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Unit suggestion thread:

Ostheer Suggestions

#39811

Re: Unit suggestion thread:

Seeme wrote:
Spaming?!? Its 420 man and 75 fuel! Thats as much as sherman, panzer4, 2 marders,and the brits comwell.

I think its expensive so it will prevent spaming.

exactly, Seeme.  ;) the price may still be negotiable though.
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#39843

Re: Unit suggestion thread:

Am sorry I didnt read your post though
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#39869

Re: Unit suggestion thread:

                PZKPFW II                                                                                                                                                                  The pzkpfw II was used vastly through out the eastern front by several fighting, and elite divisions. A few of these divisions include some of the most recognized, and most succesfull armored calvery units on the eastern front. 1rst SS panzer Leibstandarte, 2nd SS panzer Das Riech, and 5th SS panzer Wiking division to name a few! The insertion of spearhead formation early in the war in the eastern front striaght on to moscow was achieved by Tigers,Infantry,and you guessed it.... panzer II's. I believe this is the light armor vehicle that is needed to control early infantry masses just as it did in WWII. With its 20mm canon and a hefty 7.92mm MG, it can handle infantry quite well, while having a good punch against early stewarts, greyhounds, and T70's.                                                                                                 
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Last edited July 6, 2010 at 10:52 PM by vonhaggon

#39871

Re: Unit suggestion thread:

vonhaggon wrote:
                PZKPFW II                                                                                                                                                                  The pzkpfw II was used vastly through out the eastern front by several fighting, and elite divisions. A few of these divisions include some of the most recognized, and most succesfull armored calvery units on the eastern front. 1rst SS panzer Leibstandarte, 2nd SS panzer Das Riech, and 5th SS panzer Wiking division to name a few! The insertion of spearhead formation early in the war in the eastern front striaght on to moscow was achieved by Tigers,Infantry,and you guessed it.... panzer II's. I believe this is the light armor vehicle that is needed to control early infantry masses just as it did in WWII. With its 20mm canon and a hefty 7.92mm MG, it can handle infantry quite well, while having a good punch against early stewarts, greyhounds, and T70's.           

PzII better than Stuarts and T70?
It should be destroyed by AP Wickers BREN bullets.
#39874

Re: Unit suggestion thread:

What can you say? A tank is a tank.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#39877

Re: Unit suggestion thread:

The idea is to simply bridge the gap between infantry and heavy armor. Just as they did with greyhound or tetrarch. The pzkpfw could be modified in many different ways that were all used on the eastern fronts in WWII. Some versions of this include, an up-gunned cannon, a field supply role vehicle, and forward arty spotter with recon abilities! the pzkpfwII was quite an amazing vehicle on th eastern front. It chewed through infantry and supplied the tips and flanks of the spearhead advancments. I believe this would be the perfect addition to the Ostheer, and it has the real life history to back it up!!!!
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "
#39908

Re: Unit suggestion thread:

If we includ the PzIII it'd have..

Weaker gun than: M3, Sherman, StuGIV, PanzerIV, PanzerIVAusfE..

But would be ALOT Faster...
#39926

Re: Unit suggestion thread:

Newbie. wrote:
[...] But would be ALOT Faster...


maybe for balance but certainly not in reality (both at 40kph on roads and 20kph in terrain).
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#39967

Re: Unit suggestion thread:

Lets just say it this way:

IT WAS A FAILURE TANK

;D
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#39978

Re: Unit suggestion thread:

Seeme wrote:
Lets just say it this way:

IT WAS A FAILURE TANK

;D

I would rather say it was a tank made for training future Nazi tank crews. Thats why it had good mobility, a turret and a radio but was underarmed.
It was pushed into battle becouse Germany had no industrial capacity to build better ones in numbers.

Heres a Polish tankette TKS. 20mm gun is a good weapon for a 3 ton vechicle like this one, not a 10 ton tank.
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Last edited July 7, 2010 at 8:48 PM by Paciat

#39987

Re: Unit suggestion thread:

[quote author=Lord Rommel link=topic=3001.msg39696#msg39696 date=1278305821]
[quote author=ThGermanElite link=topic=3956.msg39688#msg39688 date=1278297789]
Just wanted to wish the EF community a Happy 4th of July!!

Also.....
I was thinking:

Can the Ostheer get for T1 or T2 units...a support Grenadier squad??

K98 Specialists (or another name):
---4 Grenadiers, seasoned and expert with the K98
---Armed with with K98s only, and as veterancy progresses, they recieve an accuracy & damage bonus. And maybe a critical hit bonus too. No health upgrades.
---Cannot have any other upgrades, except "improved sights" or "K98 Scopes"  (improving accuracy and range). No PanzerFaust.
--- Fantastic on long range, but downright terrible in close combat.....Ideal for placing into buildings or supporting tanks...also a great flank defense.
---Grenades or Build sandbags ability
---Moves quickly
---Once Vet 3 is achieved they gain an extra squad member OR gains the ability to sprint OR cloak (or all 3 ;P.....jk)
---280-300 MP cost
---4 Pop cap


I like this idea. I think that would be a great way of including foreign units or the SS.
"This Goddam forum smells like Volksgrenadiers!"
1st SS Division Leibstandarte SS A. H.
#40027

Re: Unit suggestion thread:

I really enjoy Werwolf's ideas.
Especially I like the "Waffen-Grenadiers" and the "Kübelwagen-Officer-unit". Both of them are interesting and cool, however, I think you did add a bit too much abilities and upgrades.

Waffen-Grens for example shouldn't be able to build defenses, after all that should be the role of normal infantry or pioneers.

PzKpfW. II (Ausf. C) is also interesting, it should act similiar to the SdKfz. 234/1 (with 20mm cannon).
However, it should be no match for Stuarts, Greyhounds or T70, since those tanks have real guns.
PzKpfW. III should fill the gap between those smaller tanks  and the medium tanks like Sherman and Pz4. Probably like the Cromwell tank, however, not that fast.
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#40041

Re: Unit suggestion thread:

Aouch wrote:
I really enjoy Werwolf's ideas.
Especially I like the "Waffen-Grenadiers" and the "Kübelwagen-Officer-unit". Both of them are interesting and cool, however, I think you did add a bit too much abilities and upgrades.

Waffen-Grens for example shouldn't be able to build defenses, after all that should be the role of normal infantry or pioneers.

PzKpfW. II (Ausf. C) is also interesting, it should act similiar to the SdKfz. 234/1 (with 20mm cannon).
However, it should be no match for Stuarts, Greyhounds or T70, since those tanks have real guns.
PzKpfW. III should fill the gap between those smaller tanks  and the medium tanks like Sherman and Pz4. Probably like the Cromwell tank, however, not that fast.

Hehe... I just thought Waffen-Grens would be standard, flexible infantry like Pz.Grens...but you're right, maybe all the defense- and base-building abilities should be given to the Sturmpioniere...although it would be nice to retain the ability to construct trenches on the field, since Waffen-Grens generally did a lot of the hard work by themselves (Pionier units were not always available) ;D I have a mobile workshop unit in the other thread, you might want to take a look at it  ;)

I'll just leave it to the devs which upgrades and abilities they would want to keep...for now, I'm just putting all of 'em out there hehe
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited July 8, 2010 at 3:06 PM by Werwolf

#40091

Re: Unit suggestion thread:

The Waffen Grenadiers, in my opinion, won't cut it for Foreign infantry, especially if they'll be speaking German/English with a German accident.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#40098

Re: Unit suggestion thread:

I like my games in english and if we have waffen troops then it will be impossible to voice act it.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#40102

Re: Unit suggestion thread:

...then use English voice files with a faint Slavic accent or something. Most of those so-called Axis Allies were countries who eventually joined the Warsaw Pact anyway. Better yet, make it so that a different voice speaks up every time you click on the unit/make it do something (alternate it with Scandinavian accent?).

For example:

On click/given orders to move:
- "Ivan must be pissing in his pants!"(German accent)
- "I'm tired of waiting. When do we fight?" (Scandinavian accent)
- "For God and country!"(Scandinavian accent)
- "The Reich pays me better!" (Slavic accent)
- "For freedom!" (Slavic accent)
- "For the Führer!" (German accent)
- "...Remember Katyn!" (Slavic accent)
- "Our brothers are ready!" (Scandinavian accent)
- "Hmm?" (generic)
- "What do you want?" (German accent)
- "It was Kaminski's fault!" (Slavic accent)
- "It's so cold..." (German accent)
- "Not everyone can join the SS!" (German accent)
- "My honor is in loyalty!" (German accent)
- "To Victory!" (Scandinavian accent)
- "We like our new guns!" (Slavic accent)
- "No tolerance for cowardice!" (German accent)
- "Haha...look at Ivan run!" (German accent)
- "I will do my duty!" (German accent)
- "If you say so..." (Slavic accent)
- "...Do we really have to?" (Slavic accent)

On attack/attack move:
- "Feuer Frei!" (German accent)
- "Take no prisoners!" (German accent)
- "Stand still so I won't miss, Ivan!" (Scandinavian accent)
- "Now this is music to my ears!" (Scandinavian accent)
- "What a waste of bullets!" (Slavic accent)
- "Haha! Run! Run while you still can!" (Slavic accent)

When under fire/pinned:
- "I laugh in the face of death!" (Scandinavian accent)
- "...Is that the best you've got, Ivan?! Hah!" (Scandinavian accent)
- "Mein Gott! Mein Gott!" (German accent)
- "I did not sign up for this!" (Slavic accent)
- "Brothers! Stand and fight!" (German accent)
- "I'd rather die than go back!" (Slavic accent)

On death:
- "This is it, brothers!" (Scandinavian accent)
- "Take care of my family for me!" (Slavic accent)
- "I'll going to a better place..." (German accent)
- "I've...failed..." (German accent)
- "Mamaaaa...!" (Slavic accent)

Honestly, I think this is better than to make a whole crapload of units to incorporate each and every Axis/Axis-friendly/puppet nation and delay the release of the Ostheer as a consequence. Cheers.  ;D
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited July 10, 2010 at 3:34 AM by Werwolf

#40104

Re: Unit suggestion thread:

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So this is new BotB model of atht in game.
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http://easternfront.org/forums/index.php?topic=2904.0 - How should look Ostheer to be original
#40107

Re: Unit suggestion thread:

@Unr3aL
Wow... :o!!! Nice unit!!! I like it :D!!! PE should have one of these ;D. But if ostheer has it it'd be ok :). Ostheer wouldn't be delayed by the voice act. That could be introduced later if they are in mood, have time and it isn't bugged as recrewing things 8). The soviets don't have their own "voice pack" after all.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#40109

Re: Unit suggestion thread:

It should Pe reward unit. For marder. And it should have ambush in cover ability.  8)

EDIT: Or it should be Ostheer main at unit, who knows.
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http://easternfront.org/forums/index.php?topic=2904.0 - How should look Ostheer to be original

Last edited July 9, 2010 at 2:39 AM by Unr3aL

#40172

Re: Unit suggestion thread:

These are some really nice Pics from the Battle of the Boulge mod. Will it be in the Ostheer?  ;D

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#40179

Re: Unit suggestion thread:

I hate the BotB HT's and mobile arty , the arty is just a marder that fires it normal 10 feet than spikes like a mortar, and the HT has an open top which looks awkward.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#40188

Re: Unit suggestion thread:

Akalonor wrote:
I hate the BotB HT's and mobile arty , the arty is just a marder that fires it normal 10 feet than spikes like a mortar, and the HT has an open top which looks awkward.


same here, its really ugly.
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#40190

Re: Unit suggestion thread:

Venoxxis wrote:
Akalonor wrote:
I hate the BotB HT's and mobile arty , the arty is just a marder that fires it normal 10 feet than spikes like a mortar, and the HT has an open top which looks awkward.


same here, its really ugly.


It would be a nice Artyllery, shame that PE don't have one of this. And the modellers did a wery good job.
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#40193

Re: Unit suggestion thread:

except the firing animation isn't really an animation.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#40194

Re: Unit suggestion thread:

Seeme wrote:
I like my games in english and if we have waffen troops then it will be impossible to voice act it.

Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.

Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#40202

Re: Unit suggestion thread:

HyperSniper999 wrote:
Seeme wrote:
I like my games in english and if we have waffen troops then it will be impossible to voice act it.

Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.

Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).

Yes. Waffen-SS volunteer units (despite designations like "Ungarische nr. 1" etc.) were generally mash-ups of different nationalities, though a lot of the NCOs and senior officers were German. The Handschar, for example, was originally meant to be a Muslim Croatian division...though Germans, Bosnian Serbs, Albanians and other Slavic nationalities were also well-represented. Because of manpower problems, the Waffen-SS eventually allowed any able-bodied bloke to join, even if they were criminals (e.g. SS-Sturmbrigade Dirlewanger) or former partisans (e.g. RONA). Himmler himself even supported and pushed for the creation of fully-integrated multinational units.  ;D

Some of the German voice-acting can be recycled, as seen by the above...and also, the community can probably help the Devs out by submitting the relevant audio files/voice packs that they would like the Ostheer to have (if they want to)...I just gave a few suggestions to that effect  ;)
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited July 10, 2010 at 6:27 AM by Werwolf

#40220

Re: Unit suggestion thread:

Werwolf wrote:
HyperSniper999 wrote:
Seeme wrote:
I like my games in english and if we have waffen troops then it will be impossible to voice act it.

Really? I've been trying to figure out how to get my troops to speak German without jacking up my game.

Werwolf: Sounds interesting, but was it historical for Germans, Slavs and Scandinavians to be packed into a single squad or unit? And then we'd need to voice act unless we make mix the unit's language to Norwegian, German and Greek (Since Croatian probalbly isn't an option).

Yes. Waffen-SS volunteer units (despite designations like "Ungarische nr. 1" etc.)


That was the SS Hunyadi Páncélgránátos Hadosztály (Panzergrenadier Division) Sure the voice over would be good, but wait until the patch 3.0.  ;D The devs finish the work. :)
#40299

Re: Unit suggestion thread:

Thanks for clearing this up, Werwolf.
Chances are it'd be the German NCO answering the orders anways, so a "Ja?" wouldn't be too unrealistic then.
"You can close your eyes and plug your ears and be afraid and ignorant of the darker parts of history, but always know that you're the one responsible for allowing those events to happen again and with even greater consequences and not know how to end the nightmare you did upon yourself."
#40488

Re: Unit suggestion thread:

I think a simple "ja" would be a fine idea.
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "
#40552

Re: 3 units should be a must for Ostheer

wordsmith wrote:
IMO these 3 units (or its similar derivates) represents the Ostheer very well and could be fun to play. Not to mention that Ostheer should be counterweight to Russian Army. This means good infantry killer to hurt zounds of infantry and later strong armor to counter huge ammount of tanks.

3. elite infantry troops, to counterweight lots of elite infantry (Guards, Snipers etc.). Could be f.e.:
Stormtroopers (Stosstruppen) (500 MP): 4 men squad
3xMP44, 1xMG42, elite infantry with better armor and health

- possible upgrade with 7.5 cm Leichtgeschütz 40 (recoilless gun) (125 Ammo)
- ability to Throw grenade (25 Ammo)
- ability to Throw smoke grenade (free, cooldown)
- ability to Fight hand-to-hand (free, cooldown)... assaulting enemy infantry when they get close, they can attack relentlessly engaging close infantry hand-to-hand for short period (5 seconds, reload 3 sec. so each man can kill max.2 close enemies) killing instantly with 1 shot
- ability to run (similar to PE run, not fireup!) (free, cooldown)
- ability to Assault buildings, when building is seized with enemy infantry Stormtroopers can enter building and enage garrisoned units, the result of fight will be decided by shoot-out comparing overall health of Stormtroopers and garrisoned units, who has bigger won, loser is dead
- ability to cross unpassable water in rubber boat (like rivers, lakes)... is it even possible to implement into CoH engine such ability?


Melee in coh would be retarded full stop.
#40567

Re: Unit suggestion thread:

Mabey in anthor game, not coh.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme
#41140

Re: Unit suggestion thread:

Recon unit:
3 men - 3x kar98k
Early game scout unit and capper. can be upgraded to become support units. Can be used to ambush after upgrades.

Abilities:
-Caps faster then regular units
-Camouflaged in green cover.
-Scout: unit is stationary and gets a huge line of sight.

Upgrades:

LIGHT SHARPSHOOTER SUPPORT - early tier upgrade -one soldier gets a scoped kar98, unit gets better accuracy and can now use sniper shot ability - 25 mun. Unit still keeps the scout ability

LIGHT MG SUPPORT - late tier upgrade - one soldier gets a light MG42. increases firepower but reduces speed. The unit lose the scout ability, but can use an ambush ability in green cover that makes it stationary and camouflaged, but also gives them a good first strike bonus against infantry.

LIGHT AT SUPPORT - late tier upgrade - one soldier gets a panzerschreck. unit does not fire the schreck as fast and accurate as real AT troops. Unit loses ability to always be camouflaged in green cover, but the unit can now use Ambush ability in green cover - unit is stationary and camouflaged, and gets a good first strike bonus against tanks when it attacks. This ability replaces scout ability.
#43069

Re: Unit suggestion thread:

I would like to see a representation of the legendary "Jagdgeschwader 52" Luftwaffe unit who managed to kill more than 10.000 soviet planes, and is still the most successfull fighterwing in the world. The unit was feared by the russians because of their sublime tactics and complete disregard of danger.

The ostheer wouldent be complete without the legendary bf 109's from the Jagdgeschwader 52.
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#43087

Re: Unit suggestion thread:

SnuGGie wrote:
I would like to see a representation of the legendary "Jagdgeschwader 52" Luftwaffe unit who managed to kill more than 10.000 soviet planes, and is still the most successfull fighterwing in the world.

COH isnt about fighter planes.
Ostheer Should have a J-87.
#43088

Re: Unit suggestion thread:

Yep, I don't see the reason to include BF-109, while Stukas would fit right in (although I'm not sure they will be properly diving) - as a bonus effect they may supress all infantry in their AoE due to sirens sound.
#43089

Re: Unit suggestion thread:

QuoteCOH isnt about fighter planes.
Ostheer Should have a J-87.


yeah true, i thought alot more on the historical stuff than the game mechanics on that one :-\  it would only work out as a doctrine ability, and even there its limited  .... but yeah j-87 dive bombaah gief 
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#43116

Re: Unit suggestion thread:

You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything
The sound of 17 pounder ap shells tearing down panzers

Is music to my ears!!
#43119

Re: Unit suggestion thread:

you mean what?  :)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#43126

Re: Unit suggestion thread:

AbhMkh wrote:
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything

Which unit do you doubt about its existence?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#43128

Re: Unit suggestion thread:

KCH  ;D

(stat-wise)
#43135

Re: Unit suggestion thread:

blackbishop wrote:
AbhMkh wrote:
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything

Which unit do you doubt about its existence?


Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.
May the force be with you.

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#43139

Re: Unit suggestion thread:

ReckLESS wrote:
KCH  ;D

(stat-wise)

Haha... yeah...

Lord wrote:
blackbishop wrote:
AbhMkh wrote:
You know what , COH uses vehicles whose existence is'nt confirmed , so it really is'nt about anything

Which unit do you doubt about its existence?


Bergetiger for example ;)
The Bergetiger is a topic for itself.
Out of my view the "Bergetiger" of the 508. sHeeresPzAbtl. arent Bergetiger; the crane looks too weak for repair jobs.

:O !!! You are right!!! I forget those units!!! And of course I forgot the StuH too ::)...
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#43152

Re: Unit suggestion thread:

Whats about StuH?
All in all Relic was too addle to make the right tank basement xD

Hope we will see one StuH on Panzer III in future ( and without muzzle break - looks cooler without ;D ).
May the force be with you.

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#43159

Re: Unit suggestion thread:

Lord wrote:
Whats about StuH?
All in all Relic was too addle to make the right tank basement xD

Hope we will see one StuH on Panzer III in future ( and without muzzle break - looks cooler without ;D ).

Indeed :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#43164

Re: Unit suggestion thread:

Wouldn't the StuH without muzzle-break have a large kickback (kinda like moving back a few feet after firing) I'm just thinking that the muzzle break has a purpose, unless the change is just asthetic and it won't affect the tank? Will it Lord Rommel, cause i like seeing tanks fly back. ;D
#43417

Re: Unit suggestion thread:

I would love to see some waffen S.S. these feared infantry we basicly hitlers bodygaurds highly trained, loyal and very hard to kill they would be the ELITE infantry in EF.
#43424

Re: Unit suggestion thread:

What do you mean "very hard to kill" ??? Bulletproof, or what?
And there was topic about Waffen-SS.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#43452

Re: Unit suggestion thread:

cephalos wrote:
What do you mean "very hard to kill" ??? Bulletproof, or what?
And there was topic about Waffen-SS.

Id rather give them an Inspired Assault ability (squad ability - non docrinal) so that they could deal more dmg but die quicker.
#43588

Re: Unit suggestion thread:

hernan wrote:
hi,new skins created by Slayerknecht are amazing and perfect for inclusion in this great mod.

Hmm, I LIKE.  :D Would like to see some troops in long Feldgrau overcoats, toques, Erbsenmuster camo, Marschstiefel boots, and Windjacke des Gebirgsjägers (for mountain troops) too though

Like below:
http://www.waffen-ss.no/uniformer/oak-parkas.jpg
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.