RELICCOH started at 2014-11-28 14:53 OS NT 6.1 (sp1.0) x64, 7657MB Physical Memory, 6236 Physical Available, 3970 Virtual Available RUN-OPTIONS WORKING-DIR D:\Games\Company of Heroes - Complete Edition USER admin 14:53:07.34 4 Logical Processors detected 14:53:07.34 Multithreading Enabled 14:53:07.34 THREAD: Hyper-Threading Technology Processors are not detected. 14:53:07.34 XTHREAD: Detected 4 core(s) with 4 hardware thread(s) 14:53:07.34 XTHREAD: Main thread now used as XThread 0 14:53:07.34 XTHREAD: Spawned thread on processor 1 14:53:07.34 XTHREAD: Spawned thread on processor 2 14:53:07.34 XTHREAD: Spawned thread on processor 3 14:53:07.34 MATHBOX -- Version=6, Cpu=Intel Pentium III Xeon:f=6,m=10, Mode=SSE 14:53:07.40 GAME -- Company Of Heroes, 2.700.2, Build test.2.700.2, Type test, Language russian 14:53:07.46 MOD -- Mounting RelicDLC1, 1.0 14:53:07.50 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\admin\Documents\My Games\Company of Heroes Relaunch\DLC1\Movies\' 14:53:07.50 MOD -- Mounting RelicDLC2, 1.0 14:53:07.51 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\admin\Documents\My Games\Company of Heroes Relaunch\DLC2\Movies\' 14:53:07.51 MOD -- Mounting RelicDLC3, 1.0 14:53:07.54 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\admin\Documents\My Games\Company of Heroes Relaunch\DLC3\Movies\' 14:53:07.54 MOD -- Mounting RelicOps, 1.0 14:53:07.55 MOD -- Mounting RelicCoH, 1.0 14:53:07.94 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\admin\Documents\My Games\Company of Heroes Relaunch\Engine\Movies\' 14:53:07.94 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\admin\Documents\My Games\Company of Heroes Relaunch\WW2\Movies\' 14:53:08.18 GAME -- Resetting fp control word. 14:53:10.11 WW2Mod -- PropertyBagManager Loaded in 1.936000s 14:53:10.30 AppInitNetwork::InitSteam: Initializing Steam... 14:53:10.30 AppInitNetwork::InitSteam: Steam has been initialized. 14:53:10.30 RLINK -- NetworkManager::Create - creating network manager 14:53:11.57 RLINK -- WorldwideLoginService::WorldwideLoginService - initializing 14:53:11.57 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Entering network thread function... 14:53:11.57 RLINK -- WinTransport - CreateSocket exclusive broadcast socket was available. 14:53:11.57 RLINK -- WinTransport - CreateSocket listening for broadcasts on default port 14:53:11.74 RLINK -- WinTransport - Host Name: admin-pc, aliases: , type=AF_INET, len=4 14:53:11.74 RLINK -- WinTransport - Host IP Address #0: [IP address redacted] 14:53:11.74 RLINK -- WinTransport - Interface #0: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_BROADCAST IFF_MULTICAST 14:53:11.74 RLINK -- WinTransport - Interface #1: ip:[IP address redacted], broadcast:[IP address redacted], flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST 14:53:11.74 RLINK -- Transport::OpenInternal request to WINaddr:[IP address redacted]:6112; 14:53:11.74 RLINK -- SessionManager - Peer Header Size = 15 bytes 14:53:11.74 RLINK -- SessionManager - Game Data overhead = 4 bytes 14:53:11.74 RLINK -- SessionManager - Proxy overhead = 7 bytes 14:53:11.74 RLINK -- AutomatchInternal: Instantiating 14:53:11.74 RLINK -- MessageInternal::CreateChannel: Created channel fffffffe 14:53:11.74 RLINK -- MessageInternal::CreateChannel: Created channel fffffffb 14:53:11.74 RLINK -- RLink::ThreadFunction - Entering network thread function... 14:53:11.74 RLINK -- MessageInternal::CreateChannel: Created channel fffffffd 14:53:11.84 Loaded 589 badwords from data:OnlineConfig\Badwords.lua 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000000 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000001 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000002 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000003 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000004 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000005 14:53:11.84 RLINK -- MessageInternal::CreateChannel: Created channel 00000006 14:53:11.93 GAME -- Available memory: 7657MB Physical RAM, 7656MB Pagefile, 4095 Virtual Address Space 14:53:13.87 DLLDriverLinker -- Adding driver 'spDx10.dll'. 14:53:14.01 DLLDriverLinker -- Adding driver 'spDx9.dll'. 14:53:14.01 DLLDriverLinker -- 2 DLL drivers found. 14:53:14.41 SPDx10 -- Adapter [NVIDIA GeForce GTX 660 ]: 3008MB dedicated video memory, 0MB dedicated system memory and 3572MB shared system memory. 14:53:20.42 DLLDriverLinker -- 2 DLL drivers found. 14:53:20.58 SPOOGE - Driver[DirectX9 rendering device] version[4,36] 14:53:20.58 GAME -- Resolution set to 1440x900 (fullscreen). 14:53:20.61 SPDx9 -- Driver Name = nvd3dum.dll Desc = NVIDIA GeForce GTX 660 14:53:20.61 SPDx9 -- Driver Vendor = 0x10DE Device = 0x11C0 SubSys = 0x26653842 Rev = 0x00A1 14:53:20.61 SPDx9 -- Driver Version Product = 0x0009 Version = 0x0012 SubVersion = 0x00 Build = 332.21 14:53:20.61 SPDx9 -- Driver GUID = {D7B71E3E-5280-11CF-6757-68061CC2C435} 14:53:21.17 SPDx9 -- 2466MB available Texture Memory 14:53:21.18 ShaderDatabase: using shader profile [ps30] 14:53:21.32 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua' 14:53:21.86 GameObjLoader 07b4f280 - resetting counters 14:53:21.86 GameObjLoader 07b4f280 - Created loader 14:53:21.86 GameObjLoader 07b4f3e0 - resetting counters 14:53:21.86 GameObjLoader 07b4f3e0 - Created loader 14:53:21.86 GAME -- Beginning FE 14:53:21.86 UIFrontEnd - Loading Front End 14:53:21.86 THREAD: Hyper-Threading Technology Processors are not detected. 14:53:22.38 SOUND -- Initializing ... 14:53:22.54 INNIMapDCA Key not found: sp_speechducker::time 14:53:22.67 SOUND -- Initialization completed! 14:53:22.67 UIFrontEnd - Initializing Forms 14:53:23.50 CampaignFilter::BindFilterSpecificWidgets() 14:53:23.58 Activating screen: MovieScreen 14:53:26.70 Activating screen: AppLoadingForm 14:53:26.70 SetupProductLoadingArt - choosing bgArt = 1 (gold=0) 14:53:28.03 GAME -- Loaded campaign 'Высадка в Нормандии' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh] 14:53:28.03 GAME -- Loaded campaign 'Освобождение Кан' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1] 14:53:28.03 GAME -- Loaded campaign 'Операция "Огород"' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2] 14:53:28.04 GAME -- Loaded campaign 'Ущелье Фалаис' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3] 14:53:28.04 GAME -- Loaded campaign 'Дамба' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2] 14:53:28.04 GAME -- Loaded campaign '"Сердце Тигра"' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1] 14:53:28.35 GAME -- Using player profile ADMIN-PC 14:53:28.84 Dx9Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase. 14:53:28.97 Dx9Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase. 14:53:31.04 SetupProductLoadingArt - choosing bgArt = 1 (gold=0) 14:53:31.07 Activating screen: FEMovie 14:53:31.07 Activating screen: OnlineWidget 14:53:31.07 CRC & Version Info : 000002bc:924f95e6:9233461d reliccoh:700:ww2mod.dll 0 14:53:31.07 Logging in using Steam credentials... 14:53:31.07 Activating screen: FE_mm_01 14:53:31.22 SetupProductLoadingArt - choosing bgArt = 1 (gold=0) 14:53:31.22 GAME -- Setting campaign state to 'cxp2' 14:53:31.22 GAME -- Closing state 'cxp2' 14:53:31.30 GAME -- Setting campaign state to 'cxp1' 14:53:31.30 GAME -- Closing state 'cxp1' 14:53:31.31 GAME -- Setting campaign state to 'dlc1' 14:53:31.31 GAME -- Closing state 'dlc1' 14:53:31.31 GAME -- Setting campaign state to 'dlc2' 14:53:31.31 GAME -- Closing state 'dlc2' 14:53:31.32 GAME -- Setting campaign state to 'dlc3' 14:53:31.52 GAME -- Closing state 'dlc3' 14:53:31.52 RLINK -- Requesting ticket 14:53:31.52 RLINK -- SteamAuthManager::GetAuthToken state ID : 1 14:53:31.55 RLINK -- OnRequest app ticket returned N 14:53:31.55 RLINK -- SteamAuth received ticket at t=19807 14:53:31.55 RLINK -- SteamAuthManager::GetAuthToken state ID : 2 14:53:32.37 RLINK -- Found 0 profiles for account 14:53:32.37 Activating screen: MessageBoxPopup 14:53:37.95 Activating screen: QuitPromptDialog 14:53:39.20 GameApp::Quit( exitValue = 0 ) 14:53:39.21 GameApp::ShutFrontEnd 14:53:39.22 GAME -- Ending FE 14:53:39.22 UIFrontEnd - Unloading Front End 14:53:39.23 SOUND -- Shutting down ... 14:53:39.29 SOUND -- Shutdown completed! 14:53:39.31 ~FEAppListener - Flushing queued online notifications 14:53:39.45 DLLDriverLinker -- 2 DLL drivers found. 14:53:39.45 ActionDatabase : [2343] global actions, [0] dummy actions. 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000000 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000001 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000002 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000003 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000004 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000005 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel 00000006 14:53:39.45 RLINK -- NetworkManager::Destroy - exit allocation counts Network (cur/max) = 0 / 0, Session = 0 / 0 14:53:39.45 RLINK -- MessageInternal::DestroyChannel: Destroyed channel fffffffd 14:53:39.45 RLINK -- AutomatchInternal: Fade to black 14:53:39.45 RLINK -- SessionManager::~SessionManager - uninitializing 14:53:39.46 RLINK -- RLink::ThreadFunction - Returning from the network thread function... 14:53:39.46 RLINK -- Transport::~Transport - shutting down transport 14:53:39.46 RLINK -- Transport::~Connection - closing WINaddr:[IP address redacted]:6112;,WINaddr:[IP address redacted]:6112; 14:53:39.46 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job ChatChannelCache is still running 14:53:39.46 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job LogoutAsync is still running 14:53:39.46 RLINK -- WorldwideLoginService::~WorldwideLoginService - uninitializing 14:53:39.52 RLINK -- RLink::WorldwideLoginService::LongPoller::ThreadFunction - Returning from the network thread function... 14:53:39.53 RLINK -- AsyncJobDriver::~AsyncJobDriver() - dynamically allocated job HttpRequestAsync is still running 14:53:39.53 MOD -- Shutting down Application closed without errors