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Unit - Reward suggestions thread:

Red Army Suggestions

#83613

Re: Unit - Reward suggestions thread:

Merged.

I don't think we will replace mechs by the 37 mm automatic air defense gun M1939, they fit very different roles.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83696

Re: Unit - Reward suggestions thread:

How about trading the IL-2 for the AA gun ?
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#83701

Re: Unit - Reward suggestions thread:

I for one, actually really like this 37mm AA gun suggestion.
#83706

Re: Unit - Reward suggestions thread:

It could potentially replace the field cannon in the prop doctrine (same AI role). It's not very propaganda-ish though.
If you get into an argument with me, you're wrong.
#83773

Re: Unit - Reward suggestions thread:

I think the AA gun would be fir as a replacement for the IL-2 in Breakthrough doctrine. Maybe you guys should leave the sturmovie ingeneries build the defense emplacement instead of regular ingeneries.
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#83776

Re: Unit - Reward suggestions thread:

Mr.Q wrote:
I think the AA gun would be fir as a replacement for the IL-2 in Breakthrough doctrine.


That won't fit under no circumstances. First of all these are to whole different things. A massive air raid exchanged by a sweet 3,7cm AA gun? That won't do. Noone would agree with that replacement.
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#83781

Re: Unit - Reward suggestions thread:

I'd add it to Prop doctrine. With other defensive constructions like ZiS3 it could be unlockable "Heavy Defenses" or something.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83800

Re: Unit - Reward suggestions thread:

Hardcapped like the Howitzer of course. 2 of each.
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#83806

Re: Unit - Reward suggestions thread:

Than take away the M-30, that arty can just be built one at a time so it won't do much.
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#83807

Re: Unit - Reward suggestions thread:

You shouldn't really need more than 1. The Soviet howitzer is fine.
If you get into an argument with me, you're wrong.
#83808

Re: Unit - Reward suggestions thread:

And how do you guys think about the upgrade of light tanks T-70-90 have gaz-202 engine then upgrade in the Armory to Gaz-203 engine ?
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#83813

Re: Unit - Reward suggestions thread:

What the hell would be the point?
If you get into an argument with me, you're wrong.
#83815

Re: Unit - Reward suggestions thread:

Higher top speed, better acceleration? Honestly, they don't need it.

@Mr.Q: Please stop suggesting things just for the reason of suggesting something. If you suggest things a little more deliberate, that would be fine ;)
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Last edited August 6, 2011 at 1:38 PM by MaxiKing6

#83898

Re: Unit - Reward suggestions thread:

i kinda like the idea for the 37mm aa gun, probably could be a reward unit for the Zis3 or some other stationary unit
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#84024

Re: Unit - Reward suggestions thread:

Have you guys considered a  PTRS-41 upgrade or as a reward weapons for the Sov's tank hunter ? Since the PTRS is a semi shooting AT gun and its effective range is 800 m and maximum range is 1,500 m and the PTRD's effective range only 549m but PTRD's weight is less than the PTRS up to 3 kg. So i think they can replace each other cuz the PTRS has speed but for exchange it is much heavier than the PTRD.
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#84029

Re: Unit - Reward suggestions thread:

Mr.Q wrote:
Have you guys considered a  PTRS-41 upgrade or as a reward weapons for the Sov's tank hunter ? Since the PTRS is a semi shooting AT gun and its effective range is 800 m and maximum range is 1,500 m and the PTRD's effective range only 549m but PTRD's weight is less than the PTRS up to 3 kg. So i think they can replace each other cuz the PTRS has speed but for exchange it is much heavier than the PTRD.


Why would you make a reward unit but the only difference is the main weapon...?

Not gonna happen. You shouldn't have to make a squad slower for a semi-auto AT weapon.

This is almost like saying we can replace panzershrecks on grenadiers with AT Rifles as a reward unit.
"Balancers are 10 a penny"
#84030

Re: Unit - Reward suggestions thread:

No i said reward weapon not unit. But the Devs have already made the PTRD model so if not as a reward so should it be an upgrade in the Armory ?
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Last edited August 8, 2011 at 3:51 PM by Mr.Q

#84033

Re: Unit - Reward suggestions thread:

Mr.Q wrote:
No i said reward weapon not unit.


Pfff...there's more important stuff to develop than this.

Moreover:
MaxiKing6 wrote:@Mr.Q: Please stop suggesting things just for the reason of suggesting something. If you suggest things a little more deliberate, that would be fine ;)
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#84037

Re: Unit - Reward suggestions thread:

@Mr.Q
I don't think that would be a nice reward unit.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84038

Re: Unit - Reward suggestions thread:

Moonwalker wrote:
Moreover:
MaxiKing6 wrote:@Mr.Q: Please stop suggesting things just for the reason of suggesting something. If you suggest things a little more deliberate, that would be fine ;)



Yea, no offense Mr. Q, but your suggestions are sometimes half-hearted and to the team seem like you just saw it in a movie or game or saw it's picture and decided to suggest it...

Reward "Weapon" or not, as you say, it's not going to happen as it takes time away from the development of more important things.
"Balancers are 10 a penny"
#84079

Re: Unit - Reward suggestions thread:

I realize only a limited number of rewards units are contemplated for the Final version of Eastern Front. Is there a reason why all the units developed for the game cannot be included as rewards units until the Mod design is finalized?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#84082

Re: Unit - Reward suggestions thread:

Because it's too much stuff :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#84105

Re: Unit - Reward suggestions thread:

Oh well. That is too bad. It seems a shame to potentially lose all the work that went into the models.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#85956

Re: Unit - Reward suggestions thread:

I'm not sure what is the reason why, but why wouldn't T-26 work as a t70 reward unit? t26 could be a cheaper, but weaker t70. Or what about the T-26 flame tank? It's basically a not so powerful vehicle but great killing capability.
Guards of the Red Army. Today, the German Reich is done away with!
#86925

Re: Unit - Reward suggestions thread:

It would be fine if the AT gun (Zis 2 or 3) did has a stealth ability, as a upgrade, for exemple...
P.

Last edited August 25, 2011 at 11:40 PM by Pajeu

#86994

Re: Unit - Reward suggestions thread:

Pajeu wrote:
It would be fine if the AT gun (Zis 2 or 3) did has a stealth ability, as a upgrade, for exemple...
P.


Mmh...

Zis-2 has already Hull Down ability, and Zis-3 I don't think it's necessary.
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#87391

Re: Unit - Reward suggestions thread:

Guys, i have a few words for Mech squad. I think they shouldn't have the ability to build the emplacement just like the Ingenery because they already have theirs. They have the advanced repair ability and they also have the ability of boosting the production of the Tankovy factory. Make them have ability to build MG nest, outpost, roadblock, sandbags... is not necessary.
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#87392

Re: Unit - Reward suggestions thread:

It's not necessary to remove them either. What difference does it truly make on a game? The only difference is that they now have some use when they're not repairing or supervising tank production. Otherwise they are useless during the downtime.
If you get into an argument with me, you're wrong.
#87393

Re: Unit - Reward suggestions thread:

I intially thought that people complained that mech squads weren't useful due to their lack of abilites :(. They're ability to build basic constructions allows me to not have to build Ingenery later in the game.

BTW how much do mech squads speed up production? Alot?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87397

Re: Unit - Reward suggestions thread:

IIRC it's 25%. Not a huge difference to be honest. I think a T-34 takes 50s to build. So 25% off that is still 37.5s.
If you get into an argument with me, you're wrong.
#87413

Re: Unit - Reward suggestions thread:

I think it's an odd that we have 2 kinds of unit but have the same ability. I think if you guys want the Mech have more ability, you should give them Vet through repairing vehicle mean if the more time they repair, the will have vet and with vet they could have some new abilities like repair faster or increase the production of tank factory.I'm don't think building stuff is suitable for them (their name is Mechanic squad so that is something involve with vehicle).
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#87416

Re: Unit - Reward suggestions thread:

You missed my point. The unit is useless when they're not repairing or supervising. This gives them utility outside of that niche role. At least LGF can build flaks and are OK in combat. Also, vet through repairing is not possible.
If you get into an argument with me, you're wrong.
#87419

Re: Unit - Reward suggestions thread:

Maybe you can make them to build some station that can auto repair vehicle when they are close cuz i'm not so fond of the idea that mech squad have to build the ingenery's buildings.
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#87421

Re: Unit - Reward suggestions thread:

IMO Mechs are usefull and doesn't need any changes; I use them often because they have Over-repair.

Units doesn't need any forced change if their OK.
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#87577

Re: Unit - Reward suggestions thread:

Mechs have over repair? Is it similar to sappers?

Anyways I have a suggestion :P. As we all now most factions have mdical stations :). US, Wher, and Brits have Med stations that have medics. PE does not :( due to their highly mobile nature and the fact that collecting 3 wounded soldiers to make a PG squad is highly imbalanced.

However the Soviets have no such building nor are they considered as mobile as PE although ou can try to be :P. My suggetion is that the Soviet medical truck has medics riding along with it and when it locks down the medics run out collecting people.

As for balance concerns, the medic would either collection 7 people and make a strelky squad or collect 8 and make a conscript squad. That way since alot of soviet soldiers tend to die :(, you wont have too many squads coming out of the medic truck at the same time since medics pick up 1 soldier at a time. Also, since medic trucks come out later, you wont be instantly swarmed by strelky/conscripts.

And since you can only have 1 truck, you wont have multiple medics running aloof everywhere :P, yet you can retreat your medics and deploy them anywhere, making it unique :).

What do you think?
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#87588

Re: Unit - Reward suggestions thread:

Soviet troops actually have a very small chance of being recoverable by medics when they "die" to prevent team game abuse. Soviets won't have medics, sorry. PE has the berge to recover units.

Mechs have advanced repair but they don't have overrepair.
If you get into an argument with me, you're wrong.
#87590

Re: Unit - Reward suggestions thread:

I have a suggestion pop up when I played EF today
It is possible to put the KV-2 as the reward unit rather than SU-122?
we know KV-1/KV-85 are the reward units of the T-34s
so if KV-2 become reward unit of Su-122 (which use t-34 chassis )
we can than choose between using T-34 chassis tank (as standard unit) and the KVs (as reward unit) then

thought?
#87610

Re: Unit - Reward suggestions thread:

Singdarklighter wrote:
I have a suggestion pop up when I played EF today
It is possible to put the KV-2 as the reward unit rather than SU-122?
we know KV-1/KV-85 are the reward units of the T-34s
so if KV-2 become reward unit of Su-122 (which use t-34 chassis )
we can than choose between using T-34 chassis tank (as standard unit) and the KVs (as reward unit) then

thought?


I can't follow you...You can already choose between KV-2 and SU-122.
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#87611

Re: Unit - Reward suggestions thread:

He wants kind of a KV package (KV-1, KV-2, KV-85) to be a reward unit pack for the vehicles based on the T-34 chassis (T-34/76, T-34/85, SU-122).
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#87621

Re: Unit - Reward suggestions thread:

This just locks the player into using all 3 reward units at once. Pointless. You can still choose to only use KVs or T-34s by switching one option on and the other off.
If you get into an argument with me, you're wrong.
#87643

Re: Unit - Reward suggestions thread:

no
I actually mean switching position of SU-122 and KV-2 only...
sorry for my poor language...
#87645

Re: Unit - Reward suggestions thread:

That wouldn't change anything. Pointless suggestion IMO.
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#87647

Re: Unit - Reward suggestions thread:

Singdarklighter wrote:
no
I actually mean switching position of SU-122 and KV-2 only...


+1 on MaxiKing.

It's like calculate 2+1 or 1+2..result doesn't change. ;)
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Last edited August 29, 2011 at 3:54 PM by Desert_Fox

#87651

Re: Unit - Reward suggestions thread:

I know that's not changing gameplay
just for convenience and unity only...
also, as only 334 KV-2 were built while there's over a thousand of SU-122 were built
shouldn't the no of product be one of the deciding factors for reward unit?
again sorry for my poor language...
#88720

Re: Unit - Reward suggestions thread:

Guys have you guys considered to give the Soviet sniper the furry outfit like this ?
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Last edited September 4, 2011 at 3:28 PM by Mr.Q

#88723

Re: Unit - Reward suggestions thread:

Sorry, I can't see any Sniper there. They are too well-cloaked  ;D
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#88732

Re: Unit - Reward suggestions thread:

Honestly, I'm still waiting for the KV with tank guards on it ;D
I'm drunk now, I'm outranked you in philosophy.
#88846

Re: Unit - Reward suggestions thread:

Me too. KV with Guards.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#88862

Re: Unit - Reward suggestions thread:

Seeme wrote:
Me too. KV with Guards.

why?? we allready have the t-34 with tankriders
#88897

Re: Unit - Reward suggestions thread:

Cause it looks awsome ;D. Maybe in the reward we should include KV-1, KV1/85, and KV-1 with tank riders which replaces the BT doctrine abiltiy. Obviously costing more ::)
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"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"