I thought this up just for lolz, as a fix for the woefully outclassed American Engineer unit. Cmon, who here isnt sick of them getting supressed by rocks and shooting thumbtacks at the enemy? Yes, I know it's not for the Ostheer, but I searched 'Unit Suggestion Thread'. Meh.
Combat Technicians
“Techs here. The fuck do you want?”
Unit Class: Infantry.
Unit Role: Repairs, Assault.
Build Cost: 145 Manpower.
Build Time: 28.
Built From: Headquarters (Replaces Engineer unit).
Population Upkeep: 3.
Manpower Upkeep: 4-5?.
# Of Squad Members: 3.
Reinforce Cost Per Man: 25 Manpower.
Health Per Man: ~50.
Target Type: Infantry.
Acceleration: ?.
Deceleration: ?.
Rotation: ?.
Crush_Human: False.
Crush Type: N/A.
Sight Range: 35.
Detection Range: ~0/6-7.
Weapons: 3x M1 Carbine
Upgrades: SCR-327 Minesweeper, M2 Flamethrower, M1918 B.A.R. (60 Munitions, grants a SINGLE BAR).
Abilities: Rudimentary Repair: Low quality repairs of a unit or building for a nominal resource cost. Satchel Charge: Can throw a standard satchel charge (unit cannot place demolition charges). Barbed Wire cutters.
Move Speed: 3.
Capping Speed: 1.15.
Reatreat Modifier: 1.
Veterancy Bonuses: See 'American Engineer'.
Other: Much more oriented towards direct combat. An upgrade is available at the HQ for 150 Manpower, 20 Munitions, 15-30 Fuel that will replace the Rudimentary Repair ability with the standard Repair ability.
Yes/no?
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
Last edited March 12, 2011 at 6:55 PM by TheVolskinator