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Unit suggestion thread:

Ostheer Suggestions

#43597

Re: Unit suggestion thread:

In my minds I think waffen should be easy to kill, those fanatics run right up the the enemy.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#43828

Re: Unit suggestion thread:

hernan cortes those skins look amazing.
I agree, I would like to see SS in the game and referreed to as such.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#43857

Re: Unit suggestion thread:

Great skins! That would be awesome to put in the mod.

BTW, I played my Friend CoHO, and found out that you can have two Tigers at once! But the Tigers can't have vet, this is a good idea for solving the "Tiger problem". It's awesome commanding a Tigergruppe in the multi.  ;D
#43862

Re: Unit suggestion thread:

The only skin I don't like is the Finnish, aren't they suppose to be light blue?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#43865

Re: Unit suggestion thread:

Like the Blue Devision's insignias and emblems.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#43870

Re: Unit suggestion thread:

TheReaper wrote:
Great skins! That would be awesome to put in the mod.

BTW, I played my Friend CoHO, and found out that you can have two Tigers at once! But the Tigers can't have vet, this is a good idea for solving the "Tiger problem". It's awesome commanding a Tigergruppe in the multi.  ;D


Before OF came out you could get 2 tigers and 2 pershings. They got vet normally as well. Those were the days...
If you get into an argument with me, you're wrong.
#43894

Re: Unit suggestion thread:

Lord wrote:
blackbishop wrote:
AbhMkh wrote:
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything

Which unit do you doubt about its existence?


Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.





Yes i'm talking about the bergitiger , and i proposed its substitution with the sd.kfz 9 repair HT


But it seem "No one paid attention" >:(


And if the devs are not planning to substitute it then why so?
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#43898

Re: Unit suggestion thread:

AbhMkh wrote:
Lord wrote:
blackbishop wrote:
AbhMkh wrote:
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything

Which unit do you doubt about its existence?


Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.





Yes i'm talking about the bergitiger , and i proposed its substitution with the sd.kfz 9 repair HT


But it seem "No one paid attention" >:(


And if the devs are not planning to substitute it then why so?

I'd rather have the Bergetiger replaced with a Bergepanther reward unit. It's faster, well-armored and well-armed (dual MG42)... plus it actually existed.

Your Famo would probably serve better as a T2 doctrinal vehicle repair (not recovery) unit for the new faction. But then again, maybe not... since Lord Rommel had practically declared it verboten.  :-\ Es tut mir leid. Mehr Glück beim nächsten Mal, mein Kamerad.
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#43940

Re: Unit suggestion thread:

Werewolf, it might of have not existed. Could just be blue prints or a prototype.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#43947

Re: Unit suggestion thread:

Prototype? Which vehicle?
Bergepanther was in use.
18t Halftrack ( SdKfz. 9/1 ) with crane was in use.
So the only "prototype" is the Bergetiger - and u know what
i think about the "Bergetiger" - it is no "recovery tank".
May the force be with you.

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Last edited August 17, 2010 at 4:37 PM by Lord Rommel

#43949

Re: Unit suggestion thread:

AbhMkh wrote:
Lord wrote:
blackbishop wrote:
AbhMkh wrote:
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything

Which unit do you doubt about its existence?


Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.





Yes i'm talking about the bergitiger , and i proposed its substitution with the sd.kfz 9 repair HT


But it seem "No one paid attention" >:(


And if the devs are not planning to substitute it then why so?

And why devs should do it? Just for realism... I don't think that the bergetiger needs a replacement(the Bergepanther would be the second choice ;)).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#43955

Re: Unit suggestion thread:

Well , i don't know why did Relic even include such an unit whose prototypes were found on the field , even what was found was'nt confirmed , that what was it used for ??


The allies just found a few converted tigers with a hook and a crane , and there is no concrete evidence that ot was used for repair and recovery!! :o
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#43958

Re: Unit suggestion thread:

Am sorry, I though had said begetiger, this is getting to confusing for me.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#43973

Re: Unit suggestion thread:

Lord wrote:
Prototype? Which vehicle?
Bergepanther was in use.
18t Halftrack ( SdKfz. 9/1 ) with crane was in use.
So the only "prototype" is the Bergetiger - and u know what
i think about the "Bergetiger" - it is no "recovery tank".

Yes... the winch looked too unwieldy and ineffectual for heavy-duty work. Perhaps it was more of a munitionsträger or minenleger? I reckon that 8.8cm rds. and mines were the only things that contraption was capable of carrying. Or maybe the winch was for tearing down small roadblocks.
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited August 17, 2010 at 5:45 PM by Werwolf

#44031

Re: Unit suggestion thread:

Tigers don't usually have to worry too much about roadblocks.
If you get into an argument with me, you're wrong.
#44034

Re: Unit suggestion thread:

Good point. As far as I can tell, no one actually knows what it was supposed to be used for. I'm also guessing it was a field mod and not a "one-off" or even a prototype.

Here's another baffling German design.
http://www.achtungpanzer.com/krupp-raumer-s-selbstrantrieb.htm
Forum post image
Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#44039

Re: Unit suggestion thread:

lol , german engineering is good , but this goes to the point of being weird
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#44044

Re: Unit suggestion thread:

http://en.wikipedia.org/wiki/Kugelpanzer
;D ;D ;D
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#44045

Re: Unit suggestion thread:

lol , looks like some sci-fi vehicle from an issac assimov novel.. ;D ;D ;D
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#44057

Re: Unit suggestion thread:

Just annoys me that the sloppy russian curators have their hands on it. If it was in an American or British Museum I bet there'd be a lot more info on the darn thing, like what it's made of.

It's bad enough the Russians took over so many countries after the war, but they friggin took all the prime historical equipment for themselves too, and they don't even care for it properly. They barely document anything, they don't allow enough research into the stuff and they barely even care at all about the stuff.

The idiots captured a few pristine Auto Union D-type racecars at the end of the war in an east german mine shaft, and took them as war booty. They were eventually found in a scrap heap. These are also the same idiots that burned the Amber Room.
http://en.wikipedia.org/wiki/Amber_Room#Destruction_theory
The Russians deny it of course, but then what else is new. These are the same people that "were not responsible for the Katyn massacre"  ::)

Utter and complete idiots. I just thank god that a few competent curators like the folks at the Imperial War Museum and the Aberdeen Proving grounds have amassed sizable collections of ex german equipment to preserve and document properly for future generations.

Post Merge: [time]1282089185[/time]

Werwolf wrote:
Good point. As far as I can tell, no one actually knows what it was supposed to be used for. I'm also guessing it was a field mod and not a "one-off" or even a prototype.

Here's another baffling German design.
http://www.achtungpanzer.com/krupp-raumer-s-selbstrantrieb.htm


That looks freakishly similar to the APC from Aliens.
http://www.automopedia.org/wp-content/uploads/2008/08/aliens-apc.jpg

Last edited August 18, 2010 at 3:58 PM by BDNeon

#44059

Re: Unit suggestion thread:

Guys! On-topic please ;)
BDNeons is far away from on-topic and some more and i have to close this thread!
Thx.
May the force be with you.

Forum post image
#44061

Re: Unit suggestion thread:

Yikes, don't go all berserk on me like that. One off topic post and you're threatening to close the thread? Try to unwind man, you're a little tense.

Back on topic, I wonder if we should think of what the ostheer engineers should be like. I was thinking more with a focus of on the field anti tank duties, like explosives that can be planted directly on disabled vehicles, and somewhat less focus on straight up building duties.
#44063

Re: Unit suggestion thread:

hi guys, first of all i would like to say that you guys have done an amazingly job with this mod :)

Well I'm new here and i have some rough ideas for a defensive part of ostheer, due to the fact that all sides  mostly digged in to defend from expected counterattacks and the weather ;)

Pioneers can build a Trench for 160 mp wich can be upgraded with better cover and a mounted mg 34 or 42 in the middle of the trench wich can be manned by every squad wich have at least 2 members.

The squad can leave the trench but the mg remains at the trench

The upgrade costs 75 munitions and 20 fuel (be free to change the costs)

And an other idea is the same as above but the difference is that the trench is round of shape and it can only be build at an territory or/and a resource point wich doubles the value of the resource.

Well i hope you guys seriously look at my ideas, maybe you can make the ideas more perfect:)

Greetz PitbullTerr0r (Netherlands)
#44064

Re: Unit suggestion thread:

@BDNeon :
BDNeon wrote:
[...]One off topic post and you're threatening to close the thread? Try to unwind man, you're a little tense.[...]

LordRommel was talking about all the posts before (those about the strange vehicles and so) not just your post.

Jupp. Wasnt just u ;) But your post was the last one and so i chused your name.
And with closing; jeah...this is page 29 - topic is still at the end, or? So i cant find so much new for a unit thread.
Lord Rommel

BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited August 18, 2010 at 6:50 PM by Lord Rommel

#44082

Re: Unit suggestion thread:

Seeme wrote:
The only skin I don't like is the Finnish, aren't they suppose to be light blue?

I'd think they'd generally Where standard Wehrmacht M-43 Enlisted Tunic (Thats just a example, obv Diff Inf would have diff uniforms)

One unit i'd like to see is the...

Sdkfz 251/7-I  or Pioneirwagon, Could act like a mobile Engineer bunker, could lock down like a British HQ Com Truck to deploy 4 Pioneirs,

Sdkfz 251/8-I as a Medical Halftrack, same as above but when locked down deploys 4 medics.

Sdkfz 251/17 OR 37 mm FlaK36 auf Fahrgestell Zugkraftwagen 5t (SdKfz 6/2) Armed with a 20mm OR 37mm AA Gun to attack Infantry..

Sdkfz 251/18-I to act as a Recon, possibly upgrade to call in a 81mm Mortar strike..

SdKfz 4 'Panzerwerfer' to act as a Arty unit/

Sd.Kfz. 250/8 leichter Schützenpanzerwagen (7.5 cm) Armed with a PaK40 at the front, and a MG34 at the back, could Rip up Tanks, but when Inf. AT Weapons get to the side, it'll be F'd.

And the RSO to tow Arty', Mainly the 75mm Field Gun, PaK40 or 105mm Howitzer...

#44125

Re: Unit suggestion thread:

PitbullTerr0r wrote:
Pioneers can build a Trench for 160 mp wich can be upgraded with better cover and a mounted mg 34 or 42 in the middle of the trench wich can be manned by every squad wich have at least 2 members.

The squad can leave the trench but the mg remains at the trench

The upgrade costs 75 munitions and 20 fuel (be free to change the costs)

And an other idea is the same as above but the difference is that the trench is round of shape and it can only be build at an territory or/and a resource point wich doubles the value of the resource.

Sounds like a cheaper uber outpost. Bad idea.
UK has nothing to fight trenches so germans cant build them.
#44139

Re: Unit suggestion thread:

Paciat wrote:
PitbullTerr0r wrote:
Pioneers can build a Trench for 160 mp wich can be upgraded with better cover and a mounted mg 34 or 42 in the middle of the trench wich can be manned by every squad wich have at least 2 members.

The squad can leave the trench but the mg remains at the trench

The upgrade costs 75 munitions and 20 fuel (be free to change the costs)

And an other idea is the same as above but the difference is that the trench is round of shape and it can only be build at an territory or/and a resource point wich doubles the value of the resource.

Sounds like a cheaper uber outpost. Bad idea.
UK has nothing to fight trenches so germans cant build them.


aha okay, was worth a try:) thanks for judging;)

greetz
#45320

Re: Unit suggestion thread:

The Ostheer needs min. a Anti-Air unit or something like that
every factions have AA-gun (except Red Army if i right remeber)
#45322

Re: Unit suggestion thread:

Soviets have the T-90 for AA.
Forum post image
#45344

Re: Unit suggestion thread:

Its horrible at it. One time I was testing with a friend to see if it works and it took 5 all in 1 spot to take down 1 plane. Then they died shortly after cause the airplane bombed them.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#45352

Re: Unit suggestion thread:

Seeme wrote:
Its horrible at it. One time I was testing with a friend to see if it works and it took 5 all in 1 spot to take down 1 plane. Then they died shortly after cause the airplane bombed them.

But theyre cheaper than a US quad anyway. It would be great if a turret mounted 0.5 cal was also an AA weapon.
Please devs, make it happen.
#45390

Re: Unit suggestion thread:

0,50 cal was mounted as AA weapon, but in game it rotates too slow, nearly as slow as tank turret. It couldn't even aim because plane is too fast.
Forum post image

Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#45560

Re: Unit suggestion thread:

Hi!

I think Ostheer should get tank destroysers(but they should be really powerfull!!) to stop Russian spam t-34 attacks. They should get for example elephants, and they shgould be able to recruit tigers in barracks, of course a liite bit worse than these from doctrines, but still tigers.

Of course panthers, but also they should get abilities to call planes. Germans should get Sdkfz and option to buy Flak 36.

I'd add also OpelBlitz trucks to let germans move faster.

Last edited August 28, 2010 at 10:53 AM by GameMan

#46043

Re: Unit suggestion thread:

GameMan wrote:recruit tigers in barracks


ostheer isnt ZOO ;D
#46044

Re: Unit suggestion thread:

GamblerSK wrote:
GameMan wrote:recruit tigers in barracks


ostheer isnt ZOO ;D

Well, if not they were close :D... they have panther, tiger, lynx, puma, elefant, marder, nashorn, wespe, maus, grille, hummel, maultier...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#46164

Re: Unit suggestion thread:

For some odd reason.. I want to see a High-cost Brandenburger Unit inside the Ostheer.. Possibly 5 men, Armed with Suppressed Walther PP's and can upgrade to 2 MG34's or 5 Suppresed MP-34's... And can do most ablitys while claoked..
#46203

Re: Unit suggestion thread:

Lolman112 wrote:
Some minor things. Let the Ostheer have Stuka's (planes) to bomb accurate.
MG 42 is too heavy to fire accurate while standing or crouching. Do you want to make the MG 34 instead of the MG42?
I had also an Idea about an junker-52 which you can land and it can make some reinforcemens. Like the commando's of the brits.
They also need the normal Panzer abwehr Kanone the wehrmacht has.
If I have more idea's i'll post 'em.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#46282

Re: Unit suggestion thread:

MG 42 is too heavy to fire accurate while standing or crouching. Do you want to make the MG 34 instead of the MG42?

MG 34 (240 man. 3 pop)
3 ppl one gunner with deployable mg 34. MG 34 has no tripod (never seen) but a bipod. Deployable on the ground if proned or just deploy in building or on sandbags etc like CoD.

Flakvierling (400 man. 4 pop)
just the normal flakvierling but than trainable from the tank fabrik or how you ar gonna call it. The flakvierling was called Wirbelwind

Jagdpanther (600 man. 5 pop)
Very powerful tank destroyer with a mg42 on top (upradable).

Raupenschlepper Ost (RSO) 450 man. 3 man
A lil halftrack which can carry pak guns. After Wehrmacht experienced its first winter on the Russian front, the lack of a vehicle capable to deal with the extremely difficult terrain as a result of the muddy periods before and after the winter became evident.

They also had the RSO/PaK 40 just a panzer without weaponery but they put a Pak on it.

As Light tank you can use the Panzer II. (260 man. 3 pop.)
it was fast and they used it in the blitzkrieg. It has weak armour.
#46288

Re: Unit suggestion thread:

http://upload.wikimedia.org/wikipedia/commons/0/0c/Bundesarchiv_Bild_183-B00456,_%C3%9Cbung_des_Regiments_Gro%C3%9Fdeutschland,_am_MG_34.jpg
http://www.axishistory.com/fileadmin/user_upload/m/mg34-aa-tripod2.jpg

QuoteFlakvierling (400 man. 4 pop)
just the normal flakvierling but than trainable from the tank fabrik or how you ar gonna call it. The flakvierling was called Wirbelwind
buildable wirbelwind?

QuoteJagdpanther (600 man. 5 pop)
Very powerful tank destroyer with a mg42 on top (upradable).
jagdpanther is already a call-in for PE and for 5 pop?!  :o

QuoteMG 42 is too heavy to fire accurate while standing or crouching. Do you want to make the MG 34 instead of the MG42?
mg34 was heavier (12 kg) than mg42 (10 kg).
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#46289

Re: Unit suggestion thread:

Lolman112 wrote:
MG 34 (240 man. 3 pop)
3 ppl one gunner with deployable mg 34. MG 34 has no tripod (never seen) but a bipod. Deployable on the ground if proned or just deploy in building or on sandbags etc like CoD.

Not possible. There aren't any animations like that in CoH.
It can function like the LMG42 and that's how it should work. A dedicated MG-team would be stupid, because OH will not be able to recrew heavy weapons.

QuoteFlakvierling (400 man. 4 pop)
just the normal flakvierling but than trainable from the tank fabrik or how you ar gonna call it. The flakvierling was called Wirbelwind

You want Wirbelwind buildable and for 4pop? Are you serious?!

QuoteJagdpanther (600 man. 5 pop)
Very powerful tank destroyer with a mg42 on top (upradable).

Already part of PE. And 5pop is just ... ehm... funny.  ::)

QuoteRaupenschlepper Ost (RSO) 450 man. 3 man
A lil halftrack which can carry pak guns.

Not possible because there aren't any animations to lock a gun behind an artillery tractor.

QuoteThey also had the RSO/PaK 40 just a panzer without weaponery but they put a Pak on it.

RSO isn't a panzer. It hadn't any armor at all. Nonetheless a rather good suggestion, since a normal PaK40 for OH would be stupid in different manners (recrew-bug, weight of the carriage etc.) Therefore a mobile variant would suit much better.

QuoteAs Light tank you can use the Panzer II. (260 man. 3 pop.)

I think there will be the PzKpfW. II Ausf. L "Luchs", since the DEVs already posted a WIP-screen of it.  ;D
However, again 3pop isn't realistic, since even HTs have 4pop.
[/quote]
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#46306

Re: Unit suggestion thread:

Wow 2 out of 6... xD
well, first i thought the pop is how much crew it had, so i based on that.
About the wirbelwind: You can make it expensiver like the one which you can call and much fuel OR you can reduce it's firepower and armour.
I wonder why the Ostwind is such a strong vehicle. I dont think they used Ostwinds that much in the WWII, and if they where strong, why they didn't.

Than the RSO/Pak is just fine. I think it has 2 members to man the gun. Maybe 3. And one driver. The manpower... you may guess 'cuz thats not my thing :P. I have seen a turnable plateau where the head of the pak 40 stands on, so it can turn the full 360' degrees.

And yeey, finally a panzer II in the game :D
I am thinking about upgrades. I hate upgrades, but thats not the matter (only for me it is :P) but IF you really want a upgrade for the Panzer II you should make a panzer II only with a canon and as upgrade an mg 34 (or Mg 42 dunno what it had) also in the.. hull? dunno the word for it. That thing what you can turn on top of the tank xD.


I have something more. How about the Wespe? Artillery tank
Or, I think you gonna like it: the sturmtiger. Massive tank xD

Also, many of the troops on the ostfront where Elite. so don't make poor troops like volksgrenadiers (but i like them though). It is smart (i think) to make panzerfausts like the volks..) But make them 30 ammu.. Or/and make anti tank demolition charges for infantry. They used em often. :)

Hope its handy what i said
#46317

Re: Unit suggestion thread:

QuoteOr, I think you gonna like it: the sturmtiger. Massive tank xD

lordrommel is gonna hate you for that  ;)

the point about the wirbelwind is that it is already in PE and that there are other anti-air options like a flak on a halftruck or a mobile flak 30 (look for lord rommel's old concept).
wespe was already suggested many times. and sturmtiger wasn't used on eastern front vs. red army but the smaller version "sturmpanzer IV" was used.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#46324

Re: Unit suggestion thread:

why is he gonna hate me xD
#46325

Re: Unit suggestion thread:

Because that unit just fought at the Warsaw uprising and not in the real Eastern Front... However that could be a reward unit for PE ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#46360

Re: Unit suggestion thread:

That would be awesome! But I'm sure they have better things to do.
I think, therefore I am...
I learn, therefore I advance...
I destroy, that I may endure.
#46376

Re: Unit suggestion thread:

Lolman112 wrote:
Also, many of the troops on the ostfront where Elite. so don't make poor troops like volksgrenadiers (but i like them though). It is smart (i think) to make panzerfausts like the volks..) But make them 30 ammu.. Or/and make anti tank demolition charges for infantry. They used em often. :)

That's a point where I fully agree with you. The Ostheer shouldn't have any 'weak' infantry-units like Volx. IF there are any, that should be foreign units.
I could imagine the classic role of the pios being taken by a foreign unit, which is able to build the base-structures and light defenses.
Later on, there would be 'Sturmpioniere', who are basicly Elite. In every matter.
Normal infantry should be as strong as Vet2 Grens and their anti-armour weaponry should be a 'Hafthohlmine', a mine which is thrown at a vehicle and then detonates with a massive potential to kill the whole crew in it and therefore taking out that vehicle.

To your other suggestions: I don't think the DEVs will add vehicles like Jagdpanther to the OH, since it's already used by PE. There are many other possibilities, which aren't copy'n'paste-style.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#46389

Re: Unit suggestion thread:

Thx! :D
and about that last thing, i dont play PE much. Played it like, 2 times. So i didn't know that they have that.
Otherwise: sorry

I had something in mind like:
Einsatz truppen. These were SS guys who followed the army and they were executioners. (But himmler and hitler thought it wasn't going fast enough so they made those camps).

Ersatz truppen. Training troops. Not finished with training and put on the battlefield to gain some experience OR it where Fallschirmjägers on the ground (I forgot which one).

Feldgendarmerie: Military Police -> even when germany was harshly losing the war, the Feldgendarmerie was still doing his job. Execute deserters etc.

Germans on the eastern front were well trained but less supplied. Sometimes they were scavengers (or how you spell it) They usually wanted the PPsh from the russians. The germans on the eastern front made also use from the Trenches of the russians and made own trenches.
Also the machineguns where lethal in the trenches. They were attacked day and night untill they got reinforcements or get other commands. So many waves of foes, u really have to have strong pillboxes (bunkers)

Maybe you can do something with it, maybe not...

Last edited September 5, 2010 at 5:39 PM by Lolman112

#46442

Re: Unit suggestion thread:

How about the Dirlewanger brigade? A troop formed from murderers, rapists and other criminals. Known from it's brutal and cruel actions at Warsaw uprising these soldiers will fight to death.

P.S. If someone gets offended by this suggestion, it was partially a joke.
#46444

Re: Unit suggestion thread:

>:( No no no no - They were murderers, animals not soliders- killing women and children you call fighting to death? Killing POWs?
SirKuggorna wrote:
P.S. If someone gets offended by this suggestion, it was partially a joke.

Sometimes it's better to stay quiet than joke.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!