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[2.300] Game crashes/freezes - Post here

Bugs & Tech Support

#154348

[2.300] Game crashes/freezes - Post here

Copernicus wrote:
We figured out the TEMP Folder Full Error.
See here for more details.


Please include the following files:

*Documents/My Games/Company of Heroes Relaunch/warnings.log
*Documents/My Games/Company of Heroes Relaunch/LogFiles/scarlog.[Date-and-Time].txt
*Documents/My Games/Company of Heroes Relaunch/LogFiles/ailog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file

  1. Hold Windows Key and click R

  2. Enter "%Temp%" (without " " and with % %)

  3. Find the .dmp file that was created at the time of the crash



Additional Information
Please provide the following information as well.

*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?
*What game mode were you playing?


Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.


Since we only support the Steam version, I updated the paths where the logs should be found. We do not offer support for bugs found in versions which use a different directory for storing their logs. Also, we only support the latest Steam version of Company of Heroes.

If you are going to post the content of the log files instead of attach them in the topic, make sure you use the code tags!
Quote to see the code tags


One last thing I'd like to add as note: IF YOU ARE PLAYING THE NO-POP CAP MODE AND YOUR GAME CRASHES, YOU SHOULD NOT BE LOOKING FOR TECH SUPPORT FROM US, BECAUSE WE DO NOT GIVE SUPPORT FOR THAT VARIANT OF THE GAME.

That game-type was included due to popular demand, and since CoH Essence engine cannot support the stress of handling too many objects regardless if you use vanilla factions or not, specially if you are fighting against AI(regardless of faction) we can't do anything about it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited July 27, 2016 at 10:08 PM by Enrique 'Blackbishop' E.

#154456

Re: [2.300] Game crashes/freezes - Post here

Hi ! Game crashed 3 times one after another, the first couple of minutes on same skirmish, run as admin or not, population limited or not, same factions, at the point i click on soldiers to pair them with lieutenant, info's & picture are attached.
[Windows 8.1 enterprise x64].
Windows, graphic card, sound card, Direct X all updated, net framework 3.5 enabled, latest NDP452-KB2901907-x86-x64-AllOS-ENU installed.
Game COHTOV2700_relaunch & Mod EF_Setup[IP address redacted]_Full, clean installation.
...I can't think of any reason for this to happen.
???  If any other info is necessary just let me know, I'll be glad to help solve this one.

* Older mod & patches worked fine, except "EF_Setup([IP address redacted])" that crashed all the time too.
* Game & Mod installed in English language but there are Russian especially in customize army menu.

Last edited September 11, 2014 at 11:04 PM by alexstyleto

#154458

Re: [2.300] Game crashes/freezes - Post here

@alexstyleto
You are playing EF on a backup of the first version of the Steam CoH(v2.700.0) and it will never run properly. Either you use the CoH v2.602, install EF v2.300 and install the compatibility patch or just update your game(v2.700.2) on Steam and install EF v2.300.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154468

Re: [2.300] Game crashes/freezes - Post here

@Enrique 'Blackbishop' E
It's CoH(v2.700.0), i didn't know that needs to be updated(v2.700.2) for the mod to work properly.

Tanks a lot !  :)
#154474

Re: [2.300] Game crashes/freezes - Post here

Please include the following files:

*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Documents/My Games/Company of Heroes/LogFiles/ailog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file

    Hold Windows Key and click R
    Enter "%Temp%" (without " " and with % %)
    Find the .dmp file that was created at the time of the crash
All file delete. still CRASH REPORT
#154478

Re: [2.300] Game crashes/freezes - Post here

No one asked you to delete anything, why did you do that?

Also, could you stop reporting your own posts to get more attention... this ain't gonna help you.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154642

Re: [2.300] Game crashes/freezes - Post here

Hi Bishop

Ok i got some error and Screen freeze when i play COH : EF patch 2.300

My Current Version is COH is 2.602

I got screen freeze whenever i try to play EF MAP : HALBE. When i click Start Now my game instantly froze, i try to waiting because i thought its loading the map, but when its already 10 minutes i open task manager and its say "Not Responding", i Press End now and restart Coh : EF, and try to load the map again and same its freeze

The next maybe not error but maybe bug

its Panzer Elite Jadgtiger Sound and Veterancy, and Jadgpanzer sound

When i call Jadgtiger its always say "Jadgpanther" and when i call jadgpanzer its always say Hetzer.

and about Jadgtiger veterancy,i dont know if its bug or not but when i kill tanks vehicles its did not vetted at all even when i already smash more than 10 Tanks.

Thanks before, i hope that Halbe Map is fixed since i really like that map 3v3
#154646

Re: [2.300] Game crashes/freezes - Post here

@luminos
Jagdtiger doesn't earn vet, and we don't make new sounds for the new units, so if you listen closely even Guards say they are rangers and T-34 most likely Shermans.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154647

Re: [2.300] Game crashes/freezes - Post here

Enrique wrote:
@luminos
Jagdtiger doesn't earn vet, and we don't make new sounds for the new units, so if you listen closely even Guards say they are rangers and T-34 most likely Shermans.


Roger that, i am done with that.

So about Halbe map, any idea?
#154660

Re: [2.300] Game crashes/freezes - Post here

Most likely you can't run that map because of your PC specs? I can't tell you another answer with just reading your post.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154684

Re: [2.300] Game crashes/freezes - Post here

I am sorry but, before i patch to 2.300 i can play halbe map fluidly without any error or sudden disconnect but i will look into it, i will try to uninstall and install it again and see if its still error.

Thanks
#154834

Re: [2.300] Game crashes/freezes - Post here

I found this while playing. Are the bonuses for the grenadiers not available or just aren't visible?
#154838

Re: [2.300] Game crashes/freezes - Post here

The bonuses are never visible, the vet marks are though ;)... we did a mistake and the Grenadier vet marks are weird, but the bonuses remain the same. It will be fixed for the next patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154842

Re: [2.300] Game crashes/freezes - Post here

My friend and I are getting a very severe issue that I cannot find anywhere on these fourms.

Every time either of us, in multiplayer or singleplayer, enters a Skirmish Match the game ALWAYS crashes with a Relic Crash Report box at anywhere between 20-40 minutes.

I've tried everything, deleting files, reinstalling, setting affinity, limiting CPUs, lowering graphics to the bear minimum, none of it works.

I'm running on New Steam with version 2.300

Please try and help. My friend and I really love what we played of this mod and we both want to get into some epic matches with Brits, Reds v. Ostheer and Wermecht.  :)

Last edited October 3, 2014 at 8:20 PM by DreadPirateRoberts

#154844

Re: [2.300] Game crashes/freezes - Post here

UPDATE: We've lowered the graphic settings and it hasn't crashed for a while. I'm not sure if our problem is totally resolved though. I'll update you on what happens.

The only thing of note is that during one battle I got a 'FATAL AI ERROR - PAUSED EXECUTION' and then I exited the battle and the game crashed.

Please get back to me soon, thanks.
#154846

Re: [2.300] Game crashes/freezes - Post here

Thanks for reporting it, but that bug has already been reported, and will be fixed for the next patch.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#154974

Re: [2.300] Game crashes/freezes - Post here

@Enrique 'Blackbishop' E

Hi ! With version 2.700.2.42 RELAUNCH and EF 2.300 , reinstalled everything from scratch , game still crashes.
#154975

Re: [2.300] Game crashes/freezes - Post here

If you installed the 2.602 compatibility patch it will always crash if you are playing the new version, are you sure you installed in the right CoH folder? (in case you have more than one.)

Also, could you upload your warnings.log right after you get a crash? otherwise I don't have anything to check about it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155010

Re: [2.300] Game crashes/freezes - Post here

@Enrique 'Blackbishop' E

Hi ! The game is installed in the folder : C:\Program Files (x86)\Relic Entertainment\Company of Heroes - Complete Edition
I've checked the installation procedure and the game folder after finished installing, everything is in right place.
no compatibility patch is installed, maybe is the combiner ? but it says compatible for 2.700.

Last edited October 21, 2014 at 5:28 PM by alexstyleto

#155020

Re: [2.300] Game crashes/freezes - Post here

I really doubt that is the latest Steam version, unless you selected that folder on the Steam set up in that path. It looks to me like you downloaded a torrent and want to play EF with it and there is not pirate version for the last release.

Then again, I can just speculate without any file to back up.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155110

Re: [2.300] Game crashes/freezes - Post here

@Enrique 'Blackbishop' E
Why then appears 2.700.2.42 in main menu, you mean this could've been a fake info ?
I'll try asap to upload crash and fatal error info that happens while playing with the combiner...so far.

Last edited October 25, 2014 at 4:15 PM by alexstyleto

#155117

Re: [2.300] Game crashes/freezes - Post here

I wonder if that happens because the ai error we got some days after we released the patch then. Do you play vs AI? Are you sure it is a crash or a fatal error?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155120

Re: [2.300] Game crashes/freezes - Post here

Enrique wrote:
I wonder if that happens because the ai error we got some days after we released the patch then. Do you play vs AI? Are you sure it is a crash or a fatal error?


Yes VS AI  a crash in 15-20 minutes in skirmish and some other time twice a fatal ai error exec paused...that happen with the NHCmod_v2.700b combiner...i tried the EF_[IP address redacted] on a random map  and finished the skirmish without problems.
#155248

Re: [2.300] Game crashes/freezes - Post here

Hey guys, I have a problem, when i start skirmish with ostheer or urss and construction barracks my game go in crash. i also put graphics details low but haven't resolved the problem. How resolved this problem???
game version: 2.700
#155250

Re: [2.300] Game crashes/freezes - Post here

FYI

Enrique wrote:
Copernicus wrote:
We figured out the TEMP Folder Full Error.
See here for more details.


Please include the following files:

*Documents/My Games/Company of Heroes/warnings.log
*Documents/My Games/Company of Heroes/LogFiles/scarlog.[Date-and-Time].txt
*Documents/My Games/Company of Heroes/LogFiles/ailog.[Date-and-Time].txt
*Temp/RandomLettersAndNumbers.dmp (see below)

How to get the DUMP file

  1. Hold Windows Key and click R

  2. Enter "%Temp%" (without " " and with % %)

  3. Find the .dmp file that was created at the time of the crash



Additional Information
Please provide the following information as well.

*What map were you playing?
*Which factions were involved?
*What were you doing when the crash occurred? Try to be as accurate as possible!
*Do the crashes happen during every or almost every game?
*What game mode were you playing?


Doing this helps us figure out the cause of the crashes easier, and fix them. Posts without any relevant information will be deleted.


One last thing I'd like to add as note: IF YOU ARE PLAYING THE NO-POP CAP MODE AND YOUR GAME CRASHES, YOU SHOULD NOT BE LOOKING FOR TECH SUPPORT FROM US, BECAUSE WE DO NOT GIVE SUPPORT FOR THAT VARIANT OF THE GAME.

That game-type was included due to popular demand, and since CoH Essence engine cannot support the stress of handling too many objects regardless if you use vanilla factions or not, specially if you are fighting against AI(regardless of faction) we can't do anything about it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155457

Re: [2.300] Game crashes/freezes - Post here

I have a question.  In another thread I posted my logs regarding a crash I got but it got closed so I'm bringing the same logs here.  The crash happened during a long game.  From the crashes' logs I see that the problem might be related to an airplane strafing ability that a player tried to use.

#155458

Re: [2.300] Game crashes/freezes - Post here

Thanks, I'll see what I can do about it.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155459

Re: [2.300] Game crashes/freezes - Post here

Hi. I have coh(new steam version) 2.700.2.42, EF version 2.300. When I play skirmish mode the game freezes with "crtical fail" message 20-30 minutes after start. And it not depends on map, fraction or what I was doing at that moment. On previous EF versions were no freezes, but crash reports. Please help with this problem.
#155461

Re: [2.300] Game crashes/freezes - Post here

This man is right. The game crashes after 20-40 minutes. What about updates or fixes?

Подтверждаю наличие вылетов через 20-40 минут после начала игры. Будут ли обновления или исправления проблемы в ближайшем будущем?
#155467

Re: [2.300] Game crashes/freezes - Post here

@Toz1k
We can't fix crashes caused by memory issues, so nothing we can do about it. Specially if it ran 8p maps with 7 AI players and no pop-cap mode :\.

@inori
Check this topic: http://www.easternfront.org/forums/index.php?topic=11401.0
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155470

Re: [2.300] Game crashes/freezes - Post here

Its some kind of magic, but i got crashes only two times.
Today I have finished 3 matches (6 players, about 40-70 minutes per match) and everything was fine.
I wonder, if it is necessary to force all cores and memory to be used by game in settings.
#155471

Re: [2.300] Game crashes/freezes - Post here

Yes, I checked it. Seems that i have to wait for the next patch, cause i don't know how to use Corsix's Studio and what aitactics is.
#155473

Re: [2.300] Game crashes/freezes - Post here

Toz1k wrote:
Its some kind of magic, but i got crashes only two times.
Today I have finished 3 matches (6 players, about 40-70 minutes per match) and everything was fine.
I wonder, if it is necessary to force all cores and memory to be used by game in settings.
If I remember correctly, CoH is not optimized to use more than one core so that isn't going to help.

inori wrote:
Yes, I checked it. Seems that i have to wait for the next patch, cause i don't know how to use Corsix's Studio and what aitactics is.
You don't need corsix, you can use notepad and the file is "Eastern_Front\Data\ai\tactics\tactics.ai".
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155540

Re: [2.300] Game crashes/freezes - Post here

-- Log file for all dbTracef messages --

13:57:49.79  AppInitNetwork::InitSteam: Initializing Steam...
13:57:49.79  AppInitNetwork::InitSteam: Steam has been initialized.
13:57:49.79  RLINK -- NetworkManager::Create - creating network manager
13:57:50.83  RLINK -- WorldwideLoginService::WorldwideLoginService - initializing
13:57:50.83  RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function...
13:57:50.83  RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available.
13:57:50.83  RLINK -- WinTransport - CreateSocket listening for broadcasts on default port
13:57:50.85  RLINK -- WinTransport - Host Name: Игорь-ПК, aliases: , type=AF_INET, len=4
13:57:50.85  RLINK -- WinTransport - Host IP Address #0: [IP address redacted]
13:57:50.85  RLINK -- WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
13:57:50.85  RLINK -- Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
13:57:50.85  RLINK -- SessionManager - Peer Header Size = 15 bytes
13:57:50.85  RLINK -- SessionManager - Game Data overhead = 4 bytes
13:57:50.85  RLINK -- SessionManager - Proxy overhead = 7 bytes
13:57:50.85  RLINK -- AutomatchInternal: Instantiating
13:57:50.85  RLINK -- MessageInternal::CreateChannel: Created channel fffffffe
13:57:50.85  RLINK -- MessageInternal::CreateChannel: Created channel fffffffb
13:57:50.85  RLINK -- RLink::ThreadFunction - Entering network thread function...
13:57:50.85  RLINK -- MessageInternal::CreateChannel: Created channel fffffffd
13:57:50.91  Loaded 589 badwords from data:OnlineConfig\Badwords.lua
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000000
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000001
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000002
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000003
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000004
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000005
13:57:50.91  RLINK -- MessageInternal::CreateChannel: Created channel 00000006
13:57:50.93  GAME -- Available memory: 2007MB Physical RAM, 2245MB Pagefile, 2047 Virtual Address Space
13:57:55.14  DLLDriverLinker -- Adding driver 'spDx10.dll'.
13:57:55.31  DLLDriverLinker -- Adding driver 'spDx9.dll'.
13:57:55.31  DLLDriverLinker -- 2 DLL drivers found.
13:57:55.89  SPDx10 -- Adapter [Mobile Intel(R) 4 Series Express Chipset Family]: 32MB dedicated video memory, 96MB dedicated system memory and 652MB shared system memory.
13:57:58.35  DLLDriverLinker -- 2 DLL drivers found.
13:57:58.57  SPOOGE - Driver[DirectX9 rendering device] version[4,36]
13:57:58.57  GAME -- Resolution set to 1366x768 (fullscreen).
13:57:58.63  SPDx9 -- Driver Name = igdumdx32.dll  Desc = Mobile Intel(R) 4 Series Express Chipset Family
13:57:58.63  SPDx9 -- Driver Vendor = 0x8086  Device = 0x2A42  SubSys = 0xC059144D  Rev = 0x0009
13:57:58.63  SPDx9 -- Driver Version  Product = 0x0007  Version = 0x000F  SubVersion = 0x00  Build = 15.40
13:57:58.63  SPDx9 -- Driver GUID = {D7B78E66-6902-11CF-F971-53E0A9C2CA35}
13:57:58.87  SPDx9 -- 764MB available Texture Memory
13:57:58.87  SPDx9 -- Unknown video driver, assuming [1] GPUs.
13:57:58.87  ShaderDatabase: using shader profile [ps30]
13:57:59.94  FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
13:58:00.38  GameObjLoader 06b0fb08 - resetting counters
13:58:00.38  GameObjLoader 06b0fb08 - Created loader
13:58:00.38  GameObjLoader 06b0fc68 - resetting counters
13:58:00.38  GameObjLoader 06b0fc68 - Created loader
13:58:00.38  GAME -- Beginning FE
13:58:00.38  UIFrontEnd - Loading Front End
13:58:00.38  THREAD: Hyper-Threading Technology Processors are not detected.
13:58:00.87  SOUND -- Initializing ...
13:58:00.99  INNIMapDCA Key not found: sp_speechducker::time
13:58:01.95  SOUND -- Initialization completed!
13:58:01.95  UIFrontEnd - Initializing Forms
13:58:05.13  CampaignFilter::BindFilterSpecificWidgets()
13:58:05.40  Activating screen: MovieScreen
13:58:25.60  Activating screen: AppLoadingForm
13:58:25.60  SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
13:58:27.08  GAME -- Loaded campaign 'Высадка РІ Нормандии' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
13:58:27.09  GAME -- Loaded campaign 'Освобождение Кан' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
13:58:27.09  GAME -- Loaded campaign 'Операция "РћРіРѕСЂРѕРґ"' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
13:58:27.10  GAME -- Loaded campaign 'Ущелье Фалаис' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
13:58:27.10  GAME -- Loaded campaign 'Дамба' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
13:58:27.11  GAME -- Loaded campaign '"Сердце РўРёРіСЂР°"' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
13:58:27.78  GAME -- Using player profile
13:58:35.23  Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
13:58:38.00  Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
13:58:39.63  RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 11856 ms
13:58:42.06  SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
13:58:42.07  Activating screen: FEMovie
13:58:42.07  Activating screen: OnlineWidget
13:58:42.08  CRC & Version Info : 000002bc:a0c9f839:9233461d eastern_front:700:factionfix.dll 1
13:58:42.08  Logging in using Steam credentials...
13:58:42.08  Activating screen: FE_mm_01
13:58:42.10  SetupProductLoadingArt - choosing bgArt = 4 (gold=0)
13:58:42.10  GAME -- Setting campaign state to 'coh'
13:58:42.10  GAME -- Closing state 'coh'
13:58:42.11  GAME -- Setting campaign state to 'cxp2'
13:58:42.11  GAME -- Closing state 'cxp2'
13:58:42.11  GAME -- Setting campaign state to 'cxp1'
13:58:42.11  GAME -- Closing state 'cxp1'
13:58:42.12  GAME -- Setting campaign state to 'dlc1'
13:58:42.12  GAME -- Closing state 'dlc1'
13:58:42.12  GAME -- Setting campaign state to 'dlc2'
13:58:42.12  GAME -- Closing state 'dlc2'
13:58:42.12  GAME -- Setting campaign state to 'dlc3'
13:58:42.12  GAME -- Closing state 'dlc3'
13:58:42.13  RLINK -- Requesting ticket
13:58:42.13  RLINK -- SteamAuthManager::GetAuthToken state ID : 1
13:58:42.22  RLINK -- OnRequest app ticket returned N
13:58:42.22  RLINK -- SteamAuth received ticket at t=51402
13:58:42.22  RLINK -- SteamAuthManager::GetAuthToken state ID : 2
13:58:42.43  RLINK -- LoginAsync - response was failure:
13:58:42.43  RLINK -- Found 0 profiles for account
13:58:42.43  RLINK -- CallManager - terminating all server calls in progress (1 in progress)
13:58:42.43  Activating screen: MessageBoxPopup
13:58:51.00  RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
13:59:28.68  Logging in using Steam credentials...
13:59:28.68  Activating screen: MessageBoxPopup
13:59:28.68  RLINK -- SteamAuthManager::GetAuthToken state ID : 3
13:59:28.86  RLINK -- LoginAsync - response was failure:
13:59:28.86  RLINK -- Found 0 profiles for account
13:59:28.86  RLINK -- CallManager - terminating all server calls in progress (1 in progress)
13:59:28.91  Activating screen: MessageBoxPopup
13:59:28.91  RLINK -- starting offline hosting
13:59:29.00  RLINK -- Session::Initialize - info, initializing session object, using threads.
13:59:29.00  RLINK -- SessionManager::RegisterSession - Registering RL_NEW session 0df7fc78
13:59:29.00  RLINK -- Created Matchinfo for sessionID 18446744073709551614
13:59:29.00  RLINK -- OnJoinAdvertisementSuccess - joined online match, server leave notification required
13:59:29.00  RLINK -- starting local hosting
13:59:29.00  RLINK -- Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
13:59:29.00  RLINK -- Allocated route ID=0 for PeerID 1 at WINaddr:[IP address redacted]:6112;
13:59:29.00  RLINK -- Transport::OpenInternal request to WINaddr:[IP address redacted]:6112;
13:59:29.00  RLINK -- Session::Host sid = FFFFFFFFFFFFFFFE, hostURL = , local addresses = WINaddr:[IP address redacted]:6112;
13:59:29.00  RLINK -- Session::GetState - info, session [-2]'s state changed to [2:STATE_CONNECTING].
13:59:29.00  RLINK -- ValidateCustomData: called with 267 bytes of custom data
13:59:29.00  RLINK -- Host accepted Peer 1 into the match at address list=WINaddr:[IP address redacted]:6112;, routes=WINaddr:[IP address redacted]:6112;
13:59:29.00  RLINK -- WorldwideAdvertisementService::Process - EVENT_NEWPEER
13:59:29.02  RLINK -- local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:[IP address redacted]:6112; (ping=0ms) 100.00%, pending=0, dead=0, RS#=0/0
13:59:29.02  RLINK -- MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=0/0, mdat=0/0, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=0/0, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0
13:59:29.05  RLINK -- Session::GetState - info, session [-2]'s state changed to [3:STATE_CONNECTED].
13:59:29.05  RLINK -- Sending matchinfo change #2
13:59:29.05  RLINK -- Session Connection Event - ReasonID: 0 ReasonDebug: SessionOperationInfo::SUCCESS
13:59:29.05  RLINK -- HostAsync - got operation info 0:SessionOperationInfo::SUCCESS
13:59:29.08  RLINK -- hosting - Session is connected
13:59:29.13  RLINK -- HostAsync - completed with HostResult = 0
13:59:29.13  UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
13:59:29.13  Activating screen: OnlineGameSetup
13:59:29.13  GameSetupForm::SetScenarioFile -- 2p_angoville farms
13:59:29.14  GameSetupForm::OnMatchCategorySelected
13:59:29.14  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
13:59:29.15  GameSetupForm::OnMapSelected
13:59:29.15  GameSetupForm::SetScenarioFile -- 2p_angoville farms
13:59:29.16  RLINK -- WorldWidePartyService::SetVisible -- FALSE
13:59:29.17  GetMaxFrameTimeFromProfile: players=2 expected FPS=100.000000, bars=5, max avg=0.000, sd=0.000, 0 samples =
13:59:29.18  Activating screen: RelicOnlineChat
13:59:29.18  Activating screen: RelicOnlineNewsScreen
13:59:29.18  Activating screen: RelicOnlineStatsScreen
13:59:29.18  Activating screen: Achievements
13:59:29.18  GAME -- Setting campaign state to 'coh'
13:59:29.18  GAME -- Closing state 'coh'
13:59:29.19  GAME -- Setting campaign state to 'cxp2'
13:59:29.19  GAME -- Closing state 'cxp2'
13:59:29.19  GAME -- Setting campaign state to 'cxp1'
13:59:29.19  GAME -- Closing state 'cxp1'
13:59:29.19  GAME -- Setting campaign state to 'dlc1'
13:59:29.19  GAME -- Closing state 'dlc1'
13:59:29.20  GAME -- Setting campaign state to 'dlc2'
13:59:29.20  GAME -- Closing state 'dlc2'
13:59:29.20  GAME -- Setting campaign state to 'dlc3'
13:59:29.20  GAME -- Closing state 'dlc3'
13:59:29.21  GAME -- Setting campaign state to 'dlc1'
13:59:29.21  GAME -- Closing state 'dlc1'
13:59:29.22  Activating screen: GameHistory
13:59:29.22  GAME -- Setting campaign state to 'coh'
13:59:29.22  GAME -- Closing state 'coh'
13:59:29.23  GAME -- Setting campaign state to 'cxp2'
13:59:29.23  GAME -- Closing state 'cxp2'
13:59:29.23  GAME -- Setting campaign state to 'cxp1'
13:59:29.23  GAME -- Closing state 'cxp1'
13:59:29.24  GAME -- Setting campaign state to 'dlc1'
13:59:29.24  GAME -- Closing state 'dlc1'
13:59:29.24  GAME -- Setting campaign state to 'dlc2'
13:59:29.24  GAME -- Closing state 'dlc2'
13:59:29.25  GAME -- Setting campaign state to 'dlc3'
13:59:29.25  GAME -- Closing state 'dlc3'
13:59:29.25  Activating screen: OnlineGameSetup
13:59:29.25  Activating screen: RelicOnlineTabs
13:59:29.25  GameSetupForm::OnAdvertisementEvent - AET_Host - Ignorning match making party event.
13:59:29.25  RLINK -- WorldwideAutomatchService::OnHostComplete - automatcher is no longer active - stopPollPending 0 automatchPollID 18446744073709551615
13:59:29.25  RLINK -- Sending matchinfo change #38
13:59:29.41  GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:29.41  PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:29.41  PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:29.41  PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:29.42  PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:29.42  PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:29.42  PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:29.42  PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:29.42  PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:29.43  GAME -- Setting campaign state to 'coh'
13:59:29.43  GAME -- Closing state 'coh'
13:59:29.44  GAME -- Setting campaign state to 'cxp2'
13:59:29.44  GAME -- Closing state 'cxp2'
13:59:29.44  GAME -- Setting campaign state to 'cxp1'
13:59:29.44  GAME -- Closing state 'cxp1'
13:59:29.45  GAME -- Setting campaign state to 'dlc1'
13:59:29.45  GAME -- Closing state 'dlc1'
13:59:29.45  GAME -- Setting campaign state to 'dlc2'
13:59:29.45  GAME -- Closing state 'dlc2'
13:59:29.46  GAME -- Setting campaign state to 'dlc3'
13:59:29.46  GAME -- Closing state 'dlc3'
13:59:29.78  RLINK -- OnlineStatsCache - response was failure:
13:59:30.31  RLINK -- TipsCache - response was failure:
13:59:30.82  RLINK -- NewsCache - response was failure:
13:59:34.73  GameSetupForm::OnMapSelected
13:59:34.73  GameSetupForm::SetScenarioFile -- 2p_duclair v1-3
13:59:34.76  RLINK -- WorldWidePartyService::SetVisible -- FALSE
13:59:34.77  RLINK -- Sending matchinfo change #49
13:59:34.91  GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:34.91  PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:34.91  PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:34.91  PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:34.92  PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:34.92  PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:34.92  PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:34.92  PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:34.92  PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:35.85  GameSetupForm - No win/loss reporting and only a single player, disconnecting
13:59:35.85  RLINK -- SessionID : fffffffffffffffe - Disconnect called with reasonID 1004 - only one player
13:59:35.85  GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
13:59:35.85  RLINK -- SetVisible called while !IsConnected
13:59:35.85  GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:35.86  PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:35.86  PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:35.86  PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:35.86  PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:35.86  PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:35.86  PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:35.86  PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:35.86  PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:35.86  GameSetupForm - Starting game
13:59:35.86  GameInfo::ResetInfo - SyncLevel set to 0 on reset
13:59:35.86  PopulateGameInfoInternal - Setting Option #0 - [Id 1397509955, Value 0]
13:59:35.86  PopulateGameInfoInternal - Setting Option #1 - [Id 1381192532, Value 0]
13:59:35.86  PopulateGameInfoInternal - Setting Option #2 - [Id 1448105035, Value 1]
13:59:35.87  PopulateGameInfoInternal - Player #0 - [Id -2, Type 0, Team 0, Race 0]
13:59:35.87  PopulateGameInfoInternal - Player #1 - [Id -1, Type 1, Team 1, Race 1]
13:59:35.87  PopulateGameInfoInternal - Team #0 Player Count: 1
13:59:35.87  PopulateGameInfoInternal - Team #1 Player Count: 1
13:59:35.87  PopulateGameInfoInternal - Forcing singleplayer skirmish
13:59:35.87  PopulateGameInfo - random seed:[1291546775], guid:[{1d4fd02a-3542-431c-9cd2-52c8298a57bc}], sync level:[2]
13:59:35.88  Error loading [DATA:levelingCurve.lua]
13:59:35.88  Error loading [DATA:levelingCurve.lua]
13:59:35.88  MOD - Setting player (0) race to: allies
13:59:35.88  MOD - Setting player (0) race to: 1
13:59:35.88  ModDllSetup::PlayerSetRewardUnits - playerIndex 0...
13:59:35.88  MOD - Setting player (1) race to: axis
13:59:35.88  MOD - Setting player (1) race to: 3
13:59:35.88  ModDllSetup::PlayerSetRewardUnits - playerIndex 1...
13:59:35.88  Activating screen: MessageBoxPopup
13:59:35.88  RLINK -- WorldWidePartyService::SetJoinable -- FALSE
13:59:35.88  RLINK -- SetVisible called while !IsConnected
13:59:35.93  APP -- Game Start
13:59:35.93  GAME -- Setting campaign state to 'coh'
13:59:35.93  GAME -- Closing state 'coh'
13:59:35.93  GAME -- Setting campaign state to 'cxp2'
13:59:35.93  GAME -- Closing state 'cxp2'
13:59:35.94  GAME -- Setting campaign state to 'cxp1'
13:59:35.94  GAME -- Closing state 'cxp1'
13:59:35.94  GAME -- Setting campaign state to 'dlc1'
13:59:35.94  GAME -- Closing state 'dlc1'
13:59:35.95  GAME -- Setting campaign state to 'dlc2'
13:59:35.95  GAME -- Closing state 'dlc2'
13:59:35.95  GAME -- Setting campaign state to 'dlc3'
13:59:35.95  GAME -- Closing state 'dlc3'
13:59:35.96  GAME -- Ending FE
13:59:35.96  UIFrontEnd - Unloading Front End
13:59:36.00  SOUND -- Shutting down ...
13:59:36.08  SOUND -- Shutdown completed!
13:59:36.11
13:59:36.11  GAME -- *** Beginning mission 2p_duclair v1-3 (1 Humans, 1 Computers) ***
13:59:36.11
13:59:36.24  GAME -- Recording game
13:59:36.33  Activating screen: GameLoadScreen
13:59:36.33  ReportGameStartStats - no connection to server unable to report
13:59:36.55  RLINK -- Session::SchedulePeerRemove - Scheduling peerID: 1 to disconnect, reasonCode:1004, reason:only one player
13:59:36.55  RLINK -- Session Destroy Peer Event - ReasonID: 1004 ReasonDebug: only one player
13:59:36.55  RLINK -- Session::GetEvent DestroyPeer success Peer 1 removed, reasonCode 1004, reasonDebug only one player
13:59:36.55  RLINK -- Session::DestroyPeer - deallocating peer 1
13:59:36.55  RLINK -- Session - Requested Disconnect for connectionID 1
13:59:36.55  RLINK -- Deallocated route ID=2 for PeerID 1 at WINaddr:[IP address redacted]:6112;
13:59:36.55  RLINK -- Session - Requested Disconnect for connectionID 2
13:59:36.55  RLINK -- Closed route 2<>2 for PeerID 1 at WINaddr:[IP address redacted]:6112;
13:59:36.55  RLINK -- WorldwideAdvertisementService::Process - EVENT_DESTROYPEER
13:59:36.55  RLINK -- peerremove - peerIDRemoved=[ffffffff:fffffffe], reasonID=1004, reason debug hint - only one player
13:59:36.55  RLINK -- Session::GetState - info, session [-2]'s state changed to [1:STATE_DISCONNECTED].
13:59:36.55  RLINK -- PeerRemoveAll - flushing local session peer data
13:59:36.55  RLINK -- Session::Reset with reason WorldwidePartyService::PeerRemoveAll
13:59:36.55  RLINK -- LeaveSessionInternal - no action taken, needLeave=0, service=2
13:59:36.55  RLINK -- Destroyed Matchinfo
13:59:36.55  RLINK -- SessionManager::UnregisterSession - Unregistering session 0df7fc78
13:59:36.55  RLINK -- OnDestroyPartyNotification - partyID = [ffffffff:fffffffe], prevID = [ffffffff:ffffffff]
13:59:36.55  RLINK -- ChatChannelCache - response was failure: We are not connected
13:59:36.56  RLINK -- Transport - Largest sent is now 8
13:59:36.58  RLINK -- Transport - Largest received is now 8
13:59:36.73  THREAD: Hyper-Threading Technology Processors are not detected.
13:59:36.83  SOUND -- Initializing ...
13:59:37.84  SOUND -- Initialization completed!
13:59:37.86  PHYSICS: detected processor(s) capable of handling 2 threads.
13:59:37.93  MOD -- Locating MOD for scenario 'DATA:scenarios\mp\classic\community\2p_duclair\2p_duclair v1-3'
13:59:37.93  MOD -- Using Mod 'Eastern_Front'
13:59:37.96  Unable to load/parse precache file [DATA:scenarios\mp\classic\community\2p_duclair\2p_duclair v1-3_precache.lua]
13:59:41.97  RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 4001 ms
13:59:42.13  GameObjLoader - upgrading load_count from 0 to 1130
13:59:48.26  GameObjLoader - upgrading load_count from 1130 to 1757
13:59:48.70  PHYSICS -- Created node factory 'HVOK'
13:59:48.70  PHYSICS -- Created node factory 'DMMY'
13:59:52.00  RLINK -- Transport - median kBPS [hi/cur] sent = 0.0/0.0, recvd = 0.0/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
14:00:07.93  GameObjLoader - upgrading load_count from 41 to 3924
14:00:16.69  GameObjLoader 06b0fb08 - resetting counters
14:00:16.69  GameObjLoader 06b0fb08 - LOAD_DONE
14:00:16.69  GAME - SessionSetup
14:00:17.87  CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
14:00:17.87  TERRAINTEXTURE -- compositor added RenderTarget [0] of size 1024 x 1024
14:00:17.87  TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
14:00:20.14  GAME - CreateGEWorld in 3453 ms
14:00:20.31  TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
14:00:20.58  GAME - SessionSetup finished in 3896 ms
14:00:20.58  RLINK -- NetworkManager::DispatchEvents() - Warning - Time between calls was 3898 ms
14:00:20.60  GAME - WaterReflectionManagerSetup
14:00:20.60  GAME - WaterReflectionManagerSetup finished in 0 ms
14:00:21.62  Regenerating ImpassMap data...
14:00:21.62      Impass Data was already valid, but regenerating...
14:00:21.73  Generating CanBuild Map.  THIS SHOULD ONLY HAPPEN IN WORLDBUILDER!  IF YOU SEE THIS IN GAME, RE-SAVE THE MAP!
14:00:21.73  Regenerating CanBuildMap data...
14:00:21.73  Generating CanShoot Map.
14:00:21.73  Pathfinder::Regenerate()...
14:00:21.76  Generating PathSectorMap...
14:00:21.98  Pathfinder::Regenerate() Done.
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x061efa98
[Cope FactionFix] - patched @0x69405491
[Cope FactionFix] - hooked @0x69405492
[Cope FactionFix] - patched @0x69404a07
[Cope FactionFix] - hooked @0x69404a07
[Cope FactionFix] - Hook installed
14:00:22.33  ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/vptickerwin-annihilate.scar] succeeded.
14:00:23.01  MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01  MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01  MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01  MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01  MOD -- Player  (unused player) (frame 0) (KillPlayer)
14:00:23.01  MOD -- Player  (unused player) (frame 0) (KillPlayer)
#155678

Re: [2.300] Game crashes/freezes - Post here

Hi,

ive got an issue whit EF. It happens always at the begginig of the skirmish with cpu, i never tried it on multiplayer. If tried to play with EF enemy and clasic. Tried EF maps and clasic.
The screen simply freeze when im trying to move camera out of basic territory or trying to bulit soviet engenires. Once Ive almost built Osteers baracks but it always crash in the first minute of the game.


Then the relic crash reports apears with all this files that people mentions before me.

Ive got retail COH nonsteam 2.602 (not original) and EF 2.3 with 3.2 Launcher.

Ive got a 256mb graphic card, 3gb RAM and ive never have any problems with pure coh or any other mod before.
of course iv lowered everything in graphic setup but it didnt help.


ooooops... ive found the compabilty patch. dont kill me please

Last edited December 12, 2014 at 4:20 PM by blantokles

#155679

Re: [2.300] Game crashes/freezes - Post here

Perhaps you forgot to install the compatibility patch for 2.602?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155819

CRASH REPORT ERROR

Hi,

I just installed Company of Heroes Anthology in my computer and when i tried to open it for the first time, it shows a crash report immediately. I have already disable my antivirus and firewall, installed the latest directx version, install all version of net framework, install all version of Visual C++. I am still getting the error when i tried to open it again. My Computer Specs is uploaded in the Dxdiag.txt file.

I have also screenshot the error for reference and also uploaded the following files:

1. Warning.logs
2. CoH8O0L5280.dmp

Please advise on how to solve the problem, Thanks!

Hope to hear from you all soon!
#155824

Re: [2.300] Game crashes/freezes - Post here

I'm not sure, but wasn't Company of Heroes Anthology a disc version of the game? And you cannot upgrade these to 2.700.0.

Anyways, your logs say your CoH version is the first one released on Steam and EF is never going to work on that no matter what you do. Update to the latest version 2.700.2.42.

Also, if that log is really saved after trying to run EF you don't even get to load the game at all. It means there is something wrong with the whole mod. If launching CoH alone works, I'd recommend to uninstall EF, delete the remaining files from the mod and install it again. However, as said before, unless your game is up to date you are not going to play EF without crashing in the next 5 minutes(or less) after starting a match.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155882

Re: [2.300] Game crashes/freezes - Post here

Using steam new version 2.700.2.42
EF version [IP address redacted]  launcher [IP address redacted]

crashes all the time after 5-10 mins.


What map were you playing  the gap  stock map version
Which factions were involved? American / German normal not panzer or new one.
*What were you doing when the crash occurred  upgrading tank depot
*Do the crashes happen during every or almost every game?  every game after about 5-10 mins
What game mode were you playing?  4/4 annihilation normal popcap.

Last edited January 8, 2015 at 2:48 PM by iouver

#155888

Re: [2.300] Game crashes/freezes - Post here

Are you sure that's the log from the crash? It says at the end "Application closed without errors" and that never happens when it is involved in a crash. Have you checked if your graphic settings are in "Ultra"? That also makes the mod crash most of the time.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#155890

Re: [2.300] Game crashes/freezes - Post here

been playing it on setting i always have. just started crashing after last steam update. will look at graphics and get back to you.
#155891

Re: [2.300] Game crashes/freezes - Post here

nope turned all res and graphics down still crashes. GTX 770 i7 K series and 16gig ram should run it fine. got 3 other friends same problem.
#156592

Re: [2.300] Game crashes/freezes - Post here

Hi, I just experienced another crash to desktop and I'm gonna try my luck here.

- Map: Road to Montherme

- Factions: Allies where both Russian, Axis were Ostheer and Panzer Elite

- Actions at time of crash: I was micro managing 4 conscript squads, a command squad, and an Observer team, I was about to build an IS2

- Frequency of crashes: about 50% of the games I play

- Game mode: Victory point, 1000 points

The ai.[../../..].txt file seems to be non-existent, I can't find it.

The game crashed for the Allies, the Axis just got a win, so I'll get one of the Axis players to get me a replay if possible and I'll upload it here.

Edit: Got the replay, just to give you all more info

2nd Edit: Do you guys need system specs too?

3rd Edit: I guess I should also say that I'm running the latest version of CoH (2.7.00.2.42) and EF ([IP address redacted])

Last edited March 10, 2015 at 12:34 AM by Ben_D

#156593

Re: [2.300] Game crashes/freezes - Post here

Continution to the post above me, I'm the second allies that crashed in that game (about 3 minutes later).

I couldn't find the "ailog" file, we didn't play with AI.

I remanned an AT gun and game crashed 2 minutes after that, apart from that I did nothing unusual.

Game crashes pretty much all the time in everything that isn't 1v1.

Last edited March 6, 2015 at 10:36 PM by Rokossovsky

#156596

Re: [2.300] Game crashes/freezes - Post here

I'm just wondering if the developers here are able to take a look at this particular case, or if anyone intends to.  I can only imagine the work you guys would have to do to figure it out...  It's way over my head.  Makes me appreciate what you guys do.  I don't really want to post here though if no one has the time to look at it, seeing as it wouldn't be worth it.  In any case, thanks anyway.
#157508

Re: [2.300] Game crashes/freezes - Post here

Hello!
I recently tried to play EF 2.300 (latest) in ANY map and after _5-10 (maybe)_mins. of gameplay it stops for a few sec. and then crash report. I run as admin....reinstalled 3x already I think.
Map: Any map it crashes ( I played mostly relic maps and  (EF)2v2 maps
Which factions: Used Soviets,OstHeer,USA with or against Brits, Wehr, PE
Doing: Did not crew anything just played...captured points.....little to no contact with enemy
Happens EVERY game
Game Mode:King of the Hill, Annihilate , Annihilate-no pop
OS:Win 8.1
Processor: Intel Core i5-4210U CPU @ 1.70 GHz (4 CPUs), ~2.4GHz
DX11
Settings used in-game: all high except: Shader: Ultra
                                                              Anti-Aliasing: None
                                                                Rain : low

Not sure if this is it....warnings.log

10:23:06.54  MOD -- Locating MOD for scenario 'DATA:scenarios\mp\4p_dom_pavlova'
10:23:06.54  MOD -- Using Mod 'Eastern_Front'
10:23:06.54  Unable to load/parse precache file [DATA:scenarios\mp\4p_dom_pavlova_precache.lua]
10:23:08.19  GameObjLoader - upgrading load_count from 0 to 1154
10:23:11.00  GameObjLoader - upgrading load_count from 1154 to 1905
10:23:11.13  PHYSICS -- Created node factory 'HVOK'
10:23:11.13  PHYSICS -- Created node factory 'DMMY'
10:23:18.22  GameObjLoader - upgrading load_count from 1905 to 2005
10:23:26.47  GameObjLoader - upgrading load_count from 2005 to 5168
10:23:30.88  GameObjLoader 147db2b0 - resetting counters
10:23:30.88  GameObjLoader 147db2b0 - LOAD_DONE
10:23:30.88  GAME - SessionSetup
10:23:31.08  CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
10:23:31.08  TERRAINTEXTURE -- compositor added RenderTarget [0] of size 2048 x 2048
10:23:31.08  TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
10:23:36.69  GAME - CreateGEWorld in 5812 ms
10:23:36.69  TGAIO -- TGA file 'data:simulation/deformdata/Lock_deform.tga' is RLE compressed. For optimal speed, please re-save uncompressed.
10:23:37.02  GAME - SessionSetup finished in 6140 ms
10:23:37.02  GAME - WaterReflectionManagerSetup
10:23:37.02  GAME - WaterReflectionManagerSetup finished in 0 ms
[Cope FactionFix] - Trying to hook function
[Cope FactionFix] - Got LuaState @0x05589610
[Cope FactionFix] - hooked @0x7214e2e8
[Cope FactionFix] - patched @0x7214e540
[Cope FactionFix] - hooked @0x7214e546
[Cope FactionFix] - patched @0x7214d927
[Cope FactionFix] - hooked @0x7214d927
[Cope FactionFix] - Hook installed
10:23:38.03  ModWorld::LoadWinCondition: - [DATA:Scar/WinConditions/zvptickerwin-annihilate-kingofthehill.scar] succeeded.
10:23:40.00  NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:23:45.80  MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:45.80  MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:45.80  MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:45.80  MOD -- Player  (unused player) (frame 0) (KillPlayer)
10:23:47.16  BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16  BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16  BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16  BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.16  BindingsSystem -- Cannot create binding.  Unknown type 'repair_radius_circle'
10:23:47.70  SPEECHMANAGER -- Loaded in 0.514619 seconds
10:23:49.50  GameObjLoader - upgrading load_count from 0 to 412
10:23:50.94  GameObjLoader 147db510 - resetting counters
10:23:50.94  GameObjLoader 147db510 - LOAD_DONE
10:23:51.63  PreloadResources took 0ms.
10:23:51.75  GAME -- Loading completed (46 seconds)
10:23:51.75  SIM -- Setting SyncErrorChecking level to None
10:23:52.69  Activating screen: GameScreen
10:23:52.69  Activating screen: Decorators
10:23:52.69  Activating screen: Taskbar
10:23:52.69  Activating screen: SubtitleScreen
10:23:52.69  Activating screen: TextOverlayScreen
10:23:52.74  PerformanceRecorder::StartRecording for game size 4
10:23:52.74  GAME -- Starting mission...
10:23:53.74  MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
10:23:53.74  MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
10:23:53.74  MOD -- Player CPU - Normal set to AI Type: AI Player (frame 1) (CmdAI)
10:23:56.14  Warning: binding repeat_3(Ability: abilities\ostheer_building_incendiary_trap) -- widget 'command_ability_button_12' already occupied by 'repeat_0:Ability: abilities\ostheer_elite_sprint_ability'
10:23:56.14  Warning: binding repeat_4(Ability: abilities\reenable_capture_ability_engineers) -- ui index '0' out of bounds; range is [1, 12]
10:23:58.54  Warning: non auto-match upgrade not found in AE, tuning
10:24:26.38  Activating screen: Command_Tree
10:24:28.33  Activating screen: Command_Branch
10:24:35.78  Activating screen: Command_Branch
10:24:38.49  Warning: binding selection bindings_child6() -- Binding selection bindings_child6: failed bind to widget 'build_max_background'
10:24:41.00  NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:25:28.01  Activating screen: TacticalMap
10:25:28.01  Activating screen: TextOverlayScreen
10:25:32.25  Activating screen: GameScreen
10:25:32.25  Activating screen: Decorators
10:25:32.25  Activating screen: Taskbar
10:25:32.25  Activating screen: SubtitleScreen
10:25:32.25  Activating screen: TextOverlayScreen
10:25:42.01  NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:25:53.12  Warning: binding repeat_1(Ability: abilities\killing_medic_allied_sniper) -- ui index '0' out of bounds; range is [1, 12]
10:25:53.12  Warning: binding repeat_2(Ability: abilities\reenable_capture_ability) -- ui index '0' out of bounds; range is [1, 12]
10:26:43.01  NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:26:46.65  Activating screen: Command_Branch
10:27:17.13  Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
10:27:25.89  Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
10:27:40.14  Activating screen: Command_Branch
10:27:44.00  NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0
10:28:13.74  Unable to bind updater for fx [ui\reveal].  It could be looping in a fire-n-forget action.
10:28:45.01  NET -- Transport::Update median kBPS [highest/current] sent = 0/0, recvd = 0/0, total = 0/0, max unsent 0, version mismatches 0 and blocked 0

I'm really looking forward for a fix....thanks in advance!!!!!!!!!!!!!!!!
#157519

Re: [2.300] Game crashes/freezes - Post here

If it crashes that soon, it does mean you are running EF in an unsupported version. The version 2.300 is only for the new Steam version of COH and has the internal version as 2.700.2.42 if I recall correctly.

Attempting to use that EF version in any other CoH version of it will result in crashes in that small amount of time.

The warnings.log you posted is not the one that has that information though, the log file you might to check is the one in the previous folder.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#157528

Re: [2.300] Game crashes/freezes - Post here

Oops sorry 'bout that....... :-[ Is there any way to play with Version 2.700.0.215? I really wanted to play this........ :'(  I just found out some time after I posted that it was 2.700.2.42 and after so much frustration I forgot to update my post with said new found information.........Thanks for your reply and also advanced thanks to a future reply ;D
#157531

Re: [2.300] Game crashes/freezes - Post here

Try downloading the version 2.000 of EF to see if you can run that.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...