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Unit suggestion thread:

Ostheer Suggestions

#88848

Re: Unit suggestion thread:

So... Not everything what's in MoW will be included in EF :D.
I identify as a four-eyed bird man. /s
#88860

Re: Unit suggestion thread:

walki1 wrote:
So... Not everything what's in MoW will be included in EF :D.

Jeah xD Nice point  ;D
May the force be with you.

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#89767

Re: Unit suggestion thread:

Ok i have an oddball suggestion here but hear me out.

Before i begin i am aware that this is bending the rules a little. 

The Luftvärnskanonvagn L-62 Anti II / 40M Nimrod

So what is it?

Well its a Swedish built AA gun armed with a 40 mm Bofors that was then sold to Finland and to the Hungarians under licence and after some very minor modifications became the 40M Nimrod. 

Hang on i thought we said no specific foreign units?

Ah yes we did but, in the Ostheer description we have an entry for: Foreign Battlegroup - 3CP (Call-in two random Foreign squads (or 1 random squad plus a random crewed weapon) and 2 Foreign Tanks).

Now, i'm going out on a limb here and guess that something like the Panzer 38(t) is going to be used to represent foreign tanks due to the fact it was used by several different countries. 

In a similar manner this AA unit was used by two different countries and as such doesn't actually have to represent any particular nation (just like the Panzer 38(t) ).

Ok so it side steps the the rule against representing specific nations but, why else should we include it?

Well apart from the fact it looks rather nice it has a duel anti-air anti-armour role meaning theirs some flexibility about where it could be slotted in as a reward unit.  On top of this the Hungarians had a unique weapon for this vehicle called the 42M Kerngranate.  This was essentially a giant rifle grenade fitted over the main gun that could make for a pretty cool special attack ability.
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&

Last edited September 11, 2011 at 11:11 PM by One-eye

#89768

Re: Unit suggestion thread:

Is there already a crewed weapon. If not the idea sounds neat :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#89769

Re: Unit suggestion thread:

@Fishhunterx
Not yet :).

@One-eye
Sounds good, I hope this can be added ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#89839

Re: Unit suggestion thread:

1. The L62 looks like it might be a good reward unit for the Ostwind.

2. If some version of the Pz.I is included in Ostheer I would argue for the JagdPz.I w/47mm cannon.

3. As interesting and cool as all the suggested AFVs in this thread are, I would really rather see some flavor of Pz.IV MBT in Ostheer.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#90241

Re: Unit suggestion thread:

Something that counters light armored vehicle spam early game. God I hate that shit.
#90566

Re: Unit suggestion thread:

I dunno if it has been suggested before but search didn't return anything.

SdKfz 250/11.

Role: Light, mobile AT support

Deployed from: Schutzen War Camp, Heavy support

Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).

Cost:
250 MP
15 fuel

Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"

Last edited September 17, 2011 at 3:29 PM by ubermensche

#90570

Re: Unit suggestion thread:

ubermensche wrote:
I dunno if it has been suggested before but search didn't return anything.

SdKfz 250/11.

Role: Light, mobile AT support

Deployed from: Schutzen War Camp, Heavy support

Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).

Cost:
250 MP
15 fuel

Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.


Pretty much sounds like the AT halftrack which the PE have...
#90571

Re: Unit suggestion thread:

Tico_1990 wrote:
ubermensche wrote:
I dunno if it has been suggested before but search didn't return anything.

SdKfz 250/11.

Role: Light, mobile AT support

Deployed from: Schutzen War Camp, Heavy support

Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).

Cost:
250 MP
15 fuel

Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.


Pretty much sounds like the AT halftrack which the PE have...


UH-OH! He figured it out! Quick! Censor him! AHHHHH!
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90575

Re: Unit suggestion thread:

Fishhunterx wrote:
Tico_1990 wrote:
ubermensche wrote:
I dunno if it has been suggested before but search didn't return anything.

SdKfz 250/11.

Role: Light, mobile AT support

Deployed from: Schutzen War Camp, Heavy support

Weapon: 2.8 cm schwere Panzerbüchse 41 (heavy AT rifle).

Cost:
250 MP
15 fuel

Special abilities: Hit the engine! (20 munitions). The half-track will fire one shot that will damage the targeted vehicle's engine. A second shot will destroy the engine.


Pretty much sounds like the AT halftrack which the PE have...


UH-OH! He figured it out! Quick! Censor him! AHHHHH!


Lolwut?
#90827

Re: Unit suggestion thread:

Name: Spion Spähtrupp
Squad: 2 in a squad.
Weapons: Silenced Lugers (?)
Abilites: Verkleidung (Disguise) - Resemble the selected enemy squad. (Targetted enemy squads with more people will just make this squad look wounded and missing a few.)

*(Or just make the enemies not shoot at them automatically unless told to or they themselves shoot. If this is the case give them a Hold Fire button.)

Pfadfinder (Scout) - Toggled ability. As long as it's active, the targeted area will be revealed to the Axis indefinitly. The squad cannot move and has no bonus cover while active.

Tarnung (Camouflage) - Squad becomes hidden from view, but cannot move.


Make them buyable from the HQ for 200 Manpower. Awesome scout units.

Thoughts guys?
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#90906

Re: Unit suggestion thread:

It kinda sounds cool :P. Maybe it could be used to find snipers :D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#90911

Re: Unit suggestion thread:

um.... OH recon team? Like SU observers?  :-\
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#90913

Re: Unit suggestion thread:

I think that Disguise would be hard to do, maybe just some camo abillity where they can move
#90928

Re: Unit suggestion thread:

It sounds kinda cool, but I think that Brandenburgers more or less already are part of the latest OH concept, right?

They'd be doctrinal but very similar, and I personnaly think Brandenburgers would be nicer :P
#90941

Re: Unit suggestion thread:

I think the disguise thing won't work, because this is not Red alert series, you only have squads not individuals. So that the player will more control of their units.
Who am i?
#92056

Re: Unit suggestion thread:

Mr.Q wrote:
I think the disguise thing won't work, because this is not Red alert series, you only have squads not individuals. So that the player will more control of their units.


Fine, the disguise doesn't have to be in. Just make them act like medics, as in the enemy doesn't automatically shoot them unless told specifically to do so.

My idea is something unique the other factions don't quite have, which is a dedicated scout squad.
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


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#92182

Re: Unit suggestion thread:

Although I'm unsure how Ostheer secure their resources, I had an idea sometime ago regarding, not a unit, but a unique observational post.

The idea is an obs. post that resembles a set of loudspeakers, its ability would be to secure the resources in the sector, but rather than improving the resources of said sector, it would take a more defensive role by slowing down units (or just infantry) that enter the sector (i.e. they'd be more cautious).
Meanwhile, it'd give no bonus to friendly units, as I'm sure a slowed down squad of infantry are already weak as it is :P



As for the above idea of a dedicated scout squad, I think the Space Marine Scout Squad from DoW2 would be along the lines of what you might want, since that squad can camouflage and can get a detection radius when upgraded. It'd fit the whole "dedicated scout" role.
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Last edited September 30, 2011 at 9:16 AM by S1lv3rWolf

#92183

Re: Unit suggestion thread:

I like silverwolf's idea, I saw a model of the propaganda speaker in Brit's campaign in Caen city. Slow unit down will give great (too much) benefit to maps have big sectors like Langres, mine suggestion is make the speaker buff def for units in that sector to make a combo with bloodlust ability of the ostheer.
I'm drunk now, I'm outranked you in philosophy.
#93443

Re: Unit suggestion thread:

I'm guessing somebody suggested it, but I'd like to see some of the earlier tanks the Germans operated. For example:

- Panzer II Ausf F
This would fill the role of the Sd.Kzf. 234/1 the standard Wehrmacht faction has.

- Panzer III Ausf J¹ or L
Somewhat comparable to the T-34/76 but with an inferior gun, this could be primary battle tank of the Ostheer until they can unlock heavier armor.

#93445

Re: Unit suggestion thread:

Both those vehicles are in the Ostheer already. You should read the OH updates.
If you get into an argument with me, you're wrong.
#94941

Re: Unit suggestion thread:

105mm Nebelwerfer 40 mobile heavy mortar, I'd assume it would be the equivalent of the heavy mortar upgrade that the soviets have.

Last edited October 23, 2011 at 6:32 PM by ciorex

#94943

Re: Unit suggestion thread:

ciorex wrote:
105mm Nebelwerfer 40 mobile heavy mortar


another wikipedia weapon? I'd rather see Nebelwerfer 42 210mm.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#95016

Re: Unit suggestion thread:

cephalos wrote:
ciorex wrote:
105mm Nebelwerfer 40 mobile heavy mortar


another wikipedia weapon? I'd rather see Nebelwerfer 42 210mm.


Why cephalos, wikipedia is where 60% either confirm, valadate, or find new WWII ideas ;D ;D ;D

The other 35% use either movies or video games *cough*COD*cough* to find or validate our ideas :P ;)

The other 5% actually have knowledge of history ;D ;) 8)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#95069

Re: Unit suggestion thread:

Fishhunterx wrote:
cephalos wrote:
ciorex wrote:
105mm Nebelwerfer 40 mobile heavy mortar


another wikipedia weapon? I'd rather see Nebelwerfer 42 210mm.


Why cephalos, wikipedia is where 60% either confirm, valadate, or find new WWII ideas ;D ;D ;D

The other 35% use either movies or video games *cough*COD*cough* to find or validate our ideas :P ;)

The other 5% actually have knowledge of history ;D ;) 8)

What he said. Unless your a WWII historian, wikipedia or the internet in general is the way to go.

Also as long as the weapon in question existed, had a decent service record and has not been used previously in the game, I don't see what the problem is.

It would be moved around by a crew of 4 or 5, similarly to the AT crews, but would fire higher caliber mortar rounds and it would have a slightly longer range. Think of it as a mini 105 howitzer carriage, that can be moved around.

I think thats original in terms of coh weapons.
#95389

Re: Unit suggestion thread:

hey i dont know if this is a good idea, but i was wondering if you guys might want to include the Panzerkampfwagen 38t. i know it was a medium to light tank, and saw a lot of action in the eastern front. ialso know it was used for the invasion of the soviet union and poland. let me know if you think this is a good idea.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95392

Re: Unit suggestion thread:

I always wonder what BurroDiablo has in his signature ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#95401

Re: Unit suggestion thread:

Oh, I don't know... looks like a toffee donut...
#95404

Re: Unit suggestion thread:

blackbishop wrote:
I always wonder what BurroDiablo has in his signature ;D.
hey, isnt that from hearts of iron 3?
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95405

Re: Unit suggestion thread:

blackbishop wrote:
I always wonder what BurroDiablo has in his signature ;D.

if you mean the tank, i know what it is ;) but i won't say it without burro's permission
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited October 26, 2011 at 11:09 PM by Ghost

#95408

Re: Unit suggestion thread:

Is it the Panzer 38(t) ???
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#95409

Re: Unit suggestion thread:

Fishhunterx wrote:
Is it the Panzer 38(t) ???

don't ask me  :-X
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#95432

Re: Unit suggestion thread:

in a word, yes
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95447

Re: Unit suggestion thread:

stealthattack1 wrote:
in a word, yes


*gasp* He said it :o
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#95470

Re: Unit suggestion thread:

take a look  ;)

ps: hope i can post that pic burro, otherwise just delete my post or tell me to do it
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited October 27, 2011 at 7:09 PM by Ghost

#95490

Re: Unit suggestion thread:

It's been in my sig for a few months now so its not a problem.
#95554

Re: Unit suggestion thread:

In the foreign support. We are not to mention any nationalitys.
So what about giving the finnish ( if there are going to be any finns?)
M31 smgs with flamethrowers! :D

And call them like.. Flame jäger or flame infantry or something!
They would at least be kind of unique ?  ;)

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* Yes I knof. These were only like prototypes but we got Pershings, Is3 and V1 rocket against infantry so WHY NOT? <3 Its awesome!

Edit: some of these babies apperantly did see action? :S :D
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Last edited October 28, 2011 at 12:13 PM by Sommarkatze

#95557

Re: Unit suggestion thread:

Quote[...]These were only like prototypes [...] Pershings, Is3 and V1 rocket [...]


Eh as far as I know they weren't prototypes :P.
I identify as a four-eyed bird man. /s
#95558

Re: Unit suggestion thread:

They saw some field testing, but they didn't see mass production. That said, it is an interesting weapon.
#95559

Re: Unit suggestion thread:

but would be hell to balance I guess. Closerange + Flamethrower at the same time :P.
I identify as a four-eyed bird man. /s
#95563

Re: Unit suggestion thread:

Yeah. Super closecombat infantry! XD
What about they have to buy their flamethrower attachment? Doesnt the Soviets strelkys with their doctrine upgrade when they get armour and flamethrowers have ppsh41 smgs also? :o

Would be a fun touch to the game. As you said Diablo. Its an intresting weapon ^^


Edit: Yes ofc Walk1 ! I didnt mean pershing and them were prototypes. I meant they are units who in IRL didnt see that kind of action like they do in COH ^^
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Last edited October 28, 2011 at 3:19 PM by Sommarkatze

#95564

Re: Unit suggestion thread:

Sommarkatze wrote:
What about they have to buy their flamethrower attachment? Doesnt the Soviets strelkys with their doctrine upgrade when they get armour and flamethrowers have ppsh41 smgs also? :o
i think youre talking about sturmovie inergy, but i like the idea. again though, it would be hard to balance.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95568

Re: Unit suggestion thread:

Thats right! Thanks stealthy!
Thank you! It doesnt hurt anyone suggesting things! (perhaps the modteam sometime regret this thread is free for all ;P)

Balance is always hard. What about they have to pay for their flamethrowers? (a high price! Its machineguns with flamethrowers ffs XD) and a totally lack of anti tank abiletys?
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#95592

Re: Unit suggestion thread:

I don't see how that could be a balance problem either :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#95603

Re: Unit suggestion thread:

I would suggest making the flamethrower an ability which can be activated for 20 secs so they use their flamers only.
I identify as a four-eyed bird man. /s
#95700

Re: Unit suggestion thread:

would the ability cost anything? or just have a cooldown time?
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#95702

Re: Unit suggestion thread:

It probably will cost something. A free flamethrower would just be weird :P. Unless Ostheer has a muni cost like SU
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#95723

Re: Unit suggestion thread:

Like armour piercing shells of the M1 AT Gun
I identify as a four-eyed bird man. /s