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Unit suggestion thread:

Ostheer Suggestions

#71036

Re: Unit suggestion thread:

MaxiKing6 wrote:
IJoe wrote:
As for what it could replace, maybe T-34 call-in?

That would be waaay to soon for a heavy tank ace. Maybe you could just make it replace the standard IS-2 and raise its cost plus hardcap it?

But it would be an expensive one-time call-in. This should pay.
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#71045

Re: Unit suggestion thread:

IJoe wrote:
MaxiKing6 wrote:
IJoe wrote:
As for what it could replace, maybe T-34 call-in?

That would be waaay to soon for a heavy tank ace. Maybe you could just make it replace the standard IS-2 and raise its cost plus hardcap it?

But it would be an expensive one-time call-in. This should pay.

Still to soon. It comes second in the command tree. Maybe the XP cost could be raised then. To keep things fair ;)
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#71049

Re: Unit suggestion thread:

I'd say, just make it REALLY expensive on XP (like Tiger) - this would halt it's early entry.
And don't forget - it will host no pesky riders, and won't be able to capture points.
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#71052

Re: Unit suggestion thread:

IJoe wrote:
I'd say, just make it REALLY expensive on XP (like Tiger) - this would halt it's early entry.
And don't forget - it will host no pesky riders, and won't be able to capture points.

Yeah, that might be fine. I fully agree with you. But we should keep sticking to topic, this isn't the reward unit suggestion thread of Red Army suggestions :P
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#71073

Re: Unit suggestion thread:

It would probably be a model change of the IS2 for those who think the IS3 is unrealistic, IS2 Ace would have exactly the same stats. Although, thought I heard somewhere that you can only have 1 reward vehicle per unit, may have been tripping. Unless the IS3 is a 10% chance vehicle... same stats as the IS2 Ace, but you have a 10% of getting it instead of the IS2.
#71075

Re: Unit suggestion thread:

BurroDiablo wrote:
It would probably be a model change of the IS2 for those who think the IS3 is unrealistic, IS2 Ace would have exactly the same stats. Although, thought I heard somewhere that you can only have 1 reward vehicle per unit, may have been tripping. Unless the IS3 is a 10% chance vehicle... same stats as the IS2 Ace, but you have a 10% of getting it instead of the IS2.

Sorry, I don't like the idea :(
As for stats, IMO it should be better than vet 3 panther (it's a one-time call-in, after all).
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Last edited May 25, 2011 at 9:02 PM by IJoe

#71077

Re: Unit suggestion thread:

You mean that there could be a random factor that is deciding about whether the player gets an IS-2-Ace or an IS-3 ingame? With both vehicles having the same stats?
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#71084

Re: Unit suggestion thread:

1) Ace's gotta be doctrinal 1 time call-ins
2) they gotta be on "top" of a doctrine call-in list

IS-2 ace would need a spot on its very own. Making it a KV-2 replacement with a HE-shot ability to fit underground combat sounds quite interesting for example. Hell i would like that.


Regards,
-V-
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Last edited May 25, 2011 at 9:13 PM by Venoxxis

#71086

Re: Unit suggestion thread:

Remember that there is already a reward unit for the KV-2..
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#71228

Re: Unit suggestion thread:

HyperSniper999 wrote:
Fede91CCNN wrote:
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.

I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage


Of course what you say is correct but I was suggesting buildable foreign support units like what I suggested and more units for Ostheer in every doctrines... Because when Germany attacked USSR in 1941 there were a lot of StuG III B/D/E and some Pz38t in service into the Wehrmacht.
#71795

Re: Unit suggestion thread:

3.7cm flak 43 needs to be in game somehow, maybe mounted on the back of an sWS
#71943

Re: Unit suggestion thread:

the one thing that i haven't see yet for the Ostheer is a anti air tank all of the axis have at least one, even if it is a doctorine call-in
the one that i think would best serve is the Flakpanzer IV Kugelblitz.
they were used in the final days of the war and only aginst the russins, a great addition even as a future reward unit if you ask me
#71947

Re: Unit suggestion thread:

GATHRAWN wrote:
the one thing that i haven't see yet for the Ostheer is a anti air tank all of the axis have at least one, even if it is a doctorine call-in
the one that i think would best serve is the Flakpanzer IV Kugelblitz.
they were used in the final days of the war and only aginst the russins, a great addition even as a future reward unit if you ask me

They won't have an AA tank but will have the halftrack with the optional upgrade to AA.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#71958

Re: Unit suggestion thread:

Fede91CCNN wrote:
HyperSniper999 wrote:
Fede91CCNN wrote:
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.

I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage


Of course what you say is correct but I was suggesting buildable foreign support units like what I suggested and more units for Ostheer in every doctrines... Because when Germany attacked USSR in 1941 there were a lot of StuG III B/D/E and some Pz38t in service into the Wehrmacht.


random info: stug accounted for most tank kills of any german armor in WWII 8)
Soviet is OP
#72036

Re: Unit suggestion thread:

RedGuard wrote:
Fede91CCNN wrote:
HyperSniper999 wrote:
Fede91CCNN wrote:
Hi, I wanna suggest some units for Foreign Support Units, like Italian Camicie Nere (Black Coats) with 3 Carcano, 1 Breda M1930 and 1 MAB 1938, 47/32 AT gun and M14/41 medium tank, Romanian Mountain troops with 4 Kar98k and 1 MP41, Hungarian Honved and Turan II medium tank, Panzer 38t for Germans and all their allies in early game and StuGIII Ausf.B for Germans only.

I sort of took this idea from somebody else, but here was it anyway.
All foreign infantry when you get them have equal stats, but you can upgrade them they become different.
Finns - AT rifles - Become very good against light armor
Hungarians - I heard they had a very powerful rocket launcher, they could use that - Good against heavy armor
Italians - MAB-38 SMG's - Good against infantry at close range
Romanians - Larger squads since Romania sent many men into Russia - Again, infantry advantage


Of course what you say is correct but I was suggesting buildable foreign support units like what I suggested and more units for Ostheer in every doctrines... Because when Germany attacked USSR in 1941 there were a lot of StuG III B/D/E and some Pz38t in service into the Wehrmacht.


random info: stug accounted for most tank kills of any german armor in WWII 8)

Really? I would've thought Panzer 4 had that record.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#72091

Re: Unit suggestion thread:

look it up :)
Soviet is OP
#72417

Re: Unit suggestion thread:

It makes sense becuase of the low profile of assualt gun type tanks. Also, many were made. ^-^
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.
#74064

Late war Units

    If not already, mentioned there should be (considering there is a Berlin map) late war units like Volkssturm, Nachtjagers, or the Luftschutz.
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#74066

Re: Late war Units

Oh for god's sake... ::)

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"Balancers are 10 a penny"
#74067

Re: Late war Units

I don't think that because we have a berlin map we need to add that.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74069

Re: Late war Units

Whatever its just a suggestion if you dont want suggestions dont put up a suggestion forum

Post Merge: [time]1308016118[/time]

I didnt register for this crap to be ridiculed for my ideas, especially since they're legitimate.
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Last edited June 14, 2011 at 1:48 AM by DrRockzo1986

#74074

Re: Late war Units

...What exactly is wrong with these suggestions? ??? (Coming from someone who doesn't know shit about history. ;))
#74079

Re: Late war Units

Well honestly you cant tell me Nachtjagers wouldn't be cool to use I mean COME ON Nightvision MP44's! They would look bad ass.
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#74080

Re: Late war Units

Prototype;

Used in one battle;

Used at the very, VERY end of the war;

However bad ass it may be, that's like trying to put Horsemen into the soviet army because the Polish still had Calvary at the beginning of the war for a short period of time. I mean come on.

Besides, what would we do if there were MP44s with night vision running around on Kursk?
"Balancers are 10 a penny"
#74082

Re: Late war Units

pariah wrote:
...What exactly is wrong with these suggestions? ??? (Coming from someone who doesn't know shit about history. ;))


Well Volkssturm were basically the German equivalent of Conscripts, armed with just about anything they could find in stocks and in reserves. The Devs are against it because they don't want a carbon copy of a unit that already exists.

Nachtjagers were soldiers armed with StG44 with Vampir Infared Devices, basically the first usable night-vision scope and we won't use it because the game doesn't really have any advantages for different periods of the day and weather conditions, so not going to happen. An extra day or two of designing a model for useless equipment can be wasted better for something that will be used.

Luftschutz are useless in a game in which Ground Combat is the main emphasis, so no. (although don't scream at me if I'm thinking of the wrong Luftschutz, I have heard this name used in different contexts)

EDIT: And now i have to add more stuff to my bloody list  >:(

EDIT 2.0: And please do look over earlier posts using the search button, I assure you most of the ideas you have might have been brought up before.

Last edited June 14, 2011 at 2:19 AM by neosdark

#74084

Me 262 Rocket strike

Ok if this isnt already an Idea how about this: Me 262 Rocket strike,  It would function like the P47 Strafing run but with R4M rockets?
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#74085

Re: Me 262 Rocket strike

Thats what the stuka is for
#74086

Re: Late war Units

DrRockzo1986 wrote:
Well honestly you cant tell me Nachtjagers wouldn't be cool to use I mean COME ON Nightvision MP44's! They would look bad ass.

If I see someone who walks in sunglasses at night, I dont think hes cool, I think he belives that sunglasses will make him cool.
Same thing with using nightvision in daytime.
#74087

Re: Late war Units

@DrRockzo1986
I don't think no one is laughing about your suggestions. I think all of us we have answered this topic, treated it as a legitimate suggestion.

I don't know if such units would fit for an Ostheer campaign, but ceirtanly not for normal gameplay.

Because they represent the last days of the third reich, and the Oshteer tries to represent more than that.

Besides LordRommel won't let that happen ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74089

Re: Me 262 Rocket strike

But I was just told by a guy called Cranialwizard via a list of whats acceptable that if something is outdated it should be replaced by something more up to date.
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#74092

Re: Me 262 Rocket strike

I was wrong about the use of R4M rockets anyway, not sayin they werent used for ground targets but as I recall they were meant for bombers.
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#74093

Re: Me 262 Rocket strike

I suggested that too a while ago XD... request denied.

Yeah, modernization is the upgrade that will make that possible, don't know if we could replace our stuka with one of those after the Schutzen War Camp modernization is finished, but don't give high hopes to that (because was already discarded).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74094

Re: Me 262 Rocket strike

Well anyway Im full of ideas so stay tuned
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#74106

Re: Unit suggestion thread:

Merged posts.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#74152

Re: Unit suggestion thread:

I just want people to know that these Nachtjägers are pure fiction. Sadly ;C I think they are awesome. But my reserach and other people reaschereas ends up with that the only true Nachtjägers that existed were the brave night figther pilots trying to defend citiez from bombing raids. ( Yes I call them brave because they are defending civilianz, DEAL WITH IT<3)

The nachtjägers we want to exist the ones with stg44 rifles with vampyr nightvision scopes and leibermuster camo. These unit its just a fictional unit the japanese Dragon model company have made up ;/
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#74337

Re: Unit suggestion thread:

They are certainly not fictional, and they did exist in Infantry, Mechanized, and Armor Divisions, not just in the Lufftwaffe.

There were no particular units named "1st Nachtjager Divsion", or other such stuff, but certain Vampir-using (or similar device) were called by there peers "Nacthjagers" for their job, attacking or defending at night using their Infrared equipment. So they certainly not fake.

The Leibermuster camo with StG 44/ Vampir scope is an idealization of what a well equipped Nachtjager would look like, but I'm sure that many didn't wear that particular camo, nor did they always have StG44, I've seen and heard of units using Vampir scopes on MG34s and MG42s with varying degrees of success.
#74389

Re: Unit suggestion thread:

Really? I am having troubles believing that. An source would be awesome :D Always fun to learn new stuff ^^
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#74492

Re: Unit suggestion thread:

Don't have too many sources atm, I have seen some pictures of weaponry with Vampir scopes. For example this Panther was found with this equipment mounted on the turret. Other pictures exist with Halftrack mounted variants and I have seen, but currently cannot find, stills of MG42s with said equipment

http://www.oocities.org/desertfox1891/nightfightingpanthers/nightfightingpanthers.htm

An article about this stuff
#74559

Re: Unit suggestion thread:

Try the wikipedia page about the Zielgerät 1229 or Vampir. It says Grenadiers who used this equipment were known as Nachtjagers and how the equipement was used in combat during 1945.

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@neosdark
wouldnt the volksturm be more like the russian partisan unit instead of conscripts?

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Last edited June 16, 2011 at 12:25 AM by DrRockzo1986

#74566

Re: Unit suggestion thread:

Umm no. The Volkssturm were organized by the local Nazi Party Leaders, they were not gangs of roving soldiers or civilians who were later supplanted with handlers. The Volkssturm was supposed to be a militia reminiscent of the Landwehr of Prussia and the Landsturm of the Napoleonic Wars. However unlike the Partisans who usually formed by themselves with little political meaning, the Volkssturm was supposed to be the Full-Out Defense of Germany formed by local Nazi Party officials of any men they could get their hands on, not operating covertly, but in conjunction with Heer forces. Also Partisans sabotaged installations in occupied territory while the VS (which i will abbreviate them from now on kinda getting annoying writing that over and over) was supposed to prevent installations from being captured and destroyed by Soviet armies.

What you are referring to is the Werwolf orginization which was supposed to be a German partisan force on paper, but was mainly for propaganda purposes
#74572

Re: Unit suggestion thread:

Oh, well I was going for which game model they were most like I just cant bring myslef to see them like the Conscript unit because the main picture for the Volkssturm on Wiki reminds me of the Partisan model
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#74574

Re: Unit suggestion thread:

Most Conscripts were rag tag soldiers too. Its just propaganda that they all had nice clean forms, many went into battle in their own clothes and if they survived, and the local area received fresh uniforms (not to mention reinforcements), then would they be dressed like real soldiers.
#74644

Re: Unit suggestion thread:

Thanks for the reply. I did know about the Panther and now when you mention it I remember something about mgs with the Vampyr sight too. Hell, the Nachtjägers I were talking about ( the fighterplanes) I read somewhere that even those were equipped with the vampyr. However in the end. Its a really rare piece of equipment and I believe many did never see any action. (Kind of sad because its AWESOME! )
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#74651

Re: Unit suggestion thread:

That is indeed correct very few saw service, mainly because the first shipment that the Wehrmacht received, they refused to use (I'm particularly sure on what grounds though). The few units that did use it used it with efficiency though, so as a campaign thing, it sounds cool.
#78222

Bunkers??

For Ostheer, I suggere to give them some bunkers which could be upgrade in reinforcement point, anti-tanks bunker, MG bunker and motar bunker!
What the community think???
#78223

Re: Bunkers??

Besides that the Ostheer concept is already done and the factions design doesn't tend to be based on bunkers like Wehrmacht is, the idea is not that bad, though maybe a concrete version of Brits emplacements.
If you want a fancy OH bunker, try the Panzernest that can be constructed by Sturmpioneers. ;)
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Last edited July 6, 2011 at 1:57 PM by MaxiKing6

#78224

Re: Bunkers??

community thinks this should be posted in Ostheer Suggestion thread.

And I don't think that OH needs a lot of upgrades for bunkers to make them more campy than WH already is.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#78228

Re: Bunkers??

I think that the Panzernestnest will make me happy thx! ;)
But a constructible Motar bunker and a AT bunker should be cool, isnt it  ???