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Unit suggestion thread:

Ostheer Suggestions

#33504

Re: Unit suggestion thread:

You could think of it as an expensive deployable green cover, just like the hetzer ;).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33512

Re: Unit suggestion thread:

the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit
#33521

Re: Unit suggestion thread:



"During the tests, Porsche’s VK 4501(P) was a failure, while Henschel’s VK 4501(H) was a great success. Main failure of Porsche’s design laid in its advanced power and drive system, which was prone to breakdowns and required continuous maintenance. Also Tiger(P) was longer than its competitor, what made it less maneuverable."

:D
#33524

Re: Unit suggestion thread:

One thing I have noticed is that people are focusing more on units than on history, textures, and call-ins.

The first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.

Another thing would be a call in. The Luftwaffe was a lot more prominent on the Eastern front than on the western, especially after the Battle of Britain, and in particular bombers. I would like to see an He-111 bombing run. These were very common on the eastern front, VERY COMMON.

Another plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.

The Elefant is a must. Now correct me if I'm wrong but these were only used in the East with the exception of a few in Italy. These played a vital roll in the battle for Kursk. It is historically accurate and pleases those who want new units.

Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course.

I love the idea of the Volksturm last ditch infantry. Something they can spam with in late game LOL!

I would love to hear some thoughts.
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"
#33525

Re: Unit suggestion thread:

" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"

I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer)  and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.

Last edited May 10, 2010 at 3:09 AM by Akalonor

#33527

Re: Unit suggestion thread:

I don't understand why it is turned down. The flamethrower was a vital piece of the war, especially on tanks. This can and would solve a lot of balanced issues. I can see prospect of players building just flamethrowers because they can combat infantry and tanks (if we make this the case), however to combat flame spam, make them a volatile unit. If an infantry unit attacks the flame unit, the flamethrower carrier himself can be shot detonation his pack and scorching his squad members nearby.

I have put further thought in to the He-111 formation. The strike should cost a lot and the reload time lengthy possible even a one time use, but have the strike more crippling than a V1. Total desolation on whatever they hit. But if a member is shot down, don't have the same crash as other aircraft where the smash and that's it. Take the coding of the Waco glider and have the destroyed 111 crash and slide across the ground, crushing everything in it's path. Once it halts, it should become permanent cover because of its size, become an advantage to whoever shoots it down.

Post Merge: [time]1273465899[/time]

Akalonor wrote:
" Lastly, I would like to see the assault squads with flamethrowers. More on that I would like the flamethrowers to do a lot of damage on tanks. In reality flamers were feared by tank crews because they literally turned a tank into an oven. This would make an excellent tank deterrent for infantry. Everyone feels screwed when a few tanks roll into a base and all they have is infantry. This can also promote the use of more infantry later in games instead of tank spam and make those who use tanks a bit more cautious. I believe the flamethrower idea should be applied to all factions with a price hike of course"

I already tried going for this, they didn't like it. I also tried recommending KV-8s (KV-1 with flamer) Flammpanzer III (Pz II with flamer) OT-28(T-28 with flammer)  and I tried Recommending any flame unit at all. theres a post of it somewhere... somone quoted all my mentions of a flamethrower, totaled at 28 I think


I did see that, however infantry need a more valuable deterrent against tanks. Everyone has been in a situation in which someone is rolling into their base with enough tanks to make patton flinch and all they have is a handful of infantry. The AT guns are too vulnerable to just roll out and at that point tanks take too long and are too expensive. The player needs something more to fight that. The flamethrower and/or anti-tank rifle is necessary. As I said earlier the flamethrower was incredibly useful against tanks. If the effectiveness against tanks is rocketed up and the effectiveness of infantry especially rifles effectiveness on the flamethrowers increases this will make it so more infantry will compliment the tanks and those tanks will be used more prudently. Along with that the same would be applied to the flamethrowers. Because of their usefulness against tanks but vulnerability to infantry they will be guarded instead of spammed. This would create more balance on the battlefield giving the player who is getting dominated a bigger chance of making a comeback and forcing players to fight the new advantage against tanks yet taking that and giving it a weakness to attacking infantry. It is in all reality a simple thing to change (simple changing of values, in exception of exploding flamethrowers when hit) and yet impact a game in the highest respect.
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"

Last edited May 10, 2010 at 4:31 AM by HolyHappiness

#33528

Re: Unit suggestion thread:

hernan wrote:
the tiger p,this unit see combat in rusia in schwere Heeres Panzerjager Abteilung 653.would be an interesting reward unit

lol that thing would flip over haha :P "sir vat happened to ze tank!"
"it flipped over mien Führer!"
#33534

Re: Unit suggestion thread:

Werwolf wrote:
This is my favorite Ostheer concept so far, though I have a few unit suggestions to help even things out a bit.......  ;)

1.) Enable T3 Gebirgsjägers and HiWi squads to use 2x Eintossflammenwerfer 46 (disposable like the 'faust, for 35+m per use) for increased offensive capabilities. However, there is also a defensive penalty, making the squad more vulnerable for a short period of time.

2.) Enable Army Group North to produce either Flammpanzer II "Flamingo" / PzKpfw II(F) (Sd. Kfz. 122) or SdKfz.301 Borgward IV Ausf. C "Wanze" as specialized mobile units. It'll be up to the player to choose between infantry-killing (Flamingo) or tank-killing (Wanze) tactics. Ideally, the cost should be the same as a PzKpfw IV.

3.) Add Werwolf units as a doctrine-specific special ability for Army Group South. Werwolves were lightly-armed German guerilla squads trained in the use of anti-tank weapons ('faust, halfholladung) and setting up booby traps (teller mines, booby-trapping buildings and caps). These could be made concealable and summoned from nearby buildings (like Fallschirmjäger, only they're easier to kill since they're guerillas). Cost = same as Fallschirmjäger.

---This was my suggestion to Aouch's Ostheer concept. Ironically, I included flammenwerfer units too. It's a bit disheartening when I realized that this type of urban warfare might (though probably still open for debate) not be considered in the final release of the OH after all...  :'( :'( :'(
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#33537

Re: Unit suggestion thread:

QuoteThe first thought that came to my mind was infantry skinning. I would love to see a standard m35 tunic on the basic German infantry, however have those soldiers have a battle hardened look to them i.e. sleeves rolled up and custom work done on helmets stuff like that. It was very common look on the eastern from and I would love to see the sleeves rolled up. Now I don't know how easy it would be but have those uniforms changed when on a winter map. I would hate to see them with winter gear. The Germans were UNPREPARED for the Russian winter. Have all German units with improvised gear for the winter like scarfs tied around the head and feet, stuff like that.


It would be even more awesome if they got the battle-hardened look when they gained veterancy ;)( Depends on how the developers wants veterancy to work)

QuoteAnother plus would be an Mg-34 with bi-pod that is mounted prone to replace the Mg-42 with tripod, kind of like a Bren except it can be mounted.


I wrote a similar idea a long time ago somewhere on the forum, and I couldn't agree more with you :)
#33551

Re: Unit suggestion thread:

Just ran into this:
http://en.wikipedia.org/wiki/Abwehrflammenwerfer_42

The Germans copied it from a Russian design making it a good idea for the ostheer. It was used as a defensive booby trap, something that could be fun and new for the ostheer.
"Left 20, up 40, one round HE.....HANG IT!....FIRE!"
#33555

Re: Unit suggestion thread:

The problem with the Flamethrower-idea HolyHappiness mentioned is that it would change the whole gameconcept and this is something EF will never ever do.  :)
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#33560

Re: Unit suggestion thread:

Welcome. This is my suggestion units to Ostheer:

1.Panzer IV Ausf. D http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm
2.Panzer II Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm
3.Panzer I Ausf. B http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm
4.Panzer III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm
5.Stug III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm
#33561

Re: Unit suggestion thread:

WojtekK wrote:
Welcome. This is my suggestion units to Ostheer:

1.Panzer IV Ausf. D http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm
2.Panzer II Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm
3.Panzer I Ausf. B http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm
4.Panzer III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm
5.Stug III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm

I don't seee why is necessary panzer I and II, i think one of them is needed not both.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33565

Re: Unit suggestion thread:

blackbishop wrote:
WojtekK wrote:
Welcome. This is my suggestion units to Ostheer:

1.Panzer IV Ausf. D http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw4/PzKpfw4-Ausf.D.htm
2.Panzer II Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw2/PzKpfw2-Ausf.F.htm
3.Panzer I Ausf. B http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/01-lePanzers/PzKpfw1/PzKpfw1-Ausf.B.htm
4.Panzer III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/02-mPanzers/PzKpfw3/PzKpfw3-Ausf.F%2837mmKwK%29.htm
5.Stug III Ausf. F http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/05-Sturmpanzers/StuG3/StuG3-Ausf.F.htm

I don't seee why is necessary panzer I and II, i think one of them is needed not both.

Well said.
Also a copy of a PE stubby PzIV or a PzIII with a 37mm gun are both bad ideas. A medium tank (slow) with a light tank gun will be useless in most situations and to slow for recon.
#33568

Re: Unit suggestion thread:

I wonder what kind of units to be if they were in the east. Especially Panzer II F. ???
#33571

Re: Unit suggestion thread:

My offer to donate the SDKFZ 9 model still stands...
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This is an earlier WIP picture with some very rudimentary textures.
#33598

Re: Unit suggestion thread:

@ BDneon: looks great..it could be used to tow big infantry gun-type units (such as the 15 cm sFH. 18) ;)
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#33601

Re: Unit suggestion thread:

hey werwolf
it is "vorwärts sturmsoldaten! für das heimatland!"
and in most cases one would shout "vaterland" instead of "heimatland" 8)

i also like the heavy tow truck
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#33603

Re: Unit suggestion thread:

Pauly3 wrote:
hey werwolf
it is "vorwärts sturmsoldaten! für das heimatland!"
and in most cases one would shout "vaterland" instead of "heimatland" 8)

i also like the heavy tow truck

hehe...quite right, thanks for the tip  ;)
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#33629

Re: Unit suggestion thread:

Nice halfrack! Good job!
What about weapon halftrack - it could use this awesome SDKFZ 9 model. The Weapon Halftrack would drop weapons - for example you build mg42 lmg for 75 mun, then it lies on the ground and any of allied units can pick it up.
The unit should be able to build:
Mg42 lmg
MP44
MP40
Panzershrecks
and other heavy weapons ( not deployable)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33634

Re: Unit suggestion thread:

That's actually a damn good idea.

I'm curious, is it even possible to code a unit to drop infantry weapons?
#33636

Re: Unit suggestion thread:

Its been done before in many other mods
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#33728

Re: Unit suggestion thread:

2.8cm SPZB 41: Very high velocity at gun (so light its almosty concidered a heavy at rifle) that used the squeeze bore principle and APCNR rounds. despite its very small calibre, it was highly mobile and had extremly high penetration, and could even penetrate the IS2's rear armor, and the T34 front armor.

It could be quickly moved by 2 men like an mg or mounted on a halftrack, or even a Sdfkz 222. It woukld be expensive though because APCNR and tungsten is expensive and rare. ALso it would be near useless vs infantry. IT might have the ability to ambush too for a bonus first strike, if not mounted on avehicile.

i also put it in my concept.
#33731

Re: Unit suggestion thread:

Nice one, mate  ;)

What about that:

MG81 - this twin-linked machinegun was firstly developed for Luftwaffe, but later it was withdrwed and used only by ground units, for instance by Volkssturm.
This Heavy Machinegun MG81 Zwilling has awesome firing rate, but its weight causes serious problems, so MG81Z is used rather in defence - as wehr MG bunker.

Cost: 200 MP, 30 Fuel, 3 pop
Build by: Ostheer construction unit
Range similiar to HMG42, but doubled firepower and suppression rate. It has alos very long reloading time.

MG81Z can be also used as heavy support team, however it's weigh and complicated reloading mechanism causes many problems.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33747

Re: Unit suggestion thread:

cephalos wrote:
Nice one, mate  ;)

What about that:

MG81 - this twin-linked machinegun was firstly developed for Luftwaffe, but later it was withdrwed and used only by ground units, for instance by Volkssturm.
This Heavy Machinegun MG81 Zwilling has awesome firing rate, but its weight causes serious problems, so MG81Z is used rather in defence - as wehr MG bunker.

Cost: 200 MP, 30 Fuel, 3 pop
Build by: Ostheer construction unit
Range similiar to HMG42, but doubled firepower and suppression rate. It has alos very long reloading time.

MG81Z can be also used as heavy support team, however it's weigh and complicated reloading mechanism causes many problems.
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That is one sexy MG. I really like your idea for a HMG but the problem would be that its a tad TOO OP. If u double even the Vickers suppression rating (which is the worst of the emplacement and support MGs if i remmeber correctly) then its near-instant suppresson. I think that would even suppress the KCH near instantly.

Perhaps we could make them a very expensive Support team or some kind of halftrack mounted suppresion unit but availible at tier 2.5 (so there would be a way to fight back against them).
#33749

Re: Unit suggestion thread:

Or put it in one of doctrines ;D For instance as powerful anti infantry emplacemnt. No way to beat it without tanks.
This beauty had 3200 bullets/minute fire rate, so it literally could wipe out enemy. Nevertheless it was consuming terryfeing amounts of ammo - and had also very long reload time. So:

MG81Z 300MP,25 fuel 3 pop (or 6 if it still would be too powerful)
One gun like this reduces players ammo income by 5 due to it's enormous needs  :)
It reolades two times often than MG42, and reloading time takes about 15 seconds - I can't remember well, but in COH HMG42 is being reloaded in 4 secs? This time is enough for enemy to break out from suppression. Also remember that soviets have a lot of suppression breaking abilities, so they could easily rush forward and kill the crew. Also deplying and redeplying the gun should take more time  due to it's weigh and ammo.
So I think here we have powerful machinegun, unfortunatelywith many disadvantages, which cause that it's not such OP gun as you think. However I agree with you that creatng MG with double suppression rate and martial abilities is OP, however I would focus on it's weak sides.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33751

Re: Unit suggestion thread:

Very interessting...sometimes i had the feeling that u are just interessted into the last 30 days of the European front in 2ww.

MG81, Raketenpanzerjäger Wanze, Werwolf-Kommandos, Volkssturm, and so one  ::)

I tell u; i'm not the fan of all this ideas because they hadnt any real symbolic value for me - or better - they dont represent the "eastern front".
May the force be with you.

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#33754

Re: Unit suggestion thread:

Yes, I agree with you, but often pepole forget that Ostheer was using the same equipment as Wehrmacht. On EF were KT, Tigers I, Stugs IV, Panzers IV. I'm just trying to say that our "advices" follow unwritten rule of this forum - we can't give Ostheer HMG42 because Wehr it has, and so on. For me, personally, the symbol of EF is HMG42. In village where in 1944 ONE german solider mith MG42 on tripod killed 150 (!) soviet soliders. My grandfather, who lived during the war, saw their dead bodies. But if I would propose HMG42, many people would shout " but wehr has it already, take something else" - so tell me, is there any need to develop Ostheer? I mean Wehr and PE have the majority of German toys which were also used on EF.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33756

Re: Unit suggestion thread:

I think there are enough typical eastern front weapons which arent represent by the old 2 factions.
I think also that it isnt any problem when the Ostheer would use some of the already known weapons because for me not the weapons make a faction special, it is the hole concept with the units, the technological structure, the gameplay concept and so one.

I had often said that symbolic value is one of the most important points for me because when EF mod would add weapons like the Raketenpanzerjäger Wanze or the MG81 a lot of gamers would be confused because they dont know all this stuff.
The recognition value is an important point for a number of players;)
May the force be with you.

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#33774

Re: Unit suggestion thread:

Lord wrote:
it is the hole concept with the units, the technological structure, the gameplay concept and so one.


So what's the problem? Is there any point of creating Ostheer?
The Highest Command of German Army was OKW -Oberkommando der Wehrmacht. So Wehrmacht wasn't those german troops on west, that was WHOLE German army, including east. Morover, somehow we are forced to search for such pathetic ideas like MG81Z, or Raketenpanzer, because people expect you create original faction without using  Wehr and PE toys. So you suggest searching for other ideas: here are results. IMO Ostheer will soon became junkyard of German army - what wasn't used by Relic will be put here. So what's the point of developing Ostheer? You can easily reskin and add some extra units to Wehr and have original, fitting better to the eastern front with those well known units.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33777

Re: Unit suggestion thread:

cephalos wrote:
So what's the problem? Is there any point of creating Ostheer?


Sorry Rommel to say that, but the guy's right. The people in here just wasting their time. I started developing a faction, but realized, I can't put any new things in it, beacouse the warfare is the same in both side. So I gave up.
http://myconcept.5mp.eu/web.php?a=myconcept
And it's just end up with copy/paste units from the original game. And the topic will be copy paste frevious topics. Like "here's a new weapon! What do you think?" "Nah... that's not fougt in the eastern front/is inthe WE/PE/must be faction special/will be overpowered"

And it's obvious the developers (including you) will decide the faction, so there's no point of the topics. It's nothing personally, it's just my oppinion. I feel that nothing will be enough good for you. Anyway, I'm waiting that the developers do with the Ostheer, and i stay a fan of the mod.
God be with you.
#33779

Re: Unit suggestion thread:

Its been a long time since I last posted as I am addicted to the soviets.

Unfortunately, I have to agree that Ostheer faction being pointless. So, I suggest that we can rename it as foreign legion. But before being overwhelmed by this idea, please listen to what I have to say:

-Although they were also under command of OBW , they had much more unique units and equipment(most of them) which could add flavour and also answer the problem.

-The foreign legion may not be addressed as the sole "Ost faction" in COH:EF as the wehrmacht and panzer elite both had fought in barbarossa too. So being weak may not be a problem as long as the player mix the foreign legion with other factions or simply make it unbelievably strong.

-They have enough strength to form a faction:
Division azul, free corps(danish, french..etc), Ukranian Liberation Army, Indische Legion...etc

But since this thread is meant to be unit suggestion, I will offer my 2 cents:

-Captured T34s(Make it stronger since germans are more advanced in tank technology)
-RSO/1 or RSO/3(Made specifically to overcome the snow and marshes of russia moreover, over 25000 has been produced)
-Kubelwagen would be a must in my opinion
-SD.KFZ.234/4
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Axis/1-Germany/09-ArmoredCars/8-rad/Sd.Kfz.234-4.htm
-Yes, I support the volkssturm idea.
-Flakpanzer(38)t Gepard(Since ostwind and wirbelwind has been used, gepard has also reached decent production rating, I think it should be included.
-Grille

Sorry for lack of information, I am afraid I hog up too much space.


#33786

Re: Unit suggestion thread:

Thanks for support mates. The only good idea which left is to create full non-german army ( I would propose Finnish army, as german commanders thought that finnish army is the best foregin army which was fighting on their side during II WW)
- there is plenty of finnish, italian, romanian, hungarian and so on weapons. This would add alsol some difference into the game
because creating next german army is just boring. Too much focusing on Germans than their allies.
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33787

Re: Unit suggestion thread:

You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")
In memoriam MrScruff
The Wehrmacht in the East

Obstheer FTW!
#33791

Re: Unit suggestion thread:

Aouch wrote:
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")

hooray! +1

...OH = here is where we can really be more creative ;)
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.
#33794

Re: Unit suggestion thread:

Aouch wrote:
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")


who said that finnish army was usin german equipment? they had mosins M27, Lahti L-39, Maxim M/32-33, Suomi Machine guns. Because of dense forests finnish army was rather focused on infantry tactics, and german support was limited nearly to few tens of tanks like pzIII, PzIV. More equipment like tigers was used by german corps in Finland.

By the way, I'm not against Ostheer - I'm just angry that the biggest fans of Ostheer want it:
- original, what means no sharing the same weapons with other factions
- and they want ostheer to be WHOLE eastern front, what is just imposible comparing to the point no 1.
So here is question: If it's realy need to create new faction I'm ok, but wouldn't be easier to replace some units from wehr? Let's say Elefant replacing KT,PzII replacing PZIV... Add some new skins... Well, because I can't imagine eastern front without Tiger I, PZIV, mg42...
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#33795

Re: Unit suggestion thread:

cephalos wrote:
- there is plenty of finnish, italian, romanian, hungarian and so on weapons. This would add alsol some difference into the game
because creating next german army is just boring. Too much focusing on Germans than their allies.


In the early phase of the invasion the Germans equipped the axis allies. The modeller friendly way would be the Pz38(t) variants to the Ostheer, for example Tier 1 units. The most advanced units created Germany, beacouse the higher industrial capacity. The Turán, and the Italian tanks have similar firepower to the Pz38(t), so don't makes sense to put these tank in the faction. But this is my opinion. I'll have a look to finland and the Italian equipment, but the Italians mostly fought in the North Afrika.

The Lahti L-39 would be a good early anti tank rifle, similar to the Commie one.

Last edited May 14, 2010 at 3:21 PM by TheReaper

#33799

Re: Unit suggestion thread:

cephalos wrote:
Aouch wrote:
You say Germans don't have any new units that we haven't seen yet but at the same time suggest a Foreign Army which undoubtfully will be made up of German equipment.  ::)
Sorry, but that seems a little bit strange to me.

In my opinion, there's still enough room to create a unique Ostheer with unique gameplay and units.
For example there're PzIII, MG34, PzII-variants, Elefant, also other PaKs aside from the PaK38 existed, howitzers, various arty-guns, StuG III (StuG IV is a joke), etc. etc.
You can mix them with Foreign units like Finnish sniper, Foreign Divisions or Foreign Volunters of WSS and light/medium tanks (Pz38(t),Toldi, Turán II, Italian "tanks")


who said that finnish army was usin german equipment? they had mosins M27, Lahti L-39, Maxim M/32-33, Suomi Machine guns. Because of dense forests finnish army was rather focused on infantry tactics, and german support was limited nearly to few tens of tanks like pzIII, PzIV. More equipment like tigers was used by german corps in Finland.

By the way, I'm not against Ostheer - I'm just angry that the biggest fans of Ostheer want it:
- original, what means no sharing the same weapons with other factions
- and they want ostheer to be WHOLE eastern front, what is just imposible comparing to the point no 1.
So here is question: If it's realy need to create new faction I'm ok, but wouldn't be easier to replace some units from wehr? Let's say Elefant replacing KT,PzII replacing PZIV... Add some new skins... Well, because I can't imagine eastern front without Tiger I, PZIV, mg42...

Well. I think that the main goal of Ostheer should be something which would be not overly familiar (i.e. copy-pasting/combining most PE and WH equipment) but also not too different (i.e. creating another national faction such as Finland---this could be a pain for the devs and push back the release date, as well as start another "my-nation-should-be-here-too" argument). Ideally, it should just be a mix of both, I have no problem whatsoever if the devs want to add the PzKpfw. VI Tiger I etc. to the Ostheer, but to tell you the truth, I'd also like a lot of newer units too, such as:

1.) PzKpfw III (and FlPz. III) instead of PzKpfw IV
2.) Elefant instead of Königstiger
3.) Nashorn or StuG III Ausf. G instead of Marder II/III
4.) Flakpanzer 38(t) Gepard or Flakpanzer T-34(r) instead of Ostwind/Wirbelwind
5.) SdKfz. 9 instead of SdKfz. 250/251
6.) Squad MG34 and LMG34 instead of MG42 and LMG42
7.) Bergepanzer III or Bergepanther with dual MG42 to replace Bergetiger as a reward unit
8.) Pz. 38(t), P40(i) or Turán II(u) as doctrinal call-in units
9.) newer infantry units, crew-served field guns and small arms (if possible)
10.) a doctrine which would incorporate "generic" foreign-volunteer formations (no nation-names; and this would placate everyone)

...these should just be for flavor and would only complement/add more variety to the existing factions. A lot of these ideas are also in Aouch's Light Ostheer concept. So, if you'd rather have the PzKpfw. IV or the KT, just pick the Wehrmacht instead. It's that simple.  ;) Most of those mentioned above already have existing models or are somewhat similar to/share some features with the current ones, so they probably won't give the devs any more headaches at least (god knows they only work on this in their spare time).

Anyway, that's just my opinion. It's the devs who have the final say on everything else  ;D Cheers!


 
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited May 14, 2010 at 3:55 PM by Werwolf

#33803

Re: Unit suggestion thread:

I think there's enough room for a third german army on CoH :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#33981

Re: Unit suggestion thread:

haha. very funny xD Okay...the movie is funny but the movie here at this thread is a bit "displaced"  ;D  ;)
May the force be with you.

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#34028

Re: Unit suggestion thread:

Lord wrote:
haha. very funny xD Okay...the movie is funny but the movie here at this thread is a bit "displaced"  ;D  ;)


Yeah I know... these units didn't fought in the eastern front.  ;) ;D 8)
#34062

Re: Unit suggestion thread:

I must say I'm rather amused by how persistent everyone on these forums thinks that the ostheer should include units from their country. Didn't we already talk about this a few pages ago?

For the last time, the ostheer is not going to consist entirely of italians, finns, hungarians, poles, etc etc!.

Last edited May 17, 2010 at 7:37 PM by BDNeon

#34098

Re: Unit suggestion thread:

I've already agreed to that (even though the Poles really did get ripped up and played a major part)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#34116

Re: Unit suggestion thread:

What if the Ostheer Hanomag had the choice of being upgraded to either  mortar halftrack, Pakwagen, or flamethrower haltrack.
"It is better to fight for something than live for nothing." George Patton
#34125

Re: Unit suggestion thread:

BDNeon wrote:
I must say I'm rather amused by how persistent everyone on these forums thinks that the ostheer should include units from their country. Didn't we already talk about this a few pages ago?

For the last time, the ostheer is not going to consist entirely of italians, finns, hungarians, poles, etc etc!.

Hehe, then just make a generic Hilfswillige infantry unit without mentioning any nationalities. That ought to shut everyone up  :P Those volunteers and allies were only a fraction of the Axis war machine anyway, at least in the eyes of the OKW. Tanks are a different issue though, Beutepanzers are also viable options...like the PE's Hotchkiss H-35(f) and Geschutzwagen (which uses Hotchkiss chassis). It's not like we have a lot of choices left, since late-war units and technologies are almost entirely out of the question (which is why I still wonder how the yanks got the Pershing in vCOH) and pre-1940 tanks are too weak to be included in the OH.
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Wunderwaffen Doctrine: What technology created for us, we drive it towards the enemy.

Last edited May 18, 2010 at 4:57 AM by Werwolf

#34326

Re: Unit suggestion thread:

Hey i came across a Special looking SS unit the other day, that may would fit into the game.

Anyway im not a patriotic moron who wants to suggest another landmarked unit, I just found thease SS uniforms quite awesome and unique for the game. 

They were called the Handschar SS. You might rename them to a more fitting name for the game.

Here some photos from the unit -

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