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Unit suggestion thread:

Ostheer Suggestions

#31018

Re: Unit suggestion thread:

Paciat wrote:
1 more thing. All infantry AT weapons were only evective at short ranges.
A theadbreaker ability should have the same range as the british marksman ability. Also if an unit will have a treadbreaker ability it should do minimum damage to medium armor. (like the PE AT halftrack) Otherwise it will be OP.


This is exactly how it should be, yes. minimum damage against medium armour and quite a good one against bad armoured vehicles.
Compareable to the AT-halftrack thats right. Also these AT-guns had still a bitter range than schrecks for example. Also they would hit pretty much oftener since its a fast bullet not a rocket. -> with HE shells like they were used by the german panzerbüchse 39 it would also be quite usefull as a new kind of sniper.
(always keeping balance in mind for sure)


Hitlerjugend? hmhm.. well i dont really know what i should say about that. I just know that ppl had to hide their 15 years old boys in the last few weeks of the war that they wont get killed for the dream of an idiot.

I dont think that we need war crimes ingame actually.
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#31020

Re: Unit suggestion thread:

Venoxxis wrote:
I dont think that we need war crimes ingame actually.

Ok so Hitlerjugend name can be changed (like SS->PE).

But a very cheap unit that can pop out anywhere and faust would be fun.
They would have a retreat ability so they wouldnt die everytime they are called.
#31035

Re: Unit suggestion thread:

QuoteWould you also like to add German KingTiger also the Panzer VIII Maus

QuoteForum post image
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Quoteand I would like to ask you when it becomes likely that the MOD?

Last edited March 29, 2010 at 12:50 PM by nitro

#31039

Re: Unit suggestion thread:

Did the Maus even see combat ?
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#31041

Re: Unit suggestion thread:

who knows. 2 were built, one didn't even have a turret the other one broke down trying to escape from the soviets.
apart from realism, consider this:

  • the maus would be a super slow unit (half the speed of a king tiger) -> useless, just imagine an arty attack as the top of the turret had less armor than the king tigers turret top

  • it would be even bigger as a king tiger

  • the gun would have to be stronger than that of a king tiger and according to wikipedia it would also have a coaxial 75mm gun -> OP/balance

  • it would have even more armor than the king tiger -> OP/balance

BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#31042

Re: Unit suggestion thread:

hey, Kingtiger, not to argue about the Maus, but i wouldn't have a co-axil 75mm cannon, i think you are thinking about the Ratte, a supper massive land cruiser that had a Coastal gun battery for a turret. and yeah, the Maus only had two prototypes, so it wouldn't even be useful. A more useful unit for the Ostheer would be Panther bunkers. The Germans were low on fuel, but they had these Panther turrets, so they put them on top of concrete bunkers and used them as a heavy AT bunker.
No one can stop the German panzer divisions.
#31046

Re: Unit suggestion thread:

Well. First; around 7 or 8 Maus were build. Just two prototypes were transport at the Heeresversuchsantstalt Kummersdorf for driving and gun tests. Perhaps both tanks fought against the red army but anyone is sure about that ( i think that one of the 2 tanks had fought ;) ).
Second; the Maus had a 7,5cm KwK as coaxial gun. Later Maus should get a MG 42 for the Funker, too.

BUT all in all the MAUS is NO OPTION for the Ostheer, because ( and i write it again and again and again ) this tank is too heavy for balance, dosent fit into CoH and wont represent the HOLE eastern front.
So think they heaviest possible tank for german armor at CoH is the Jagdtiger Sturmgeschütz ( Jagdpanzer ) and this vehicle hadnt fight at the eastern front.
May the force be with you.

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#31054

Re: Unit suggestion thread:

And when it comes expect the MOD?
#31058

Re: Unit suggestion thread:

What  ??? Dont understand your text nitro...
May the force be with you.

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#31059

Re: Unit suggestion thread:

Funny read about that people want some units, that existed only on paper, or just prototype. Well these units are cool:

http://henk.fox3000.com/Eclass/maus/3/01.jpg
http://henk.fox3000.com/Eclass/e100/2/06.jpg
http://kyoji.pe.kr/tn6/data/board/kcafe/file_in_body/1/ratte100.jpg

But these are ridiculous in size, and they cannot cross in bridges. I was impressed, that in the game Tigers can cross bridges, in the war, that was a problem. So those guys who want these units, please, read some history books, go to the library for research or use the google. That always helps. :) Did you know, that the quantity of tigers, germany could build 3 Bismark battleship from that steel?
#31060

Re: Unit suggestion thread:

whats up with that "maus" fetish everyone ? I mean the tank is so god damm ugly, and too clumsy + powerfull for the game. its been said a million time, no f*cking maus!... i don't get what the maus has that makes it so awesome? besides 185 tons weight...

anyway the tank is following:

Ugly
Clumsy
Simple
Slow

= Maus will never get ingame EOD  :-X

#31061

Re: Unit suggestion thread:

huggy wrote:
= Maus will never get ingame EOD  :-X


I would never like to see it in the Ostheer as well, but
the maus already made it ingame. Never seen these pictures of a driving (h)ouse?
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#31067

Re: Unit suggestion thread:

How about we set up the forums so any time someone types Maus in a post, it automatically gets replaced with "that tank that will not ever be added to this mod", so people finally get the idea?
#31119

Re: Unit suggestion thread:

excuse me my English is not very good but I would like to know (approximately) when the game will be released thx
#31122

Re: Unit suggestion thread:

nitro wrote:
excuse me my English is not very good but I would like to know (approximately) when the game will be released thx


the game? the mod (red army and eastern front maps) has already been released. and the work on the ostheer has only started, so it will take some time.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#31195

Re: Unit suggestion thread:

Ive allways wantet to have the "SturmPanzer Brummbär" to play around with in COH.

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Basicly a german KV2 i guess?

Ability_ Lockdown, the brummbär locks down and fires its shells faster by the cost of mobility.
#31414

Re: Unit suggestion thread:

I see that as something less of a target for people to flame at than the sturmtiger.
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#31417

Re: Unit suggestion thread:

i would like to see the nashorn and the elephant
#31422

Re: Unit suggestion thread:

yeah the Brummbär "SturmpanzerIV" was acturally used on the eastern front, in battles like "Kursk - Warsaw uprising" and other skirmishes

i really like the design and i don't see why Sturmtiger lovers wont just satisfi with a brummbär instead?
#31425

Re: Unit suggestion thread:

DrCashpor wrote:
yeah the Brummbär "SturmpanzerIV" was acturally used on the eastern front, in battles like "Kursk - Warsaw uprising" and other skirmishes

i really like the design and i don't see why Sturmtiger lovers wont just satisfi with a brummbär instead?


euh, Sturmtiger lover here, i see the Brummbär as a buildable unit as a opposed to the Sturmtiger being one-per-game-only akind to the King-tiger and the Jagdpanther

in all honestly, i could understand why people are coming from against the sturmtiger, it didnt saw a lot of action(was only used in the warsaw uprising, right?) but, gameplay wise i feel it could be different compared to the "equivalent" units, as opposed to the Elephant that could end being kinda similar to the Jagdpanther

but thats like my oppinion
#31433

Re: Unit suggestion thread:

Some suggestions:


Armour:

Panzer II-f : The light tank for Germans, 20mm autocannon, a MG34 CMG and vulnerable to Soviet AT rifles. This thing should be mostly used in infantry support and killing light tanks/armoured vehicles. This tank might be problematic to be put in the game as it is not used in late war.

Panzer III J/L/N : The main battle tank for the Germans in the early years, the earlier versions had a 50mm tank cannon while the late versions got a long barrel 50mm Gun and thicker front armour.

I would suggest an ability of firing special tungsten AP ammos to let them have a chance fighting T34s. There could be upgrades to long barrel L/M versions like that you upgrade 75mm shermans to 76mms. Another suggested upgrade is the armour, one should be able to spend some munitions to have improvised frontal armour plates.

While adding this tank is interesting, I don't know how useful these tanks would be in late game. Unless when you have the long barrel IVF2/G/H, you would as well have the panzer IIIs "upgraded" to the N version which is used for close support purpose, bearing a 75mm howitzer as that on the earlier panzer IVs.

Panzer IV D/E/F1 Another common support tank in the German invading force, and they are among the tanks that are capable of dealing with the KVs.

They should be mainly infantry support but should be having the abilities to fire HEAT rounds to fight tanks effectively.

It would be fair for us to have them "Upgraded" to have longer barrel guns of the F2/G/H versions. From what I recall, both F2 and G versions have the similar gun and armour, while the H version had the best gun and best armour with the skirts also.

Stug III B/G: These stuffs destroyed most tanks in the war, it would be fair to make them the tank destroyers and some semi-useful infantry support stuffs. The B version is an early war non-anti-tank version.

Special AT Units:Marder I/II/III Either One of these would fit into some tank-destroying doctrine call-ins, as something that is cheaper/more vulnerable than the tanks yet having good AT firepower.

Special AT Units:Elefant These big guys... eats tanks like vegetables, need not to say that these must be special units. Not really necessary to be added in, however.

Artillery Pieces

PaK 35/38/40 Early War Anti-tank guns to late war AT guns, I would like that you would have them replaced by the newer guns when you tech up.

LeFH18 Some basic artillery pieces like the american 105mm.

Infantry Units

Brandenburgers Elite Infantry armed with SMG/Rifles and explosives for the commandos, and for the "regular units" there should be machine guns as well, they should be the East Front KCHs.

MG34 LMG/HMG It would be weird to see MG42s in action in the early war, these MG34 stuffs are simply inferior guns and should be "replaced" by MG42s when teched up.

Anti-Tank Teams Early war units should be equipped with AT rifles and AT grenades, while late war units should be equipped with Panzerschrecks.

Scouts These should be the starting units of the Germans, they should be equipped with rifles with the option of arming them with SMGs. They should be able to fire panzerfausts when teched up.

#31480

Re: Unit suggestion thread:

i think the ostheer should have the Opel blitz as a starting unit along with pioneers or whatever they are going to have. and it should be able to upgrade to three things
1, Mobil hospital when set up it collect dying men and reform them into new swaud
2, Mobil repair station when set up it repair vehicles
3,communacations truck it can spot tanks within a certain radius in the fog of war
#31497

Re: Unit suggestion thread:

Instead of suggestion a finishsed unit, i will suggest a weapon. This weapon was widly used as trustly AT weapon, especially when it came up and the armour of the tanks wasnt so thick yet.

In this thread we could form with your ideas a usefull slot for this weapon in the ostheer which it surly deserves.


So what im talking about now?
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.

HE grandes could be used and AT granades as well. The technology of later AT granades are compareable to the ones of the schreck which made it pretty powerfull. (hollow charge tech.)


I would suggest using the
"K98 Gewehrgranatgerät"
Gewehrgranatgerät K98 Info.

To make the K98 able to shot granades,
a "Schießbecher" gotta be installed first to mount the granades.

Schießbecher big/smal :
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Mounted and ready to fire:
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Its Penatration abilities are quite differrent.. early heavy AT granades could penetrate 80mm @60°. Thats quite good but late-war granades developed by the "SS" could penetrate up to 120mm of steel (SS-Gewehrpanzergranate 61).
Granten-info (german) couldnt find a usefull english link.





To put it in a nutshell:


- The granades were widly used
- Useable on the K98
- great anti tank power up to 100m
- variation of anti tank weapons ingame
- a new AT-weapon for the front of steel is a must have




Regards,
-V-
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Last edited April 8, 2010 at 8:17 PM by Venoxxis

#31520

Re: Unit suggestion thread:

What would its Anti infantry uses be ? sounds good so far ,but Im concerned it may be a little under effective.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#31549

Re: Unit suggestion thread:

For example just pick 1-2 man in a 4-5 man squard with mp40. That would make them quite usefull and for sure not underpowered. generally speaking, this weapon should be used in a squad.

Another idea is to make these granades useable for every unit which uses the K98 after an upgrade, that sounds best for me at the moment ;)
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#31593

Re: Unit suggestion thread:

The rifle grenades for AT purpose sounds like a upgrade the squad could get. Like two of the men are armed with kar-98s with three more men have Mp-40s. It cost 50 ammo to upgrade the squad to have two men use the rifle grenades. if that is how they will be used, than the idea is good.
No one can stop the German panzer divisions.
#31619

Re: Unit suggestion thread:

How effective would these Gewehrgranatgerät nades be in the game though? Historically speaking, even the later models incorporating shaped charge tech were only marginally effective against medium tanks like the Sherman, and pretty much useless against heavily armored tanks. Are we talking penetration values similar to the soviet AT rifle then?
#31624

Re: Unit suggestion thread:

I think those rifle grenades are simmilar to *ahem* the british rifle grenades.
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#31646

Re: Unit suggestion thread:

BDNeon wrote:
How effective would these Gewehrgranatgerät nades be in the game though? Historically speaking, even the later models incorporating shaped charge tech were only marginally effective against medium tanks like the Sherman, and pretty much useless against heavily armored tanks. Are we talking penetration values similar to the soviet AT rifle then?


Actually, the were way more powerfull than AT rifles. Shermans were no match for these granades at all. The very first heavy-granade (Große Gewehrpanzergranate [GGP] 40) could penetrate the shermans front already. these could penetrate 80mm of steel @ 60°. Later versions came up to 120mm. (!) German source

The only problem was that the gunman gotta get close to the enemies tanks.
But infact this way to destroy tanks was a very evil one since the gunman doesnt need to carry a heavy weapon around, and because of his mobility they were even harder to spot.


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#31647

Re: Unit suggestion thread:

Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.
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the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.

Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.


Schewerer Gustav (Dora)
Type: Superheavy Arty (200FUEL, 1200MP)
Role: Anti-building support.

The Dora would act as Towed-Arty by a Tiger Tank, after the tank towed it, a squad of infantry would set it up in 5 minutes. It would fire 800mm rounds, cable of penetrating the Soviets IS2, with high splash damg, but would take around 1 minute to reload, and a shiz load of time to turn. When wanting to move, it will be have to take 5 mins to re-pack, and then towed off by it's Modified Tiger, which would have no weapons, septet from a weak Hull MG42.

Upgrades: MG08. - Adds a MG08 to the Dora for personal defence.
Ubercharged Sensor: Adds a Bino' armed Gestapo Sniper, who spots targets, increasing Dora's Accuracy. 

Last edited April 10, 2010 at 4:56 PM by Tägermonf

#31650

Re: Unit suggestion thread:

Tägermonf wrote:
Panzerwerfer

the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.

Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.


Panzerwerfer is nice :) I have it in my concept too but as an upgrade from non-armed Heavy engineer tractor. I think such unit you propose would be quite overpowered.

And from historical point - could panzerwerfer still serve as troop carrier? Where then they put those rockets? And was there any Panzerwerfer version with 20mm cannon? I didn't read about those possibilities...

Post Merge: [time]1270890258[/time]

Venoxxis wrote:
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.


Cool work Venoxxis! on research - I didn't know such grenades existed, and I have Deutscher Waffen Enzyklopädie with some very rare infantry wepons :D

And I would love those in Ostheer, but it could not be OP because how it looks it is like British rifle nades+PIATS together :)

Last edited April 10, 2010 at 5:05 PM by wordsmith

#31653

Re: Unit suggestion thread:

Tagermonf, I'd recommend shushing about the Gustav for now and ever, its been said hundreds of time NO DORA,NO MAUS, NO RATTE, NO LOWE , just wanted to say something before you get yelled at by dozens.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#31657

Re: Unit suggestion thread:

A few months ago I was reading a book about Warsaw Uprising ( unfortunately I forgot the title) and there were interesting information about German Assault Ingieneers - they were elite unit, desinated to fight in urban warfare.

So I would like to propose:
- Assault Pioneers/Ingieneers
It should be tier 2 unt - they can't build defences, nevertheless they are great in combat.
3 - men squad, armed with MP-43, tough (like PE gren), having abilities to deploy Flammenwerfer ( 75 mun, because they are far more dangerous than wehr pioneers) , throw satchel charge, maybe smoke granades.

This Assault Ingieneers were also famous because they were using a lot of Goliaths, so I think they should have an upgrade:

Goliath Assault Tactics:

150 mun - Assault Ingienners (AI) deploy wired-controlled bomb, ( it shoiuld be fast deployment maybe 6 second, but Player has no control over the Goliath, which is rushing towards the enemy/ target and detonates. To balance it, AI should be immobile during the Goliath Assault, because they controll it. It would reflect the situation when AI prepare their assault beginning from destroying enemy's positions.

What do you think about it?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#31658

Re: Unit suggestion thread:

I like it, try to edit it for stats for unit.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#31660

Re: Unit suggestion thread:

Tägermonf wrote:
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.

the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.

Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.

Sure a cheaper, more mobile, nebel with more firepower and lots of different abilities.
Can it make a sandwich and buy beer too?  ::)
#31664

Re: Unit suggestion thread:

Paciat wrote:
Tägermonf wrote:
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.

the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.

Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.

Sure a cheaper, more mobile, nebel with more firepower and lots of different abilities.
Can it make a sandwich and buy beer too?  ::)


minus the *make believe troop carrying cababilities* and the silly upgrades and I could see that vehcile working in the game.
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#31669

Re: Unit suggestion thread:

Akalonor wrote:
I like it, try to edit it for stats for unit.

Unfortunatelly, I don't understand you quite well...  :-[
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#31675

Re: Unit suggestion thread:

Versedhorison wrote:
Paciat wrote:
Tägermonf wrote:
Panzerwerfer
Type: Support Arty. ( 50FUEL, 300MP)
Role: Anti-Building, Anti-Tank.

the Panzerwerfer would act as the German Kats, firing 8 15cm HE Rockets in quick speed, it would be armed with a MG34 MG For self-defence, and could hold a small squad of 3 Troops inside it.

Upgrades: Flammenbolshevik - Gains the ablitty to fire all 8 of now-incendiary tipped rockets
PanzerkampfwagenMachinen - Replaces the MG34 with a light 20mm Cannon.

Sure a cheaper, more mobile, nebel with more firepower and lots of different abilities.
Can it make a sandwich and buy beer too?  ::)


minus the *make believe troop carrying cababilities* and the silly upgrades and I could see that vehcile working in the game.

Youre right but the price of that kind of arti should be much higher.
A nebel fireing 6 rockets costs 325MP.
A mobile nebel fireing 8 rockets should cost 420-450MP and 60-80Fuel.
#31683

Re: Unit suggestion thread:

Typo, sorry, was recommending you add statistics to the units ,like health and such.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#31946

Re: Unit suggestion thread:

Ostheer definately needs Panzer II and Panzer III. Panzer II could be Ostheers "Puma" and Panzer III could be equal to that of the stuart.
"It is better to fight for something than live for nothing." George Patton
#31957

Re: Unit suggestion thread:

not stuart, Id say make it better than the stuart since the stuart is the equal of the Puma and the Pz III could easily take on a stuart.And if you look a tthe satistics Stuarts were outgunned in everything but speed.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#32009

Re: Unit suggestion thread:

However, the Panzer III is of incredibly thin armour when hitted by

1. PIAT
2. Bazooka
3. 57mm AT
4. any 75mm gun
5. PTRD

And rifle grenades should damage the tank if it was a side-hit also, the british have HEAT rifle grenades, as I recall. I think about 8 nades to destroy/immobilize one is fair, and maybe only 2-3 to damage the engine. PIAT should be lethal (like 3 to 4-shot kill) to a skirtless Panzer III.

It will surely beat a Stuart so I would suggest the PIII to cost slightly more than the stuart. However, I shall note that the Stuart have quite good frontal armour to the PIII gun. It should take at least 4 shots (in game) to kill a Stuart frontally with a PIII. And should the accuracy of the PIII gun be poor when on the move?

(btw why noone ever suggested German Riflegrenades?)

It would be fair to have skirts fitted on the PIII in late game so it would not be completely useless due to it's vulnerability.

Actually, I would like to make a suggestion of a weapon, the K98ZF41, which is an "infantry" rifle with a low-power scope, which would be quite interesting as an upgrade to your best troops.

Also, the StG44 scoped version ... that thing is interesting also, not very useful as a sniper but surely a deadly weapon.

Last edited April 14, 2010 at 3:15 PM by LeaderH

#32065

Re: Unit suggestion thread:

Yes, the Panzer III should definately be better than the Stuart. Also, It should not be damaged by rifle grenades. grenades dont have armor penatrating power, grenades are only good versus infantry.

The Panzer III also needs the ability to be ugraded to a longer barrel(not a bigger gun, just a longer one) The longer barrel may give it a little more penetrating power, and range.

It will also need an upgrade for side armor. The side armor will give it better protection from Basookas, AT's, and Piats, but wont protect it much more from a regular tank gun.
"It is better to fight for something than live for nothing." George Patton
#32067

Re: Unit suggestion thread:

The Pz III was upgraded with 3 different guns, medium one has enough to take on the Stuart(50mm I think), small one is only 37 mm sooo.. yeah not going to work well, large one is 75mm, which one do you see fit?I think 37mm upgrade to 50mm would be best.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#32081

Re: Unit suggestion thread:

yea, the 75mm was only short barreled too. I dont think it ever equipped a 50mm, but it might have. All i thought it ever had was a 37mm, one with a longer barrel, and one with a short barreled 75mm.
"It is better to fight for something than live for nothing." George Patton
#32128

Re: Unit suggestion thread:

comrade2012 wrote:
Yes, the Panzer III should definately be better than the Stuart.

The Panzer III also needs the ability to be ugraded to a longer barrel(not a bigger gun, just a longer one) The longer barrel may give it a little more penetrating power, and range.

It will also need an upgrade for side armor. The side armor will give it better protection from Basookas, AT's, and Piats, but wont protect it much more from a regular tank gun.

If it will be better than Stuart it will come later in the game.
Thats why it dosnt need a gun upgrade, it needs a good gun (best that PZIII had) from the start (5cm L60). A Puma gun with AP rounds ability.

PzIII armor was similar to PzIV (both upgraded several times) so I see PzIII with PzIV armor (and armor skirts upgrade) but with 100HP less (500HP).

PzIII should not be compared to a Stuart but to a less armored, faster Churchill!
It will be a Stuart (and all light armor) killer.
#32130

Re: Unit suggestion thread:

I agree Paciat, but your metaphor of it being a faster lighter churchill should be faster light cormwell  ;)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#32134

Re: Unit suggestion thread:

Akalonor wrote:
I agree Paciat, but your metaphor of it being a faster lighter churchill should be faster light cormwell  ;)

I want the same gun as Churchill (same dmg as Cromwell but lower armor penetration and aera of effect) thats why I compared PzIII to a Churchill.
Upgunned Puma has a gun like this too but PzIII needs AP rounds ability to be usefull when medium tanks apear.
#32137

Re: Unit suggestion thread:

LeaderH wrote:
(btw why noone ever suggested German Riflegrenades?)


Venoxxis wrote:
Instead of suggestion a finishsed unit, i will suggest a weapon. This weapon was widly used as trustly AT weapon, especially when it came up and the armour of the tanks wasnt so thick yet.

In this thread we could form with your ideas a usefull slot for this weapon in the ostheer which it surly deserves.


So what im talking about now?
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.

HE grandes could be used and AT granades as well. The technology of later AT granades are compareable to the ones of the schreck which made it pretty powerfull. (hollow charge tech.)


I would suggest using the
"K98 Gewehrgranatgerät"
Gewehrgranatgerät K98 Info.

To make the K98 able to shot granades,
a "Schießbecher" gotta be installed first to mount the granades.

Schießbecher big/smal :
Forum post image


Mounted and ready to fire:
Forum post image


Its Penatration abilities are quite differrent.. early heavy AT granades could penetrate 80mm @60°. Thats quite good but late-war granades developed by the "SS" could penetrate up to 120mm of steel (SS-Gewehrpanzergranate 61).
Granten-info (german) couldnt find a usefull english link.





To put it in a nutshell:


- The granades were widly used
- Useable on the K98
- great anti tank power up to 100m
- variation of anti tank weapons ingame
- a new AT-weapon for the front of steel is a must have




Regards,
-V-



:)


Also i agree to paciat, since the Pz3 shouldnt be a puma/stuart compareable vehicle. Late versions actually were compareable to the Pz4.

Ostheers stuart kind should stay the awesome pz II :p

Forum post image
#32144

Re: Unit suggestion thread:

Venoxxis wrote:
Instead of suggestion a finishsed unit, i will suggest a weapon. This weapon was widly used as trustly AT weapon, especially when it came up and the armour of the tanks wasnt so thick yet.

In this thread we could form with your ideas a usefull slot for this weapon in the ostheer which it surly deserves.


So what im talking about now?
In general the weapon was called "Gewehrgranatgerät". It can be translated as rifle-granade-lancher. This name was given to several weapons, weapons which had the ability to shoot granades. As a example the widly used K98, the "Granate" was set on the top of the barrel, and the fired round hit it and accelerated it.

HE grandes could be used and AT granades as well. The technology of later AT granades are compareable to the ones of the schreck which made it pretty powerfull. (hollow charge tech.)


I would suggest using the
"K98 Gewehrgranatgerät"
Gewehrgranatgerät K98 Info.

To make the K98 able to shot granades,
a "Schießbecher" gotta be installed first to mount the granades.

Schießbecher big/smal :
Forum post image


To put it in a nutshell:


- The granades were widly used
- Useable on the K98
- great anti tank power up to 100m
- variation of anti tank weapons ingame
- a new AT-weapon for the front of steel is a must have



Regards,
-V-

Thats probably becouse wehrmacht has a Assault Grenadiers ability in Biltz doctrine.

Also there would have to be 2 kinds of upgrades becouse there were 2 kinds of granades (AT and anti infantry).

Also, how would the squad be called? "Granade Grenadiers?"  :D