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Unit suggestion thread:

Ostheer Suggestions

#147280

Re: Unit suggestion thread:

= reskinned Schwimmwagen...with 360* fields of fire, but still. Reskinned/modeled schwimm.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#147316

Re: Unit suggestion thread:

They dont need it. They already have the Kubelwagen for that job, or the Lüchs if you want something with more firepower ;)
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#147358

Re: Unit suggestion thread:

Here are my suggestions (the first thing to Ostheer)   
1) Landsers suggest to the possibility of a shot 30mm grenade launcher rifle as the British or the arm of one such piece. The grenade launcher is very effective against infantry in the woods, but not very accurate.
2) 2) Also for Landsers: I remember there was talk about the fact that after upgrading leader gets first MP40, MP44 and after. So I suggest to skeletal to after the veteran squad will be the last level, fully equip its MP40, is a 45 ammunition and to "turn" a leader in the officer (Captain for example).
3) This proposal is about my beloved Brandenburg 800: suggest to make a squad of 4-5 people, but do not in the first column of the doctrine and very expensive (780 personnel). They can be dressed up in the form of ordinary soldiers of the NKVD in blue caps and rifles. The possibility that you do not change, they pod branny GORGEOUS.
4) I would also like to offer Sniper ace. Possibly at the expense of repeating myself that this is the Soviet Union. I doubt myself at the expense of the idea.
5) Do not know if this was asked, but I would suggest giving the sniper to obtain vet KaR98 with optics and the expanded view. The ability to press the fire.
6) Engineers to suggest to make upgrades that will turn them from building group in need of support during the battle, in real effective against infantry, armed with a flamethrower and equal in strength Soviet ground attack engineer units.
7) To suggest to the ability of a defensive doctrine which he called "the land is mine." It make the soldiers fighting on the base and in good shelters for nepodovlyaemymi machine gun fire. as they will be less vulnerable. Sniper fire also makes shooting an enemy less accurate and effective.
8) This ability for Panzer Fusilier called "reckless" Reich's elite will be more resistant to inhibition by machine gun fire, and rushing furiously in battle to inflict enormous damage to all enemies, but get more damage, especially from a flame thrower. There are 20 seconds.
#147359

Re: Unit suggestion thread:

I apologize for the mistake in the text, but I'm terrible I know the language. Also, I'm sorry for what I think a lot has been written here that you came up with. Please understand and forgive. :'( :'( :'(
#147361

Re: Unit suggestion thread:

Kavkazets74 wrote:
Here are my suggestions (the first thing to Ostheer)   
1) Landsers suggest to the possibility of a shot 30mm grenade launcher rifle as the British or the arm of one such piece. The grenade launcher is very effective against infantry in the woods, but not very accurate.


I think Landser were supposed to get Rifle nades at some point in the past, but the idea was scrapped.

Kavkazets74 wrote:2) 2) Also for Landsers: I remember there was talk about the fact that after upgrading leader gets first MP40, MP44 and after. So I suggest to skeletal to after the veteran squad will be the last level, fully equip its MP40, is a 45 ammunition and to "turn" a leader in the officer (Captain for example).


You mean fully equip Landers with MP40's? Well, besides being a direct rip off of Wehr MP40 Volks, it would make Panzerfusiliers redundant.

Kavkazets74 wrote:3) This proposal is about my beloved Brandenburg 800: suggest to make a squad of 4-5 people, but do not in the first column of the doctrine and very expensive (780 personnel). They can be dressed up in the form of ordinary soldiers of the NKVD in blue caps and rifles. The possibility that you do not change, they pod branny GORGEOUS.


Brandenburgers are already in, but they're not 4 guys dressed as NKVD, they're a group of 2 in long coats wearing pilotka's.

Kavkazets74 wrote:4) I would also like to offer Sniper ace. Possibly at the expense of repeating myself that this is the Soviet Union. I doubt myself at the expense of the idea.
5) Do not know if this was asked, but I would suggest giving the sniper to obtain vet KaR98 with optics and the expanded view. The ability to press the fire.


Well, the Marksman used to get an upgrade to a scoped Kar98k when he reached Ace Veterancy, but I believe that was scrapped. Maybe the Ostheer foreign reward will get a Simo Häyhä type character to counter the Vasily Zaytsev Soviet sniper ace. ;)

You're other questions are a little more balancy and I can't really comment as it's been a while since I tested the Ostheer properly.
#147362

Re: Unit suggestion thread:

I had something pop up in my mind just now.

What if the Kar98k is the standard rifle of the marksman and then the support modernisation upgrade unlocks the MKB variant for the sniper increasing his rate of fire and allowing the burst mode. This would make the purchase of this upgrade much more attractive. I rarely see it being purchased and the burst mode(even if it absolutely wrecks stuff) used at all. If it is purchased, it's mostly for the Kübelwagen 2nd MG.

Also, why were the Rifle grenades scrapped(just asking)?
They might fit on another squad like PF's(decrease overall dps slightly to fight infantry in cover more effectively for instance).

Just some suggestions! Tell me what you think. :)

Last edited June 16, 2013 at 8:45 PM by chaosval3

#147367

Re: Unit suggestion thread:

    Here are suggestions like better than the old. Here and Ostheer and the Red Army, here: ???
          1)Say Jaeger  is necessary to understand the mountain clockwise? If so then it would be good to equip them not KaR98 and carabineer G 33/40. They were armed rangers and paratroopers. I think it would look interesting.
          2) As you know the main striking force of Germans had tanks and motorized infantry, who accompanied them. So I suggest to enable the Panzer Fusilier sits on the Panzer III as a Russian tank assault and capture strategic points.
          3) Also, if the Germans entering the Waffen SS hardly will be allowed, and the Soviet Union can bring troops of the NKVD. I think the look is spectacular. This could undermine the balance, but can be removed recruits (They look silly without upholstered guys). Or the to do their replacement of seafarers doctrine.
          4) Just suggest that hope is not offered to me: Soviet engineers to make it possible to build stone bunkers with 45/76mm guns for combat with armoured vehicles on the defensive. Available when selecting a propaganda strategy.
          5) Just suggest that hope is not offered to me: Soviet engineers to make it possible to build stone bunkers with 45/76mm guns for combat with armoured vehicles on the defensive. Available when selecting advocacy strategies.
          6) Still officer Ostheer propose to do. But unlike the other factions do not suggest to create it, and to receive, like this: Let's say one of your squad Landers was a veteran of the last level (I do not remember, 3 or Level 4) Then you pouched opportunity to improve leadership, for example corporal to a later officer litigant valid. After this improvement in squad. The officer has a different shape and MP 40 submachine gun.
          7) The leader of the squad for the shooters of the Soviet Union. Let this be a sergeant major armed with PPSh 41 and in a few other clothes. But without the stupid radio.
          Sorry for the error. :)
Here's the picture should be. This is me NKVD soldiers did. I know terrible, but did in Paint, I have no other software, Photoshop is "dead", while others can not. In short, it is the face of a unit of the NKVD.
#147368

Re: Unit suggestion thread:

Oh! picture did not there ....
#147369

Re: Unit suggestion thread:

Hm... Out of my view the main problem of your ideas is the fact that it is too late for big changes. Most of the Ostheer stuff is done and at the moment we try to fix and balance the last issues.
E.g. change the weapons of the Jaegar-infantry or add a concret armed bunker to the red army woulde cause new balance issues and new problems and new (not necessary) work.

About tank riding for Ostheer; i think this is a unique feature of the red army and wont be part of the Ostheer. With the SdKfz. 251 Ostheer dont need this tank riders. In most parts you wont need infantry transport vehicles because most of the CoH maps are so small that infantry had no problem to move into key positions in time.

My tip; be ready for the new ef version. I can already see the dust of the german tank columns moving eastward  ;)
May the force be with you.

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#147370

Re: Unit suggestion thread:

Clear :). Apparently these ideas fail to materialize in the game  :(... But I am sure that without them would be a very interesting fashion.  :)I'm sure of it. Only one can question, and in subsequent updates will be new units or expansion of doctrines?  ???
#147376

Re: Unit suggestion thread:

Jägers already use the G 33/40.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#147381

Re: Unit suggestion thread:

Kavkazets74 wrote:
Clear :). Apparently these ideas fail to materialize in the game  :(... But I am sure that without them would be a very interesting fashion.  :)I'm sure of it. Only one can question, and in subsequent updates will be new units or expansion of doctrines?  ???


Well, we've already announced that there will be a reward faction of foreign units coming for the Ostheer. The Soviets, they might get some new toys also, there's some Soviet stuff I'd certainly want to see in game.
#147435

Re: Unit suggestion thread:

Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???
#147441

Re: Unit suggestion thread:

Kavkazets74 wrote:
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???


Jägers are based off the grossdeutschland Division from the Waffen SS. they're standard Armed with g33/40 and can be Upgraded With g43 packages which increase long range combat efficiency and enable sniper shot. 2nd upgrade is heavy tankthunter equipment which grants them 2x Panzerschreck and the ability to lay Tellermines. 3rd upgrade are stg44 for increased close combat performance.
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Abuse is abuse and has to go.
#147442

Re: Unit suggestion thread:

Thank you, now everything is clear.
#147443

Re: Unit suggestion thread:

Tell me, how many levels in Ostheer veterancy? ??? In the records of games on YouTube saw that they get the fourth level, in view of an eagle over the icon squad, I got it right? ???
#147444

Re: Unit suggestion thread:

dArCReAvEr wrote:
Kavkazets74 wrote:
Tell me please, what is the opportunity and improve in Jaeger. And what is the division (where and when used during the war), I personally thought that this mountain arrows. ???


Jägers are based off the grossdeutschland Division from the Waffen SS. they're standard Armed with g33/40 and can be Upgraded With g43 packages which increase long range combat efficiency and enable sniper shot. 2nd upgrade is heavy tankthunter equipment which grants them 2x Panzerschreck and the ability to lay Tellermines. 3rd upgrade are stg44 for increased close combat performance.

Großdeutschland was an armored division with "elite status" but it wasnt a "Waffen-SS" Division. It was the flagship/ideal and perfect division.

Ostheer has 4 veterancy levels. The 4th vet is the "Ace vet" and you need a lot of kills to get this ace level ;)
May the force be with you.

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#147446

Re: Unit suggestion thread:

Out of pure curiosity, what actual unit were the Panzerfusiliers based on? I've never heard of such a German unit, except for the Panzerfusilier regiment of the Grossdeutschland division. And even then I don't even know if there was anything special with the regiment.
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#147447

Re: Unit suggestion thread:

@dArCReAvEr
These are the Sturmfusiliers!! Jägers belong to the Gebirgsjäger Division, that's why they use the G 33/40 as standard weapon.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#147452

Re: Unit suggestion thread:

@Blackbishop: So you mean that the Sturmfusilliers are based on the Waffen-SS?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#147454

Re: Unit suggestion thread:

@ubermensche
AFAIK Panzerfusiliers and Sturmfusiliers were based on the Großdeutschland Division, not from the SS just as @Lord Rommel said.

EDIT:
You can read more about the Großdeutschland here.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited June 21, 2013 at 5:19 PM by Blackbishop

#147460

Re: Unit suggestion thread:

We searched for different names for the Ostheer because it would be confusing when you can recruit Panzergrenadiers with Wehrmacht, Panzergrenadiere with Panzer Elite and Panzergrenadiere with Ostheer. So terms like Panzerfüsiliere and Sturmfüsiliere - basing on the Großdeutschland-formations - were a good solution for new names and inspiration. I know that some non-german consumers will have problems with this long and complicated german words but in my opinion those new names were much better to differ between this units ingame ;)
May the force be with you.

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#147461

Re: Unit suggestion thread:

Remember only PE had official Panzergrenadiers, Wehr's Panzergrenadiers were called Stormtroopers :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#147469

Re: Unit suggestion thread:

Lord wrote:
We searched for different names for the Ostheer because it would be confusing when you can recruit Panzergrenadiers with Wehrmacht, Panzergrenadiere with Panzer Elite and Panzergrenadiere with Ostheer. So terms like Panzerfüsiliere and Sturmfüsiliere - basing on the Großdeutschland-formations - were a good solution for new names and inspiration. I know that some non-german consumers will have problems with this long and complicated german words but in my opinion those new names were much better to differ between this units ingame ;)

This is especially important for teamgames, which can be mixed axis. It would be strange for shoutcasters to differ between grenadiers, panzergrenadiers and more grenadiers. The pgren - wehr gren thingy is already hard enough. :D
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Abuse is abuse and has to go.
#147482

Re: Unit suggestion thread:

So I guess that the Ostheer is based off the Grossdeutschland division, which is suppose to be the archtypical summum of the Wehrmacht divisions?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#148251

Re: Unit suggestion thread:

Hello friends, it's me again. Tell me why on the website in the "units" are not added units Ostheer? After Ostheer left. ??? ??? ???
#149098

Re: Unit suggestion thread:

Is there any chance of captured french tanks in the mod? (perhaps as reward units)
Flammwagen B-2(f), SdKfz 135 (and 135/1), PzKpfw 35S 739(f) were all used on the eastern front.
#149237

Re: Unit suggestion thread:

majesty8 wrote:
Is there any chance of captured french tanks in the mod? (perhaps as reward units)
Flammwagen B-2(f), SdKfz 135 (and 135/1), PzKpfw 35S 739(f) were all used on the eastern front.


Keep your eyes peeled.. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#150110

Re: Unit suggestion thread:

Hei!

Will the Granatwerfer34 ever find its way back to the Ostheer?!

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Every faction owns a mortar...
The new infantry gun is nice, but it is vehicle-class not soldier-class for the movement in smaller areas...



regards
SSonne
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-> :)
#150112

Re: Unit suggestion thread:

You can say the same with PE mortar units, and with CW is even worse because it is always static. Even if SU, US and Wehr have regular mortars that doesn't mean Ostheer should have one.

So, there won't be a regular mortar for Ostheer as far as I know(other than the ones you recrew).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#150175

Re: Unit suggestion thread:

Instead of making a whole new thread about it I ask it here while the subject is up, Like mortars. Is it possible in the COH engine or what to say to have crew weapons but with only 1 crew member?
For example let say there would be a unit with a light knee mortar or such, One man mortar team. Would that be possible?
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#150191

Re: Unit suggestion thread:

Sommarkatze wrote:
Instead of making a whole new thread about it I ask it here while the subject is up, Like mortars. Is it possible in the COH engine or what to say to have crew weapons but with only 1 crew member?
For example let say there would be a unit with a light knee mortar or such, One man mortar team. Would that be possible?


Its possible, as we can see with the modern combat mod. Custom infantry animations are possible but probably much more complex than vehicle ones, i can just tell by looking at the current infantry animations
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#150213

Re: Unit suggestion thread:

I see. Thanks for letting me know! :D
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#150226

Re: Unit suggestion thread:

Infantry animations are pretty easy to get into the game. The problem is just the fact to make the look good and realistic. We do not have access to motion capturing, or only partly because I can make motion capture with the help of XBox Kinect.
I identify as a four-eyed bird man. /s