#145708
Re: Unit - Reward suggestions thread:
I'm also opposed to the ace units.
Archived topic · 780 posts
Red Army Suggestions
Svarog_CDO wrote:
Hi everbody, I'm new on this forum, first I'd like to thank the modders for their wonderful work! Then excuse me for eventual grammatical mistakes, I'm French.
However since the last patch introducing the OstHeer and modifications to the Red Army, i'd like to suggest some modifications that seem logic to me:
-the new penal units system is weird: why would brave conscripts/recruits units be suddenly changed in an unit composed of desertors, and condemned soldiers?
Quote The former way to recruit them was much more correct, in adequation with the soviet strategy: they were "sent" to the front. And having a kommisar to command them and strelkys acting as a blocking unit preventing from desertion was great! So I wonder if you could reintroduce the former penal units; recruitable in a building or as a capacity. To my mind it would be much more correct.
Quote
-Modifications brought to partisans are great! But as their description shows: they are guerilla units. So I wonder if they shouldn't; because they fight "behind ennemy lines" and in order to rebalance their lacks in close combat, have a camo system, the same as sharpshooters, allowing them to move discretly to their target.
One more time: thanks to the whole team for this great mod! And have a nice day!


BffWithDEATH wrote:
KPV heavy machine guns in ZPU-4 quad anti-aircraft mounting 14.5x114mm

Last edited October 8, 2013 at 4:44 PM by robotnik
Tom wrote:
Would be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.

robotnik wrote:Tom wrote:
Would be nice to have mg gunners on heavy tanks like tiger and the Is2. Also a reward unit for the ISU 152 would be great.
We have that planned for when we make the updated soviet models
Seeme wrote:
They should be powerful inf- but only limited to 3 the whole game.



Sommarkatze wrote:
Wrong suggestion thread buddy ;) Also the Dora is waaay to inaccurate for COH. Its like designed to blast cities to pieces XD

motorinVK wrote:
The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.

motorinVK wrote:
The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.
Gerrit wrote:motorinVK wrote:
The RBT-5 hosted a pair of large artillery rocket launchers, one on each side of the turret. Several designs for extremely wide tracks, including, oddly, wooden 'snowshoes' were tried on BT tanks.
I was never a fan of this RBT-Prototpyes.
I would prefer the BT-7A ingame ;D
