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Summary of the Ostheer sneaks [WIP]

Ostheer Suggestions

#132906

Re: Summary of the Ostheer sneaks [WIP]

Medic halftrack! :o I love this skin! :-*
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#132916

Re: Summary of the Ostheer sneaks [WIP]

@Ghost: *facepalm*
The wise general learns from the deaths of others.
#133102

Re: Summary of the Ostheer sneaks [WIP]

One that I forgot to commit a while ago XD...

http://www.moddb.com/mods/coheastern-front/images/tier-2-building
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#133928

Re: Summary of the Ostheer sneaks [WIP]

How much time we must wait more to see the new Ostheer concept  ::)
#133940

Re: Summary of the Ostheer sneaks [WIP]

i think its more or less ready
so you can expect it in the next days

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#133954

Re: Summary of the Ostheer sneaks [WIP]

^good to know. :)
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#134202

Re: Summary of the Ostheer sneaks [WIP]

So is the new Ostheer concept coming out???
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#134204

Re: Summary of the Ostheer sneaks [WIP]

As soon as it is ready it will be posted.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#134348

Re: Summary of the Ostheer sneaks [WIP]

So i just watched a few videos of the Ostheer. Call me crazy but it looks like its done to me. Im sure maybe a few minor tweaks  nothing that can be fixed with a patch or 2 remain but it looks fluid balanced and fun. Good job!! So im asking this in the most respectful way possible. what are you waiting for?
#134350

Re: Summary of the Ostheer sneaks [WIP]

You can't tell from only watching a game against them but there are still inconsistencies in the core faction, doctrines need a lot of work, and vet and healing is not yet working.
If you get into an argument with me, you're wrong.
#134352

Re: Summary of the Ostheer sneaks [WIP]

GodlikeDennis wrote:
You can't tell from only watching a game against them but there are still inconsistencies in the core faction, doctrines need a lot of work, and vet and healing is not yet working.

Indeed, there are missing units, missing abilities and missing vet. I'd call it beta when we have all the units, abilities and vet ready :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...
#134661

Re: Summary of the Ostheer sneaks [WIP]

So when are we going to see the first 'front' post of this thread updated with the new layout for the Ostheer? I'm positively giddy with anticipation here! :P

~JD
~ MedMod Dev
#134683

Re: Summary of the Ostheer sneaks [WIP]

jonarus_drakus wrote:
So when are we going to see the first 'front' post of this thread updated with the new layout for the Ostheer? I'm positively giddy with anticipation here! :P

~JD

as soon as the new concept is ready  ;)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#134715

Re: Summary of the Ostheer sneaks [WIP]

Good News  :)
I cannot wait to see the new concept  :P
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#135377

Re: Summary of the Ostheer sneaks [WIP]

from this replay

note: i will update the front page as soon as any official info is released by the devs, this is only a summary of what can be seen in the replay and is nowhere near final

Base defense: flak emplacement
Starting unit: Stormpioniers

HQ:
- Sdkfz. 9 Builder (supervise, adv. repair)
- Opel Blitz (lock sector, deploy goliath, savage wrecks, limit:4)
- Legionnairs foreign infantry (cut wire, upgrades: mine detector/MP40/?, build: mines, ?, sandbags, tanktraps, wire)
- upgrade: Mobile Heal Station

Infantry Gruppen Post:
- Landerzug (upgrade: Gewehr41, abilities: grenades, AT grenades, sprint, build:?)
- Stormpioniers (upgrades: MP40, Flamethrowers, abilities: cut wire, ?, build: butterfly bombs AP mines)
-?
-?
-upgrade: basic modernization (enable Gewehr41 for landers and Flamers for Stormpios)

Infantry Gefechts Kommand:
- Kübelwagen (upgrade: MG)
- Marksman
- MG Team (mobile, do not deploy, ability: Hot Barrel for suppression)
- Infantry Support Gun
-?
-?
-2 Pool upgrades

Schützen War Camp:
- Troop Halftrack (can reinforce troops, 2 MGs when troops inside)
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)
- Panzerfusiliers with MP40 (grenade shower, panzerfaust, build:?)
- Luchs
- Marder II
- upgrade Modernization (enable Luchs/Marder II, enable some abilities)
- Pool Heavy Support (Panzerjaegers, Luchs)
- Pool ? (Marder II, Panzerfusiliers)

Panzer Kampf Kommand:
- Stug III
- Panzerwerfer 42
- Panzer III
- ?
- 2 Pool upgrades
- upgrades: Modernization, Skirts
- Doctrine special tank (support -> Panther, elite -> Tiger I, fortress -> Panzer IV)



Doctrines:
Army Support Troops
-?

Army Elite Troops
-?

Army Fortress Troops:
left
- 2CP: Improved Fortifications (Pioniers can build Panzernests and Foxholes)
- 2 CP: Ambush Tactics (Infantry cloak in cover, gain first strike bonus, slow recloak after attacking)
- 4 CP: leFH 18 (105mm Howitzer)
right
- 2 CP: Counter Attack (in friendly sectors: +speed, - received accuracy; in enemy sectors: small + damage)
- 1 CP: Field Hospital (upgrade to collect wounded, each 4 wounded give a manpower bonus)
- 5 CP: Elefant (Precesion Shot: locks tank, can't move, can't turn, gives some bonus ?; can be called again if lost)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited October 20, 2012 at 10:35 PM by Ghost

#135392

Re: Summary of the Ostheer sneaks [WIP]

ahh ghost. ever vigilant. kudos to you.
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Sommarkatze wrote:
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
#135408

Re: Summary of the Ostheer sneaks [WIP]

Ghost is pretty observant.
If you get into an argument with me, you're wrong.
#135452

Re: Summary of the Ostheer sneaks [WIP]

Fortress Pz IV? Whats that by the way?

Edit: Oh, doctrine given tank. Nothing then.  :-X

Last edited October 20, 2012 at 2:50 PM by Sotahullu

#135453

Re: Summary of the Ostheer sneaks [WIP]

In Ostheer T4 assault  You can build PzIII and a tank which depends on your doctrine choise.
So "Fortress Pz IV" means that you can get PzIV if you pick up the Fotress doctrine.

I think that PzIV will be replaced with another unit 
#135471

Re: Summary of the Ostheer sneaks [WIP]

Ghost wrote:
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)


worst ability ever
(un)official forum troll
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In Soviet Russia, Forum troll You!
#135473

Re: Summary of the Ostheer sneaks [WIP]

I can abuse Fire Focus if it has no cooldown. ;D
I'm drunk now, I'm outranked you in philosophy.
#135475

Re: Summary of the Ostheer sneaks [WIP]

Tankbuster wrote:
Ghost wrote:
- Panzerjaegers (AT infantry, build:?, ability: Focus for improved Accuracy, upgrade: Panzerschreck)


worst ability ever

why? it's nice to have high accuracy with AT weapons and hit even moving targets
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#135476

Re: Summary of the Ostheer sneaks [WIP]

Meh, would still suck. A single T-34 pounded the two squads into dog poop and ran away. And 4 Schrecks missed.
(un)official forum troll
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In Soviet Russia, Forum troll You!
#135477

Re: Summary of the Ostheer sneaks [WIP]

Dann88 wrote:
I can abuse Fire Focus if it has no cooldown. ;D

it has a cooldown. and not just a few seconds, so no abuse ;)

update on
army support troops doctrine:
left
- 1 CP: Storch recon plane
- 3 CP: Brandenburgers (airdropped; build:?, ?, "false radio" to disrupt enemy production ; abilities: follow unit, demo charge, "annection" instantly cap a neutral sector)
- 3 CP: aces high (sdk 263 can call in dive bombers)
right
- 2 CP: paradrop fuel, munitions and heavy weapons
- 2 CP: confederation support (opel blitz can call in supply drops -> a JU52 will drop supplies depending on the sector where it's called in)
- 3CP: confederate mechanised support (call in foreign battlegroup with some infantry and tanks), this time 3 tanks Stugs/Stuhs and "alpinis" infantry (upgrade: MP40, ability: ?)

update on some units:
- Panzer III (upgrades: short barrel gun, command tank with weaker gun; ability: AP shells)
- Panther (upgrades: MG, skirts)
- Panzerwerfer (barrage)
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited October 20, 2012 at 5:26 PM by Ghost

#135507

Re: Summary of the Ostheer sneaks [WIP]

Well done! Why do we need to make news? We actually just need to post 1 game and the community knows everything  ;D
#135509

Re: Summary of the Ostheer sneaks [WIP]

Тhere are 3 games, but yeah, if you watch carefull and use pauses from time to time you can find soo much info :P
#135524

Re: Summary of the Ostheer sneaks [WIP]

So you guys took away the Sturmpanzer?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135526

Re: Summary of the Ostheer sneaks [WIP]

ubermensche wrote:
So you guys took away the Sturmpanzer?

looks like you are right...
but something similar can be seen at ~44:50 and 47:39  :o
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Last edited October 20, 2012 at 10:52 PM by Ghost

#135529

Re: Summary of the Ostheer sneaks [WIP]

ubermensche wrote:
So you guys took away the Sturmpanzer?


yes and no :P

the sturmpanzer brummbär is still there
and comes normaly at the same place where i used the sturmtiger

the difference (expect of the armor and basic damage of the units) is you can have multiple brummbär panzer at the same time where with its reward unit (the sturmtiger) you can have only one at the same time

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#135530

Re: Summary of the Ostheer sneaks [WIP]

you had a tiger as doctrine tank, so the sturmpanzer is a call in for army elite troops?  :P
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#135536

Re: Summary of the Ostheer sneaks [WIP]

ApeMen wrote:
ubermensche wrote:
So you guys took away the Sturmpanzer?


yes and no :P

the sturmpanzer brummbär is still there
and comes normaly at the same place where i used the sturmtiger

the difference (expect of the armor and basic damage of the units) is you can have multiple brummbär panzer at the same time where with its reward unit (the sturmtiger) you can have only one at the same time


What the fuck you guys are actually gonna put a Sturmtiger?

And also, the 105mm leFH 18 of Fortress troops: is it gonna be an arty emplacement or the Wespe as originally planned?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135537

Re: Summary of the Ostheer sneaks [WIP]

Ghost wrote:
you had a tiger as doctrine tank, so the sturmpanzer is a call in for army elite troops?  :P


yes in elite you have as buildable doctrin tank the tiger
and the the sturmpanzer are call in tanks


@ubermensche
the leFH 18 of fortress is like the us howitzer in inf doc
you have to build it with your famo

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Last edited October 20, 2012 at 11:08 PM by ApeMen

#135538

Re: Summary of the Ostheer sneaks [WIP]

I see. And what about the Wespe? Will that still be in-game?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135539

Re: Summary of the Ostheer sneaks [WIP]

atm no but this can be changed in the future
but in the end the wespe was not a new gameplay element, because it was ingame more or less like a weaker hummel
stationary howitzer is therefore something totaly new for axis

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#135550

Re: Summary of the Ostheer sneaks [WIP]

Maybe some sort of reward-unit replacement? Current stationary arty has better range, is more accurate, more damage, etc. But you can switch to Wespe, which while weaker, is at least mobile...?

~JD
~ MedMod Dev
#135562

Re: Summary of the Ostheer sneaks [WIP]

What is that pak 36 doing? wasn't it removed?
(un)official forum troll
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In Soviet Russia, Forum troll You!
#135578

Re: Summary of the Ostheer sneaks [WIP]

first part of the current concept
BurroDiablo wrote:
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P
#135601

Re: Summary of the Ostheer sneaks [WIP]

YEAH!!!!! But why give them MP 41s?

And I thought that the Kugelblitz was just at a prototype stage?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135615

Re: Summary of the Ostheer sneaks [WIP]

Because mp41´s are awesome and unique instead of just giving them mp40´s like its wehr counterpart ;)

And the Kugelblitz is a ... I dont know what to say. Wirwelwind and Ostwind already were in the game and ostheer needed  a AA tank so they didnt have any other choice?
I always thought the devs hated prototypes :S
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#135617

Re: Summary of the Ostheer sneaks [WIP]

Yeah but the Kugel is an exception because it's far cooler than other vehicles and was actually used in some places. It also fills that AI vehicle gap when no other unit is suitable or too similar to other factions.
If you get into an argument with me, you're wrong.
#135623

Re: Summary of the Ostheer sneaks [WIP]

Iam satisfied with my ansver! I have never however heard about the kugelblitz actually seeing any action. Would you mind sending me a PM or such with the source on that? :>

- Sorry if I turn out to sound like a total douche but this is total news for me and highly interesting! :D

Thanks!
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My English is kind of useless. But that because Iam swedish Wooohoooj! ;3
#135631

Re: Summary of the Ostheer sneaks [WIP]

Ok I see.

As for the AA tanks, both the Wirbelwind and the Ostwind were prototypes sorta...anyways they were quite rare on the battlefield. But still, it's a cool unit!

Also, will the Famo be able to build 20mm AA nests?
"These new recruits are the caca!"
"Our tanks are far better than that cheap Allied scheisse!"
"Screw this weapon, man!"
#135635

Re: Summary of the Ostheer sneaks [WIP]

Quote
The Kugelblitz was not yet out of development when the war ended. Several evaluation vehicles had been built, but it is unclear how many. It is also unclear what happened to the few Kugelblitzes which were built; some sources say that they ended up being used in the Battle of Berlin.

One Kugelblitz was also involved in the fights near the town of Spichra, where it was destroyed and remained buried in the Spatenberg hill until its excavation in 1999


And here a link to the story of the only confirmed Kugelblitz kill, if you can read german ...
http://www.mihla.de/chr/chr0102030405/050313V2.HTM
#135638

Re: Summary of the Ostheer sneaks [WIP]

No, the Famo won't build concrete bunkers.

Kugel will be seen even less than Wirbel and Ostwind I think because it is an extreme lategame tank which requires T4 and support pool. Support pool will be a bit of a rarer choice because you get stronger vehicles in assault pool (Tiger etc.) and most people will choose this. Kugel is going to be more expensive than the other tanks too but will be worth this price. It will be specifically designed against Soviets and have an AOE based attack rather than sniping like Ostwind or suppression like Wirbel to counter high numbers of troops.
If you get into an argument with me, you're wrong.
#135664

Re: Summary of the Ostheer sneaks [WIP]

GodlikeDennis wrote:
No, the Famo won't build concrete bunkers.


AA nest is concrete, not sandbags???
(un)official forum troll
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In Soviet Russia, Forum troll You!
#135669

Re: Summary of the Ostheer sneaks [WIP]

Surely someone's posted a pic of it somewhere? Yeah it's concrete and units can garrison it until you upgrade it.
If you get into an argument with me, you're wrong.
#135675

Re: Summary of the Ostheer sneaks [WIP]

GodlikeDennis wrote:
Surely someone's posted a pic of it somewhere? Yeah it's concrete and units can garrison it until you upgrade it.


now as you say it i noticed recently that nobody can build it atm :P

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#135676

Re: Summary of the Ostheer sneaks [WIP]

Yeah that's true but surely someone's seen a pic of the starting positions or seen it in the broadcast.
If you get into an argument with me, you're wrong.
#135679

Re: Summary of the Ostheer sneaks [WIP]

yeah i also remember an pic we showed with the upgraded version to a medic tent

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