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Unit suggestion thread:

Ostheer Suggestions

#53371

Re: Unit suggestion thread:

Oh look, another foreign troops suggestion...

Welcome to EF.org
If you get into an argument with me, you're wrong.
#53376

Re: Unit suggestion thread:

VonSchnitzel wrote:
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good

Make them the Gebirgsjäger (Mountain Troops)

Fight in all Terrain

snowshoes.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#53575

Re: Unit suggestion thread:

TheUltimatum wrote:
WhiteDeath wrote:
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.


And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?

Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#53580

Re: Unit suggestion thread:

HyperSniper999 wrote:
Umm regular repair units can repair AT guns, mortar's, HMG's and Tanks.

I think they can't repair mortars or HMGs, can they? Mortar's and HMG's are only decrewed, but AT guns can also explode..
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#53599

Re: Unit suggestion thread:

The actual mortar or HMG can be destroyed just like an AT gun, killing the whole crew. It isn't targeted by enemy weapons though like the AT gun is and can only be killed by AoE weapons (unless decrewed and you force-attack it). They cannot be repaired like AT guns.
If you get into an argument with me, you're wrong.
#54663

Re: Unit suggestion thread:

Finnish troops  ;D
#54665

Re: Unit suggestion thread:

Hopit wrote:
Finnish troops  ;D


As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.

No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.

Cheers
#55104

Re: Unit suggestion thread:

Hopit wrote:
Finnish troops  ;D


This
GodlikeDennis wrote:
Oh look, another foreign troops suggestion...

Welcome to EF.org
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#55280

Re: Unit suggestion thread:

Tico_1990 wrote:
Hopit wrote:
Finnish troops  ;D


As has been said I don't know how often:
No, njet, nada, nope, aint gonna happen.

No unit will specifically be named "[insert random country] troops". There might be units named: "foreign support unit" or what not, but other than that, no.

Cheers

I still don't get the big deal behind that, I'm pretty sure there are Canadian Riflemen on one of the British campaign levels.

Post Merge: [time]1295406354[/time]

I found something interesting, the Russian Liberation Army:http://en.wikipedia.org/wiki/Russian_Liberation_Army

These guys fought alongside the Germans against the Soviets and I think it'd make an interesting unit. Maybe it could have a morale thing against the Soviets causing them to retreat?

Although the unit is *gasp!* foreign!
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Last edited January 19, 2011 at 3:05 AM by HyperSniper999

#55292

Re: Unit suggestion thread:

ROA, huh? Another band of criminals and murderers? No, thank you...
I'd neither like to see any paramilitaristic pro-nazi organisation who was supposed to fight with communist and ended as warcriminals due to murdering civilians and pillaging villages.
Cheers  :)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#55293

Re: Unit suggestion thread:

+1^^, - a puppet army of traitors, who preferred killing and robbing their own people to honourable sacrifice, in times, when so many chose the opposite. Stinky rats, ugly bastards, what more to say...
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#55325

Re: Unit suggestion thread:

I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#55672

Re: Unit suggestion thread:

HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#55682

Re: Unit suggestion thread:

Griptonix wrote:
HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.

Why? We already have two German factions, besides it wouldn't be historically accurate that way.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#55716

Re: Unit suggestion thread:

HyperSniper999 wrote:
Griptonix wrote:
HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.

Why? We already have two German factions, besides it wouldn't be historically accurate that way.


Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?
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#55727

Re: Unit suggestion thread:

IJoe wrote:
HyperSniper999 wrote:
Griptonix wrote:
HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.

Why? We already have two German factions, besides it wouldn't be historically accurate that way.


Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?


Havent played for a time. But isn't the Red Army in this game and you can get Partisanas with them?

#55736

Re: Unit suggestion thread:

maxi1991 wrote:
Havent played for a time. But isn't the Red Army in this game and you can get Partisanas with them?


Partizans are no war criminals. They are just a "free" local army to fight the enemy, that hasn't been invited ;)
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Last edited January 21, 2011 at 10:06 PM by MaxiKing6

#55737

Re: Unit suggestion thread:

You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?
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#55739

Re: Unit suggestion thread:

IJoe wrote:
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?


Sorry, I didn't think of that. My post was just related to the russian partizans appearing in the game and fighting the enemy there, not every partizan that has ever fought in reality, no matter on whose side.
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#55747

Re: Unit suggestion thread:

MaxiKing6 wrote:
IJoe wrote:
You mean partizans? Yes you can.
I guess, now you're going to open some double bottom to that question, so before you do - many of them are officially declared heroes of the SU, and the only governments, considering them to be criminals, are that of the baltic states - they all share strong anti-russian and pro-fascist position, glorifying former members of the SS. This sad fact is denounced by the world community officially. The list of countries, that denounced it includes Germany as well.
Any more to add?


Sorry, I didn't think of that. My post was just related to the russian partizans appearing in the game and fighting the enemy there, not every partizan that has ever fought in reality, no matter on whose side.


No, man, that is me who is sorry, for I wrote my post to comment the question, weather the russians partizans are in the game. So, everything I wrote refers to that post, not yours.
Sorry again (that's what the quote function is there for, right?  ;))
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#55772

Re: Unit suggestion thread:

Ahh ok good then lets start off again.  ;)
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#55778

Re: Unit suggestion thread:

Governments considerations are based on politics so that is not really a valid argument. Your whole pro-soviet attitude to me is as concerning as is someone pro-nazi. Both the same ilk in my book, butchers for different reasons.
#55785

Re: Unit suggestion thread:

So you guys think that the Red Army and Partisans can be in game but Waffen SS is a no go?

There is only one way. All are in game or no one is ingame.
#55786

Re: Unit suggestion thread:

maxi1991 wrote:
So you guys think that the Red Army and Partisans can be in game but Waffen SS is a no go?

There is only one way. All are in game or no one is ingame.

No, I wouldn't say so. The Wehrmacht is in the game, so why shouldn't it's equivalent the Red Army be in game, too? I guess Partisans are more problematic, but I don't give that much about political correctness as long as things aren't hugely inappropriate. And that I think would be the case with the Waffen-SS.
Why do you care about such things anyhow? Does the name Waffen-SS effect gameplay? Is it important to describe the Units role? No it isn't, unlike with partisans. I'm more concerned that some people want the Waffen-SS because it gives them a huge SS-fanboy-nerd-boner than for any other reasons. And that should neither be the case with the Soviets nor with a German faction, that people get high on questionable political ideas.
#55805

Re: Unit suggestion thread:

Analpirat wrote:
No, I wouldn't say so. The Wehrmacht is in the game, so why shouldn't it's equivalent the Red Army be in game, too? I guess Partisans are more problematic, but I don't give that much about political correctness as long as things aren't hugely inappropriate. And that I think would be the case with the Waffen-SS.
Why do you care about such things anyhow? Does the name Waffen-SS effect gameplay? Is it important to describe the Units role? No it isn't, unlike with partisans. I'm more concerned that some people want the Waffen-SS because it gives them a huge SS-fanboy-nerd-boner than for any other reasons. And that should neither be the case with the Soviets nor with a German faction, that people get high on questionable political ideas.

+1

People just want Waffen SS because it's there dream of German "uberness". You can't compare Waffen SS with partizans, Waffen SS got it's criminal orders by Hitler or Himmler and the partizans where neither organized in political nor idealistic, nor in criminal terms.
Maybe there could be something like "Elite Stormtroopers" but no SS unit.
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#55845

Re: Unit suggestion thread:

IJoe wrote:
HyperSniper999 wrote:
Griptonix wrote:
HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.

Why? We already have two German factions, besides it wouldn't be historically accurate that way.


Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?


I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!

Hypocrisy for the win!
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."

Last edited January 22, 2011 at 5:35 PM by HyperSniper999

#55850

Re: Unit suggestion thread:

HyperSniper999 wrote:
IJoe wrote:
HyperSniper999 wrote:
Griptonix wrote:
HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.

Why? We already have two German factions, besides it wouldn't be historically accurate that way.


Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?


I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!

Hypocrisy for the win!


Without Germans, this game wouldn't even exist and you would never have had a reason to complain here. Leave it as it is and it's fine.
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#55866

Re: Unit suggestion thread:

MaxiKing6 wrote:
HyperSniper999 wrote:
IJoe wrote:
HyperSniper999 wrote:
Griptonix wrote:
HyperSniper999 wrote:
I admit I didn't read the wiki page, just found it interesting if Russians could be seen on both sides of the fence.

But anyway, by that logic this game shouldn't exist. The Soviets, Germans and Americans did some pretty awful stuff during the war.

But the Germans lost so only their feet are held to the fire.
Not a great idea, should only be German units in the Ostheer.

Why? We already have two German factions, besides it wouldn't be historically accurate that way.


Because, AFAIK, EF team claimed, that it isn't going to add any war criminals. Discussion over?


I highly doubt the Finns or Italians are really big, bad war criminals. And again with the War Criminal logic, Germans shuoldn't even be playable. Because they're WAR CRIMINALS!

Hypocrisy for the win!


Without Germans, this game wouldn't even exist and you would never have had a reason to complain here. Leave it as it is and it's fine.

I'm not looking for SS, just stating the fact that he's being a big hypocrite being fine with the Germans and Soviets who can easilly be seen as war criminals yet saying everybody else can't be in because they're war criminals.
Don't get me wrong, I still want OH to have mostly Germans, but I don't want a full, "Ja zi am German!" faction since two already exist. Just want variety and diversity. Besides, I'm very interested in foreign units fighting for other countries throughout history.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#55870

Re: Unit suggestion thread:

No SS, no traitor troops. For the rest - couldn't care less.
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#55937

Re: Unit suggestion thread:

HyperSniper999 wrote:
I'm not looking for SS, just stating the fact that he's being a big hypocrite being fine with the Germans and Soviets who can easilly be seen as war criminals yet saying everybody else can't be in because they're war criminals.
Don't get me wrong, I still want OH to have mostly Germans, but I don't want a full, "Ja zi am German!" faction since two already exist. Just want variety and diversity. Besides, I'm very interested in foreign units fighting for other countries throughout history.

Yeah that is indeed hypocritical. But that's just personal bias and you won't sway a lot of ppl because of that. I wouldn't mind it if the OH could call in something like an auxillary squad that would represent all the nations that fought on Germanys side. Perhaps they could use alternating voice files from the Finish, Romanian,etc CoH versions (if those exist).
#55941

Re: Unit suggestion thread:

Yeah, right, start bitching me here, call me a hypocrite, just because I don't want to see a reincarnation of troops, who are, for the most part famous for unspeakable atrocities, committed against helpless civilians and prisoners of war, unlike other troops, who surely did some atrocities themselves, but however, never made it their bias (like SS, who were actually a power fist of NSDAP, and were meant to bring into life their inhuman philosophy), and actually bore the main weight of the war, unlike ROA and german penal battalions, used for the most part to control occupied territories, through terror and endless executions, and never proved themselves any worthy battle-wise.
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If you want a picture of the future,
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#55947

Re: Unit suggestion thread:

Well I don't want to pull this thread in to Off-Topic so let this be my closing statement on this matter: You're against SS, Cossacks, Police Battallions and the like and that's fine in my book. However you see no problem at all with Commissars, NKVD and Partisans. And that is extremely biased.

(Note: I said I had no probs with Partisans because the word to me is equal to Guerilla or Resistance and whatnot. And thusly, "Partisans" by themselves are not a homogenous group like the NKVD is and can't really be judged all together. However that whole Soviet Resistance business was a really messy affair and I think you can't generally vouch for Partisans being "heores" but condemn them who hunted them because at the end of the day both groups did their fair share of atrocities and no one was better than the other)
#55949

Re: Unit suggestion thread:

sorry, to disrupt you this surely important disscussion, but look at thread's name: "Unit suggestion thread".
Your disscussion goes rather for Off Topic  :)
Cheers
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#55950

Re: Unit suggestion thread:

OK, that's my last statement to that that one of yours:
I've never been against cossacks (you should know there were a lot of 'em in the Red Army);
NKVD is actually a name of the soviet ministry of police of the time, and commissars were mostly political agents (not only in the army) and their role in executions etc. is greatly overvalued. However, not to make some rather ignorant hotheads go steaming, I never supported the use of these two terms in this game.
So, I hope, you see, I'm not more of a hypocrite, than anybody else.  ;) 
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#55955

Re: Unit suggestion thread:

cephalos wrote:
sorry, to disrupt you this surely important disscussion, but look at thread's name: "Unit suggestion thread".
Your disscussion goes rather for Off Topic  :)
Cheers

+1

Please clear this via PM. Ceph is right.
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#55964

Re: Unit suggestion thread:

Analpirat wrote:
Well I don't want to pull this thread in to Off-Topic so let this be my closing statement on this matter: You're against SS, Cossacks, Police Battallions and the like and that's fine in my book. However you see no problem at all with Commissars, NKVD and Partisans. And that is extremely biased.

(Note: I said I had no probs with Partisans because the word to me is equal to Guerilla or Resistance and whatnot. And thusly, "Partisans" by themselves are not a homogenous group like the NKVD is and can't really be judged all together. However that whole Soviet Resistance business was a really messy affair and I think you can't generally vouch for Partisans being "heores" but condemn them who hunted them because at the end of the day both groups did their fair share of atrocities and no one was better than the other)


well spoken

i think this is a nice ending for this discussion
#55988

Re: Unit suggestion thread:

This is no place for this discussions lads. Any further off-topic post will be deleted.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#56017

Re: Unit suggestion thread:

I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.

I had some idea, not sure how historically accurate it is though.

My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?

Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#56025

Re: Unit suggestion thread:

HyperSniper999 wrote:
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.

I had some idea, not sure how historically accurate it is though.

My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?

Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.


Pretty neat, and keeps up with the pool idea.
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#56033

Re: Unit suggestion thread:

IJoe wrote:
HyperSniper999 wrote:
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.

I had some idea, not sure how historically accurate it is though.

My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?

Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.


Pretty neat, and keeps up with the pool idea.


Something like this?

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#56075

Re: Unit suggestion thread:

^*jizz* +1

Check my concept for the 'Oberfeldwebel'. IMO an original officer-esqe idea. As for armor, maybe something like one of the later-war Panthers with improved optics (better range, accuracy [vs. infantry too?] and armor (0% penetration on the front only, rest is untouched?). Arty should have something mobile and rocket based, while something specific doesnt come into my mind, I'm sure theres some German unit that was used IRL. For an odd-ended unit, maybe some sort of infantry with an an ability to attack/disable/destroy a tank from close range (e.g. like in Saving Pvt Ryan, the Paratroopers mobbing the Tiger I). Not something on par with the sticky bomb, something like: the squad gets point blank >>> boom?
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#56090

Re: Unit suggestion thread:

Snug wrote:
IJoe wrote:
HyperSniper999 wrote:
I believe it's time to get this discussion back on track. Sorry for throwing this thread into Off Topic.

I had some idea, not sure how historically accurate it is though.

My idea is for an Opel Blitz with a Quad-Barreled Flakvierling on it. Kind of like the Whirblewind Flakpanzer but like on a truck. The truck would be more vulnerable but faster than the Flakpanzer. I'd think it'd be useful against troublesome IL-2's, and easy to move to wherever needed. Perhaps it could even be possible to lock it down for faster target aquisition?

Or perhaps be able to build an Opel Blitz and be able to upgrade it either as an AA truck (like above) or medical truck like what the Soviets have. It could also in its default mode be a transport, but the OH already has an Half Track for that.


Pretty neat, and keeps up with the pool idea.


Something like this?

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Yes, but more polished looking.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#56115

Re: Unit suggestion thread:

My idea is
scout team.
Role: light scout
Weapons: 5 k98k
Abilities: recon and longer sight
Summary: A recon unit from the Aufklärungs,they are very good to recon,it is a very important unit to protect your unit from the enemy
flanking in medium-late game。(tier 3 unit)
Don't believe Christ,it just a story.

Last edited January 24, 2011 at 9:58 AM by ken

#56117

Re: Unit suggestion thread:

if we had horse and can animate it it would rock.  :'(
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#56119

Re: Unit suggestion thread:

cephalos wrote:
if we had horse and can animate it it would rock.  :'(


There's always a donkey at your service for that matter  ;D ;D ;D
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#57745

Re: Unit suggestion thread:

Hi, i do not know a whole lot on the balance issues and what-not, but this is my unit idea...

For my idea to work, this unit would have to replace a current unit of the ostheer (reward unit).
I was looking at german vehicles used on the eastern front, and i came across a photo of a t34/85 with a tiger 88mm cannon instead of regular, it had a german insignia on the turret and was painted a german green (german grey prob') and i was thinking it would be great to have to replace something such as the reg. pzkpfw VI tiger which i dont even know if you are considering using but eh, that was my idea i will get picture too...

http://henk.fox3000.com/t34/t3488/01.jpg
#57754

Re: Unit suggestion thread:

Jesusisback wrote:
Hi, i do not know a whole lot on the balance issues and what-not

believe me, you should
Let me understand your idea: German T-34 with 88mm cannon... er, no thanks. This is too original.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!

Last edited February 9, 2011 at 9:15 AM by cephalos

#57786

Re: Unit suggestion thread:

1st: Your picture link is broken.
2nd: T-34/85 with 8,8cm gun? There is a rumour about 1!!! field modification; A german division had captured a T-34/85. The turret of the T-34/85 was blown away. The division decided to put a Flak 18 on top of this tank.
This modification was a try to use this captured tank and to mobilise the own field artillery. Just one tank was converted.
So out of my view too unique for an general Ostheer unit ;)

Ah; And one question; Why converting 85mm gun into 88mm gun?
Germans had captured a lot of munition and guns at the eastern front. Supplying the captured weapons wasnt the biggest problem.

Edit: And your shown T-35 with 88 is a concept idea ;) This tank was never realised.
May the force be with you.

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Last edited February 9, 2011 at 1:43 PM by Lord Rommel

#57793

Re: Unit suggestion thread:

You mean this Jesus?
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#57799

Re: Unit suggestion thread:

This looks like captured T-34. The gun looks like 76,2mm not 88mm.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!