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Summary of the Ostheer sneaks [WIP]

Ostheer Suggestions

#116934

Re: Summary of the Ostheer sneaks [WIP]

Why the panzerbuche be removed ? I think it's better for them to stay as part of the modernization because in early game, soviet don't have many heavy stuff and the OH have both the luch and shrek at tier 2 not to mention the leig 18 at tier 1, the panzerwefer as tier 2 neutral and the pak 40. I think adding something to delay the ostheer teching to match the early soviet is crucial.




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#116951

Re: Summary of the Ostheer sneaks [WIP]

I'm sure the balancers have/will look this over. Community opinion on balance really isn't necessary at this point.
The wise general learns from the deaths of others.
#116983

Re: Summary of the Ostheer sneaks [WIP]

1 more thing that i would make a suggestion about is the effect on the Ostheer neutral units when you select assault or support pool. For an instant example, like the tier 1 units, when you select the assault pool, you would benefit from having both the marksman and the kublewagen which are great in countering snipers but not so for the support pool units. So that we could allow the landsers to have some extra ability that fit the support or assault pool, in support pool the landsers would have a slightly larger radius of detection than normal landsers or when you select the assault pool would make them move a little bit faster.
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#116984

Re: Summary of the Ostheer sneaks [WIP]

blackbishop wrote:
[...]So, in other words(TLDR):

* Panzerfusiliers -> Moved to FSC.
* Towed Flak 38
* Panzerwerfer
* Luchs -> moved to Assault Pool & available after modernization.
* Stormpioniers -> Made neutral unit
* Halftrack ausf. B -> Moved to Support. Still has the sdkfz. 251/17C upgrade.
* Halftrack ausf. C
* leIG18 -> moved to T1 at Ofenrohr Troops old place.
* PaK36
* PaK40 -> Still available after modernization.
* Ofenrohr Troops -> Moved to T2 Assault Pool. Removed Panzerbüchse Troops variant.

updated with new infos and reworked everything. if you find any mistakes please tell me :)

btw: have there been any changes to the doctrines for alpha/beta so far?
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited April 25, 2012 at 1:34 PM by Ghost

#116998

Re: Summary of the Ostheer sneaks [WIP]

Suggestion : for Elite battalion of Doctrine 2 (Army Elite Troops), you should change the name of the ability "Ostkrieg" in "Rattenkrieg", this would be perfect with its description, referring to the term used by the Germans at Stalingrad  ;)
#117004

Re: Summary of the Ostheer sneaks [WIP]

Mr.ious.Q wrote:
Why the panzerbuche be removed ? I think it's better for them to stay as part of the modernization because in early game, soviet don't have many heavy stuff and the OH have both the luch and shrek at tier 2 not to mention the leig 18 at tier 1, the panzerwefer as tier 2 neutral and the pak 40. I think adding something to delay the ostheer teching to match the early soviet is crucial.


what let you think that ostheer get instantly access to all t2 units?  ???
also who said that you get t2 realy soon after t1?

dont worry
luchs, pak40 and panzerwerfer requires all modernisation (which is not that cheap  ;) )

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#117006

Re: Summary of the Ostheer sneaks [WIP]

Which infantry except the Ofenrohr has AT?
#117008

Re: Summary of the Ostheer sneaks [WIP]

I have modified some of the text of the tier units :).

Also, didn't modified the veterancy section, because has changed as well, but I'll explain it so you can update it:

Ostheer veterancy is achieved by combat, both armoured and infantry based troops follow this rule. Every time a unit reach the first level of veterancy, you will be promted to choose one type of upgrade from tree. After you choose the first vet level, the following vet levels will be automatically loaded from the first vet you choose, in example(not related to actual OH upgrades):

You get three upgrades: more speed, more firepower, more endurance. When you select more speed at vet1, when you get the other vet levels, you will automatically get vet bonuses for more speed only... so you should choose carefuly what upgrade you get because that unit will stick with it until it dies. This applies for every combatant units in Ostheer.

Ostheer units have four vet levels:

* Regular -> vet1
* Veteran -> vet2
* Senior -> vet3
* Elite/Ace -> vet4 (Elite for infantry, Ace for tanks)

@Killar
Landsers have HHT grenades after modernization, and that's it :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#117010

Re: Summary of the Ostheer sneaks [WIP]

Killar wrote:
Which infantry except the Ofenrohr has AT?


Landser have magnet "Hafthohlladung".
I identify as a four-eyed bird man. /s
#117014

Re: Summary of the Ostheer sneaks [WIP]

Walki wrote:
Killar wrote:
Which infantry except the Ofenrohr has AT?


Landser have magnet "Hafthohlladung".


Weren't they supposed to get a panzerbuchse at vet 3-4 or something like that?
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#117017

Re: Summary of the Ostheer sneaks [WIP]

MBJrP36 wrote:
Walki wrote:
Killar wrote:
Which infantry except the Ofenrohr has AT?


Landser have magnet "Hafthohlladung".


Weren't they supposed to get a panzerbuchse at vet 3-4 or something like that?


no

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#117019

Re: Summary of the Ostheer sneaks [WIP]

So it was changed, From update 8, Veterancy;
Landser (Example Infantry)
Senior ("Veterancy 3")
- Stat(s) Increased
- Sprint Ability
- Upgrade for one LMG OR one Panzerbüchse (AT-Rifle).

They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!
#117022

Re: Summary of the Ostheer sneaks [WIP]

tbh the most of the older updates are already outdated XD

but what i can tell you is this

Landser:
Basic upgrade: Feldwebel (access to Stielhandgranate and upgrades your sqaud leader with an Stg44)
Optional upgrades: Light Mg34; Rifle nades (Requires T2 building; you can choose one of these upgrades costs 75mun)
Modernisation: access to HHL "Hafthohlladungen" (Light AT conter)

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#117024

Re: Summary of the Ostheer sneaks [WIP]

blackbishop wrote:
I have modified some of the text of the tier units :).[...]

thx for the fast reply bishop :)
i changed the vet part, maybe you can just read over it again
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#117055

Re: Summary of the Ostheer sneaks [WIP]

So.. No Panzerbusche? ;C
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#117062

Re: Summary of the Ostheer sneaks [WIP]

Sommarkatze wrote:
So.. No Panzerbusche? ;C


right
there was no place for it

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#117123

Re: Summary of the Ostheer sneaks [WIP]

I noticed the Opel Blitz in the tech tree. What is it for?
The wise general learns from the deaths of others.
#117135

Re: Summary of the Ostheer sneaks [WIP]

ApeMen wrote:
Landser:
Basic upgrade: Feldwebel (access to Stielhandgranate and upgrades your sqaud leader with an Stg44)
Optional upgrades: Light Mg34; Rifle nades (Requires T2 building; you can choose one of these upgrades costs 75mun)
Modernisation: access to HHL "Hafthohlladungen" (Light AT conter)


I like this change :P
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#117151

Re: Summary of the Ostheer sneaks [WIP]

Trooper425 wrote:
I noticed the Opel Blitz in the tech tree. What is it for?

QuoteOpel Blitz
Role: unknown
Abilities: Deploy Supplies
Upgrade: unknown
Modernisation: None
Summary: This vehicle will allow Ostheer increase their income a little bit by locking down a sector.
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#117165

Re: Summary of the Ostheer sneaks [WIP]

Thanks ghost :)
The wise general learns from the deaths of others.
#120979

Re: Summary of the Ostheer sneaks [WIP]

have an upgrade for the opel blitz that makes tanks and vehicles travel faster in the territory it's on, call it extra fuel or something
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#121929

Re: Summary of the Ostheer sneaks [WIP]

Here are some new pics for OH stuff :).



Here is the Tier 3 building for Ostheer, all the incoming tanks come from off-map and the antenna is animated, each time you are building something it rotates and "broadcast" reinforcement requests to the Fatherland ;).






Our Panzerwerfer is finished at last, thanks to Walki for his hard work and to Halftrack/Tankdestroyer for helping us with the treads.






Our Brummbär is now finished, it can have skirts and a commander, but as it is the early production model, it doesn't have MGs. Thanks to Walki for the fixed model.








Ostheer is not going to use trenches, but we decided would be better to feature foxholes ;). They are available for Landsers when you get Improved Fortifications on the Fortress Army Troops Command Tree. Thanks to Walki for the model/animations.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#121930

Re: Summary of the Ostheer sneaks [WIP]

I like the foxholes. They shall be a cool new idea
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#121946

Re: Summary of the Ostheer sneaks [WIP]

The Gods have answered  :o
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#122034

Re: Summary of the Ostheer sneaks [WIP]

So when troops garrison in these fox holes, will they take any damage ? And what about Allied troops, can they garrison in abandoned fox holes too ? 
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#122035

Re: Summary of the Ostheer sneaks [WIP]

@Mr.Q
Yes(because we don't want to use the brit trench mechanic, so they get different bonuses), and yes(because like trenches, they belong to the troops garrisoned on them) ;)... IIRC tanks can traverse over foxholes as well.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#122041

Re: Summary of the Ostheer sneaks [WIP]

But how a 7-man conscript squad or a 6-man rifle-strelky squad can garrison in 5 fox holes ?
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#122043

Re: Summary of the Ostheer sneaks [WIP]

They can't. Either you use a five man squad or two squads whose total members sum up five. Five conscripts can be garrisoned there.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#122048

Re: Summary of the Ostheer sneaks [WIP]

Maybe we can make it that some of the men are invisibled in the foxholes, like the old Soviet trenches were.
If you get into an argument with me, you're wrong.
#122051

Re: Summary of the Ostheer sneaks [WIP]

Is it possible that the graphic for foxholes could be modified to appear like a hole in the ground rather than an above ground concrete structure? I think the Kursk map uses some sort of inverted trench detail to do this. I hope that foxholes are not intended to provide cover from indirect fire and provide a moderate reduction in damage from splash damage. I think it only appropriate that foxholes have a size limited to the squad size of the folks digging them.
孫 The
EF_v1.7.10

子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell

兵 of
Sun Tzu says: In warfare one compels and is not compelled by others

[b] 法 War
#122052

Re: Summary of the Ostheer sneaks [WIP]

Hence 5 holes for 5 Landsers. Can the MG team garrison foxholes?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#122060

Re: Summary of the Ostheer sneaks [WIP]

Tankbuster wrote:
Hence 5 holes for 5 Landsers. Can the MG team garrison foxholes?

no
I identify as a four-eyed bird man. /s
#122170

Re: Summary of the Ostheer sneaks [WIP]

Great work!

The Panzerwerfer looks very cool, the PanzerKampfCommand is nice too and I LOVE this Brumbär  ;D ;D ;D
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#122178

Re: Summary of the Ostheer sneaks [WIP]

The foxholes don't look bad, just a little... unrefined. And maybe a bit too big for 1-per-man. They look like they should have two soldiers in each.
The wise general learns from the deaths of others.
#122257

Re: Summary of the Ostheer sneaks [WIP]

Wow, nice pics!

Panzerwerfer Rocks!  :D
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#122513

Re: Summary of the Ostheer sneaks [WIP]

I can't wait for this to be released!  A quick question though; in The Infantry Support Doctrine with the foreign troops will there be squads resembling Romanian or Hungarian infantry or will the models in the squads just resemble the Wehrmacht?
#124627

Re: Summary of the Ostheer sneaks [WIP]

Will the Feldwebel upgrade be universal for all Landser squads or will you have to individually upgrade each squad?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#124633

Re: Summary of the Ostheer sneaks [WIP]

@ubermensche
At the moment is universal.

@lukeski
You'll need to wait for more info ;).

@Desert_Fox
Thanks :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#124854

Re: Summary of the Ostheer sneaks [WIP]

from moddb:
QuoteThese are the foreign armored units that will be used for the Support Army Tree.
From left to right: Zrinyi II, Panzer 38(t), Carro Armato L6/40 and Semovente 47/32. The vehicles need to be skinned from scratch and animated.
Thanks to BurroDiablo for making these models.


http://www.moddb.com/mods/coheastern-front/images/foreign-vehicles
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#124870

Re: Summary of the Ostheer sneaks [WIP]

AWESOME!  :o

Pz 38(t)  :-*

Is this Zrinyi II an Hungarian unit?
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#124871

Re: Summary of the Ostheer sneaks [WIP]

Yes it is. Zrinyi is an Hungarian unit.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#124886

Re: Summary of the Ostheer sneaks [WIP]

I just noticed that the "blood lust" thing was removed, right?  :-[
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#124937

Re: Summary of the Ostheer sneaks [WIP]

I don't remember posting this one here so enjoy it :P.

Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#124951

Re: Summary of the Ostheer sneaks [WIP]

ubermensche wrote:
I just noticed that the "blood lust" thing was removed, right?  :-[


How would you notice that? There was no spoiler made.
#124952

Re: Summary of the Ostheer sneaks [WIP]

Hooray! :D. Campaign missions :D
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#124996

Re: Summary of the Ostheer sneaks [WIP]

Killar wrote:
ubermensche wrote:
I just noticed that the "blood lust" thing was removed, right?  :-[


How would you notice that? There was no spoiler made.


blackbishop wrote:
[...]Ostheer veterancy is achieved by combat, both armoured and infantry based troops follow this rule. Every time a unit reach the first level of veterancy, you will be promted to choose one type of upgrade from tree. After you choose the first vet level, the following vet levels will be automatically loaded from the first vet you choose, in example(not related to actual OH upgrades):

You get three upgrades: more speed, more firepower, more endurance. When you select more speed at vet1, when you get the other vet levels, you will automatically get vet bonuses for more speed only... so you should choose carefuly what upgrade you get because that unit will stick with it until it dies. This applies for every combatant units in Ostheer.

Ostheer units have four vet levels:

* Regular -> vet1
* Veteran -> vet2
* Senior -> vet3
* Elite/Ace -> vet4 (Elite for infantry, Ace for tanks)
[...]


guess because of this ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#125002

Re: Summary of the Ostheer sneaks [WIP]

ah ok thx Ghost!
#125041

Re: Summary of the Ostheer sneaks [WIP]

Urmm I recall reading that Blood Lust was now interspersed between the levels of Veterancy (between 1 and 3) instead of being shoved in between getting Vet 1 and Vet 2. May just be old information though...
#125069

Re: Summary of the Ostheer sneaks [WIP]

neosdark wrote:
Urmm I recall reading that Blood Lust was now interspersed between the levels of Veterancy (between 1 and 3) instead of being shoved in between getting Vet 1 and Vet 2. May just be old information though...

i wasn't sure either, but i could only find that quote about veterancy
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#125107

Re: Summary of the Ostheer sneaks [WIP]

Blood lust is not present on OH vet atm.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...