Okay, so there is little left (if anything) in the Ostheer tree that hasn't been decided already... The only area left is the foreign support call-in units (and we already have 5 tanks for that). But there has been no info yet given on infantry units and/or weapons teams... So, while it has been
implied that they have been covered already too, I full intend to use the lack of concrete info as an excuse to speculate wildly! :D
To that effect, I offer the following suggestions:
1) "Heavy Panzerbuchse Team"ROLE: Light AT, Infantry support
WEAPONS: 1x AT Rifle (http://en.wikipedia.org/wiki/Lahti_L-39 -or- http://en.wikipedia.org/wiki/Solothurn_S-18/100). 2x SMGs ( MP38/40 -or- http://en.wikipedia.org/wiki/Suomi_KP/-31 (use re-textured PPSh?))
ABILITIES: "White-Hot Shot" (20mu per shot) - Significantly boosts the weapons 'critical' chance against vehicles -and/or- Infantry units 'hit' (even non-fatally) by the weapons fire are stunned for a shot period (effectively a form of 'instant suppression' that the weapon couldn't normally achieve).
UPGRADES: "Phosphorus rounds (+100mu)" - Equips the unit with a supply of rare and expensive White Phosphorus rounds, enabling the 'white-hot shot' ability.
SUMMERY:
This concept is inspired by some (much) earlier suggestions of a Finnish 'AT Sniper', but toned down a little to more accurately reflect the 'second rate' nature (apparently) intended in 'foreign volunteer' units. Rather than being a highly-skilled one-man 'sniper' type unit, I suggest a 3-man MG-equivilent weapons team, with the obvious exception of having a mid-caliber AT-rifle instead of the MG. While the team has a nice 'Finnish' flavor, its naming and actual appearance can be easily gentrified to represent contemporary units from other nations. When first called in (no XP), the unit would have a poor rate of fire and only average accuracy, as it was promoted in combat, both would improve - This would apply to the gun itself AND to the 'extra' crewmen (with there SMGs). This unit would have the 'deployment versatility' of an MG team (garrison in building, etc), but would pay for it by being all but useless against medium-heavy armour, and lacking in skill (at first). It would be vulnerable to dedicated Anti-infanty weapons and AoE explosives. The 'extra men' could go without the SMGs if considered OP, but I feel they should have a minimum of self-defense AI ability.2) "Ausländische Aufseher" (literally "Foreign Overseer")ROLE: Infantry command/control (like CW Lieutenant)
WEAPONS: 1x Luger 08 pistol. (can pick up weapons dropped in the field)
ABILITIES: Maintain command distance, Share XP (passive - Again, like the CW Lieutenant*), "Fight or Die" (passive, short range) - Increases suppression resistance of all effected infantry (inc weapons teams).
UPGRADES: none.
SUMMERY:
This one is more iffy... *Not knowing is foreign units will gain XP like normal OH units or not... If they do, this guy will be much less useful... And the XP ability will need to be replaced, perhaps with a weak off-map barage? (3 'light' but focused arty rounds perhaps). I only suggested this specific ability (unit) because I though I read somewhere that Foreign call-ins would not gain XP like normal (?). Honestly, the best thing about this guy (to me) would be the ability to pick up an LMG and run around gunning men down like a crazy-person :P - I Even had an idea for his appearance... Basically, take a single KCH, take away his gun and his two squad-mates and BAM! - Should give him pretty high personal stats though, the idea is that he is a veteran front-line officer (high-level NCO like modern 'company Sergent-Major'?). I think this guy would be an interesting representation of how the 'foreign volunteers' often we assigned german officers to 'ensure their effectiveness'...3) "Pfadfinder" (Literally "Pathfinder")ROLE: Recon Infantry
WEAPONS: 3x Kar98
ABILITIES: 'Terrain use' - Unit is less effected by terrain, effectively negating all (natural) forms of movement impairment (Isn't any faster than 'normal' infantry, just able to maintain that speed under almost all conditions). Can 'self-camo' (not activated like on a sniper) when in yellow or green cover. "Designated Marksman" - As per CW 'recon section', but cost slightly more munitions to use).
UPGRADES: Upgrade one man with a scoped G-43 (or scoped Kar98) - Grants the unit the 'designated marksman' ability.
SUMMERY:
I liked the idea of foreign mountaineers in theory, but they were often shut-down as imbalanced or poorly conceived (Honestly, I've got nothing to make my ideas any 'better thought-out' other than having so many other 'fail' suggestions). My idea was to change tact, and present them as being volunteers/conscripts from occupied Denmark and/or Norway, recruited from the various foresters, mountaineers, and cold-climate 'expert hunters'. Rather than trying to focus on a specific formation with specific skills, I decided to go more the path of 'rough terrain' expertise, which would cover everything- Mountains, Forests, Snow, the lot! I figure that keeping the unit small, and giving it a 'recon' focus would minimize any risk of balance issues, they simply aren't numerous enough... Their greatest value is in keeping watch over sections of the battlefield without revealing themselves (and then the have the single sniper shot to cause annoyance before retreating).> That pretty much covers it for 'unique' suggestions, though I still have a couple of extra (semi) 'copy-paste' ideas too:
1) "Ausländische Rekruten" - Basically Volksgrenadiers, re-textured at most, same stats and abilities - Make a decent enough 'super-generic' infantry unit...
2) Whermact Weapons teams: foreign re-texture of WH Mortar and Pak teams (Maybe MG teams too? using OH MG34 model of course) - I can just see a re-skined pak with down-guned crew (Rifles instead of SMGs) in foreign uniforms...
~JD
PS: Like I said, I'm using the lack of concrete info as an excuse to "speculate wildly" - So feel free to ignore my ideas - Though feedback on the style/theme of the units would be especially nice...
~ MedMod Dev
Last edited August 3, 2012 at 11:44 PM by jonarus_drakus