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Unit suggestion thread:

Ostheer Suggestions

#61730

Re: Unit suggestion thread:

CommissarAntonGebbet wrote:
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?


.... Fallschimsjaegers?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#61733

Re: Unit suggestion thread:

cephalos wrote:
CommissarAntonGebbet wrote:
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?


.... Fallschimsjaegers?


Panzerfusiliers from Schützen War Camp are nearly the same. Gebirgsjägers are a good idea, but maybe with other equipment.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Last edited March 27, 2011 at 5:19 PM by MaxiKing6

#62448

Re: Unit suggestion thread:

Ferdinand (elefant) tank is best suggestion I heard so far as all other contemporary heavys are already accounted for such as tigerI, KT and jagpanther
Soviet is OP
#62461

Re: Unit suggestion thread:

heres a unit
Name: Heavy weapons team
Number: 5
Weapons: 1x Stg 44 4x kar98
upgrades:2 panzer shrecks.100 Munitions, or 2 Lmg 42. 100 munitions
abilties: if choose shreck u get panzerfaust and ambush
if u choose Lmgs u get grenade and fix machine gun which makes the soldiers holding the lmgs lay down with better accuarcy

Cost: 435 manpower

Post Merge: [time]1301746113[/time]

heres a new unit

Elite grenidiers
Cost: 350
Troops: 5
Weapons: 1x g43 4x kar98
upgrades. 1x stg44 with 2 g43s: 85 munitions
abilities: grenade, camo, Zeal wich makes the sqaud shoot more rapidly for a small period of time
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Last edited April 2, 2011 at 12:08 PM by Mattdamon07

#62526

Re: Unit suggestion thread:

Well. We had present u all the Ostheer basic stuff so i cant see any function of such a standard unit like your "elite grenadiers" or "heavy weapon team" (that looks like Wehrmacht Panzergrenadiere xD)...
No rewrad function, no adding function  ???
May the force be with you.

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#62529

Re: Unit suggestion thread:

u i know im just doing it for fun
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#62530

Re: Unit suggestion thread:

^^ I am not entertained...

JK
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If you want a picture of the future,
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— forever.
#62586

Re: Unit suggestion thread:

Kinda put out that nothing from my gynormous concept got packed into the official Ostheer. And I found out that I can't get Corsix to run on my PC, so no luck there. IMO, no real need for unit suggestions at this point as I'm sure the devs have more or less finalised their plans for the ostheer (and Lord R already made it quite clear that he thought my concept was a silly waste ;) so anything I suggest is probably unneeded)
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#62591

Re: Unit suggestion thread:

Mattdamon07 wrote:
heres a unit
Name: Heavy weapons team
Number: 5
Weapons: 1x Stg 44 4x kar98
upgrades:2 panzer shrecks.100 Munitions, or 2 Lmg 42. 100 munitions
abilties: if choose shreck u get panzerfaust and ambush
if u choose Lmgs u get grenade and fix machine gun which makes the soldiers holding the lmgs lay down with better accuarcy

Cost: 435 manpower


Erm...if you have dual shrecks why would you ever need a panzerfaust too?

Basically that's a Grenadier squad with a couple more abilities and one more guy for 135 manpower more.

Maybe you should try creating a more uniqure unit, something maybe not mentioned before  :-\ This sounds too similar to an existing idea.
"Balancers are 10 a penny"
#62624

Re: Unit suggestion thread:

it takes four panzershreck shots to kill a sherman in COH, just a little extra boost
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#62627

Re: Unit suggestion thread:

But the Panzerfaust is a player active ability that is WEAKER than a panzershreck, could potentially take 3 shrecks and 3 panzerfaust to kill a sherman making it less effective.

Making a squad 3/4 AT isn't that great, it leaves 1 guy to defend the squad from other worries in the event  you use the panzerfaust.

Like I said earlier, it's still too close to another unit that it would have to have drastic changes.
"Balancers are 10 a penny"
#62684

Re: Unit suggestion thread:

I guess one of Ostheer units should get Hafthohlladung against tanks. I know that PE has something similiar, but OH squads seem to be bigger than 3/4-men PE squads who throw this nades out of safe distance.
Hafthohlladung could be used on very close range, making difficult any usage of it, but causing very big damage, including immobilising or engine breaking.

Well, I'll use my idea of Volkssturm:

Volkssturm - ( 5 men squad, armed with everything what comes to mind) formed by civilians combat group. Is cheap (200 mp), takes no pop cap, however their battle effiency is dramatic. They are easy to supress. Nevertheless good player can make use of them.There can be only 3 squads at the moment.
Volkssturm can be deployed in Volkssturm Zug as call-in ( 2 squads of Volskssturm, 400 mp) or in one squad ( 1 squad of Volkssturm, 200 mp, can infiltrate like Fallschrimjeagers).
Abilities:
Throw granate ( 20 mun, 120 sec cooldown)
Use Haftholladung ( 50 mun, 120 sec cooldown) This AT magnetic mine must be placed straight to enemy tank's armour, making it very hazardous to try. Nevertheless, explosion has devastating effect on enemy tank and can cause engine breakdown.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#65251

Re: Unit suggestion thread:

Alright. This is a bad idea because people going to hate it even before I have introduced it thanks to my respond of the ostheers Royal tiger in the annoucment thread. However, thats another history.

( Sorry if some of you find that offending, However back here in Sweden my homecountry ja. We would found that hilarious :P XD Or not.)

However Enough off topic and now to my idea of a unique unit for the ostheer :D Its going to be a doctrine unit and probaly ( because the doctrines are set already?) going to be a reward unit of some sort or maybe a rare foreign troops unit? :D Who knows.

I present you !

Commonwealth volenteers !
One of my absolut favorite topics of WW2 is the one about foreign volenteers, especially the ones on the german side! One of these really unique ¨legions¨ were the British Free corps!

Yes you see right. British volenteers! Read them up! http://en.wikipedia.org/wiki/British_Free_Corps

One hell of a intresting unit and could be a really fun unit to have along :D

They would be a call in unit as I maybe have written before. They are going to be in a group of 5 and performe rather poor in battle. I would compare them to Luftwaffe ground forces in combat. A light infantry unit simpel ^^

Now to the  ¨unique¨ about this unit!

They should be rather cheap. Like 250mp ?

The unit can only be deploy twice a game because of the lack of volenteers. ( If you read them up, you should found that they were like 32 members as max.)
So if these two units die. Well, they are dead and cant be deployed again.

They can be upgraded with mp40 for 50ammo or something similar and they are going to have the handgrenade abilety.

You can reforce them at buildings but one of there unique abiletys is!
Exampel:

You are playing against a British player. You encounter him in combat with infantry. The british retreats . However your Commonwealth volenteers unit have taken casulties!

So lets say there is only 3 guys left of the original 5 guys. But in front of you there are wounded British soldiers from the battle just seconds ago!

Now the Ostheer player have the abilety by using his Commonwealth volenteers to resurect this wounded British soldiers by simply clicking on him and transform him into a replacment in the commonwealth volenteer unit ! :D

( owh god jesus Christ dont hate me! Its just an idea!? XD)

A cheaper way of reinforcement! :D It wouldnt break balance that much because of the units bad combat skills and low numbers on the field right? ^^

And wait no! Before the hating begins! I have more! :D

Like I have said many times before. This unit have a really fascinating history. So if you read it you shouldnt be so suprised when you see this! :D



*When fighting against British troops they performe much better than normal because of the fear to be captured and executed for treason.

Iam not sure about this one, it could be changed to the exact opposit that they performe bad because of fighting their own countrymen .

If this is the case then to make them useful to something they will performe much better against soviets because thats the reason they joined up or something :P




*German units close to the Commonwealth volenteers performe worse than usual  because of the feeling of fighting side by side with the former enemy.


SO there, ladies and gentlemen! There you have the commonwealth volenteers! ^^ ( Notice that I took commonwealth so there was no spectacular country named ;P)

Ofc many of this abiletys they are going to have I surely understand is going to be a living hell to fix (coding its called right?) But imo I think they would be a really fun unit to play with :D

A cheap desperate late war infantry you can put into the battlefield if you really is in need ^^



*Its rather embarrassing how bad my english is , sorry guys :C*




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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#65273

Re: Unit suggestion thread:

lol, 59-men "corps" xD
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#66538

Re: Unit suggestion thread:

Probably been suggested but I won't read through 50 pages  :P

The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.

http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster
#66539

Re: Unit suggestion thread:

the maus will not be included
Soviet is OP
#66541

Re: Unit suggestion thread:

brandonn2008 wrote:
Probably been suggested but I won't read through 50 pages  :P

The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.

http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster

Nein!

There will be no experimental armor and the devs have stated 5 mllion times the Maus or the likes wn't be appearing due to balance and the fact it fails to represent the eastern front.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#66551

Re: Unit suggestion thread:

HyperSniper999 wrote:
brandonn2008 wrote:
Probably been suggested but I won't read through 50 pages  :P

The Maus tank as a counter to the IS-152, or if you want to go really nuts, maybe the Landkreuzer P. 1500 Monster, just have it cost 10K manpower and 1K fuel, lol.

http://en.wikipedia.org/wiki/Landkreuzer_P._1500_Monster

Nein!

There will be no experimental armor and the devs have stated 5 mllion times the Maus or the likes wn't be appearing due to balance and the fact it fails to represent the eastern front.
I shall meet your nein and raise you one remix
ntm fail troll is fail
Nein - Hardcore Remix

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#66661

Re: Unit suggestion thread:

Ouch, I should have brought my flame shield. Like I said I didn't read the 50 other pages, so I wasn't aware my suggestions had already been denied. I was not trying to be a troll. That being said, what about the auto-cannon the Germans used near the end of Saving Private Ryan? I'm sure that has been suggested but I thought I would suggest it anyways.

Oh and those videos had me ROFL.

Last edited April 27, 2011 at 9:30 PM by brandonn2008

#66662

Re: Unit suggestion thread:

I want A-bomb...
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66668

Re: Unit suggestion thread:

brandonn2008 wrote:
Ouch, I should have brought my flame shield. Like I said I didn't read the 50 other pages, so I wasn't aware my suggestions had already been denied. I was not trying to be a troll. That being said, what about the auto-cannon the Germans used near the end of Saving Private Ryan? I'm sure that has been suggested but I thought I would suggest it anyways.

Oh and those videos had me ROFL.

That I think is a 20 or 40mm AA gun. And an early OH preview featured an emplacement with this gun, I think.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#66674

Re: Unit suggestion thread:

HyperSniper999 wrote:
brandonn2008 wrote:
Ouch, I should have brought my flame shield. Like I said I didn't read the 50 other pages, so I wasn't aware my suggestions had already been denied. I was not trying to be a troll. That being said, what about the auto-cannon the Germans used near the end of Saving Private Ryan? I'm sure that has been suggested but I thought I would suggest it anyways.

Oh and those videos had me ROFL.

That I think is a 20 or 40mm AA gun. And an early OH preview featured an emplacement with this gun, I think.


I think they should have a mobile one though, not just a stationary one.
#66675

Re: Unit suggestion thread:

An a hand-held version as well  ;D
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#66676

Re: Unit suggestion thread:

It should be a deployable flak gun like the way you tote around AT guns.
Soviet is OP
#66709

Re: Unit suggestion thread:

REDcommissar wrote:
It should be a deployable flak gun like the way you tote around AT guns.


That's what I had in mind.
#66755

Re: Unit suggestion thread:

brandonn2008 wrote:
REDcommissar wrote:
It should be a deployable flak gun like the way you tote around AT guns.


That's what I had in mind.

That sounds very interesting. Good idea.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#66771

Re: Unit suggestion thread:

HyperSniper999 wrote:
brandonn2008 wrote:
REDcommissar wrote:
It should be a deployable flak gun like the way you tote around AT guns.


That's what I had in mind.

That sounds very interesting. Good idea.

Really ::)? We already talked about this on a past sneaky peaky.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66773

Re: Unit suggestion thread:

well excuse us then ::) :P
Soviet is OP
#66774

Re: Unit suggestion thread:

REDcommissar wrote:
well excuse us then ::) :P

Hypersniper was talking about sneaky peaky number 2, in the number 3 that was announced :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#66781

Re: Unit suggestion thread:

blackbishop wrote:
HyperSniper999 wrote:
brandonn2008 wrote:
REDcommissar wrote:
It should be a deployable flak gun like the way you tote around AT guns.


That's what I had in mind.

That sounds very interesting. Good idea.

Really ::)? We already talked about this on a past sneaky peaky.



blackbishop wrote:
Flugabwehrkanone 38 - FlaK 38
Role: Heavy Anti-Infantry.
Weapons: 2cm Flak 38 + 2x Luger Pistole 08 (4 men in total).
Abilities: Fire Position.
Upgrades: None.
Summary: The FlaK 38 is a light anti-aircraft weapon carried by a 4 man squad, ready to support your troops as anti-infantry support. Fire position grants the weapon more precision while losing mobility... as seen on TV! (Except for the part when it dismembered some soldiers).
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#66784

Re: Unit suggestion thread:

Yes I undestand now sorry for necroing it  :-X

hey atleast I didnt ask when ostheer is done LOL :P ;D
Soviet is OP
#67017

Re: Unit suggestion thread:

Yep, when it will be already possible Panzer 3 to hollow Shermans? :)
#67018

Re: Unit suggestion thread:

REDcommissar wrote:
Yes I undestand now sorry for necroing it  :-X

hey atleast I didnt ask when ostheer is done LOL :P ;D

Nah, it was just because we haven't pictures on that sneaky peaky that didn't seem to be important for much users (or didn't know that unit is the same than shown on saving private ryan due the lack of pictures) XD.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#67611

Re: Unit suggestion thread:

I know it's been mentioned, but is there any chance the Nashorn will be in the mod? I know it's a lot like the Elefant, but it could be a less-armored but faster tank destroyer you get before the Elefant. I kind of want it because my last name is in it (mostly).
#67640

Re: Unit suggestion thread:

The Nashorn will not be in the Ostheer at this current point in time.
If you get into an argument with me, you're wrong.
#67684

Re: Unit suggestion thread:

GodlikeDennis wrote:
The Nashorn will not be in the Ostheer at this current point in time.


Ok
#67717

Re: Unit suggestion thread:

I've heard it could be an Ostheer reward unit.
Guards of the Red Army. Today, the German Reich is done away with!
#67720

Re: Unit suggestion thread:

irik wrote:
I've heard it could be an Ostheer reward unit.


This very unlikely at the moment as well.
If you get into an argument with me, you're wrong.
#67739

Re: Unit suggestion thread:

im just woundering looking at the (damn nice :) ) ostheer-concept
that OH isnt able to have an 88mm Flak...

looking at history it was one of the most importanst support units
against the stronger russians tanks and it would fit in the concept
perfectly as doctrine-weapon...

sorry if someday were a simular topic up but i couldnt find it  ;)


keep up the good work!
#67749

Re: Unit suggestion thread:

The 88mm FlaK 36 isn't included in the Ostheer concept until this point of time because it's already used by the other two German factions. Hence using it would be just a copy-pasting of stuff that is already there and known to players. Ostheer ought to be a unique new faction. You will also learn to love it without the 88s ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#67764

Re: Unit suggestion thread:

The Siegfriedblockhaus out of R.U.S.E. would be awesome :P.
I identify as a four-eyed bird man. /s
#67765

Re: Unit suggestion thread:

Cruciform PaK43 would be a more unique instead of copy-pasting Flak88's.
#67784

Re: Unit suggestion thread:

MaxiKing6 wrote:Ostheer ought to be a unique new faction. You will also learn to love it without the 88s ;)


i already love it when i just looking here at ostheer-concept in forum
and look for news (and hope for release soon ^^)



BurroDiablo wrote:Cruciform PaK43 would be a more unique instead of copy-pasting Flak88's


yeah thats right and im curious about how it will be


i just want to mentioned the Flak cause i think it would suit to ostheer... but i see nice alternatives here  :)

greetz Paletta
#67984

Re: Unit suggestion thread:

PaK43 bunker?  :D
I identify as a four-eyed bird man. /s
#67995

Re: Unit suggestion thread:

800mm Dora railway gun bunker.

Lets get back to balance, please ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#67997

Re: Unit suggestion thread:

??? - this ain't no balance thread.
'Though the suggestions above are funny.
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#67998

Re: Unit suggestion thread:

IJoe, I think you know best that such suggestions are not what the devs consider as good for balance. That's the reason why I wrote that line of text.  ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#68008

Re: Unit suggestion thread:

How about an observation post that spawns 4 volks like the repair bunker spawns pios?  Just call it the sentry post instead. Or maybe it's a 50 munition upgrade to the normal OP. I see it as a way to drive off ninja capping conscripts.
#68009

Re: Unit suggestion thread:

Nah,- that's gonna be either too expensive, or a bit OP.
Oh! And it sounds rather boring as well ;D
Besides, it's going to lead to some lack of micro and constitute to bad field presence, or even favor it, which is bad for game-play, IMO.
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If you want a picture of the future,
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— forever.
#68011

Re: Unit suggestion thread:

IJoe wrote:
Besides, it's going to lead to some lack of micro and constitute to bad field presence, or even favor it, which is bad for game-play, IMO.

+1

Imagine you just have to click on your OPs to prevent the enemy from capping..
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