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Unit - Reward suggestions thread:

Red Army Suggestions

#145708

Re: Unit - Reward suggestions thread:

I'm also opposed to the ace units.
#148336

Re: Unit - Reward suggestions thread:

How about letting the luftwaffe officer have no weapon at all but the abilety to pick one up?
#149053

Shtrafbat/Penal units and partisans logic modifications.

Hi everbody, I'm new on this forum, first I'd like to thank the modders for their wonderful work! Then excuse me for eventual grammatical mistakes, I'm French.

However since the last patch introducing the OstHeer and modifications to the Red Army, i'd like to suggest some modifications that seem logic to me:

-the new penal units system is weird: why would brave conscripts/recruits units be suddenly changed in an unit composed of desertors, and condemned soldiers? The former way to recruit them was much more correct, in adequation with the soviet strategy: they were "sent" to the front. And having a kommisar to command them and strelkys acting as a blocking unit preventing from desertion was great! So I wonder if you could reintroduce the former penal units; recruitable in a building or as a capacity. To my mind it would be much more correct.

-Modifications brought to partisans are great! But as their description shows: they are guerilla units. So I wonder if they shouldn't; because they fight "behind ennemy lines" and in order to rebalance their lacks in close combat, have a camo system, the same as sharpshooters, allowing them to move discretly to their target.

One more time: thanks to the whole team for this great mod! And have a nice day!
#149069

Re: Shtrafbat/Penal units and partisans logic modifications.

Svarog_CDO wrote:
Hi everbody, I'm new on this forum, first I'd like to thank the modders for their wonderful work! Then excuse me for eventual grammatical mistakes, I'm French.

However since the last patch introducing the OstHeer and modifications to the Red Army, i'd like to suggest some modifications that seem logic to me:

-the new penal units system is weird: why would brave conscripts/recruits units be suddenly changed in an unit composed of desertors, and condemned soldiers?

Commissars were forced to create Penal units for every part of the Eastern front with Order No. 227. It didn't matter if the units were desertors or condemned. They were just issued to become penals. That's why "Not One Step Back!" (which is based on Stalin's Order No. 227) enables the Strafnies.

Quote The former way to recruit them was much more correct, in adequation with the soviet strategy: they were "sent" to the front. And having a kommisar to command them and strelkys acting as a blocking unit preventing from desertion was great! So I wonder if you could reintroduce the former penal units; recruitable in a building or as a capacity. To my mind it would be much more correct.

The Strafnie upgrade itself is brought in for gameplay reasons: Propaganda is supposed to reflect the huge "Human Wave" tactics from the Soviets early in the war, with masses of cheap conscripts pushing forward and defending territory with huge losses, but they're inexpensive since they are cheap to reinforce etc.

The Stafnie upgrade gives Conscripts a better way to scale into the midgame, so you can use them as a placeholder infantry until you can get either Navals and/or Guards.
Quote
-Modifications brought to partisans are great! But as their description shows: they are guerilla units. So I wonder if they shouldn't; because they fight "behind ennemy lines" and in order to rebalance their lacks in close combat, have a camo system, the same as sharpshooters, allowing them to move discretly to their target.

One more time: thanks to the whole team for this great mod! And have a nice day!

thx :) And yes, Partisans have camouflage to sneak around in enemy territory.
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Abuse is abuse and has to go.
#149073

Re: Unit - Reward suggestions thread:

He means if Partisans are fine as it, because in his opinion they don't feel like a guerrilla unit any more.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#149086

Re: Unit - Reward suggestions thread:

Well the thing about Partisans is that they're the purest level of a glass cannon. There are plenty of times I've had partisans get right up to a landser and then get wrecked. They need support of a larger army, or a second partisan group, to help them out. When they're supported well, they're great line breakers/behind the line fighters. If you try to use them in your defensive lines, you're basically asking for a bleeding partisan. Especially considering their vet and the conscripts vet are the same.
YOU THINK YOU CAN FUCK WITH ME?! www.youtube.com/user/juhwannX
#149132

Re: Unit - Reward suggestions thread:

May be for SSSR will you make command tank or new system rang of tanks? :D
#150737

Re: Unit - Reward suggestions thread:

KPV heavy machine guns in ZPU-4 quad anti-aircraft mounting 14.5x114mm

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Embrace your Dreams
#150741

Re: Unit - Reward suggestions thread:

BffWithDEATH wrote:
KPV heavy machine guns in ZPU-4 quad anti-aircraft mounting 14.5x114mm

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Those were created after the war

Though the soviets did have 25mm and 37mm AA guns which performed a similar role, and quad maxim AA guns
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Last edited October 8, 2013 at 4:44 PM by robotnik

#150745

Re: Unit - Reward suggestions thread:

Would be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.
knowing what you want is half the battle
#150746

Re: Unit - Reward suggestions thread:

Tom wrote:
Would be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.


We have that planned for when we make the updated soviet models
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#150796

Re: Unit - Reward suggestions thread:

robotnik wrote:
Tom wrote:
Would be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.


We have that planned for when we make the updated soviet models


... furthermore the Ostheer Tiger has a MG Gunner (Radio Vet 2)
I identify as a four-eyed bird man. /s
#150797

Re: Unit - Reward suggestions thread:

Seeme wrote:
They should be powerful inf- but only limited to 3 the whole game.


Please no unitcaps! They drive me insane!
#150821

Re: Unit - Reward suggestions thread:

AVT-40 kinda like an SVT-40 but it's fully automatic
Embrace your Dreams
#150920

Re: Unit - Reward suggestions thread:

The AVT-40 couldn't handle the extreme recoil of automatic fire - it literally fell apart.  So, me thinks that won't be a nice choice of weaponry for Yuri.
"In the absence of orders, go find something and kill it."
~Erwin Rommel
#150947

Re: Unit - Reward suggestions thread:

Jupp. Good point at the red army reward thread xDDD
May the force be with you.

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#151151

Re: Unit - Reward suggestions thread:

How about adding the KV-122 as a reward unit for the IS-2 being cheaper to produce so you could have either the IS-2 or KV-122
Is-2 being more expensive but having slightly more armour, life, slower and being slightly more expensive
or
KV-122 being cheaper but slightly less armour, life and being faster
Embrace your Dreams
#151152

Re: Unit - Reward suggestions thread:

This already is the case with IS-2 compared to T34. One is cheaper and less durable and the other is stronger overall but more expensive.
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Abuse is abuse and has to go.
#151153

Re: Unit - Reward suggestions thread:

You guys are playing too much World of Tanks  ;D
Your KV-122 was a single prototype tank to test the new 122mm gun of the IS-tanks.
It was never planed to use this prototype in field because the IS tanks are nothing else than a new version of the KV-concept.
So out of my view no chance.
AND in ingame terms u can already use the concept Darci described. And keep in mind; with Su-100 or T-34/85 u have a good late game tank too.
But this tanks need a different strategy than the heavy IS-2.
May the force be with you.

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#151159

Re: Unit - Reward suggestions thread:

I think there were a few KV tanks which mounted a short barreled 122mm howitzer though, i think they were called KV-9
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#151162

Re: Unit - Reward suggestions thread:

Jeah. But this tank is different from the tank BffWithDEATH suggested and wanted to add ;)
So - different point, different question xD
May the force be with you.

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#151278

Re: Unit - Reward suggestions thread:

I would still love to see a reward unit ability to call in a single shot from railgun Dora and send it flying at the red line
Embrace your Dreams
#151972

Re: Unit - Reward suggestions thread:

Wrong suggestion thread buddy ;) Also the Dora is waaay to inaccurate for COH. Its like designed to blast cities to pieces XD
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#152637

Re: Unit - Reward suggestions thread:

Sommarkatze wrote:
Wrong suggestion thread buddy ;) Also the Dora is waaay to inaccurate for COH. Its like designed to blast cities to pieces XD


Awwwh, come on Hans just wants to give Ivan a Christmas prezzy c'':
Embrace your Dreams
#154627

Re: Unit - Reward suggestions thread:

I just want to recommend a little suggestion for the Soviet conscripts. At the moment, you've already had the weapon reserve from the armory to unlock full-rifle for each Cons squad and the commissar from the Propaganda doc to get a few more PPShs. I suggest that instead of getting SMGs for Cons so doctrinally, why not making it a universal one ? Like making a consecutive version of "Weapon reserve". In that way, we can exploit the Commissars further by adding bonuses and new abilities to the squad that gets upgraded with him.
Who am i?
#154628

Re: Unit - Reward suggestions thread:

Because conscripts aren't meant as frontline troops by default. They should be replaced by Strelky/guards at some point in the game, and your remaining conscripts should be used as a sort of stronger pioneer unit - construct defenses, ninja cap, flank enemy buildings and throw molos etc.

Propaganda was planned to make you able to play with conscripts alone + doctrinal infantry to replace guars/strelky.
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Abuse is abuse and has to go.
#156810

Re: Unit - Reward suggestions thread:

The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.
#156811

Re: Unit - Reward suggestions thread:

motorinVK wrote:
The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.


I always thought that would be an interesting unit to see in game
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#156812

Re: Unit - Reward suggestions thread:

motorinVK wrote:
The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.

I was never a fan of this RBT-Prototpyes.
I would prefer the BT-7A ingame  ;D
May the force be with you.

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#156813

Re: Unit - Reward suggestions thread:

Gerrit wrote:
motorinVK wrote:
The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.

I was never a fan of this RBT-Prototpyes.
I would prefer the BT-7A ingame  ;D


I like that one too :)
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