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Unit suggestion thread:

Ostheer Suggestions

#83201

Re: Unit suggestion thread:

HE use to have like 3000 post and now he has 666, I think that's hes question.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#83212

Re: Unit suggestion thread:

He keeps resetting to 666. ??? Maybe someone has been deleting his old posts? :P
#83219

Re: Unit suggestion thread:

Or maybe he likes "The Number of The Beast"  :P
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83224

Re: Unit suggestion thread:

Well if that's the case, it should be 18. ;) :P
#83340

Re: Unit suggestion thread:

Isnt 666 the devil's number ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#83342

Re: Unit suggestion thread:

Nope; It's 3 sixes, which is 18. ;)
#83344

Re: Unit suggestion thread:

Lol. I think you added them :P. 6+6+6=18
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#83346

Re: Unit suggestion thread:

Exactly. ;)
#83349

Re: Unit suggestion thread:

Guys, this is the Ostheer Suggestions topic, not a math class ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83350

Re: Unit suggestion thread:

Sorry. :-[ I'd still like to know what's happening with your post count, though... If you figure it out, let me know. ;)
#83354

Re: Unit suggestion thread:

Rizz is artificially upsetting the balance of the universe. I expect terrible things to happen but for now let us get back on topic :P
#83495

Re: Unit suggestion thread:

Alright, to get this discussion rolling again I propose the mobelwagon. DMZ has created an excellent model and is currently animating it. I believe it will stay more true to the AA platform CoH Axis has been built on.

PS this is not to replace the halftrack in place, just to make a more armored AA platform.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#83499

Re: Unit suggestion thread:

Which model is he making ? The 37mm primary gun one
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or the quad 20mm flak 38 gun
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Who am i?
#83500

Re: Unit suggestion thread:

The 37mm version. Shields dropped. Here, take a look.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Last edited August 5, 2011 at 3:23 AM by HerrVoss

#83528

Re: Unit suggestion thread:

Hmm, good looking. Is it possible to raising the shield up and down ? If the shield is dropped, it allows the SPG to shoot ground targets but make it vulnerable to AT weapons ( Bazooka, PTRD,..). When shield is on, it will disable the ground targeting ability but its better in vs aircraft. That is just my thought.
Who am i?
#83533

Re: Unit suggestion thread:

The shields have to be lowered in order to shoot. Only for transport, shields are raised.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#83571

Re: Unit suggestion thread:

That one are cute :D Once again however the weapon teams will become immortal against bullets XD Should this be a reward unit or a standard unit?
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#83573

Re: Unit suggestion thread:

Reward unit IMO, maybe for the Brummbär.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#83584

Re: Unit suggestion thread:

No should put it as a reward unit for the Marder 2 because we already have the Stug 3.
Who am i?
#83586

Re: Unit suggestion thread:

Both of those are AT units. The units have to replace a unit that has the same general role.
If you get into an argument with me, you're wrong.
#83588

Re: Unit suggestion thread:

GodlikeDennis wrote:
Both of those are AT units. The units have to replace a unit that has the same general role.

Correct. Brummbär is the OHs Blob decimator, so Möbelwagen would be a good replacement. I don't think adding this is neccesary though because OH already has enough AA units (SdKfz 251/17, Flak 38).
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#83589

Re: Unit suggestion thread:

Not anti air but also light vehicles like M8, M3 stuart, T-70-90. The mobelwagen's roll should be like the Ostwind but it has an extra raisable shield that could be modernized in the OH modernization.
Who am i?
#83590

Re: Unit suggestion thread:

What do you mean by modernized? The Möbelwagen was built with shields.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#83602

Re: Unit suggestion thread:

i must say i dont see any need for this unit "Möbelwagen" (i dont mean that the unit istself is crap) but we have alredy a halftrack with flak upgrade (anti inf anti air), a stug III (anti tank maybe anti inf?) and the brumbär (anti inf anti emplacement)

so if there is a reward unit of Brumbär i think it should be another unit which work totaly different to the brumbär

maybe as reward stormpioneers can build the Schwere Feldhaubitze 18

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Last edited August 5, 2011 at 3:03 PM by evilSpike

#83603

Re: Unit suggestion thread:

with shields up -> AA only
with shields down -> AA and AI
(would be realistic)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#83606

Re: Unit suggestion thread:

@ evilSpike so what will encounter fast moving light tanks like the T-70-90 and have better armor than the Luch ?
Who am i?
#83607

Re: Unit suggestion thread:

Ghost wrote:
with shields up -> AA only
with shields down -> AA and AI
(would be realistic)

Would also be stupid. ::)
#83610

Re: Unit suggestion thread:

Mr.Q wrote:
@ evilSpike so what will encounter fast moving light tanks like the T-70-90 and have better armor than the Luch ?


ok we are still talking about a reward unit for the brumbär right? :D
if not sorry^^
as a reward for the luchs hm... i this its not the same as the luchs but it would be a nice alternative. the SdKfz 251/22 Pakwagen
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higher range than luchs and more damage output but therefor much lower armor

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#83617

Re: Unit suggestion thread:

That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83618

Re: Unit suggestion thread:

@ evilspike. Sorry 8) i was talking about replacing the Marder 2, i just used the Luch for example and after i read the OH sneak peak, i don't know if the Luch and the Sdk. 251/17 with Flak-38 is meant to be an AA vehicle ( i thought they can AA) because the description doasn't include this ability for them. BTW the SdKfz 251/22 Pakwagen is a nice vehicle to replace the Luch since the player has 2 optiions are AT or AI.
Who am i?
#83619

Re: Unit suggestion thread:

About the 251/17 acting as AA support... I thought that was obvious, so I didnt write it. I don't consider that as an ability, but as a feature.

The sdkfz. 251/22 doesn't fit with the concept of modernization to be the replacement of the Luchs :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#83620

Re: Unit suggestion thread:

it was only an exemple^^

i dont think that the luchs need a reward, also the marder dont need one i think


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#83622

Re: Unit suggestion thread:

Or maybe the sdkfz. 251/22  is a modernization for the troops transport XD. I mean from the troops transport you can upgrade to the 251/17 or to the 251/22.
Who am i?
#83623

Re: Unit suggestion thread:

blackbishop wrote:
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).

How do you decide whether a unit needs a reward unit or not? ???
#83625

Re: Unit suggestion thread:

i would say we can think about reward units for ostheer after the release

maybe we had some nice ideas after starting the balancing or in the beta... but atm without testign existing units its not the best idea to talk about reward units for units you dont know how they work ingame


@Mr.Q iirc
the halftrack flak upgrade is atm the modernisation upgrade^^

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#83633

Re: Unit suggestion thread:

blackbishop wrote:
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).


The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.

I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.
May the force be with you.

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#83635

Re: Unit suggestion thread:

Lord wrote:
blackbishop wrote:
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).


The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.

I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.


Reward unit for Stukas on 251s?
"Balancers are 10 a penny"
#83649

Re: Unit suggestion thread:

Cranialwizard wrote:
Lord wrote:
blackbishop wrote:
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).


The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.

I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.


Reward unit for Stukas on 251s?


I'd rather see this as a reward unit for the 75mm PAK40, with fuel cost of course.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#83651

Re: Unit suggestion thread:

MaxiKing6 wrote:
Cranialwizard wrote:
Lord wrote:
blackbishop wrote:
That looks like a mobile pak38 for tier 2 IMO... i think there are better stuff to choice for the Luchs if we would add a reward unit for it (IMO it doesn't need a reward unit).


The Pak-Wagen was armed with the 75mm PAK 40 ;) So it was much stronger then the Pak 38.

I would like too see this version of the SdKfz. 251 ingame but it is difficult to find the right unit for replacing.


Reward unit for Stukas on 251s?


I'd rather see this as a reward unit for the 75mm PAK40, with fuel cost of course.


Jeah. Could work ;) But this will be a topic when Ostheer is released xD
May the force be with you.

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#83832

Re: Unit suggestion thread:

Something a little less OP to replace the pak 40 would be the RSO.
http://en.wikipedia.org/wiki/Raupenschlepper,_Ost
Maybe it has already been discussed but who knows.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#83837

Re: Unit suggestion thread:

HerrVoss wrote:
Something a little less OP to replace the pak 40 would be the RSO.
http://en.wikipedia.org/wiki/Raupenschlepper,_Ost


It's not OP as long as the devs keep the stats on a moderate level. The PAK40 on the SdKfz 251 could have decreased stats in order to make it balanced.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#83838

Re: Unit suggestion thread:

I think it looks pretty cool, in a...weird sort of way.... :-\
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#83848

Re: Unit suggestion thread:

schwimmpakwagen!  :P
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83851

Re: Unit suggestion thread:

It would be a reward unit obviously and would need to lock down before firing.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#83855

Re: Unit suggestion thread:

omg what it this for an ugly monster????  :o

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#83857

Re: Unit suggestion thread:

Hey! Tanks have feelings, too! >:( :P ;D
#83960

NEW UNIT---TANK CREW & LIGHT ARMOR CREW

this is my first time idea so please excuse my English and i hob you read it all
in real life , when a tank or any vehicle is about to be destroyed the crew will abandon it for there safety , then they come back to fight again using another tank or vehicle.
and when a tank or any vehicle receive some kind of promotion it mean that the crew is the one has achieved a level of experience .

so my idea is:
when a tank or any vehicle is about to be destroyed or running out of control the crew get a chance to get out of it, and they will have the same veterancy level , so , we can make them inter another tank or vehicle to make it promoted .
and that is really what promotion is about, because the crew is the affective element not the empty tank
but of course that dose not mean that when a tank reach a veterancy  level it will always be available in the battle because when a tank or a vehicle get suddenly destroyed by a shot or a mine the crew will die inside it
it can be used for the (USA , UK , USSR) army
so
i think that we can eject the crew at 10% of the tank life or it will be automatically ejected when it is out of control
only the promoted tanks and armory will be able to eject its crew so that the pop will not be affected


1- the crew will be consist of 5 members (captin , driver , gunner , loader , scout...)
2- there fight ability will be limited ( because they are not supposed to be on the ground ) but they have personal weapons for a little self defense
3- camouflage ability and hold fire (to remain in cover) and bick up weapons from ground
4- and they can be moved in the battle ground to secure points and finally can enter tanks or light armor to promote it
----------------
i just want to say that it is a grate mod and i cant wait to see it
in coh tov the Tiger tank story we all saw how the crew abandoned the Tiger when the British shot it
also this idea can be used in EF
great work
waiting for Ostheer
waiting for Ostheer
waiting for Ostheer

Last edited August 7, 2011 at 9:55 PM by eyas

#83961

Re: Unit suggestion thread:

well, nice idea... for other mod :) EF is like vCoH, and in there we don't have any tank crews.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#83969

Re: NEW UNIT---TANK CREW & LIGHT ARMOR CREW

eyas wrote:
this is my first time idea so please excuse my English and i hob you read it all
in real life , when a tank or any vehicle is about to be destroyed the crew will abandon it for there safety , then they come back to fight again using another tank or vehicle.
and when a tank or any vehicle receive some kind of promotion it mean that the crew is the one has achieved a level of experience .

so my idea is:
when a tank or any vehicle is about to be destroyed or running out of control the crew get a chance to get out of it, and they will have the same veterancy level , so , we can make them inter another tank or vehicle to make it promoted .
and that is really what promotion is about, because the crew is the affective element not the empty tank
but of course that dose not mean that when a tank reach a veterancy  level it will always be available in the battle because when a tank or a vehicle get suddenly destroyed by a shot or a mine the crew will die inside it
it can be used for the (USA , UK , USSR) army
so
i think that we can eject the crew at 10% of the tank life or it will be automatically ejected when it is out of control
only the promoted tanks and armory will be able to eject its crew so that the pop will not be affected


1- the crew will be consist of 5 members (captin , driver , gunner , loader , scout...)
2- there fight ability will be limited ( because they are not supposed to be on the ground ) but they have personal weapons for a little self defense
3- camouflage ability and hold fire (to remain in cover) and bick up weapons from ground
4- and they can be moved in the battle ground to secure points and finally can enter tanks or light armor to promote it
----------------
i just want to say that it is a grate mod and i cant wait to see it
in coh tov the Tiger tank story we all saw how the crew abandoned the Tiger when the British shot it
also this idea can be used in EF
great work


So, Blackbishop told you your answer, but that wasn't good enough, so you posted it again here with the same text.

Not going to happen dude.
"Balancers are 10 a penny"
#83976

Re: NEW UNIT---TANK CREW & LIGHT ARMOR CREW

Cranialwizard wrote:
eyas wrote:
this is my first time idea so please excuse my English and i hob you read it all
in real life , when a tank or any vehicle is about to be destroyed the crew will abandon it for there safety , then they come back to fight again using another tank or vehicle.
and when a tank or any vehicle receive some kind of promotion it mean that the crew is the one has achieved a level of experience .

so my idea is:
when a tank or any vehicle is about to be destroyed or running out of control the crew get a chance to get out of it, and they will have the same veterancy level , so , we can make them inter another tank or vehicle to make it promoted .
and that is really what promotion is about, because the crew is the affective element not the empty tank
but of course that dose not mean that when a tank reach a veterancy  level it will always be available in the battle because when a tank or a vehicle get suddenly destroyed by a shot or a mine the crew will die inside it
it can be used for the (USA , UK , USSR) army
so
i think that we can eject the crew at 10% of the tank life or it will be automatically ejected when it is out of control
only the promoted tanks and armory will be able to eject its crew so that the pop will not be affected


1- the crew will be consist of 5 members (captin , driver , gunner , loader , scout...)
2- there fight ability will be limited ( because they are not supposed to be on the ground ) but they have personal weapons for a little self defense
3- camouflage ability and hold fire (to remain in cover) and bick up weapons from ground
4- and they can be moved in the battle ground to secure points and finally can enter tanks or light armor to promote it
----------------
i just want to say that it is a grate mod and i cant wait to see it
in coh tov the Tiger tank story we all saw how the crew abandoned the Tiger when the British shot it
also this idea can be used in EF
great work


So, Blackbishop told you your answer, but that wasn't good enough, so you posted it again here with the same text.

Not going to happen dude.

no , Lord Rommel closed the first post and told me about the right place to post it , so i re-posted it with modification before reading Blackbishop answer
my bad, sorry

waiting for Ostheer
waiting for Ostheer
waiting for Ostheer