason - These armoured cars were used through out the war by the Russian Army.
------------------------------------------------------------------------------------------
Units that probably will not/won't be able to make it into EF
Unit - T-28
Replaces - Unknown
Description - The T-28 was a multi -turreted tank that entered service 1933 in but was not very successful despite this it was used until 1944. Its main gun was 76.2mm kt28 gun, and it had 4 - 5 DP Machine guns.
Reason - Although it was not a very successful tank it was still used on the Eastern Front until 1944.
Problems - It will probably be difficult to animate this tank due to the high number of machine guns.
Unit - Female Sniper / Soldier / Partisans
Replaces - Varied
Description - Battle harderend Female Soldiers ready to defend their Homeland
Reason - Female soldiers were not uncommon in the Soviet army during World War 2 and were fierce fighters protecting there homeland from the Nazi Army.
Problems - Animating the females and sound files.
Unit - Maxim Machine Gun
Replaces - Mortar Crew
Description - A Heavy machine gun usually crewed by two or more men.
Reason - Iconic machine gun used by the Russian army to pin and slow down the Nazi's Infantry.
Problems - Probably would mess up the balance. Difficult to animate the wheels.
------------------------------------------------------------------------------------------
Units that may be able to make it into the EF
Unit - BT Series 2 - 7
Replaces - T70/T90
Description - A incredibly fast light tank, it was lightly armoured but could reach a maximum speed of approximately 45mph what was pretty fast for a tank in World War 2.
Reason - These tanks were used by the Russian army until the end of the war.
Unit - BA Series
Replaces - T70/T90
Description - An armoured car used by the Russian army usually crewed by 3 or more men. Equipped with a Machine Gun or an AT Gun.
Reason - These armoured cars were used through out the war by the Russian Army.
They come for our blood but drown in their own!
#93319
Re: Unit - Reward suggestions thread:
I like the BA car idea ^^. They were unique looking :P 
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#93322
Re: Unit - Reward suggestions thread:
Again and again ad again and again ad again and again and again and again and again and again and again and again with this damned female soldiers!!!
If peolpe stop to suggest it I will offer something to drink at all EF community!
If peolpe stop to suggest it I will offer something to drink at all EF community!

#93323
Re: Unit - Reward suggestions thread:
Well we can actually model and animate multi-turret and multi directional MG tank (just look at the Great War Mod and their multiple directional MGs) but the T-28 wouldn't really be good to replace anything other than the T-70 and that would just be strange anyway, replacing a High Speed Light Tank with a Heavy, Slow, and more well Armed tank (not necessarily more armored though). That's pretty much a KV for the T-70 (other than the KV-1 and 85 has the same gun as T-34 and T-34/85 respectively)
Anyway the other things as you have said will not make it in to the game and are in fact on my List of Things The Devs Will Never Add.
The BT series would be hard to place in any particular place. The T-70 is actually more heavily armored than a BT-8 and still quite fast, so in my eyes it would be a waste of time to create it and put it anywhere into the game. Perhaps something like a PE Armored Car would be the proper place to put it as, but since the Soviets lack even that, it is not to be put into the Soviets in this mod. While the BT is faster than a T-70 and has a similar gun, it is much weaker armor wise, I can see a single shot from a Marder 3 or a Panzerschreck just killing this thing and regular small arms fire impacting it quite well too.
As for the BA Armored Cars, that might just work, if you use the B-10 to replace the T-70 and BA-64 for the T-90
Anyway the other things as you have said will not make it in to the game and are in fact on my List of Things The Devs Will Never Add.
The BT series would be hard to place in any particular place. The T-70 is actually more heavily armored than a BT-8 and still quite fast, so in my eyes it would be a waste of time to create it and put it anywhere into the game. Perhaps something like a PE Armored Car would be the proper place to put it as, but since the Soviets lack even that, it is not to be put into the Soviets in this mod. While the BT is faster than a T-70 and has a similar gun, it is much weaker armor wise, I can see a single shot from a Marder 3 or a Panzerschreck just killing this thing and regular small arms fire impacting it quite well too.
As for the BA Armored Cars, that might just work, if you use the B-10 to replace the T-70 and BA-64 for the T-90
#93334
Re: Unit - Reward suggestions thread:
I think we could add a female model to the Partisan squad if Lead Devs want :P.
The voice would be a problem, but as long as she's not the last member everything would be fine :P.
Although as we don't have models... and we have a ton of other stuff to do, you can say this can hardly happen. Same for BA/BT series and T-28.
The voice would be a problem, but as long as she's not the last member everything would be fine :P.
Although as we don't have models... and we have a ton of other stuff to do, you can say this can hardly happen. Same for BA/BT series and T-28.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Last edited October 8, 2011 at 6:23 PM by blackbishop
#93335
Re: Unit - Reward suggestions thread:
I though we can make new voices. It doesn't sound too hard, but I guess the programming might be a problem, plus we would need 3 or 4 variants of the same voice, clear, mild static, heavy static and far of in the distance voices.
#93336
Re: Unit - Reward suggestions thread:
Quotevariants of the same voice, clear, mild static, heavy static and far of in the distance voices.
and don't forget: underfire, calm and almost dead
I identify as a four-eyed bird man. /s
#93338
Re: Unit - Reward suggestions thread:
walki1 wrote:Quotevariants of the same voice, clear, mild static, heavy static and far of in the distance voices.
and don't forget: underfire, calm and almost dead
and annoyed because of fucking clicking! ;D

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#93342
Re: Unit - Reward suggestions thread:
Well those are different voice files but we would need 4 variants for each of those as well, except the super-clicking one, which is kind of hard to do unless close to and clicking on the unit
#93363
Re: Unit - Reward suggestions thread:
I think Guards and Tank Guards should have RGD 33 grenade instead of F1 Grenade. F1 looks like a Mk 2, even though it might not be a lend lease copy.
Guards of the Red Army. Today, the German Reich is done away with!
#93366
Re: Unit - Reward suggestions thread:
Well the RGD 33 looks like German Steilhandgranate (sorry for the incorrect spelling), so does it really matter in the end. Unless you are zoomed in at the battle you won't really even see the difference between the grenades
#93371
Re: Unit - Reward suggestions thread:
I guess so.
Guards of the Red Army. Today, the German Reich is done away with!
#93441
Re: Unit - Reward suggestions thread:
I'm sure this has been suggested before, but have you thought about one of the Soviet doctrines including a "lend-lease" ability which will bring an additional tank onto the field? It could be somewhat random and a gamble for the player. You could get lucky and get a late-production M4A2 Sherman with 76mm gun. Or you could get less lucky and get stuck with a M3 Grant or Valentine.
I know people play Soviets for the Soviet equipment, but you could have some vehicles that don't appear normally in the US or UK factions.
I know people play Soviets for the Soviet equipment, but you could have some vehicles that don't appear normally in the US or UK factions.
#93442
Re: Unit - Reward suggestions thread:
while idea is quite good, it would require 3 models, skinned and animated. And coded, ofc. However this is Red Army, and it uses soviet equipment, so I guess it never happens.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#93444
Re: Unit - Reward suggestions thread:
Good point. I suppose doing multiple vehicles just for one ability would take up too much effort. The Soviets did get a good amount of lend-lease armor and I think it might be interesting to represent that. Something to consider if you ever get an army of clones to help you guys out.
#93465
Re: Unit - Reward suggestions thread:
IIRC ostheer foreign battlegroup will have several different units that are randomly chosen, so it could be done.
i like the idea especially with units like valentine/mathilda that are not in the game yet.
i like the idea especially with units like valentine/mathilda that are not in the game yet.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#96815
"ОMSBON" ("ОМСБОН")
The main objectives of the Special Group were conducting intelligence operations against Germany and its satellites, the organization of guerrilla war, the establishment of intelligence network in the territories under German occupation, the management of special radio game with German intelligence to the enemy's deception.
In October 1941 the Special Group in connection with the expanded scope of work has been reorganized into a separate 2nd Division of the NKVD still reports directly to Beria "(later - the 4th Division).
The composition of OMSBON included:
- Management;
- 1st and 2nd regiments of motorized infantry trehrotnogo composition (in each company three motorized rifle and machine-gun platoons);
- Mortar and anti-tank battery;
- Engineering and engineer company;
- A company of airborne services;
- Communication company;
- Car company and unit logistics.
equipment
The troops of the NKVD supply arms, ammunition and clothing were delivered significantly better than the Red Army. In terms zafrontovyh widely used captured weapons, especially machine guns and MP 38/40 MG 34/42. Departments OMSBON were filled PPS submachine gun (then PPP-43) is almost 100%, except for the machine-gunners, anti-tank riflemen and some other specialists. All the soldiers wore, except machines, Coburn weapons: pistols, revolvers, or CT, as well as all kinds of trophy specimens. Saboteurs from the team, as well as other parts of the men of deep intelligence, mandatory so-called armed with knives, scout (HP).
http://www.undread.narod.ru/articles/nkvd.htm
In October 1941 the Special Group in connection with the expanded scope of work has been reorganized into a separate 2nd Division of the NKVD still reports directly to Beria "(later - the 4th Division).
The composition of OMSBON included:
- Management;
- 1st and 2nd regiments of motorized infantry trehrotnogo composition (in each company three motorized rifle and machine-gun platoons);
- Mortar and anti-tank battery;
- Engineering and engineer company;
- A company of airborne services;
- Communication company;
- Car company and unit logistics.
equipment
The troops of the NKVD supply arms, ammunition and clothing were delivered significantly better than the Red Army. In terms zafrontovyh widely used captured weapons, especially machine guns and MP 38/40 MG 34/42. Departments OMSBON were filled PPS submachine gun (then PPP-43) is almost 100%, except for the machine-gunners, anti-tank riflemen and some other specialists. All the soldiers wore, except machines, Coburn weapons: pistols, revolvers, or CT, as well as all kinds of trophy specimens. Saboteurs from the team, as well as other parts of the men of deep intelligence, mandatory so-called armed with knives, scout (HP).
http://www.undread.narod.ru/articles/nkvd.htm
#96817
Re: "ОMSBON" ("ОМСБОН")
Cool?? But whats your suggestion, i see only historical facts here, not any game related stuff.

#96841
Re: "ОMSBON" ("ОМСБОН")
Snugz wrote:
Cool?? But whats your suggestion, i see only historical facts here, not any game related stuff.
Uppps...Forgot... :-[
I believe that this special group will be able to replace the guerrillas. ::)
As a reward, of course. :)
#96843
Re: "ОMSBON" ("ОМСБОН")
+
This team has been focused mainly on intelligence work behind enemy lines. Battle group includes the commander, radio operator, demolition, demolition assistant, two machine gunners and snipers on a mandatory basis.
In addition to regular weapons snipers stood carbine model 1938 with a telescopic sight, it is conditioned by the fact that such a weapon (relatively short), it was more convenient to work in the woods. Also used a rifle with a silencer, "Brahmi".
Perhaps this option to display the NKVD in the game. You decide.;)
This team has been focused mainly on intelligence work behind enemy lines. Battle group includes the commander, radio operator, demolition, demolition assistant, two machine gunners and snipers on a mandatory basis.
In addition to regular weapons snipers stood carbine model 1938 with a telescopic sight, it is conditioned by the fact that such a weapon (relatively short), it was more convenient to work in the woods. Also used a rifle with a silencer, "Brahmi".
Perhaps this option to display the NKVD in the game. You decide.;)
#96844
Re: "ОMSBON" ("ОМСБОН")
You havent really presented a idea how this should work out ingame? In order for this to become a proper suggestion you should put some thoughts into how this would actually work out ingame (Ability, Weapons, squard size ETC) 

#96845
Re: Unit - Reward suggestions thread:
This looks like an unit suggestion so, merged it with the correct topic.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#96857
Re: Unit - Reward suggestions thread:
I imagine this: ::)
Group of 5 persons: 2 submachine (PPSH'a), 2 engineers, 1 sniper (Mosin rifle with telescopic sight, flame default).
Features: masking, the ability to mine the object, a grenade, running.
Upon receipt of street fighting chance to get flamethrowers (75 munitions)
After improving the supply of ammunition in the arsenal: PPSh'a-> PPS-43.
Group of 5 persons: 2 submachine (PPSH'a), 2 engineers, 1 sniper (Mosin rifle with telescopic sight, flame default).
Features: masking, the ability to mine the object, a grenade, running.
Upon receipt of street fighting chance to get flamethrowers (75 munitions)
After improving the supply of ammunition in the arsenal: PPSh'a-> PPS-43.
Last edited November 25, 2011 at 10:33 PM by 777Mais777
#96862
Re: Unit - Reward suggestions thread:
Appearance:
Coloring uniform model 1943 was developed under the strong influence melkopyatnistogo SS camouflage: the basic framework grassy yellow or light olive paint contour branches and leaves. In some cases, over the composition depicted amoeboid black or brown spots, like the old camouflage suits. ::)
Coloring uniform model 1943 was developed under the strong influence melkopyatnistogo SS camouflage: the basic framework grassy yellow or light olive paint contour branches and leaves. In some cases, over the composition depicted amoeboid black or brown spots, like the old camouflage suits. ::)
#96883
Re: Unit - Reward suggestions thread:
Seems a bit too powerful :-\. Mines, grenades, dual flamers, ppsh, repair, stealth, and sniper? Just half of that already is pretty powerful :P
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#96898
Re: Unit - Reward suggestions thread:
Fishhunterx wrote:
Seems a bit too powerful :-\. Mines, grenades, dual flamers, ppsh, repair, stealth, and sniper? Just half of that already is pretty powerful :P
Story ;) ... but you're right. ::)
Then this:
Group of 5 persons: 2 submachine, 2 engineers, 1 sniper (Mosin rifle with telescopic sight, flame default)
Sniper - a jewel of the group(Necessarily was present at all groups).
Stealth,disguise - they are subversive group.
To put an explosive to the object - primary goal.
Weapons: PPSha,because these units were equipped very well, for an effective response to the enemy.
Occurrence on a card: just as the guerrilla group.
Well as? Better? :-[
Last edited November 26, 2011 at 2:32 PM by 777Mais777
#96904
Re: Unit - Reward suggestions thread:
Well I have some other problems even with this new design. The first thing is if you have a sniper as part of a unit then chances are he isn't a sniper in the proper sense, as much as he is in the Designated Marksman (also, he uses a silencer on a carbine, he cannot physically have the same range as a real sniper using a non-Carbine model), he is really something closer to the Ostheer Marksman (whose official name escapes me atm), as he doesn't have the range of a sniper, but he does have the killing power. Having 2 PPSh and 2 Flamethrowers (since you said 2 Engies, I assume both have Flamers) and a DM, that might be too overpowered. That would make people just ignore the Partisan in general, which wouldn't make it a reward unit as much as a replacement. It really just gives you a stronger and more efficient Partisan.
And Seeme wouldn't like that one bit ::)
And Seeme wouldn't like that one bit ::)
#96911
Re: Unit - Reward suggestions thread:
Basically: Needs to be toned down just a little bit more ;)
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#96912
Re: Unit - Reward suggestions thread:
neosdark wrote:
Well I have some other problems even with this new design. The first thing is if you have a sniper as part of a unit then chances are he isn't a sniper in the proper sense, as much as he is in the Designated Marksman (also, he uses a silencer on a carbine, he cannot physically have the same range as a real sniper using a non-Carbine model), he is really something closer to the Ostheer Marksman (whose official name escapes me atm), as he doesn't have the range of a sniper, but he does have the killing power. Having 2 PPSh and 2 Flamethrowers (since you said 2 Engies, I assume both have Flamers) and a DM, that might be too overpowered. That would make people just ignore the Partisan in general, which wouldn't make it a reward unit as much as a replacement. It really just gives you a stronger and more efficient Partisan.
And Seeme wouldn't like that one bit ::)
Flame thrower-it is my initiative, but this offer has arisen thanks to that that the given groups have well been armed also I wanted to connect two branches of street fight. :-[
May be I can help? ::)