QuoteAs far as I know, the MG-34 is only available if you choose certain pool. Meaning that Ostheer won't be able to use this unit all the time.
What difference does this make?
not every player will chose that pool so not everyone will have the MG. and not everyone will chose both pools for MG and halftrack, so these 2 units may not even be used in the same game
QuoteBesides the Flak can inflict more damage to light vehicles. Don't know what you expect comparing it with a MG-34 at all, let alone with the Troop Halftrack. Do you really think the HT mounted MG would be better than the tripod version?
When in my post did I ever compare the halftrack MG to the tripod MG?
blackbishops wants to point out that all 3 units will have different stats
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You are talking as if a flak would going to be the same as the mg, and how that can be possible, being both used in different ways? Both were used versus infantry, I agree, but that has nothing to do with the function of each one.
Would you like to elaborate on how their functions are different?
1. mg as suppression and anti inf
2. flak as anti inf and anti light vehicles
3. troop halftrack with flak
upgrade (optional per unit not global) (needs modernisation and in that moment you can't build more flak 38s) as additional option vs inf maybe vs. light vehicles (don't know about that) with better mobility but it will have a different ressource cost (maybe more fuel and munitions that the flak 38)
-> so they are all different and unique in their own ways
QuoteThen again, other than that, comparing a Tier 1 MG-34 with a Flak 38 T2 being the first optional and the second one "always" available is quite pointless. Remember why the pool system has been implemented.I don't see how one being more available than another makes much of a difference, I just means I have to wait an extra minute for my MG.
as i said above, the unit costs will be different, and players who play WM build MGs and Pumas at the same time, because they may have the same role (anti inf) but different stats, costs and pros/cons and come at different times in a game. i.e. when you have no fuel you can't build puma etc.
and again: not every player will go the same pool with the MG, if you don't chose that pool -> no MG34! it's as simple as that ;)
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EDIT: I forgot to address one thing you might confused... In order to upgrade your Halftrack with the flak 38 you will need to purchase modernization for that building. Meaning that you won't be able to deploy towed flaks anymore.
Ah, now it makes more sense. So what you're basically telling me is that the whole building becomes modernised, I thought their were separate modernisation upgrades for each unit. That completely eliminates my problem with the halftrack and Flak 38.
all modernization upgrades are global for their tier
QuoteWhen did I say the Flak 38 couldn't move?. Oh that's right I didn't. Either that or I gave you the wrong impression in my post. Anyway I'm fully aware it can move. I'm making the point that the Troop half-track will have far greater mobility.
the point is that the flak 38 can fire while moving and doesn't have to set-up first like the MG, which makes a big difference. and again if you chose the halftrack pool you trade an improved AI unit for an AT unit (pak36/40) so it's ok the way it is.
QuoteAnd ghost, I think you misread my post. I know that the halftrack part of the heavy assault pool, infact I noted it in my post. The paragraph where I mentioned different upgrades for the halftrack IF it was neutral was just hypothetical (Note my use of the word "IF").
i didn't get that wrong. what i wanted to say is that you won't always have all 3 units (Mg, flak and upgraded halftrack) at the same time, cause if you chose these pools you have no AT options at all and will most likely be defeated already
QuoteGodlikeDennis wrote:
OH at this time lacks a mortar, real sniper ........
That's interesting I thought the 75mm infantry support gun and marksman filled those roles. How do they work then?
marksman is T1 but isn't going to be a real sniper like WM/US (read the description), ISG 75mm will act similar to a mortar but is T2.
and keep in mind that when you build the building you only have neutral units and must research a pool first (time and ressources and IIRC no more units buildable during the pool upgrade).QuoteHow do they work then?
marksman: QuoteSummary: The marksman wields an StG-44, has similar traits to a normal sniper except that he'll dispatch their enemies from medium/short (not long) distance and has higher rate of fire. Sneak allows the marksman to move cloaked like any other sniper, but while he's hiding he cannot fire. Remember this before engaging.
-> med/short distance support until ace veterancy -> option to become sniper ace (real sniper)
ISG:will be like a mortar, but as said above, won't be available as soon as the flak38
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
Last edited November 1, 2011 at 5:46 PM by Ghost