#49576
Archived topic · 1,384 posts
Unit suggestion thread:
Ostheer Suggestions
#49592
Re: Unit suggestion thread:
Tank Depot:
-PzKpfW I light tank with 2mg(mg13) (cost:350workpower/25oil)
-PzKpfW II light tank with 20mm canon(cost:375/35)
-PzKpfW III medium tank with 50mm canon(cost:420/40)
-PzKpfW IV medium tank with 75mm canon(cost:450/65)
-PzKpfW V heavy tank with 75mm canon(cost:500/85)
-PzKpfW VI heavy tank with 88mm canon(cost:600/140)(once at time)
-PzKpfW VIB heavy tank with 88mm canon(cost:850/210)(once at time)
new building(prototype factory)(cost:350/90):
-PzKpfW V PantherII 88mm canon (cost:650/110)
-PzKpfW VIII Maus 128mm canon (cost:1000/250)
-PzKpfW E100 150mm canon (cost:1250/300)
-Tank arty Heuschrecke 105mm canon (cost:1150/175)
-"Selbstfahrlafette" L61 128mm (cost:850/125)
-troop tank "Kätzchen" 20mm flak and 2mg42 (cost:250/15)
new building(tank destroyer factory)
-Jagdpanzer 38(t) 75mm (cost:450/35)
-Jagdpanzer IV 75mm (cost:550/45)
-Jagdpanzer V 88mm (cost:750/65)
-Panzerjäger Ferdinand/Elefant 88mm (cost:850/70)
-Jagdpanzer VI 128mm (cost:1050/110)
-PzKpfW I light tank with 2mg(mg13) (cost:350workpower/25oil)
-PzKpfW II light tank with 20mm canon(cost:375/35)
-PzKpfW III medium tank with 50mm canon(cost:420/40)
-PzKpfW IV medium tank with 75mm canon(cost:450/65)
-PzKpfW V heavy tank with 75mm canon(cost:500/85)
-PzKpfW VI heavy tank with 88mm canon(cost:600/140)(once at time)
-PzKpfW VIB heavy tank with 88mm canon(cost:850/210)(once at time)
new building(prototype factory)(cost:350/90):
-PzKpfW V PantherII 88mm canon (cost:650/110)
-PzKpfW VIII Maus 128mm canon (cost:1000/250)
-PzKpfW E100 150mm canon (cost:1250/300)
-Tank arty Heuschrecke 105mm canon (cost:1150/175)
-"Selbstfahrlafette" L61 128mm (cost:850/125)
-troop tank "Kätzchen" 20mm flak and 2mg42 (cost:250/15)
new building(tank destroyer factory)
-Jagdpanzer 38(t) 75mm (cost:450/35)
-Jagdpanzer IV 75mm (cost:550/45)
-Jagdpanzer V 88mm (cost:750/65)
-Panzerjäger Ferdinand/Elefant 88mm (cost:850/70)
-Jagdpanzer VI 128mm (cost:1050/110)
#49596
Re: Unit suggestion thread:
57Panzerbrigade wrote:
new building(prototype factory)(cost:350/90):
-PzKpfW V PantherII 88mm canon (cost:650/110)
-PzKpfW VIII Maus 128mm canon (cost:1000/250)
-PzKpfW E100 150mm canon (cost:1250/300)
-Tank arty Heuschrecke 105mm canon (cost:1150/175)
-"Selbstfahrlafette" L61 128mm (cost:850/125)
-troop tank "Kätzchen" 20mm flak and 2mg42 (cost:250/15)
maus..
i Lol'd
#49598
Re: Unit suggestion thread:
Aouch wrote:
I don't think the Opel Blitz 3to was used as a frontline-troop-transporter.
The Wehrmacht relied especially in Russia heavily on halftracks for transport-purposes. Something like the SdKfz 10 or so would be nice.
But I agree with you, we don't need another SdKfz 250 or 251. :)
Even for most behind the lines transportation horses were used since petrol was in short supply. Not so much for the SS or divisions that were really gearing up for an offensive, but the whole idea that the Germans were fully mobilised was simply propaganda and for the most part untrue. I like the idea, but I also like to have some defense for the troops inside so i'll stick with the halftracks.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
1st SS Division Leibstandarte SS A. H.
#49599
Re: Unit suggestion thread:
TheReaper wrote:
I thinking about the Ostheer's Panzer 4. Iz should be different from WE or PE, so the Devs may improve the existing models. Hoe about like these ideas:
Or putting a radio operator to the commander cupola:
Camo maybe?
Smoke launchers?
Er, mate... it looks like the Vet-3 Wehr Pz. IV to me...
And where German tanks are concerned, the radio operator would always be in front, on the right side... usually manning the bow-mounted coaxial MG34. The commander would either be within the turret or peeking out of his cupola.
#49618
Re: Unit suggestion thread:
Werwolf wrote:
Er, mate... it looks like the Vet-3 Wehr Pz. IV to me...
And where German tanks are concerned, the radio operator would always be in front, on the right side... usually manning the bow-mounted coaxial MG34. The commander would either be within the turret or peeking out of his cupola.
I think you missed the point. I was thinking about the T34 treads installed on the frontal armor. My bad I must highlight it next time. :D
#49636
Re: Unit suggestion thread:
I would love it if the Ostheer could somehow get a Maus tank. It could be like a giant and really expensive one use weapon. While very difficult to stop, it would be slow, and if possible, couldn't cross bridges. Anyway, that's just my attempt to get the Maus into Company of Heroes (since I'll never be able to do it myself). I'd love to see that giant thing rolling across the Battlefield.
#49637
Re: Unit suggestion thread:
Lord wrote:
I would love it if the Ostheer could somehow get a Maus tank. It could be like a giant and really expensive one use weapon. While very difficult to stop, it would be slow, and if possible, couldn't cross bridges. Anyway, that's just my attempt to get the Maus into Company of Heroes (since I'll never be able to do it myself). I'd love to see that giant thing rolling across the Battlefield.
Maus never fight (this is what the historians says) on battlefields...it was just a prototype.
http://en.wikipedia.org/wiki/Panzer_VIII_Maus

#49649
Re: Unit suggestion thread:
Well... There is the "Kummersdorfer rumour" ;)
Two Maus tanks were tested at the Heeresversuchsgelände at Kummersdorf near Berlin. Some photos showed Maus tanks with armed turrets. The rumour says that this two Maus tanks should have fought against the red army during their attack against this area.
So perhaps Maus had fought but this single battle is no reason FOR the Maus tank at the german Ostheer ;D
Two Maus tanks were tested at the Heeresversuchsgelände at Kummersdorf near Berlin. Some photos showed Maus tanks with armed turrets. The rumour says that this two Maus tanks should have fought against the red army during their attack against this area.
So perhaps Maus had fought but this single battle is no reason FOR the Maus tank at the german Ostheer ;D
Last edited October 23, 2010 at 9:33 AM by Lord Rommel
#49651
Re: Unit suggestion thread:
The Maus was in the RUSE beta when I played awhile ago. It was pretty cool. It would never fit into CoH though.
If you get into an argument with me, you're wrong.
#49759
Re: Unit suggestion thread:
Lord wrote:
Well... There is the "Kummersdorfer rumour" ;)
Two Maus tanks were tested at the Heeresversuchsgelände at Kummersdorf near Berlin. Some photos showed Maus tanks with armed turrets. The rumour says that this two Maus tanks should have fought against the red army during their attack against this area.
So perhaps Maus had fought but this single battle is no reason FOR the Maus tank at the german Ostheer ;D
I know that it basically had no impact on the war. I'm saying that it would be included as if the Ostheer managed to delay long enough to put it into to some kind of general production, despite it not being fully perfected. It didn't expect it would be included, I just hoped, since I love COH and the Maus tank, and thusly wanted to combine the two.
#49762
Re: Unit suggestion thread:
I would like to see the maus on soviet or ostheer campaign :).
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#49764
Re: Unit suggestion thread:
#49766
Re: Unit suggestion thread:
Werwolf wrote:
... you mean "Protect the Maus" or "Destroy the Maus"?
Suggesting that the OH should "use the Maus and pwnz0rd all of the Commies" would probably drive LordRommel into conniptions. hehe :P
I don't know, but would be nice to destroy it with soviet steel or to protect it as part of ostheer. It could be a special objective for earning a medal. Also, I wasn't suggesting anything like that(your second line) xD.
I don't think that using an almighty maus would rock :-\.
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#49768
Re: Unit suggestion thread:
blackbishop wrote:
I don't think that using an almighty maus would rock :-\.
Last mission.
Crirclstrafe Maus using youre T-34/85.
5 minutes of non stop circlestrafing...
#49775
Re: Unit suggestion thread:
Paciat wrote:
Last mission.
Crirclstrafe Maus using youre T-34/85.
5 minutes of non stop circlestrafing...
I can imagine it in a factory still under construction with just the turret working leaving it immobile (In a corner with a wall to its back to stop players circling it hehe :P)
Edit: In a campaign of course not MP
Last edited October 28, 2010 at 11:49 AM by Raider217
#49776
Re: Unit suggestion thread:
Raider217 wrote:
I can imagine it in a factory still under construction with just the turret working leaving it immobile (In a corner with a wall to its back to stop players circling it hehe :P
Blow up the wall then. Too bad T-34 hasnt got heavy crush. It could drive thru it.
#49822
Re: Unit suggestion thread:
It still would be amazing.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
1st SS Division Leibstandarte SS A. H.
#49825
Re: Unit suggestion thread:
The last mission that I would like to see is fighting Jagdtiger, Kingtiger and some supporting units without using ZiS-2, Mortar, BM-13 and the Firebase so so cant take them out from range.
#49898
Re: Unit suggestion thread:
2 KT's and a JT , brilliant
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
#50712
New Ostheer unit
evilSpike's Suggestion:
evilSpike wrote:
so i was thingking about a nice new unit to spotting snipers.
i think bike and schwimmwagen are cool units but i think not for the ostheer.
so what you guys are thinking about ostheer dogs?
i think it should be someting like to train your ostheer pios to use watchdogs or some kind like this
do you like this idea?
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#50737
Re: Unit suggestion thread:
If you've heard of it, there's a game call Star Wars: Empire at War: Forces of Corruption. One of the units under the 'Consortium' faction; vorksnir, is more or less a space-dog-thingy. Its got pretty good animations, running, attacking, and static. Maybe you could try to transfer the animation from that game to EF.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#51725
Re: Unit suggestion thread:
Vorksnir are 'Dog-like' beasts that can sense the Force and kill force users easily, It Does have decent animations but I don't think its possible to transfer something from EAW to CoH
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
#51963
Re: Unit suggestion thread:
#51968
Re: Unit suggestion thread:
Oh while we're giving suggestions:
Has anyone heard of this really big awesome German cannon called Dora. It would be really cool if the devs could implement this in the OH. ::)
Dora and Dogs. Honestly, those two ideas are brought up so many times it's ridiculous.
Has anyone heard of this really big awesome German cannon called Dora. It would be really cool if the devs could implement this in the OH. ::)
Dora and Dogs. Honestly, those two ideas are brought up so many times it's ridiculous.
If you get into an argument with me, you're wrong.
#51974
Re: Unit suggestion thread:
GodlikeDennis wrote:
Oh while we're giving suggestions:
Has anyone heard of this really big awesome German cannon called Dora. It would be really cool if the devs could implement this in the OH. ::)
Dora and Dogs. Honestly, those two ideas are brought up so many times it's ridiculous.
you forget about Maus. And Space Nazi Soliders ;D

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#52005
Re: Unit suggestion thread:
Quote
you forget about Maus.
That's the most common one. But people have this impress of Nazi-Germany. The bigger, the better. UberTroops and invicible Hitler. Seriously, how about making OH so op, that it will crush every enemy, even if you are a n00b, in just 30 seconds? V1-Rain or things like that..
I don't believe it.
#52189
Re: Unit suggestion thread:
Hey V-1 rain sounds awesome!!
I guess it should cost 10 munis and then 50 V-1 rain down on the enemys base. It is availible from the start
also we need Maus battlegroup. It calls in 4 maus tanks which destroy every tank with one shot!
HELL YEAH ;D ;D ;D
I guess it should cost 10 munis and then 50 V-1 rain down on the enemys base. It is availible from the start
also we need Maus battlegroup. It calls in 4 maus tanks which destroy every tank with one shot!
HELL YEAH ;D ;D ;D
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
Grand Admiral Thrawn
#52191
Re: Unit suggestion thread:
or what about rapid-firing Dora cannon?
BTW, this gets really offtopic.
BTW, this gets really offtopic.

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#52193
Re: Unit suggestion thread:
Why not little Dora machine guns for landsers
If you want a picture of the future,
imagine a boot stamping on a human face
— forever.

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
Last edited December 14, 2010 at 10:50 PM by IJoe
#52204
Re: Unit suggestion thread:
#52207
Re: Unit suggestion thread:
#52211
Re: Unit suggestion thread:
Lol Versedhorison, the fatman mininuke launcher ....
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
#52213
Re: Unit suggestion thread:
Akalonor wrote:
Lol Versedhorison, the fatman mininuke launcher ....
You mean the Recoiless Rifle A-bomb that US constructed? It would be a jeep upgrade. :D
#52226
Re: Unit suggestion thread:
#52227
Re: Unit suggestion thread:
maybe you can give the ostheer officers a mauser broomhandle pistol?
it wasnt standard issue but i think officers were allowed to have their own sidearm. just a thought
the gun is so awesome cause han solo uses it....
it wasnt standard issue but i think officers were allowed to have their own sidearm. just a thought
the gun is so awesome cause han solo uses it....
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
Grand Admiral Thrawn
#52818
Re: Unit suggestion thread:
I think you should include the SdKFZ. 250/9 as an early infantry shredder against soviet conscript and strely blobs. With it's 20mm KwK 38 it has the same weapon like Wehrmacht's SdKFZ. 234 or PE's Armoured Car. I think it looks very sexy too. It was in service from '41 to '45, so the whole war on eastern front and it was used as a replacement for the wheeled vehicles with the same weapon because it simply could deal better with muddy soviet ground because of it's tracks.
I think it is also done before (I have seen it in BK) so no animation is needed here.
I think it is also done before (I have seen it in BK) so no animation is needed here.
#52845
Re: Unit suggestion thread:
Mobile 88,
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
Last edited December 22, 2010 at 6:15 PM by Akalonor
#52853
Re: Unit suggestion thread:
Akalonor wrote:
New Idea,
Mobile 88,
(yes, no model)
what about an 88mm AA gun thats mobile? it could switch from set up-mobile,
would be pretty cool.
Its no6t a new idea...
#52891
Re: Unit suggestion thread:
Really? I was unaware of that, sorry for my ignorance.... :P
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
Dwight: "What are you farming, Bullcrap?"
You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader
Any typos found may be given to Seeme.
#52902
Re: Unit suggestion thread:
Has anyone suggested a unit that has an upgrade for fighting in Snow?
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers

One out of two gets a rifle.When the one with the rifle is killed.The one that follows picks up the rifle and shoots
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers

One out of two gets a rifle.When the one with the rifle is killed.The one that follows picks up the rifle and shoots
#52915
Re: Unit suggestion thread:
VonSchnitzel wrote:
Has anyone suggested a unit that has an upgrade for fighting in Snow?
Specialized Infantry having white Camo Snow uniforms?
Maybe some sort of HQ upgrade you have to buy at Tier 4 or something.Even better a doctrine troop like the Fallschirmjägers
You mean, like a special unit for winter maps? ???
What's it gonna do on the rest of 'em?

If you want a picture of the future,
imagine a boot stamping on a human face
— forever.
#52922
Re: Unit suggestion thread:
Thats a problem unless you make every map winter lol
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good
Make them the Gebirgsjäger (Mountain Troops)
Fight in all Terrain
One out of two gets a rifle.When the one with the rifle is killed.The one that follows picks up the rifle and shoots
Though at least half the maps you make should be anyway.
Im sure we can get around it but I think the idea is good
Make them the Gebirgsjäger (Mountain Troops)
Fight in all Terrain

One out of two gets a rifle.When the one with the rifle is killed.The one that follows picks up the rifle and shoots
Last edited December 22, 2010 at 9:27 PM by VonSchnitzel
#53283
The Raupenschlepper (RSO)
The Raupenschlepper (RSO)
When I was looking on Wikipedia for Tankdestroyers of Germany, I saw also the RSO. Then I get an idea: This maybe can be an unit for the Eastern front mod, because with this unit you can transport your AT-guns, howitsers etc.
Maybe when you chose Blitzkrieg doctrine, you will unlock the RSO, so that you can move your AT-guns, howitsers etc. faster across the map.
Veterancy: How more km/miles the RSO have made while he was transporting, how more veterancy he will get. With this veterancy he maybe will faster of will load an AT-gun, howister etc. faster in.
Abilities: For some munitions he will be faster for a while, but when he is driving, it costs some fuel (not much).
Upgrades: The RSO will be transformed in a RSO/PAK 40 (he will get a Pak 40). Maybe also that loading in an AT-gun, howitser etc. will be faster. And maybe an underzetsungspioniere that will repair the AT guns, howitser etc. and maybe also Tanks!
I hope you will like this idea, because this is ideal for players who want their AT-guns, howitsers etc. faster to the frontline!
Please dont reject it immediately, but say things that usefull and use GOOD arguments why this unit not can be used!
(sorry for my terrible English)
TheUltimatum
When I was looking on Wikipedia for Tankdestroyers of Germany, I saw also the RSO. Then I get an idea: This maybe can be an unit for the Eastern front mod, because with this unit you can transport your AT-guns, howitsers etc.
Maybe when you chose Blitzkrieg doctrine, you will unlock the RSO, so that you can move your AT-guns, howitsers etc. faster across the map.
Veterancy: How more km/miles the RSO have made while he was transporting, how more veterancy he will get. With this veterancy he maybe will faster of will load an AT-gun, howister etc. faster in.
Abilities: For some munitions he will be faster for a while, but when he is driving, it costs some fuel (not much).
Upgrades: The RSO will be transformed in a RSO/PAK 40 (he will get a Pak 40). Maybe also that loading in an AT-gun, howitser etc. will be faster. And maybe an underzetsungspioniere that will repair the AT guns, howitser etc. and maybe also Tanks!
I hope you will like this idea, because this is ideal for players who want their AT-guns, howitsers etc. faster to the frontline!
Please dont reject it immediately, but say things that usefull and use GOOD arguments why this unit not can be used!
(sorry for my terrible English)
TheUltimatum
Last edited December 27, 2010 at 6:02 PM by TheUltimatum
#53284
Re: The Raupenschlepper (RSO)
Well:
1. There is no animation of towing guns
2. Devs don't want to change the vCoH game-style ( ie. no towed guns)
3. Actually I like the RSO/PAK40 model, however I guess it wasn't so popular
1. There is no animation of towing guns
2. Devs don't want to change the vCoH game-style ( ie. no towed guns)
3. Actually I like the RSO/PAK40 model, however I guess it wasn't so popular

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#53290
Re: The Raupenschlepper (RSO)
Quote2. Devs don't want to change the vCoH game-style ( ie. no towed guns)
I believe you when you say this, but if you can move your AT-guns, howitzers etc. faster some players will be happy with this solution.
In some toppics I have read that the Ostheer can be a mechanized faction, so why also not fast moving guns without the worry that your halftrack (like the halftrack with .. mm gun from the panzerelite faction) will be down in 1 shot by an enemy tank. An AT-gun can hold some shots from an enemy tank!
TheUltimatum
#53323
Re: Unit suggestion thread:
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
Last edited December 27, 2010 at 11:04 PM by WhiteDeath
#53327
Re: Unit suggestion thread:
Mobile 88 that needs to set up; suggested already. +1
Dogs of some sort as a detection unit. +1
Ostheer officers having a Mauser M95 Broomhandle. +1
Landsers having Dora-nuke-shooting-machine-guns and free 'V1 Rain' ability with 0 second recharge. +1 ;).
Dogs of some sort as a detection unit. +1
Ostheer officers having a Mauser M95 Broomhandle. +1
Landsers having Dora-nuke-shooting-machine-guns and free 'V1 Rain' ability with 0 second recharge. +1 ;).
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#53338
Re: Unit suggestion thread:
WhiteDeath wrote:
I think it's an interesting idea. Some other factions have unique non-combat vehicles (bergetiger, ZiS-5, ...). Perhaps it would be possible to move the weapon crew to a sitting position on the vehicle like it's garrisoned, making sure that when the weapon is detached the crew returns with the same numbers. Correct me if I'm wrong but I imagine the gun could be set to the moving position while its being towed as if being moved by the crew. If the truck gets destroyed while towing the crew will be lost and the gun dropped. If the gun is destroyed in transit then I guess the crew will have to be lost. It's not very elegant, but vCoH does for example kill the last crew member of an AT gun if the other two are killed. Just throwing it out there: maybe a re assignable 3-man weapon crew squad could be considered, perhaps with higher cost support weapons as a tradeoff for the option to abandon weapons. Or make it so only the weapon crews can recrew.
And what do you think about a RSO/PAK40 Upgrade? And the underzetsungspioniere who can repair the AT-guns, howisters etc. and maybe also tanks by the frontline?
Last edited December 28, 2010 at 8:04 AM by TheUltimatum
#53352
Re: Unit suggestion thread:
Hi, as we all know there was Latvian, Norvegian, Estonian legions(and others) in Ostheer, so I'm thinking that, you guys could include these units, like late game infantry, but you only could call them in as a reinforcements or something, sorry for my ban english, and it would be historicaly accurate if you would include them, think about it please. ;)







