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Unit suggestion thread:

Ostheer Suggestions

#29949

Re: Unit suggestion thread:

Daiwiz wrote:
That's an idea. They did often end up utilizing flames, which is where my squad comes in. Not enough flammenwerfers? Get some gas, a plunger, a piece of rope, and a match. Anyways, I think they could very easily be made a flame company. In all the others flames play a secondary, sometimes third place role. WM you need the Kampkraft center and support upgrades to make your Flame Pios last. US you get a 3 man squad, but they are generally weak. PE have the flame nades, which is quite expensive. CW don't have any flames EXCEPT for their Royal Scots Engineers, because of the Churchill Croc. The Soviets have to choose the center doctrine (too tired to remember the name) and select the flamer upgrade, then they have to pay 50 munis to get the flamethrowers. Basically, people only use flame in small amounts, simply because it costs so much. By making a faction centered around flame you would make pyros like myself happy. Plus, flames can make a good anti-spam weapon. Suppress and flame.



Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.
#29960

Re: Unit suggestion thread:

guynumber7 wrote:


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.


If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.

just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!
Forum post image
#29963

Re: Unit suggestion thread:

Venoxxis wrote:
guynumber7 wrote:


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.


If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.

just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!

I also like it, BUT
I hope the ostpioneres (probably 3 man squad that costs 200-250MP) wont be OP vs UK(flamer pio spam).
If you can make a 12 man for only 600-750MP(starting unit costs nothing and 100ammo UK would will be in big trouble.
Bren carrier could save them, but there are many ways to defeat a bren too (2 motorbikes, faust...)

So if ostpioneres will have a Eintossflammenwerfer 46 they need to be weak or very suppresable (even more than vet0 pios and panzer grenadiers)

Or maybe this weapon will be usable after an upgrade.
#29969

Re: Unit suggestion thread:

I agree with the disposable flammenwerfer.
But i propose it should be a bit different to vanilla flamer.
if it is fired at a spot of ground or a house, it should keep blazing for a while (like panzergrenadiers flame grenades)
It would just make it different from normal flamers.
The Disposal Flammenwerfer is a great Idea and a good example for the capabilities of aq community like this one... ;D
"But risk has always been an inescapable part of warfare."
Grand Admiral Thrawn
#29983

Re: Unit suggestion thread:

Paciat wrote:
Venoxxis wrote:
guynumber7 wrote:


Instead of this "made up plunger flamethrower" how about the militia gets the ability to use the Eintossflammenwerfer 46, a real disposable flamethrower that was actually used. IT was meant to be cheap and quickly issued, and it was disposable. I was thinking for 20  munis or something one guy would pull out the flamethrower and fire a 6 second or so burst more powerful then the regular flammenwerfer, then throw it away afterwards.


If i got you right here, making a flamethrower useable for amma is one hell of a epic idea.

just too creative man ;)
Istead of granades, these guys can use flamethrowers for amma o_o ! good work!

I also like it, BUT
I hope the ostpioneres (probably 3 man squad that costs 200-250MP) wont be OP vs UK(flamer pio spam).
If you can make a 12 man for only 600-750MP(starting unit costs nothing and 100ammo UK would will be in big trouble.
Bren carrier could save them, but there are many ways to defeat a bren too (2 motorbikes, faust...)

So if ostpioneres will have a Eintossflammenwerfer 46 they need to be weak or very suppresable (even more than vet0 pios and panzer grenadiers)

Or maybe this weapon will be usable after an upgrade.




yeah after a global upgrade called flame weapons at the t1 ostheer structure, ostpios can use the EIntoss, and ost grenadiers can use an incedinary rifle grenade ability, where 4 incedinary rifle grenades are fired at a target for 40 ammo.
the6 second burst would do a little more damage then a werh flamethrower, but the flames would linger for MUCH longer then the wher threower, so if they didnt move, it would hurt.

Last edited March 11, 2010 at 6:17 PM by guynumber7

#30109

Re: Unit suggestion thread:

That would be very nice. I knew about the Eissenfaust, but I couldn't remember the name and it didnt come to mind  ::) I feel like an idiot.

Perhaps this upgrade could be for all OstPios, and my idea could be a call-in or a doctrine specific unit.
In Soviet Union, rifle shoots you!
#30116

Re: Unit suggestion thread:

Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about    1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#30121

Re: Unit suggestion thread:

So Akalanor, I see you are overcompensating ;)

Might we have a picture so we can drool over it?
In Soviet Union, rifle shoots you!
#30125

Re: Unit suggestion thread:

Akalonor wrote:
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about    1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)


You want this piece of shit in the Ostheer but not the Panzer IV? This isn't the RTS version of Wolfenstein, ok? God help me.
Forum post image
#30128

Re: Unit suggestion thread:

Hey everyone here is a Tech tree idea I had.

Based off of three major battles on the eastern front:
Leningrad, Stalingrad, Kursk.

Leningrad
Siege war:
Left:
Thunder Storm:

2 CPT
Precision Strike:
Cost: 50 Ammo
CD: 2 mins
Three artillery shots in small area

3 CPT
Wall Strike:
Cost: 200 Ammo
CD: 10 secs
Wide area of Precision bombardment creating a wall of fire and brimstone between you and the red army great for wide defensive stopping power or massive defense killing power.

4 CPT
Mobile 'Nut Cracker' Flak 88:
Cost: 600 mp
CD: 3 mins
Max: 3 on the field at one time
Call in a mobile Flak 88 platform, must be setup before firing and packed up before moving.

Right:

Lighting Storm:

2 CPT
JU 87 'Stuka' strike:
Cost: 150 Ammo
Stukas patrol the area killing infantry with gun strikes and tanks with single bomb hits (very accurate). No ground indecator on the map, just the 'Jericho Trumpet' sound when they are striking. Causing fear in the enemy.

1 CPT
Supply the siege:
Cost: 200 mp
CD: 2 mins
drop supplies into the field. 100 muns 20 Fuel

3 CPT
At Any Cost:
250 Ammo, 100 Fuel
CD: 5 mins
All tanks and Infantry lost in battle are replenished at the HQ during activated ability
1 min duration.
Penalty: during CD -80% resource production on Ammo/Fuel

Stalingrad:

“Ratten krieg”

Rat War:

Left:

Propaganda:

1 CPT
1,000 Year Reich:
All infantry now have the push ability:
Activated on each unit.
Cost: none
CD: 1 min
Duration: 15 seconds
Penalty: 30 seconds
Infantry get a great increase in offensive stats (55%) for 15 secs, willing to give they're lives for the Fatherland. (-50%) defensive stats after for 30 seconds.

1 CPT
Objective Secured:
(passive)
Infantry capture points when no enemy units are in the territory at 50% speed. (allowing you to continue the offensive without have to take the time to capture the point. Only works if the area is unsecured (no troops, tanks, outposts). Goes from Enemy controlled to neutral to friendly.

3 CPT
Fuhrers command!:
Cost: 420 MP
Only one on the field at one time
Call in a single SS officer in a half track with a loudspeaker. Inspiring friendly troops in the territory and striking fear into the enemy troops in the territory. (+40% offensive stats friendlies, -30% defensive stats to enemies in the territory)

Right:

Street Fighting:

3 CPT
Street Kings:
600 MP
Max 3 in the field.
Kings of the battle field these men have been hardened by fighting in the streets of Stalingrad. Idle for Urban combat. (storm trooper knight cross holders) 3 man squad w/ SG44s cammo,assault grenades,  panzerfaust, Demolition packs (65 ammo) can be placed any where, does 150% damage to buildings with enemies inside.

1 CPT

Kings Command:

In the presents of the the storm kings troops feel the power of the street kings, giving them zeal to hold out any counter assault.

5 CPT

Enemy at the gate:
650 MP
Only one per battle.
Call in a Veteran of the war to end all wars, This sharpshooter trained all the best and has left some secrets for himself.

Abilities:
Intuition: (passive) writing the book of sharpshooting he can sense the spots where enemy sharpshooters are. (like tank awareness for the PE) snipers show up on the mini map in the fog of war.
Counter sniper: (activate) While in this mode he will kill all snipers in his sights. (in this mode he will not shoot at other infantry)
Stats:
His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.
Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)

Kursk – Largest Tank battle in WWII, if not the largest in history.

“Panzer Strum”

Armor Storm: 

Left:

Might of the Reich:

1 CPT
Bigger is Better:
(Passive)
All heavy tanks (Panthers and Tigers) have 88 mm cannon.
But Armor costs 10% more fuel to create.

4 CPT
Cost: 1,000 mp (220 fuel over 1 min time) Must be able to afford fuel
Only 1 Tiger-gruppe on the field at one time.
Tiger-Gruppe:
Call in 2 Tiger I tanks to the field.

5 CPT
Cost: 1,200 mp (260 fuel over 1 min time) Must be able to afford fuel
Call in once per battle.
Große Tiger-Gruppe:
Call in 1 Tiger I and 1 Tiger II (King tiger) to the field.

Right:

Great Strikes:
2 CPT
Panzer Zeal:
All tanks fight harder when grouped with other German Armor. (Like PE group Zeal for infantry.)

3 CPT
Cost: 250 Ammo
Duration: 1 Min
CD: 5 mins
Press on the attack!:
All tanks get a Defensive bonus to push threw defensive lines. (2 times the frontal Armor and 1.5 times side and rear armor).

4 CPT
500 mp (over 1 min)
Only one per Battle.
JagdTiger:
Call in the 'Elefont' Tank destroyer.


Let me know what you all think. Thanks
#30130

Re: Unit suggestion thread:

Ost_Front_Soldat wrote:
Akalonor wrote:
Question-What about the Lion Tank (Lowe) heres a clip of info
-Leichter Löwe – crew of five, 1000-hp engine, weight of 76 tons, 100-mm frontal armor, rear-mounted turret, 105 mm L/70 high velocity gun and a coaxial machine gun, top speed 27 km/h.
How about as a Doctrinal call-in costs about    1200 Mp with 12 pop
??(It stays just barely under 80 ton limit :D)


You want this piece of shit in the Ostheer but not the Panzer IV? This isn't the RTS version of Wolfenstein, ok? God help me.

+1
That tank was never built like the Monster and "little brothers". I think Panzer IV and Panther are like a standard for Wehrmacht, i think they should be in, but devs have the call.

In other hand, maybe if devs have some time to spare  ;)... the maus could be included in a mission before arrive to Berlin... of course... represented as it should... as a failure... after all something like that really happen; even that could be the trigger to get a medal "destroy the three garbage tanks" ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited March 13, 2010 at 5:16 AM by blackbishop

#30188

Re: Unit suggestion thread:

allthatisman wrote:
Hey everyone here is a Tech tree idea I had. [...]

Unit suggestion thread, so wrong thread  ;D

anyway:

@Mobile 'Nut Cracker' Flak 88: was discussed before
Zerstörer wrote:
Nah, you just don't get that a Tiger 1 was armed with the flak 88 and the reason the coh 88 has that range is because its a structure that doesn't move and can be killed easily....not even relic would make these mobile and these guys are full of bad ideas lol


@Objective Secured: guess you mean in 50% time and not with 50% speed  :P

@snipers: do they cloak when in cover or as an ability?
allthatisman wrote:
Abilities:
Stats:
His experience lets him cloak at max rate (normal snipers in green cover), even when he has no cover.
Has the sight range of a recon unit (jeep or motorbike), with the same detection, however, when he moves camouflaged, it is 25% movement speed. (25% slower than regular snipers)


@Bigger is Better: tigers already have a 88mm gun, panthers simply never had it  ::) only the schmalturm design for the panther2 which was never built
allthatisman wrote:
Bigger is Better:
(Passive)
All heavy tanks (Panthers and Tigers) have 88 mm cannon.
But Armor costs 10% more fuel to create.


@tiger gruppen: would it really be possible to have 3 tiger1 and one tiger2 at the same time??? balance  :o
allthatisman wrote:
4 CPT
Cost: 1,000 mp (220 fuel over 1 min time) Must be able to afford fuel
Only 1 Tiger-gruppe on the field at one time.
Tiger-Gruppe:
Call in 2 Tiger I tanks to the field.

5 CPT
Cost: 1,200 mp (260 fuel over 1 min time) Must be able to afford fuel
Call in once per battle.
Große Tiger-Gruppe:
Call in 1 Tiger I and 1 Tiger II (King tiger) to the field.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#30196

Re: Unit suggestion thread:

3 tiger1 and a King tiger? OP by all means. Not even a fleet of Is-2 and Isu-152 could hold that force off. Also, something to consider;

While Kursk was the largest tank battle in the world, the main thing was the Tiger tank/Panther tanks, along with deidacted tank destroyers for the Germans, and T34/AT mines for the Russians. So a King tiger wouldn't even be in the battle. Second, Leningrad was surrounded, so Germany didn't really need to airdrop supplies for their forces, better use for the Stalingrad idea.
No one can stop the German panzer divisions.
#30251

Re: Unit suggestion thread:

Panzer 3 variant with Artillery spotter:
http://www.panzer-reich.co.uk/beobachtungswagen-3.htm

And an idea to get rid of the crappy recruing system, don't put Pak-s or HMG's, or Mortars, like the PE hasn't, and there is a lot of light units that carries mortars and 50 cm Paks. For example:
http://www.the-blueprints.com/blueprints/tanks/tanks-n-p/26924/view/panzerjager_i_4_7cm/
The Bison would be great.
http://www.missing-lynx.com/reviews/german/dml6259areviewcs_1.html
http://www.the-blueprints.com/blueprints/tanks/tanks-a/21408/view/10_5cm_lefh18%28sf%29_self-propelled_gun_h36%28f%29/
These units had to locked down to shoot, like the Hummel.

I don't know if they were in the EF, just a quick idea.

Edit: links were dead.

Last edited March 15, 2010 at 4:05 PM by TheReaper

#30258

Re: Unit suggestion thread:

Some common eastern front units that saw a lot of action were Fallschirmjager ground troops. They had a reputation for being tough defensive units.

Not sure as to the ground weapon load-out, but Ostheer might have some Fallschirmjager as a troop selection somewhere in the tree.

If we're looking for types of troops unique from CoH's Wehr and PE, then the aforementioned stormtroopers need to be considered. Assault rifles and grenades.

Also a simple heer infanterie unit. Kar98 rifles, grenades, and maybe some AT grenades.

Gebirgsjager were mentioned and should receive consideration.

Also a suggestion I made somewhere else: Grossdeutschland troops. They were extremely well-equipped and received priority supplies much like the Waffen units.

Possible unit could be "Waffen Grenadiers," another name for an SS unit for the purposes of equipment. A squad of these wearing the camo uniforms could "stealth". I believe there is a doctrinal CoH unit that does this.

Tanks: seen some great suggestions and the poll tells its own story. But a cheap PzIII (J?) would be wonderful to see. The PzIV and Tiger should be standard purchases. Eastern front saw a lot of SP-gun usage, so StuGs should also be available.

Maybe the doctrine tree could include the guns we think are too limited, such as the Brummbar or Sturmtiger.
#30295

Re: Unit suggestion thread:

what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as

10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)

so what do you think?
#30332

Re: Unit suggestion thread:

My Infantry suggestion

-Flammtrupp- Heavy flame troops able to deploy  Abwehrflammenwerfer 42 (Flame mine)
350mp 10f 4pop(4man)

-Stosstrupp- Heavy infantry armed with Kar98 can be upgraded with FG42(75mu)
400mp 4pop

-Doctrinal basic infantry(build comm array to order buildings)
Option
1=1st panzer division
2=Finnish army call-in(volks. skin)
3-273rd reserve panzer division

-Luftwaffe officer-calls in paratroopers- armed with Walter 38- 200mp 1pop(300mp per paratrooper squad)

-Sniper squad-4 man sniper group 2spotters 2 shooters, 1 spotter dies only 1 shooter(yes a copy of Russians but still why not?)cloaking up to 15 meters 
400mp 4 pop


so? criticism welcome, I need a good laugh.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#30368

Re: Unit suggestion thread:

Akalonor wrote:
My Infantry suggestion

-Flammtrupp- Heavy flame troops able to deploy  Abwehrflammenwerfer 42 (Flame mine)
350mp 10f 4pop(4man)

-Stosstrupp- Heavy infantry armed with Kar98 can be upgraded with FG42(75mu)
400mp 4pop

-Doctrinal basic infantry(build comm array to order buildings)
Option
1=1st panzer division
2=Finnish army call-in(volks. skin)
3-273rd reserve panzer division

-Luftwaffe officer-calls in paratroopers- armed with Walter 38- 200mp 1pop(300mp per paratrooper squad)

-Sniper squad-4 man sniper group 2spotters 2 shooters, 1 spotter dies only 1 shooter(yes a copy of Russians but still why not?)cloaking up to 15 meters 
400mp 4 pop


so? criticism welcome, I need a good laugh.

Stosstrupp? Why do people keep creating new ideas with old names?
FG42 is a Fallschirmjäger only Gewehr.

Who needs paratroopers armed only with pistols?

Youre 4 man sniper squad that unlike russians can retreat costs only 400MP?
Just think...
#30385

Re: Unit suggestion thread:

Paciat wrote:
Who needs paratroopers armed only with pistols?


I think he was suggesting a officer armed only with a pistol than have the ability to call paratroopers, i assume, more better armed than the officer
#30394

Re: Unit suggestion thread:

Yes Alguien that is what I meant, and actually FG42 wasnt Falchirmjager only, I'll settle for STG44 if you stop whining like I recommended the Lowe again hah
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#30443

Re: Unit suggestion thread:

The flame mine is a cool and good idea. it coul dbe like a tripmine that shoots a big long stream of flame when you tell it too. IMo tho it should be used by the chemicial warfare squad who has thermite and white phosphors nades too tho, and it should cost ammo to deploy each time
#30445

Re: Unit suggestion thread:

I was bored and made a thread with this updated list, not bored enough to make up buildings though haha
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#30548

Re: Unit suggestion thread:

GamblerSK wrote:
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as

10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)

so what do you think?


I think you're a zealously patriotic Slovakian who's itching to see his country represented in a game. If you can find someone who isn't from Slovakia that likes the idea, well more power to you.

Man, everyone always wants their country in a game. I guess I'm not in a position to talk, since America is almost always in WWII games by default. But man, every Romanian is like OMG we should have romanians in this mod and every Italian is going on about having italians ingame, etc etc.

Last edited March 18, 2010 at 10:00 AM by BDNeon

#30549

Re: Unit suggestion thread:

BDNeon wrote:
GamblerSK wrote:
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as

10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)

so what do you think?

I think you're a zealously patriotic Slovakian who's itching to see his country represented in a game. If you can find someone who isn't from Slovakia that likes the idea, well more power to you.

Man, everyone always wants their country in a game. I guess I'm not in a position to talk, since America is almost always in WWII games by default. But man, every Romanian is like OMG we should have romanians in this mod and every Italian is going on about having italians ingame, etc etc.

Im from Poland and I want a cheap tier 1 non German infantry (no elite units to non german axis). It would probably be the best to not name the specific country that this infantry is from but soldiers need uniforms.
Becouse Romanian army was the second biggest axis army on the eastern front I want Romanian uniforms.

A cheap doctrinal (400MP 3CP) non german tank would be nice.
Forum post image
But on the other hand PzII Luchs (maybe glider dropped) would be great too.
Forum post image

Last edited March 18, 2010 at 10:34 AM by Paciat

#30553

Re: Unit suggestion thread:

BDNeon wrote:
GamblerSK wrote:
what about Slovakia recon squad 4 - 5 man squad all have vz 24 rifle and can be upgraded to vz 26 light machine gun (two rifles are replaced by LMG) for 50 - 75 munition after that upgrade are troops able to call in artillery barage since Slovakia use howitzers and guns on eastern front such as

10 cm howitzer vz. 30
10.5 cm Gun model 35
15 cm Heavy howitzer model 25
Skoda K-series 15 cm schwere Feldhaubitze 37(t)

so what do you think?


I think you're a zealously patriotic Slovakian who's itching to see his country represented in a game. If you can find someone who isn't from Slovakia that likes the idea, well more power to you.

Man, everyone always wants their country in a game. I guess I'm not in a position to talk, since America is almost always in WWII games by default. But man, every Romanian is like OMG we should have romanians in this mod and every Italian is going on about having italians ingame, etc etc.



Yes i want to see Slovak troops in the game its something bad on it? as i said a few time i want to see all non german countries which fight on eastern front...
#30554

Re: Unit suggestion thread:

Watch out for the topic ;)
Here u should post and discuss unit ideas!
Not again any "national - patriot battles".

And again my note: Units at the Ostheer wont be called
"Slovakian soldiers" or "Romanian Fighters" or things like
that.
May the force be with you.

Forum post image
#30564

Re: Unit suggestion thread:

i just write my suggestion and don't want to start any national battle ;D

fine with those names don't have anything against it just want to see troops with uniforms and equipment of each country which will be represented...
#30571

Re: Unit suggestion thread:

how about german tank riders-4 or 5 panzergrenadiers armed with mp40,anti tank grenades and able to be upgraded with mp44 rifles also with ability to fight better when grouped together with armored units. they could be call in unit with panzer III or stuG III whom they would ride.
"There are no desperate situations, there are only desperate people."
Heinz Guderian
#30574

Re: Unit suggestion thread:

Well; Copy-past from the sowjets ;)
Okay..-this ability ( tank riding ) is a cool thing
but when all nations could need it or just the
sowjets to make them "special" ( Sowjets
hadnt used often halftracks like the germans
or the americans and so they needed such
a "transportsystem" at CoH ;) ).
May the force be with you.

Forum post image
#30577

Re: Unit suggestion thread:

Lord wrote:
Watch out for the topic ;)
Here u should post and discuss unit ideas!
Not again any "national - patriot battles".

That is why I proposed to not include any non-german units, because it could lead to zealots defending their own country...

Anyway I have an idea for call in unit:

Firebrand squad (2CP) - squad of saboteurs which is sent to decimate enemy
- call-in unit 270MP cost, 3 men, MP40
- invisible on small map and on tactical map
- once deployed in enemy territory, they disrupt income from that sector effectively halving the resource income
- have ability to plant mines (25 Ammo) and to plant Demolition charges (50 Ammo)
- only 1 Firebrand squad in game at time allowed

It should be something like Partisans but with different role, not fight but disrupt logistics, destroy infrastructure. Like actual Wehrwolf commandos:
http://en.wikipedia.org/wiki/Werwolf
#30578

Re: Unit suggestion thread:

ok,i just think ostheer should need unit like panzergrenadiers that could keep up with armored unit speed(they could have sprint ability by default), fight better togeter with armored units(their primary targets should be units capable of taking out tanks) and fight better against armored units(having better accuarcy with shreks,biger range..) than any other infantry unit.
"There are no desperate situations, there are only desperate people."
Heinz Guderian
#30630

Re: Unit suggestion thread:

The flags on the tanks were called "Fliegersichttücher" - they were for the german Luftwaffe ;) This flag showed german planes that this tanks were german tanks.
Perhaps this looks "nice" but i cant see any profit for the Ostheer and so i think Ostheer wont need them.
May the force be with you.

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#30712

Re: Unit suggestion thread:

he does have a point of it being a unique thing... its just a suggestion no other army has a flag hangin off of their units so it would be unique which you guys are tryin to go for here..
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#30714

Re: Unit suggestion thread:

But just "unique" by skin.
Ostheer should be unique by weapons and tiers and other game mechanicals  ;)
May the force be with you.

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#30740

Re: Unit suggestion thread:

Well they can be unique in the weapons and game mechanics as well as the eye candy portion of it... its just a suggestion my fellow ww2 weapon history buff
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#30929

Re: Unit suggestion thread:

Some guys already had the idea of giving the
Ostheer also a AT squad using guns compareable to the PTRD.
Because everyone liked these and they were a fresh idea,
eventually also because of their coolness - the Ostheer
should have its own compareable tank hunter.



After all i came to the idea of giving the Ostheer a (i would
suggest early doctrinal) anti-tank-one-man-show. The




        Tank Buster

                    of the Ostheer


The "Tank Buster" is a single unit compareable to a sniper,
using a very powerfull "Panzerbüchse" anti-tank rifle to
take out enemy tanks with precisional shots.

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looks like fun?


The abilities of the Tank Buster would be ..



- cloaking, just like a sniper

- treadbreaking ability, to let the emeys tanks stay were they
  should (could be replaced by a motor damager)
  in both cases the cooldown time would be enormous,
  compareable to the one of the AT-halftrack of the PE.

- A phosphor-round, to take out enemy inf. or snipers,
  as these were used in reality as well.



This soldier would be something new, and it would differ
from the existing units, making the ostheer even more unique.





There were a lot of AT-rifles in use by the Wehrmacht during
the 2nd world war, also a lot of foreign rifles.[u] Yet i dont know
which the best one to select:



- Panzerbüchse 38 or 39
      The german anti tank rifles, smal caliber, but still very
      good test results. (7,92mm)

- Wz. Anti-tank-rifle
      Powerfull AT gun out of poland used by the germans
      during the 2nd world war. (7,92mm)

- Soluthurn S 18/1000
      Huge gun out of the swizerland, prodoced for the wehrmacht
      -> usually 2 guys were needed to carry it. (20mm)


- Lathi L-39
      The finnish AT beast, used during the winter war and
      after it as well. Could be used as a finish call in as well.
      But it was also very heavy. (20mm)




Which one would you prefer? Give me a reason why you prefer which long range combat weapon! ;)
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Last edited March 27, 2010 at 1:33 AM by Venoxxis

#30931

Re: Unit suggestion thread:

Like the abilitis idea, as the gun I have to say the L-39, there are too many shoulder rockets and small AT rifles, the S18 or L-39 would change that L-39 could be call-in and S18 standard
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#30942

Re: Unit suggestion thread:

nice idea it really could appear in the ostheer... :)
i prefer Soluthurn S 18/1000 or Lathi L-39 because of higher caliber 7.92 is nothing so powerful even its a longer cartridge then the mauser98k 7.92x94mm - 7.92x57mm but still this wouldn't penetrate armor of the T90 for example so at least 20mm cartridge is needed...
#30949

Re: Unit suggestion thread:

Nice to see you guys liking the idea ;)

Therefore that you guys would prefer the bigger weapons,
i will choose it as my final selection as well.
Since the finish model was more often used, especially on the
easten front i mean, it would fit better. A finish anti tank
"Panzerknacker" - tank-cracker would really bring in
some feeling what the Ostheer needs.
Also, besided the AP rounds they had phosphor-rounds for
these big guns to take out snipers and also inf blobs.




Okay enough words now, lets take a look at the enormous weapon: the Lahti L-39



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just to show the size of the weapon, a picture with a collector:

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Quite impressive, isnt it?

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#30951

Re: Unit suggestion thread:

Venoxxis wrote:
The "Tank Buster" is a single unit compareable to a sniper,
using a very powerfull "Panzerbüchse" anti-tank rifle to
take out enemy tanks with precisional shots.
The abilities of the Tank Buster would be ..

- cloaking, just like a sniper

- treadbreaking ability, to let the emeys tanks stay were they
  should (could be replaced by a motor damager)
  in both cases the cooldown time would be enormous,
  compareable to the one of the AT-halftrack of the PE.

- A phosphor-round, to take out enemy inf. or snipers,
  as these were used in reality as well.


Cool work man! :) The AT rifle could be nice because Wehr&PE doesn't have such thing. And to avoid similarity with Red Army PTRD team I suggest not to have standard 2 men squad but include this rifle into some bigger infantry unit, like
- "Panzerjaeger infanterie" or something like that, 4 men, 1 AT rifle, magnetic AT mine (35 Ammo), possible upgrade to "Schwere panzerjaeger infanterie" with one additional panzerschreck and Wolfram rounds to standard AT rifle making better penetration

"Threadbreaking ability" you could call: "Aim for engine" and could be effective only when shooting from back, to be original. Then of course it will cost less Ammo than standard PE threadbreaker.

#30953

Re: Unit suggestion thread:

Nice to see you liking this idea as well m8 ;)

wordsmith wrote:
"Threadbreaking ability" you could call: "Aim for engine" and could be effective only when shooting from back, to be original. Then of course it will cost less Ammo than standard PE threadbreaker.



I do like this idea! Either it could damage the motor, or it could
destroy it immediately. Another idea would be 50% chance
to destroy the motor or 50% chance to damage it.

But i guess that would make the ability too weak, therefore
i guess a destroyed engine would be the best idea.
(this way it would be compareable strong like the AT-halftrack)



But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.


For these reasons it would differ him pretty much from the
soviet anti tank units.

And thats way better than having another anti tank squad.
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Last edited March 27, 2010 at 5:07 PM by Venoxxis

#30954

Re: Unit suggestion thread:

Venoxxis wrote:
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.


yes I understand - you mean it would be something like "AT Sniper" :) it is original idea must admit but I don't know if such units were even present in German army during WW2. Has anyone some more info about such facts? If yes then I vote for such unit to be in Ostheer too!
#30956

Re: Unit suggestion thread:

Ok, I was wondering, why are you guys thinking about giving the Ostheer an AT-rifle? That should be something special with Russia. But, perhaps the Ostheer can't get a infantry squad that has a AT-weapon. Perhaps they have to use their AT- guns, like the Pak-40.
No one can stop the German panzer divisions.
#30973

Re: Unit suggestion thread:

wordsmith wrote:
Venoxxis wrote:
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.


yes I understand - you mean it would be something like "AT Sniper" :) it is original idea must admit but I don't know if such units were even present in German army during WW2. Has anyone some more info about such facts? If yes then I vote for such unit to be in Ostheer too!


In the beggining of the war, the AT-rifles were useable against armour in all cases (on the german side in form of the Panzerbüchse 38/39). That made them widely useable for the basicly infantry to destroy the bad armoured tanks of their enemies. For example tanks of poland and the early tanks of germany.

After that they were still successfully used against the france for example. But than,when the armour of the tanks became thicker, when just a few spots on the tanks were still vulnerable, the AT-guys gotta get crafty. In this time period they need to aim the driveroll of the tanks for example to be successfully. Therefore a good spot was needed, what made them act like a sniper in some case.
Also some of these weapons could use phosphor rounds to burn infantry out of the tanks for example with a precional shot.

Its also interesting that these weapons were used as a usual sniper weapon to take out infantry because of being such a precisional weapon and usefull for long range combat.

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#30987

Re: Unit suggestion thread:

wordsmith wrote:
Venoxxis wrote:
But making it another AT squad would be pretty boring in my eyes.
Thats why i would suggest making it a singulary unit. Sniper
compareable i mean, a one man show. This guy would have
great range and he could cloak.

yes I understand - you mean it would be something like "AT Sniper" :) it is original idea must admit but I don't know if such units were even present in German army during WW2. Has anyone some more info about such facts? If yes then I vote for such unit to be in Ostheer too!

Arent x2 shreck stormtroopers like "AT Snipers"?

1 more thing. All infantry AT weapons were only evective at short ranges.
A theadbreaker ability should have the same range as the british marksman ability. Also if an unit will have a treadbreaker ability it should do minimum damage to medium armor. (like the PE AT halftrack) Otherwise it will be OP.

Post Merge: [time]1269811662[/time]

I have a nice doctrinal idea for a unit.

Hitlerjugend units cant be called a real army. They were usually garrisoned in cities.

How about a very cheap (180MP) 3 man call-in (like the partisants) that can be called from buildings. It would have a fire panzerfaust ability (maybe free or at least cheaper than 35ammo) so it could be usefull at killing damaged tanks.

It would only have PioMP40 but it would be usefull at retaking heavy weapons (like bazookas) and when relic fixes it, guns and emplacements. It could also cap.

Last edited March 28, 2010 at 9:27 PM by Paciat

#30998

Re: Unit suggestion thread:

I want at least one of these vehicles:
Panther, Nashorn, Elefant, or Tiger.
Guards of the Red Army. Today, the German Reich is done away with!
#31002

Re: Unit suggestion thread:

and I want a Million dollars, this is the Dev's mod, be thankful they asked for an opinion
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#31004

Re: Unit suggestion thread:

Hg, I think you mistook his tone, I interpreted it as his way of stating an opinion without taking sides or trying to flame. They asked for his output he gave it bluntly.
Molly: " It's our rock garden"
Dwight: "What are you farming, Bullcrap?"

You Are a Rebel Spy and a traitor to the Empire!
~Darth Vader

Any typos found may be given to Seeme.
#31014

Re: Unit suggestion thread:

Akalonor wrote:
Hg, I think you mistook his tone, I interpreted it as his way of stating an opinion without taking sides or trying to flame. They asked for his output he gave it bluntly.


Actually it is not such a bad idea to make a pure list of units which someone feels should be included or maybe should NOT be included. For example:

+ Tiger, Elefant, Wespe, PzIII, PzII, Pak40 (7.5cm)

- Panther, PzIV - because Wehr&PE has those
- every heavy siege artillery like Karl-Gerat, Gustav - because not necessary even though very cool :)