#53371
Re: Unit suggestion thread:
Oh look, another foreign troops suggestion...
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Archived topic · 1,384 posts
Ostheer Suggestions
VonSchnitzel wrote:
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good
Make them the Gebirgsjäger (Mountain Troops)
Fight in all Terrain
TheUltimatum wrote:WhiteDeath wrote:
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?
HyperSniper999 wrote:
Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.
Hopit wrote:
Finnish troops ;D
Tico_1990 wrote:Hopit wrote:
Finnish troops ;D
As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.
No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.
Cheers
Last edited January 19, 2011 at 3:05 AM by HyperSniper999

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!

HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
Griptonix wrote:HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
HyperSniper999 wrote:Griptonix wrote:HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.

IJoe wrote:HyperSniper999 wrote:Griptonix wrote:HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
maxi1991 wrote:
Havent played for a time. But isn't the Red Army in this game and you can get Partisanas with them?
Last edited January 21, 2011 at 10:06 PM by MaxiKing6

IJoe wrote:
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?
MaxiKing6 wrote:IJoe wrote:
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?
Sorry, I didn't think of that. My post was just related to the russian partizans appearing in the game and fighting the enemy there, not every partizan that has ever fought in reality, no matter on whose side.

maxi1991 wrote:
So you guys think that the Red Army and Partisans can be in game but Waffen SS is a no go?
There is only one way. All are in game or no one is ingame.
Analpirat wrote:
No, I wouldn't say so. The Wehrmacht is in the game, so why shouldn't it's equivalent the Red Army be in game, too? I guess Partisans are more problematic, but I don't give that much about political correctness as long as things aren't hugely inappropriate. And that I think would be the case with the Waffen-SS.
Why do you care about such things anyhow? Does the name Waffen-SS effect gameplay? Is it important to describe the Units role? No it isn't, unlike with partisans. I'm more concerned that some people want the Waffen-SS because it gives them a huge SS-fanboy-nerd-boner than for any other reasons. And that should neither be the case with the Soviets nor with a German faction, that people get high on questionable political ideas.
IJoe wrote:HyperSniper999 wrote:Griptonix wrote:HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
Last edited January 22, 2011 at 5:35 PM by HyperSniper999
HyperSniper999 wrote:IJoe wrote:HyperSniper999 wrote:Griptonix wrote:HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!
Hypocrisy for the win!
MaxiKing6 wrote:HyperSniper999 wrote:IJoe wrote:HyperSniper999 wrote:Griptonix wrote:HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.
But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
Why? We already have two German factions, besides it wouldn't be historically accurate that way.
Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!
Hypocrisy for the win!
Without Germans, this game wouldn't even exist and you would never have had a reason to complain here. Leave it as it is and it's fine.

HyperSniper999 wrote:
I'm not looking for SS, just stating the fact that he's being a big hypocrite being fine with the Germans and Soviets who can easilly be seen as war criminals yet saying everybody else can't be in because they're war criminals.
Don't get me wrong, I still want OH to have mostly Germans, but I don't want a full, "Ja zi am German!" faction since two already exist. Just want variety and diversity. Besides, I'm very interested in foreign units fighting for other countries throughout history.


Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!

cephalos wrote:
sorry, to disrupt you this surely important disscussion, but look at thread's name: "Unit suggestion thread".
Your disscussion goes rather for Off Topic :)
Cheers
Analpirat wrote:
Well I don't want to pull this thread in to Off-Topic so let this be my closing statement on this matter: You're against SS, Cossacks, Police Battallions and the like and that's fine in my book. However you see no problem at all with Commissars, NKVD and Partisans. And that is extremely biased.
(Note: I said I had no probs with Partisans because the word to me is equal to Guerilla or Resistance and whatnot. And thusly, "Partisans" by themselves are not a homogenous group like the NKVD is and can't really be judged all together. However that whole Soviet Resistance business was a really messy affair and I think you can't generally vouch for Partisans being "heores" but condemn them who hunted them because at the end of the day both groups did their fair share of atrocities and no one was better than the other)
HyperSniper999 wrote:
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.

IJoe wrote:HyperSniper999 wrote:
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
Pretty neat, and keeps up with the pool idea.


Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
Snug wrote:IJoe wrote:HyperSniper999 wrote:
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.
I had some idea, not sure how historically accurate it is though.
My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?
Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
Pretty neat, and keeps up with the pool idea.
Something like this?
Last edited January 24, 2011 at 9:58 AM by ken

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
cephalos wrote:
if we had horse and can animate it it would rock. :'(

Jesusisback wrote:
Hi, i do not know a whole lot on the balance issues and what-not

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
Last edited February 9, 2011 at 9:15 AM by cephalos
Last edited February 9, 2011 at 1:43 PM by Lord Rommel


Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!