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Summary of the Ostheer sneaks [WIP]

Ostheer Suggestions

#101260

Re: Summary of the Ostheer sneaks [WIP]

MaxiKing6 wrote:
Because they are part of Panzerfüsilier's official equipment, it's a design decision.

Ok.
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#101275

Re: Summary of the Ostheer sneaks [WIP]

@Mattdamon07
lol ;D? They have always used coats :P.


Also, don't think they are going to remove the googles just for the lulz ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Last edited December 31, 2011 at 5:59 PM by blackbishop

#101282

Re: Summary of the Ostheer sneaks [WIP]

Bishop I think Matt is saying that he would prefer to see the Panzerfusiliers in a long coat or a trench coat, because that would make them look a tad more dominant over infantry targets. I don't really agree with him though.

If they are Panzerfusiliers then they should work in close proximity with tanks. Which means if your long ass coat gets caught in the tank's bogeys or treads....well you won't have a particularly nice day now will ya Matt?? Plus, just cause they are fighting in the Soviet Union doesn't mean they all get nice long furry coats
#101287

Re: Summary of the Ostheer sneaks [WIP]

the googles have no effect to the unit
so i dont see a reason why it should not stay


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#101354

Re: Summary of the Ostheer sneaks [WIP]

neosdark wrote:
If they are Panzerfusiliers then they should work in close proximity with tanks. Which means if your long ass coat gets caught in the tank's bogeys or treads....well you won't have a particularly nice day now will ya Matt?? Plus, just cause they are fighting in the Soviet Union doesn't mean they all get nice long furry coats


Im talking in-game, and bishop i didnt really think  they were coats :p
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#101390

Re: Summary of the Ostheer sneaks [WIP]

Because they have googles right now and its a waste of time to remodell them without them. That time could be used elsewhere.

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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#101392

Re: Summary of the Ostheer sneaks [WIP]

Sometimes I wonder where you find all these animated dogs Sommarkatze :P
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101408

Re: Summary of the Ostheer sneaks [WIP]

Oh yes. I love cute animals. So me lurking around on the internet find cute animals gifs there and there and fall in love and what to share them :D. Great ways of showing opinions in a funny way to! What to say :P
And yes, its Summer cat. And to be honest Iam more of a cat person but all this funny cat i can haz cheeseburger is kind of overrated imo so when it comes to funny pics and such I prefer differant animals. Like dogs ^^

To get back on the topic.
First of all, whats wrong with the googles on the helmet? Is it that the pionners already have it?  :o If thats the case I understand. I think its sad that all the german factions have panthers for example but we have to be realistic. So to get every unit a unique look and still have it relative real its a hard nut to crack! An great example of the creative devs is the ofenrohr troops that they issued gasmasks! Why Relic itself didnt think of this I dont know! Good job! :D However not every unit can have this. It aint warhammer ;P

What about giving them ( or any other unit ?) the camo facemask?

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They dont need any stealth camo abilety or anything. Just an differant apperance ^^.

KEEP IT REAL! WOH! <3
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Last edited January 1, 2012 at 5:17 PM by Sommarkatze

#101427

Re: Summary of the Ostheer sneaks [WIP]

You want us to get sued by Slipknot? :P
#101428

Re: Summary of the Ostheer sneaks [WIP]

In some weird way, you're cute, Sommarkatze.  :P

That kind of mask is a nice alternative, however most of the people wouldn't have seen this before so they ask themselves if the Devs are mad to camo the troup's faces ;)

Plus that:
BurroDiablo wrote:
You want us to get sued by Slipknot? :P


;D
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#101432

Re: Summary of the Ostheer sneaks [WIP]

MaxiKing6 wrote:
In some weird way, you're cute, Sommarkatze.  :P

That kind of mask is a nice alternative, however most of the people wouldn't have seen this before so they ask themselves if the Devs are mad to camo the troup's faces ;)

Plus that:
BurroDiablo wrote:
You want us to get sued by Slipknot? :P

;D


This face masks were trail versions of the Waffen-SS-Division. The Heer wasnt interested because this masks limited the soldiers abilities in battle. The were nice to camo the face but camo colours or natural camo materials like soot or dust or mud were much more effective and much easier to produce/get.
Out of my view Ostheer wont need them. They are just a optical gimmick with no real ingame effect.
May the force be with you.

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#101442

Re: Summary of the Ostheer sneaks [WIP]

You are right my dear Lord Rommel. Just thought if you ran out of ideas for the apperance of units this would be an idea. Maybe something for the Jagers ? ( the 3 elite snipers/marksman doctrine unit?)

HAhaha! Nawh Maxi <3 Thank you. I took that right to my heart! My job here is done ;) I like you all guys <3 You are the best!

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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#101458

Re: Summary of the Ostheer sneaks [WIP]

hahaha dont use the facemask it looks like a gimp mask, unless you put goggles on it and maybe other things but seriously to me it looks like a gimp mask.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#101465

Re: Summary of the Ostheer sneaks [WIP]

BurroDiablo wrote:
You want us to get sued by Slipknot? :P


OT but whats slipknot?

Sommarkatze wrote:
Maybe something for the Jagers ? ( the 3 elite snipers/marksman doctrine unit?)


I like this idea :P. Snce they are suppose to be hunters and stuff it would be appropriate
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101477

Re: Summary of the Ostheer sneaks [WIP]

Slipknot is a metal band, a particularly gruesome group well known for their "lovely" album covers and violent lyrics. They love wearing masks and other strange bondage like paraphernalia (might be wrong with this last part of course)

The mask heavily obscures peripheral vision, especially important for any self respecting (and life valuing) Sniper or Jager. If anything the Heckenschutze should have a ghillie cap. Like the fellow down bellow, he even has a StG-44 XD
#101482

Re: Summary of the Ostheer sneaks [WIP]

The mask isnt suppose to be comfortable in the game its just suppose to make the unit look nice or cool. Likt the gas mask. Gas weapons weren't used during WW2 :P. At least not widely or conventionaly
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101483

Re: Summary of the Ostheer sneaks [WIP]

Well actually Fish buddy the early Panzerschrecks I.E. the Ofenrohr had no heat shield, as you can see on the later Panzerschreck models. Thus early operators had to wear gas masks to protect their faces from the back blast and heat discharge of the weapon.

Technically speaking the Bazooka and other AT weapons that fire Rockets (that includes the Panzerschreck) should be unable to fire (well not unable but for safety reasons, they shouldn't) in buildings because firing a rocket out of a confined space releases a hell of a lot of energy and in confined spaces that much pressure can actually damage internal body parts and cause death quite easily. The PIAT, Faust and AT rifles (I'm including the Recoiless Rifle in this category cause it is in fact a rifle, not a rocket launcher) can however fire out of buildings with no problems (not sure about the Faust truthfully, since it does use a small explosive charge it might also be in the same rocket category)
#101486

Re: Summary of the Ostheer sneaks [WIP]

Ah yes. I know what you're talking about. Alot of smoke + heat expels out the back of the end of the bazookas, which is why the weapon is recoiless. Thats why the teammate(b/c it typically took 2 ppl to operate a bazooka IIRC, despite the games and movies) wasnt suppose to stand behind the gunner(or guy holding the weapon). The same thing happens with modern AT4 launchers. I saw it on a show (I think :P)
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Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"
#101509

Re: Summary of the Ostheer sneaks [WIP]

are animating the AT teams finished?
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#101611

Re: Summary of the Ostheer sneaks [WIP]

Nope, the Ofenrohr equipment is not ready, neither the famo.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#101647

Re: Summary of the Ostheer sneaks [WIP]

what's the progress on sending the update? i'm curious of where you guys are right now
Guards of the Red Army. Today, the German Reich is done away with!
#101649

Re: Summary of the Ostheer sneaks [WIP]

irik wrote:
sending the update?


What do you mean?
#101650

Re: Summary of the Ostheer sneaks [WIP]

Killar wrote:
irik wrote:
sending the update?


What do you mean?


I think he asks for when the next patch is rdy for shipping ^^
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#101651

Re: Summary of the Ostheer sneaks [WIP]

What do you think is the next patch? :P
#101652

Re: Summary of the Ostheer sneaks [WIP]

never mind, let when the update comes be a surprise
Guards of the Red Army. Today, the German Reich is done away with!
#103097

Re: Summary of the Ostheer sneaks [WIP]

neosdark wrote:
Well actually Fish buddy the early Panzerschrecks I.E. the Ofenrohr had no heat shield, as you can see on the later Panzerschreck models. Thus early operators had to wear gas masks to protect their faces from the back blast and heat discharge of the weapon.

Technically speaking the Bazooka and other AT weapons that fire Rockets (that includes the Panzerschreck) should be unable to fire (well not unable but for safety reasons, they shouldn't) in buildings because firing a rocket out of a confined space releases a hell of a lot of energy and in confined spaces that much pressure can actually damage internal body parts and cause death quite easily. The PIAT, Faust and AT rifles (I'm including the Recoiless Rifle in this category cause it is in fact a rifle, not a rocket launcher) can however fire out of buildings with no problems (not sure about the Faust truthfully, since it does use a small explosive charge it might also be in the same rocket category)


Panzerfuast is more like a very deadly grenade launcher . if you watch videos of german troops firing them you see them point them upwards a bit, and it doesnt have much sparks as well
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.
#103212

Re: Summary of the Ostheer sneaks [WIP]

I heard the exact opposit that the Panzerfaust is really brutal with like an 3 meters flame coming from its rear when fired ? Well 3 meters sounds a bit to much but on the little poster on it with the info it says
Achtung! Feuerstrahl! Which means Warning Firebeam? XD In the movie The brigde (from 1953 I think?) there is one scen where they fire a panzerfaust from a house and a guy behind it gets tremendoues burn damages!
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#103218

Re: Summary of the Ostheer sneaks [WIP]

Im quite sure that it could be fired from the hip. Maybe you are talking about the Panzerschrek they had caused injuries like that when standing behind them.
I identify as a four-eyed bird man. /s
#103234

Re: Summary of the Ostheer sneaks [WIP]

Walki wrote:
Im quite sure that it could be fired from the hip. Maybe you are talking about the Panzerschrek they had caused injuries like that when standing behind them.


http://www.youtube.com/watch?v=BobJlVCRINY&feature=related not exactly from the hip, more from the shoulder  ;)

QuoteDer nach hinten austretende Strahl kann auf kurze Entfernung tödlich sein.

-> the fire coming out of the back of the Panzerfaust can be lethal at short range. but 3m seem a bit extreme
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited January 10, 2012 at 10:37 PM by Ghost

#111835

Re: Summary of the Ostheer sneaks [WIP]

updated with new pictures from:
moddb
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#116217

Re: Summary of the Ostheer sneaks [WIP]

i hope you will enjoy this one as well^^

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#116219

Re: Summary of the Ostheer sneaks [WIP]

ApeMen wrote:
i hope you will enjoy this one as well^^


huh? what map is this?
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#116220

Re: Summary of the Ostheer sneaks [WIP]

its an ostheer map :P

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#116222

Re: Summary of the Ostheer sneaks [WIP]

Oshteer map with Tommies? Looks like I need to re-read some history books  ::)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#116223

Re: Summary of the Ostheer sneaks [WIP]

haha no i was just testing
then i saw this and thought mh could be a nice pic^^

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#116225

Re: Summary of the Ostheer sneaks [WIP]

Ceph, you should know that map quite well.. ;)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#116234

Re: Summary of the Ostheer sneaks [WIP]

MaxiKing6 wrote:
Ceph, you should know that map quite well.. ;)


no way... I mean I haven't been playing CoH since february so I don't remember maps quite well :P but if you claim so I guess it's maybe Mstov, but this camera angle makes me doubt it :)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#116236

Re: Summary of the Ostheer sneaks [WIP]

It's quite certainly Mstow, as far as I can judge :)
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
#116237

Re: Summary of the Ostheer sneaks [WIP]

hehe it is^^
and still one of my most loved 1vs1 maps XD

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#116239

Re: Summary of the Ostheer sneaks [WIP]

Love snowy maps!  :P
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#116245

Re: Summary of the Ostheer sneaks [WIP]

yeah, me too  ;)
I may find some spare time do remake Mstov using new assets like snow-covered trees. Though I don't promise, because rl is taking my whole free time at this moment and I'm afraid it might carry on for a looong time  :-\
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#116247

Re: Summary of the Ostheer sneaks [WIP]

at least you have left us a superb map in the meantime :)
#116248

Re: Summary of the Ostheer sneaks [WIP]

Killar wrote:
at least you have left us a superb map in the meantime :)


Well, not precisely. It requires some fixing here and there, some unpassable fences and stuff. So far I don't have enough time even to sit down and launch WB ;) because I used to work for 2-3 hours on one map, in 5-10 minutes it's hard to do anything what makes sense, and even if so, I forget about it because next time I can sit down and map is often a few days later. So far I've given up mapping, maybe in future I might be back  :)
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Lord wrote:
OSTHEER IS DONE WHEN IT'S DONE!
#116867

Re: Summary of the Ostheer sneaks [WIP]

added this pic:
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BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#116898

Re: Summary of the Ostheer sneaks [WIP]

Correct me if I'm wrong, but by looking at this flow chart, I see a shift of the Ofehnror Troops (AT Infantry) to Tier II Assault, the absence of the Panzerfusiliers unit in the same tier (removal most likely, or perhaps something vet related now) and the mobile FlaK 38 (again Tier II). The Luchs is now part of Assault tree in Tier II (still post-Modernization I assume). Oh and there's a Opel Blitz in the HQ XD.
#116905

Re: Summary of the Ostheer sneaks [WIP]

Panzerfusiliers were moved to the Forward Support Center(aka Ostheer buildable FHQ).

Ofenrohr troops were moved from T1 to T2 because it would fit better in that place, and they will start with schrecks instead of panzerbüchse 39s.

T2 used to have big problems in the past, one pool was full of support units(leIG18, PaK36, PaK40) while the other had one infantry squad(Stormpioniers) and the Halftrack(ausf. B & ausf. C), while you had Luchs/towed flak 38, Panzerfusiliers and Panzerwerfer as neutral units.

With that we can say than:
1) T2 had too much units.
2) Stormpioniers have been always too versatile.
3) The Support Pool only had weapon teams, not a good combo.
4) We don't have the towed flak 38, and we don't know if we will have it in the future.
5) PaK36 and PaK40 in the same building may sound good, but only one of them is necessary.

So, in first place we focusing on putting the tier building on a diet, Panzerfusiliers were cool, but Stormpioniers were too versatile to be only built from one pool and we couldn't have too infantry units like these in the same building as neutral units (redundant units) so we just give the Stormpioniers the smg optional upgrade and they can now perform as Panzerfusiliers used to be.

As Stormpios were moved to the neutral space, there was a hole in the assault section(only the HTs). The HT doesn't sound like a good assault unit and so we deviced the following:

Scrapping the pure Halftrack ausf. C chassis and only use the 251/17C(yes, they were different models), being the ausf. B the only HT available even after modernization. The Halftrack could easily fit the Support role, along with the PaK40(PaK36 was removed because we thought the PaK40 was a better choice). And moving the leIG18 to T1 to replace Ofenrohr Troops has some positive points, the first one was that they could start with schreck instead of complicate everything with the panzerbüchse rifles and the second was that it was really appropriate to treat these troops as assault ones and than we thought of the leIG18 as an hybrid type of mortar so it could fit the Support Pool of T1 instead of the AT guys. Then we had the Luchs as neutral unit that required modernization, there was no towed flak anymore so we thought:

"In support you can get the Halftrack and after modernization it can get the flak upgrade, adding the luchs to the other pool would lead to the player to chose what he wants to have or what he needs at the current time, do he wants a support HT and upgrade it later with a flak at the expense of not carrying troops or he needs AT support for now and might buy a better armoured luchs later, which there is no need to upgrade because AI is it's natural role" or something along these lines :P. So we ended with the T2 looking like this, Ofenrohr Troops and Luchs(modernization) OR Halftrack + PaK40(modernization)... now, both pools have counter for infantry and vehicles, just that are conviniently swapped(one pool with AT after modernization and the other with AI after the same upgrade).

So, in other words(TLDR):

* Panzerfusiliers -> Moved to FSC.
* Towed Flak 38
* Panzerwerfer
* Luchs -> moved to Assault Pool & available after modernization.
* Stormpioniers -> Made neutral unit
* Halftrack ausf. B -> Moved to Support. Still has the sdkfz. 251/17C upgrade.
* Halftrack ausf. C
* leIG18 -> moved to T1 at Ofenrohr Troops old place.
* PaK36
* PaK40 -> Still available after modernization.
* Ofenrohr Troops -> Moved to T2 Assault Pool. Removed Panzerbüchse Troops variant.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#116907

Re: Summary of the Ostheer sneaks [WIP]

heck, if its balanced, its fine with me.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#116908

Re: Summary of the Ostheer sneaks [WIP]

stealthattack1 wrote:
heck, if its balanced, its fine with me.


We all hope so :)

But as i heard Devs might change it again so even more delay for release :P