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Unit suggestion thread:

Ostheer Suggestions

#78235

Re: Bunkers??

in terms of modern ( even WWII) warfare, what isn't in move is dead.
Emplacements are for british faction, levae it as it is. Also they are easy to destroy/ neutralise... and some people claim they are lame.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#78317

Re: Unit suggestion thread:

cephalos wrote:
in terms of modern ( even WWII) warfare, what isn't in move is dead.
I do not recall. Will Ostheer have amobile reinforce point like the PE IHT?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#78318

Re: Unit suggestion thread:

Yeah, i believe they will have a Halftrack.
#78360

Re: Unit suggestion thread:

ostheer will be very flexible and will have the most options available to any axis faction, otto
Soviet is OP
#78433

Re: Unit suggestion thread:

it has already be announced that the ostheer has a halftrack
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you can reinfoce there and after an upgrade also healing troops

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#78435

Re: Unit suggestion thread:

The model might be modified, the skin certainly will. It'll also have an optional Flak 38 upgrade with modernisation.
#79825

Re: Unit suggestion thread:

Perhaps, an Infantry Squad armed with StG44's.

They have the ability to go into Precision Mode or Assault Mode.

In Precision Mode, they fire their rifles Semi-Automatically, maintaining high accuracy even at longer ranges. While in Assault Mode, they fire fully automatically in order to deal high damage in a short time.

Maybe to prevent it from being abused, the switch could take a few seconds or have a cooldown timer, or some other system (such as switching to auto as a mun ability, similar to rifle's suppression fire).
#79828

Re: Unit suggestion thread:

the ostheer has already an mp40 after modernisation stg44 squad
why the devs shoud create another one?


Panzerfusiliers
Role: Infantry
Weapons: 4xMP40, after modernisation: 4xMP44.
Upgrades: Extended magazines (might be removed)
Abilities: Grenade Shower
Modernisation: Gain MP44 instead of MP40.
Summary: A squad of four soldiers wielding MP40 submachine guns. They are tougher than the Landser and excels in close combat. Their time based ability called "Grenade Shower", as the name suggest, unleash a vicious rain of stielhandgranates to the target until the effect worns off. Extended magazines upgrade grants them a better rate of fire.

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#79872

Re: Unit suggestion thread:

I probably should have posted that in the ability suggestion thread, which I only just noticed.

How unprofessional of me  :-X
#79941

Re: Unit suggestion thread:

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OMG Smoothing !

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#79943

Re: Unit suggestion thread:

Fuckin' A that's nice, man. ;D Kind of the equivalent of the Quad-50.
#79947

Re: Unit suggestion thread:

Excellent job DMz ;D!!!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#79974

Re: Unit suggestion thread:

I would like it to have a supply upgrade so that it can drop weapons for a certain amount of munitions depending on the weapon.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#79987

Re: Unit suggestion thread:

Nice work DMz!  :D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#80059

Re: Unit suggestion thread:

Looks great :D!!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#80065

Re: Unit suggestion thread:

I like it DMz. I think we should use that instead of an another unoriginal Flak Panzer.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80070

Re: Unit suggestion thread:

HyperSniper999 wrote:
I like it DMz. I think we should use that instead of an another unoriginal Flak Panzer.

Ehmm... we already said that Ostheer Sdkfz. 251 will have an upgrade to make it Sdkfz 251/17 ;D. And you are looking at the very unit that will be on Ostheer side :D. Quite unique IMO.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#80075

Re: Unit suggestion thread:

blackbishop wrote:
HyperSniper999 wrote:
I like it DMz. I think we should use that instead of an another unoriginal Flak Panzer.

Ehmm... we already said that Ostheer Sdkfz. 251 will have an upgrade to make it Sdkfz 251/17 ;D. And you are looking at the very unit that will be on Ostheer side :D. Quite unique IMO.
Then what was with all the talk of like Mobelwagens and Kugelblitzes and whatever awhile ago?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80078

Re: Unit suggestion thread:

Kugelblitz is planned to be the reward unit for the Brummbar. Well, it's just an idea, not consolidated yet :). We could never try to add such unit to the normal gameplay.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited July 18, 2011 at 3:11 AM by blackbishop

#80089

Re: Unit suggestion thread:

What blackbishop said.
blackbishop wrote:
Looks great :D!!

Nice work there, mate. 8)
#80177

Re: Unit suggestion thread:

How is DMz not a Dev??? That is my question.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#80183

Re: Unit suggestion thread:

Zat's amazing!  :D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#80189

Re: Unit suggestion thread:

HerrVoss wrote:
How is DMz not a Dev??? That is my question.

Because he's free like a bird ;D!
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#80200

Re: Unit suggestion thread:

but is this the model used by the ostheer?
or is it only the same thing made by another?

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#80203

Re: Unit suggestion thread:

Man I can't wait to shoot down those pesky Sturmoviks with those AA halftracks. ;D
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80206

Re: Unit suggestion thread:

HyperSniper999 wrote:
Man I can't wait to shoot down those pesky Sturmoviks with those AA halftracks. ;D


2 Ostwinds do the job pretty damn good actually. Add some vet and there's no air threat. (And free muni!)
"Balancers are 10 a penny"
#80212

Re: Unit suggestion thread:

You can salvage munitions from crashed planes?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#80213

Re: Unit suggestion thread:

Of course. ;)
#80216

Re: Unit suggestion thread:

evilSpike wrote:
but is this the model used by the ostheer?
or is it only the same thing made by another?

This is the model that Ostheer will use :). Model by DMz, animations by eliwood, it will be made for their community project on RelicNews forum ;D. What means this is not exclusive to Osheer :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#80219

Re: Unit suggestion thread:

Oh, alright. So what's this project they're working on?
#80227

Re: Unit suggestion thread:

Nice, man! I love mods! So their project is basically just creating new units?
#80241

Re: Unit suggestion thread:

realy nice model

but in direct comparison
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i think the 2nd pic looks more like a relic skin which i would prefer :D

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#80251

Re: Unit suggestion thread:

evilSpike wrote:
realy nice model

but in direct comparison
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i think the 2nd pic looks more like a relic skin which i would prefer :D


I agree I like skin 1 and 2 better. But if most of the Ost vehicles will look like Skin 3 I think that's a better choice. I like them all very much and they all look fan-freaking-tastic, I just like 1 and 2 for their relic-look-alike type of coloring. To me Skin 3 is dark and looks like something to use on a darker woodland map.
"Balancers are 10 a penny"
#80255

Re: Unit suggestion thread:

I think we should use historically accurate camo patterns. Relic's fantasy skins are terrible.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80257

Re: Unit suggestion thread:

HyperSniper999 wrote:
I think we should use historically accurate camo patterns. Relic's fantasy skins are terrible.


no thay would mean that the devs must replace also the vanilla skins and changing vanilla wont happen.

and yes i like the vanilla look of pic 1 and 2 :D

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#80258

Re: Unit suggestion thread:

HyperSniper999 wrote:
I think we should use historically accurate camo patterns. Relic's fantasy skins are terrible.

Many things in Company Of Heroes are inaccurate or exaggerated. It's part of the charm. ;)
#80259

Re: Unit suggestion thread:

IMO Fieldgrey war machine skins > Relic skins > Camo fruit skins, but that's just me.

I do think that OH following Relic's skinning scheme is best though.
#80261

Re: Unit suggestion thread:

I hope it'll be possible for somebody to make an MP compatible OH skinpack though.

I'm sorry, but I just can't take the Germans (or anybody for that matter) seriously in Relic skins.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80264

Re: Unit suggestion thread:

They're not meant to be taken seriously. ;)
#80265

Re: Unit suggestion thread:

pariah wrote:
They're not meant to be taken seriously. ;)

I find a game where you blow the living sh*t out of people and shred them apart with machine guns to be hardly a joke.

Yes, the gameplay isn't neccesarily historically accurate but atleast make the visuals so. Please, at least.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Last edited July 19, 2011 at 12:39 AM by HyperSniper999

#80267

Re: Unit suggestion thread:

There is plenty of comedy spread amongst the chaos, though.
#80268

Re: Unit suggestion thread:

pariah wrote:
There is plenty of comedy spread amongst the chaos, though.

And that comedy can still be funny with historic uniforms and skins.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80269

Re: Unit suggestion thread:

I'm not saying it can't - I'm just saying that the skins don't need to be historically accurate, because the game isn't really about that. Whatever the devs choose to use, i'll be happy with.
#80270

Re: Unit suggestion thread:

Fine, as long as a dev, or somebody, makes an optional skin mod for the OH if possible.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80271

Re: Unit suggestion thread:

Would it be possible to play multiplayer with a skin mod if other players don't have it? Would they conflict or be incompatible? How are they implemented? Like reward units or another mod?
#80272

Re: Unit suggestion thread:

pariah wrote:
Would it be possible to play multiplayer with a skin mod if other players don't have it? Would they conflict or be incompatible? How are they implemented? Like reward units or another mod?

I use a vanilla skinpack and it has no issues with anybody else.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#80273

Re: Unit suggestion thread:

Alright, that's cool. 'Cause if everybody needed that skin mod to play together, you would be severely limited in who you can play with... So if only you have that mod installed, your units will appear like normal to the other players?
#80274

Re: Unit suggestion thread:

pariah wrote:
Alright, that's cool. 'Cause if everybody needed that skin mod to play together, you would be severely limited in who you can play with... So if only you have that mod installed, your units will appear like normal to the other players?

Yes. That is correct. And their units look like your skinpack.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."