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Unit suggestion thread:

Ostheer Suggestions

#58672

Re: Unit suggestion thread:

jaime wrote:
BTW it would be cool to see the gewehr 43 without scope,the Osttruppen,italian squads(i think that +80.000 italian soldiers were sent to the EF,but this is just a suggestion because they were too rumanians,hungarians,fynlandeses( :P),spanish,rusians,cossaks,etc).

That was discussed earlyer. No foreign troops will be in Ostheer.

Last edited February 20, 2011 at 1:18 AM by blackbishop

#58677

Re: Unit suggestion thread:

TheReaper wrote:
jaime wrote:
BTW it would be cool to see the gewehr 43 without scope,the Osttruppen,italian squads(i think that +80.000 italian soldiers were sent to the EF,but this is just a suggestion because they were too rumanians,hungarians,fynlandeses( :P),spanish,rusians,cossaks,etc).

That was discussed earlyer. No foreign troops will be in Ostheer.

+1

@jaime
::)
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited February 20, 2011 at 1:18 AM by blackbishop

#58709

Re: Unit suggestion thread:

JeJe.....sabía que alguien se daría cuenta tarde o temprano.....Notese que esto no es ninguna ofensa fue solo el impulso del momento.

Please use english...
Thanks a lot.
Lord Rommel

Last edited February 20, 2011 at 11:07 AM by Lord Rommel

#58713

Re: Unit suggestion thread:

Panzer4life wrote:
Why was the Panzerwerfer chosen to be a Ostheer Unit? I mean, it looks awesome, but would the rocket be able to turn without having the entire vehicle turn around? ???


It will if I have anything to do about it. What's wrong with the Panzerwerfer anyway? I think it was chosen because we wanted to give the Ostheer a few unique anti-blob tools... Panzerwerfer is just one of them.

Paciat wrote:
Maybe Wespe was too similar to Hummel.


Panzerwerfer is a buildable unit, Hummel is doctrinal unit. We haven't revealed the Doctrines yet  :P
#58730

Re: Unit suggestion thread:

BurroDiablo wrote:
Panzerwerfer is a buildable unit, Hummel is doctrinal unit. We haven't revealed the Doctrines yet  :P


Means.. Wespe will be a doctrinal call-in? :P
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#58740

Re: Unit suggestion thread:

Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or  :P  ;D
May the force be with you.

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#58744

Re: Unit suggestion thread:

WoW  ;D ;D ;D ;D ;D ;D
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#58745

Re: Unit suggestion thread:

Lord wrote:
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or  :P  ;D
SiG 33 :o
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#58750

Re: Unit suggestion thread:

Kashchei wrote:
Lord wrote:
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or  :P  ;D
SiG 33 :o


Bison I or II  :D
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#58751

Re: Unit suggestion thread:

It goes well with desing of the fraction
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#58752

Re: Unit suggestion thread:

Lord wrote:
Or the Hummel or the Grille or the SiG 33 on Pz III or .. or ... or ... much space for a mobile howitzer, or  :P  ;D

Hummel: Already used.
Grille:    Ugly as s***  :P
SiG33 on Panzer III: Only 24 produced..
;D
Wespe FTW
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#58756

Re: Unit suggestion thread:

jaime wrote:
4 men with Gewehr 43 unit (without scope)


Main Inf section has been already said in Ostheer update in these months.

And why devs should put in the OH the same inf of PE? ???

Make constructive and new suggestion pls.
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#58760

Re: Unit suggestion thread:

Don't be so condescending, most other suggestions aren't really original or constructive either, the main difference is they have more words...
#58762

Re: Unit suggestion thread:

Analpirat wrote:
Don't be so condescending, most other suggestions aren't really original or constructive either, the main difference is they have more words...


Of course...but people should read other suggestion before post a new one  ;)
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#58764

Re: Unit suggestion thread:

and that's why we must list the suggestions...
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#58801

Re: Unit suggestion thread:

sorry guys for not stay in the web all day (and all night of course) watching all the suggestions and news.

Post Merge: [time]1298296304[/time]

i will give another suggestion (i havent seen all suggestions so maybe this was already suggested)........A long time ago i played a game called panzers,in this games there was a flak 88 removible(your soldiers had the ability to install it wherever they wanted....and they can put it in a car....so they can send it to another place).This is the suggestion a "removible flak 88".

Last edited February 21, 2011 at 1:55 PM by jaime

#58837

Re: Unit suggestion thread:

Mobile flaks are a) hard to do and b) overpowered. It's been suggested before. It would require a lot of work to get the animations right and even then, you would need some sort of vehicle to tow it which wouldn't be possible.
If you get into an argument with me, you're wrong.
#58839

Re: Unit suggestion thread:

In Brothers in Arms: Hells Highway there was 88mm Flak 36 mounted on Sdkfz. Halftrack.

like this one
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!

Last edited February 21, 2011 at 4:16 PM by cephalos

#58858

Re: Unit suggestion thread:

We have a Famo, an 88 Flak variant would be an interesting unit. So interesting i'm already doing research :P
#58860

Re: Unit suggestion thread:

are you reading this akalonor??? ;D
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#58869

Re: Unit suggestion thread:

No need for a engine with that on it, just fire it backwards ^.^
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#58872

Re: Unit suggestion thread:

Akalonor wrote:
No need for a engine with that on it, just fire it backwards ^.^


Muhaha just like the Rhino in GTA San Andreas  ;D ;D ;D

BTW I would like to see it as a unit for the Ostheer. Maybe doctrinal for some Luftwaffe or FlaK-Abteilung (AA battalion) tech tree.
Let it have to lock done before being able to fire, because I think it would be too OP if it could fire during driving.. Though some fanboys will be suggesting this in near future when seeing this pic.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#58873

Re: Unit suggestion thread:

BurroDiablo wrote:
We have a Famo, an 88 Flak variant would be an interesting unit. So interesting i'm already doing research :P

U dont have to research, Burro ;)
The "Bunkerflak" [the original Bunkerflak was a 8,8cm Flak 18 on SdKfz. 8] was used during the first days of Operation Barbarossa. The Panzerjägerkompanie 601 had 6 guns when operation Barbarossa stated. They were the only record Bunkerflaks at the eastern front. Till June 1942 1 gun was lost, one gun was reserve. During the first Hours of Operation Zitadelle the last Bunkerflak was destroyed. Because of construction problems german war industry developed a new version of the Bunkerflak at the base of the SdKfz. 9. This Bunkerflak was used in normandy. No Bunkerflak on SdKfz. 9 saw action on the eastern front.

Out of my view interesting but not needed ;)
May the force be with you.

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Last edited February 21, 2011 at 8:47 PM by Lord Rommel

#58888

Re: Unit suggestion thread:

Lord wrote:
BurroDiablo wrote:
We have a Famo, an 88 Flak variant would be an interesting unit. So interesting i'm already doing research :P

Out of my view interesting but not needed ;)


... but cool :)
"Bunkerflak" - that means they were designed to bust some soviet bunkers?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#58889

Re: Unit suggestion thread:

I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion  :P

Last edited February 21, 2011 at 9:47 PM by BurroDiablo

#58894

Re: Unit suggestion thread:

BurroDiablo wrote:
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion  :P


Wouldn't that be a sort of reviving dear Dorothy?  ::)
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#58896

Re: Unit suggestion thread:

IJoe wrote:
BurroDiablo wrote:
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion  :P


Wouldn't that be a sort of reviving dear Dorothy?  ::)

Nope, it has nothing to do.

It's like comparing the Pershing with the Black Prince.

One was a massive gun of 800mm caliber, the other was just a flak 88 on a famo.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited February 21, 2011 at 10:08 PM by blackbishop

#58897

Re: Unit suggestion thread:

blackbishop wrote:
Nope, it has nothing to do.


It does, a bit, since there were so ridiculously few of those things to even mention them in the mod (unless in some campaign level).
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If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#58899

Re: Unit suggestion thread:

BurroDiablo wrote:
I read only 14 were made and they were all sent to Italy in 1943 to be used against the Allies. Could make in interesting early Barbarossa unit if we do a campaign, but that's for future discussion  :P

Jeah. Thats the second version; Bunkerflak 8,8cm Flak 18 on SdKfz. 9 - 18t.
This version (on SdKfz. 9) had never fought on eastern front.
But the forerunner - the 8,8cm Flak 18 on SdKfz. 8 - had fought.
And yes; Bunkerflak means that this gun should destroy enemy's heavy bunkers [germans were doubtfully because of the Stalin line] and tanks.
May the force be with you.

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#58905

Re: Unit suggestion thread:

IJoe wrote:
blackbishop wrote:
Nope, it has nothing to do.


It does, a bit, since there were so ridiculously few of those things to even mention them in the mod (unless in some campaign level).

I don't think the Dora would feature in ostheer's campaign, unlike the maus or bunkerflak. That's why i thought are different cases.

But you are right, all in all looks like Bunkerflaks didn't have a great impact on the eastern front(numbers and combat).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#58913

Re: Unit suggestion thread:

lol... Maus...

With the lack of decent guns large enough to take care of Heavy Soviet Tanks like the KV-1 & 2, something like the Bunkerflak would be a good unit to have in an early war campaign, even if you only get 2 or 3 of them. Then again, maybe that would be part of the challenge. We'll see when we get there anyway.
#58915

Re: Unit suggestion thread:

maybe a mobile flak 88 should have:less damage,less range and only shoots when its installed.
#58916

Re: Unit suggestion thread:

BurroDiablo wrote:
lol... Maus...

With the lack of decent guns large enough to take care of Heavy Soviet Tanks like the KV-1 & 2, something like the Bunkerflak would be a good unit to have in an early war campaign, even if you only get 2 or 3 of them. Then again, maybe that would be part of the challenge. We'll see when we get there anyway.

Yeah... imagine you need to retreat those 3 monsters before your defences fall, get overran and lost those three units to the soviet army (at least one needs to survive) xD!!

jaime wrote:
maybe a mobile flak 88 should have:less damage,less range and only shoots when its installed.

Not for the ostheer as Lord Rommel and BurroDiablo stated ;)... however i don't think will fit with wehr or pe.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#59102

ostheer infantry

i was think of some tough infantry that would be infantry killers. how about waffenss panzer grendiers.

4 man squad
2x mp40
1x mp44
1x g43

abilities
grenade: cost 20 muntions. good VS infantry and infantry in cover
for the Reich!: cost 40 muntions: fights better in enemy territory for 60s

upgrades:
rapid fire or body armor
rapid fire: increases fire rate
Body armor: increase units health

Skins: Kind of like and Autem skin half the group with their sleeves up or some with caps. or some some urban camo


I hope u like my unit idea. If u dont like the name for the unit i could change it
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#59105

Re: Unit suggestion thread:

The name is a giant NO-NO, but more importantly, the upgrades need to be changed up.

As far as i know German troops didn't really use anything similar to body armor in either of the World Wars, but i would like to hear if Lord Rommel has anything interesting about that. I recall seeing Infantry in these huge Curriasses in WW1 but they were to large to lug around effectivly without being mowed down by arty and MGs

The Ability to increase Fire Rate doesn't really fit in here, (sounds kinda like Double Tap from WaW or another CoD game, and whenever i see anyone using that i just get angry, cause Double Tap only works on Semi-Autos in RL) because as far as i know (please correct me if I am wrong) there was no way to actually increse Fire Rate without doing something that would take hours in a blacksmiths shop or special field modifications, that none of those weapons recieved for a higher RoF.
#59108

Re: Unit suggestion thread:

All in all i think that this thread had reached its end.
Ostheer Units are complete, we have our concept. Just one or two
adjustments and everything is ready for coding and animating.

I wont close here at the moment but all in all u had to attend that this thread isnt needed any longer. Any new idea wont and cant be part of the planed Ostheer. Any new stuff is just for your personal entertainment ;)

Lord Rommel
May the force be with you.

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#59109

Re: Unit suggestion thread:

Lord wrote:
All in all i think that this thread had reached its end.
Ostheer Units are complete, we have our concept. Just one or two
adjustments and everything is ready for coding and animating.


Happy to know it. :D
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#59111

Re: Unit suggestion thread:

so whatever we post in this thread won't be important? Cool....



.... I want Maus and Dora  ;D ;D ;D
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#59123

Re: Unit suggestion thread:

neosdark wrote:
The name is a giant NO-NO, but more importantly, the upgrades need to be changed up.

As far as i know German troops didn't really use anything similar to body armor in either of the World Wars, but i would like to hear if Lord Rommel has anything interesting about that. I recall seeing Infantry in these huge Curriasses in WW1 but they were to large to lug around effectivly without being mowed down by arty and MGs

The Ability to increase Fire Rate doesn't really fit in here, (sounds kinda like Double Tap from WaW or another CoD game, and whenever i see anyone using that i just get angry, cause Double Tap only works on Semi-Autos in RL) because as far as i know (please correct me if I am wrong) there was no way to actually increse Fire Rate without doing something that would take hours in a blacksmiths shop or special field modifications, that none of those weapons recieved for a higher RoF.


You can give things a longer burst duration. This has the same effect since more bullets get fired at the enemy in the same space of time.
If you get into an argument with me, you're wrong.
#59127

Re: Unit suggestion thread:

Change 3 round burst to full auto.

Simple as that 8)

Or maybe they didn't have that in WW2?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#59129

Re: Unit suggestion thread:

I think the thompson has full auto.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#59198

Re: Unit suggestion thread:

I recall StG44 having 2 fire modes, no gun of the era had 3-round burst. Thompsons, PPSh41s, M2 Carbines (The modification/ upgrade for the M1), Stens, MP-28s, and some other guns could go between Full-Auto and Semi-Auto
#59228

Re: Unit suggestion thread:

That's not the point I was making. All the guns are full auto. The burst duration is how long the wielder holds down the trigger. So an MG42 might have a 2-2.5 second burst, in which it can fire around ~40-50 bullets. Eg. If a "rapid-fire" ability were activated you can extend burst duration to about 4 seconds, in which ~80 bullets can be fired. You can also reduce cooldown, so bolt action rifles can fire more frequently and full autos have shorter times between bursts. You can even reduce reload rate as well.

You can produce a "rapid fire" effect without actually adjusting fire rate, which you're right can't be changed in the field.
If you get into an argument with me, you're wrong.
#59234

Re: Unit suggestion thread:

but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#59304

Re: Unit suggestion thread:

i dont think so
i mean those MGs are tripod mounted and if you have a steady grip, it is fine i guess
the short burst prevent overheating  the barrel and conserve ammo.
If necessary most MGs can fire quite accuratly for a long time, until they overheat or the ammo deplets
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#59305

Re: Unit suggestion thread:

cephalos wrote:
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....

Russian Sg-43 vs. German Mg-42
Start watching at 9:00.

Last edited February 26, 2011 at 10:57 AM by Paciat

#60292

Re: Unit suggestion thread:

I thought this up just for lolz, as a fix for the woefully outclassed American Engineer unit. Cmon, who here isnt sick of them getting supressed by rocks and shooting thumbtacks at the enemy? Yes, I know it's not for the Ostheer, but I searched 'Unit Suggestion Thread'. Meh.

Combat Technicians
“Techs here. The fuck do you want?”
Unit Class: Infantry.
Unit Role: Repairs, Assault.
Build Cost: 145 Manpower.
Build Time: 28.
Built From: Headquarters (Replaces Engineer unit).
Population Upkeep: 3.
Manpower Upkeep: 4-5?.
# Of Squad Members: 3.
Reinforce Cost Per Man: 25 Manpower.
Health Per Man: ~50.
Target Type: Infantry.
Acceleration: ?.
Deceleration: ?.
Rotation: ?.
Crush_Human: False.
Crush Type: N/A.
Sight Range: 35.
Detection Range: ~0/6-7.
Weapons: 3x M1 Carbine
Upgrades: SCR-327 Minesweeper, M2 Flamethrower, M1918 B.A.R. (60 Munitions, grants a SINGLE BAR).
Abilities: Rudimentary Repair: Low quality repairs of a unit or building for a nominal resource cost. Satchel Charge: Can throw a standard satchel charge (unit cannot place demolition charges). Barbed Wire cutters.
Move Speed: 3.
Capping Speed: 1.15.
Reatreat Modifier: 1.
Veterancy Bonuses: See 'American Engineer'.
Other: Much more oriented towards direct combat. An upgrade is available at the HQ for 150 Manpower, 20 Munitions, 15-30 Fuel that will replace the Rudimentary Repair ability with the standard Repair ability.

Yes/no?
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Last edited March 12, 2011 at 6:55 PM by TheVolskinator

#60317

Re: Unit suggestion thread:

Paciat wrote:
cephalos wrote:
but it had to lower accuracy, right? 80 bullets from MG42 will aim it's barrel to the sky....

Russian Sg-43 vs. German Mg-42
Start watching at 9:00.



nice, but i cant imagine to handle that mg all the day i think its possible to fire it that way but only for a while...
#61687

Gebirgsjaegers for Ostheer?

Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?
3rd Gebirgs, form up!

War is Peace
Freedom is Slavery
Ignorance is Strength
#61690

Re: Unit suggestion thread:

CommissarAntonGebbet wrote:
Personally, I think Ostheer should have Gebirgsjaegers as an available unit, at least as a Company Commander unlock. They would go something like this:

Gebirgsjaegers

Cost: 420 Manpower

4 men, 4xKar98k

Abilities: Panzerfaust, Throw Stielhandgranate, Vanish (basically Commando's smoke grenade)

Upgrades: MP40s

What do you guys think?

merged
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...