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Unit suggestion thread:

Ostheer Suggestions

#113359

Re: Unit suggestion thread:

Sommarkatze wrote:
It could also be noted that a helicopter would be very hard to animate and code. Right? XD


Animating would be quiet easy tbh.
I identify as a four-eyed bird man. /s
#113371

Re: Unit suggestion thread:

Walki wrote:
Sommarkatze wrote:
It could also be noted that a helicopter would be very hard to animate and code. Right? XD


Animating would be quiet easy tbh.


For such a unit that hardly saw any mainstay action I wouldn't find it Neccesary to animate it brand new :S
"Balancers are 10 a penny"
#113376

Re: Unit suggestion thread:

He didn't say he will do it :P... just that it is easy to do. As noted in previous comments, that unit has no place in OH.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#113397

Re: Unit suggestion thread:

it would seen, case reclosed.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#113763

Re: Unit suggestion thread:

Should add the Westewind, Puma with an incendiary v1-shooting MG42.

As opposed to the Ostwind seen on the western front.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#113786

Re: Unit suggestion thread:

The Wirbelwind (Westwind) is allready a PE call-in. As for the second: ...wut...
The wise general learns from the deaths of others.
#113788

Re: Unit suggestion thread:

Trooper425 wrote:
The Wirbelwind (Westwind) is allready a PE call-in. As for the second: ...wut...


I think it was a joke :P. Unless the devs could animate a MG42 firing V1s ;D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#113789

Re: Unit suggestion thread:

Trannyhunterx wrote:
Trooper425 wrote:
The Wirbelwind (Westwind) is allready a PE call-in. As for the second: ...wut...


I think it was a joke :P. Unless the devs could animate a MG42 firing V1s ;D


Can't be too overly hard. Just have to fix a bug where tanks can deflect the V1s :)
"Balancers are 10 a penny"
#113796

Re: Unit suggestion thread:

Panzerabwehrwerfer 600, how about this?



Replacement for the 75mm Pak 40 AND the LeIG?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#113819

Re: Unit suggestion thread:

a reward unit can (or should) always only replace one unit and should work in the same class like the original unit
eg: if you want to replace the pak40 (which is at only) with a reward unit you cant replace it with something which is good vs at and ai

also its not working to replace 2 units with only one (especially when these units are from different tiers)


but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)

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#113821

Re: Unit suggestion thread:

Dammit. I feel like a fool.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#113831

Re: Unit suggestion thread:

we all do sometimes. but keep up the good work guys! and let us know about a release date when possible!
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#113862

Re: Unit suggestion thread:

evilSpike wrote:
a reward unit can (or should) always only replace one unit and should work in the same class like the original unit
eg: if you want to replace the pak40 (which is at only) with a reward unit you cant replace it with something which is good vs at and ai[...]

should is more accurate :P cause PE panzer IV (inf support) is a beast vs inf while hotchkiss is quite useless at this (it feels to have 10% accuracy or something like that).

but you are totaly right about the pak40 thing. especially because it is part of the OH 2 pool system which means it has to be replaced with the same sort of unit to keep the balance and concept right. a possible reward unit for the pak40 could e.g. be a halftrack with a pak mounted (Sdkfz 251/22) and different stats to balance it (but i'm just trying to give an example, not suggesting this ;)).

one question evilSpike: do you know if these reward units will feature in the initial OH release? or will they be added later on and are just concepts right now?
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#113872

Re: Unit suggestion thread:

yes teh current 2 reward units will be in the release version and probably with a bit luck the last ones too XD
current plan are 4 rewards iirc XD

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#113882

Re: Unit suggestion thread:

should is more accurate :P cause PE panzer IV (inf support) is a beast vs inf while hotchkiss is quite useless at this (it feels to have 10% accuracy or something like that).[/quote]

God, does the hotchkiss suck. Why would the Stubby need to be replaced? What was relic thinking?
Anyway, I think more rewards than 2 would have to be decided after a few community games.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#113913

Re: Unit suggestion thread:

the way hotchkiss works is a totaly different one from p4

p4 is a real inf killer and with skirts it has also good armor
hotch is there to fight also light tanks (t70,t90,su76,m10,m8... etc.) and to support your troops with stuka arty

so its still a support tank but works in another way

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#113992

Re: Unit suggestion thread:

evilSpike wrote:
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)


When will the OH be finis-- *post removed*
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#114737

Re: Unit suggestion thread:

evilSpike wrote:
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)


May I ask what are these units? :)
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#114739

Re: Unit suggestion thread:

Major wrote:
evilSpike wrote:
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)


May I ask what are these units? :)


Time will tell, Herr Major ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#114740

Re: Unit suggestion thread:

MaxiKing6 wrote:
Major wrote:
evilSpike wrote:
but the good news is we already have 2 reward units for ostheer :D
and the plans for the last rewards are close to the end  ;)


May I ask what are these units? :)


Time will tell, Herr Major ;)


but we can say that both units are already finished and won't slow down the overal progress of the Ostheer ;).
I identify as a four-eyed bird man. /s
#114749

Re: Unit suggestion thread:

Ok thank you for these fast answers.

Walki wrote:
but we can say that both units are already finished and won't slow down the overal progress of the Ostheer ;).


That's more information than I had expected. It is good to hear that the work on the Ostheer is proceeding well.

By the way thanks for this awesome mod! Since I got this mod I didn´t play anything else.

Edit.
MaxiKing6 wrote:
Herr Major

Ich glaube so vornhem müssen wir nicht sein;)
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Last edited April 3, 2012 at 3:09 PM by Major Hochstetter

#117098

Re: Unit suggestion thread:

So when is the Ostheer going to be do- >single shot rings out<  :P

But seriously, I do have a couple of ideas, both of which *I* think are resonable, add uniquness, and here is the best bit, don't actually add or remove anything!

Confused, let me explain:

1) MG-34 team (pre modernization)
      First of all, this suggestion is inspired by the contents of this video: http://www.youtube.com/watch?v=tWV8rQ0pJtc

      Basically, rather than having the MG team exist in only a single form that is a copy of the teams usage in the Wher faction, it is re-modeled for a multi-role purpose. When first trained, and when moving around, the weapon is operated in 'bipod' mode with the stats and effect (sight, accuracy, etc, but with the reduced rate of fire compared to the mg42 LMG of Wher-Grens) of a unit-upgrade LMG, complete with the ability to fire on move (at even greater reduced accuracy).
      When Garrisoned in a building, it opperates in 'tripod' mode, with the exception of being in a building and being able to move again. The "field" version of 'tripod' mode is an activated ability that effectively turns the mobile team into an emplaced MG-nest, requiring a relatively short 'build' time and providing the MG with a ring/box of sandbags for protection. While in this mode is get a decent boost to sight and firing range, and decreased reload time (less time between bursts), increased armour, and reduced 'incoming accuracy', but (due to being immobilized) is significantly more vulnerable to all types of armour and artillery.
      The second 'emplace' activated ability is "AA mode" - Basically the team digs in as per 'tripod' mode, but instead of gaining the bonuses -vs- ground targets, the weapon gets the ability to fire on air units. While the AA range would be limited, the light-weight of the weapon, and the 360 nature of the mount mean it could fire on any aircraft from the very moment they enter range (Short AA range, but fast targeting & tracking). The damage would be very low obviously, but the amount of fire the weapon can put out will compensate for that. While in this mode, the weapon can by all means still target other ground units, but at no greater effect than in un-deployed LMG form.

((I'm not sure if becoming emplaced like this should be permanent or not - Either the 'emplace' abilities should be free but perminant, or reversable/temporary but have a Muni cost of 50or so... Also, these abilities could be pre-modernization only, or carried over to the MG34/41.))

1.5) MG34/41 team (Post modernization)
        While the pre-modernization abilities could by all means be carried over, I think it kinda reduces the point of having the unit modernize at all, to that effect, both 'emplace' abilities are replaced by the following ability (with a cost of 100mp and 50mu or some other suitable amount):
"Urban Stronghold" - Basically, the MG team operates in LMG mode in the open and in Tripod mode in building. ONLY when garrisoned in a non-base building, It gain an activated ability to turn said building into a super-sized garrisonable MG-nest. Visually this would look like any other 'forward HQ' uprade (flags and sandbags on corners), but unlike the forward HQ of the Wher (producing/re-inforcing units) or the PE (area healing), the only effect emparted on the building is that it can now be 'repaired' as though it were a base building, granting a degree of survivability to forward positions that wouldn't otherwise be possible.


2) Opel Biltz
        Unfortunately, I don't have any fun little links for this one... I TRIED to find a nice you-tube clip from the movie "Kelly's Heroes" - but I couldn't... Just a bunch of Oddball quotes and clips and stuff... But I can tell where to look in the movie if you have the time. There is a sequence, right after Kelly and Big Joe and Co have just gotten out of the mine-field when a patrol from the local German garrison shows up. In a Kublewagon staff car and a couple of trucks (which if they weren't in fact, were at least intended to represent Opel Biltzs)... One of those trucks had a mounted MG over the passenger side of the drivers cab.
        Maybe, such a thing could be added to the sector capping trucks of the Ostheer? Trucks that can act as a un-armoured troop transport before Halftracks become available, but gain the same healing ability (via the HQ upgrade), and now have a option self-defense weapon upgrade option for say 30-50mu. This gun would come with its own gunner and be permanently usable as a result, the truck is still FAR to weak to be used in combat, so its hardly worth mentioning balance wise, but it does add a touch of flavor and means that a sector that is 'locked down' by the truck isn't TOTALLY defenseless, even if the truck can't take much damage... My only concern here is that by giving it gun, these trucks might actually become even MORE of a target, something they don't have any way of surviving...

...I said there was only two ideas... But guess what, I just cam up with a third!

3) Kennels
        Okay, I know having dogs as a type of unit has already been ruled out... This isn't actually that... This is just a quick, brain-fart grade, suggestion. Make a kennel structure as a defensive emplacement with the sole purpose of providing a stationary long-range stealth detector, basically making it impossible for anything to remain hidden within a certain range of the structure. It would be a good addition to any forward position, giving all the people and/or emplacements (weapons teams) a degree of protection from snipers and the like. Of course, it should be fragile as hell (single well aimed tank shell and it gone sort of thing).


Okay, now I'm done, enjoy! Take my ideas as seriously as you want (or don't want in the case of the 'Kennels' one :P )!

JD





~ MedMod Dev
#117127

Re: Unit suggestion thread:

This MG34-Team sounds VERY OP...  :o
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#117137

Re: Unit suggestion thread:

Well, I do see a few problems with your MG34-suggestions. Firstly, the Bipod-Mode would essentially turn the unit in some kind of standard elite-infantry while on the field, providing stronger fire support than most early units while not being vulnerable to flanking. Also, unlike the Gren LMG, you stated that it could be fired while moving, and while you implied that it would rarely hit anything, even a weapon that doesn't hit still supresses targets. Also, the Gren LMG has some decent supression even at longer ranges... What that means for this unit? Well, an early blob of two to three teams would give you a great early infantry advantage as enemy squads, even if they had greater short-range firepower, couldn't afford to get near the blob at all. At long range, the LMG-fire would quickly supress them, while any attempt to get close could be countered by just walking backwards with the LMG-blob, resulting in supression once again. There are some reasons for the ridiculous requirements and costs of wehr-LMGs, i guess.

So, while the idea seems interesting to me, I guess that it doesn't quite fit into tech level one. The team should, at the very least, be imcapable of firing on the move. Other options to prevent them from being OP would be to either reduce their damage and supression or their durability to ridiculous levels (like on coaxial tank MGs or Riflemen), but that would somehow render the entire Bipod-Mode feature useless...

Concerning the other features: The idea of turning the MG into an emplacement is interesting, but doesn't the Ostheer already have such a thing? Stormpioneers can construct something that, if you use the current version of the MG34, could do exactly what you are suggesting, but in a different way, and if you upgrade said emplacement, it becomes a Flak in and for itself (correct me if I'm wrong here). So the only niche for the second dig-in ability would be early AA, and honestly... Why would you ever need that? The earliest aerial units I can think of are those Airborne guys, and even they come at 2 CP and only offer a tiny window of opportunity to kill them with AA, and while a Puma can easily exploit this, a static emplacement can't.

The last suggestion seems pretty cool as well, but given that Ostheer seems to be a lot more reliant on their field HQs than any other faction so far, there seems to be little reason to just make a strategically important building repairable instead of simply getting a HQ there. Also, the only things that can destroy field HQs reasonably fast are heavy artillery units, and when the enemy has those already, repairing becomes slightly suicidal anyway.

So to sum it up, While some of the suggestions for the MG34 are rather interesting, I don't believe that the current state of weapon-team-MGs leaves much to be desired, and the Ostheer will get plentiful LMG34s anyway, so I guess that your ideas aren't too much of a great asset to the game.

And now, I'm too tired too comment on the other two units at all  :P
The Kennel seems funny though, snipers suck if you want to use Wehr Flak36s...
#117142

Re: Unit suggestion thread:

@jonarus_drakus: I do not wish to judge the merits of your suggestion pro or con. It seems to me that an MG34 tripod mount would make more sense in the field; whereas a bipod mount could be moved from window to wiindow in a building.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#119229

Re: Unit suggestion thread:

what about to give the commonwealth more tanks like the matilda and the valentine
and the americans the M3 lee?????????? ???
#119311

Re: Unit suggestion thread:

Sorry buddy, but he's right on the balance issue. The Lee was replaced by the Sherman and the Valentine by the Churchill in British service. Suggest the Sherman V, sure, but the Lee and Valentine are horribly outdated unless you're fighting in N Africa or something.
The wise general learns from the deaths of others.
#121346

Re: Unit suggestion thread:

Elephant tank  :)
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#121355

Re: Unit suggestion thread:

Already in the concept.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#124162

Re: Unit suggestion thread:

There's an unused (or maybe used in campaign, I'm not sure) German howitzer assigned to the Wehrmacht faction. It is not buildable or usable in Multiplayer, however it is fully functional and is already modeled, textured, and animated. It can be accessed via playing it in Worldbuilder, or spawning it in Cheatmod. Since the Allies have such plentiful access to Artillery, with the Axis having only one piece (Hummel), I was going to simply suggest that this unit be made available to the Ostheer in some way. It would be a waste not to use it!

Picture of the Howitzer in WB: http://puu.sh/Ffby

Last edited July 2, 2012 at 8:51 AM by Mr. Someguy

#124163

Re: Unit suggestion thread:

We have our own leFHB in Ostheer.
I identify as a four-eyed bird man. /s
#124251

Re: Unit suggestion thread:

Hello :D

As little comment from newcomer, I was suprised that mod was this good.


As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)


And definitly Pz38(t) as reward. Would be like T-70 so it could be also nice addition.
#124252

Re: Unit suggestion thread:

Sotahullu wrote:
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)


Won't happen, we already have lots of tanks for Ostheer.

Sotahullu wrote:
And definitly Pz38(t) as reward. Would be like T-70 so it could be also nice addition.


Pz38(t) is already in Ostheer :P.
I identify as a four-eyed bird man. /s
#124254

Re: Unit suggestion thread:

Walki wrote:
Sotahullu wrote:
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)

Won't happen, we already have lots of tanks for Ostheer.


There's still a little chance of it appearing in one of the campaigns ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#124256

Re: Unit suggestion thread:

Walki wrote:
Sotahullu wrote:
As for OstHeer, have you thought about "looted" T-34 for Germans? Would bring nice addition ;)


Won't happen, we already have lots of tanks for Ostheer.

Sotahullu wrote:
And definitly Pz38(t) as reward. Would be like T-70 so it could be also nice addition.


Pz38(t) is already in Ostheer :P.



Well, good I think. Althought T-34 could have been awesome.


Edit: Oh wait, I meaned T-34 as reward unit as replacement for PzIII.

Last edited July 2, 2012 at 7:51 PM by Sotahullu

#124435

Re: Unit suggestion thread:

If we are talking about reward units for Ostheer I would like to see the PzIV as a reward for PzIII. It could start out as a model D and be upgradeable to model G or H.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#124444

Re: Unit suggestion thread:

Otto wrote:
If we are talking about reward units for Ostheer I would like to see the PzIV as a reward for PzIII. It could start out as a model D and be upgradeable to model G or H.


How would that reward be different to the PanzerIII? Or in different words: What alternative gameplay would the reward offer, but keeping its role as a medium tank?
PE schwimm has different abilities. Geschützwagen works different than the stug.
#124451

Re: Unit suggestion thread:

You start with a combat Support version and end with an antitank version with PzIv. PzIII starts as Antitank and ends as infantry support.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#124460

Re: Unit suggestion thread:

A Captured T-34 as a reward unit to the Panzer III would be nice too, but it would be non-upgradeable. Thus you would have a stronger base tank, but it would lack specialization, unlike the Panzer III which is weaker but has specialization. It may just work I think.
#124464

Re: Unit suggestion thread:

The captured T-34 idea is cool from the gameplay point, but is there another replacement that could be used? Maybe one that isn't in-game allready?
The wise general learns from the deaths of others.
#124470

Re: Unit suggestion thread:

Otto wrote:
You start with a combat Support version and end with an antitank version with PzIv. PzIII starts as Antitank and ends as infantry support.


Sounds strange. How do you know PanzerIII will be like that?
Reward must be similar useful against tanks. The stubby cannon couldn´t harm medium tanks, while the PanzerIII could fight T34.
#124471

Re: Unit suggestion thread:

next to the fact that it would be just adding the pe panzer IV and let it scale to a wehrmacht panzer IV is a bit stupid

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#124473

Re: Unit suggestion thread:

And the last point; Ostheer will see the Panther. So all 3 german nations have germanys best medium - one of the most popular - high symbolic - tank.
With Panzer IV u would have a second unit that is used by all 3 german factions.
One is enough and i think this linking unit (the Panthers) is the best choice.
May the force be with you.

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#124518

Re: Unit suggestion thread:

The Tiger is in all 3 as well, in some form. Wehrmacht has the Tiger, Tiger 205, and the Tiger Ace with EF, Panzer Elite has the Bergetiger (still build off the Tiger, regardless), and Ostheer will also feature the Tiger. The SdKfz 251 is also in all 3, Troop Half-Track (WM), Ammunition Half-Track (PE), and OH's many variants.

The Panthers are the most closely related though, all serving the same role as well as being the same base vehicle.  :P
#124544

Re: Unit suggestion thread:

i think what rommel wanted to say that all axis should have access (non doctrinal) to panthers

if the tiger is also part of the army but in a special doctrin is more or less unimportant because it requires a special doctrin

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#125208

Re: Unit suggestion thread:

i say ass the 2.8cm SpZB 41 as a special forces at gun sort of thing. IT was used by airborne and special troops as a highly mobile but VERY effective AT gun. IT was very light and used a squeeze bore and APCNR tungsten rounds to penetrate LOTS of armor despite being small and very easy to transport.
#125212

Re: Unit suggestion thread:

I think the Antitank HT of PE has this weapon already
#125236

Re: Unit suggestion thread:

Ready Maus model is in the world builder, or use it in the Ostheer?
#125242

Re: Unit suggestion thread:

Gounited wrote:
Ready Maus model is in the world builder, or use it in the Ostheer?


afaik its only the wreck of maus tank and we added it just as map object for mappers

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