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Unit - Reward suggestions thread:

Red Army Suggestions

#64052

Re: Unit - Reward suggestions thread:

REDcommissar wrote:
I feel like im pissin in the wind to you axis fanboiz but the bleepin king tiger would not beat a IS-3 in a slugfest. it wouldnt!


Please keep a respectful tone and stick to facts. Only because The Volskinator estimates the KT would beat IS3 in a 1v1, he isn't an axis fanboy.
This doesn't really matter anyway. Look at the topic, it's not "Who has the best late war heavy tank and who beats who".
Thanks for the attention.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#64056

Re: Unit - Reward suggestions thread:

Edited, you can fix your panties now.

I can lobby for addition of a reward unit, if the convo turns into king tiger versus all so be it
Soviet is OP
#64058

Re: Unit - Reward suggestions thread:

My pants are desert dry..

REDcommissar wrote:
I can lobby for addition of a reward unit, if the convo turns into king tiger versus all so be it


Sure you can, but please without using unnecessary insulting expressions. ;)

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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#64061

Re: Unit - Reward suggestions thread:

MaxiKing6 wrote:
My pants are desert dry..

REDcommissar wrote:
I can lobby for addition of a reward unit, if the convo turns into king tiger versus all so be it


Sure you can, but please without using unnecessary insulting expressions. ;)



+1

Calm down dude ;D, i don't see anything to be "pissed off". Let's just return to topic.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#64068

Re: Unit - Reward suggestions thread:

TheVolskinator wrote:
The KT (if properly commanded/crewd) would almost assuredly beat the IS3 toe-to-toe. Although rare, many of the last remaining elite tank units were given glorious amounts of APCR Panzergrenate 40 ammunition. Not to mention the fact that KT crews, while fairly inexperienced with the tank they operated (as the KT served for what, 8 months?), they were seasoned veterans of tank combat--new crews would NEVER be trusted with a Tiger or panther, let alone a KT--nor the Jagdtiger/Jagdpanther; a might rarer and in the latter's case, more deadly (that speed IRL was a killer). Though if an IS3 was able to waltz up to a KT, yeah, it'd win from -900 or so meters. I'm not so keen on it, as if it replaced the IS2 it would blow, and it coultnt replace the ISU152 (it'd be blatantly OP). Atm, swapping the KV-85 for the T34/85 (or maybe the gloriously underused and under discussed SU85/SU100 (idea: the 'SU100' upgrade would just replace the SU85 with the KV-85, instead of just upgunning the SU?)


Not true. Read up the one and only engagement of a Pershing vs a KT. The KT crew although it ambushed the Pershing, it missed the first shot at what is almost point blank. It then proceeded to 'charge' by going over the ruble in such a crap way that it exposed the underbelly of the KT, only to get shot by the Pershing and blow up. Hardly experienced veterans....more like 16yr old kids behind the wheel....
Also, M48s with 90mm and modern HVAP ammo couldn't penetrate IS3 at normal combat ranges in the East and were knocked out by IS3s in turn. It would be an even fight more or less with IS3s enjoying mobility and numbers - Not a nice prospect....
Finally, you can't possibly say a unit will be OP if you don't know what the stats would be. Plus...we don't have one atm and there are no current plans either so, best not continue on the specific subject
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
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#64074

Re: Unit - Reward suggestions thread:

^+1
#64075

Re: Unit - Reward suggestions thread:

blackbishop wrote:
MaxiKing6 wrote:
My pants are desert dry..

REDcommissar wrote:
I can lobby for addition of a reward unit, if the convo turns into king tiger versus all so be it


Sure you can, but please without using unnecessary insulting expressions. ;)



1

Calm down dude ;D , i don't see anything to be "pissed off". Let's just return to topic.

Gentlemen. Tempers are rising here. I think as much because of honest differences of opinion; as because of national or ethnic pride. The discussion of Soviet and American Tank developments during the Last part of WWII is fascinating. I think we might all benefit by moving this part of the discussion to the history forum.

I don't think anyone involved in the current discussion is trying to slur or insult anyone. I think what we have here is called a passionate debate,

TheVolskinator wrote:
The KT (if properly commanded/Crewed) would almost assuredly beat the IS3 toe-to-toe. Although rare, many of the last remaining elite tank units were given glorious amounts of APCR Panzergrenate 40 ammunition. Not to mention the fact that KT crews, while fairly inexperienced with the tank they operated (as the KT served for what, 8 months?), they were seasoned veterans of tank combat--new crews would NEVER be trusted with a Tiger or panther, let alone a KT--nor the Jagdtiger/Jagdpanther; a might rarer and in the latter's case, more deadly (that speed IRL was a killer). Though if an IS3 was able to waltz up to a KT, yeah, it'd win from -900 or so meters. I'm not so keen on it, as if it replaced the IS2 it would blow, and it coultnt replace the ISU152 (it'd be blatantly OP). Atm, swapping the KV-85 for the T34/85 (or maybe the gloriously underused and under discussed SU85/SU100 (idea: the 'SU100' upgrade would just replace the SU85 with the KV-85, instead of just upgunning the SU?)

TheVolskinator                        raises many good points Here that relate to game design in EF.

1."The KT (if properly commanded/crewed)"...If this means experienced commanders and crews it is a veterancy issue.
..... if on the other hand it refers to: 4 or 5 man tank crew sizes, and 1 or 2 man gun turrets this is a consideration for the model designers.
2. "glorious amounts of APCR Panzergrenate 40 ammunition"....
I question the validity of this Statement. In the US army APCR
ammunition was issued to American Armor elements in July 1944. Patton for one was opposed to this ammo, (I don't remember why). Tungsten = WolframGer was in rare supply during WWII. (I suspect the Sovs had the most ready access to it). American tanks seldom had more than 6 rounds available. In September? The US prioritized the T2 APCD ammo for use in the Tank destroyer Elements.

Use of APCR and Pz.Granate 40 ammo in Coh/EF
should have a high muni cost to it. modification of this cost should be used for play balance only.
I don't know what kind of APCR ammo the Soviets had or used In WWII, is suspect they had the same availability as the Amis. Use of Sov APCR ammo should not be a global  upgrade. it should have a per use type of muni cost.

The suggestion to replace the T34/85 with the KV85 has merit. It is do-able within the constraints of the EFv1.3.1 T4HQGUI. In fact the KV/85 was shown in Ostheer A5.5. DevTeam has yet to announce what the Neutral MBT  is contemplated for EF_Ostheer. I'm betting on the BT_7M_fast_tank. :) I was very pleased to see the  BA10M AC 8) is being considered for the AC role. The BA64[/]AC[/] :)   shown in Ostheer A5.5  is a good choice, but the BA10 has such classic lines. :) It is possible to get the T34/75, T34/85, KV85 and BT7M into the T4HQ GUI, but either the LT tanks or the Tank Killers would have to be moved to the Sov T3HQ GUI1. ;) Ah but "Thyme, it is a precious thing".

WTF! If you don't understand the last paragraph Just read the Bold Type and google on (wwii  "navaho code talkers").

Is the SU76 an ATG or indirect fire  CS AFV?

BTW today April 12, 2011 is the 150th anniversary of "the first shot fired on Fort Sumter", the outbreak of fighting in the US Civil War. E. Ruffin of Virginia fired it.

Footnotes
1. If you need help I can do the GUI layout and macro logic. I don't code. Sure wish I had a better handle on the Insert Table fcn.


孫 The
                                               EFv1.3.1
子 Art
                                               ENIGMA
兵 of
                   Sun Tzu says: War is the way to survival or extinction.
法 War

Last edited April 13, 2011 at 12:42 AM by tpcoughlin

#64100

Re: Unit - Reward suggestions thread:

REDcommissar wrote:
Do you support the IS-3, ghost? or the maus for that matter?

NO MAUS! wouldn't fit into CoH and wasn't used.
about IS-3...i don't need to see it in EF but i don't oppose it either  ;)
i just tried to say that some people will start calling for something stupid like maus if a tank (IS-3) is included that didn't fight on eastern front.

Post Merge: [time]Mi 13 Apr 2011 01:02:49 GMT+8[/time]

Zerstörer wrote:
Not true. Read up the one and only engagement of a Pershing vs a KT. The KT crew although it ambushed the Pershing, it missed the first shot at what is almost point blank. It then proceeded to 'charge' by going over the ruble in such a crap way that it exposed the underbelly of the KT, only to get shot by the Pershing and blow up. Hardly experienced veterans....more like 16yr old kids behind the wheel....[...]


You're referring to the Super Pershing (M26E4) fight described by Irwin/Zaloga. The german tank wasn't indentified and was only rumored to be a tiger (by irwin) while the other guy (Zaloga) says it wasn't.... ???
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited April 13, 2011 at 9:06 AM by Ghost

#64196

Re: Unit - Reward suggestions thread:

The gunner was also 17, green, and it was pegged as a luck shot. There are no records of any elite panzer movements, invloving anything heavier than a Panzer IV, within 20 miles of the area where the 'ambush' was rumored to have taken place. A KT would also avoid urban combat; its a big, slow target. It loved open plains where it's superior range could outfight the enemy (which was my point in KT vs. IS3. If the KT crew was any good, they could probably hit the IS3 long before the IS3 was within it's own gun range/could get an accurate shot off). A solid hit might not outright kill the tank, but it's pretty easy to assume an 88mm shell would stun them pretty good.

Enough o' that, don't want a flame war. KV-85 as a replacement for the SU; other than planned additions (Maxim gun, DHsK MG team, BA-64 AC, etc), I think the RA is pretty fair off as it is (IMO).
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#64586

Re: Unit - Reward suggestions thread:

why would we want a kv85? it was old and junk

we have the kv-2 already which does everything the kv85 did but better

also I think the devs have their minds made up about reward units so we may just be pissin in the wind here
Soviet is OP
#64590

Re: Unit - Reward suggestions thread:

REDcommissar wrote:
why would we want a kv85? it was old and junk

we have the kv-2 already which does everything the kv85 did but better

also I think the devs have their minds made up about reward units so we may just be pissin in the wind here

Perhaps you are confusing those units, but KV-85 is more like upgunned sherman and KV-2 is like StuH.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited April 15, 2011 at 7:25 PM by blackbishop

#64593

Re: Unit - Reward suggestions thread:

It doesn't have any particularly original and appealing outlook, nor was it of some significant efficiency. Basically, a dead branch in tank development. So there's no reason to include it, IMO.
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#64595

Re: Unit - Reward suggestions thread:

IJoe wrote:
Basically, a dead branch in tank development. So there's no reason to include it, IMO.

Yes, but most of the heavy tanks used during the war could be described in the same way.

I would argue that the KV shouldn't be underestimated, it was a tough little tank and for me it represents some of the earlier soviet tank development.  That's always been one thing i've felt this mod should have is a little bit more hardware from the 39-42 period. 

But hey that's just my opinion!
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&
#64597

Re: Unit - Reward suggestions thread:

I was referring to KV-85 suggestion. This particular model was produced for like half a year only, if I'm not mistaking.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#64598

Re: Unit - Reward suggestions thread:

IJoe wrote:
I was referring to KV-85 suggestion. This particular model was produced for like half a year only, if I'm not mistaking.

Yeah according to wiki 148 were produced, i've suggested before that you could have a KV-1 with an upgrade to a KV-85 thus killing two birds with one stone.
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&
#65099

Re: Unit - Reward suggestions thread:

Some new ideas.
(Repeating ideas possible ...)

1. T-34 minesweeper. (Both basic modification of the tank. 1942 & 1944.)
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IS-2 minesweeper is not questioning :) :) it will be ubermechanism.
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History event: Date of front scale expirience minesweeper tanks - 1944. First massive combat operation - "Bagration." Engineers was trancfered to other perposes.

2. Field repair mechanism. It will be on every tank, but i can't find photo ...
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3. Tank Ambush
http://army.lv/image.php?img=17900.jpg&maxw=800&maxh=800
Matilda in ambush
http://www.mk-armour.narod.ru/2001/04/Photo_35.jpg
ISU-152 in ambush
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4. Evacuator T-34 (Introdused 1942-43)
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"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"
#65101

Re: Unit - Reward suggestions thread:

minesweeper looks actually quite good, but SU has already Sturmovie Ingenery with minesweepers to deal with mines.

Tank repair mechanism is a LOL, I can't imagine self reapiring mechanism on tank, which had 3 gears "forward" and one gear "backward". T-34 is too primitive for this.

ISU-152 had ambush ability, but it was useless, so it was replaced.

Evacuator T-34? This is.... strange, it's kind of Kangaroo?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#65115

Re: Unit - Reward suggestions thread:

I'd made a minesweeper before release, but Apex didn't want it added because he was a meanie :(

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#65117

Re: Unit - Reward suggestions thread:

cephalos wrote:
1.
minesweeper looks actually quite good, but SU has already Sturmovie Ingenery with minesweepers to deal with mines.

2.
Tank repair mechanism is a LOL, I can't imagine self reapiring mechanism on tank, which had 3 gears "forward" and one gear "backward". T-34 is too primitive for this.

3.
ISU-152 had ambush ability, but it was useless, so it was replaced.

4.
Evacuator T-34? This is.... strange, it's kind of Kangaroo?


4. yes, some kind.

3. May be ... but ISU-152 is not that extended like T-34.
Brekthrough strategy suggesting

Look at that:
Танковый бой Колобанова З. Г.

2. Light condition repair is take a place. Hauling winch (ore some kind) turret placed is front line is field service regulation tank equipment. This thing was used for field cannon extraction, ammo loading procedure , ect.
Brekthrough strategy suggesting.

1. T-34 minesweeper will be usefull while tank offensive operation. You can not use effectively Sturmovie Ingenery on the main tank offensive dirrection. Heavy casualties ...
Brekthrough strategy suggesting.

QuoteI'd made a minesweeper before release, but Apex didn't want it added because he was a meanie

It's sadness, i think.
"- .... мне он тут мёртвый нужен а не пленный, бей его, пока он руки не успел поднять!!!"

Last edited April 18, 2011 at 11:23 AM by Sturmovik

#65120

Re: Unit - Reward suggestions thread:

Minesweeper upgrade would be an interesting addition to the mechanic ability in breakthrough possibly bringing more usefulness to that unlock?

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#65150

Re: Unit - Reward suggestions thread:

Sturmovik wrote:
[...]
QuoteI'd made a minesweeper before release, but Apex didn't want it added because he was a meanie

It's sadness, i think.

Sadness you say??? On the contrary ;D!! Apex isn't the leader anymore :D!! That means it could be added to the T-34 series(not as easy as sounds but still). Perhaps when the soviet units being to be reworked in the future, this may be added as well.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#65188

Re: Unit - Reward suggestions thread:

T-34 minesweeper looks kind of strange, but it could by a nice addition for breaktrough doctrine, just like the evacuator.

Sorry for OT, but I always asked myself why Apex was kicked or went went away before he would have been kicked?
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#65191

Re: Unit - Reward suggestions thread:

MaxiKing6 wrote:
T-34 minesweeper looks kind of strange, but it could by a nice addition for breaktrough doctrine, just like the evacuator.

Sorry for OT, but I always asked myself why Apex was kicked or went went away before he would have been kicked?


cos he was meanie ;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#65193

Re: Unit - Reward suggestions thread:

cephalos wrote:
MaxiKing6 wrote:
T-34 minesweeper looks kind of strange, but it could by a nice addition for breaktrough doctrine, just like the evacuator.

Sorry for OT, but I always asked myself why Apex was kicked or went went away before he would have been kicked?


cos he was meanie ;D

He said was due to "personal reasons" :P. Perhaps doctrinal T-34s could be upgraded to that(minesweepers) ;D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited April 18, 2011 at 6:35 PM by blackbishop

#65195

Re: Unit - Reward suggestions thread:

mommy - whats apex?
Soviet is OP
#65198

Re: Unit - Reward suggestions thread:

REDcommissar wrote:
mommy - whats apex?

"It or he is a meanie, son. Banish the thoughts of it ;)"
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#65235

Re: Unit - Reward suggestions thread:

All I know about Apex is that he wasn't a very good balancer, and it could have lead to one of the reasons he left, because the soviets were broken due to the WAY OP. Remember when 120mm had Incendiary rounds? ;) (Whosever idea that was, not slammin' you, but the mortar was like a stand-alone army, you could plant that think and you could practically destroy the enemy base in a couple minutes)
"Balancers are 10 a penny"
#68884

Re: Unit - Reward suggestions thread:

Su-122 can replace KV-2 in close arty support in reward unit, so we can choose the KV-2 slow but durable arty support (and expensive) or the Su-122 fast but not durable (like M76 sherman paper) and cheaper. That 2-choice support like the idea of the Soviet support barrack. :D
I'm drunk now, I'm outranked you in philosophy.
#68903

Re: Unit - Reward suggestions thread:

EDIT: Said something I wasn't supposed to.
If you get into an argument with me, you're wrong.

Last edited May 13, 2011 at 3:33 PM by GodlikeDennis

#68916

Re: Unit - Reward suggestions thread:

Like change the jagtiger for kingtiger. Change the Su-122 for the KV-2, if the Su-122 is a reward unit. Like you sacrifice the better armor and better gun tank for a cheaper and faster but has smaller gun and thinner armor one.  Maybe the cheaper aspect should not be irrelevant. Hope you understand now...
I'm drunk now, I'm outranked you in philosophy.
#68921

Re: Unit - Reward suggestions thread:

http://easternfront.org/forums/index.php?topic=5758.0
R.I.P MrScruff - A genuine Good Guy and great artist
R.I.P Loran Korn - A very brave and talented guy
RAP NEWS http://thejuicemedia.com/?ref=nf
#69574

Re: Unit - Reward suggestions thread:

I think it will be nice change the partisans for an assault group (Those groups were very important in the urban combat style, like in Stalingrad)
The groups would be armed with PPSH, grenades, anti tank grenades and a flamethrower. Also they can have the ability of throw a lot of grenades. I read about those groups in the book "Stalingrad" (Antony Beevor). Sorry if you don´t understand me well, my english is not too good.

Last edited May 17, 2011 at 11:07 AM by lopolopez

#69587

Re: Unit - Reward suggestions thread:

1. Veteran Guards - anti-tank nades, nades
2. Sturmovie Ininery - flamethrower ( even two  :D ), PPshs

1+2= OPness, I just can't imagine such powerful like Sturmovie with Guards abilities.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#69594

Re: Unit - Reward suggestions thread:

cephalos wrote:
1. Veteran Guards - anti-tank nades, nades
2. Sturmovie Ininery - flamethrower ( even two  :D ), PPshs

1+2= OPness, I just can't imagine such powerful like Sturmovie with Guards abilities.

These groups of about 30 men had:
1 light AT gun (45mm) or 1 tank (T-34/76),
1/2 flamethrowers,
lots of people with ppshs and 'nades.
They were set for urban fighting.

How could this be made in just one unit? More like a call-in group. But if that latter would be to even distantly represent it's RL prototype, it would be extremely expensive: one tank-rider unit (on a tank), one flamethrower unit (sturmovye ingenery). How much could that cost? 1000mp?
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#69595

Re: Unit - Reward suggestions thread:

Yeah... not gonna happen.
If you get into an argument with me, you're wrong.
#69625

Re: Unit - Reward suggestions thread:

I think that you should take some inspiration from World of Tanks which is considered as tank simulator at least in case of  data about armor thickness,traverse speed,rate of fire etc.
Sure there is some mistakes in tech tree. I doubt that something like pz4 with panther turret and 75mm long gun upgrade have ever existed because tracks could hardly hold such big turret and gun but it doesnt matter. To the topic.
1. make IS-3 tank to the game is good idea as a counterpart of King Tiger.. yeah it was faster and more mobile than KT and has better armor protection because of improved sloped armor.But if you make it little more expensive balance will be ok.
2. I am not sure but I think that isu which is in game has short 152mm gun but if someone says ISU-152 to me I imagine TD with long 152mm BL-10 gun which was capable to fire AP shells.If you will not add IS-3 in game why dont you just give isu-152 the truly "beast slayer gun" which it had in improved form? :-)
#69628

Re: Unit - Reward suggestions thread:

GodlikeDennis wrote:
Yeah... not gonna happen.

Why not? - for a 1000 mp, it could be.
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#69632

Re: Unit - Reward suggestions thread:

suvicze wrote:
I think that you should take some inspiration from World of Tanks which is considered as tank simulator at least in case of  data about armor thickness,traverse speed,rate of fire etc.
Sure there is some mistakes in tech tree. I doubt that something like pz4 with panther turret and 75mm long gun upgrade have ever existed because tracks could hardly hold such big turret and gun but it doesnt matter. To the topic.
1. make IS-3 tank to the game is good idea as a counterpart of King Tiger.. yeah it was faster and more mobile than KT and has better armor protection because of improved sloped armor.But if you make it little more expensive balance will be ok.
2. I am not sure but I think that isu which is in game has short 152mm gun but if someone says ISU-152 to me I imagine TD with long 152mm BL-10 gun which was capable to fire AP shells.If you will not add IS-3 in game why dont you just give isu-152 the truly "beast slayer gun" which it had in improved form? :-)



  • CoH is not a historic simulator, guns will never have thier correct realistic values. No matter if Blitzkrieg series or MoW have realistic values (great for their player base i think)... CoH is different. Deal with it.

  • "If you will not add IS-3 in game" but we are going to add it ???

  • ISU-152 won't have a stat change just to reflect his RL counterpart for the situation described in the first point.

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#69664

Re: Unit - Reward suggestions thread:

While its true the real life IS3 was the superior tank, the KT still is the #1 supertank in the game - in a straight slugfest. we should avoid these abrasive discussions about realism vs balance - its gets us nowhere.

but what the EF IS-3 has to even the playing field vs KT is speed, circle strafe that clumsy tiger :P so dont panic my comrades!
You can bring down the king tiger with a little finesse. hell i've seen a tetrarch circle strafe KT to death  :P just look out for ninja paks! haha


If you ask me the IS-3 is the better choice over the ISU-152
isu152 used to be my favorite tank because it always penned and was really tough. it was easily circled though
well comrades, if you thought the isu152 could take a beating wait'll you get your hands on my baby the IS-3. its got the magic 3. speed, protection and firepower
Soviet is OP

Last edited May 17, 2011 at 8:55 PM by RedGuard

#69679

Re: Unit - Reward suggestions thread:

QuoteThese groups of about 30 men had:
1 light AT gun (45mm) or 1 tank (T-34/76),
1/2 flamethrowers,
lots of people with ppshs and 'nades.
They were set for urban fighting.

How could this be made in just one unit? More like a call-in group. But if that latter would be to even distantly represent it's RL prototype, it would be extremely expensive: one tank-rider unit (on a tank), one flamethrower unit (sturmovye ingenery). How much could that cost? 1000mp?


I had imagined these groups formed by 4-5 men with an only frame thrower. The group can cost 600.
I give the idea of create the assault group because is very easy to make it.
#69680

Re: Unit - Reward suggestions thread:

RedGuard wrote:
While its true the real life IS3 was the superior tank, the KT still is the #1 supertank in the game - in a straight slugfest. we should avoid these abrasive discussions about realism vs balance - its gets us nowhere.

but what the EF IS-3 has to even the playing field vs KT is speed, circle strafe that clumsy tiger :P so dont panic my comrades!
You can bring down the king tiger with a little finesse. hell i've seen a tetrarch circle strafe KT to death  :P just look out for ninja paks! haha


If you ask me the IS-3 is the better choice over the ISU-152
isu152 used to be my favorite tank because it always penned and was really tough. it was easily circled though
well comrades, if you thought the isu152 could take a beating wait'll you get your hands on my baby the IS-3. its got the magic 3. speed, protection and firepower


Very nice summary RedGuard. Im really looking forward to it. Kinda sounds like a JS-ACE. I didnt really like the 152, even if it was insanly powerfull with its gun.
I guess as well that this is going to be one of my fav units in the game. Again i have to say that its just great to see this tank in the mod.

JS-ACE for catkiller!
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Regards,
-V-
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Last edited May 17, 2011 at 9:16 PM by Venoxxis

#69681

Re: Unit - Reward suggestions thread:

just build 1 (doctrine upg) sturmovye ingenery and 1 (armory upg) tank hunters - you'll have 2 men with ppsh, 2 flamethrowers, 2 PTRDs, 2 7-dmg mosins, and AT nades. All that for about 580 mp and some lots of ammo (like 150 out of memory).
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#69712

Re: Unit - Reward suggestions thread:

iamkandana wrote:
8) 8) 8)

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#70797

Re: Unit - Reward suggestions thread:

I, for one, am a fan of the ISU 152.  Loved the raw power of this beast and thoroughly enjoyed the sight of it blowing the hell out of Stugs and Panthers. ;D  Will be really sad to see it replaced by the IS3 although I would really like to try it out.  Kinda torn betw the 2 here. :(  Is it possible to include the IS3 without taking the ISU 152 out, and let players have a choice of deploying either vehicle?  The one-vehicle-at-a-time rule can still apply.  Hope the mod masters can consider this. :)  Cheers

Post Merge: [time]1306290197[/time]

I, for one, am a fan of the ISU 152.  Loved the raw power of this beast and thoroughly enjoyed the sight of it blowing the hell out of Stugs and Panthers. ;D  Will be really sad to see it replaced by the IS3 although I would really like to try it out.  Kinda torn betw the 2 here. :(  Is it possible to include the IS3 without taking the ISU 152 out, and let players have a choice of deploying either vehicle?  The one-vehicle-at-a-time rule can still apply.  Hope the mod masters can consider this. :)  Cheers

Last edited May 25, 2011 at 2:23 AM by USSRian

#70801

Re: Unit - Reward suggestions thread:

Think you've misunderstood... ISU-152 is still there, IS-3 is just a reward replacement for it that you need to enable before starting a game, like swapping a StuG for a GWagen.
#70816

Re: Unit - Reward suggestions thread:

Great~! Thanks for the clarification.  =)
#81905

Re: Unit - Reward suggestions thread:

Hmmm, now the only thing that i keep in mind for now is T-60 as a reward unit for the T-70 because T-60 can't be used as a SPAAG despite its 20mm gun and the T-70 is a crap in any aspects. BA-64 replaces Partisan in Urban Warfare or better put it into the support barrack. A Zis-5 mechanic truck has ability to repair vehicle replace the mechanic in Break treough doc. Maybe in the future- i hope so, KV-1 and KV-85 with tank guards will be available.
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#82564

Re: Unit - Reward suggestions thread:

T-60 would be a replacement for the T-90. Imo, T-60 should have replaced the T-90 from the very start since the T-90 was only a prototype.
#82567

Re: Unit - Reward suggestions thread:

+1 on the T60 or even a BT7M if modeling time is available. The T90 is a great model BTW. What for Flak do the Sovs have besides the T90. Maybe a Gaz AA or Dual Purpose Zis3 emplacement might be in order for those Pesky He219s/Stukas, (Ostheer?).
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#83604

A few upgrades in the Armory and AA suggestion.

Ok guys since you guys have upgrades for vehicles like the T-34, KV-1 can be upgrade from 76mm gun to 85mm gun so why not for light tanks. First of all, we can purchase the upgrade of light tanks T-70 and T-90's engines that should upgrade the tanks Gaz-202 engines which has 70 Hp each to Gaz-203 engines which has 85 Hp each. Secondly i think the T-90 shouldn't be started in the Tank factory, we should use the T-60 instead, which its 20mm gun no infantries can stand a chance but in return T-60 can't target air units. And then the T-90 upgrade will be available to purchase. But if player want to keep the T-60, then they will have a 37 mm automatic air defense gun M1939
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As a doctrinal building , the 37mm gun will be a reward building that replace the mechanics. And then Soviet tanks will be save from PE's  Henschel Hs 129 and the disturbing PGs with panzershreck and later OH's Stukas.
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Last edited August 5, 2011 at 3:25 PM by Mr.Q