EFEastern Front Forum Archive
Read-only public archive · no login or tracking

Archived topic · 1,384 posts

Unit suggestion thread:

Ostheer Suggestions

#28953

Unit suggestion thread:

Here u can post or discuss your unit ideas!
( e.g. "axis"soldier-squads, new tanks, new planes - with ability and squad size and weapons and so on. )

!!! For a "poll" at THIS thread please write me a PN
with all details for a poll. !!!
May the force be with you.

Forum post image

Last edited January 27, 2011 at 11:50 PM by Lord Rommel

#28988

Re: Unit suggestion thread:

I personally would like to see Volkssturm Troops somewhere in CoH, possibly as basic early infantry (like volks). Could be poorly trained and fairly cheap, and come in a squad of 6 or so. They could armed with a mix of Kar98's and G98's (cosmetic difference), and be upgradeable to cheap MP3008's and/or VG1-5's to increase combat effectiveness, they also have the Panzerfaust ability.
#28998

3 units should be a must for Ostheer

IMO these 3 units (or its similar derivates) represents the Ostheer very well and could be fun to play. Not to mention that Ostheer should be counterweight to Russian Army. This means good infantry killer to hurt zounds of infantry and later strong armor to counter huge ammount of tanks.

1. small movable artillery, something like mortar but with greater range and slower speed, ability to bombard. Could be f.e.:
7.5 cm le.IG 18 (300 MP, 20 Fuel):5 men

Should be available soon (at a time enemy can deploy mortars, tier2)

2. heavy tank, either PzV Panther or even better PzVI Tiger as non-doctrinal unit.
Until research some Reliability upgrade, it has possibility 33% engine breakdown similar to critical hit to engine, which is checked in every 1min. interval, result engine damage can be repaired normally (this is reflecting poor reliability of first vehicles).

3. elite infantry troops, to counterweight lots of elite infantry (Guards, Snipers etc.). Could be f.e.:
Stormtroopers (Stosstruppen) (500 MP): 4 men squad
3xMP44, 1xMG42, elite infantry with better armor and health

- possible upgrade with 7.5 cm Leichtgeschütz 40 (recoilless gun) (125 Ammo)
- ability to Throw grenade (25 Ammo)
- ability to Throw smoke grenade (free, cooldown)
- ability to Fight hand-to-hand (free, cooldown)... assaulting enemy infantry when they get close, they can attack relentlessly engaging close infantry hand-to-hand for short period (5 seconds, reload 3 sec. so each man can kill max.2 close enemies) killing instantly with 1 shot
- ability to run (similar to PE run, not fireup!) (free, cooldown)
- ability to Assault buildings, when building is seized with enemy infantry Stormtroopers can enter building and enage garrisoned units, the result of fight will be decided by shoot-out comparing overall health of Stormtroopers and garrisoned units, who has bigger won, loser is dead
- ability to cross unpassable water in rubber boat (like rivers, lakes)... is it even possible to implement into CoH engine such ability?
#29007

Re: Unit suggestion thread:

MG 34 (260 MP 3 Pop)
Type: Support Infantry
Role: Anti-Infantry
  Equipped with a Tripod MG 34, they get lesser damage and suppression rate. In exchange, they gain longer range.

Zündapp KS750 (180 MP 2 Pop)
Type: Light Vehicle
Role: Recon
  Similar with motorcycle but equipped with MG 34 and have better armor.

Gebirgsjäger (375 MP 6/8 Pop)
Type: Main Infantry
Role: Assault
  Gebirgsjäger (Mountain Riflemen) are the Waffen SS squad consists of 3/4 men. They are equal to Knight Cross Holder in armor term, but only use Kar98k.

Well, these units is the unit that I really wish to be available...
I am sorry for my bad
#29013

Re: 3 units should be a must for Ostheer

wordsmith wrote:
small movable artillery, something like mortar but with greater range and slower speed, ability to bombard. Could be f.e.:
7.5 cm le.IG 18 (300 MP, 20 Fuel):5 men

+1
#29017

Re: Unit suggestion thread:

The Basic Infantry should have an MP40 upgrade. Stronger than the Volk MP40, but weaker than the StG44 spammed by PE.
#29035

Re: Unit suggestion thread:

Flak 38 team (350 manpower, 3 men)
Type: Support
Role: Anti-infantry and light anti-vehicle

Forum post image

A Flak 38 mounted on the Sonderanhanger 51 trailer. Weighing roughly half as much as the Pak 38, it can be speedily wheeled around the battlefield and quickly set up. It does very high damage to infantry units, but lacks the fast suppression abilities of the faster firing support units currently at the axis's disposal. It also is effective against recon units like jeeps, and armored cars.

Basically works like a rapid fire Pak that's good against infantry but loses its effectiveness against medium/heavy armor. I think it's a good Yin to the soviet infantry blobs Yang.

To give you an idea of just how potent this weapon could be, here's a neat vid of a Flak 38 vs a Volvo. Flak 38 20mm

Last edited February 27, 2010 at 5:23 PM by BDNeon

#29039

Re: Unit suggestion thread:

Mr. wrote:
The Basic Infantry should have an MP40 upgrade. Stronger than the Volk MP40, but weaker than the StG44 spammed by PE.

Volk MP40 is as good as Thompsons/Stens.

I would like to see a non german basic infantry with 1 (not 2 like the british) LMG upgrade. A reskinned BREN will do. 40ammo. That will make them different than any other infantry.
#29105

Re: Unit suggestion thread:

what about mortar team 3 man crew - 8 cm mortar vz 36
QuoteIt broke down into three loads, barrel, baseplate and tripod, for transport. Normally one man carried each piece.


it can have ability to load heavy or light cartridge

QuoteIt fired two different mortar bombs, a light 3.265 kilograms (7.20 lb) bomb to a range of 3,400 metres (3,700 yd) and a heavy 6.85 kilograms (15.1 lb) bomb to 1,200 metres (1,300 yd)


so when you have loaded heavy bomb firerate will slow and the range decreased but it will be stronger or you switch to light bomb and the range increased also rate of fire but it will be weaker...

#29609

Re: Unit suggestion thread:

What about the Sd.Kfz.9 Famo super heavy halftrack?
http://en.wikipedia.org/wiki/Sd.Kfz._9
Forum post image

Cost:
300 manpower/30 fuel (in recovery form)
400 manpower/120 fuel (in mobile flak 88 form)
It was a halftrack produced from 1938 onwards that was designed to be powerful enough to tow disabled heavy tanks. This thing was a monster, it's the largest, heaviest halftrack of WWII and (I think, not sure) of all time. Note the scale compared to the SUV in the background and the man just coming around to the left of the front.

It could function as a recovery vehicle as a cheaper more fragile version of the Bergepanther, or in its role as a carrier for the Flak 88, having to lock down to use the gun.

I'm actually working on a model of the vehicle for my Animation Portfolio class in Maya, and would be happy to donate it once complete.

BTW, what do you guys think of this and my Flak 38 weapon team suggestion? Input, please!

Last edited March 6, 2010 at 9:37 AM by BDNeon

#29614

Re: Unit suggestion thread:

The Version with the Flak were used at the western front
so it would be new for me that such a version fight at the east and so for me such a vehicle is not option for the Ostheer.
May the force be with you.

Forum post image
#29619

Re: Unit suggestion thread:

Doh. I'm trying to find info on where the Flak 38 was used on the Sonderhanger 51 Saving Private Ryan style, but information on the usage of the gun/carriage combination is scarce.

Seems strange to me that such usage would be restricted to one front. I know that the Flak 38 was certainly in use in numbers on the eastern front, along with the carriage.

Does anyone have any info on where Saving Private Ryan got the idea of the Flak 38 being fired directly from its trailer? Was it just some hollywood concoction or is there some history to it? I've looked but I can't find much.
#29621

Re: Unit suggestion thread:

Well...the "normal" usage of the Flak 38 is that u pull the weapon with the Sonderanhänger 51 to its position, build  up the gun at the position and start with the fire ;)

BUT it could happen that a crew was "surprised" by an enemy and so the crew had to fire direct without build up the gun.

BUT i'm confused too because first u speak from the 8,8cm Flak on SdKfz. 9 and now u talk about the 2cm Flak 38 and of restricting to one front!?
May the force be with you.

Forum post image
#29626

Re: Unit suggestion thread:

Oh, I thought you were referring to my first suggestion with your reply when you just said the flak. I didn't realize you meant the halftrack mounted flak.
#29707

Re: Unit suggestion thread:

My suggestion is put the flak on the back of an SdKfz, I think it was. I know that they did put the Flak 38 on the backs of some trucks, but I am too lazy to search the numbers ;D

An extra thought is to give some of the higher tier infantry Mosin-Nagants and PPSH's (In small numbers) reflecting the fact that towards the end the Germans were fighting with small amounts of arms and ammunition.

One suggestion is an assault team: about a 5 man team with 1 mp40, 3 kar98ks, and a flamethrower with reduced damage, if possible. When a Flammenwerfer was not available, all you needed was a tube, a plunger, some gasoline or the stuff that you spray on your lawn to kill stuff such as bugs and weeds (I am brain farting unfortunately...) and you would then have a very effective weapon. It was on a TV show I like, as it's about the second world war, but I can't remember the bloody name...

Since I've got better stuff to do, I'll put it into a more organized form:

StoßTruppen: (300 MP 15 Mun 5 Pop)
Type: Heavy infantry
Role: Assault upon an entrenched position
  Heavily armed and armored brave infantrymen trained to assault entrenched Soviet soldiers. They are armed with 1 MP40, 3 Kar98ks, and 1 flamethrower.

Notes: They get a bonus assaulting buildings and units in green cover, but have a detriment against units in no cover or red cover. Orange cover there is no difference. They have armor equal to American Airborne troops. The flamethrower does less damage than the normal flamethrower because it is essentially homemade. They take less suppression, reflecting their bravery. They come with Steilhandgranates which are 30 munis. They also have a satchel charge for 50 Munis. Optional idea is the GebalteLadung, but that might be overkill. I put the muni's in their initial cost because of the flamethrower. I made the manpower higher than squads of that size because of their characteristics such as the armor and difficulty of suppression.
In Soviet Union, rifle shoots you!

Last edited March 8, 2010 at 5:33 AM by Daiwiz

#29709

Re: Unit suggestion thread:

Yaa A fellow heavy flamethrower enthusiast :) The Ostheer would really be unique if they could have heavy flame infantry , I'm sick of my pioneers getting slaughtered. A Flammpanzer III would be nice aswell. One ambitious add on would be permenant air support, I.E. a controlable stuka.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#29711

Re: Unit suggestion thread:

Hehe, I love me the flames.
A flammpanzer would be very nice, but I don't know how many were built. I know the Russians stuck flamethrowers on nearly every tank that was expected to be pointblank. Flamethrowing T-34s, T-90s, etc. Another way to make the Soviet into a super company  :D

The permanent Stuka I think would be extremely difficult. I honestly have no clue about modding, but I doubt that it is possible. The only thing that might work is, if you have played Liberating Caen, using the coding when you have to assault the airfield and you are supposed to destroy the planes. If you don't get them on the ground they take off and continually go after you until any Bofors you build take them out.

Maybe make it possible to build pontoons... I have no clue whatsoever if this is possible, but I think it would be extremely useful.

Oh, and I added Satchels to my Stossßtruppen idea. I thought they needed more firepower :P

EDIT: Woops, mixed up the T-90 with the T-28. For some reason I always say T-90 even though it's a modern tank....
In Soviet Union, rifle shoots you!

Last edited March 8, 2010 at 5:47 AM by Daiwiz

#29715

Re: Unit suggestion thread:

There could be some panzer II and panzer III tanks also panzer 767 (i don't remember name) it was captured t-34
don't you sought about dogs german used dogs vs red army or milizia squads (like cops) or sturmtiger (mortar based on tiger tank lounched 380mm shels) or noshorn (like marder but had 88mm gun) boomber, stug 40,stug III ferdinant

ps: my english is not the best please don't cry at me if you find mistake
one billet can change history
#29741

Re: Unit suggestion thread:

No worries, we can understand you for the most part.

Far as I can tell, the SturmTiger, while really awesome, wasn't used anywheres near enough to warrant addition to this awsome mod, atleast that`s how I see it.
Bombers are being looked into, or atleast thought of by players, but at the moment they really can only be used as off-map. Game limitations. So far as we know anyways :P
All the other ideas are valid and are being discussed in all sorts of threads. The captured T-34 is espeacially nice, as I know they were used ;)
The dogs might be a bit disturbing for some, but both the Russians and Germans used them I know. The militia would be your starting rifle squad, the most basic troop.

I suggest using Google Translator whenever you are having difficulty. It really sucks, but it works.

I`ll actually get to work coming up with a few ideas for your Militia troops.

EDIT: Found the name for your captured T-34s, they were called Panzerkampfwagen T-34(R) (R for Russland, or Russia)

Pic:
Forum post image

PzKpfw T-34/76 (R) (T-34(R) for short): (750 MP, 8 Pop)
Type: Captured medium tank
Role: Infiltration and ambush
  These tanks are either captured or wrecked Soviet T-34s which have been pressed into service with a German panzer trupp. These T-34(R)s are manned by expert crews, have had sights added, and various other improvements from adding a radio to adding a commander's cupola.

Notes: It has poor visibility, much like the basic Soviet tank. However, unlike the Soviet tank, it has good accuracy due to properly trained crews and the addition of optical sights. As they are captured, they are limited in number. They are capable of cloaking and are difficult to detect. While cloaked they have reduced vision and reduced range. They will get several first strike bonuses upon enemy tanks. They cannot cloak within a certain range of the enemy main bases. They are capable of being upgraded with Schurzen (Side skirts) but this will remove their ability to cloak. It will increase their health and greatly increase the armor rating from the side. It is a call-in unit. They can also ambush, becoming impossible to detect except with a detector unit such as a sniper or the Major. They have much less health however as many have been recovered from wrecked but not destroyed T-34s. They are also slower as their engines are still new to the drivers and mechanics. The 8 pop is to represent the increased number if people required to get it back into action.

Big thanks to NeosDark: The T-34 can choose to get a schurzen upgrade and an optics upgrade, which will increase the accuracy and give better sight. The Schurzen will remove the tanks ability to cloak and thus it will no longer be able to infiltrate Soviet lines. It will also be repainted to the typical grey of the German army. The Schurzen cost 50 munitions, the optics cost 65 munitions.

I think I made it relatively balanced, but let me know. The ambush and such is realistic as they would send troops of these things behind the lines, and come across a supply convoy, or reinforcements, or whatever they figured would be useful and they'd come rolling up with a purpose. All of a sudden their target would be destroyed. During Khursk this happened to a troop of about 14 T-34s. Take out the lead tank, which is the only one with a radio, and then get some target practice. All 14 were destroyed without any losses from the German T-34s. The Russians never fired a shot.

EDIT: Parker Warrior's second idea:
A Militia or Police squad:

Militia Squad: (210 MP, 1 Pop)
Type: Cannon fodder
Purpose: A very early unit capable of light skirmishes.
  A squad of 9 men composed of local citizens who have chosen to fight with the Ostheer. They have little to no training, but know the land well. They are armed with 8 rifles and 1 pistol.

Notes: This is an early, perhaps the first, squad that the Ostheer have access to. They are lightly armed, armored, and are very poorly trained. However, they know the lay of the land and as such will cloak in green cover, much like Fallschirms. They are capable of getting a better bonus out of orange cover. Their armor is the same as the Soviet conscripts. They are just as innaccurate as the conscripts, but they have a full compliment of rifles and won't charge. They have a quick build time, representing how some areas felt about the Germans. They can upgrade for 30 munitions, giving them a random weapon. This can be: A ppsh, an MG42, a Degtyaryov, an SVT, or a Gewher. They can also pay 75 munitions and get 4 submachineguns, randomized. They cost 1 pop to try and hold off on spamming, and because the other militia can find a place to sleep. The commander demands his own location however.

Thoughts?
In Soviet Union, rifle shoots you!

Last edited March 9, 2010 at 4:45 AM by Daiwiz

#29788

Re: Unit suggestion thread:

thanks for the help

possible ostheer as Tank Guard could use return theirs APCs to capture the point of supply (but they may have other APCs)
Snipers might first have kar98s and then for 75 munition geyver 43s
I was once heard about the German killing squads (they were the best fighters)
and barracks could be called 1. milizia barracks 2. SS barracks 3. 3 Reich barracks 4. light plant machinery 5. Tank Plant.
how do you think is normal?
one billet can change history
#29790

Re: Unit suggestion thread:

One question: Why do u all belief that the Ostheer will just get "copy-past" Soviet squads?
"Volkssturm"-Milizen like your Militia Squad - nothing else than a german conscript squad?
German T-34 - Same tank for the "counter side" of the Soviets?
Sounds relay helpless for me ;)
May the force be with you.

Forum post image
#29795

Re: Unit suggestion thread:

http://www.lonesentry.com/articles/volkssturm/index.html

yes Volkssturm was the same milizia squad (2 different names) but milizia was createt in 1941 and most of them was soviet people and Volkssturm was created in 1945
one billet can change history
#29797

Re: Unit suggestion thread:

Parker ;) Dont worry about my historian knowledge ;)
I think i'm able to differ the names.
For me it was important to underline that such a foramtion would be the same like the conscripts of the red army and when i counter a unit with the same unit just with a different name and skin it would be extreme boring and i
think we are the same when i say that the Ostheer should be UNIQUE and NOT A COPY of the red army or the Wehrmacht/PE.

So for me:
NO MILIZIA or VOLKSSTURMSQUAD at the Ostheer!
That is boring!
May the force be with you.

Forum post image
#29798

Re: Unit suggestion thread:

and what about building names  ::)
one billet can change history
#29800

Re: Unit suggestion thread:

Well; what is with building names?
You mean your;
Quote
1. milizia barracks 2. SS barracks 3. 3 Reich barracks 4. light plant machinery 5. Tank Plant
.
Right?
Well...names are "hollow words".
So the name of a building is nonrelevant. At the end
they had just the function to assign a function or a unit type to the buildings.
When the CoH buildings were named e.g. tank hall u know that u can recruit tanks there! But at the end such a building could also be named building no. 3 or building C or dont know ^^
Like we germans say; Wörter sind wie Schall und Rauch!
( It's all hollow words. )
May the force be with you.

Forum post image
#29806

Re: Unit suggestion thread:

The whole purpose of the Milizia squad in my design is to counter the early swarming with a defensive swarm. It's just a thought.
The T-34(R) is designed to go behind the enemy lines and wreak havoc. So far as I can tell, there's only been 2-3 ideas of a speacial forces unit for the Ostheer.

They are effectively modified Soviets, though. Gotta be honest :P
I am working on a police squad. Should be done soon.

What about my flamethrowing infantry?
In Soviet Union, rifle shoots you!
#29807

Re: Unit suggestion thread:

About the miliza:
Why do i have to counter spam-infantry with spam-infantry?
The differences between the german soldiers of 1941-1942 in comparison with the russian conscripts is that the germany soldiers were "veterans" out of the battles in poland and/or france. They were highly trained by experienced officers and so i think when u think about german standart-infantry i would think about such a direction and not about german "last-minute" ideas ::) 
May the force be with you.

Forum post image
#29809

Re: Unit suggestion thread:

The Milizia aren't meant as your main force in any way shape or form. They are a stop-gap. What I'm viewing them as, is Russians who are Anti-Soviet or Ukrainians, who starved under Stalin, choosing to fight on the German side. They are militia, not your German forces. Plus, all I'm doing is throwing units into the mix, people are free to pick and choose what they think are good ones.

If it hadn't already been said by several different people, I'd have posted an idea for an MG squad, as MGs are good anti-spam.
In Soviet Union, rifle shoots you!
#29816

Re: Unit suggestion thread:

Militia forces can be good as a "new unique unit" used for securing resources.

These militia can be non-german units
Forum post image
http://www.worldwar2.ro/
#29824

Re: Unit suggestion thread:

what about Sd.Kfz. 234/3
http://forum.bestway.com.ua/showthread.php?t=1736
VK-501 (Munitionsschlepper)
http://forum.bestway.com.ua/showthread.php?t=4223
«Jagdtiger» (SdKfz 186)
http://forum.bestway.com.ua/showthread.php?t=1318
Panzerkampfwagen III Ausf.J (SdKfz 141 - SdKfz 141/1)
http://forum.bestway.com.ua/showthread.php?t=2130
PzKpfw II Ausf L "Luchs"
http://forum.bestway.com.ua/showthread.php?t=1334
PzKpfw II Ausf C (SdKfz 121)
http://forum.bestway.com.ua/showthread.php?t=1330
and here german ww2 weapons
http://forum.bestway.com.ua/forumdisplay.php?f=160
one billet can change history
#29829

Re: Unit suggestion thread:

I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.

Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.

What do you think about that Volkssturm concept?

Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.
#29834

Re: Unit suggestion thread:

shalar wrote:
I like the idea of the Volkssturm but maybe it should not be a unit. I think that this "Volkssturm" concept can work very well if we plan to incorporate it into the barracks as a technology to develop.

Once developed the Volkssturm their effects can be discussed as for example it can increase each new built infantery squad by 1 people. Or only do it in a specific kind of infantery squad. Or in an easy way it can apply a discount in the manpower needed to build infantery squads.

What do you think about that Volkssturm concept?

Sorry to post not for a unit but I thought that could be an idea to consider for technologies who nobody seems to care about. Please If not correct to be here please move my post and accept my apologizes. Thanks for reading once again.

+1, nice idea.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#29839

Re: Unit suggestion thread:

Ostheer need flamethrower specialists, maybe some type of heavy squad armed with MP40's and a flamethrower cost could be
400mp 30mu 5pop
Vulnerable to light vehicles but average against tanks(The flamethrower) and good against infantry(Upgradable MP40's +flamethrower)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#29847

Re: Unit suggestion thread:

why do they need flame throwers? I think it would be a direct knock off of the Sturmov Ingenery Dual Flamer squads
Forum post image
#29856

Re: Unit suggestion thread:

Not really
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#29859

Re: Unit suggestion thread:

but still why do they need flamers?
Forum post image
#29860

Re: Unit suggestion thread:

Just remember guys, when you're making suggestions, the historical accuracy and all that jazz of what you're suggesting is NOT AS IMPORTANT as the effect your suggestion has on the game. Before you post the years your unit was in use, the fronts it fought on, specs, all that stuff, first decide how it's going to work IN THE MOD. Give us manpower/ammo/fuel costs, intended usage ingame, talk about what niche it fills. I'm seeing too many posts that are just walls of research with no attention given to how these units will be used in the game.

We're trying to create an army for a mod, not gather research to write a book. I'm not saying don't provide any info, just focus on the important stuff first.

And Devs, please dont shoot an idea down entirely out of hand just because the history/usage details are a bit sketchy. We're talking about a mod for a game that has the Bergetiger, swarms of HS-129B3s, and tons of other units of dubious historical authenticity. Realism is great to have, but it's not a necessity.

Last edited March 10, 2010 at 3:16 AM by BDNeon

#29861

Re: Unit suggestion thread:

Does any Faction really have a full time flamer that doesn't get slaughtered without piles of buffs and upgrades ?Flamers in Ostheer could provide elite Anti infantry/building support.

They could cost 20Mu/350Mp/4 pop (4 man squad)

Yes pioneers upgraded with flamethrowers can take out buildings/bunkers but are of little use other than that, besides, if you're not extremely careful the upgraded pioneers die whenever you don't micro them -.-


My argument
-Unique
- elite Anti Inf.(Think of the Russian Tank hunters that are spammed o.O)
-Lasts more than 5 min with a flamethrower




Better ? =)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#29863

Re: Unit suggestion thread:

I wasn't criticizing you, you had the right idea with your post. I was just putting it out there.
#29865

Re: Unit suggestion thread:

I am saying 3 of the 5 factions that exist have flamers of some sort and PE has Flame Nades and instead of flame weapons try something new or not widely used or unique. Do some diggin in history and weapons of WW2 and instead of putting a few units together and saying "HERE IS SOMETHING NOT SO NEW YET KINDA NEW!!" you know what I mean? I am not discrediting your idea I am just saying, use something unique so that way if it is used you can proudly say "I came up with that idea" you know what I mean? :)
Forum post image
#29867

Re: Unit suggestion thread:

Wehrmacht Elite Sniper, doctrinal call-in, one time only. He is an anti-sniper, able to target and take out enemy snipers while in hold-fire mode. Also his first shot of an engagement does not give him away.
Forum post image
#29868

Re: Unit suggestion thread:

QuoteStoßTruppen: (300 MP 15 Mun 5 Pop)
Type: Heavy infantry
Role: Assault upon an entrenched position
  Heavily armed and armored brave infantrymen trained to assault entrenched Soviet soldiers. They are armed with 1 MP40, 3 Kar98ks, and 1 flamethrower.

Notes: They get a bonus assaulting buildings and units in green cover, but have a detriment against units in no cover or red cover. Orange cover there is no difference. They have armor equal to American Airborne troops. The flamethrower does less damage than the normal flamethrower because it is essentially homemade. They take less suppression, reflecting their bravery. They come with Steilhandgranates which are 30 munis. They also have a satchel charge for 50 Munis. Optional idea is the GebalteLadung, but that might be overkill. I put the muni's in their initial cost because of the flamethrower. I made the manpower higher than squads of that size because of their characteristics such as the armor and difficulty of suppression.


Here is the flamethrower infantry squad I came up with. Personally I think it would fill the niche quite well.

@Ost Front: The Elite sniper sounds a bit like the Soviet Sniper Ace. Perhaps make it a global upgrade allowing all Ostheer snipers (If they are included) to do as you say.

@hgghg4: The only other things I can think of used by the Germans would be some form of gas, but so far as I know, Hitler specifically ordered to NOT use gas on the battlefield as he feared retaliation. WW1 vet, etc.

BTW, all the units I've made are just that. Units. You can pick and choose from them what you like, give thoughts on them, etc etc. I'm not trying to create the actual mod, I'm instead trying to make it easier for those coming up with entire mod ideas. If you wanna use 'em, or a modified version, in your Ostheer concept go right ahead.
In Soviet Union, rifle shoots you!
#29874

Re: Unit suggestion thread:

+1 to daiwiz's idea Sorry I missed it but I agree.
-1 to hgghg4's statement, it was rude offensive and quite pointless =)
You're asking for NEW ideas, well I'd like to point out that all flamers in the factions are a sort of engineer, I was calling for a full time flamer if that is not considered unique than why not make the Ostheer have a specialization in pyrotechnics
Pz III's W/flamethrower
elite infantry W/ flamethrower
etc.=P
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#29876

Re: Unit suggestion thread:

That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.
In Soviet Union, rifle shoots you!
#29878

Re: Unit suggestion thread:

Global sounds good, since after Stalingrad, the Germans stepped up their sniper training, the upgrade could be called "Elite Sniper School" or "Sniper Academy".
Forum post image
#29895

Re: Unit suggestion thread:

And if any disaggrees with the flamer ways they could ... I don't know.. NOT USE IT?
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#29933

Re: Unit suggestion thread:

Perhaps a doctrine is centered around flame? But I dunno.

Anybody know what the name for a Marksmanship academy is in German?
In Soviet Union, rifle shoots you!
#29937

Re: Unit suggestion thread:

Scharfschützen-Schule, Sniper or Sharpshooter school.
Forum post image
#29940

Re: Unit suggestion thread:

Thankee. Maybe that could be an upgrade?
In Soviet Union, rifle shoots you!
#29941

Re: Unit suggestion thread:

I would very much like that to be implemented.
Forum post image