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Unit - Reward suggestions thread:

Red Army Suggestions

#50568

Re: Unit - Reward suggestions thread:

Im quite sure the t90 instant pin is a bug, they could however make it an ability for the t-90 for a amout of munition it will instant pin targets it fire against for a duration of time.
The t-70 could get a APCR round ability, this will make sure that both units become more usefull lategame and less booring to play with  :D

yeah the ba64 is a obvious choice as a reward unit for the t-90
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#50576

Re: Unit - Reward suggestions thread:

Snug wrote:
Im quite sure the t90 instant pin is a bug, they could however make it an ability for the t-90 for a amout of munition it will instant pin targets it fire against for a duration of time.


The present munition upkeep for armour is quite a scourge to soviet economy, so adding munition cost for abilities of armour, that already drains munition by the simple fact of it's existence, will not make it a lot more fun to play as a soviet, simply a lot more problematic.
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#50578

Re: Unit - Reward suggestions thread:

Snug wrote:
The t-70 could get a APCR round ability...

It has a powerfull Stuart gun and a anti Shreck M-8 armor and its cheaper than a M-3.
Late war AP rounds just dont fit the Soviets - their simple weapon designs and their supply problems (ammo upkeep).
#50584

Re: Unit - Reward suggestions thread:

A decent detection radius too I might add.

I don't think a munitions based ability would work, but I see no harm in adding a cooldown based AP shell. A 1-2 min cooldown shot somwhere between a tank shell and 50mm puma cannon? Could make it a viable alternative to the vastly more useful T-90 if there were loads of light vehicle running around. Slight MP cost increase to go with it.
If you get into an argument with me, you're wrong.

Last edited November 21, 2010 at 5:28 PM by GodlikeDennis

#50585

Re: Unit - Reward suggestions thread:

GodlikeDennis wrote:
Could make it a viable alternative to the vastly more useful T-90 if there were loads of light vehicle running around. Slight MP cost increase to go with it.


For taking out light vehicles you can always use PTRD teams with upgrade, IMO those are a lot more effective in taking out hordes of armoured cars than anything else in the game (taking into account resources spent).
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Last edited November 21, 2010 at 8:44 PM by IJoe

#50612

Re: Unit - Reward suggestions thread:

You would only use Soviet light vehicles if you skipped support barracks to rush them. In a competitive game anyway.
If you get into an argument with me, you're wrong.
#50616

Re: Unit - Reward suggestions thread:

IJoe wrote:
For taking out light vehicles you can always use PTRD teams with upgrade, IMO those are a lot more effective in taking out hordes of armoured cars than anything else in the game (taking into account resources spent).

The problem with PTRD is that they are raped by ACs unless you form a blob. When they reach vet 2 they get an armor type upgrade to airborne, witch makes them weaker! vs PE 20mm guns.
But 1.24 will probably buff armor penetration of Soviet mosins or setup time of PTRDs.
#50667

Re: Unit - Reward suggestions thread:

I've read all the posts on the topic before writing this ;D so...

I'm thinking about BA-10/BA-12 (you know it if you have played at Codename Pazers I & II).

Light recon vehicle, small cannon (initially with MG 12.7 mm and after with a 45 mm), thin armor (about 25 mm), quite fast.

It can be a quite good replace for T-70...I think  :)

Please don't insult me if you don't think it's a good idea.  ;D ;D ;D ;D
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Last edited November 23, 2010 at 5:14 PM by Moonwalker

#50716

Re: Unit - Reward suggestions thread:

I can't find an Ba12, but I think that a Ba 64 would be really cool...
#50719

Re: Unit - Reward suggestions thread:

revoluzer wrote:
I can't find an Ba12, but I think that a Ba 64 would be really cool...


http://it.wikipedia.org/wiki/BA-10
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#51065

Re: Unit - Reward suggestions thread:

A Ba10 would be good if more of the world knew about it.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#51242

Re: Unit - Reward suggestions thread:

Ba-64 would be a nice addition. I'm not sure about Ba-10 or other armored vehicle.

Also, it would be nice if soviet tanks (mainly T34 and SU-85/SU-100; or KV-1 if added  ;) ) could have the possibility to upgrade their armor, as the crew add appliqué-armor (not sure of the name) to their fighting vehicle. Then the tank loose some speed, but become more resilient. It would be nice, as commonwealth has cupola commander and US can get a cupola MG. 
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#51292

Re: Unit - Reward suggestions thread:

Red_Stinger wrote:
Ba-64 would be a nice addition. I'm not sure about Ba-10 or other armored vehicle.


Clowncar :D
#51726

Re: Unit - Reward suggestions thread:

Target practice :D
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Dwight: "What are you farming, Bullcrap?"

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Any typos found may be given to Seeme.
#53455

Re: Unit - Reward suggestions thread:

      I am interested in seeing a Zis-3 as a replacement for the At-gun, or for the heavy mortar team. If I am not mistaken, the Zis-3 was a common 76.2mm gun widely used by the Red Army as field artillery or as an anti-tank gun. Or both at the same time if some panzers found the artillery battery. I suppose it would be similar to the AT-gun, but less capable against tanks, but its rounds are more deadly against soft-emplacements or infantry. If used en-mass it can flatten formations, but is unwieldy and has same weaknesses as the AT-gun. I am sure the Germen Heer captured and re-purposed quite a few of these guns. Perhaps the gunnery upgrade would let it do weak bombardments? This is one of my favorite pieces from World War 2, and fits the soviets well, flexible yet brutally simple but not always the right solution.
#53464

Re: Unit - Reward suggestions thread:

The upgraded Zis-2 is supposed to be the Zis-3. It has the same model at the moment for some reason but the devs do already have a Zis-3 model.
If you get into an argument with me, you're wrong.
#53495

Re: Unit - Reward suggestions thread:

@Godlikedennis: Huh, I thought the upgraded Zis-2 was just like an ammo upgrade, as I thought that the Zis-2 had better armor penetration than the Zis-3 seeing as how the Zis-2 is a purpose built AT-gun unlike its bigger cousin. Thanks for telling me though!
#54771

Re: Unit - Reward suggestions thread:

I'm french so sorry for the poor english

First post, so i have to congratulate the team fort this very good mode. A very professional work.

Now some suggestion, i hope they are not heard to many times. It can also be in relation with bug, so sorry if i'm not in the right section.

If possible, i would like to see some transport, like half-track (to make it easily, why not the american half-track justified by the "pre-bail"). Every faction have a transport, except the soviet. Maybe they can run faster with the specialisation, but the German can too with the Blitzkrieg spec (for infantry and tank), and have moreover a permanent transport. A small and fast vehicule like jeep or moto would be pretty nice too, a sort of recon unit.

Maybe it's a bug, but it would be nice to have the possibility to tranform a building into a casern, like  with US or Wehrmart. It is still linked with the lack of mobility of this army (no transport !).

Thank you for reading.


#54772

Re: Unit - Reward suggestions thread:

tyranid23 wrote:
@Godlikedennis: Huh, I thought the upgraded Zis-2 was just like an ammo upgrade, as I thought that the Zis-2 had better armor penetration than the Zis-3 seeing as how the Zis-2 is a purpose built AT-gun unlike its bigger cousin. Thanks for telling me though!

That was the original idea ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#54778

Re: Unit - Reward suggestions thread:

blackbishop wrote:
tyranid23 wrote:
@Godlikedennis: Huh, I thought the upgraded Zis-2 was just like an ammo upgrade, as I thought that the Zis-2 had better armor penetration than the Zis-3 seeing as how the Zis-2 is a purpose built AT-gun unlike its bigger cousin. Thanks for telling me though!

That was the original idea ;).

An upgrade that makes the AT gun better vs soft targets?
I like it!!! :)
#54785

Re: Unit - Reward suggestions thread:

Paciat wrote:
blackbishop wrote:
tyranid23 wrote:
@Godlikedennis: Huh, I thought the upgraded Zis-2 was just like an ammo upgrade, as I thought that the Zis-2 had better armor penetration than the Zis-3 seeing as how the Zis-2 is a purpose built AT-gun unlike its bigger cousin. Thanks for telling me though!

That was the original idea ;).

An upgrade that makes the AT gun better vs soft targets?
I like it!!! :)



Really good idea indeed. Yet the ATgun upgrade is missing something. That would make a really great upgrade!


Regards
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#54787

Re: Unit - Reward suggestions thread:

I'd rather have a better AT gun after the upgrade, than some all-purpose-but-equally-shitty field artillery piece.
What are you going to use it against? Infantry?  ::)
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Last edited January 14, 2011 at 12:08 PM by IJoe

#54792

Re: Unit - Reward suggestions thread:

Gutvald wrote:
I'm french so sorry for the poor english

First post, so i have to congratulate the team fort this very good mode. A very professional work.

Now some suggestion, i hope they are not heard to many times. It can also be in relation with bug, so sorry if i'm not in the right section.

If possible, i would like to see some transport, like half-track (to make it easily, why not the american half-track justified by the "pre-bail"). Every faction have a transport, except the soviet. Maybe they can run faster with the specialisation, but the German can too with the Blitzkrieg spec (for infantry and tank), and have moreover a permanent transport. A small and fast vehicule like jeep or moto would be pretty nice too, a sort of recon unit.

Maybe it's a bug, but it would be nice to have the possibility to tranform a building into a casern, like  with US or Wehrmart. It is still linked with the lack of mobility of this army (no transport !).

Thank you for reading.





Hi!

These weakness are part of the faction design -like the lack of heavy infantry with AT weapon- so dev arent going to correct this. Plus soviet can build forward outpost to reinforce their troops (not buil new one though) and have access to T-34 riders.
"Du sublime au ridicule, il n'y a qu'un pas"
-Napoléon Bonaparte
#55102

Re: Unit - Reward suggestions thread:

Has there been much discussion on the 88mm Flak 43 gun being in the ostheer? It would be cool if it were in there as a doctrine choice like the Flak 36 but with better anti tank stats but no AA ability.
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#55139

Re: Unit - Reward suggestions thread:

Versedhorison wrote:
Has there been much discussion on the 88mm Flak 43 gun being in the ostheer? It would be cool if it were in there as a doctrine choice like the Flak 36 but with better anti tank stats but no AA ability.

I guess you mean the Pak 43. With which a lack of AA capability would be self-explanatory. Though Flak 43 would certainly also be nice  ;)
#55249

Re: Unit - Reward suggestions thread:

Yeah I meant Pak 43 my bad  ::)
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#56091

Re: Unit - Reward suggestions thread:

I was thinking more about the Black Sea Marines. Why not make them like just a texture replacement? There'd be two versions possible, but one can only be used at a time, and there'd be one for Strelky and one for Guards. No stat changes, just texture and name.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#56104

Re: Unit - Reward suggestions thread:

No point in just skin changes. Download a skin for that. Reward units must be somehow different to the existing unit while maintaining the same or a similar role.
If you get into an argument with me, you're wrong.
#56198

Re: Unit - Reward suggestions thread:

GodlikeDennis wrote:
No point in just skin changes. Download a skin for that. Reward units must be somehow different to the existing unit while maintaining the same or a similar role.

No Black Sea Marine skin available is there?
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#57251

russian reward unit

i have a new idea for a russian reward unit, the tank matilda 2 

http://en.wikipedia.org/wiki/Matilda_II :D

the russians used them in ww2. they got them from the british.
#57252

Re: russian reward unit

Mertypro wrote:
i have a new idea for a russian reward unit, the tank matilda 2 

http://en.wikipedia.org/wiki/Matilda_II :D

the russians used them in ww2. they got them from the british.

Merged :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#57260

Re: Unit - Reward suggestions thread:

hmmm.... nearly 1.000 of them was sent. Well, lend-lease provided also jeeps, M3 Grants, Valentines, Shermans and other stuff. I'd rather see some soviet-made armour like KV-1, KV-85, T-26, BT-5, SU-76 ( I could count more but what's the point ).
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#57267

Re: Unit - Reward suggestions thread:

cephalos wrote:
hmmm.... nearly 1.000 of them was sent. Well, lend-lease provided also jeeps, M3 Grants, Valentines, Shermans and other stuff. I'd rather see some soviet-made armour like KV-1, KV-85, T-26, BT-5, SU-76 ( I could count more but what's the point ).


+1

Sherman M4 from Breaktrough doctrine is already a Lend-lease unit. ;)
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#58663

Re: Unit - Reward suggestions thread:

What do you think if the Russian have scout unit?

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just a random idea ::)

#58667

Re: Unit - Reward suggestions thread:

oh come on.... soviets are fine, they just need polishing in some points ( like L-L sherman or GoW). Rest is totally fine.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#58670

Re: Unit - Reward suggestions thread:

cephalos wrote:
oh come on.... soviets are fine, they just need polishing in some points ( like L-L sherman or GoW). Rest is totally fine.
  +1
#58671

Re: Unit - Reward suggestions thread:

We'll be adding some more soviet models in the near future, but we might take a different approach to how we'll introduce reward units for them  ;)  and its going to be good I promise you  ;D
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#58902

Re: Unit - Reward suggestions thread:

Zerstörer wrote:
We'll be adding some more soviet models in the near future, but we might take a different approach to how we'll introduce reward units for them  ;)  and its going to be good I promise you  ;D


Ok i'm going to take a stab at calling this, is it going to be reward packs like the RMC's?

If i'm wrong i wonder if something like that might be a good idea for the Soviets anyway e.g an early war reward pack including the BT-7/7A, KV-1 and T-26. 
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&
#58904

Re: Unit - Reward suggestions thread:

One-eye wrote:
Zerstörer wrote:
We'll be adding some more soviet models in the near future, but we might take a different approach to how we'll introduce reward units for them  ;)  and its going to be good I promise you  ;D

Ok i'm going to take a stab at calling this, is it going to be reward packs like the RMC's?

If i'm wrong i wonder if something like that might be a good idea for the Soviets anyway e.g an early war reward pack including the BT-7/7A, KV-1 and T-26.

What's the point of a "reward pack" for soviets, since you can choose manually from whatever units will be added to make your very own personal dedicated "pack"?
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#58906

Re: Unit - Reward suggestions thread:

IJoe wrote:
One-eye wrote:
Zerstörer wrote:
We'll be adding some more soviet models in the near future, but we might take a different approach to how we'll introduce reward units for them  ;)  and its going to be good I promise you  ;D

Ok i'm going to take a stab at calling this, is it going to be reward packs like the RMC's?

If i'm wrong i wonder if something like that might be a good idea for the Soviets anyway e.g an early war reward pack including the BT-7/7A, KV-1 and T-26.

What's the point of a "reward pack" for soviets, since you can choose manually from whatever units will be added to make your very own personal dedicated "pack"?


Well packs could restructure in a balanced way how the soviet army functioned.  I mean one of the problems with including the KV-1 for example, has been where to put it without it simply duplicating another role. If you switched out several tanks at once though suddenly that isn't a problem and the KV-1 fits in nicely, as do several other new units.  It would be like the difference between classic brits and RMC in terms of play style. 
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&
#58907

Re: Unit - Reward suggestions thread:

One-eye wrote:
IJoe wrote:
One-eye wrote:
Zerstörer wrote:
We'll be adding some more soviet models in the near future, but we might take a different approach to how we'll introduce reward units for them  ;)  and its going to be good I promise you  ;D

Ok i'm going to take a stab at calling this, is it going to be reward packs like the RMC's?

If i'm wrong i wonder if something like that might be a good idea for the Soviets anyway e.g an early war reward pack including the BT-7/7A, KV-1 and T-26.

What's the point of a "reward pack" for soviets, since you can choose manually from whatever units will be added to make your very own personal dedicated "pack"?


Well packs could restructure in a balanced way how the soviet army functioned.  I mean one of the problems with including the KV-1 for example, has been where to put it without it simply duplicating another role. If you switched out several tanks at once though suddenly that isn't a problem and the KV-1 fits in nicely, as do several other new units.  It would be like the difference between classic brits and RMC in terms of play style.

I don't know what devs have in mind about soviet reward units (yet), but i would like something like RMC for them as well ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#58908

Re: Unit - Reward suggestions thread:

The only tank KV-1 could replace as a reward unit is T-34, so I see no problem with that.
Besides, it's better, when the unit composition of your army is up to you.
Talking about the brits, it's widely accepted, that the vanilla ones basically sucked in terms of virtually everything, so changing them by a pack was the only real option to keep it balanced as desired IMO.
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Last edited February 21, 2011 at 11:49 PM by IJoe

#58911

Re: Unit - Reward suggestions thread:

IJoe wrote:
The only tank KV-1 could replace as a reward unit is T-34, so I see no problem with that.
Besides, It's better, when the unit composition of your army is up to you.
Talking about the brits, it's widely accepted, that vanilla ones basically sucked, so changing them wit a pack was the only real option IMO.


Yeah in the case of the RMC that's totally true but, you can still play as the vanilla brits if you like. The overall the idea wouldn't be to supersede the existing Soviet army merely give it a different way of playing. 

As for the KV-1 replacing the T-34 i disagree, its far to heavy to replace the normal T-34 (although i could be convinced it should be a replacement to the T-34/85).  Actually my suggestion would be to have it as a replacement to the IS-2 with an optional upgrade to make them the KV-85. 

But what i was thinking of in general was something along the lines of this (as a purely hypothetical example):
T-70>T-26
T-34/76>BT-7 (with the option to field upgrade them to the BT-7A)
T34/85> T-34/76
IS-2> KV-1 (with upgrade to KV-85)

The Idea being that the Soviets trade off their normal anti-tank/quality advantage but get the benefit of cheaper more numerous tanks, thus altering the way they play. 
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&
#58912

Re: Unit - Reward suggestions thread:

Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.
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Last edited February 22, 2011 at 12:32 AM by IJoe

#58987

Re: Unit - Reward suggestions thread:

IJoe wrote:
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.


Oh my goodness this is a awesome suggestion. Though its not an must have, this would be the last "kick" for the mod. (actually, the reward faction idea is awesome on its own, doing that for your own faction as well, would make the mod even better. Way better. even if its awesome right now. hope you got what i mean ;))

The soviets really got a huge varity of tanks.. also tank hunters.. and self prop guns. Playing world of tanks at the moment, im really missing some of them ;)

*thumps up IJoe*



best regards
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Last edited February 22, 2011 at 7:57 PM by Venoxxis

#58988

Re: Unit - Reward suggestions thread:

IJoe wrote:
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.


Hmm you know that's not a bad idea at all actually.  You'd have to be very careful about how you divided them up and what theme you applied to each grouping but its a solid idea.  :D
"if there's one thing we've learnt in the last thousand miles of retreat, it's that Russian agriculture is in dire need of mechanisation"
http://www.youtube.com/watch?v=JEle_DLDg9Y&
#58989

Re: Unit - Reward suggestions thread:

Venoxxis wrote:
*thumps up IJoe*


"Thump IJoe up?"  :o
Erh... Is that, like, a bitch-slapping?  :-\
No, I'm pretty sure, you were talking 'bout "thumbs"  ;D ;D ;D
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#58990

Re: Unit - Reward suggestions thread:

IJoe wrote:
Venoxxis wrote:
*thumps up IJoe*


"Thump IJoe up?"  :o
Erh... Is that, like, a bitch-slapping?  :-\
No, I'm pretty sure, you were talking 'bout "thumbs"  ;D ;D ;D


;D ;D
Yeap! Thumbs. No idea why i wrote it with p  8)

That spliting idea is awesome. Do you have any ideas about it yet?
Should proly be something like with wher and pe.. a more heavier and a lighter force.. but in gerneral both would be pretty heavy, because the KV is a must have than for the other faction  ;D
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#59001

Re: Unit - Reward suggestions thread:

Venoxxis wrote:
IJoe wrote:
Venoxxis wrote:
*thumps up IJoe*


"Thump IJoe up?"  :o
Erh... Is that, like, a bitch-slapping?  :-\
No, I'm pretty sure, you were talking 'bout "thumbs"  ;D ;D ;D


;D ;D
Yeap! Thumbs. No idea why i wrote it with p  8)

That spliting idea is awesome. Do you have any ideas about it yet?
Should proly be something like with wher and pe.. a more heavier and a lighter force.. but in gerneral both would be pretty heavy, because the KV is a must have than for the other faction  ;D


Some specifics would be too early to suggest, since we don't have the complete list of units available, but yes, I was thinking about some "Motostrelkovaya divisiya" - Motorized ranger division, and "Bronetankovaya divisiya" - Armored tank division.
Roughly, the first would be heavily relying on artillery and some support armor, while the second would be about some light recon armored cars and heavy assault armor.
Surely, it's just a sketch, and does not even have a strong concept yet, so it needs further development with the help of the community, but, more importantly, it has to be approved by the development team as valid and plausible, so we wouldn't be just uselessly spamming the forum.
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#59003

Re: Unit - Reward suggestions thread:

IJoe wrote:
Hey! I have actually got a suggestion, you, people, quite might favor!  :P
Maybe (MAYBE) soviet faction does need a "reward faction" inside of it. The reason is, that, as we all know, soviets are, unlike any other faction, extremely flexible and versatile in terms of general gameplay & development, and as some of the players complained, this very well might be somewhat OP.
So splitting them in two different factions (like german Wehrmaht & Panzerelite) could be a good solution to that issue.
Although, I wouldn't know, how this could be wired up to the Ostheer, that will come out of the dark someday.

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This would be the most awesome ( except of soviets and OH, of course) thing that EF dev team could givbe to the world....
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!