RELICCOH started at 2014-10-02 07:05 OS NT 6.1 (sp0.0) x64, 16270MB Physical Memory, 13798 Physical Available, 3953 Virtual Available RUN-OPTIONS -dev -mod Eastern_Front -nomovies -notriplebuffer WORKING-DIR E:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch USER Tate 07:05:36.41 8 Logical Processors detected 07:05:36.41 Multithreading Enabled 07:05:36.41 THREAD: Hyper-Threading Technology Processors are not detected. 07:05:36.41 XTHREAD: Detected 8 core(s) with 8 hardware thread(s) 07:05:36.41 XTHREAD: Main thread now used as XThread 0 07:05:36.41 XTHREAD: Spawned thread on processor 1 07:05:36.41 XTHREAD: Spawned thread on processor 2 07:05:36.41 XTHREAD: Spawned thread on processor 3 07:05:36.41 XTHREAD: Spawned thread on processor 4 07:05:36.41 XTHREAD: Spawned thread on processor 5 07:05:36.41 XTHREAD: Spawned thread on processor 6 07:05:36.41 XTHREAD: Spawned thread on processor 7 07:05:36.41 MATHBOX -- Version=6, Cpu=Intel Pentium M:f=6,m=12, Mode=SSE 07:05:36.58 GAME -- Company Of Heroes, 2.700.2, Build test.2.700.2, Type test, Language english 07:05:36.58 MOD -- Mounting Eastern_Front_DLC1, 1.0 07:05:36.58 FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC1\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC1\DataArtHigh\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC1\DataSoundEnglish\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\' 07:05:36.59 MOD -- Mounting Eastern_Front_DLC2, 1.0 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC2\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC2\DataArtHigh\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC2\DataSoundEnglish\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\' 07:05:36.59 MOD -- Mounting Eastern_Front_DLC3, 1.0 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC3\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC3\DataArtHigh\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC3\DataSoundEnglish\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\' 07:05:36.59 MOD -- Mounting Eastern_Front_OPS, 1.0 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\CoH\Ops\Data\' 07:05:36.59 MOD -- Mounting Eastern_Front, 1.0 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\RelicOnline\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\CoH\Engine\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\' 07:05:36.59 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\WW2\Data\' 07:05:36.60 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\CoH\Data\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Data\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\CoH\DataArtHigh\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSoundHigh\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataSound\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Locale\English\Data\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\' 07:05:36.61 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Engine\Locale\English\Data\' 07:05:36.63 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\' 07:05:36.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\CoH\DataSoundEnglish\' 07:05:36.63 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\' 07:05:36.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\CoH\Locale\English\Data\' 07:05:36.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\DataAttrib\' 07:05:36.63 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Eastern_Front\Movies\' 07:05:36.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\' 07:05:36.64 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Tate\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\' [Cope FactionFix] - DLL loaded [Corsix LuaExtCore] Initialising [Corsix LuaExtCore] Found Lua's loadfile at 0x6577F957 [Corsix LuaExtCore] Lua's loadfile patched [Corsix LuaExtCore] Self-test completed 07:05:36.67 GAME -- Resetting fp control word. 07:05:59.43 WW2Mod -- PropertyBagManager Loaded in 22.757000s 07:05:59.49 AppInitNetwork::InitSteam: Initializing Steam... 07:05:59.49 AppInitNetwork::InitSteam: Steam has been initialized. 07:05:59.49 RLINK -- NetworkManager::Create - creating network manager 07:06:00.55 RLINK -- WorldwideLoginService::WorldwideLoginService - initializing 07:06:00.55 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function... 07:06:00.55 RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available. 07:06:00.55 RLINK -- WinTransport - CreateSocket listening for broadcasts on default port 07:06:00.55 RLINK -- WinTransport - Host Name: Gwen, aliases: , type=AF_INET, len=4 07:06:00.55 RLINK -- WinTransport - Host IP Address #0: [IP address redacted] 07:06:00.55 RLINK -- WinTransport - Host IP Address #1: [IP address redacted] 07:06:00.55 RLINK -- WinTransport - WARNING, MultipleNetwork adapters may cause problems 07:06:00.55 RLINK -- WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 07:06:00.55 RLINK -- WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 07:06:00.55 RLINK -- WinTransport - Interface #2: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 07:06:00.55 RLINK -- Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 07:06:00.55 RLINK -- SessionManager - Peer Header Size = 15 bytes 07:06:00.55 RLINK -- SessionManager - Game Data overhead = 4 bytes 07:06:00.55 RLINK -- SessionManager - Proxy overhead = 7 bytes 07:06:00.55 RLINK -- AutomatchInternal: Instantiating 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel fffffffe 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel fffffffb 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel fffffffd 07:06:00.55 RLINK -- RLink::ThreadFunction - Entering network thread function... 07:06:00.55 Loaded 589 badwords from data:OnlineConfig\Badwords.lua 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000000 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000001 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000002 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000003 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000004 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000005 07:06:00.55 RLINK -- MessageInternal::CreateChannel: Created channel 00000006 07:06:00.56 GAME -- Available memory: 16270MB Physical RAM, 16269MB Pagefile, 4095 Virtual Address Space 07:06:06.75 DLLDriverLinker -- Adding driver 'spDx10.dll'. 07:06:06.75 DLLDriverLinker -- Adding driver 'spDx9.dll'. 07:06:06.75 DLLDriverLinker -- 2 DLL drivers found. 07:06:06.79 SPDx10 -- Adapter [NVIDIA GeForce GTX 760]: 1990MB dedicated video memory, 0MB dedicated system memory and 2048MB shared system memory. 07:06:08.08 DLLDriverLinker -- 2 DLL drivers found. 07:06:08.23 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 07:06:08.23 GAME -- Resolution set to 1920x1080 (fullscreen). 07:06:08.24 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 760 07:06:08.24 SPDx9 -- Driver Vendor = 0x10DE Device = 0x1187 SubSys = 0x27623842 Rev = 0x00A1 07:06:08.24 SPDx9 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 344.11 07:06:08.24 SPDx9 -- Driver GUID = {D7B71E3E-52C7-11CF-C94A-6F071CC2C435} 07:06:08.92 SPDx9 -- 4011MB available Texture Memory 07:06:08.94 ShaderDatabase: using shader profile [ps30] 07:06:09.36 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 07:06:09.56 GameObjLoader 0bd3ac30 - resetting counters 07:06:09.56 GameObjLoader 0bd3ac30 - Created loader 07:06:09.56 GameObjLoader 0bd3ad90 - resetting counters 07:06:09.56 GameObjLoader 0bd3ad90 - Created loader 07:06:09.56 GAME -- Beginning FE 07:06:09.56 UIFrontEnd - Loading Front End 07:06:09.56 THREAD: Hyper-Threading Technology Processors are not detected. 07:06:09.65 SOUND -- Initializing ... 07:06:09.70 INNIMapDCA Key not found: sp_speechducker::time 07:06:10.08 SOUND -- Initialization completed! 07:06:10.08 UIFrontEnd - Initializing Forms 07:06:11.43 CampaignFilter::BindFilterSpecificWidgets() 07:06:11.50 Activating screen: AppLoadingForm 07:06:11.50 SetupProductLoadingArt - choosing bgArt = 1 (gold=0) 07:06:12.39 GAME -- (worldmanager) Cannot find original scenario "4p_vyazma_challenge" referenced from data:scenarios\mp\challenge_vyazma.scenref 07:06:12.39 GAME -- Loaded campaign '$38000 No Range' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 07:06:12.39 GAME -- Loaded campaign '$1309000 No Range' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 07:06:12.40 GAME -- Loaded campaign '$1309200 No Range' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 07:06:12.40 GAME -- Loaded campaign '$9391740 No Range' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 07:06:12.40 GAME -- Loaded campaign '$9419700 No Range' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 07:06:12.40 GAME -- Loaded campaign '$6000000 No Range' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 07:06:12.69 GAME -- Using player profile GWEN 07:06:13.14 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 07:06:13.28 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 07:06:15.12 SetupProductLoadingArt - choosing bgArt = 1 (gold=0) 07:06:15.14 Activating screen: FEMovie 07:06:15.14 Activating screen: OnlineWidget 07:06:15.14 CRC & Version Info : 000002bc:6809f4f5:9233461d eastern_front:700:factionfix.dll 1 07:06:15.14 Logging in using Steam credentials... 07:06:15.14 Activating screen: FE_mm_01 07:06:15.18 SetupProductLoadingArt - choosing bgArt = 1 (gold=0) 07:06:15.18 GAME -- Setting campaign state to 'coh' 07:06:15.18 GAME -- Closing state 'coh' 07:06:15.20 GAME -- Setting campaign state to 'cxp2' 07:06:15.20 GAME -- Closing state 'cxp2' 07:06:15.21 GAME -- Setting campaign state to 'cxp1' 07:06:15.21 GAME -- Closing state 'cxp1' 07:06:15.21 RLINK -- Requesting ticket 07:06:15.21 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.31 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.31 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.32 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.32 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.32 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.34 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.36 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.37 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.39 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.41 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.42 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.44 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.46 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 07:06:15.47 RLINK -- OnRequest app ticket returned N 07:06:15.47 RLINK -- SteamAuth received ticket at t=14922 07:06:15.47 RLINK -- SteamAuthManager::GetAuthToken state ID : 2 07:06:16.46 RLINK -- Found 1 profiles for account /steam/76561198022387676 07:06:16.46 RLINK -- Found profile: /steam/76561198022387676 07:06:16.46 THREAD: Hyper-Threading Technology Processors are not detected. 07:06:22.22 Activating screen: QuitPromptDialog 07:06:23.37 GameApp::Quit( exitValue = 0 ) 07:06:23.39 GameApp::ShutFrontEnd 07:06:23.40 GAME -- Ending FE 07:06:23.40 UIFrontEnd - Unloading Front End 07:06:23.44 SOUND -- Shutting down ... 07:06:23.47 SOUND -- Shutdown completed! 07:06:23.50 ~FEAppListener - Flushing queued online notifications 07:06:23.89 DLLDriverLinker -- 2 DLL drivers found. 07:06:23.89 ActionDatabase : [2621] global actions, [0] dummy actions. 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000000 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000001 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000002 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000003 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000004 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000005 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000006 07:06:23.89 RLINK -- NetworkManager::Destroy - exit allocation counts Network (cur/max) = 0 / 0, Session = 0 / 0 07:06:23.89 RLINK -- MessageInternal::DestroyChannel: Destroyed channel fffffffd 07:06:23.89 RLINK -- AutomatchInternal: Fade to black 07:06:23.89 RLINK -- SessionManager::~SessionManager - uninitializing 07:06:23.90 RLINK -- RLink::ThreadFunction - Returning from the network thread function... 07:06:23.90 RLINK -- Transport::~Transport - shutting down transport 07:06:23.90 RLINK -- Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 07:06:23.90 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running 07:06:23.90 RLINK -- WorldwideLoginService::~WorldwideLoginService - uninitializing 07:06:23.97 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function... 07:06:23.97 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running 07:06:23.97 MOD -- Shutting down Application closed without errors