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Unit suggestion thread:

Ostheer Suggestions

#125244

Re: Unit suggestion thread:


Killar wrote:
I think the Antitank HT of PE has this weapon already

nope its a Pak36

This would be a spZB on a Ht Forum post image
would be an idea as a reward Unit-> more Pene, higer rate of Fire, but it would lose the Concentrated Fire ability 

Some more ideas for reward Untis:
A Pantherturm for the Wehrmacht Defdoc 88 Flak36 
Less range but better protected

A sdkfz 234/4 as a reward unit for the Upguned Puma 
More pene, more dmg, but u Lose the rotating turret
Forum post image






Send me a PM and we can play 1o1 500VPs!
#125266

Re: Unit suggestion thread:

If I recall correctly, the SdKfz 234/4 had a pak40. Besides being used on its original wheeled mount, he pak40 was mounted on a variety of vehicles to make: Marder, SdKfz 251/22, SdKfz 234/4. Slightly modified versions (KwK 40) were used on the panzer IV, StuG III, StuG IV, and a few JgdPz IVs. It was a common weapon an many fronts.

The traditional PaK 40 is allready set to be implimented, and the Marder(w/ soviet gun) and StuG will both be available, serving as light/medium AT vehicles. Adding yet another seems somewhat redundant.

...Oh wait, this is a suggestion for Wher, not Ost. :P Okay, I see no problem, and actually kinda like the idea. It could work as a replacement for the 5cm turret on the 234, or as a potential upgrade on the 251.
The wise general learns from the deaths of others.
#125493

Re: Unit suggestion thread:

I would like to see a 234/3 upgrade of the Puma made available. Perhaps even a choice between the 234/3 and 234/4. Reasoning At this stage of the game an AI area of effects 75mm/L24 would give a new role to the AC at a time when Armored cars are less useful against heavier armor. The upgrade option to /3 or /4 would of course allow for the greatest player flexibility.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#125494

Re: Unit suggestion thread:

You should totally make an alternative version of the Funkwagen Vampire Halftrack that plays music when it's set up.
#125504

Re: Unit suggestion thread:

Mr. wrote:
You should totally make an alternative version of the Funkwagen Vampire Halftrack that plays music when it's set up.


I actually like this suggestion ;D. Just for fun :P. Obviously the music wouldn't be audible to the enemy, just to the user.
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#125520

Re: Unit suggestion thread:

Might be a Halloween special playing Toccata and Fugue, or next Christmas playing carols... :D
If you get into an argument with me, you're wrong.
#125524

Re: Unit suggestion thread:

LOL when you hear the music stop u know you're vampire died XD
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#125529

Re: Unit suggestion thread:

Guys back on the topic please! This is the "Ostheer Suggestions" thread.
I identify as a four-eyed bird man. /s
#125566

Re: Unit suggestion thread:

Otto wrote:
I would like to see a 234/3 upgrade of the Puma made available. Perhaps even a choice between the 234/3 and 234/4. Reasoning At this stage of the game an AI area of effects 75mm/L24 would give a new role to the AC at a time when Armored cars are less useful against heavier armor. The upgrade option to /3 or /4 would of course allow for the greatest player flexibility.
Fair enough Walki.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#125567

Re: Unit suggestion thread:

We planned to add the 234/3 version for Ostheer, but it was discarded :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#125600

Re: Unit suggestion thread:

Sir wrote:
Mr. wrote:
You should totally make an alternative version of the Funkwagen Vampire Halftrack that plays music when it's set up.


I actually like this suggestion ;D. Just for fun :P. Obviously the music wouldn't be audible to the enemy, just to the user.


WAGNER!
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#126336

Re: Unit suggestion thread:

Hey, what about you get T-26 when you buy Finnish reinforcements?

With true Finnish style, you troops get free beers also  ;D
#126409

Re: Unit suggestion thread:

There is a old game called "Combat Mission - Barbarossa to Berlin"
Links on Battlefront.com

It has a Massive library for all the eastern front operations of the German, Italian, Hungarian, Romanian forces
Like fucking every tank the German army used. Every damm Half track, armored car etc
And included every single different battalion,
Eg Fusslier troops, Volkssturm Compannie, shit like that.
Its probably the biggest and most accurate library Ive seen.

it has 3-D models, the lot.

In a personal opinion i would like to see some variation in the tank units, include at least a Strumtiger as a company commander unit type. Because honestly i fucking struggle to fight off 3v3 game with soviets just meat grinding tanks at me.
This new army should be well equipped to fucking deal with the man strength of the soviet forces

Cheers looking forward to seeing the new army
#126414

Re: Unit suggestion thread:

To those who were wondering, the Maus exists. It is modeled, animated and (in the iteration currently stored within the black hole that is EF's corsix file bank) horrendously OP.

BTW, who created (named) the new EF files? You need to discover the F7 key, my friend.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#126419

Re: Unit suggestion thread:

And what help would bring the F7 key ????
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#126427

Re: Unit suggestion thread:

Yeah the Maus is pretty hilarious. We had a bit of time to play around with it at one point.
If you get into an argument with me, you're wrong.
#126436

Re: Unit suggestion thread:

Where can u find the Maus?
Forum post image
Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#126447

Re: Unit suggestion thread:

TheVolskinator wrote:
BTW, who created (named) the new EF files? You need to discover the F7 key, my friend.
What does the F7 key do, my friend?
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#126537

Re: Unit suggestion thread:

blackbishop wrote:
And what help would bring the F7 key ????


Spellcheck. Your spelling scared me.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#126549

Re: Unit suggestion thread:

TheVolskinator wrote:
blackbishop wrote:
And what help would bring the F7 key ????


Spellcheck. Your spelling scared me.

And now I understand even less :-\. Which spelling? Do you mean the filenames of EF? Most of the filenames have wrong spelling on purpose, they are not meant to appease anyone else rather than the coders :P... although I should agree they are some names that are not that good but still.

I still don't get how F7 would fix anything ;D... is it supposed to be a joke? or you are supposed to hit it on the browser, corsix or windows explorer?

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#126554

Re: Unit suggestion thread:

F7 runs spellcheck in Microsoft Word. It checks your spelling and offers corrections to anything that's wrong. It doesn't work with Corsix, but that was part of the joke.
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#126634

Re: Unit suggestion thread:

TheVolskinator wrote:
F7 runs spellcheck in Microsoft Word. It checks your spelling and offers corrections to anything that's wrong. It doesn't work with Corsix, but that was part of the joke.
I know just what you mean Volks. I made a similar mistake in the forums on April 1, 2011. ;)
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#126761

Re: Unit suggestion thread:

there were only 2 maus tanks made, they had a terrible weight to power ratio and were easily flanked.
#127721

Re: Unit suggestion thread:

Okay, so there is little left (if anything) in the Ostheer tree that hasn't been decided already... The only area left is the foreign support call-in units (and we already have 5 tanks for that). But there has been no info yet given on infantry units and/or weapons teams... So, while it has been implied that they have been covered already too, I full intend to use the lack of concrete info as an excuse to speculate wildly! :D

To that effect, I offer the following suggestions:

1) "Heavy Panzerbuchse Team"

ROLE: Light AT, Infantry support
WEAPONS: 1x AT Rifle (http://en.wikipedia.org/wiki/Lahti_L-39 -or- http://en.wikipedia.org/wiki/Solothurn_S-18/100). 2x SMGs ( MP38/40 -or- http://en.wikipedia.org/wiki/Suomi_KP/-31 (use re-textured PPSh?))
ABILITIES: "White-Hot Shot" (20mu per shot) - Significantly boosts the weapons 'critical' chance against vehicles -and/or- Infantry units 'hit' (even non-fatally) by the weapons fire are stunned for a shot period (effectively a form of 'instant suppression' that the weapon couldn't normally achieve).
UPGRADES: "Phosphorus rounds (+100mu)" - Equips the unit with a supply of rare and expensive White Phosphorus rounds, enabling the 'white-hot shot' ability.

SUMMERY:
This concept is inspired by some (much) earlier suggestions of a Finnish 'AT Sniper', but toned down a little to more accurately reflect the 'second rate' nature (apparently) intended in 'foreign volunteer' units. Rather than being a highly-skilled one-man 'sniper' type unit, I suggest a 3-man MG-equivilent weapons team, with the obvious exception of having a mid-caliber AT-rifle instead of the MG. While the team has a nice 'Finnish' flavor, its naming and actual appearance can be easily gentrified to represent contemporary units from other nations. When first called in (no XP), the unit would have a poor rate of fire and only average accuracy, as it was promoted in combat, both would improve - This would apply to the gun itself AND to the 'extra' crewmen (with there SMGs). This unit would have the 'deployment versatility' of an MG team (garrison in building, etc), but would pay for it by being all but useless against medium-heavy armour, and lacking in skill (at first). It would be vulnerable to dedicated Anti-infanty weapons and AoE explosives. The 'extra men' could go without the SMGs if considered OP, but I feel they should have a minimum of self-defense AI ability.


2) "Ausländische Aufseher" (literally "Foreign Overseer")

ROLE: Infantry command/control (like CW Lieutenant)
WEAPONS: 1x Luger 08 pistol. (can pick up weapons dropped in the field)
ABILITIES: Maintain command distance, Share XP (passive - Again, like the CW Lieutenant*), "Fight or Die" (passive, short range) - Increases suppression resistance of all effected infantry (inc weapons teams).
UPGRADES: none.

SUMMERY:
This one is more iffy... *Not knowing is foreign units will gain XP like normal OH units or not... If they do, this guy will be much less useful... And the XP ability will need to be replaced, perhaps with a weak off-map barage? (3 'light' but focused arty rounds perhaps). I only suggested this specific ability (unit) because I though I read somewhere that Foreign call-ins would not gain XP like normal (?). Honestly, the best thing about this guy (to me) would be the ability to pick up an LMG and run around gunning men down like a crazy-person :P - I Even had an idea for his appearance... Basically, take a single KCH, take away his gun and his two squad-mates and BAM! - Should give him pretty high personal stats though, the idea is that he is a veteran front-line officer (high-level NCO like modern 'company Sergent-Major'?). I think this guy would be an interesting representation of how the 'foreign volunteers' often we assigned german officers to 'ensure their effectiveness'...


3) "Pfadfinder" (Literally "Pathfinder")

ROLE: Recon Infantry
WEAPONS: 3x Kar98
ABILITIES: 'Terrain use' - Unit is less effected by terrain, effectively negating all (natural) forms of movement impairment (Isn't any faster than 'normal' infantry, just able to maintain that speed under almost all conditions). Can 'self-camo' (not activated like on a sniper) when in yellow or green cover. "Designated Marksman" - As per CW 'recon section', but cost slightly more munitions to use).
UPGRADES: Upgrade one man with a scoped G-43 (or scoped Kar98) - Grants the unit the 'designated marksman' ability.

SUMMERY:
I liked the idea of foreign mountaineers in theory, but they were often shut-down as imbalanced or poorly conceived (Honestly, I've got nothing to make my ideas any 'better thought-out' other than having so many other 'fail' suggestions). My idea was to change tact, and present them as being volunteers/conscripts from occupied Denmark and/or Norway, recruited from the various foresters, mountaineers, and cold-climate 'expert hunters'. Rather than trying to focus on a specific formation with specific skills, I decided to go more the path of 'rough terrain' expertise, which would cover everything- Mountains, Forests, Snow, the lot! I figure that keeping the unit small, and giving it a 'recon' focus would minimize any risk of balance issues, they simply aren't numerous enough... Their greatest value is in keeping watch over sections of the battlefield  without revealing themselves (and then the have the single sniper shot to cause annoyance before retreating).


> That pretty much covers it for 'unique' suggestions, though I still have a couple of extra (semi) 'copy-paste' ideas too:

1) "Ausländische Rekruten" - Basically Volksgrenadiers, re-textured at most, same stats and abilities - Make a decent enough 'super-generic' infantry unit...
2) Whermact Weapons teams: foreign re-texture of WH Mortar and Pak teams (Maybe MG teams too? using OH MG34 model of course) - I can just see a re-skined pak with down-guned crew (Rifles instead of SMGs) in foreign uniforms...

~JD

PS: Like I said, I'm using the lack of concrete info as an excuse to "speculate wildly" - So feel free to ignore my ideas - Though feedback on the style/theme of the units would be especially nice...
~ MedMod Dev

Last edited August 3, 2012 at 11:44 PM by jonarus_drakus

#127743

Re: Unit suggestion thread:

Soldiers on Skis are too complicated to animate.
And it would look quiet strange when u are playing a summer map and your enemy is calling ski troopers xD
May the force be with you.

Forum post image
#127756

Re: Unit suggestion thread:

*snrrrk* I'm sorry... But the extent to which you took that unit-name literally just hit a spot...

It's just a name man, if the unit works but the name doesn't... Change it! Problem solved! (To be honest, I only came up with it as a desperate attempt to avoid re-using the "Gebirgsjäger" name).

~JD
~ MedMod Dev
#127774

Re: Unit suggestion thread:

Jaegers will be available as a call-in for Ostheer. I remember they even posted some screenshots, but somehow those are gone.

"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"

Last edited August 3, 2012 at 2:55 PM by ubermensche

#127776

Re: Unit suggestion thread:

jonarus_drakus wrote:
*snrrrk* I'm sorry... But the extent to which you took that unit-name literally just hit a spot...

It's just a name man, if the unit works but the name doesn't... Change it! Problem solved! (To be honest, I only came up with it as a desperate attempt to avoid re-using the "Gebirgsjäger" name).

~JD


Hm. The problem is that u called them ski troops and that so much people asked to implement the "ski troops" xD
When u arent interested in this detail i wouldnt call them ski troops in my presentation.
May the force be with you.

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#127845

Re: Unit suggestion thread:

Okay okay! :D I changed there name, I think I managed to find something even more suitable for them anyway:

"Pfadfinder" - Literally translating as "Pathfinder" - I edited the name in the original post too.

~JD
~ MedMod Dev
#128401

Re: Unit suggestion thread:

Ski troops can just move faster. In my mod (check moddb for Operation Avalanch: Fall of Italy) I had a unit named Gebirgsjagers (derp) that omnisprinted around the battlefield. It was ludicrously OP, so I gave them a sprint ability with a shorter cooldown and longer duration, but they were just more mobile then other infantry. You could also just set the unit to be more mobile (in an opposite manner to the LMG42 slowing down a squad by a miniscule amount).
Pocketsize wrote:
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.
#129977

Re: Unit suggestion thread:

I know I said that I didn't really expect anything, but I must admit I am a little distressed by the lack of feed-back on my suggestions... Aside from questioning the naming of one of the units which I changed/updated in line with the feedback.

But nothing on the style/theme of that unit or any of the others, which is the area in which I was most hoping for feedback...

Sorry if this sounds grumpy or whatever, but thats how I feel...

~JD
~ MedMod Dev
#129994

Re: Unit suggestion thread:

I dont necessarily think your suggestions are good or bad but I think the Devs are a bit hesitant to take them because they already have a working Ostheer in place. Its not perfect or done but for the most part its working.
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#130009

Re: Unit suggestion thread:

jonarus_drakus wrote:[...]


1) "Heavy Panzerbuchse Team"
Ostheer already has Ofenrohrtrupp for AT. the combination of AT gun AND smg means AT AND anti-infantry. makes the squad too powerful, as they can battle everything.
or if tuned down too weak.

2) "Ausländische Aufseher" (literally "Foreign Overseer")
sounds like british officer

3) "Pfadfinder" (Literally "Pathfinder")
like recon squad from british, just with 3 members. ostheer will have kübelwagen and landers for scouting

conclusion:
there is a summary of the ostheer concepts. if you want to make suggestions to fit into it, please read this first.
and try not to make so many "copy-past" suggestions, like 2) or 3). try to give those units something special to make them different
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited August 20, 2012 at 4:49 PM by Ghost

#130572

Re: Unit suggestion thread:

Elefant is already in?
I identify as a four-eyed bird man. /s
#130597

Re: Unit suggestion thread:

Walther wrote:
Elefant Tank Destroyer(not Ferdinand)
Health: 2500
Speed: 2 or 2.5 m/s
Damage: same as king tiger


Dunno where you get these stats from but there are dozens even hundreds of values. Wish it was this simple :P
"Balancers are 10 a penny"
#132136

Re: Unit suggestion thread:

My origional post (for reference): http://www.easternfront.org/forums/index.php?topic=3001.msg127721#msg127721

Just a quick note as to my thought process when I came up with those units... Basically I was treating them like 'reward units' - AS in: 'Does the same thing but in a different way'. To me, thats the whole value of the foreign call-ins, get stuff that can do similar things to your standard units, but differently, and more importantly, while looking unique and interesting...

Ghost wrote:
jonarus_drakus wrote:[...]


1) "Heavy Panzerbuchse Team"
Ostheer already has Ofenrohrtrupp for AT. the combination of AT gun AND smg means AT AND anti-infantry. makes the squad too powerful, as they can battle everything.
or if tuned down too weak.

2) "Ausländische Aufseher" (literally "Foreign Overseer")
sounds like british officer

3) "Pfadfinder" (Literally "Pathfinder")
like recon squad from british, just with 3 members. ostheer will have kübelwagen and landers for scouting

conclusion:
there is a summary of the ostheer concepts. if you want to make suggestions to fit into it, please read this first.
and try not to make so many "copy-past" suggestions, like 2) or 3). try to give those units something special to make them different


Okay, so not all my suggestions really were as "unique" as they should have been... I'll happily wear that... AS to your replies:

1) The smgs for the crew was only a suggestion, if that makes them too versatile, just drop them for rifles (or hell, even pistols!) instead. As for the upgrade-ability, I think it would be overpowered to allow it to have both effects, and always have, I included both as 'options'. The ability could be simplified even further of course... Simply duplicate the 'stun' effect of the US T14 Armoured car... But I wanted the unit to have unique ability effects as well as everything else... But in the end, the issue with this unit come down to its role, that of 'light AT support'. Sure, OH already have the Ofenror Truppen, but as stated at the top of this post, I figure the 'foreign' units should be created with similar intent/purpose as 'reward' unit (Same role different way). And with that in mind, this unit fits the intent pretty well (even if I do say so myself ^^; )! End result is a rare/random-chance call-in unit that has a unique flavor, operates in a unique way (for a light AT unit - usage would be similar to an MG team, but AT instead of AI), has upgrades/abilities that are suitable for the unit (note: costs are open to adjustment of course), and are relatively unique in themselves (certainly they aren't 'direct copies').
AS you can see, I am quite passionate about this unit, it was created in a moment of great inspiration (so much so that said inspiration was used up on it alone)... I understand that it is certainly not up to me to determine what suggestions make it and which don't... I just wanted to make sure I was clear on the fact that This unit suggestion at least was carefully thought-out and planned on the basis of specific goals...

2) A little TOO much like a British officer in retrospect... I accept and even support your call here...

3) Like above, this unit idea is lacking in uniqueness... But I can't help but feel a little attached to it all the same... Maybe because I came up with it out of a desire to see foreign units with a specifically Scandinavian flavor (Having Danish Heritage myself)... But ultimately, I couldn't come up with any ways to re-work this unit to not be such an obvious copy... Though my brainstorming did bring up one question:
- Is it possible to 'code' abilities to have a unit undertake a short but strong ability and the auto-retreat (wether the player wants them to retreat or not - basically, make the ability good and cheap, but with the big tactical cost of the forced retreat once done)?

So end result? I'm sticking to my guns with my 1st suggestion. But I readily agree that 2 & 3 are pretty much useless... So any further feedback? Am I even approaching the 'unit creation' process correctly? BY all means, go nuts!

~JD
~ MedMod Dev
#132140

Re: Unit suggestion thread:

tbh the design is set in stones now

i dont think there is a need to continue suggesting new designs because we wont change the current one again
it was already hard enough to get the final design

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#132144

Re: Unit suggestion thread:

I think more or less we will implement the squad #1 :P... if anyone knows what I'm talking about ;). But the SMG and the Pzbs are not going to be mixed(and they shouldn't IMO).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#134416

Re: Unit suggestion thread:

I just can't stop can I? (NOPE! :P )

I'll keep it simple and just post a link, the description of the idea (as well as a link to the Mediafire DL of the 'prototype' stamp) are here: http://www.easternfront.org/forums/index.php?topic=7176.msg134414#msg134414

~JD
~ MedMod Dev
#134668

Re: Unit suggestion thread:

@ blackbishop: will the Tank Buster squads lose their gasmasks?  ;)
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#134671

Re: Unit suggestion thread:

Hahaha... unfortunately no XD... although the guys who carry the ammo can blown into pieces sometimes when killed :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#134673

Re: Unit suggestion thread:

Do they use engineer criticals?
If you get into an argument with me, you're wrong.
#134783

Re: Unit suggestion thread:

Atm yes, I'll try to change the effect later.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#145448

Re: Unit suggestion thread:

Just some unit ideas

Sturmpanzer I Bison

What about Sturmpanzer Bison as a reward unit for the wespe/leFH 18

Just use it the same way as the Churchill AVRE, buy for a shot, at short range with big damage against buildings/fortifications.

15 cm sIG 33 L/11
armor 14-8mm
7 tonnes of weight

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Stummel Sd.Kfz. 251/9

An german halftrack sd kfz 251 with an 75mm L24 low velocity gun (same as the PZ IV IST) and a MG42 at the front.
Maybe as an upgrade for the sd kfz251 or reward unit whatever just an idea

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Last edited April 2, 2013 at 12:11 PM by Ther200

#145465

Re: Unit suggestion thread:

neosdark wrote:
The Sdkfz. 251/9 is the AT Halftrack the Panzer Elite get if my memory serves me.


I thought the AT halftrack of the panzer elite got an 37mm canon.
#145466

Re: Unit suggestion thread:

neosdark wrote:
The Sdkfz. 251/9 is the AT Halftrack the Panzer Elite get if my memory serves me.

Nope. PE has a SdKfz. 251 with a 3,7cm Pak  ;)
May the force be with you.

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#145468

Re: Unit suggestion thread:

QuoteNope. PE has a SdKfz. 251 with a 3,7cm Pak  ;)


Ok like i said, but what about the Bison pretty unusual unit think so...  ::)

Last edited April 2, 2013 at 4:38 PM by Ther200

#145469

Re: Unit suggestion thread:

Unusual optic... but in CoH the same like the Wespe, Hummel or Brummbär (chose one of them xD Bison can do all this jobs).
So when we would replace LeFh 18 with Bison we would have a "new Brummbär" and basing on this concept we wpuld have a quiet similar doctrines in comparison with Army Elite. Bison is a cool tank but at the moment i wont say that this is a reward candidate for the LeFh 18.
May the force be with you.

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#147011

Re: Unit suggestion thread:

Horch. a recon vehicle for ostheer like jeeps. See Call of Duty: United Offensive
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In the memory of General Douglas McArthur.